1 | // Copyright (C) 2019 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QSGMATERIALSHADER_P_H |
5 | #define QSGMATERIALSHADER_P_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <private/qtquickglobal_p.h> |
19 | #include "qsgmaterialshader.h" |
20 | #include "qsgmaterial.h" |
21 | #include <rhi/qrhi.h> |
22 | #include <rhi/qshader.h> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | class QRhiSampler; |
27 | |
28 | class Q_QUICK_PRIVATE_EXPORT QSGMaterialShaderPrivate |
29 | { |
30 | public: |
31 | Q_DECLARE_PUBLIC(QSGMaterialShader) |
32 | |
33 | QSGMaterialShaderPrivate(QSGMaterialShader *q) : q_ptr(q) { } |
34 | static QSGMaterialShaderPrivate *get(QSGMaterialShader *s) { return s->d_func(); } |
35 | static const QSGMaterialShaderPrivate *get(const QSGMaterialShader *s) { return s->d_func(); } |
36 | |
37 | void clearCachedRendererData(); |
38 | void prepare(QShader::Variant vertexShaderVariant); |
39 | |
40 | QShader shader(QShader::Stage stage) const { return shaders[stage].shader; } |
41 | |
42 | static QShader loadShader(const QString &filename); |
43 | |
44 | QSGMaterialShader *q_ptr; |
45 | QHash<QShader::Stage, QString> shaderFileNames; |
46 | QSGMaterialShader::Flags flags; |
47 | |
48 | struct ShaderStageData { |
49 | ShaderStageData() { } // so shader.isValid() == false |
50 | ShaderStageData(const QShader &shader) : shader(shader) { } |
51 | QShader shader; |
52 | QShader::Variant shaderVariant = QShader::StandardShader; |
53 | QVector<int> vertexInputLocations; // excluding rewriter-inserted ones |
54 | int qt_order_attrib_location = -1; // rewriter-inserted |
55 | }; |
56 | QHash<QShader::Stage, ShaderStageData> shaders; |
57 | |
58 | static const int MAX_SHADER_RESOURCE_BINDINGS = 32; |
59 | |
60 | int ubufBinding = -1; |
61 | int ubufSize = 0; |
62 | QRhiShaderResourceBinding::StageFlags ubufStages; |
63 | QRhiShaderResourceBinding::StageFlags combinedImageSamplerBindings[MAX_SHADER_RESOURCE_BINDINGS]; |
64 | int combinedImageSamplerCount[MAX_SHADER_RESOURCE_BINDINGS]; |
65 | |
66 | ShaderStageData *vertexShader = nullptr; |
67 | ShaderStageData *fragmentShader = nullptr; |
68 | |
69 | QByteArray masterUniformData; |
70 | |
71 | QVarLengthArray<QSGTexture *, 4> textureBindingTable[MAX_SHADER_RESOURCE_BINDINGS]; |
72 | QVarLengthArray<QRhiSampler *, 4> samplerBindingTable[MAX_SHADER_RESOURCE_BINDINGS]; |
73 | }; |
74 | |
75 | Q_DECLARE_TYPEINFO(QSGMaterialShaderPrivate::ShaderStageData, Q_RELOCATABLE_TYPE); |
76 | |
77 | QT_END_NAMESPACE |
78 | |
79 | #endif |
80 |