| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgtexture_p.h" |
| 5 | #include "qsgtexture_platform.h" |
| 6 | #include <private/qqmlglobal_p.h> |
| 7 | #include <private/qsgmaterialshader_p.h> |
| 8 | #include <private/qsgrenderer_p.h> |
| 9 | #include <private/qquickitem_p.h> // qquickwindow_p.h cannot be included on its own due to template nonsense |
| 10 | #include <private/qquickwindow_p.h> |
| 11 | #include <QtCore/private/qnativeinterface_p.h> |
| 12 | #include <rhi/qrhi.h> |
| 13 | |
| 14 | #if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID) && defined(__GLIBC__) |
| 15 | #define CAN_BACKTRACE_EXECINFO |
| 16 | #endif |
| 17 | |
| 18 | #if defined(Q_OS_APPLE) |
| 19 | #define CAN_BACKTRACE_EXECINFO |
| 20 | #endif |
| 21 | |
| 22 | #if defined(QT_NO_DEBUG) |
| 23 | #undef CAN_BACKTRACE_EXECINFO |
| 24 | #endif |
| 25 | |
| 26 | #if defined(CAN_BACKTRACE_EXECINFO) |
| 27 | #include <execinfo.h> |
| 28 | #include <QHash> |
| 29 | #endif |
| 30 | |
| 31 | #ifndef QT_NO_DEBUG |
| 32 | Q_GLOBAL_STATIC(QSet<QSGTexture *>, qsg_valid_texture_set) |
| 33 | Q_GLOBAL_STATIC(QMutex, qsg_valid_texture_mutex) |
| 34 | #endif |
| 35 | |
| 36 | QT_BEGIN_NAMESPACE |
| 37 | |
| 38 | bool operator==(const QSGSamplerDescription &a, const QSGSamplerDescription &b) noexcept |
| 39 | { |
| 40 | return a.filtering == b.filtering |
| 41 | && a.mipmapFiltering == b.mipmapFiltering |
| 42 | && a.horizontalWrap == b.horizontalWrap |
| 43 | && a.verticalWrap == b.verticalWrap |
| 44 | && a.anisotropylevel == b.anisotropylevel; |
| 45 | } |
| 46 | |
| 47 | bool operator!=(const QSGSamplerDescription &a, const QSGSamplerDescription &b) noexcept |
| 48 | { |
| 49 | return !(a == b); |
| 50 | } |
| 51 | |
| 52 | size_t qHash(const QSGSamplerDescription &s, size_t seed) noexcept |
| 53 | { |
| 54 | const int f = s.filtering; |
| 55 | const int m = s.mipmapFiltering; |
| 56 | const int w = s.horizontalWrap; |
| 57 | const int a = s.anisotropylevel; |
| 58 | return (((f & 7) << 24) | ((m & 7) << 16) | ((w & 7) << 8) | (a & 7)) ^ seed; |
| 59 | } |
| 60 | |
| 61 | QSGSamplerDescription QSGSamplerDescription::fromTexture(QSGTexture *t) |
| 62 | { |
| 63 | QSGSamplerDescription s; |
| 64 | s.filtering = t->filtering(); |
| 65 | s.mipmapFiltering = t->mipmapFiltering(); |
| 66 | s.horizontalWrap = t->horizontalWrapMode(); |
| 67 | s.verticalWrap = t->verticalWrapMode(); |
| 68 | s.anisotropylevel = t->anisotropyLevel(); |
| 69 | return s; |
| 70 | } |
| 71 | |
| 72 | QSGTexturePrivate::QSGTexturePrivate(QSGTexture *t) |
| 73 | : wrapChanged(false) |
| 74 | , filteringChanged(false) |
| 75 | , anisotropyChanged(false) |
| 76 | , horizontalWrap(QSGTexture::ClampToEdge) |
| 77 | , verticalWrap(QSGTexture::ClampToEdge) |
| 78 | , mipmapMode(QSGTexture::None) |
| 79 | , filterMode(QSGTexture::Nearest) |
| 80 | , anisotropyLevel(QSGTexture::AnisotropyNone) |
| 81 | #if QT_CONFIG(opengl) |
| 82 | , m_openglTextureAccessor(t) |
| 83 | #endif |
| 84 | #ifdef Q_OS_WIN |
| 85 | , m_d3d11TextureAccessor(t) |
| 86 | , m_d3d12TextureAccessor(t) |
| 87 | #endif |
| 88 | #if QT_CONFIG(metal) |
| 89 | , m_metalTextureAccessor(t) |
| 90 | #endif |
| 91 | #if QT_CONFIG(vulkan) |
| 92 | , m_vulkanTextureAccessor(t) |
| 93 | #endif |
| 94 | { |
| 95 | #if !QT_CONFIG(opengl) |
| 96 | Q_UNUSED(t); |
| 97 | #endif |
| 98 | } |
| 99 | |
| 100 | #ifndef QT_NO_DEBUG |
| 101 | |
| 102 | static int qt_debug_texture_count = 0; |
| 103 | |
| 104 | #if (defined(Q_OS_LINUX) || defined (Q_OS_APPLE)) && !defined(Q_OS_ANDROID) |
| 105 | DEFINE_BOOL_CONFIG_OPTION(qmlDebugLeakBacktrace, QML_DEBUG_LEAK_BACKTRACE) |
| 106 | |
| 107 | #define BACKTRACE_SIZE 20 |
| 108 | class SGTextureTraceItem |
| 109 | { |
| 110 | public: |
| 111 | void *backTrace[BACKTRACE_SIZE]; |
| 112 | size_t backTraceSize; |
| 113 | }; |
| 114 | |
| 115 | static QHash<QSGTexture*, SGTextureTraceItem*> qt_debug_allocated_textures; |
| 116 | #endif |
| 117 | |
| 118 | inline static void qt_debug_print_texture_count() |
| 119 | { |
| 120 | qCDebug(lcQsgLeak, "Number of leaked textures: %i" , qt_debug_texture_count); |
| 121 | qt_debug_texture_count = -1; |
| 122 | |
| 123 | #if defined(CAN_BACKTRACE_EXECINFO) |
| 124 | if (qmlDebugLeakBacktrace()) { |
| 125 | while (!qt_debug_allocated_textures.isEmpty()) { |
| 126 | QHash<QSGTexture*, SGTextureTraceItem*>::Iterator it = qt_debug_allocated_textures.begin(); |
| 127 | QSGTexture* texture = it.key(); |
| 128 | SGTextureTraceItem* item = it.value(); |
| 129 | |
| 130 | qt_debug_allocated_textures.erase(it); |
| 131 | |
| 132 | qDebug() << "------" ; |
| 133 | qDebug() << "Leaked" << texture << "backtrace:" ; |
| 134 | |
| 135 | char** symbols = backtrace_symbols(array: item->backTrace, size: item->backTraceSize); |
| 136 | |
| 137 | if (symbols) { |
| 138 | for (int i=0; i<(int) item->backTraceSize; i++) |
| 139 | qDebug(msg: "Backtrace <%02d>: %s" , i, symbols[i]); |
| 140 | free(ptr: symbols); |
| 141 | } |
| 142 | |
| 143 | qDebug() << "------" ; |
