| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com> |
| 3 | // Copyright (C) 2016 Robin Burchell <robin.burchell@viroteck.net> |
| 4 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 5 | |
| 6 | #include "qsgrhivisualizer_p.h" |
| 7 | #include <qmath.h> |
| 8 | #include <private/qsgmaterialshader_p.h> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | namespace QSGBatchRenderer |
| 13 | { |
| 14 | |
| 15 | #define QSGNODE_TRAVERSE(NODE) for (QSGNode *child = NODE->firstChild(); child; child = child->nextSibling()) |
| 16 | #define SHADOWNODE_TRAVERSE(NODE) for (Node *child = NODE->firstChild(); child; child = child->sibling()) |
| 17 | #define QSGNODE_DIRTY_PARENT (QSGNode::DirtyNodeAdded \ |
| 18 | | QSGNode::DirtyOpacity \ |
| 19 | | QSGNode::DirtyMatrix \ |
| 20 | | QSGNode::DirtyNodeRemoved) |
| 21 | |
| 22 | QMatrix4x4 qsg_matrixForRoot(Node *node); |
| 23 | QRhiVertexInputAttribute::Format qsg_vertexInputFormat(const QSGGeometry::Attribute &a); |
| 24 | QRhiCommandBuffer::IndexFormat qsg_indexFormat(const QSGGeometry *geometry); |
| 25 | QRhiGraphicsPipeline::Topology qsg_topology(int geomDrawMode); |
| 26 | |
| 27 | RhiVisualizer::RhiVisualizer(Renderer *renderer) |
| 28 | : Visualizer(renderer) |
| 29 | { |
| 30 | } |
| 31 | |
| 32 | RhiVisualizer::~RhiVisualizer() |
| 33 | { |
| 34 | releaseResources(); |
| 35 | } |
| 36 | |
| 37 | void RhiVisualizer::releaseResources() |
| 38 | { |
| 39 | m_pipelines.releaseResources(); |
| 40 | |
| 41 | m_fade.releaseResources(); |
| 42 | |
| 43 | m_changeVis.releaseResources(); |
| 44 | m_batchVis.releaseResources(); |
| 45 | m_clipVis.releaseResources(); |
| 46 | m_overdrawVis.releaseResources(); |
| 47 | } |
| 48 | |
| 49 | void RhiVisualizer::prepareVisualize() |
| 50 | { |
| 51 | // Called before the render pass has begun (but after preparing the |
| 52 | // batches). Now is the time to put resource updates to the renderer's |
| 53 | // current m_resourceUpdates instance. |
| 54 | |
| 55 | if (m_visualizeMode == VisualizeNothing) |
| 56 | return; |
| 57 | |
| 58 | if (!m_vs.isValid()) { |
| 59 | m_vs = QSGMaterialShaderPrivate::loadShader( |
| 60 | filename: QLatin1String(":/qt-project.org/scenegraph/shaders_ng/visualization.vert.qsb" )); |
| 61 | m_fs = QSGMaterialShaderPrivate::loadShader( |
| 62 | filename: QLatin1String(":/qt-project.org/scenegraph/shaders_ng/visualization.frag.qsb" )); |
| 63 | } |
| 64 | |
| 65 | m_fade.prepare(visualizer: this, rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates, rpDesc: m_renderer->renderTarget().rpDesc); |
| 66 | |
| 67 | const bool forceUintIndex = m_renderer->m_uint32IndexForRhi; |
| 68 | |
| 69 | switch (m_visualizeMode) { |
| 70 | case VisualizeBatches: |
| 71 | m_batchVis.prepare(opaqueBatches: m_renderer->m_opaqueBatches, alphaBatches: m_renderer->m_alphaBatches, |
| 72 | visualizer: this, |
| 73 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates, |
| 74 | forceUintIndex); |
| 75 | break; |
| 76 | case VisualizeClipping: |
| 77 | m_clipVis.prepare(node: m_renderer->rootNode(), visualizer: this, |
| 78 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates); |
| 79 | break; |
| 80 | case VisualizeChanges: |
| 81 | m_changeVis.prepare(n: m_renderer->m_nodes.value(key: m_renderer->rootNode()), |
| 82 | visualizer: this, |
| 83 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates); |
| 84 | m_visualizeChangeSet.clear(); |
| 85 | break; |
| 86 | case VisualizeOverdraw: |
| 87 | m_overdrawVis.prepare(n: m_renderer->m_nodes.value(key: m_renderer->rootNode()), |
| 88 | visualizer: this, |
| 89 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates); |
| 90 | break; |
| 91 | default: |
| 92 | Q_UNREACHABLE(); |
| 93 | break; |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | void RhiVisualizer::visualize() |
| 98 | { |
| 99 | if (m_visualizeMode == VisualizeNothing) |
| 100 | return; |
| 101 | |
| 102 | QRhiCommandBuffer *cb = m_renderer->renderTarget().cb; |
| 103 | m_fade.render(cb); |
| 104 | |
| 105 | switch (m_visualizeMode) { |
| 106 | case VisualizeBatches: |
| 107 | m_batchVis.render(cb); |
| 108 | break; |
| 109 | case VisualizeClipping: |
| 110 | m_clipVis.render(cb); |
| 111 | break; |
| 112 | case VisualizeChanges: |
