1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com> |
3 | // Copyright (C) 2016 Robin Burchell <robin.burchell@viroteck.net> |
4 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
5 | |
6 | #include "qsgrhivisualizer_p.h" |
7 | #include <qmath.h> |
8 | #include <private/qsgmaterialshader_p.h> |
9 | |
10 | QT_BEGIN_NAMESPACE |
11 | |
12 | namespace QSGBatchRenderer |
13 | { |
14 | |
15 | #define QSGNODE_TRAVERSE(NODE) for (QSGNode *child = NODE->firstChild(); child; child = child->nextSibling()) |
16 | #define SHADOWNODE_TRAVERSE(NODE) for (Node *child = NODE->firstChild(); child; child = child->sibling()) |
17 | #define QSGNODE_DIRTY_PARENT (QSGNode::DirtyNodeAdded \ |
18 | | QSGNode::DirtyOpacity \ |
19 | | QSGNode::DirtyMatrix \ |
20 | | QSGNode::DirtyNodeRemoved) |
21 | |
22 | QMatrix4x4 qsg_matrixForRoot(Node *node); |
23 | QRhiVertexInputAttribute::Format qsg_vertexInputFormat(const QSGGeometry::Attribute &a); |
24 | QRhiCommandBuffer::IndexFormat qsg_indexFormat(const QSGGeometry *geometry); |
25 | QRhiGraphicsPipeline::Topology qsg_topology(int geomDrawMode); |
26 | |
27 | RhiVisualizer::RhiVisualizer(Renderer *renderer) |
28 | : Visualizer(renderer) |
29 | { |
30 | } |
31 | |
32 | RhiVisualizer::~RhiVisualizer() |
33 | { |
34 | releaseResources(); |
35 | } |
36 | |
37 | void RhiVisualizer::releaseResources() |
38 | { |
39 | m_pipelines.releaseResources(); |
40 | |
41 | m_fade.releaseResources(); |
42 | |
43 | m_changeVis.releaseResources(); |
44 | m_batchVis.releaseResources(); |
45 | m_clipVis.releaseResources(); |
46 | m_overdrawVis.releaseResources(); |
47 | } |
48 | |
49 | void RhiVisualizer::prepareVisualize() |
50 | { |
51 | // Called before the render pass has begun (but after preparing the |
52 | // batches). Now is the time to put resource updates to the renderer's |
53 | // current m_resourceUpdates instance. |
54 | |
55 | if (m_visualizeMode == VisualizeNothing) |
56 | return; |
57 | |
58 | if (!m_vs.isValid()) { |
59 | m_vs = QSGMaterialShaderPrivate::loadShader( |
60 | filename: QLatin1String(":/qt-project.org/scenegraph/shaders_ng/visualization.vert.qsb" )); |
61 | m_fs = QSGMaterialShaderPrivate::loadShader( |
62 | filename: QLatin1String(":/qt-project.org/scenegraph/shaders_ng/visualization.frag.qsb" )); |
63 | } |
64 | |
65 | m_fade.prepare(visualizer: this, rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates, rpDesc: m_renderer->renderTarget().rpDesc); |
66 | |
67 | const bool forceUintIndex = m_renderer->m_uint32IndexForRhi; |
68 | |
69 | switch (m_visualizeMode) { |
70 | case VisualizeBatches: |
71 | m_batchVis.prepare(opaqueBatches: m_renderer->m_opaqueBatches, alphaBatches: m_renderer->m_alphaBatches, |
72 | visualizer: this, |
73 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates, |
74 | forceUintIndex); |
75 | break; |
76 | case VisualizeClipping: |
77 | m_clipVis.prepare(node: m_renderer->rootNode(), visualizer: this, |
78 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates); |
79 | break; |
80 | case VisualizeChanges: |
81 | m_changeVis.prepare(n: m_renderer->m_nodes.value(key: m_renderer->rootNode()), |
82 | visualizer: this, |
83 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates); |
84 | m_visualizeChangeSet.clear(); |
85 | break; |
86 | case VisualizeOverdraw: |
87 | m_overdrawVis.prepare(n: m_renderer->m_nodes.value(key: m_renderer->rootNode()), |
88 | visualizer: this, |
89 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates); |
90 | break; |
91 | default: |
92 | Q_UNREACHABLE(); |
93 | break; |
94 | } |
95 | } |
96 | |
97 | void RhiVisualizer::visualize() |
98 | { |
99 | if (m_visualizeMode == VisualizeNothing) |
100 | return; |
101 | |
102 | QRhiCommandBuffer *cb = m_renderer->renderTarget().cb; |
103 | m_fade.render(cb); |
104 | |
105 | switch (m_visualizeMode) { |
106 | case VisualizeBatches: |
107 | m_batchVis.render(cb); |
108 | break; |
109 | case VisualizeClipping: |
110 | m_clipVis.render(cb); |
111 | break; |
112 | case VisualizeChanges: |