| 144 | |
| 145 | delete item; |
| 146 | } |
| 147 | } |
| 148 | #endif |
| 149 | } |
| 150 | |
| 151 | inline static void qt_debug_add_texture(QSGTexture* texture) |
| 152 | { |
| 153 | #if defined(CAN_BACKTRACE_EXECINFO) |
| 154 | if (qmlDebugLeakBacktrace()) { |
| 155 | SGTextureTraceItem* item = new SGTextureTraceItem; |
| 156 | item->backTraceSize = backtrace(array: item->backTrace, BACKTRACE_SIZE); |
| 157 | qt_debug_allocated_textures.insert(key: texture, value: item); |
| 158 | } |
| 159 | #else |
| 160 | Q_UNUSED(texture); |
| 161 | #endif // Q_OS_LINUX |
| 162 | |
| 163 | ++qt_debug_texture_count; |
| 164 | |
| 165 | static bool atexit_registered = false; |
| 166 | if (!atexit_registered) { |
| 167 | atexit(func: qt_debug_print_texture_count); |
| 168 | atexit_registered = true; |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | static void qt_debug_remove_texture(QSGTexture* texture) |
| 173 | { |
| 174 | #if defined(CAN_BACKTRACE_EXECINFO) |
| 175 | if (qmlDebugLeakBacktrace()) { |
| 176 | SGTextureTraceItem* item = qt_debug_allocated_textures.value(key: texture, defaultValue: 0); |
| 177 | if (item) { |
| 178 | qt_debug_allocated_textures.remove(key: texture); |
| 179 | delete item; |
| 180 | } |
| 181 | } |
| 182 | #else |
| 183 | Q_UNUSED(texture); |
| 184 | #endif |
| 185 | |
| 186 | --qt_debug_texture_count; |
| 187 | |
| 188 | if (qt_debug_texture_count < 0) |
| 189 | qDebug(msg: "Texture destroyed after qt_debug_print_texture_count() was called." ); |
| 190 | } |
| 191 | |
| 192 | #endif // QT_NO_DEBUG |
| 193 | |
| 194 | /*! |
| 195 | \class QSGTexture |
| 196 | |
| 197 | \inmodule QtQuick |
| 198 | |
| 199 | \brief The QSGTexture class is the base class for textures used in |
| 200 | the scene graph. |
| 201 | |
| 202 | Users can freely implement their own texture classes to support arbitrary |
| 203 | input textures, such as YUV video frames or 8 bit alpha masks. The scene |
| 204 | graph provides a default implementation for RGBA textures.The default |
| 205 | implementation is not instantiated directly, rather they are constructed |
| 206 | via factory functions, such as QQuickWindow::createTextureFromImage(). |
| 207 | |
| 208 | With the default implementation, each QSGTexture is backed by a |
| 209 | QRhiTexture, which in turn contains a native texture object, such as an |
| 210 | OpenGL texture or a Vulkan image. |
| 211 | |
| 212 | The size in pixels is given by textureSize(). hasAlphaChannel() reports if |
| 213 | the texture contains opacity values and hasMipmaps() reports if the texture |
| 214 | contains mipmap levels. |
| 215 | |
| 216 | \l{QSGMaterial}{Materials} that work with textures reimplement |
| 217 | \l{QSGMaterialShader::updateSampledImage()}{updateSampledImage()} to |
| 218 | provide logic that decides which QSGTexture's underlying native texture |
| 219 | should be exposed at a given shader resource binding point. |
| 220 | |
| 221 | QSGTexture does not separate image (texture) and sampler objects. The |
| 222 | parameters for filtering and wrapping can be specified with |
| 223 | setMipmapFiltering(), setFiltering(), setHorizontalWrapMode() and |
| 224 | setVerticalWrapMode(). The scene graph and Qt's graphics abstraction takes |
| 225 | care of creating separate sampler objects, when applicable. |
| 226 | |
| 227 | \section1 Texture Atlases |
| 228 | |
| 229 | Some scene graph backends use texture atlasses, grouping multiple small |
| 230 | textures into one large texture. If this is the case, the function |
| 231 | isAtlasTexture() will return true. Atlases are used to aid the rendering |
| 232 | algorithm to do better sorting which increases performance. Atlases are |
| 233 | also essential for batching (merging together geometry to reduce the number |
| 234 | of draw calls), because two instances of the same material using two |
| 235 | different QSGTextures are not batchable, whereas if both QSGTextures refer |
| 236 | to the same atlas, batching can happen, assuming the materials are |
| 237 | otherwise compatible. |
| 238 | |
| 239 | The location of the texture inside the atlas is given with the |
| 240 | normalizedTextureSubRect() function. |
| 241 | |
| 242 | If the texture is used in such a way that atlas is not preferable, the |
| 243 | function removedFromAtlas() can be used to extract a non-atlased copy. |
| 244 | |
| 245 | \note All classes with QSG prefix should be used solely on the scene graph's |
| 246 | rendering thread. See \l {Scene Graph and Rendering} for more information. |
| 247 | */ |
| 248 | |
| 249 | /*! |
| 250 | \enum QSGTexture::WrapMode |
| 251 | |
| 252 | Specifies how the sampler should treat texture coordinates. |
| 253 | |
| 254 | \value Repeat Only the fractional part of the texture coordinate is |
| 255 | used, causing values above 1 and below 0 to repeat. |
| 256 | |
| 257 | \value ClampToEdge Values above 1 are clamped to 1 and values |
| 258 | below 0 are clamped to 0. |
| 259 | |
