1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qquickimage_p.h" |
5 | #include "qquickimage_p_p.h" |
6 | |
7 | #include <QtQuick/qsgtextureprovider.h> |
8 | |
9 | #include <QtQuick/private/qsgcontext_p.h> |
10 | #include <private/qsgadaptationlayer_p.h> |
11 | #include <private/qnumeric_p.h> |
12 | |
13 | #include <QtCore/qmath.h> |
14 | #include <QtGui/qpainter.h> |
15 | #include <QtCore/QRunnable> |
16 | |
17 | QT_BEGIN_NAMESPACE |
18 | |
19 | QQuickImageTextureProvider::QQuickImageTextureProvider() |
20 | : m_texture(nullptr) |
21 | , m_smooth(false) |
22 | { |
23 | } |
24 | |
25 | void QQuickImageTextureProvider::updateTexture(QSGTexture *texture) { |
26 | if (m_texture == texture) |
27 | return; |
28 | |
29 | if (m_texture) |
30 | disconnect(sender: m_texture, signal: &QSGTexture::destroyed, receiver: this, zero: nullptr); |
31 | |
32 | m_texture = texture; |
33 | |
34 | if (m_texture) |
35 | connect(sender: m_texture, signal: &QSGTexture::destroyed, context: this, slot: [this]() { updateTexture(texture: nullptr); }); |
36 | |
37 | emit textureChanged(); |
38 | } |
39 | |
40 | QSGTexture *QQuickImageTextureProvider::texture() const { |
41 | if (m_texture) { |
42 | m_texture->setFiltering(m_smooth ? QSGTexture::Linear : QSGTexture::Nearest); |
43 | m_texture->setMipmapFiltering(m_mipmap ? QSGTexture::Linear : QSGTexture::None); |
44 | m_texture->setHorizontalWrapMode(QSGTexture::ClampToEdge); |
45 | m_texture->setVerticalWrapMode(QSGTexture::ClampToEdge); |
46 | } |
47 | return m_texture; |
48 | } |
49 | |
50 | QQuickImagePrivate::QQuickImagePrivate() |
51 | : pixmapChanged(false) |
52 | , mipmap(false) |
53 | { |
54 | } |
55 | |
56 | /*! |
57 | \qmltype Image |
58 | \nativetype QQuickImage |
59 | \inqmlmodule QtQuick |
60 | \ingroup qtquick-visual |
61 | \inherits Item |
62 | \brief Displays an image. |
63 | |
64 | The Image type displays an image. |
65 | |
66 | The source of the image is specified as a URL using the \l source property. |
67 | Images can be supplied in any of the standard image formats supported by Qt, |
68 | including bitmap formats such as PNG and JPEG, and vector graphics formats |
69 | such as SVG. If you need to display animated images, use \l AnimatedSprite |
70 | or \l AnimatedImage. |
71 | |
72 | If the \l{Item::width}{width} and \l{Item::height}{height} properties are not |
73 | specified, the Image automatically uses the size of the loaded image. |
74 | By default, specifying the width and height of the item causes the image |
75 | to be scaled to that size. This behavior can be changed by setting the |
76 | \l fillMode property, allowing the image to be stretched and tiled instead. |
77 | |
78 | It is possible to provide \l {High Resolution Versions of Images}{"@nx" high DPI syntax}. |
79 | |
80 | \section1 Example Usage |
81 | |
82 | The following example shows the simplest usage of the Image type. |
83 | |
84 | \snippet qml/image.qml document |
85 | |
86 | \beginfloatleft |
87 | \image declarative-qtlogo.png |
88 | \endfloat |
89 | |
90 | \clearfloat |
91 | |
92 | \section1 Compressed Texture Files |
93 | |
94 | When supported by the implementation of the underlying graphics API at run |
95 | time, images can also be supplied in compressed texture files. The content |
96 | must be a simple RGB(A) format 2D texture. Supported compression schemes are |
97 | only limited by the underlying driver and GPU. The following container file |
98 | formats are supported: |
99 | |
100 | \list |
101 | \li \c PKM (since Qt 5.10) |
102 | \li \c KTX (since Qt 5.11) |
103 | \li \c ASTC (since Qt 5.13) |
104 | \endlist |
105 | |
106 | \note The intended vertical orientation of an image in a texture file is not generally well |
107 | defined. Different texture compression tools have different defaults and options of when to |
108 | perform vertical flipping of the input image. If an image from a texture file appears upside |
109 | down, flipping may need to be toggled in the asset conditioning process. Alternatively, the |
110 | Image element itself can be flipped by either applying a suitable transformation via the |
111 | transform property or, more conveniently, by setting the mirrorVertically property: |
112 | \badcode |
113 | transform: [ Translate { y: -myImage.height }, Scale { yScale: -1 } ] |
114 | \endcode |
115 | or |
116 | \badcode |
117 | mirrorVertically: true |
118 | \endcode |
119 | |
120 | \note Semi-transparent original images require alpha pre-multiplication |
121 | prior to texture compression in order to be correctly displayed in Qt |
122 | Quick. This can be done with the following ImageMagick command |
123 | line: |
124 | \badcode |
125 | convert foo.png \( +clone -alpha Extract \) -channel RGB -compose Multiply -composite foo_pm.png |
126 | \endcode |
127 | |