113 | m_changeVis.render(cb); |
114 | break; |
115 | case VisualizeOverdraw: |
116 | m_overdrawVis.render(cb); |
117 | break; |
118 | default: |
119 | Q_UNREACHABLE(); |
120 | break; |
121 | } |
122 | } |
123 | |
124 | void RhiVisualizer::recordDrawCalls(const QVector<DrawCall> &drawCalls, |
125 | QRhiCommandBuffer *cb, |
126 | QRhiShaderResourceBindings *srb, |
127 | bool blendOneOne) |
128 | { |
129 | for (const DrawCall &dc : drawCalls) { |
130 | QRhiGraphicsPipeline *ps = m_pipelines.pipeline(visualizer: this, rhi: m_renderer->m_rhi, srb, rpDesc: m_renderer->renderTarget().rpDesc, |
131 | topology: dc.vertex.topology, vertexFormat: dc.vertex.format, vertexStride: dc.vertex.stride, |
132 | blendOneOne); |
133 | if (!ps) |
134 | continue; |
135 | cb->setGraphicsPipeline(ps); // no-op if same as the last one |
136 | QRhiCommandBuffer::DynamicOffset dynofs(0, dc.buf.ubufOffset); |
137 | cb->setShaderResources(srb, dynamicOffsetCount: 1, dynamicOffsets: &dynofs); |
138 | QRhiCommandBuffer::VertexInput vb(dc.buf.vbuf, dc.buf.vbufOffset); |
139 | if (dc.index.count) { |
140 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb, indexBuf: dc.buf.ibuf, indexOffset: dc.buf.ibufOffset, indexFormat: dc.index.format); |
141 | cb->drawIndexed(indexCount: dc.index.count); |
142 | } else { |
143 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb); |
144 | cb->draw(vertexCount: dc.vertex.count); |
145 | } |
146 | } |
147 | } |
148 | |
149 | const QRhiShaderResourceBinding::StageFlags ubufVisibility = |
150 | QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage; |
151 | |
152 | void RhiVisualizer::Fade::prepare(RhiVisualizer *visualizer, |
153 | QRhi *rhi, QRhiResourceUpdateBatch *u, QRhiRenderPassDescriptor *rpDesc) |
154 | { |
155 | this->visualizer = visualizer; |
156 | |
157 | if (!vbuf) { |
158 | float v[] = { -1, 1, 1, 1, -1, -1, 1, -1 }; |
159 | vbuf = rhi->newBuffer(type: QRhiBuffer::Immutable, usage: QRhiBuffer::VertexBuffer, size: sizeof(v)); |
160 | if (!vbuf->create()) |
161 | return; |
162 | u->uploadStaticBuffer(buf: vbuf, data: v); |
163 | } |
164 | |
165 | if (!ubuf) { |
166 | ubuf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: DrawCall::UBUF_SIZE); |
167 | if (!ubuf->create()) |
168 | return; |
169 | float bgOpacity = 0.8f; |
170 | if (visualizer->m_visualizeMode == Visualizer::VisualizeBatches) |
171 | bgOpacity = 1.0; |
172 | QMatrix4x4 ident; |
173 | u->updateDynamicBuffer(buf: ubuf, offset: 0, size: 64, data: ident.constData()); // matrix |
174 | u->updateDynamicBuffer(buf: ubuf, offset: 64, size: 64, data: ident.constData()); // rotation |
175 | float color[4] = { 0.0f, 0.0f, 0.0f, bgOpacity }; |
176 | u->updateDynamicBuffer(buf: ubuf, offset: 128, size: 16, data: color); |
177 | float pattern = 0.0f; |
178 | u->updateDynamicBuffer(buf: ubuf, offset: 144, size: 4, data: &pattern); |
179 | qint32 projection = 0; |
180 | u->updateDynamicBuffer(buf: ubuf, offset: 148, size: 4, data: &projection); |
181 | } |
182 | |
183 | if (!srb) { |
184 | srb = rhi->newShaderResourceBindings(); |
185 | srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: ubufVisibility, buf: ubuf) }); |
186 | if (!srb->create()) |
187 | return; |
188 | } |
189 | |
190 | if (!ps) { |
191 | ps = rhi->newGraphicsPipeline(); |
192 | ps->setTopology(QRhiGraphicsPipeline::TriangleStrip); |
193 | QRhiGraphicsPipeline::TargetBlend blend; // defaults to premul alpha, just what we need |
194 | blend.enable = true; |
195 | ps->setTargetBlends({ blend }); |
196 | ps->setShaderStages({ { QRhiShaderStage::Vertex, visualizer->m_vs }, |
197 | { QRhiShaderStage::Fragment, visualizer->m_fs } }); |
198 | QRhiVertexInputLayout inputLayout; |
199 | inputLayout.setBindings({ { 2 * sizeof(float) } }); |
200 | inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } }); |
201 | ps->setVertexInputLayout(inputLayout); |
202 | ps->setShaderResourceBindings(srb); |
203 | ps->setRenderPassDescriptor(rpDesc); |
204 | if (!ps->create()) |
205 | return; |
206 | } |
