1 | // Copyright (C) 2016 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsgdefaultglyphnode_p_p.h" |
5 | #include <private/qsgmaterialshader_p.h> |
6 | |
7 | #include <QtGui/private/qguiapplication_p.h> |
8 | #include <qpa/qplatformintegration.h> |
9 | #include <private/qfontengine_p.h> |
10 | |
11 | #include <QtQuick/qquickwindow.h> |
12 | #include <QtQuick/private/qsgtexture_p.h> |
13 | #include <QtQuick/private/qsgdefaultrendercontext_p.h> |
14 | |
15 | #include <private/qrawfont_p.h> |
16 | #include <QtCore/qmath.h> |
17 | |
18 | QT_BEGIN_NAMESPACE |
19 | |
20 | static inline QVector4D qsg_premultiply(const QVector4D &c, float globalOpacity) |
21 | { |
22 | float o = c.w() * globalOpacity; |
23 | return QVector4D(c.x() * o, c.y() * o, c.z() * o, o); |
24 | } |
25 | |
26 | class QSGTextMaskRhiShader : public QSGMaterialShader |
27 | { |
28 | public: |
29 | QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount); |
30 | |
31 | bool updateUniformData(RenderState &state, |
32 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
33 | void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
34 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
35 | |
36 | protected: |
37 | QFontEngine::GlyphFormat m_glyphFormat; |
38 | quint32 m_currentUbufOffset; |
39 | }; |
40 | |
41 | QSGTextMaskRhiShader::QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount) |
42 | : m_glyphFormat(glyphFormat) |
43 | { |
44 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/textmask.vert.qsb"), viewCount); |
45 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/textmask.frag.qsb"), viewCount); |
46 | } |
47 | |
48 | // uniform block layout: |
49 | // mat4 modelViewMatrix |
50 | // mat4 projectionMatrix or mat4 projectionMatrix[QSHADER_VIEW_COUNT] |
51 | // vec2 textureScale |
52 | // float dpr |
53 | // vec4 color |
54 | // [styled/outline only] |
55 | // vec4 styleColor |
56 | // vec2 shift |
57 | |
58 | bool QSGTextMaskRhiShader::updateUniformData(RenderState &state, |
59 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
60 | { |
61 | Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); |
62 | QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial); |
63 | QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial); |
64 | |
65 | // updateUniformData() is called before updateSampledImage() by the |
66 | // renderer. Hence updating the glyph cache stuff here. |
67 | const bool updated = mat->ensureUpToDate(); |
68 | Q_ASSERT(mat->texture()); |
69 | Q_ASSERT(oldMat == nullptr || oldMat->texture()); |
70 | |
71 | bool changed = false; |
72 | QByteArray *buf = state.uniformData(); |
73 | const int projectionMatrixCount = qMin(a: state.projectionMatrixCount(), b: newMaterial->viewCount()); |
74 | |
75 | quint32 offset = 0; // ModelViewMatrix |
76 | if (state.isMatrixDirty()) { |
77 | const QMatrix4x4 mv = state.modelViewMatrix(); |
78 | memcpy(dest: buf->data() + offset, src: mv.constData(), n: 64); |
79 | changed = true; |
80 | } |
81 | offset += 64; // now at ProjectionMatrix or ProjectionMatrix[0] |
82 | |
83 | for (int viewIndex = 0; viewIndex < projectionMatrixCount; ++viewIndex) { |
84 | if (state.isMatrixDirty()) { |
85 | const QMatrix4x4 p = state.projectionMatrix(index: viewIndex); |
86 | memcpy(dest: buf->data() + offset, src: p.constData(), n: 64); |
87 | changed = true; |
88 | } |
89 | offset += 64; |
90 | } |
91 | |
92 | // offset is now at TextureScale |
93 | QRhiTexture *oldRtex = oldMat ? oldMat->texture()->rhiTexture() : nullptr; |
94 | QRhiTexture *newRtex = mat->texture()->rhiTexture(); |
95 | if (updated || !oldMat || oldRtex != newRtex) { |
96 | const QVector2D textureScale = QVector2D(1.0f / mat->rhiGlyphCache()->width(), |