| 260 | \value MirroredRepeat When the texture coordinate is even, only the |
| 261 | fractional part is used. When odd, the texture coordinate is set to |
| 262 | \c{1 - fractional part}. This value has been introduced in Qt 5.10. |
| 263 | */ |
| 264 | |
| 265 | /*! |
| 266 | \enum QSGTexture::Filtering |
| 267 | |
| 268 | Specifies how sampling of texels should filter when texture |
| 269 | coordinates are not pixel aligned. |
| 270 | |
| 271 | \value None No filtering should occur. This value is only used |
| 272 | together with setMipmapFiltering(). |
| 273 | |
| 274 | \value Nearest Sampling returns the nearest texel. |
| 275 | |
| 276 | \value Linear Sampling returns a linear interpolation of the |
| 277 | neighboring texels. |
| 278 | */ |
| 279 | |
| 280 | /*! |
| 281 | \enum QSGTexture::AnisotropyLevel |
| 282 | |
| 283 | Specifies the anisotropic filtering level to be used when |
| 284 | the texture is not screen aligned. |
| 285 | |
| 286 | \value AnisotropyNone No anisotropic filtering. |
| 287 | |
| 288 | \value Anisotropy2x 2x anisotropic filtering. |
| 289 | |
| 290 | \value Anisotropy4x 4x anisotropic filtering. |
| 291 | |
| 292 | \value Anisotropy8x 8x anisotropic filtering. |
| 293 | |
| 294 | \value Anisotropy16x 16x anisotropic filtering. |
| 295 | |
| 296 | \since 5.9 |
| 297 | */ |
| 298 | |
| 299 | /*! |
| 300 | Constructs the QSGTexture base class. |
| 301 | */ |
| 302 | QSGTexture::QSGTexture() |
| 303 | : QObject(*(new QSGTexturePrivate(this))) |
| 304 | { |
| 305 | #ifndef QT_NO_DEBUG |
| 306 | if (lcQsgLeak().isDebugEnabled()) |
| 307 | qt_debug_add_texture(texture: this); |
| 308 | |
| 309 | QMutexLocker locker(qsg_valid_texture_mutex()); |
| 310 | qsg_valid_texture_set()->insert(value: this); |
| 311 | #endif |
| 312 | } |
| 313 | |
| 314 | /*! |
| 315 | \internal |
| 316 | */ |
| 317 | QSGTexture::QSGTexture(QSGTexturePrivate &dd) |
| 318 | : QObject(dd) |
| 319 | { |
| 320 | #ifndef QT_NO_DEBUG |
| 321 | if (lcQsgLeak().isDebugEnabled()) |
| 322 | qt_debug_add_texture(texture: this); |
| 323 | |
| 324 | QMutexLocker locker(qsg_valid_texture_mutex()); |
| 325 | qsg_valid_texture_set()->insert(value: this); |
| 326 | #endif |
| 327 | } |
| 328 | |
| 329 | /*! |
| 330 | Destroys the QSGTexture. |
| 331 | */ |
| 332 | QSGTexture::~QSGTexture() |
| 333 | { |
| 334 | #ifndef QT_NO_DEBUG |
| 335 | if (lcQsgLeak().isDebugEnabled()) |
| 336 | qt_debug_remove_texture(texture: this); |
| 337 | |
| 338 | QMutexLocker locker(qsg_valid_texture_mutex()); |
| 339 | qsg_valid_texture_set()->remove(value: this); |
| 340 | #endif |
| 341 | } |
| 342 | |
| 343 | /*! |
| 344 | \fn QRectF QSGTexture::convertToNormalizedSourceRect(const QRectF &rect) const |
| 345 | |
| 346 | Returns \a rect converted to normalized coordinates. |
| 347 | |
| 348 | \sa normalizedTextureSubRect() |
| 349 | */ |
| 350 | |
| 351 | /*! |
| 352 | This function returns a copy of the current texture which is removed |
| 353 | from its atlas. |
| 354 | |
| 355 | The current texture remains unchanged, so texture coordinates do not |
| 356 | need to be updated. |
| 357 | |
| 358 | Removing a texture from an atlas is primarily useful when passing |
| 359 | it to a shader that operates on the texture coordinates 0-1 instead |
| 360 | of the texture subrect inside the atlas. |
| 361 | |
| 362 | If the texture is not part of a texture atlas, this function returns 0. |
| 363 | |
| 364 | Implementations of this function are recommended to return the same instance |
| 365 | for multiple calls to limit memory usage. |
| 366 | |
| 367 | \a resourceUpdates is an optional resource update batch, on which texture |
| 368 | operations, if any, are enqueued. Materials can retrieve an instance from |
| 369 | QSGMaterialShader::RenderState. When null, the removedFromAtlas() |
| 370 | implementation creates its own batch and submit it right away. However, |
| 371 | when a valid instance is specified, this function will not submit the |
| 372 | update batch. |
| 373 | |
| 374 | \warning This function can only be called from the rendering thread. |
| 375 | */ |
| 376 | |
| 377 | QSGTexture *QSGTexture::removedFromAtlas(QRhiResourceUpdateBatch *resourceUpdates) const |
| 378 | { |
| 379 | Q_UNUSED(resourceUpdates); |
| 380 | Q_ASSERT_X(!isAtlasTexture(), "QSGTexture::removedFromAtlas()" , "Called on a non-atlas texture" ); |
| 381 | return nullptr; |
| 382 | } |
| 383 | |
| 384 | /*! |
| 385 | Returns whether this texture is part of an atlas or not. |
| 386 | |
| 387 | The default implementation returns false. |
| 388 | */ |
| 389 | bool QSGTexture::isAtlasTexture() const |
| 390 | { |
| 391 | return false; |
| 392 | } |
| 393 | |
| 394 | /*! |
| 395 | \fn qint64 QSGTexture::comparisonKey() const |
| 396 | |
| 397 | Returns a key suitable for comparing textures. Typically used in |
| 398 | QSGMaterial::compare() implementations. |
| 399 | |
| 400 | Just comparing QSGTexture pointers is not always sufficient because two |