207 | } |
208 | |
209 | void RhiVisualizer::Fade::releaseResources() |
210 | { |
211 | delete ps; |
212 | ps = nullptr; |
213 | |
214 | delete srb; |
215 | srb = nullptr; |
216 | |
217 | delete ubuf; |
218 | ubuf = nullptr; |
219 | |
220 | delete vbuf; |
221 | vbuf = nullptr; |
222 | } |
223 | |
224 | void RhiVisualizer::Fade::render(QRhiCommandBuffer *cb) |
225 | { |
226 | cb->setGraphicsPipeline(ps); |
227 | cb->setViewport(visualizer->m_renderer->m_pstate.viewport); |
228 | cb->setShaderResources(); |
229 | QRhiCommandBuffer::VertexInput vb(vbuf, 0); |
230 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb); |
231 | cb->draw(vertexCount: 4); |
232 | } |
233 | |
234 | static void fillVertexIndex(RhiVisualizer::DrawCall *dc, QSGGeometry *g, bool withData, bool forceUintIndex) |
235 | { |
236 | dc->vertex.topology = qsg_topology(geomDrawMode: g->drawingMode()); |
237 | dc->vertex.format = qsg_vertexInputFormat(a: g->attributes()[0]); |
238 | dc->vertex.count = g->vertexCount(); |
239 | dc->vertex.stride = g->sizeOfVertex(); |
240 | if (withData) |
241 | dc->vertex.data = g->vertexData(); |
242 | |
243 | dc->index.format = forceUintIndex ? QRhiCommandBuffer::IndexUInt32 : qsg_indexFormat(geometry: g); |
244 | dc->index.count = g->indexCount(); |
245 | dc->index.stride = forceUintIndex ? sizeof(quint32) : g->sizeOfIndex(); |
246 | if (withData && g->indexCount()) |
247 | dc->index.data = g->indexData(); |
248 | } |
249 | |
250 | static inline uint aligned(uint v, uint byteAlign) |
251 | { |
252 | return (v + byteAlign - 1) & ~(byteAlign - 1); |
253 | } |
254 | |
255 | static bool ensureBuffer(QRhi *rhi, QRhiBuffer **buf, QRhiBuffer::UsageFlags usage, quint32 newSize) |
256 | { |
257 | if (!*buf) { |
258 | *buf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage, size: newSize); |
259 | if (!(*buf)->create()) |
260 | return false; |
261 | } else if ((*buf)->size() < newSize) { |
262 | (*buf)->setSize(newSize); |
263 | if (!(*buf)->create()) |
264 | return false; |
265 | } |
266 | return true; |
267 | } |
268 | |
269 | QRhiGraphicsPipeline *RhiVisualizer::PipelineCache::pipeline(RhiVisualizer *visualizer, |
270 | QRhi *rhi, |
271 | QRhiShaderResourceBindings *srb, |
272 | QRhiRenderPassDescriptor *rpDesc, |
273 | QRhiGraphicsPipeline::Topology topology, |
274 | QRhiVertexInputAttribute::Format vertexFormat, |
275 | quint32 vertexStride, |
276 | bool blendOneOne) |
277 | { |
278 | for (int i = 0, ie = pipelines.size(); i != ie; ++i) { |
279 | const Pipeline &p(pipelines.at(idx: i)); |
280 | if (p.topology == topology && p.format == vertexFormat && p.stride == vertexStride) |
281 | return p.ps; |
282 | } |
283 | |
284 | QRhiGraphicsPipeline *ps = rhi->newGraphicsPipeline(); |
285 | ps->setTopology(topology); |
286 | QRhiGraphicsPipeline::TargetBlend blend; // premul alpha |
287 | blend.enable = true; |
288 | if (blendOneOne) { |
289 | // only for visualizing overdraw, other modes use premul alpha |
290 | blend.srcColor = QRhiGraphicsPipeline::One; |
291 | blend.dstColor = QRhiGraphicsPipeline::One; |
292 | blend.srcAlpha = QRhiGraphicsPipeline::One; |
293 | blend.dstAlpha = QRhiGraphicsPipeline::One; |
294 | } |
295 | ps->setTargetBlends({ blend }); |
296 | ps->setShaderStages({ { QRhiShaderStage::Vertex, visualizer->m_vs }, |
297 | { QRhiShaderStage::Fragment, visualizer->m_fs } }); |
298 | QRhiVertexInputLayout inputLayout; |
299 | inputLayout.setBindings({ { vertexStride } }); |
300 | inputLayout.setAttributes({ { 0, 0, vertexFormat, 0 } }); |
301 | ps->setVertexInputLayout(inputLayout); |
302 | ps->setShaderResourceBindings(srb); |
303 | ps->setRenderPassDescriptor(rpDesc); |
304 | if (!ps->create()) |
305 | return nullptr; |
306 | |
307 | Pipeline p; |
308 | p.topology = topology; |
309 | p.format = vertexFormat; |
310 | p.stride = vertexStride; |
311 | p.ps = ps; |
312 | pipelines.append(t: p); |
313 | |
314 | return ps; |
315 | } |
316 | |
317 | void RhiVisualizer::PipelineCache::releaseResources() |
318 | { |