128 | Do not confuse container formats, such as, \c KTX, and the format of the |
129 | actual texture data stored in the container file. For example, reading a |
130 | \c KTX file is supported on all platforms, independently of what GPU driver is |
131 | used at run time. However, this does not guarantee that the compressed |
132 | texture format, used by the data in the file, is supported at run time. For |
133 | example, if the KTX file contains compressed data with the format |
134 | \c{ETC2 RGBA8}, and the 3D graphics API implementation used at run time does not |
135 | support \c ETC2 compressed textures, the Image item will not display |
136 | anything. |
137 | |
138 | \note Compressed texture format support is not under Qt's control, and it |
139 | is up to the application or device developer to ensure the compressed |
140 | texture data is provided in the appropriate format for the target |
141 | environment(s). |
142 | |
143 | Do not assume that compressed format support is specific to a platform. It |
144 | may also be specific to the driver and 3D API implementation in use on that |
145 | particular platform. In practice, implementations of different 3D graphics |
146 | APIs (e.g., Vulkan and OpenGL) on the same platform (e.g., Windows) from |
147 | the same vendor for the same hardware may offer a different set of |
148 | compressed texture formats. |
149 | |
150 | When targeting desktop environments (Windows, macOS, Linux) only, a general |
151 | recommendation is to consider using the \c{DXTn}/\c{BCn} formats since |
152 | these tend to have the widest support amongst the implementations of Direct |
153 | 3D, Vulkan, OpenGL, and Metal on these platforms. In contrast, when |
154 | targeting mobile or embedded devices, the \c ETC2 or \c ASTC formats are |
155 | likely to be a better choice since these are typically the formats |
156 | supported by the OpenGL ES implementations on such hardware. |
157 | |
158 | An application that intends to run across desktop, mobile, and embedded |
159 | hardware should plan and design its use of compressed textures carefully. |
160 | It is highly likely that relying on a single format is not going to be |
161 | sufficient, and therefore the application will likely need to branch based |
162 | on the platform to use compressed textures in a format appropriate there, |
163 | or perhaps to skip using compressed textures in some cases. |
164 | |
165 | \section1 Automatic Detection of File Extension |
166 | |
167 | If the \l source URL indicates a non-existing local file or resource, the |
168 | Image element attempts to auto-detect the file extension. If an existing |
169 | file can be found by appending any of the supported image file extensions |
170 | to the \l source URL, then that file will be loaded. |
171 | |
172 | The file search attempts to look for compressed texture container file |
173 | extensions first. If the search is unsuccessful, it attempts to search with |
174 | the file extensions for the |
175 | \l{QImageReader::supportedImageFormats()}{conventional image file |
176 | types}. For example: |
177 | |
178 | \snippet qml/image-ext.qml ext |
179 | |
180 | This functionality facilitates deploying different image asset file types |
181 | on different target platforms. This can be useful in order to tune |
182 | application performance and adapt to different graphics hardware. |
183 | |
184 | This functionality was introduced in Qt 5.11. |
185 | |
186 | \section1 Performance |
187 | |
188 | By default, locally available images are loaded immediately, and the user interface |
189 | is blocked until loading is complete. If a large image is to be loaded, it may be |
190 | preferable to load the image in a low priority thread, by enabling the \l asynchronous |
191 | property. |
192 | |
193 | If the image is obtained from a network rather than a local resource, it is |
194 | automatically loaded asynchronously, and the \l progress and \l status properties |
195 | are updated as appropriate. |
196 | |
197 | Images are cached and shared internally, so if several Image items have the same \l source, |
198 | only one copy of the image will be loaded. |
199 | |
200 | \b Note: Images are often the greatest user of memory in QML user interfaces. It is recommended |
201 | that images which do not form part of the user interface have their |
202 | size bounded via the \l sourceSize property. This is especially important for content |
203 | that is loaded from external sources or provided by the user. |
204 | |
205 | \sa {Qt Quick Examples - Image Elements}, QQuickImageProvider, QImageReader::setAutoDetectImageFormat() |
206 | */ |
207 | |
208 | QQuickImage::QQuickImage(QQuickItem *parent) |
209 | : QQuickImageBase(*(new QQuickImagePrivate), parent) |
210 | { |
211 | } |
212 | |
213 | QQuickImage::QQuickImage(QQuickImagePrivate &dd, QQuickItem *parent) |