| 113 | m_changeVis.render(cb); |
| 114 | break; |
| 115 | case VisualizeOverdraw: |
| 116 | m_overdrawVis.render(cb); |
| 117 | break; |
| 118 | default: |
| 119 | Q_UNREACHABLE(); |
| 120 | break; |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | void RhiVisualizer::recordDrawCalls(const QVector<DrawCall> &drawCalls, |
| 125 | QRhiCommandBuffer *cb, |
| 126 | QRhiShaderResourceBindings *srb, |
| 127 | bool blendOneOne) |
| 128 | { |
| 129 | for (const DrawCall &dc : drawCalls) { |
| 130 | QRhiGraphicsPipeline *ps = m_pipelines.pipeline(visualizer: this, rhi: m_renderer->m_rhi, srb, rpDesc: m_renderer->renderTarget().rpDesc, |
| 131 | topology: dc.vertex.topology, vertexFormat: dc.vertex.format, vertexStride: dc.vertex.stride, |
| 132 | blendOneOne); |
| 133 | if (!ps) |
| 134 | continue; |
| 135 | cb->setGraphicsPipeline(ps); // no-op if same as the last one |
| 136 | QRhiCommandBuffer::DynamicOffset dynofs(0, dc.buf.ubufOffset); |
| 137 | cb->setShaderResources(srb, dynamicOffsetCount: 1, dynamicOffsets: &dynofs); |
| 138 | QRhiCommandBuffer::VertexInput vb(dc.buf.vbuf, dc.buf.vbufOffset); |
| 139 | if (dc.index.count) { |
| 140 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb, indexBuf: dc.buf.ibuf, indexOffset: dc.buf.ibufOffset, indexFormat: dc.index.format); |
| 141 | cb->drawIndexed(indexCount: dc.index.count); |
| 142 | } else { |
| 143 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb); |
| 144 | cb->draw(vertexCount: dc.vertex.count); |
| 145 | } |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | const QRhiShaderResourceBinding::StageFlags ubufVisibility = |
| 150 | QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage; |
| 151 | |
| 152 | void RhiVisualizer::Fade::prepare(RhiVisualizer *visualizer, |
| 153 | QRhi *rhi, QRhiResourceUpdateBatch *u, QRhiRenderPassDescriptor *rpDesc) |
| 154 | { |
| 155 | this->visualizer = visualizer; |
| 156 | |
| 157 | if (!vbuf) { |
| 158 | float v[] = { -1, 1, 1, 1, -1, -1, 1, -1 }; |
| 159 | vbuf = rhi->newBuffer(type: QRhiBuffer::Immutable, usage: QRhiBuffer::VertexBuffer, size: sizeof(v)); |
| 160 | if (!vbuf->create()) |
| 161 | return; |
| 162 | u->uploadStaticBuffer(buf: vbuf, data: v); |
| 163 | } |
| 164 | |
| 165 | if (!ubuf) { |
| 166 | ubuf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: DrawCall::UBUF_SIZE); |
| 167 | if (!ubuf->create()) |
| 168 | return; |
| 169 | float bgOpacity = 0.8f; |
| 170 | if (visualizer->m_visualizeMode == Visualizer::VisualizeBatches) |
| 171 | bgOpacity = 1.0; |
| 172 | QMatrix4x4 ident; |
| 173 | u->updateDynamicBuffer(buf: ubuf, offset: 0, size: 64, data: ident.constData()); // matrix |
| 174 | u->updateDynamicBuffer(buf: ubuf, offset: 64, size: 64, data: ident.constData()); // rotation |
| 175 | float color[4] = { 0.0f, 0.0f, 0.0f, bgOpacity }; |
| 176 | u->updateDynamicBuffer(buf: ubuf, offset: 128, size: 16, data: color); |
| 177 | float pattern = 0.0f; |
| 178 | u->updateDynamicBuffer(buf: ubuf, offset: 144, size: 4, data: &pattern); |
| 179 | qint32 projection = 0; |
| 180 | u->updateDynamicBuffer(buf: ubuf, offset: 148, size: 4, data: &projection); |
| 181 | } |
| 182 | |
| 183 | if (!srb) { |
| 184 | srb = rhi->newShaderResourceBindings(); |
| 185 | srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: ubufVisibility, buf: ubuf) }); |
| 186 | if (!srb->create()) |
| 187 | return; |
| 188 | } |
| 189 | |
| 190 | if (!ps) { |
| 191 | ps = rhi->newGraphicsPipeline(); |
| 192 | ps->setTopology(QRhiGraphicsPipeline::TriangleStrip); |
| 193 | QRhiGraphicsPipeline::TargetBlend blend; // defaults to premul alpha, just what we need |
| 194 | blend.enable = true; |
| 195 | ps->setTargetBlends({ blend }); |
| 196 | ps->setShaderStages({ { QRhiShaderStage::Vertex, visualizer->m_vs }, |
| 197 | { QRhiShaderStage::Fragment, visualizer->m_fs } }); |
| 198 | QRhiVertexInputLayout inputLayout; |
| 199 | inputLayout.setBindings({ { 2 * sizeof(float) } }); |
| 200 | inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } }); |
| 201 | ps->setVertexInputLayout(inputLayout); |
| 202 | ps->setShaderResourceBindings(srb); |
| 203 | ps->setRenderPassDescriptor(rpDesc); |
| 204 | if (!ps->create()) |