319 | for (int i = 0, ie = pipelines.size(); i != ie; ++i) |
320 | delete pipelines.at(idx: i).ps; |
321 | |
322 | pipelines.clear(); |
323 | } |
324 | |
325 | void RhiVisualizer::ChangeVis::gather(Node *n) |
326 | { |
327 | if (n->type() == QSGNode::GeometryNodeType && n->element()->batch && visualizer->m_visualizeChangeSet.contains(key: n)) { |
328 | const uint dirty = visualizer->m_visualizeChangeSet.value(key: n); |
329 | const bool tinted = (dirty & QSGNODE_DIRTY_PARENT) != 0; |
330 | const QColor color = QColor::fromHsvF(h: (visualizer->m_randomGenerator.generate() & 1023) / 1023.0f, s: 0.3f, v: 1.0f).toRgb(); |
331 | const float alpha = 0.5f; |
332 | |
333 | QMatrix4x4 matrix = visualizer->m_renderer->m_current_projection_matrix; |
334 | if (n->element()->batch->root) |
335 | matrix = matrix * qsg_matrixForRoot(node: n->element()->batch->root); |
336 | |
337 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(n->sgNode); |
338 | matrix = matrix * *gn->matrix(); |
339 | |
340 | QSGGeometry *g = gn->geometry(); |
341 | if (g->attributeCount() >= 1) { |
342 | DrawCall dc; |
343 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
344 | QMatrix4x4 rotation; |
345 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
346 | float c[4] = { |
347 | float(color.redF()) * alpha, |
348 | float(color.greenF()) * alpha, |
349 | float(color.blueF()) * alpha, |
350 | alpha |
351 | }; |
352 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
353 | float pattern = tinted ? 0.5f : 0.0f; |
354 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
355 | qint32 projection = 0; |
356 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
357 | |
358 | fillVertexIndex(dc: &dc, g, withData: true, forceUintIndex: false); |
359 | drawCalls.append(t: dc); |
360 | } |
361 | |
362 | // This is because many changes don't propegate their dirty state to the |
363 | // parent so the node updater will not unset these states. They are |
364 | // not used for anything so, unsetting it should have no side effects. |
365 | n->dirtyState = { }; |
366 | } |
367 | |
368 | SHADOWNODE_TRAVERSE(n) { |
369 | gather(n: child); |
370 | } |
371 | } |
372 | |
373 | void RhiVisualizer::ChangeVis::prepare(Node *n, RhiVisualizer *visualizer, |
374 | QRhi *rhi, QRhiResourceUpdateBatch *u) |
375 | { |
376 | this->visualizer = visualizer; |
377 | |
378 | drawCalls.clear(); |
379 | gather(n); |
380 | |
381 | if (drawCalls.isEmpty()) |
382 | return; |
383 | |
384 | const int ubufAlign = rhi->ubufAlignment(); |
385 | int vbufOffset = 0; |
386 | int ibufOffset = 0; |
387 | int ubufOffset = 0; |
388 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
389 | dc.buf.vbufOffset = aligned(v: vbufOffset, byteAlign: 4); |
390 | vbufOffset = dc.buf.vbufOffset + dc.vertex.count * dc.vertex.stride; |
391 | |
392 | dc.buf.ibufOffset = aligned(v: ibufOffset, byteAlign: 4); |
393 | ibufOffset = dc.buf.ibufOffset + dc.index.count * dc.index.stride; |
394 | |
395 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
396 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
397 | } |
398 | |
399 | ensureBuffer(rhi, buf: &vbuf, usage: QRhiBuffer::VertexBuffer, newSize: vbufOffset); |
400 | if (ibufOffset) |
401 | ensureBuffer(rhi, buf: &ibuf, usage: QRhiBuffer::IndexBuffer, newSize: ibufOffset); |
402 | const int ubufSize = ubufOffset; |
403 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
404 | |
405 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
406 | u->updateDynamicBuffer(buf: vbuf, offset: dc.buf.vbufOffset, size: dc.vertex.count * dc.vertex.stride, data: dc.vertex.data); |
407 | dc.buf.vbuf = vbuf; |
408 | if (dc.index.count) { |
409 | u->updateDynamicBuffer(buf: ibuf, offset: dc.buf.ibufOffset, size: dc.index.count * dc.index.stride, data: dc.index.data); |
410 | dc.buf.ibuf = ibuf; |
411 | } |
412 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
413 | } |
414 | |
415 | if (!srb) { |
416 | srb = rhi->newShaderResourceBindings(); |
417 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