97 | 1.0f / mat->rhiGlyphCache()->height()); |
98 | memcpy(dest: buf->data() + offset, src: &textureScale, n: 8); |
99 | changed = true; |
100 | } |
101 | offset += 8; // now at Dpr |
102 | |
103 | if (!oldMat) { |
104 | float dpr = state.devicePixelRatio(); |
105 | memcpy(dest: buf->data() + offset, src: &dpr, n: 4); |
106 | } |
107 | offset += 4 + 4; // now at Color (with padding to ensure vec4 alignment) |
108 | |
109 | // move texture uploads/copies onto the renderer's soon-to-be-committed list |
110 | mat->rhiGlyphCache()->commitResourceUpdates(mergeInto: state.resourceUpdateBatch()); |
111 | |
112 | m_currentUbufOffset = offset; |
113 | return changed; |
114 | } |
115 | |
116 | void QSGTextMaskRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
117 | QSGMaterial *newMaterial, QSGMaterial *) |
118 | { |
119 | Q_UNUSED(state); |
120 | if (binding != 1) |
121 | return; |
122 | |
123 | QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial); |
124 | QSGTexture *t = mat->texture(); |
125 | t->setFiltering(QSGTexture::Nearest); |
126 | *texture = t; |
127 | } |
128 | |
129 | class QSG8BitTextMaskRhiShader : public QSGTextMaskRhiShader |
130 | { |
131 | public: |
132 | QSG8BitTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount, bool alphaTexture) |
133 | : QSGTextMaskRhiShader(glyphFormat, viewCount) |
134 | { |
135 | if (alphaTexture) |
136 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/8bittextmask_a.frag.qsb"), viewCount); |
137 | else |
138 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/8bittextmask.frag.qsb"), viewCount); |
139 | } |
140 | |
141 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
142 | }; |
143 | |
144 | bool QSG8BitTextMaskRhiShader::updateUniformData(RenderState &state, |
145 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
146 | { |
147 | bool changed = QSGTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial); |
148 | |
149 | QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial); |
150 | QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial); |
151 | |
152 | QByteArray *buf = state.uniformData(); |
153 | |
154 | if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) { |
155 | const QVector4D color = qsg_premultiply(c: mat->color(), globalOpacity: state.opacity()); |
156 | memcpy(dest: buf->data() + m_currentUbufOffset, src: &color, n: 16); |
157 | changed = true; |
158 | } |
159 | m_currentUbufOffset += 16; // now at StyleColor |
160 | |
161 | return changed; |
162 | } |
163 | |
164 | class QSG24BitTextMaskRhiShader : public QSGTextMaskRhiShader |
165 | { |
166 | public: |
167 | QSG24BitTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount) |
168 | : QSGTextMaskRhiShader(glyphFormat, viewCount) |
169 | { |
170 | setFlag(flags: UpdatesGraphicsPipelineState, on: true); |
171 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/24bittextmask.frag.qsb"), viewCount); |
172 | } |
173 | |
174 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
175 | bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, |
176 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
177 | }; |
178 | |
179 | bool QSG24BitTextMaskRhiShader::updateUniformData(RenderState &state, |
180 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
181 | { |
182 | bool changed = QSGTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial); |
183 | |
184 | QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial); |
185 | QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial); |
186 | |
187 | QByteArray *buf = state.uniformData(); |
188 | |
189 | if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) { |
190 | // shader takes vec4 but uses alpha only; coloring happens via the blend constant |