| 205 | return; |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | void RhiVisualizer::Fade::releaseResources() |
| 210 | { |
| 211 | delete ps; |
| 212 | ps = nullptr; |
| 213 | |
| 214 | delete srb; |
| 215 | srb = nullptr; |
| 216 | |
| 217 | delete ubuf; |
| 218 | ubuf = nullptr; |
| 219 | |
| 220 | delete vbuf; |
| 221 | vbuf = nullptr; |
| 222 | } |
| 223 | |
| 224 | void RhiVisualizer::Fade::render(QRhiCommandBuffer *cb) |
| 225 | { |
| 226 | cb->setGraphicsPipeline(ps); |
| 227 | cb->setViewport(visualizer->m_renderer->m_pstate.viewport); |
| 228 | cb->setShaderResources(); |
| 229 | QRhiCommandBuffer::VertexInput vb(vbuf, 0); |
| 230 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb); |
| 231 | cb->draw(vertexCount: 4); |
| 232 | } |
| 233 | |
| 234 | static void fillVertexIndex(RhiVisualizer::DrawCall *dc, QSGGeometry *g, bool withData, bool forceUintIndex) |
| 235 | { |
| 236 | dc->vertex.topology = qsg_topology(geomDrawMode: g->drawingMode()); |
| 237 | dc->vertex.format = qsg_vertexInputFormat(a: g->attributes()[0]); |
| 238 | dc->vertex.count = g->vertexCount(); |
| 239 | dc->vertex.stride = g->sizeOfVertex(); |
| 240 | if (withData) |
| 241 | dc->vertex.data = g->vertexData(); |
| 242 | |
| 243 | dc->index.format = forceUintIndex ? QRhiCommandBuffer::IndexUInt32 : qsg_indexFormat(geometry: g); |
| 244 | dc->index.count = g->indexCount(); |
| 245 | dc->index.stride = forceUintIndex ? sizeof(quint32) : g->sizeOfIndex(); |
| 246 | if (withData && g->indexCount()) |
| 247 | dc->index.data = g->indexData(); |
| 248 | } |
| 249 | |
| 250 | static inline uint aligned(uint v, uint byteAlign) |
| 251 | { |
| 252 | return (v + byteAlign - 1) & ~(byteAlign - 1); |
| 253 | } |
| 254 | |
| 255 | static bool ensureBuffer(QRhi *rhi, QRhiBuffer **buf, QRhiBuffer::UsageFlags usage, quint32 newSize) |
| 256 | { |
| 257 | if (!*buf) { |
| 258 | *buf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage, size: newSize); |
| 259 | if (!(*buf)->create()) |
| 260 | return false; |
| 261 | } else if ((*buf)->size() < newSize) { |
| 262 | (*buf)->setSize(newSize); |
| 263 | if (!(*buf)->create()) |
| 264 | return false; |
| 265 | } |
| 266 | return true; |
| 267 | } |
| 268 | |
| 269 | QRhiGraphicsPipeline *RhiVisualizer::PipelineCache::pipeline(RhiVisualizer *visualizer, |
| 270 | QRhi *rhi, |
| 271 | QRhiShaderResourceBindings *srb, |
| 272 | QRhiRenderPassDescriptor *rpDesc, |
| 273 | QRhiGraphicsPipeline::Topology topology, |
| 274 | QRhiVertexInputAttribute::Format vertexFormat, |
| 275 | quint32 vertexStride, |
| 276 | bool blendOneOne) |
| 277 | { |
| 278 | for (int i = 0, ie = pipelines.size(); i != ie; ++i) { |
| 279 | const Pipeline &p(pipelines.at(idx: i)); |
| 280 | if (p.topology == topology && p.format == vertexFormat && p.stride == vertexStride) |
| 281 | return p.ps; |
| 282 | } |
| 283 | |
| 284 | QRhiGraphicsPipeline *ps = rhi->newGraphicsPipeline(); |
| 285 | ps->setTopology(topology); |
| 286 | QRhiGraphicsPipeline::TargetBlend blend; // premul alpha |
| 287 | blend.enable = true; |
| 288 | if (blendOneOne) { |
| 289 | // only for visualizing overdraw, other modes use premul alpha |
| 290 | blend.srcColor = QRhiGraphicsPipeline::One; |
| 291 | blend.dstColor = QRhiGraphicsPipeline::One; |
| 292 | blend.srcAlpha = QRhiGraphicsPipeline::One; |
| 293 | blend.dstAlpha = QRhiGraphicsPipeline::One; |
| 294 | } |
| 295 | ps->setTargetBlends({ blend }); |
| 296 | ps->setShaderStages({ { QRhiShaderStage::Vertex, visualizer->m_vs }, |
| 297 | { QRhiShaderStage::Fragment, visualizer->m_fs } }); |
| 298 | QRhiVertexInputLayout inputLayout; |
| 299 | inputLayout.setBindings({ { vertexStride } }); |
| 300 | inputLayout.setAttributes({ { 0, 0, vertexFormat, 0 } }); |
| 301 | ps->setVertexInputLayout(inputLayout); |
| 302 | ps->setShaderResourceBindings(srb); |
| 303 | ps->setRenderPassDescriptor(rpDesc); |
| 304 | if (!ps->create()) |
| 305 | return nullptr; |
| 306 | |
| 307 | Pipeline p; |
| 308 | p.topology = topology; |
| 309 | p.format = vertexFormat; |
| 310 | p.stride = vertexStride; |
| 311 | p.ps = ps; |
| 312 | pipelines.append(t: p); |
| 313 | |
| 314 | return ps; |
| 315 | } |
| 316 | |
| 317 | void RhiVisualizer::PipelineCache::releaseResources() |
| 318 | { |