214 | : QQuickImageBase(dd, parent) |
215 | { |
216 | } |
217 | |
218 | QQuickImage::~QQuickImage() |
219 | { |
220 | Q_D(QQuickImage); |
221 | if (d->provider) { |
222 | // We're guaranteed to have a window() here because the provider would have |
223 | // been released in releaseResources() if we were gone from a window. |
224 | QQuickWindowQObjectCleanupJob::schedule(window: window(), object: d->provider); |
225 | } |
226 | } |
227 | |
228 | void QQuickImagePrivate::setImage(const QImage &image) |
229 | { |
230 | Q_Q(QQuickImage); |
231 | currentPix->setImage(image); |
232 | q->pixmapChange(); |
233 | q->update(); |
234 | } |
235 | |
236 | void QQuickImagePrivate::setPixmap(const QQuickPixmap &pixmap) |
237 | { |
238 | Q_Q(QQuickImage); |
239 | currentPix->setPixmap(pixmap); |
240 | q->pixmapChange(); |
241 | q->update(); |
242 | } |
243 | |
244 | /*! |
245 | \qmlproperty enumeration QtQuick::Image::fillMode |
246 | |
247 | Set this property to define what happens when the source image has a different size |
248 | than the item. |
249 | |
250 | \value Image.Stretch the image is scaled to fit |
251 | \value Image.PreserveAspectFit the image is scaled uniformly to fit without cropping |
252 | \value Image.PreserveAspectCrop the image is scaled uniformly to fill, cropping if necessary |
253 | \value Image.Tile the image is duplicated horizontally and vertically |
254 | \value Image.TileVertically the image is stretched horizontally and tiled vertically |
255 | \value Image.TileHorizontally the image is stretched vertically and tiled horizontally |
256 | \value Image.Pad the image is not transformed |
257 | \br |
258 | |
259 | \table |
260 | |
261 | \row |
262 | \li \image declarative-qtlogo-stretch.png |
263 | \li Stretch (default) |
264 | \qml |
265 | Image { |
266 | width: 130; height: 100 |
267 | source: "qtlogo.png" |
268 | } |
269 | \endqml |
270 | |
271 | \row |
272 | \li \image declarative-qtlogo-preserveaspectfit.png |
273 | \li PreserveAspectFit |
274 | \qml |
275 | Image { |
276 | width: 130; height: 100 |
277 | fillMode: Image.PreserveAspectFit |
278 | source: "qtlogo.png" |
279 | } |
280 | \endqml |
281 | |
282 | \row |
283 | \li \image declarative-qtlogo-preserveaspectcrop.png |
284 | \li PreserveAspectCrop |
285 | \qml |
286 | Image { |
287 | width: 130; height: 100 |
288 | fillMode: Image.PreserveAspectCrop |
289 | source: "qtlogo.png" |
290 | clip: true |
291 | } |
292 | \endqml |
293 | |
294 | \row |
295 | \li \image declarative-qtlogo-tile.png |
296 | \li Tile |
297 | \qml |
298 | Image { |
299 | width: 120; height: 120 |
300 | fillMode: Image.Tile |
301 | horizontalAlignment: Image.AlignLeft |
302 | verticalAlignment: Image.AlignTop |
303 | source: "qtlogo.png" |
304 | } |
305 | \endqml |
306 | |
307 | \row |
308 | \li \image declarative-qtlogo-tilevertically.png |
309 | \li TileVertically |
310 | \qml |
311 | Image { |
312 | width: 120; height: 120 |
313 | fillMode: Image.TileVertically |
314 | verticalAlignment: Image.AlignTop |
315 | source: "qtlogo.png" |
316 | } |
317 | \endqml |
318 | |
319 | \row |
320 | \li \image declarative-qtlogo-tilehorizontally.png |
321 | \li TileHorizontally |
322 | \qml |
323 | Image { |
324 | width: 120; height: 120 |
325 | fillMode: Image.TileHorizontally |
326 | verticalAlignment: Image.AlignLeft |
327 | source: "qtlogo.png" |
328 | } |
329 | \endqml |
330 | |
331 | \endtable |
332 | |
333 | Note that \c clip is \c false by default which means that the item might |
334 | paint outside its bounding rectangle even if the fillMode is set to \c PreserveAspectCrop. |
335 | |
336 | \sa {Qt Quick Examples - Image Elements} |
337 | */ |
338 | QQuickImage::FillMode QQuickImage::fillMode() const |
339 | { |
340 | Q_D(const QQuickImage); |
341 | return d->fillMode; |
342 | } |
343 | |
344 | void QQuickImage::setFillMode(FillMode mode) |
345 | { |
346 | Q_D(QQuickImage); |
347 | if (d->fillMode == mode) |
348 | return; |
349 | d->fillMode = mode; |
350 | if ((mode == PreserveAspectCrop) != d->providerOptions.preserveAspectRatioCrop()) { |
351 | d->providerOptions.setPreserveAspectRatioCrop(mode == PreserveAspectCrop); |
352 | if (isComponentComplete()) |
353 | load(); |
354 | } else if ((mode == PreserveAspectFit) != d->providerOptions.preserveAspectRatioFit()) { |
355 | d->providerOptions.setPreserveAspectRatioFit(mode == PreserveAspectFit); |
356 | if (isComponentComplete()) |
357 | load(); |
358 | } |
359 | update(); |
360 | updatePaintedGeometry(); |
361 | emit fillModeChanged(); |
362 | } |
363 | |
364 | /*! |
365 | \qmlproperty real QtQuick::Image::paintedWidth |
366 | \qmlproperty real QtQuick::Image::paintedHeight |
367 | \readonly |
368 | |
369 | These properties hold the size of the image that is actually painted. |
370 | In most cases it is the same as \c width and \c height, but when using an |