| 401 | QSGTexture instances that refer to the same native texture object |
| 402 | underneath should also be considered equal. Hence the need for this function. |
| 403 | |
| 404 | Implementations of this function are not expected to, and should not create |
| 405 | any graphics resources (native texture objects) in case there are none yet. |
| 406 | |
| 407 | A QSGTexture that does not have a native texture object underneath is |
| 408 | typically \b not equal to any other QSGTexture, so the return value has to |
| 409 | be crafted accordingly. There are exceptions to this, in particular when |
| 410 | atlasing is used (where multiple textures share the same atlas texture |
| 411 | under the hood), that is then up to the subclass implementations to deal |
| 412 | with as appropriate. |
| 413 | |
| 414 | \warning This function can only be called from the rendering thread. |
| 415 | |
| 416 | \since 5.14 |
| 417 | */ |
| 418 | |
| 419 | /*! |
| 420 | \fn QSize QSGTexture::textureSize() const |
| 421 | |
| 422 | Returns the size of the texture in pixels. |
| 423 | */ |
| 424 | |
| 425 | /*! |
| 426 | Returns the rectangle inside textureSize() that this texture |
| 427 | represents in normalized coordinates. |
| 428 | |
| 429 | The default implementation returns a rect at position (0, 0) with |
| 430 | width and height of 1. |
| 431 | */ |
| 432 | QRectF QSGTexture::normalizedTextureSubRect() const |
| 433 | { |
| 434 | return QRectF(0, 0, 1, 1); |
| 435 | } |
| 436 | |
| 437 | /*! |
| 438 | \fn bool QSGTexture::hasAlphaChannel() const |
| 439 | |
| 440 | Returns true if the texture data contains an alpha channel. |
| 441 | */ |
| 442 | |
| 443 | /*! |
| 444 | \fn bool QSGTexture::hasMipmaps() const |
| 445 | |
| 446 | Returns true if the texture data contains mipmap levels. |
| 447 | */ |
| 448 | |
| 449 | |
| 450 | /*! |
| 451 | Sets the mipmap sampling mode to \a filter. |
| 452 | |
| 453 | Setting the mipmap filtering has no effect it the texture does not have mipmaps. |
| 454 | |
| 455 | \sa hasMipmaps() |
| 456 | */ |
| 457 | void QSGTexture::setMipmapFiltering(Filtering filter) |
| 458 | { |
| 459 | Q_D(QSGTexture); |
| 460 | if (d->mipmapMode != (uint) filter) { |
| 461 | d->mipmapMode = filter; |
| 462 | d->filteringChanged = true; |
| 463 | } |
| 464 | } |
| 465 | |
| 466 | /*! |
| 467 | Returns whether mipmapping should be used when sampling from this texture. |
| 468 | */ |
| 469 | QSGTexture::Filtering QSGTexture::mipmapFiltering() const |
| 470 | { |
| 471 | return (QSGTexture::Filtering) d_func()->mipmapMode; |
| 472 | } |
| 473 | |
| 474 | |
| 475 | /*! |
| 476 | Sets the sampling mode to \a filter. |
| 477 | */ |
| 478 | void QSGTexture::setFiltering(QSGTexture::Filtering filter) |
| 479 | { |
| 480 | Q_D(QSGTexture); |
| 481 | if (d->filterMode != (uint) filter) { |
| 482 | d->filterMode = filter; |
| 483 | d->filteringChanged = true; |
| 484 | } |
| 485 | } |
| 486 | |
| 487 | /*! |
| 488 | Returns the sampling mode to be used for this texture. |
| 489 | */ |
| 490 | QSGTexture::Filtering QSGTexture::filtering() const |
| 491 | { |
| 492 | return (QSGTexture::Filtering) d_func()->filterMode; |
| 493 | } |
| 494 | |
| 495 | /*! |
| 496 | Sets the level of anisotropic filtering to \a level. The default value is |
| 497 | QSGTexture::AnisotropyNone, which means no anisotropic filtering is |
| 498 | enabled. |
| 499 | |
| 500 | \note The request may be ignored depending on the graphics API in use. |
| 501 | There is no guarantee anisotropic filtering is supported at run time. |
| 502 | |
| 503 | \since 5.9 |
| 504 | */ |
| 505 | void QSGTexture::setAnisotropyLevel(AnisotropyLevel level) |
| 506 | { |
| 507 | Q_D(QSGTexture); |
| 508 | if (d->anisotropyLevel != (uint) level) { |
| 509 | d->anisotropyLevel = level; |
| 510 | d->anisotropyChanged = true; |
| 511 | } |
| 512 | } |
| 513 | |
| 514 | /*! |
| 515 | Returns the anisotropy level in use for filtering this texture. |
| 516 | |
| 517 | \since 5.9 |
| 518 | */ |
| 519 | QSGTexture::AnisotropyLevel QSGTexture::anisotropyLevel() const |
| 520 | { |
| 521 | return (QSGTexture::AnisotropyLevel) d_func()->anisotropyLevel; |
| 522 | } |
| 523 | |
| 524 | |
| 525 | |
| 526 | /*! |
| 527 | Sets the horizontal wrap mode to \a hwrap |
| 528 | */ |
| 529 | |
| 530 | void QSGTexture::setHorizontalWrapMode(WrapMode hwrap) |
| 531 | { |
| 532 | Q_D(QSGTexture); |
| 533 | if ((uint) hwrap != d->horizontalWrap) { |
| 534 | d->horizontalWrap = hwrap; |
| 535 | d->wrapChanged = true; |
| 536 | } |
| 537 | } |
| 538 | |
| 539 | /*! |
| 540 | Returns the horizontal wrap mode to be used for this texture. |
| 541 | */ |
| 542 | QSGTexture::WrapMode QSGTexture::horizontalWrapMode() const |
| 543 | { |
| 544 | return (QSGTexture::WrapMode) d_func()->horizontalWrap; |
| 545 | } |
| 546 | |
| 547 | |
| 548 | |
| 549 | /*! |
| 550 | Sets the vertical wrap mode to \a vwrap |
| 551 | */ |
| 552 | void QSGTexture::setVerticalWrapMode(WrapMode vwrap) |
| 553 | { |
| 554 | Q_D(QSGTexture); |