| 319 | for (int i = 0, ie = pipelines.size(); i != ie; ++i) |
| 320 | delete pipelines.at(idx: i).ps; |
| 321 | |
| 322 | pipelines.clear(); |
| 323 | } |
| 324 | |
| 325 | void RhiVisualizer::ChangeVis::gather(Node *n) |
| 326 | { |
| 327 | if (n->type() == QSGNode::GeometryNodeType && n->element()->batch && visualizer->m_visualizeChangeSet.contains(key: n)) { |
| 328 | const uint dirty = visualizer->m_visualizeChangeSet.value(key: n); |
| 329 | const bool tinted = (dirty & QSGNODE_DIRTY_PARENT) != 0; |
| 330 | const QColor color = QColor::fromHsvF(h: (visualizer->m_randomGenerator.generate() & 1023) / 1023.0f, s: 0.3f, v: 1.0f).toRgb(); |
| 331 | const float alpha = 0.5f; |
| 332 | |
| 333 | QMatrix4x4 matrix = visualizer->m_renderer->m_current_projection_matrix[0]; |
| 334 | if (n->element()->batch->root) |
| 335 | matrix = matrix * qsg_matrixForRoot(node: n->element()->batch->root); |
| 336 | |
| 337 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(n->sgNode); |
| 338 | matrix = matrix * *gn->matrix(); |
| 339 | |
| 340 | QSGGeometry *g = gn->geometry(); |
| 341 | if (g->attributeCount() >= 1) { |
| 342 | DrawCall dc; |
| 343 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
| 344 | QMatrix4x4 rotation; |
| 345 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
| 346 | float c[4] = { |
| 347 | float(color.redF()) * alpha, |
| 348 | float(color.greenF()) * alpha, |
| 349 | float(color.blueF()) * alpha, |
| 350 | alpha |
| 351 | }; |
| 352 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
| 353 | float pattern = tinted ? 0.5f : 0.0f; |
| 354 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
| 355 | qint32 projection = 0; |
| 356 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
| 357 | |
| 358 | fillVertexIndex(dc: &dc, g, withData: true, forceUintIndex: false); |
| 359 | drawCalls.append(t: dc); |
| 360 | } |
| 361 | |
| 362 | // This is because many changes don't propegate their dirty state to the |
| 363 | // parent so the node updater will not unset these states. They are |
| 364 | // not used for anything so, unsetting it should have no side effects. |
| 365 | n->dirtyState = { }; |
| 366 | } |
| 367 | |
| 368 | SHADOWNODE_TRAVERSE(n) { |
| 369 | gather(n: child); |
| 370 | } |
| 371 | } |
| 372 | |
| 373 | void RhiVisualizer::ChangeVis::prepare(Node *n, RhiVisualizer *visualizer, |
| 374 | QRhi *rhi, QRhiResourceUpdateBatch *u) |
| 375 | { |
| 376 | this->visualizer = visualizer; |
| 377 | |
| 378 | drawCalls.clear(); |
| 379 | gather(n); |
| 380 | |
| 381 | if (drawCalls.isEmpty()) |
| 382 | return; |
| 383 | |
| 384 | const int ubufAlign = rhi->ubufAlignment(); |
| 385 | int vbufOffset = 0; |
| 386 | int ibufOffset = 0; |
| 387 | int ubufOffset = 0; |
| 388 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 389 | dc.buf.vbufOffset = aligned(v: vbufOffset, byteAlign: 4); |
| 390 | vbufOffset = dc.buf.vbufOffset + dc.vertex.count * dc.vertex.stride; |
| 391 | |
| 392 | dc.buf.ibufOffset = aligned(v: ibufOffset, byteAlign: 4); |
| 393 | ibufOffset = dc.buf.ibufOffset + dc.index.count * dc.index.stride; |
| 394 | |
| 395 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
| 396 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
| 397 | } |
| 398 | |
| 399 | ensureBuffer(rhi, buf: &vbuf, usage: QRhiBuffer::VertexBuffer, newSize: vbufOffset); |
| 400 | if (ibufOffset) |
| 401 | ensureBuffer(rhi, buf: &ibuf, usage: QRhiBuffer::IndexBuffer, newSize: ibufOffset); |
| 402 | const int ubufSize = ubufOffset; |
| 403 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
| 404 | |
| 405 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 406 | u->updateDynamicBuffer(buf: vbuf, offset: dc.buf.vbufOffset, size: dc.vertex.count * dc.vertex.stride, data: dc.vertex.data); |
| 407 | dc.buf.vbuf = vbuf; |
| 408 | if (dc.index.count) { |
| 409 | u->updateDynamicBuffer(buf: ibuf, offset: dc.buf.ibufOffset, size: dc.index.count * dc.index.stride, data: dc.index.data); |
| 410 | dc.buf.ibuf = ibuf; |
| 411 | } |
| 412 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
| 413 | } |
| 414 | |
| 415 | if (!srb) { |
| 416 | srb = rhi->newShaderResourceBindings(); |
| 417 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
| 418 | if (!srb->create()) |