191 | const QVector4D color = qsg_premultiply(c: mat->color(), globalOpacity: state.opacity()); |
192 | memcpy(dest: buf->data() + m_currentUbufOffset, src: &color, n: 16); |
193 | changed = true; |
194 | } |
195 | m_currentUbufOffset += 16; // now at StyleColor |
196 | |
197 | return changed; |
198 | } |
199 | |
200 | bool QSG24BitTextMaskRhiShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, |
201 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
202 | { |
203 | Q_UNUSED(state); |
204 | Q_UNUSED(oldMaterial); |
205 | QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial); |
206 | |
207 | ps->blendEnable = true; |
208 | ps->srcColor = GraphicsPipelineState::ConstantColor; |
209 | ps->dstColor = GraphicsPipelineState::OneMinusSrcColor; |
210 | |
211 | QVector4D color = mat->color(); |
212 | |
213 | // this is dynamic state but it's - magic! - taken care of by the renderer |
214 | ps->blendConstant = QColor::fromRgbF(r: color.x(), g: color.y(), b: color.z()); |
215 | |
216 | return true; |
217 | } |
218 | |
219 | class QSG32BitColorTextRhiShader : public QSGTextMaskRhiShader |
220 | { |
221 | public: |
222 | QSG32BitColorTextRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount) |
223 | : QSGTextMaskRhiShader(glyphFormat, viewCount) |
224 | { |
225 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/32bitcolortext.frag.qsb"), viewCount); |
226 | } |
227 | |
228 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
229 | }; |
230 | |
231 | bool QSG32BitColorTextRhiShader::updateUniformData(RenderState &state, |
232 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
233 | { |
234 | bool changed = QSGTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial); |
235 | |
236 | QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial); |
237 | QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial); |
238 | |
239 | QByteArray *buf = state.uniformData(); |
240 | |
241 | if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) { |
242 | // shader takes vec4 but uses alpha only |
243 | const QVector4D color(0, 0, 0, mat->color().w() * state.opacity()); |
244 | memcpy(dest: buf->data() + m_currentUbufOffset, src: &color, n: 16); |
245 | changed = true; |
246 | } |
247 | m_currentUbufOffset += 16; // now at StyleColor |
248 | |
249 | return changed; |
250 | } |
251 | |
252 | class QSGStyledTextRhiShader : public QSG8BitTextMaskRhiShader |
253 | { |
254 | public: |
255 | QSGStyledTextRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount, bool alphaTexture) |
256 | : QSG8BitTextMaskRhiShader(glyphFormat, viewCount, alphaTexture) |
257 | { |
258 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext.vert.qsb"), viewCount); |
259 | if (alphaTexture) |
260 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext_a.frag.qsb"), viewCount); |
261 | else |
262 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext.frag.qsb"), viewCount); |
263 | } |
264 | |
265 | bool updateUniformData(RenderState &state, |
266 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
267 | }; |
268 | |
269 | bool QSGStyledTextRhiShader::updateUniformData(RenderState &state, |
270 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
271 | { |
272 | bool changed = QSG8BitTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial); |
273 | |
274 | QSGStyledTextMaterial *mat = static_cast<QSGStyledTextMaterial *>(newMaterial); |
275 | QSGStyledTextMaterial *oldMat = static_cast<QSGStyledTextMaterial *>(oldMaterial); |
276 | |
277 | QByteArray *buf = state.uniformData(); |
278 | |
279 | if (oldMat == nullptr || mat->styleColor() != oldMat->styleColor() || state.isOpacityDirty()) { |
280 | const QVector4D styleColor = qsg_premultiply(c: mat->styleColor(), globalOpacity: state.opacity()); |