418 | if (!srb->create()) |
419 | return; |
420 | } |
421 | } |
422 | |
423 | void RhiVisualizer::ChangeVis::releaseResources() |
424 | { |
425 | delete srb; |
426 | srb = nullptr; |
427 | |
428 | delete ubuf; |
429 | ubuf = nullptr; |
430 | |
431 | delete ibuf; |
432 | ibuf = nullptr; |
433 | |
434 | delete vbuf; |
435 | vbuf = nullptr; |
436 | } |
437 | |
438 | void RhiVisualizer::ChangeVis::render(QRhiCommandBuffer *cb) |
439 | { |
440 | visualizer->recordDrawCalls(drawCalls, cb, srb); |
441 | } |
442 | |
443 | void RhiVisualizer::BatchVis::gather(Batch *b) |
444 | { |
445 | if (b->positionAttribute != 0) |
446 | return; |
447 | |
448 | QMatrix4x4 matrix(visualizer->m_renderer->m_current_projection_matrix); |
449 | if (b->root) |
450 | matrix = matrix * qsg_matrixForRoot(node: b->root); |
451 | |
452 | DrawCall dc; |
453 | |
454 | QMatrix4x4 rotation; |
455 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
456 | |
457 | const QColor color = QColor::fromHsvF(h: (visualizer->m_randomGenerator.generate() & 1023) / 1023.0, s: 1.0, v: 1.0).toRgb(); |
458 | |
459 | float c[4] = { |
460 | float(color.redF()), |
461 | float(color.greenF()), |
462 | float(color.blueF()), |
463 | 1.0f |
464 | }; |
465 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
466 | |
467 | float pattern = b->merged ? 0.0f : 1.0f; |
468 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
469 | |
470 | qint32 projection = 0; |
471 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
472 | |
473 | if (b->merged) { |
474 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
475 | |
476 | QSGGeometryNode *gn = b->first->node; |
477 | QSGGeometry *g = gn->geometry(); |
478 | |
479 | fillVertexIndex(dc: &dc, g, withData: false, forceUintIndex); |
480 | |
481 | for (int ds = 0; ds < b->drawSets.size(); ++ds) { |
482 | const DrawSet &set = b->drawSets.at(i: ds); |
483 | dc.buf.vbuf = b->vbo.buf; |
484 | dc.buf.vbufOffset = set.vertices; |
485 | dc.buf.ibuf = b->ibo.buf; |
486 | dc.buf.ibufOffset = set.indices; |
487 | dc.index.count = set.indexCount; |
488 | drawCalls.append(t: dc); |
489 | } |
490 | } else { |
491 | Element *e = b->first; |
492 | int vOffset = 0; |
493 | int iOffset = 0; |
494 | |
495 | while (e) { |
496 | QSGGeometryNode *gn = e->node; |
497 | QSGGeometry *g = gn->geometry(); |
498 | |
499 | QMatrix4x4 m = matrix * *gn->matrix(); |
500 | memcpy(dest: dc.uniforms.data, src: m.constData(), n: 64); |
501 | |
502 | fillVertexIndex(dc: &dc, g, withData: false, forceUintIndex); |
503 | |
504 | dc.buf.vbuf = b->vbo.buf; |
505 | dc.buf.vbufOffset = vOffset; |
506 | if (g->indexCount()) { |
507 | dc.buf.ibuf = b->ibo.buf; |
508 | dc.buf.ibufOffset = iOffset; |
509 | } |
510 | |
511 | drawCalls.append(t: dc); |
512 | |
513 | vOffset += dc.vertex.count * dc.vertex.stride; |
514 | iOffset += dc.index.count * dc.index.stride; |
515 | |
516 | e = e->nextInBatch; |
517 | } |
518 | } |
519 | } |
520 | |
521 | void RhiVisualizer::BatchVis::prepare(const QDataBuffer<Batch *> &opaqueBatches, const QDataBuffer<Batch *> &alphaBatches, |
522 | RhiVisualizer *visualizer, |
523 | QRhi *rhi, QRhiResourceUpdateBatch *u, |
524 | bool forceUintIndex) |
525 | { |
526 | this->visualizer = visualizer; |
527 | this->forceUintIndex = forceUintIndex; |
528 | |
529 | drawCalls.clear(); |
530 | |
531 | for (int i = 0; i < opaqueBatches.size(); ++i) |
532 | gather(b: opaqueBatches.at(i)); |
533 | for (int i = 0; i < alphaBatches.size(); ++i) |
534 | gather(b: alphaBatches.at(i)); |
535 | |
536 | if (drawCalls.isEmpty()) |
537 | return; |
538 | |
539 | const int ubufAlign = rhi->ubufAlignment(); |
540 | int ubufOffset = 0; |
541 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
542 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
543 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
544 | } |
545 | |
546 | const int ubufSize = ubufOffset; |
547 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
548 | |
549 | for (RhiVisualizer::DrawCall &dc : drawCalls) |