| 555 | if ((uint) vwrap != d->verticalWrap) { |
| 556 | d->verticalWrap = vwrap; |
| 557 | d->wrapChanged = true; |
| 558 | } |
| 559 | } |
| 560 | |
| 561 | /*! |
| 562 | Returns the vertical wrap mode to be used for this texture. |
| 563 | */ |
| 564 | QSGTexture::WrapMode QSGTexture::verticalWrapMode() const |
| 565 | { |
| 566 | return (QSGTexture::WrapMode) d_func()->verticalWrap; |
| 567 | } |
| 568 | |
| 569 | /*! |
| 570 | \return the QRhiTexture for this QSGTexture or null if there is none (either |
| 571 | because a valid texture has not been created internally yet, or because the |
| 572 | concept is not applicable to the scenegraph backend in use). |
| 573 | |
| 574 | This function is not expected to create a new QRhiTexture in case there is |
| 575 | none. It should return null in that case. The expectation towards the |
| 576 | renderer is that a null texture leads to using a transparent, dummy texture |
| 577 | instead. |
| 578 | |
| 579 | \warning This function can only be called from the rendering thread. |
| 580 | |
| 581 | \since 6.0 |
| 582 | */ |
| 583 | QRhiTexture *QSGTexture::rhiTexture() const |
| 584 | { |
| 585 | return nullptr; |
| 586 | } |
| 587 | |
| 588 | /*! |
| 589 | Call this function to enqueue image upload operations to \a |
| 590 | resourceUpdates, in case there are any pending ones. When there is no new |
| 591 | data (for example, because there was no setImage() since the last call to |
| 592 | this function), the function does nothing. |
| 593 | |
| 594 | Materials involving \a rhi textures are expected to call this function from |
| 595 | their \l{QSGMaterialShader::updateSampledImage()}{updateSampledImage()} |
| 596 | implementation, typically without any conditions, passing \c{state.rhi()} |
| 597 | and \c{state.resourceUpdateBatch()} from the QSGMaterialShader::RenderState. |
| 598 | |
| 599 | \warning This function can only be called from the rendering thread. |
| 600 | |
| 601 | \since 6.0 |
| 602 | */ |
| 603 | void QSGTexture::commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) |
| 604 | { |
| 605 | Q_UNUSED(rhi); |
| 606 | Q_UNUSED(resourceUpdates); |
| 607 | } |
| 608 | |
| 609 | bool QSGTexturePrivate::hasDirtySamplerOptions() const |
| 610 | { |
| 611 | return wrapChanged || filteringChanged || anisotropyChanged; |
| 612 | } |
| 613 | |
| 614 | void QSGTexturePrivate::resetDirtySamplerOptions() |
| 615 | { |
| 616 | wrapChanged = filteringChanged = anisotropyChanged = false; |
| 617 | } |
| 618 | |
| 619 | /*! |
| 620 | \class QSGDynamicTexture |
| 621 | \brief The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, |
| 622 | such as content that is rendered to FBO's. |
| 623 | \inmodule QtQuick |
| 624 | |
| 625 | To update the content of the texture, call updateTexture() explicitly. |
| 626 | |
| 627 | \note All classes with QSG prefix should be used solely on the scene graph's |
| 628 | rendering thread. See \l {Scene Graph and Rendering} for more information. |
| 629 | */ |
| 630 | |
| 631 | |
| 632 | /*! |
| 633 | \fn bool QSGDynamicTexture::updateTexture() |
| 634 | |
| 635 | Call this function to explicitly update the dynamic texture. |
| 636 | |
| 637 | The function returns true if the texture was changed as a resul of the update; otherwise |
| 638 | returns false. |
| 639 | |
| 640 | \note This function is typically called from QQuickItem::updatePaintNode() |
| 641 | or QSGNode::preprocess(), meaning during the \c{synchronization} or the |
| 642 | \c{node preprocessing} phases of the scenegraph. Calling it at other times |
| 643 | is discouraged and can lead to unexpected behavior. |
| 644 | */ |
| 645 | |
| 646 | /*! |
| 647 | \internal |
| 648 | */ |
| 649 | QSGDynamicTexture::QSGDynamicTexture(QSGTexturePrivate &dd) |
| 650 | : QSGTexture(dd) |
| 651 | { |
| 652 | } |
| 653 | |
| 654 | /*! |
| 655 | \internal |
| 656 | */ |
| 657 | QSGDynamicTexture::~QSGDynamicTexture() |
| 658 | = default; |
| 659 | |
| 660 | /*! |
| 661 | \fn template <typename QNativeInterface> NativeInterface *QSGTexture::nativeInterface() const |
| 662 | |
| 663 | Returns a native interface of the given type for the texture. |
| 664 | |
| 665 | This function provides access to platform specific functionality of |
| 666 | QSGTexture, as declared in the QNativeInterface namespace: |
| 667 | |
| 668 | \annotatedlist native-interfaces-qsgtexture |
| 669 | |
| 670 | This allows accessing the underlying native texture object, such as, the \c GLuint |
| 671 | texture ID with OpenGL, or the \c VkImage handle with Vulkan. |
| 672 | |
| 673 | If the requested interface is not available a \nullptr is returned. |
| 674 | */ |
| 675 | |
| 676 | |
| 677 | #if QT_CONFIG(opengl) || defined(Q_QDOC) |
| 678 | namespace QNativeInterface { |
| 679 | /*! |
| 680 | \class QNativeInterface::QSGOpenGLTexture |
| 681 | \inmodule QtQuick |
| 682 | \ingroup native-interfaces |
| 683 | \ingroup native-interfaces-qsgtexture |
| 684 | \inheaderfile QSGTexture |