371 | \l {fillMode}{Image.PreserveAspectFit} or an \l {fillMode}{Image.PreserveAspectCrop} |
372 | \c paintedWidth or \c paintedHeight can be smaller or larger than |
373 | \c width and \c height of the Image item. |
374 | */ |
375 | qreal QQuickImage::paintedWidth() const |
376 | { |
377 | Q_D(const QQuickImage); |
378 | return d->paintedWidth; |
379 | } |
380 | |
381 | qreal QQuickImage::paintedHeight() const |
382 | { |
383 | Q_D(const QQuickImage); |
384 | return d->paintedHeight; |
385 | } |
386 | |
387 | /*! |
388 | \qmlproperty enumeration QtQuick::Image::status |
389 | \readonly |
390 | |
391 | This property holds the status of image loading. It can be one of: |
392 | |
393 | \value Image.Null No image has been set |
394 | \value Image.Ready The image has been loaded |
395 | \value Image.Loading The image is currently being loaded |
396 | \value Image.Error An error occurred while loading the image |
397 | |
398 | Use this status to provide an update or respond to the status change in some way. |
399 | For example, you could: |
400 | |
401 | \list |
402 | \li Trigger a state change: |
403 | \qml |
404 | State { name: 'loaded'; when: image.status == Image.Ready } |
405 | \endqml |
406 | |
407 | \li Implement an \c onStatusChanged signal handler: |
408 | \qml |
409 | Image { |
410 | id: image |
411 | onStatusChanged: if (image.status == Image.Ready) console.log('Loaded') |
412 | } |
413 | \endqml |
414 | |
415 | \li Bind to the status value: |
416 | \qml |
417 | Text { text: image.status == Image.Ready ? 'Loaded' : 'Not loaded' } |
418 | \endqml |
419 | \endlist |
420 | |
421 | \sa progress |
422 | */ |
423 | |
424 | /*! |
425 | \qmlproperty real QtQuick::Image::progress |
426 | \readonly |
427 | |
428 | This property holds the progress of image loading, from 0.0 (nothing loaded) |
429 | to 1.0 (finished). |
430 | |
431 | \sa status |
432 | */ |
433 | |
434 | /*! |
435 | \qmlproperty bool QtQuick::Image::smooth |
436 | |
437 | This property holds whether the image is smoothly filtered when scaled or |
438 | transformed. Smooth filtering gives better visual quality, but it may be slower |
439 | on some hardware. If the image is displayed at its natural size, this property has |
440 | no visual or performance effect. |
441 | |
442 | By default, this property is set to true. |
443 | |
444 | \sa mipmap |
445 | */ |
446 | |
447 | /*! |
448 | \qmlproperty size QtQuick::Image::sourceSize |
449 | |
450 | This property holds the scaled width and height of the full-frame image. |
451 | |
452 | Unlike the \l {Item::}{width} and \l {Item::}{height} properties, which scale |
453 | the painting of the image, this property sets the maximum number of pixels |
454 | stored for the loaded image so that large images do not use more |
455 | memory than necessary. For example, this ensures the image in memory is no |
456 | larger than 1024x1024 pixels, regardless of the Image's \l {Item::}{width} and |
457 | \l {Item::}{height} values: |
458 | |
459 | \code |
460 | Rectangle { |
461 | width: ... |
462 | height: ... |
463 | |
464 | Image { |
465 | anchors.fill: parent |
466 | source: "reallyBigImage.jpg" |
467 | sourceSize.width: 1024 |
468 | sourceSize.height: 1024 |
469 | } |
470 | } |
471 | \endcode |
472 | |
473 | If the image's actual size is larger than the sourceSize, the image is scaled down. |
474 | If only one dimension of the size is set to greater than 0, the |
475 | other dimension is set in proportion to preserve the source image's aspect ratio. |
476 | (The \l fillMode is independent of this.) |
477 | |
478 | If both the sourceSize.width and sourceSize.height are set, the image will be scaled |
479 | down to fit within the specified size (unless PreserveAspectCrop or PreserveAspectFit |
480 | are used, then it will be scaled to match the optimal size for cropping/fitting), |
481 | maintaining the image's aspect ratio. The actual |
482 | size of the image after scaling is available via \l Item::implicitWidth and \l Item::implicitHeight. |
483 | |
484 | If the source is an intrinsically scalable image (eg. SVG), this property |
485 | determines the size of the loaded image regardless of intrinsic size. |
486 | Avoid changing this property dynamically; rendering an SVG is \e slow compared |
487 | to an image. |
488 | |
489 | If the source is a non-scalable image (eg. JPEG), the loaded image will |
490 | be no greater than this property specifies. For some formats (currently only JPEG), |
491 | the whole image will never actually be loaded into memory. |
492 | |
493 | If the \l sourceClipRect property is also set, \c sourceSize determines the scale, |
494 | but it will be clipped to the size of the clip rectangle. |
495 | |
496 | sourceSize can be cleared to the natural size of the image |