550 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
551 | |
552 | if (!srb) { |
553 | srb = rhi->newShaderResourceBindings(); |
554 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
555 | if (!srb->create()) |
556 | return; |
557 | } |
558 | } |
559 | |
560 | void RhiVisualizer::BatchVis::releaseResources() |
561 | { |
562 | delete srb; |
563 | srb = nullptr; |
564 | |
565 | delete ubuf; |
566 | ubuf = nullptr; |
567 | } |
568 | |
569 | void RhiVisualizer::BatchVis::render(QRhiCommandBuffer *cb) |
570 | { |
571 | visualizer->recordDrawCalls(drawCalls, cb, srb); |
572 | } |
573 | |
574 | void RhiVisualizer::ClipVis::gather(QSGNode *node) |
575 | { |
576 | if (node->type() == QSGNode::ClipNodeType) { |
577 | QSGClipNode *clipNode = static_cast<QSGClipNode *>(node); |
578 | QMatrix4x4 matrix = visualizer->m_renderer->m_current_projection_matrix; |
579 | if (clipNode->matrix()) |
580 | matrix = matrix * *clipNode->matrix(); |
581 | |
582 | QSGGeometry *g = clipNode->geometry(); |
583 | if (g->attributeCount() >= 1) { |
584 | DrawCall dc; |
585 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
586 | QMatrix4x4 rotation; |
587 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
588 | float c[4] = { 0.2f, 0.0f, 0.0f, 0.2f }; |
589 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
590 | float pattern = 0.5f; |
591 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
592 | qint32 projection = 0; |
593 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
594 | fillVertexIndex(dc: &dc, g, withData: true, forceUintIndex: false); |
595 | drawCalls.append(t: dc); |
596 | } |
597 | } |
598 | |
599 | QSGNODE_TRAVERSE(node) { |
600 | gather(node: child); |
601 | } |
602 | } |
603 | |
604 | void RhiVisualizer::ClipVis::prepare(QSGNode *node, RhiVisualizer *visualizer, |
605 | QRhi *rhi, QRhiResourceUpdateBatch *u) |
606 | { |
607 | this->visualizer = visualizer; |
608 | |
609 | drawCalls.clear(); |
610 | gather(node); |
611 | |
612 | if (drawCalls.isEmpty()) |
613 | return; |
614 | |
615 | const int ubufAlign = rhi->ubufAlignment(); |
616 | int vbufOffset = 0; |
617 | int ibufOffset = 0; |
618 | int ubufOffset = 0; |
619 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
620 | dc.buf.vbufOffset = aligned(v: vbufOffset, byteAlign: 4); |
621 | vbufOffset = dc.buf.vbufOffset + dc.vertex.count * dc.vertex.stride; |
622 | |
623 | dc.buf.ibufOffset = aligned(v: ibufOffset, byteAlign: 4); |
624 | ibufOffset = dc.buf.ibufOffset + dc.index.count * dc.index.stride; |
625 | |
626 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
627 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
628 | } |
629 | |
630 | ensureBuffer(rhi, buf: &vbuf, usage: QRhiBuffer::VertexBuffer, newSize: vbufOffset); |
631 | if (ibufOffset) |
632 | ensureBuffer(rhi, buf: &ibuf, usage: QRhiBuffer::IndexBuffer, newSize: ibufOffset); |
633 | const int ubufSize = ubufOffset; |
634 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
635 | |
636 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
637 | u->updateDynamicBuffer(buf: vbuf, offset: dc.buf.vbufOffset, size: dc.vertex.count * dc.vertex.stride, data: dc.vertex.data); |
638 | dc.buf.vbuf = vbuf; |
639 | if (dc.index.count) { |
640 | u->updateDynamicBuffer(buf: ibuf, offset: dc.buf.ibufOffset, size: dc.index.count * dc.index.stride, data: dc.index.data); |
641 | dc.buf.ibuf = ibuf; |
642 | } |
643 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
644 | } |
645 | |
646 | if (!srb) { |
647 | srb = rhi->newShaderResourceBindings(); |
648 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
649 | if (!srb->create()) |
650 | return; |
651 | } |
652 | } |
653 | |
654 | void RhiVisualizer::ClipVis::releaseResources() |
655 | { |
656 | delete srb; |
657 | srb = nullptr; |
658 | |
659 | delete ubuf; |
660 | ubuf = nullptr; |
661 | |
662 | delete ibuf; |
663 | ibuf = nullptr; |
664 | |
665 | delete vbuf; |
666 | vbuf = nullptr; |
667 | } |
668 | |
669 | void RhiVisualizer::ClipVis::render(QRhiCommandBuffer *cb) |