| 419 | return; |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | void RhiVisualizer::ChangeVis::releaseResources() |
| 424 | { |
| 425 | delete srb; |
| 426 | srb = nullptr; |
| 427 | |
| 428 | delete ubuf; |
| 429 | ubuf = nullptr; |
| 430 | |
| 431 | delete ibuf; |
| 432 | ibuf = nullptr; |
| 433 | |
| 434 | delete vbuf; |
| 435 | vbuf = nullptr; |
| 436 | } |
| 437 | |
| 438 | void RhiVisualizer::ChangeVis::render(QRhiCommandBuffer *cb) |
| 439 | { |
| 440 | visualizer->recordDrawCalls(drawCalls, cb, srb); |
| 441 | } |
| 442 | |
| 443 | void RhiVisualizer::BatchVis::gather(Batch *b) |
| 444 | { |
| 445 | if (b->positionAttribute != 0) |
| 446 | return; |
| 447 | |
| 448 | QMatrix4x4 matrix(visualizer->m_renderer->m_current_projection_matrix[0]); |
| 449 | if (b->root) |
| 450 | matrix = matrix * qsg_matrixForRoot(node: b->root); |
| 451 | |
| 452 | DrawCall dc; |
| 453 | |
| 454 | QMatrix4x4 rotation; |
| 455 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
| 456 | |
| 457 | const QColor color = QColor::fromHsvF(h: (visualizer->m_randomGenerator.generate() & 1023) / 1023.0, s: 1.0, v: 1.0).toRgb(); |
| 458 | |
| 459 | float c[4] = { |
| 460 | float(color.redF()), |
| 461 | float(color.greenF()), |
| 462 | float(color.blueF()), |
| 463 | 1.0f |
| 464 | }; |
| 465 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
| 466 | |
| 467 | float pattern = b->merged ? 0.0f : 1.0f; |
| 468 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
| 469 | |
| 470 | qint32 projection = 0; |
| 471 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
| 472 | |
| 473 | if (b->merged) { |
| 474 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
| 475 | |
| 476 | QSGGeometryNode *gn = b->first->node; |
| 477 | QSGGeometry *g = gn->geometry(); |
| 478 | |
| 479 | fillVertexIndex(dc: &dc, g, withData: false, forceUintIndex); |
| 480 | |
| 481 | for (int ds = 0; ds < b->drawSets.size(); ++ds) { |
| 482 | const DrawSet &set = b->drawSets.at(i: ds); |
| 483 | dc.buf.vbuf = b->vbo.buf; |
| 484 | dc.buf.vbufOffset = set.vertices; |
| 485 | dc.buf.ibuf = b->ibo.buf; |
| 486 | dc.buf.ibufOffset = set.indices; |
| 487 | dc.index.count = set.indexCount; |
| 488 | drawCalls.append(t: dc); |
| 489 | } |
| 490 | } else { |
| 491 | Element *e = b->first; |
| 492 | int vOffset = 0; |
| 493 | int iOffset = 0; |
| 494 | |
| 495 | while (e) { |
| 496 | QSGGeometryNode *gn = e->node; |
| 497 | QSGGeometry *g = gn->geometry(); |
| 498 | |
| 499 | QMatrix4x4 m = matrix * *gn->matrix(); |
| 500 | memcpy(dest: dc.uniforms.data, src: m.constData(), n: 64); |
| 501 | |
| 502 | fillVertexIndex(dc: &dc, g, withData: false, forceUintIndex); |
| 503 | |
| 504 | dc.buf.vbuf = b->vbo.buf; |
| 505 | dc.buf.vbufOffset = vOffset; |
| 506 | if (g->indexCount()) { |
| 507 | dc.buf.ibuf = b->ibo.buf; |
| 508 | dc.buf.ibufOffset = iOffset; |
| 509 | } |
| 510 | |
| 511 | drawCalls.append(t: dc); |
| 512 | |
| 513 | vOffset += dc.vertex.count * dc.vertex.stride; |
| 514 | iOffset += dc.index.count * dc.index.stride; |
| 515 | |
| 516 | e = e->nextInBatch; |
| 517 | } |
| 518 | } |
| 519 | } |
| 520 | |
| 521 | void RhiVisualizer::BatchVis::prepare(const QDataBuffer<Batch *> &opaqueBatches, const QDataBuffer<Batch *> &alphaBatches, |
| 522 | RhiVisualizer *visualizer, |
| 523 | QRhi *rhi, QRhiResourceUpdateBatch *u, |
| 524 | bool forceUintIndex) |
| 525 | { |
| 526 | this->visualizer = visualizer; |
| 527 | this->forceUintIndex = forceUintIndex; |
| 528 | |
| 529 | drawCalls.clear(); |
| 530 | |
| 531 | for (int i = 0; i < opaqueBatches.size(); ++i) |
| 532 | gather(b: opaqueBatches.at(i)); |
| 533 | for (int i = 0; i < alphaBatches.size(); ++i) |
| 534 | gather(b: alphaBatches.at(i)); |
| 535 | |
| 536 | if (drawCalls.isEmpty()) |
| 537 | return; |
| 538 | |
| 539 | const int ubufAlign = rhi->ubufAlignment(); |
| 540 | int ubufOffset = 0; |
| 541 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 542 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
| 543 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
| 544 | } |
| 545 | |
| 546 | const int ubufSize = ubufOffset; |
| 547 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
| 548 | |
| 549 | for (RhiVisualizer::DrawCall &dc : drawCalls) |