| 685 | \brief Provides access to and enables adopting OpenGL texture objects. |
| 686 | \since 6.0 |
| 687 | */ |
| 688 | |
| 689 | /*! |
| 690 | \fn VkImage QNativeInterface::QSGOpenGLTexture::nativeTexture() const |
| 691 | \return the OpenGL texture ID. |
| 692 | */ |
| 693 | |
| 694 | QT_DEFINE_NATIVE_INTERFACE(QSGOpenGLTexture); |
| 695 | |
| 696 | /*! |
| 697 | Creates a new QSGTexture wrapping an existing OpenGL texture object for |
| 698 | \a window. |
| 699 | |
| 700 | The native object specified in \a textureId is wrapped, but not owned, by |
| 701 | the resulting QSGTexture. The caller of the function is responsible for |
| 702 | deleting the returned QSGTexture, but that will not destroy the underlying |
| 703 | native object. |
| 704 | |
| 705 | This function is currently suitable for 2D RGBA textures only. |
| 706 | |
| 707 | \warning This function will return null if the scenegraph has not yet been |
| 708 | initialized. |
| 709 | |
| 710 | Use \a options to customize the texture attributes. Only the |
| 711 | TextureHasAlphaChannel and TextureHasMipmaps are taken into account here. |
| 712 | |
| 713 | \a size specifies the size in pixels. |
| 714 | |
| 715 | \note This function must be called on the scenegraph rendering thread. |
| 716 | |
| 717 | \sa QQuickWindow::sceneGraphInitialized(), QSGTexture, |
| 718 | {Scene Graph - Metal Texture Import}, {Scene Graph - Vulkan Texture Import} |
| 719 | |
| 720 | \since 6.0 |
| 721 | */ |
| 722 | QSGTexture *QSGOpenGLTexture::fromNative(GLuint textureId, |
| 723 | QQuickWindow *window, |
| 724 | const QSize &size, |
| 725 | QQuickWindow::CreateTextureOptions options) |
| 726 | { |
| 727 | return QQuickWindowPrivate::get(c: window)->createTextureFromNativeTexture(nativeObjectHandle: quint64(textureId), nativeLayoutOrState: 0, size, options); |
| 728 | } |
| 729 | |
| 730 | /*! |
| 731 | Creates a new QSGTexture wrapping an existing OpenGL ES texture object for |
| 732 | \a window. |
| 733 | |
| 734 | The native object specified in \a textureId is wrapped, but not owned, by |
| 735 | the resulting QSGTexture. The caller of the function is responsible for |
| 736 | deleting the returned QSGTexture, but that will not destroy the underlying |
| 737 | native object. |
| 738 | |
| 739 | This function is suitable only for textures that are meant to be |
| 740 | used with the \c{GL_TEXTURE_EXTERNAL_OES} target: usually textures |
| 741 | to which another device (such as a camera) writes data. |
| 742 | |
| 743 | \warning This function will return null if the scenegraph has not yet been |
| 744 | initialized. |
| 745 | |
| 746 | Use \a options to customize the texture attributes. Only the |
| 747 | TextureHasAlphaChannel and TextureHasMipmaps are taken into account here. |
| 748 | |
| 749 | \a size specifies the size in pixels. |
| 750 | |
| 751 | \note This function must be called on the scenegraph rendering thread. |
| 752 | |
| 753 | \since 6.1 |
| 754 | |
| 755 | \sa fromNative() |
| 756 | */ |
| 757 | QSGTexture *QSGOpenGLTexture::fromNativeExternalOES(GLuint textureId, |
| 758 | QQuickWindow *window, |
| 759 | const QSize &size, |
| 760 | QQuickWindow::CreateTextureOptions options) |
| 761 | { |
| 762 | return QQuickWindowPrivate::get(c: window)->createTextureFromNativeTexture(nativeObjectHandle: quint64(textureId), |
| 763 | nativeLayoutOrState: 0, |
| 764 | size, |
| 765 | options, |
| 766 | flags: QQuickWindowPrivate::NativeTextureIsExternalOES); |
| 767 | } |
| 768 | } // QNativeInterface |
| 769 | |
| 770 | GLuint QSGTexturePlatformOpenGL::nativeTexture() const |
| 771 | { |
| 772 | if (auto *tex = m_texture->rhiTexture()) |
| 773 | return GLuint(tex->nativeTexture().object); |
| 774 | return 0; |
| 775 | } |
| 776 | #endif // opengl |
| 777 | |
| 778 | #if defined(Q_OS_WIN) || defined(Q_QDOC) |
| 779 | namespace QNativeInterface { |
| 780 | /*! |
| 781 | \class QNativeInterface::QSGD3D11Texture |
| 782 | \inmodule QtQuick |
| 783 | \ingroup native-interfaces |
| 784 | \ingroup native-interfaces-qsgtexture |
| 785 | \inheaderfile QSGTexture |
| 786 | \brief Provides access to and enables adopting Direct3D 11 texture objects. |
| 787 | \since 6.0 |
| 788 | */ |
| 789 | |
| 790 | /*! |
| 791 | \fn void *QNativeInterface::QSGD3D11Texture::nativeTexture() const |
| 792 | \return the ID3D11Texture2D object. |
| 793 | */ |
| 794 | |
| 795 | QT_DEFINE_NATIVE_INTERFACE(QSGD3D11Texture); |
| 796 | |
| 797 | /*! |
| 798 | Creates a new QSGTexture wrapping an existing Direct 3D 11 \a texture object |
| 799 | for \a window. |
| 800 | |
| 801 | The native object is wrapped, but not owned, by the resulting QSGTexture. |
| 802 | The caller of the function is responsible for deleting the returned |
| 803 | QSGTexture, but that will not destroy the underlying native object. |
| 804 | |
| 805 | This function is currently suitable for 2D RGBA textures only. |
| 806 | |
| 807 | \warning This function will return null if the scene graph has not yet been |
| 808 | initialized. |
| 809 | |