281 | memcpy(dest: buf->data() + m_currentUbufOffset, src: &styleColor, n: 16); |
282 | changed = true; |
283 | } |
284 | m_currentUbufOffset += 16; // now at StyleShift |
285 | |
286 | if (oldMat == nullptr || oldMat->styleShift() != mat->styleShift()) { |
287 | const QVector2D v = mat->styleShift(); |
288 | memcpy(dest: buf->data() + m_currentUbufOffset, src: &v, n: 8); |
289 | changed = true; |
290 | } |
291 | |
292 | return changed; |
293 | } |
294 | |
295 | class QSGOutlinedTextRhiShader : public QSGStyledTextRhiShader |
296 | { |
297 | public: |
298 | QSGOutlinedTextRhiShader(QFontEngine::GlyphFormat glyphFormat, int viewCount, bool alphaTexture) |
299 | : QSGStyledTextRhiShader(glyphFormat, viewCount, alphaTexture) |
300 | { |
301 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext.vert.qsb"), viewCount); |
302 | if (alphaTexture) |
303 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext_a.frag.qsb"), viewCount); |
304 | else |
305 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext.frag.qsb"), viewCount); |
306 | } |
307 | }; |
308 | |
309 | |
310 | // ***** common material stuff |
311 | |
312 | QSGTextMaskMaterial::QSGTextMaskMaterial(QSGRenderContext *rc, const QVector4D &color, const QRawFont &font, QFontEngine::GlyphFormat glyphFormat) |
313 | : m_rc(qobject_cast<QSGDefaultRenderContext *>(object: rc)) |
314 | , m_texture(nullptr) |
315 | , m_glyphCache(nullptr) |
316 | , m_font(font) |
317 | , m_color(color) |
318 | { |
319 | init(glyphFormat); |
320 | } |
321 | |
322 | QSGTextMaskMaterial::~QSGTextMaskMaterial() |
323 | { |
324 | if (m_retainedFontEngine != nullptr) |
325 | m_rc->unregisterFontengineForCleanup(engine: m_retainedFontEngine); |
326 | delete m_texture; |
327 | } |
328 | |
329 | void QSGTextMaskMaterial::setColor(const QVector4D &color) |
330 | { |
331 | if (m_color == color) |
332 | return; |
333 | |
334 | m_color = color; |
335 | |
336 | // If it is an RGB cache, then the pen color is actually part of the cache key |
337 | // so it has to be updated |
338 | if (m_glyphCache != nullptr && m_glyphCache->glyphFormat() == QFontEngine::Format_ARGB) |
339 | updateCache(glyphFormat: QFontEngine::Format_ARGB); |
340 | } |
341 | |
342 | void QSGTextMaskMaterial::init(QFontEngine::GlyphFormat glyphFormat) |
343 | { |
344 | Q_ASSERT(m_font.isValid()); |
345 | |
346 | setFlag(flags: Blending, on: true); |
347 | |
348 | Q_ASSERT(m_rc); |
349 | m_rhi = m_rc->rhi(); |
350 | |
351 | updateCache(glyphFormat); |
352 | } |
353 | |
354 | void QSGTextMaskMaterial::updateCache(QFontEngine::GlyphFormat glyphFormat) |
355 | { |
356 | // The following piece of code will read/write to the font engine's caches, |
357 | // potentially from different threads. However, this is safe because this |
358 | // code is only called from QQuickItem::updatePaintNode() which is called |
359 | // only when the GUI is blocked, and multiple threads will call it in |
360 | // sequence. See also QSGRenderContext::invalidate |
361 | |
362 | QRawFontPrivate *fontD = QRawFontPrivate::get(font: m_font); |
363 | if (QFontEngine *fontEngine = fontD->fontEngine) { |
364 | if (glyphFormat == QFontEngine::Format_None) { |
365 | glyphFormat = fontEngine->glyphFormat != QFontEngine::Format_None |
366 | ? fontEngine->glyphFormat |
367 | : QFontEngine::Format_A32; |
368 | } |
369 | |
370 | qreal devicePixelRatio; |
371 | void *cacheKey; |
372 | Q_ASSERT(m_rhi); |
373 | Q_ASSERT(m_rc); |
374 | cacheKey = m_rc; |
375 | // Get the dpr the modern way. This value retrieved via the |
376 | // rendercontext matches what RenderState::devicePixelRatio() |
377 | // exposes to the material shaders later on. |
378 | devicePixelRatio = m_rc->currentDevicePixelRatio(); |
379 | |