497 | by setting sourceSize to \c undefined. |
498 | |
499 | \note \e {Changing this property dynamically causes the image source to be reloaded, |
500 | potentially even from the network, if it is not in the disk cache.} |
501 | |
502 | \sa {Qt Quick Examples - Pointer Handlers} |
503 | */ |
504 | |
505 | /*! |
506 | \qmlproperty rect QtQuick::Image::sourceClipRect |
507 | \since 5.15 |
508 | |
509 | This property, if set, holds the rectangular region of the source image to |
510 | be loaded. |
511 | |
512 | The \c sourceClipRect works together with the \l sourceSize property to |
513 | conserve system resources when only a portion of an image needs to be |
514 | loaded. |
515 | |
516 | \code |
517 | Rectangle { |
518 | width: ... |
519 | height: ... |
520 | |
521 | Image { |
522 | anchors.fill: parent |
523 | source: "reallyBigImage.svg" |
524 | sourceSize.width: 1024 |
525 | sourceSize.height: 1024 |
526 | sourceClipRect: Qt.rect(100, 100, 512, 512) |
527 | } |
528 | } |
529 | \endcode |
530 | |
531 | In the above example, we conceptually scale the SVG graphic to 1024x1024 |
532 | first, and then cut out a region of interest that is 512x512 pixels from a |
533 | location 100 pixels from the top and left edges. Thus \c sourceSize |
534 | determines the scale, but the actual output image is 512x512 pixels. |
535 | |
536 | Some image formats are able to conserve CPU time by rendering only the |
537 | specified region. Others will need to load the entire image first and then |
538 | clip it to the specified region. |
539 | |
540 | This property can be cleared to reload the entire image by setting |
541 | \c sourceClipRect to \c undefined. |
542 | |
543 | \note \e {Changing this property dynamically causes the image source to be reloaded, |
544 | potentially even from the network, if it is not in the disk cache.} |
545 | |
546 | \note Sub-pixel clipping is not supported: the given rectangle will be |
547 | passed to \l QImageReader::setScaledClipRect(). |
548 | */ |
549 | |
550 | /*! |
551 | \qmlproperty url QtQuick::Image::source |
552 | |
553 | Image can handle any image format supported by Qt, loaded from any URL scheme supported by Qt. |
554 | |
555 | The URL may be absolute, or relative to the URL of the component. |
556 | |
557 | \sa QQuickImageProvider, {Compressed Texture Files}, {Automatic Detection of File Extension} |
558 | */ |
559 | |
560 | /*! |
561 | \qmlproperty bool QtQuick::Image::asynchronous |
562 | |
563 | Specifies that images on the local filesystem should be loaded |
564 | asynchronously in a separate thread. The default value is |
565 | false, causing the user interface thread to block while the |
566 | image is loaded. Setting \a asynchronous to true is useful where |
567 | maintaining a responsive user interface is more desirable |
568 | than having images immediately visible. |
569 | |
570 | Note that this property is only valid for images read from the |
571 | local filesystem. Images loaded via a network resource (e.g. HTTP) |
572 | are always loaded asynchronously. |
573 | */ |
574 | |
575 | /*! |
576 | \qmlproperty bool QtQuick::Image::cache |
577 | |
578 | Specifies whether the image should be cached. The default value is |
579 | true. Setting \a cache to false is useful when dealing with large images, |
580 | to make sure that they aren't cached at the expense of small 'ui element' images. |
581 | */ |
582 | |
583 | /*! |
584 | \qmlproperty bool QtQuick::Image::mirror |
585 | |
586 | This property holds whether the image should be horizontally inverted |
587 | (effectively displaying a mirrored image). |
588 | |
589 | The default value is false. |
590 | */ |
591 | |
592 | /*! |
593 | \qmlproperty bool QtQuick::Image::mirrorVertically |
594 | |
595 | This property holds whether the image should be vertically inverted |
596 | (effectively displaying a mirrored image). |
597 | |
598 | The default value is false. |
599 | |
600 | \since 6.2 |
601 | */ |
602 | |
603 | /*! |
604 | \qmlproperty enumeration QtQuick::Image::horizontalAlignment |
605 | \qmlproperty enumeration QtQuick::Image::verticalAlignment |
606 | |
607 | Sets the horizontal and vertical alignment of the image. By default, the image is center aligned. |
608 | |
609 | The valid values for \c horizontalAlignment are \c Image.AlignLeft, \c Image.AlignRight and \c Image.AlignHCenter. |
610 | The valid values for \c verticalAlignment are \c Image.AlignTop, \c Image.AlignBottom |
611 | and \c Image.AlignVCenter. |
612 | */ |
613 | void QQuickImage::updatePaintedGeometry() |
614 | { |
615 | Q_D(QQuickImage); |
616 | |
617 | if (d->fillMode == PreserveAspectFit) { |
618 | if (!d->currentPix->width() || !d->currentPix->height()) { |
619 | setImplicitSize(0, 0); |
620 | return; |
621 | } |
622 | const qreal pixWidth = d->currentPix->width() / d->devicePixelRatio; |