| 810 | Use \a options to customize the texture attributes. Only the |
| 811 | TextureHasAlphaChannel and TextureHasMipmaps are taken into account here. |
| 812 | |
| 813 | \a size specifies the size in pixels. |
| 814 | |
| 815 | \note This function must be called on the scene graph rendering thread. |
| 816 | |
| 817 | \sa QQuickWindow::sceneGraphInitialized(), QSGTexture, |
| 818 | {Scene Graph - Metal Texture Import}, {Scene Graph - Vulkan Texture Import} |
| 819 | |
| 820 | \since 6.0 |
| 821 | */ |
| 822 | QSGTexture *QSGD3D11Texture::fromNative(void *texture, |
| 823 | QQuickWindow *window, |
| 824 | const QSize &size, |
| 825 | QQuickWindow::CreateTextureOptions options) |
| 826 | { |
| 827 | return QQuickWindowPrivate::get(window)->createTextureFromNativeTexture(quint64(texture), 0, size, options); |
| 828 | } |
| 829 | } // QNativeInterface |
| 830 | |
| 831 | void *QSGTexturePlatformD3D11::nativeTexture() const |
| 832 | { |
| 833 | if (auto *tex = m_texture->rhiTexture()) |
| 834 | return reinterpret_cast<void *>(quintptr(tex->nativeTexture().object)); |
| 835 | return 0; |
| 836 | } |
| 837 | |
| 838 | namespace QNativeInterface { |
| 839 | /*! |
| 840 | \class QNativeInterface::QSGD3D12Texture |
| 841 | \inmodule QtQuick |
| 842 | \ingroup native-interfaces |
| 843 | \ingroup native-interfaces-qsgtexture |
| 844 | \inheaderfile QSGTexture |
| 845 | \brief Provides access to and enables adopting Direct3D 12 texture objects. |
| 846 | \since 6.6 |
| 847 | */ |
| 848 | |
| 849 | /*! |
| 850 | \fn void *QNativeInterface::QSGD3D12Texture::nativeTexture() const |
| 851 | \return the ID3D12Texture object. |
| 852 | */ |
| 853 | |
| 854 | QT_DEFINE_NATIVE_INTERFACE(QSGD3D12Texture); |
| 855 | |
| 856 | /*! |
| 857 | Creates a new QSGTexture wrapping an existing Direct 3D 12 \a texture object |
| 858 | for \a window. |
| 859 | |
| 860 | The native object is wrapped, but not owned, by the resulting QSGTexture. |
| 861 | The caller of the function is responsible for deleting the returned |
| 862 | QSGTexture, but that will not destroy the underlying native object. |
| 863 | |
| 864 | This function is currently suitable for 2D RGBA textures only. |
| 865 | |
| 866 | \warning This function will return null if the scene graph has not yet been |
| 867 | initialized. |
| 868 | |
| 869 | Use \a options to customize the texture attributes. Only the |
| 870 | TextureHasAlphaChannel and TextureHasMipmaps are taken into account here. |
| 871 | |
| 872 | \a size specifies the size in pixels. |
| 873 | |
| 874 | \a resourceState must specify the |
| 875 | \l{https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_states}{current state} |
| 876 | of the texture resource. |
| 877 | |
| 878 | \note This function must be called on the scene graph rendering thread. |
| 879 | |
| 880 | \sa QQuickWindow::sceneGraphInitialized(), QSGTexture, |
| 881 | {Scene Graph - Metal Texture Import}, {Scene Graph - Vulkan Texture Import} |
| 882 | |
| 883 | \since 6.6 |
| 884 | */ |
| 885 | QSGTexture *QSGD3D12Texture::fromNative(void *texture, |
| 886 | int resourceState, |
| 887 | QQuickWindow *window, |
| 888 | const QSize &size, |
| 889 | QQuickWindow::CreateTextureOptions options) |
| 890 | { |
| 891 | return QQuickWindowPrivate::get(window)->createTextureFromNativeTexture(quint64(texture), resourceState, size, options); |
| 892 | } |
| 893 | } // QNativeInterface |
| 894 | |
| 895 | int QSGTexturePlatformD3D12::nativeResourceState() const |
| 896 | { |
| 897 | if (auto *tex = m_texture->rhiTexture()) |
| 898 | return tex->nativeTexture().layout; |
| 899 | return 0; |
| 900 | } |
| 901 | |
| 902 | void *QSGTexturePlatformD3D12::nativeTexture() const |
| 903 | { |
| 904 | if (auto *tex = m_texture->rhiTexture()) |
| 905 | return reinterpret_cast<void *>(quintptr(tex->nativeTexture().object)); |
| 906 | return 0; |
| 907 | } |
| 908 | |
| 909 | #endif // win |
| 910 | |
| 911 | #if defined(__OBJC__) || defined(Q_QDOC) |
| 912 | namespace QNativeInterface { |
| 913 | /*! |
| 914 | \class QNativeInterface::QSGMetalTexture |
| 915 | \inmodule QtQuick |
| 916 | \ingroup native-interfaces |
| 917 | \ingroup native-interfaces-qsgtexture |
| 918 | \inheaderfile QSGTexture |
| 919 | \brief Provides access to and enables adopting Metal texture objects. |
| 920 | \since 6.0 |
| 921 | */ |
| 922 | |
| 923 | /*! |
| 924 | \fn id<MTLTexture> QNativeInterface::QSGMetalTexture::nativeTexture() const |
| 925 | \return the Metal texture object. |
| 926 | */ |
| 927 | |
| 928 | /*! |
| 929 | \fn QSGTexture *QNativeInterface::QSGMetalTexture::fromNative(id<MTLTexture> texture, QQuickWindow *window, const QSize &size, QQuickWindow::CreateTextureOptions options) |
| 930 | |
| 931 | Creates a new QSGTexture wrapping an existing Metal \a texture object for |
| 932 | \a window. |
| 933 | |
| 934 | The native object is wrapped, but not owned, by the resulting QSGTexture. |
| 935 | The caller of the function is responsible for deleting the returned |