| 550 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
| 551 | |
| 552 | if (!srb) { |
| 553 | srb = rhi->newShaderResourceBindings(); |
| 554 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
| 555 | if (!srb->create()) |
| 556 | return; |
| 557 | } |
| 558 | } |
| 559 | |
| 560 | void RhiVisualizer::BatchVis::releaseResources() |
| 561 | { |
| 562 | delete srb; |
| 563 | srb = nullptr; |
| 564 | |
| 565 | delete ubuf; |
| 566 | ubuf = nullptr; |
| 567 | } |
| 568 | |
| 569 | void RhiVisualizer::BatchVis::render(QRhiCommandBuffer *cb) |
| 570 | { |
| 571 | visualizer->recordDrawCalls(drawCalls, cb, srb); |
| 572 | } |
| 573 | |
| 574 | void RhiVisualizer::ClipVis::gather(QSGNode *node) |
| 575 | { |
| 576 | if (node->type() == QSGNode::ClipNodeType) { |
| 577 | QSGClipNode *clipNode = static_cast<QSGClipNode *>(node); |
| 578 | QMatrix4x4 matrix = visualizer->m_renderer->m_current_projection_matrix[0]; |
| 579 | if (clipNode->matrix()) |
| 580 | matrix = matrix * *clipNode->matrix(); |
| 581 | |
| 582 | QSGGeometry *g = clipNode->geometry(); |
| 583 | if (g->attributeCount() >= 1) { |
| 584 | DrawCall dc; |
| 585 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
| 586 | QMatrix4x4 rotation; |
| 587 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
| 588 | float c[4] = { 0.2f, 0.0f, 0.0f, 0.2f }; |
| 589 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
| 590 | float pattern = 0.5f; |
| 591 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
| 592 | qint32 projection = 0; |
| 593 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
| 594 | fillVertexIndex(dc: &dc, g, withData: true, forceUintIndex: false); |
| 595 | drawCalls.append(t: dc); |
| 596 | } |
| 597 | } |
| 598 | |
| 599 | QSGNODE_TRAVERSE(node) { |
| 600 | gather(node: child); |
| 601 | } |
| 602 | } |
| 603 | |
| 604 | void RhiVisualizer::ClipVis::prepare(QSGNode *node, RhiVisualizer *visualizer, |
| 605 | QRhi *rhi, QRhiResourceUpdateBatch *u) |
| 606 | { |
| 607 | this->visualizer = visualizer; |
| 608 | |
| 609 | drawCalls.clear(); |
| 610 | gather(node); |
| 611 | |
| 612 | if (drawCalls.isEmpty()) |
| 613 | return; |
| 614 | |
| 615 | const int ubufAlign = rhi->ubufAlignment(); |
| 616 | int vbufOffset = 0; |
| 617 | int ibufOffset = 0; |
| 618 | int ubufOffset = 0; |
| 619 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 620 | dc.buf.vbufOffset = aligned(v: vbufOffset, byteAlign: 4); |
| 621 | vbufOffset = dc.buf.vbufOffset + dc.vertex.count * dc.vertex.stride; |
| 622 | |
| 623 | dc.buf.ibufOffset = aligned(v: ibufOffset, byteAlign: 4); |
| 624 | ibufOffset = dc.buf.ibufOffset + dc.index.count * dc.index.stride; |
| 625 | |
| 626 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
| 627 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
| 628 | } |
| 629 | |
| 630 | ensureBuffer(rhi, buf: &vbuf, usage: QRhiBuffer::VertexBuffer, newSize: vbufOffset); |
| 631 | if (ibufOffset) |
| 632 | ensureBuffer(rhi, buf: &ibuf, usage: QRhiBuffer::IndexBuffer, newSize: ibufOffset); |
| 633 | const int ubufSize = ubufOffset; |
| 634 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
| 635 | |
| 636 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 637 | u->updateDynamicBuffer(buf: vbuf, offset: dc.buf.vbufOffset, size: dc.vertex.count * dc.vertex.stride, data: dc.vertex.data); |
| 638 | dc.buf.vbuf = vbuf; |
| 639 | if (dc.index.count) { |
| 640 | u->updateDynamicBuffer(buf: ibuf, offset: dc.buf.ibufOffset, size: dc.index.count * dc.index.stride, data: dc.index.data); |
| 641 | dc.buf.ibuf = ibuf; |
| 642 | } |
| 643 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
| 644 | } |
| 645 | |
| 646 | if (!srb) { |
| 647 | srb = rhi->newShaderResourceBindings(); |
| 648 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
| 649 | if (!srb->create()) |
| 650 | return; |
| 651 | } |
| 652 | } |
| 653 | |
| 654 | void RhiVisualizer::ClipVis::releaseResources() |
| 655 | { |
| 656 | delete srb; |
| 657 | srb = nullptr; |
| 658 | |
| 659 | delete ubuf; |
| 660 | ubuf = nullptr; |
| 661 | |
| 662 | delete ibuf; |
| 663 | ibuf = nullptr; |
| 664 | |
| 665 | delete vbuf; |
| 666 | vbuf = nullptr; |
| 667 | } |
| 668 | |
| 669 | void RhiVisualizer::ClipVis::render(QRhiCommandBuffer *cb) |