380 | QTransform glyphCacheTransform = QTransform::fromScale(dx: devicePixelRatio, dy: devicePixelRatio); |
381 | if (!fontEngine->supportsTransformation(transform: glyphCacheTransform)) |
382 | glyphCacheTransform = QTransform(); |
383 | |
384 | QColor color = glyphFormat == QFontEngine::Format_ARGB ? QColor::fromRgbF(r: m_color.x(), g: m_color.y(), b: m_color.z(), a: m_color.w()) : QColor(); |
385 | m_glyphCache = fontEngine->glyphCache(key: cacheKey, format: glyphFormat, transform: glyphCacheTransform, color); |
386 | if (!m_glyphCache || int(m_glyphCache->glyphFormat()) != glyphFormat) { |
387 | m_glyphCache = new QSGRhiTextureGlyphCache(m_rc, glyphFormat, glyphCacheTransform, color); |
388 | fontEngine->setGlyphCache(key: cacheKey, data: m_glyphCache.data()); |
389 | if (m_retainedFontEngine != nullptr) |
390 | m_rc->unregisterFontengineForCleanup(engine: m_retainedFontEngine); |
391 | |
392 | // Note: This is reference counted by the render context, so it will stay alive until |
393 | // we release that reference |
394 | m_retainedFontEngine = fontEngine; |
395 | m_rc->registerFontengineForCleanup(engine: fontEngine); |
396 | } |
397 | } |
398 | } |
399 | |
400 | void QSGTextMaskMaterial::populate(const QPointF &p, |
401 | const QVector<quint32> &glyphIndexes, |
402 | const QVector<QPointF> &glyphPositions, |
403 | QSGGeometry *geometry, |
404 | QRectF *boundingRect, |
405 | QPointF *baseLine, |
406 | const QMargins &margins) |
407 | { |
408 | Q_ASSERT(m_font.isValid()); |
409 | QPointF position(p.x(), p.y() - m_font.ascent()); |
410 | QVector<QFixedPoint> fixedPointPositions; |
411 | const int glyphPositionsSize = glyphPositions.size(); |
412 | fixedPointPositions.reserve(asize: glyphPositionsSize); |
413 | for (int i=0; i < glyphPositionsSize; ++i) |
414 | fixedPointPositions.append(t: QFixedPoint::fromPointF(p: position + glyphPositions.at(i))); |
415 | |
416 | QTextureGlyphCache *cache = glyphCache(); |
417 | |
418 | QRawFontPrivate *fontD = QRawFontPrivate::get(font: m_font); |
419 | cache->populate(fontEngine: fontD->fontEngine, |
420 | numGlyphs: glyphIndexes.size(), |
421 | glyphs: glyphIndexes.constData(), |
422 | positions: fixedPointPositions.data(), |
423 | renderHints: QPainter::RenderHints(), |
424 | includeGlyphCacheScale: true); |
425 | cache->fillInPendingGlyphs(); |
426 | |
427 | int margin = fontD->fontEngine->glyphMargin(format: cache->glyphFormat()); |
428 | |
429 | qreal glyphCacheScaleX = cache->transform().m11(); |
430 | qreal glyphCacheScaleY = cache->transform().m22(); |
431 | qreal glyphCacheInverseScaleX = 1.0 / glyphCacheScaleX; |
432 | qreal glyphCacheInverseScaleY = 1.0 / glyphCacheScaleY; |
433 | qreal scaledMargin = margin * glyphCacheInverseScaleX; |
434 | |
435 | Q_ASSERT(geometry->indexType() == QSGGeometry::UnsignedShortType); |
436 | geometry->allocate(vertexCount: glyphIndexes.size() * 4, indexCount: glyphIndexes.size() * 6); |
437 | QVector4D *vp = (QVector4D *)geometry->vertexDataAsTexturedPoint2D(); |
438 | Q_ASSERT(geometry->sizeOfVertex() == sizeof(QVector4D)); |
439 | ushort *ip = geometry->indexDataAsUShort(); |
440 | |
441 | bool supportsSubPixelPositions = fontD->fontEngine->supportsHorizontalSubPixelPositions(); |
442 | for (int i=0; i<glyphIndexes.size(); ++i) { |
443 | QPointF glyphPosition = glyphPositions.at(i) + position; |
444 | QFixedPoint fixedPointPosition = fixedPointPositions.at(i); |
445 | |
446 | QFixed subPixelPosition; |
447 | if (supportsSubPixelPositions) |
448 | subPixelPosition = fontD->fontEngine->subPixelPositionForX(x: QFixed::fromReal(r: fixedPointPosition.x.toReal() * glyphCacheScaleX)); |
449 | |
450 | QTextureGlyphCache::GlyphAndSubPixelPosition glyph(glyphIndexes.at(i), |