670 | { |
671 | visualizer->recordDrawCalls(drawCalls, cb, srb); |
672 | } |
673 | |
674 | void RhiVisualizer::OverdrawVis::gather(Node *n) |
675 | { |
676 | if (n->type() == QSGNode::GeometryNodeType && n->element()->batch) { |
677 | QMatrix4x4 matrix = visualizer->m_renderer->m_current_projection_matrix; |
678 | matrix(2, 2) = visualizer->m_renderer->m_zRange; |
679 | matrix(2, 3) = 1.0f - n->element()->order * visualizer->m_renderer->m_zRange; |
680 | |
681 | if (n->element()->batch->root) |
682 | matrix = matrix * qsg_matrixForRoot(node: n->element()->batch->root); |
683 | |
684 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(n->sgNode); |
685 | matrix = matrix * *gn->matrix(); |
686 | |
687 | QSGGeometry *g = gn->geometry(); |
688 | if (g->attributeCount() >= 1) { |
689 | DrawCall dc; |
690 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
691 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
692 | |
693 | float c[4]; |
694 | const float ca = 0.33f; |
695 | if (n->element()->batch->isOpaque) { |
696 | c[0] = ca * 0.3f; c[1] = ca * 1.0f; c[2] = ca * 0.3f; c[3] = ca; |
697 | } else { |
698 | c[0] = ca * 1.0f; c[1] = ca * 0.3f; c[2] = ca * 0.3f; c[3] = ca; |
699 | } |
700 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
701 | float pattern = 0.0f; |
702 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
703 | qint32 projection = 1; |
704 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
705 | |
706 | fillVertexIndex(dc: &dc, g, withData: true, forceUintIndex: false); |
707 | drawCalls.append(t: dc); |
708 | } |
709 | } |
710 | |
711 | SHADOWNODE_TRAVERSE(n) { |
712 | gather(n: child); |
713 | } |
714 | } |
715 | |
716 | void RhiVisualizer::OverdrawVis::prepare(Node *n, RhiVisualizer *visualizer, |
717 | QRhi *rhi, QRhiResourceUpdateBatch *u) |
718 | { |
719 | this->visualizer = visualizer; |
720 | |
721 | step += float(M_PI * 2 / 1000.0); |
722 | if (step > float(M_PI * 2)) |
723 | step = 0.0f; |
724 | |
725 | const float yfix = rhi->isYUpInNDC() ? 1.0f : -1.0f; |
726 | rotation.setToIdentity(); |
727 | rotation.translate(x: 0.0f, y: 0.5f * yfix, z: 4.0f); |
728 | rotation.scale(x: 2.0f, y: 2.0f, z: 1.0f); |
729 | rotation.rotate(angle: -30.0f * yfix, x: 1.0f, y: 0.0f, z: 0.0f); |
730 | rotation.rotate(angle: 80.0f * std::sin(x: step), x: 0.0f, y: 1.0f, z: 0.0f); |
731 | rotation.translate(x: 0.0f, y: 0.0f, z: -1.0f); |
732 | |
733 | drawCalls.clear(); |
734 | gather(n); |
735 | |
736 | if (!box.vbuf) { |
737 | const float v[] = { |
738 | // lower |
739 | -1, 1, 0, 1, 1, 0, |
740 | -1, 1, 0, -1, -1, 0, |
741 | 1, 1, 0, 1, -1, 0, |
742 | -1, -1, 0, 1, -1, 0, |
743 | |
744 | // upper |
745 | -1, 1, 1, 1, 1, 1, |
746 | -1, 1, 1, -1, -1, 1, |
747 | 1, 1, 1, 1, -1, 1, |
748 | -1, -1, 1, 1, -1, 1, |
749 | |
750 | // sides |
751 | -1, -1, 0, -1, -1, 1, |
752 | 1, -1, 0, 1, -1, 1, |
753 | -1, 1, 0, -1, 1, 1, |
754 | 1, 1, 0, 1, 1, 1 |
755 | }; |
756 | box.vbuf = rhi->newBuffer(type: QRhiBuffer::Immutable, usage: QRhiBuffer::VertexBuffer, size: sizeof(v)); |
757 | if (!box.vbuf->create()) |
758 | return; |
759 | u->uploadStaticBuffer(buf: box.vbuf, data: v); |
760 | } |
761 | |
762 | if (!box.ubuf) { |
763 | box.ubuf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: DrawCall::UBUF_SIZE); |
764 | if (!box.ubuf->create()) |
765 | return; |
766 | QMatrix4x4 ident; |
767 | u->updateDynamicBuffer(buf: box.ubuf, offset: 0, size: 64, data: ident.constData()); |
768 | float color[4] = { 0.5f, 0.5f, 1.0f, 1.0f }; |
769 | u->updateDynamicBuffer(buf: box.ubuf, offset: 128, size: 16, data: color); |
770 | float pattern = 0.0f; |
771 | u->updateDynamicBuffer(buf: box.ubuf, offset: 144, size: 4, data: &pattern); |
772 | qint32 projection = 1; |
773 | u->updateDynamicBuffer(buf: box.ubuf, offset: 148, size: 4, data: &projection); |
774 | } |
775 | |
776 | u->updateDynamicBuffer(buf: box.ubuf, offset: 64, size: 64, data: rotation.constData()); |
777 | |
778 | if (!box.srb) { |
779 | box.srb = rhi->newShaderResourceBindings(); |