623 | const qreal pixHeight = d->currentPix->height() / d->devicePixelRatio; |
624 | const qreal w = widthValid() ? width() : pixWidth; |
625 | const qreal widthScale = w / pixWidth; |
626 | const qreal h = heightValid() ? height() : pixHeight; |
627 | const qreal heightScale = h / pixHeight; |
628 | if (widthScale <= heightScale) { |
629 | d->paintedWidth = w; |
630 | d->paintedHeight = widthScale * pixHeight; |
631 | } else if (heightScale < widthScale) { |
632 | d->paintedWidth = heightScale * pixWidth; |
633 | d->paintedHeight = h; |
634 | } |
635 | const qreal iHeight = (widthValid() && !heightValid()) ? d->paintedHeight : pixHeight; |
636 | const qreal iWidth = (heightValid() && !widthValid()) ? d->paintedWidth : pixWidth; |
637 | setImplicitSize(iWidth, iHeight); |
638 | |
639 | } else if (d->fillMode == PreserveAspectCrop) { |
640 | if (!d->currentPix->width() || !d->currentPix->height()) |
641 | return; |
642 | const qreal pixWidth = d->currentPix->width() / d->devicePixelRatio; |
643 | const qreal pixHeight = d->currentPix->height() / d->devicePixelRatio; |
644 | qreal widthScale = width() / pixWidth; |
645 | qreal heightScale = height() / pixHeight; |
646 | if (widthScale < heightScale) { |
647 | widthScale = heightScale; |
648 | } else if (heightScale < widthScale) { |
649 | heightScale = widthScale; |
650 | } |
651 | |
652 | d->paintedHeight = heightScale * pixHeight; |
653 | d->paintedWidth = widthScale * pixWidth; |
654 | } else if (d->fillMode == Pad) { |
655 | d->paintedWidth = d->currentPix->width() / d->devicePixelRatio; |
656 | d->paintedHeight = d->currentPix->height() / d->devicePixelRatio; |
657 | } else { |
658 | d->paintedWidth = width(); |
659 | d->paintedHeight = height(); |
660 | } |
661 | emit paintedGeometryChanged(); |
662 | } |
663 | |
664 | void QQuickImage::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) |
665 | { |
666 | QQuickImageBase::geometryChange(newGeometry, oldGeometry); |
667 | if (newGeometry.size() != oldGeometry.size()) |
668 | updatePaintedGeometry(); |
669 | } |
670 | |
671 | QRectF QQuickImage::boundingRect() const |
672 | { |
673 | Q_D(const QQuickImage); |
674 | return QRectF(0, 0, qMax(a: width(), b: d->paintedWidth), qMax(a: height(), b: d->paintedHeight)); |
675 | } |
676 | |
677 | QSGTextureProvider *QQuickImage::textureProvider() const |
678 | { |
679 | Q_D(const QQuickImage); |
680 | |
681 | // When Item::layer::enabled == true, QQuickItem will be a texture |
682 | // provider. In this case we should prefer to return the layer rather |
683 | // than the image itself. The layer will include any children and any |
684 | // the image's wrap and fill mode. |
685 | if (QQuickItem::isTextureProvider()) |
686 | return QQuickItem::textureProvider(); |
687 | |
688 | if (!d->window || !d->sceneGraphRenderContext() || QThread::currentThread() != d->sceneGraphRenderContext()->thread()) { |
689 | qWarning(msg: "QQuickImage::textureProvider: can only be queried on the rendering thread of an exposed window" ); |
690 | return nullptr; |
691 | } |
692 | |
693 | if (!d->provider) { |
694 | QQuickImagePrivate *dd = const_cast<QQuickImagePrivate *>(d); |
695 | dd->provider = new QQuickImageTextureProvider; |
696 | dd->provider->m_smooth = d->smooth; |
697 | dd->provider->m_mipmap = d->mipmap; |
698 | dd->provider->updateTexture(texture: d->sceneGraphRenderContext()->textureForFactory(factory: d->currentPix->textureFactory(), window: window())); |
699 | } |
700 | |
701 | return d->provider; |
702 | } |
703 | |
704 | void QQuickImage::invalidateSceneGraph() |
705 | { |
706 | Q_D(QQuickImage); |
707 | delete d->provider; |
708 | d->provider = nullptr; |
709 | } |
710 | |
711 | void QQuickImage::releaseResources() |
712 | { |
713 | Q_D(QQuickImage); |
714 | if (d->provider) { |
715 | QQuickWindowQObjectCleanupJob::schedule(window: window(), object: d->provider); |
716 | d->provider = nullptr; |
717 | } |
718 | } |
719 | |
720 | QSGNode *QQuickImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) |
721 | { |
722 | Q_D(QQuickImage); |
723 | |
724 | QSGTexture *texture = d->sceneGraphRenderContext()->textureForFactory(factory: d->currentPix->textureFactory(), window: window()); |
725 | |
726 | // Copy over the current texture state into the texture provider... |
727 | if (d->provider) { |
728 | d->provider->m_smooth = d->smooth; |
729 | d->provider->m_mipmap = d->mipmap; |
730 | d->provider->updateTexture(texture); |
731 | } |
732 | |
733 | if (!texture || width() <= 0 || height() <= 0) { |
734 | delete oldNode; |
735 | return nullptr; |
736 | } |
737 | |
738 | QSGInternalImageNode *node = static_cast<QSGInternalImageNode *>(oldNode); |
739 | if (!node) { |
740 | d->pixmapChanged = true; |
741 | node = d->sceneGraphContext()->createInternalImageNode(renderContext: d->sceneGraphRenderContext()); |