451 | QFixedPoint(subPixelPosition, 0)); |
452 | const QTextureGlyphCache::Coord &c = cache->coords.value(key: glyph); |
453 | |
454 | // On a retina screen the glyph positions are not pre-scaled (as opposed to |
455 | // eg. the raster paint engine). To ensure that we get the same behavior as |
456 | // the raster engine (and CoreText itself) when it comes to rounding of the |
457 | // coordinates, we need to apply the scale factor before rounding, and then |
458 | // apply the inverse scale to get back to the coordinate system of the node. |
459 | |
460 | qreal x = (qFloor(v: glyphPosition.x() * glyphCacheScaleX) * glyphCacheInverseScaleX) + |
461 | (c.baseLineX * glyphCacheInverseScaleX) - scaledMargin; |
462 | qreal y = (qRound(d: glyphPosition.y() * glyphCacheScaleY) * glyphCacheInverseScaleY) - |
463 | (c.baseLineY * glyphCacheInverseScaleY) - scaledMargin; |
464 | |
465 | qreal w = c.w * glyphCacheInverseScaleX; |
466 | qreal h = c.h * glyphCacheInverseScaleY; |
467 | |
468 | *boundingRect |= QRectF(x + scaledMargin, y + scaledMargin, w, h); |
469 | |
470 | float cx1 = x - margins.left(); |
471 | float cx2 = x + w + margins.right(); |
472 | float cy1 = y - margins.top(); |
473 | float cy2 = y + h + margins.bottom(); |
474 | |
475 | float tx1 = c.x - margins.left(); |
476 | float tx2 = c.x + c.w + margins.right(); |
477 | float ty1 = c.y - margins.top(); |
478 | float ty2 = c.y + c.h + margins.bottom(); |
479 | |
480 | if (baseLine->isNull()) |
481 | *baseLine = glyphPosition; |
482 | |
483 | vp[4 * i + 0] = QVector4D(cx1, cy1, tx1, ty1); |
484 | vp[4 * i + 1] = QVector4D(cx2, cy1, tx2, ty1); |
485 | vp[4 * i + 2] = QVector4D(cx1, cy2, tx1, ty2); |
486 | vp[4 * i + 3] = QVector4D(cx2, cy2, tx2, ty2); |
487 | |
488 | int o = i * 4; |
489 | ip[6 * i + 0] = o + 0; |
490 | ip[6 * i + 1] = o + 2; |
491 | ip[6 * i + 2] = o + 3; |
492 | ip[6 * i + 3] = o + 3; |
493 | ip[6 * i + 4] = o + 1; |
494 | ip[6 * i + 5] = o + 0; |
495 | } |
496 | } |
497 | |
498 | QSGMaterialType *QSGTextMaskMaterial::type() const |
499 | { |
500 | static QSGMaterialType argb, rgb, gray; |
501 | switch (glyphCache()->glyphFormat()) { |
502 | case QFontEngine::Format_ARGB: |
503 | return &argb; |
504 | case QFontEngine::Format_A32: |
505 | return &rgb; |
506 | case QFontEngine::Format_A8: |
507 | default: |
508 | return &gray; |
509 | } |
510 | } |
511 | |
512 | QTextureGlyphCache *QSGTextMaskMaterial::glyphCache() const |
513 | { |
514 | return static_cast<QTextureGlyphCache *>(m_glyphCache.data()); |
515 | } |
516 | |
517 | QSGRhiTextureGlyphCache *QSGTextMaskMaterial::rhiGlyphCache() const |
518 | { |
519 | return static_cast<QSGRhiTextureGlyphCache *>(glyphCache()); |
520 | } |
521 | |
522 | QSGMaterialShader *QSGTextMaskMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
523 | { |
524 | Q_UNUSED(renderMode); |
525 | QSGRhiTextureGlyphCache *gc = rhiGlyphCache(); |
526 | const QFontEngine::GlyphFormat glyphFormat = gc->glyphFormat(); |
527 | switch (glyphFormat) { |
528 | case QFontEngine::Format_ARGB: |
529 | return new QSG32BitColorTextRhiShader(glyphFormat, viewCount()); |
530 | case QFontEngine::Format_A32: |
531 | return new QSG24BitTextMaskRhiShader(glyphFormat, viewCount()); |
532 | case QFontEngine::Format_A8: |
533 | default: |
534 | return new QSG8BitTextMaskRhiShader(glyphFormat, viewCount(), gc->eightBitFormatIsAlphaSwizzled()); |
535 | } |
536 | } |
537 | |
538 | static inline int qsg_colorDiff(const QVector4D &a, const QVector4D &b) |
539 | { |
540 | if (a.x() != b.x()) |
541 | return a.x() > b.x() ? 1 : -1; |
542 | if (a.y() != b.y()) |
543 | return a.y() > b.y() ? 1 : -1; |
544 | if (a.z() != b.z()) |
545 | return a.z() > b.z() ? 1 : -1; |
546 | if (a.w() != b.w()) |