780 | box.srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: ubufVisibility, buf: box.ubuf) }); |
781 | if (!box.srb->create()) |
782 | return; |
783 | } |
784 | |
785 | if (!box.ps) { |
786 | box.ps = rhi->newGraphicsPipeline(); |
787 | box.ps->setTopology(QRhiGraphicsPipeline::Lines); |
788 | box.ps->setLineWidth(2); // may be be ignored (D3D, Metal), but may be used on GL and Vulkan |
789 | QRhiGraphicsPipeline::TargetBlend blend; |
790 | blend.enable = true; |
791 | blend.srcColor = QRhiGraphicsPipeline::One; |
792 | blend.dstColor = QRhiGraphicsPipeline::One; |
793 | blend.srcAlpha = QRhiGraphicsPipeline::One; |
794 | blend.dstAlpha = QRhiGraphicsPipeline::One; |
795 | box.ps->setTargetBlends({ blend }); |
796 | box.ps->setShaderStages({ { QRhiShaderStage::Vertex, visualizer->m_vs }, |
797 | { QRhiShaderStage::Fragment, visualizer->m_fs } }); |
798 | QRhiVertexInputLayout inputLayout; |
799 | inputLayout.setBindings({ { 3 * sizeof(float) } }); |
800 | inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 } }); |
801 | box.ps->setVertexInputLayout(inputLayout); |
802 | box.ps->setShaderResourceBindings(box.srb); |
803 | box.ps->setRenderPassDescriptor(visualizer->m_renderer->renderTarget().rpDesc); |
804 | if (!box.ps->create()) |
805 | return; |
806 | } |
807 | |
808 | if (drawCalls.isEmpty()) |
809 | return; |
810 | |
811 | const int ubufAlign = rhi->ubufAlignment(); |
812 | int vbufOffset = 0; |
813 | int ibufOffset = 0; |
814 | int ubufOffset = 0; |
815 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
816 | dc.buf.vbufOffset = aligned(v: vbufOffset, byteAlign: 4); |
817 | vbufOffset = dc.buf.vbufOffset + dc.vertex.count * dc.vertex.stride; |
818 | |
819 | dc.buf.ibufOffset = aligned(v: ibufOffset, byteAlign: 4); |
820 | ibufOffset = dc.buf.ibufOffset + dc.index.count * dc.index.stride; |
821 | |
822 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
823 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
824 | } |
825 | |
826 | ensureBuffer(rhi, buf: &vbuf, usage: QRhiBuffer::VertexBuffer, newSize: vbufOffset); |
827 | if (ibufOffset) |
828 | ensureBuffer(rhi, buf: &ibuf, usage: QRhiBuffer::IndexBuffer, newSize: ibufOffset); |
829 | const int ubufSize = ubufOffset; |
830 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
831 | |
832 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
833 | u->updateDynamicBuffer(buf: vbuf, offset: dc.buf.vbufOffset, size: dc.vertex.count * dc.vertex.stride, data: dc.vertex.data); |
834 | dc.buf.vbuf = vbuf; |
835 | if (dc.index.count) { |
836 | u->updateDynamicBuffer(buf: ibuf, offset: dc.buf.ibufOffset, size: dc.index.count * dc.index.stride, data: dc.index.data); |
837 | dc.buf.ibuf = ibuf; |
838 | } |
839 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
840 | } |
841 | |
842 | if (!srb) { |
843 | srb = rhi->newShaderResourceBindings(); |
844 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
845 | if (!srb->create()) |
846 | return; |
847 | } |
848 | } |
849 | |
850 | void RhiVisualizer::OverdrawVis::releaseResources() |
851 | { |
852 | delete srb; |
853 | srb = nullptr; |
854 | |
855 | delete ubuf; |
856 | ubuf = nullptr; |
857 | |
858 | delete ibuf; |
859 | ibuf = nullptr; |
860 | |
861 | delete vbuf; |
862 | vbuf = nullptr; |
863 | |
864 | delete box.ps; |
865 | box.ps = nullptr; |
866 | |
867 | delete box.srb; |
868 | box.srb = nullptr; |
869 | |
870 | delete box.ubuf; |
871 | box.ubuf = nullptr; |
872 | |
873 | delete box.vbuf; |
874 | box.vbuf = nullptr; |
875 | } |
876 | |
877 | void RhiVisualizer::OverdrawVis::render(QRhiCommandBuffer *cb) |
878 | { |
879 | cb->setGraphicsPipeline(box.ps); |
880 | cb->setShaderResources(); |
881 | QRhiCommandBuffer::VertexInput vb(box.vbuf, 0); |
882 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb); |
883 | cb->draw(vertexCount: 24); |
884 | |
885 | visualizer->recordDrawCalls(drawCalls, cb, srb, blendOneOne: true); |
886 | } |
887 | |
888 | } |
889 | |
890 | QT_END_NAMESPACE |
891 | |