742 | } |
743 | |
744 | QRectF targetRect; |
745 | QRectF sourceRect; |
746 | QSGTexture::WrapMode hWrap = QSGTexture::ClampToEdge; |
747 | QSGTexture::WrapMode vWrap = QSGTexture::ClampToEdge; |
748 | |
749 | qreal pixWidth = (d->fillMode == PreserveAspectFit) ? d->paintedWidth : d->currentPix->width() / d->devicePixelRatio; |
750 | qreal pixHeight = (d->fillMode == PreserveAspectFit) ? d->paintedHeight : d->currentPix->height() / d->devicePixelRatio; |
751 | |
752 | int xOffset = 0; |
753 | if (d->hAlign == QQuickImage::AlignHCenter) |
754 | xOffset = (width() - pixWidth) / 2; |
755 | else if (d->hAlign == QQuickImage::AlignRight) |
756 | xOffset = qCeil(v: width() - pixWidth); |
757 | |
758 | int yOffset = 0; |
759 | if (d->vAlign == QQuickImage::AlignVCenter) |
760 | yOffset = (height() - pixHeight) / 2; |
761 | else if (d->vAlign == QQuickImage::AlignBottom) |
762 | yOffset = qCeil(v: height() - pixHeight); |
763 | |
764 | switch (d->fillMode) { |
765 | case Stretch: |
766 | targetRect = QRectF(0, 0, width(), height()); |
767 | sourceRect = d->currentPix->rect(); |
768 | break; |
769 | |
770 | case PreserveAspectFit: |
771 | targetRect = QRectF(xOffset, yOffset, d->paintedWidth, d->paintedHeight); |
772 | sourceRect = d->currentPix->rect(); |
773 | break; |
774 | |
775 | case PreserveAspectCrop: { |
776 | targetRect = QRectF(0, 0, width(), height()); |
777 | qreal wscale = width() / qreal(d->currentPix->width()); |
778 | qreal hscale = height() / qreal(d->currentPix->height()); |
779 | |
780 | if (wscale > hscale) { |
781 | int src = (hscale / wscale) * qreal(d->currentPix->height()); |
782 | int y = 0; |
783 | if (d->vAlign == QQuickImage::AlignVCenter) |
784 | y = qCeil(v: (d->currentPix->height() - src) / 2.); |
785 | else if (d->vAlign == QQuickImage::AlignBottom) |
786 | y = qCeil(v: d->currentPix->height() - src); |
787 | sourceRect = QRectF(0, y, d->currentPix->width(), src); |
788 | |
789 | } else { |
790 | int src = (wscale / hscale) * qreal(d->currentPix->width()); |
791 | int x = 0; |
792 | if (d->hAlign == QQuickImage::AlignHCenter) |
793 | x = qCeil(v: (d->currentPix->width() - src) / 2.); |
794 | else if (d->hAlign == QQuickImage::AlignRight) |
795 | x = qCeil(v: d->currentPix->width() - src); |
796 | sourceRect = QRectF(x, 0, src, d->currentPix->height()); |
797 | } |
798 | } |
799 | break; |
800 | |
801 | case Tile: |
802 | targetRect = QRectF(0, 0, width(), height()); |
803 | sourceRect = QRectF(-xOffset, -yOffset, width(), height()); |
804 | hWrap = QSGTexture::Repeat; |
805 | vWrap = QSGTexture::Repeat; |
806 | break; |
807 | |
808 | case TileHorizontally: |
809 | targetRect = QRectF(0, 0, width(), height()); |
810 | sourceRect = QRectF(-xOffset, 0, width(), d->currentPix->height()); |
811 | hWrap = QSGTexture::Repeat; |
812 | break; |
813 | |
814 | case TileVertically: |
815 | targetRect = QRectF(0, 0, width(), height()); |
816 | sourceRect = QRectF(0, -yOffset, d->currentPix->width(), height()); |
817 | vWrap = QSGTexture::Repeat; |
818 | break; |
819 | |
820 | case Pad: |
821 | qreal w = qMin(a: qreal(pixWidth), b: width()); |
822 | qreal h = qMin(a: qreal(pixHeight), b: height()); |
823 | qreal x = (pixWidth > width()) ? -xOffset : 0; |
824 | qreal y = (pixHeight > height()) ? -yOffset : 0; |
825 | targetRect = QRectF(x + xOffset, y + yOffset, w, h); |
826 | sourceRect = QRectF(x, y, w, h); |
827 | break; |
828 | } |
829 | |
830 | qreal nsWidth = (hWrap == QSGTexture::Repeat || d->fillMode == Pad) ? d->currentPix->width() / d->devicePixelRatio : d->currentPix->width(); |
831 | qreal nsHeight = (vWrap == QSGTexture::Repeat || d->fillMode == Pad) ? d->currentPix->height() / d->devicePixelRatio : d->currentPix->height(); |
832 | QRectF nsrect(sourceRect.x() / nsWidth, |
833 | sourceRect.y() / nsHeight, |
834 | sourceRect.width() / nsWidth, |
835 | sourceRect.height() / nsHeight); |
836 | |
837 | if (targetRect.isEmpty() |
838 | || !qt_is_finite(d: targetRect.width()) || !qt_is_finite(d: targetRect.height()) |
839 | || nsrect.isEmpty() |
840 | || !qt_is_finite(d: nsrect.width()) || !qt_is_finite(d: nsrect.height())) { |
841 | delete node; |
842 | return nullptr; |
843 | } |
844 | |
845 | if (d->pixmapChanged) { |
846 | // force update the texture in the node to trigger reconstruction of |
847 | // geometry and the likes when a atlas segment has changed. |
848 | if (texture->isAtlasTexture() && (hWrap == QSGTexture::Repeat || vWrap == QSGTexture::Repeat || d->mipmap)) |
849 | node->setTexture(texture->removedFromAtlas()); |
850 | else |
851 | node->setTexture(texture); |
852 | d->pixmapChanged = false; |
853 | } |
854 | |
855 | node->setMipmapFiltering(d->mipmap ? QSGTexture::Linear : QSGTexture::None); |
856 | node->setHorizontalWrapMode(hWrap); |
857 | node->setVerticalWrapMode(vWrap); |
