1// Copyright (C) 2019 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#ifndef QSGMATERIALSHADER_P_H
5#define QSGMATERIALSHADER_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <private/qtquickglobal_p.h>
19#include "qsgmaterialshader.h"
20#include "qsgmaterial.h"
21#include <rhi/qrhi.h>
22#include <rhi/qshader.h>
23
24QT_BEGIN_NAMESPACE
25
26class QRhiSampler;
27
28class Q_QUICK_PRIVATE_EXPORT QSGMaterialShaderPrivate
29{
30public:
31 Q_DECLARE_PUBLIC(QSGMaterialShader)
32
33 QSGMaterialShaderPrivate(QSGMaterialShader *q) : q_ptr(q) { }
34 static QSGMaterialShaderPrivate *get(QSGMaterialShader *s) { return s->d_func(); }
35 static const QSGMaterialShaderPrivate *get(const QSGMaterialShader *s) { return s->d_func(); }
36
37 void clearCachedRendererData();
38 void prepare(QShader::Variant vertexShaderVariant);
39
40 QShader shader(QShader::Stage stage) const { return shaders[stage].shader; }
41
42 static QShader loadShader(const QString &filename);
43
44 QSGMaterialShader *q_ptr;
45 QHash<QShader::Stage, QString> shaderFileNames;
46 QSGMaterialShader::Flags flags;
47
48 struct ShaderStageData {
49 ShaderStageData() { } // so shader.isValid() == false
50 ShaderStageData(const QShader &shader) : shader(shader) { }
51 QShader shader;
52 QShader::Variant shaderVariant = QShader::StandardShader;
53 QVector<int> vertexInputLocations; // excluding rewriter-inserted ones
54 int qt_order_attrib_location = -1; // rewriter-inserted
55 };
56 QHash<QShader::Stage, ShaderStageData> shaders;
57
58 static const int MAX_SHADER_RESOURCE_BINDINGS = 32;
59
60 int ubufBinding = -1;
61 int ubufSize = 0;
62 QRhiShaderResourceBinding::StageFlags ubufStages;
63 QRhiShaderResourceBinding::StageFlags combinedImageSamplerBindings[MAX_SHADER_RESOURCE_BINDINGS];
64 int combinedImageSamplerCount[MAX_SHADER_RESOURCE_BINDINGS];
65
66 ShaderStageData *vertexShader = nullptr;
67 ShaderStageData *fragmentShader = nullptr;
68
69 QByteArray masterUniformData;
70
71 QVarLengthArray<QSGTexture *, 4> textureBindingTable[MAX_SHADER_RESOURCE_BINDINGS];
72 QVarLengthArray<QRhiSampler *, 4> samplerBindingTable[MAX_SHADER_RESOURCE_BINDINGS];
73};
74
75Q_DECLARE_TYPEINFO(QSGMaterialShaderPrivate::ShaderStageData, Q_RELOCATABLE_TYPE);
76
77QT_END_NAMESPACE
78
79#endif
80

source code of qtdeclarative/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h