| 670 | { |
| 671 | visualizer->recordDrawCalls(drawCalls, cb, srb); |
| 672 | } |
| 673 | |
| 674 | void RhiVisualizer::OverdrawVis::gather(Node *n) |
| 675 | { |
| 676 | if (n->type() == QSGNode::GeometryNodeType && n->element()->batch) { |
| 677 | QMatrix4x4 matrix = visualizer->m_renderer->m_current_projection_matrix[0]; |
| 678 | matrix(2, 2) = visualizer->m_renderer->m_zRange; |
| 679 | matrix(2, 3) = 1.0f - n->element()->order * visualizer->m_renderer->m_zRange; |
| 680 | |
| 681 | if (n->element()->batch->root) |
| 682 | matrix = matrix * qsg_matrixForRoot(node: n->element()->batch->root); |
| 683 | |
| 684 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(n->sgNode); |
| 685 | matrix = matrix * *gn->matrix(); |
| 686 | |
| 687 | QSGGeometry *g = gn->geometry(); |
| 688 | if (g->attributeCount() >= 1) { |
| 689 | DrawCall dc; |
| 690 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
| 691 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
| 692 | |
| 693 | float c[4]; |
| 694 | const float ca = 0.33f; |
| 695 | if (n->element()->batch->isOpaque) { |
| 696 | c[0] = ca * 0.3f; c[1] = ca * 1.0f; c[2] = ca * 0.3f; c[3] = ca; |
| 697 | } else { |
| 698 | c[0] = ca * 1.0f; c[1] = ca * 0.3f; c[2] = ca * 0.3f; c[3] = ca; |
| 699 | } |
| 700 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
| 701 | float pattern = 0.0f; |
| 702 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
| 703 | qint32 projection = 1; |
| 704 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
| 705 | |
| 706 | fillVertexIndex(dc: &dc, g, withData: true, forceUintIndex: false); |
| 707 | drawCalls.append(t: dc); |
| 708 | } |
| 709 | } |
| 710 | |
| 711 | SHADOWNODE_TRAVERSE(n) { |
| 712 | gather(n: child); |
| 713 | } |
| 714 | } |
| 715 | |
| 716 | void RhiVisualizer::OverdrawVis::prepare(Node *n, RhiVisualizer *visualizer, |
| 717 | QRhi *rhi, QRhiResourceUpdateBatch *u) |
| 718 | { |
| 719 | this->visualizer = visualizer; |
| 720 | |
| 721 | step += float(M_PI * 2 / 1000.0); |
| 722 | if (step > float(M_PI * 2)) |
| 723 | step = 0.0f; |
| 724 | |
| 725 | const float yfix = rhi->isYUpInNDC() ? 1.0f : -1.0f; |
| 726 | rotation.setToIdentity(); |
| 727 | rotation.translate(x: 0.0f, y: 0.5f * yfix, z: 4.0f); |
| 728 | rotation.scale(x: 2.0f, y: 2.0f, z: 1.0f); |
| 729 | rotation.rotate(angle: -30.0f * yfix, x: 1.0f, y: 0.0f, z: 0.0f); |
| 730 | rotation.rotate(angle: 80.0f * std::sin(x: step), x: 0.0f, y: 1.0f, z: 0.0f); |
| 731 | rotation.translate(x: 0.0f, y: 0.0f, z: -1.0f); |
| 732 | |
| 733 | drawCalls.clear(); |
| 734 | gather(n); |
| 735 | |
| 736 | if (!box.vbuf) { |
| 737 | const float v[] = { |
| 738 | // lower |
| 739 | -1, 1, 0, 1, 1, 0, |
| 740 | -1, 1, 0, -1, -1, 0, |
| 741 | 1, 1, 0, 1, -1, 0, |
| 742 | -1, -1, 0, 1, -1, 0, |
| 743 | |
| 744 | // upper |
| 745 | -1, 1, 1, 1, 1, 1, |
| 746 | -1, 1, 1, -1, -1, 1, |
| 747 | 1, 1, 1, 1, -1, 1, |
| 748 | -1, -1, 1, 1, -1, 1, |
| 749 | |
| 750 | // sides |
| 751 | -1, -1, 0, -1, -1, 1, |
| 752 | 1, -1, 0, 1, -1, 1, |
| 753 | -1, 1, 0, -1, 1, 1, |
| 754 | 1, 1, 0, 1, 1, 1 |
| 755 | }; |
| 756 | box.vbuf = rhi->newBuffer(type: QRhiBuffer::Immutable, usage: QRhiBuffer::VertexBuffer, size: sizeof(v)); |
| 757 | if (!box.vbuf->create()) |
| 758 | return; |
| 759 | u->uploadStaticBuffer(buf: box.vbuf, data: v); |
| 760 | } |
| 761 | |
| 762 | if (!box.ubuf) { |
| 763 | box.ubuf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: DrawCall::UBUF_SIZE); |
| 764 | if (!box.ubuf->create()) |
| 765 | return; |
| 766 | QMatrix4x4 ident; |
| 767 | u->updateDynamicBuffer(buf: box.ubuf, offset: 0, size: 64, data: ident.constData()); |
| 768 | float color[4] = { 0.5f, 0.5f, 1.0f, 1.0f }; |
| 769 | u->updateDynamicBuffer(buf: box.ubuf, offset: 128, size: 16, data: color); |
| 770 | float pattern = 0.0f; |
| 771 | u->updateDynamicBuffer(buf: box.ubuf, offset: 144, size: 4, data: &pattern); |
| 772 | qint32 projection = 1; |
| 773 | u->updateDynamicBuffer(buf: box.ubuf, offset: 148, size: 4, data: &projection); |
| 774 | } |
| 775 | |
| 776 | u->updateDynamicBuffer(buf: box.ubuf, offset: 64, size: 64, data: rotation.constData()); |
| 777 | |
| 778 | if (!box.srb) { |