547 | return a.w() > b.w() ? 1 : -1; |
548 | return 0; |
549 | } |
550 | |
551 | int QSGTextMaskMaterial::compare(const QSGMaterial *o) const |
552 | { |
553 | Q_ASSERT(o && type() == o->type()); |
554 | const QSGTextMaskMaterial *other = static_cast<const QSGTextMaskMaterial *>(o); |
555 | if (m_glyphCache != other->m_glyphCache) |
556 | return m_glyphCache.data() < other->m_glyphCache.data() ? -1 : 1; |
557 | return qsg_colorDiff(a: m_color, b: other->m_color); |
558 | } |
559 | |
560 | bool QSGTextMaskMaterial::ensureUpToDate() |
561 | { |
562 | QSGRhiTextureGlyphCache *gc = rhiGlyphCache(); |
563 | QSize glyphCacheSize(gc->width(), gc->height()); |
564 | if (glyphCacheSize != m_size) { |
565 | if (m_texture) |
566 | delete m_texture; |
567 | m_texture = new QSGPlainTexture; |
568 | m_texture->setTexture(gc->texture()); |
569 | m_texture->setTextureSize(QSize(gc->width(), gc->height())); |
570 | m_texture->setOwnsTexture(false); |
571 | m_size = glyphCacheSize; |
572 | return true; |
573 | } |
574 | return false; |
575 | } |
576 | |
577 | |
578 | QSGStyledTextMaterial::QSGStyledTextMaterial(QSGRenderContext *rc, const QRawFont &font) |
579 | : QSGTextMaskMaterial(rc, QVector4D(), font, QFontEngine::Format_A8) |
580 | { |
581 | } |
582 | |
583 | QSGMaterialType *QSGStyledTextMaterial::type() const |
584 | { |
585 | static QSGMaterialType type; |
586 | return &type; |
587 | } |
588 | |
589 | QSGMaterialShader *QSGStyledTextMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
590 | { |
591 | Q_UNUSED(renderMode); |
592 | QSGRhiTextureGlyphCache *gc = rhiGlyphCache(); |
593 | return new QSGStyledTextRhiShader(gc->glyphFormat(), viewCount(), gc->eightBitFormatIsAlphaSwizzled()); |
594 | } |
595 | |
596 | int QSGStyledTextMaterial::compare(const QSGMaterial *o) const |
597 | { |
598 | const QSGStyledTextMaterial *other = static_cast<const QSGStyledTextMaterial *>(o); |
599 | |
600 | if (m_styleShift != other->m_styleShift) |
601 | return m_styleShift.y() - other->m_styleShift.y(); |
602 | |
603 | int diff = qsg_colorDiff(a: m_styleColor, b: other->m_styleColor); |
604 | if (diff == 0) |
605 | return QSGTextMaskMaterial::compare(o); |
606 | return diff; |
607 | } |
608 | |
609 | |
610 | QSGOutlinedTextMaterial::QSGOutlinedTextMaterial(QSGRenderContext *rc, const QRawFont &font) |
611 | : QSGStyledTextMaterial(rc, font) |
612 | { |
613 | } |
614 | |
615 | QSGMaterialType *QSGOutlinedTextMaterial::type() const |
616 | { |
617 | static QSGMaterialType type; |
618 | return &type; |
619 | } |
620 | |
621 | QSGMaterialShader *QSGOutlinedTextMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
622 | { |
623 | Q_UNUSED(renderMode); |
624 | QSGRhiTextureGlyphCache *gc = rhiGlyphCache(); |
625 | return new QSGOutlinedTextRhiShader(gc->glyphFormat(), viewCount(), gc->eightBitFormatIsAlphaSwizzled()); |
626 | } |
627 | |
628 | QT_END_NAMESPACE |
629 |
Definitions
- qsg_premultiply
- QSGTextMaskRhiShader
- QSGTextMaskRhiShader
- updateUniformData
- updateSampledImage
- QSG8BitTextMaskRhiShader
- QSG8BitTextMaskRhiShader
- updateUniformData
- QSG24BitTextMaskRhiShader
- QSG24BitTextMaskRhiShader
- updateUniformData
- updateGraphicsPipelineState
- QSG32BitColorTextRhiShader
- QSG32BitColorTextRhiShader
- updateUniformData
- QSGStyledTextRhiShader
- QSGStyledTextRhiShader
- updateUniformData
- QSGOutlinedTextRhiShader
- QSGOutlinedTextRhiShader
- QSGTextMaskMaterial
- ~QSGTextMaskMaterial
- setColor
- init
- updateCache
- populate
- type
- glyphCache
- rhiGlyphCache
- createShader
- qsg_colorDiff
- compare
- ensureUpToDate
- QSGStyledTextMaterial
- type
- createShader
- compare
- QSGOutlinedTextMaterial
- type
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