858 | node->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest); |
859 | |
860 | node->setTargetRect(targetRect); |
861 | node->setInnerTargetRect(targetRect); |
862 | node->setSubSourceRect(nsrect); |
863 | node->setMirror(horizontally: d->mirrorHorizontally, vertically: d->mirrorVertically); |
864 | node->setAntialiasing(d->antialiasing); |
865 | node->update(); |
866 | |
867 | return node; |
868 | } |
869 | |
870 | void QQuickImage::pixmapChange() |
871 | { |
872 | Q_D(QQuickImage); |
873 | // PreserveAspectFit calculates the implicit size differently so we |
874 | // don't call our superclass pixmapChange(), since that would |
875 | // result in the implicit size being set incorrectly, then updated |
876 | // in updatePaintedGeometry() |
877 | if (d->fillMode != PreserveAspectFit) |
878 | QQuickImageBase::pixmapChange(); |
879 | updatePaintedGeometry(); |
880 | d->pixmapChanged = true; |
881 | |
882 | // When the pixmap changes, such as being deleted, we need to update the textures |
883 | update(); |
884 | } |
885 | |
886 | QQuickImage::VAlignment QQuickImage::verticalAlignment() const |
887 | { |
888 | Q_D(const QQuickImage); |
889 | return d->vAlign; |
890 | } |
891 | |
892 | void QQuickImage::setVerticalAlignment(VAlignment align) |
893 | { |
894 | Q_D(QQuickImage); |
895 | if (d->vAlign == align) |
896 | return; |
897 | |
898 | d->vAlign = align; |
899 | update(); |
900 | updatePaintedGeometry(); |
901 | emit verticalAlignmentChanged(alignment: align); |
902 | } |
903 | |
904 | QQuickImage::HAlignment QQuickImage::horizontalAlignment() const |
905 | { |
906 | Q_D(const QQuickImage); |
907 | return d->hAlign; |
908 | } |
909 | |
910 | void QQuickImage::setHorizontalAlignment(HAlignment align) |
911 | { |
912 | Q_D(QQuickImage); |
913 | if (d->hAlign == align) |
914 | return; |
915 | |
916 | d->hAlign = align; |
917 | update(); |
918 | updatePaintedGeometry(); |
919 | emit horizontalAlignmentChanged(alignment: align); |
920 | } |
921 | |
922 | /*! |
923 | \qmlproperty bool QtQuick::Image::mipmap |
924 | \since 5.3 |
925 | |
926 | This property holds whether the image uses mipmap filtering when scaled or |
927 | transformed. |
928 | |
929 | Mipmap filtering gives better visual quality when scaling down |
930 | compared to smooth, but it may come at a performance cost (both when |
931 | initializing the image and during rendering). |
932 | |
933 | By default, this property is set to false. |
934 | |
935 | \sa smooth |
936 | */ |
937 | |
938 | bool QQuickImage::mipmap() const |
939 | { |
940 | Q_D(const QQuickImage); |
941 | return d->mipmap; |
942 | } |
943 | |
944 | void QQuickImage::setMipmap(bool use) |
945 | { |
946 | Q_D(QQuickImage); |
947 | if (d->mipmap == use) |
948 | return; |
949 | d->mipmap = use; |
950 | emit mipmapChanged(d->mipmap); |
951 | |
952 | d->pixmapChanged = true; |
953 | if (isComponentComplete()) |
954 | load(); |
955 | update(); |
956 | } |
957 | |
958 | /*! |
959 | \qmlproperty bool QtQuick::Image::autoTransform |
960 | \since 5.5 |
961 | |
962 | This property holds whether the image should automatically apply |
963 | image transformation metadata such as EXIF orientation. |
964 | |
965 | By default, this property is set to false. |
966 | */ |
967 | |
968 | /*! |
969 | \qmlproperty int QtQuick::Image::currentFrame |
970 | \qmlproperty int QtQuick::Image::frameCount |
971 | \since 5.14 |
972 | |
973 | currentFrame is the frame that is currently visible. The default is \c 0. |
974 | You can set it to a number between \c 0 and \c {frameCount - 1} to display a |
975 | different frame, if the image contains multiple frames. |
976 | |
977 | frameCount is the number of frames in the image. Most images have only one frame. |
978 | */ |
979 | |
980 | /*! |
981 | \qmlproperty bool QtQuick::Image::retainWhileLoading |
982 | \since 6.8 |
983 | |
984 | //! [qml-image-retainwhileloading] |
985 | This property defines the behavior when the \l source property is changed and loading happens |
986 | asynchronously. This is the case when the \l asynchronous property is set to \c true, or if the |
987 | image is not on the local file system. |
988 | |
989 | If \c retainWhileLoading is \c false (the default), the old image is discarded immediately, and |
990 | the component is cleared while the new image is being loaded. If set to \c true, the old image |
991 | is retained and remains visible until the new one is ready. |
992 | |
993 | Enabling this property can avoid flickering in cases where loading the new image takes a long |
994 | time. It comes at the cost of some extra memory use for double buffering while the new image is |
995 | being loaded. |
996 | //! [qml-image-retainwhileloading] |
997 | */ |
998 | |
999 | QT_END_NAMESPACE |
1000 | |
1001 | #include "moc_qquickimage_p_p.cpp" |
1002 | |
1003 | #include "moc_qquickimage_p.cpp" |
1004 | |