| 936 | QSGTexture, but that will not destroy the underlying native object. |
| 937 | |
| 938 | This function is currently suitable for 2D RGBA textures only. |
| 939 | |
| 940 | \warning This function will return null if the scene graph has not yet been |
| 941 | initialized. |
| 942 | |
| 943 | Use \a options to customize the texture attributes. Only the |
| 944 | TextureHasAlphaChannel and TextureHasMipmaps are taken into account here. |
| 945 | |
| 946 | \a size specifies the size in pixels. |
| 947 | |
| 948 | \note This function must be called on the scene graph rendering thread. |
| 949 | |
| 950 | \sa QQuickWindow::sceneGraphInitialized(), QSGTexture, |
| 951 | {Scene Graph - Metal Texture Import}, {Scene Graph - Vulkan Texture Import} |
| 952 | |
| 953 | \since 6.0 |
| 954 | */ |
| 955 | |
| 956 | } // QNativeInterface |
| 957 | #endif // OBJC |
| 958 | |
| 959 | #if QT_CONFIG(vulkan) || defined(Q_QDOC) |
| 960 | namespace QNativeInterface { |
| 961 | /*! |
| 962 | \class QNativeInterface::QSGVulkanTexture |
| 963 | \inmodule QtQuick |
| 964 | \ingroup native-interfaces |
| 965 | \ingroup native-interfaces-qsgtexture |
| 966 | \inheaderfile QSGTexture |
| 967 | \brief Provides access to and enables adopting Vulkan image objects. |
| 968 | \since 6.0 |
| 969 | */ |
| 970 | |
| 971 | /*! |
| 972 | \fn VkImage QNativeInterface::QSGVulkanTexture::nativeImage() const |
| 973 | \return the VkImage handle. |
| 974 | */ |
| 975 | |
| 976 | /*! |
| 977 | \fn VkImageLayout QNativeInterface::QSGVulkanTexture::nativeImageLayout() const |
| 978 | \return the image layout. |
| 979 | */ |
| 980 | |
| 981 | QT_DEFINE_NATIVE_INTERFACE(QSGVulkanTexture); |
| 982 | |
| 983 | /*! |
| 984 | Creates a new QSGTexture wrapping an existing Vulkan \a image object for |
| 985 | \a window. |
| 986 | |
| 987 | The native object is wrapped, but not owned, by the resulting QSGTexture. |
| 988 | The caller of the function is responsible for deleting the returned |
| 989 | QSGTexture, but that will not destroy the underlying native object. |
| 990 | |
| 991 | This function is currently suitable for 2D RGBA textures only. |
| 992 | |
| 993 | \warning This function will return null if the scene graph has not yet been |
| 994 | initialized. |
| 995 | |
| 996 | \a layout must specify the current layout of the image. |
| 997 | |
| 998 | Use \a options to customize the texture attributes. Only the |
| 999 | TextureHasAlphaChannel and TextureHasMipmaps are taken into account here. |
| 1000 | |
| 1001 | \a size specifies the size in pixels. |
| 1002 | |
| 1003 | \note This function must be called on the scene graph rendering thread. |
| 1004 | |
| 1005 | \sa QQuickWindow::sceneGraphInitialized(), QSGTexture, |
| 1006 | {Scene Graph - Metal Texture Import}, {Scene Graph - Vulkan Texture Import} |
| 1007 | |
| 1008 | \since 6.0 |
| 1009 | */ |
| 1010 | QSGTexture *QSGVulkanTexture::fromNative(VkImage image, |
| 1011 | VkImageLayout layout, |
| 1012 | QQuickWindow *window, |
| 1013 | const QSize &size, |
| 1014 | QQuickWindow::CreateTextureOptions options) |
| 1015 | { |
| 1016 | return QQuickWindowPrivate::get(c: window)->createTextureFromNativeTexture(nativeObjectHandle: quint64(image), nativeLayoutOrState: layout, size, options); |
| 1017 | } |
| 1018 | } // QNativeInterface |
| 1019 | |
| 1020 | VkImage QSGTexturePlatformVulkan::nativeImage() const |
| 1021 | { |
| 1022 | if (auto *tex = m_texture->rhiTexture()) |
| 1023 | return VkImage(tex->nativeTexture().object); |
| 1024 | return VK_NULL_HANDLE; |
| 1025 | } |
| 1026 | |
| 1027 | VkImageLayout QSGTexturePlatformVulkan::nativeImageLayout() const |
| 1028 | { |
| 1029 | if (auto *tex = m_texture->rhiTexture()) |
| 1030 | return VkImageLayout(tex->nativeTexture().layout); |
| 1031 | return VK_IMAGE_LAYOUT_UNDEFINED; |
| 1032 | } |
| 1033 | #endif // vulkan |
| 1034 | |
| 1035 | void *QSGTexture::resolveInterface(const char *name, int revision) const |
| 1036 | { |
| 1037 | using namespace QNativeInterface; |
| 1038 | Q_UNUSED(name); |
| 1039 | Q_UNUSED(revision); |
| 1040 | |
| 1041 | Q_D(const QSGTexture); |
| 1042 | auto *dd = const_cast<QSGTexturePrivate *>(d); |
| 1043 | Q_UNUSED(dd); |
| 1044 | |
| 1045 | #if QT_CONFIG(vulkan) |
| 1046 | QT_NATIVE_INTERFACE_RETURN_IF(QSGVulkanTexture, &dd->m_vulkanTextureAccessor); |
| 1047 | #endif |
| 1048 | #if QT_CONFIG(metal) |
| 1049 | QT_NATIVE_INTERFACE_RETURN_IF(QSGMetalTexture, &dd->m_metalTextureAccessor); |
| 1050 | #endif |
| 1051 | #if defined(Q_OS_WIN) |
| 1052 | QT_NATIVE_INTERFACE_RETURN_IF(QSGD3D11Texture, &dd->m_d3d11TextureAccessor); |
| 1053 | QT_NATIVE_INTERFACE_RETURN_IF(QSGD3D12Texture, &dd->m_d3d12TextureAccessor); |
| 1054 | #endif |
| 1055 | #if QT_CONFIG(opengl) |
| 1056 | QT_NATIVE_INTERFACE_RETURN_IF(QSGOpenGLTexture, &dd->m_openglTextureAccessor); |
| 1057 | #endif |
| 1058 | |
| 1059 | return nullptr; |
| 1060 | } |
| 1061 | |
| 1062 | QT_END_NAMESPACE |
| 1063 | |
| 1064 | #include "moc_qsgtexture.cpp" |
| 1065 | |