| 779 | box.srb = rhi->newShaderResourceBindings(); |
| 780 | box.srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: ubufVisibility, buf: box.ubuf) }); |
| 781 | if (!box.srb->create()) |
| 782 | return; |
| 783 | } |
| 784 | |
| 785 | if (!box.ps) { |
| 786 | box.ps = rhi->newGraphicsPipeline(); |
| 787 | box.ps->setTopology(QRhiGraphicsPipeline::Lines); |
| 788 | box.ps->setLineWidth(2); // may be be ignored (D3D, Metal), but may be used on GL and Vulkan |
| 789 | QRhiGraphicsPipeline::TargetBlend blend; |
| 790 | blend.enable = true; |
| 791 | blend.srcColor = QRhiGraphicsPipeline::One; |
| 792 | blend.dstColor = QRhiGraphicsPipeline::One; |
| 793 | blend.srcAlpha = QRhiGraphicsPipeline::One; |
| 794 | blend.dstAlpha = QRhiGraphicsPipeline::One; |
| 795 | box.ps->setTargetBlends({ blend }); |
| 796 | box.ps->setShaderStages({ { QRhiShaderStage::Vertex, visualizer->m_vs }, |
| 797 | { QRhiShaderStage::Fragment, visualizer->m_fs } }); |
| 798 | QRhiVertexInputLayout inputLayout; |
| 799 | inputLayout.setBindings({ { 3 * sizeof(float) } }); |
| 800 | inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 } }); |
| 801 | box.ps->setVertexInputLayout(inputLayout); |
| 802 | box.ps->setShaderResourceBindings(box.srb); |
| 803 | box.ps->setRenderPassDescriptor(visualizer->m_renderer->renderTarget().rpDesc); |
| 804 | if (!box.ps->create()) |
| 805 | return; |
| 806 | } |
| 807 | |
| 808 | if (drawCalls.isEmpty()) |
| 809 | return; |
| 810 | |
| 811 | const int ubufAlign = rhi->ubufAlignment(); |
| 812 | int vbufOffset = 0; |
| 813 | int ibufOffset = 0; |
| 814 | int ubufOffset = 0; |
| 815 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 816 | dc.buf.vbufOffset = aligned(v: vbufOffset, byteAlign: 4); |
| 817 | vbufOffset = dc.buf.vbufOffset + dc.vertex.count * dc.vertex.stride; |
| 818 | |
| 819 | dc.buf.ibufOffset = aligned(v: ibufOffset, byteAlign: 4); |
| 820 | ibufOffset = dc.buf.ibufOffset + dc.index.count * dc.index.stride; |
| 821 | |
| 822 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
| 823 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
| 824 | } |
| 825 | |
| 826 | ensureBuffer(rhi, buf: &vbuf, usage: QRhiBuffer::VertexBuffer, newSize: vbufOffset); |
| 827 | if (ibufOffset) |
| 828 | ensureBuffer(rhi, buf: &ibuf, usage: QRhiBuffer::IndexBuffer, newSize: ibufOffset); |
| 829 | const int ubufSize = ubufOffset; |
| 830 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
| 831 | |
| 832 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 833 | u->updateDynamicBuffer(buf: vbuf, offset: dc.buf.vbufOffset, size: dc.vertex.count * dc.vertex.stride, data: dc.vertex.data); |
| 834 | dc.buf.vbuf = vbuf; |
| 835 | if (dc.index.count) { |
| 836 | u->updateDynamicBuffer(buf: ibuf, offset: dc.buf.ibufOffset, size: dc.index.count * dc.index.stride, data: dc.index.data); |
| 837 | dc.buf.ibuf = ibuf; |
| 838 | } |
| 839 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
| 840 | } |
| 841 | |
| 842 | if (!srb) { |
| 843 | srb = rhi->newShaderResourceBindings(); |
| 844 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
| 845 | if (!srb->create()) |
| 846 | return; |
| 847 | } |
| 848 | } |
| 849 | |
| 850 | void RhiVisualizer::OverdrawVis::releaseResources() |
| 851 | { |
| 852 | delete srb; |
| 853 | srb = nullptr; |
| 854 | |
| 855 | delete ubuf; |
| 856 | ubuf = nullptr; |
| 857 | |
| 858 | delete ibuf; |
| 859 | ibuf = nullptr; |
| 860 | |
| 861 | delete vbuf; |
| 862 | vbuf = nullptr; |
| 863 | |
| 864 | delete box.ps; |
| 865 | box.ps = nullptr; |
| 866 | |
| 867 | delete box.srb; |
| 868 | box.srb = nullptr; |
| 869 | |
| 870 | delete box.ubuf; |
| 871 | box.ubuf = nullptr; |
| 872 | |
| 873 | delete box.vbuf; |
| 874 | box.vbuf = nullptr; |
| 875 | } |
| 876 | |
| 877 | void RhiVisualizer::OverdrawVis::render(QRhiCommandBuffer *cb) |
| 878 | { |
| 879 | cb->setGraphicsPipeline(box.ps); |
| 880 | cb->setShaderResources(); |
| 881 | QRhiCommandBuffer::VertexInput vb(box.vbuf, 0); |
| 882 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb); |
| 883 | cb->draw(vertexCount: 24); |
| 884 | |
| 885 | visualizer->recordDrawCalls(drawCalls, cb, srb, blendOneOne: true); |
| 886 | } |
| 887 | |
| 888 | } |
| 889 | |
| 890 | QT_END_NAMESPACE |
| 891 | |