| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgcontextplugin_p.h" |
| 5 | #include <QtQuick/private/qsgcontext_p.h> |
| 6 | #include <QtGui/qguiapplication.h> |
| 7 | #include <QtCore/private/qfactoryloader_p.h> |
| 8 | #include <QtCore/qlibraryinfo.h> |
| 9 | |
| 10 | // Built-in adaptations |
| 11 | #include <QtQuick/private/qsgsoftwareadaptation_p.h> |
| 12 | #include <QtQuick/private/qsgdefaultcontext_p.h> |
| 13 | |
| 14 | #include <QtGui/private/qguiapplication_p.h> |
| 15 | #include <QtGui/qpa/qplatformintegration.h> |
| 16 | |
| 17 | QT_BEGIN_NAMESPACE |
| 18 | |
| 19 | Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO) |
| 20 | |
| 21 | QSGContextPlugin::QSGContextPlugin(QObject *parent) |
| 22 | : QObject(parent) |
| 23 | { |
| 24 | } |
| 25 | |
| 26 | QSGContextPlugin::~QSGContextPlugin() |
| 27 | { |
| 28 | } |
| 29 | |
| 30 | #if QT_CONFIG(library) |
| 31 | Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader, |
| 32 | (QSGContextFactoryInterface_iid, QLatin1String("/scenegraph" ))) |
| 33 | #endif |
| 34 | |
| 35 | struct QSGAdaptationBackendData |
| 36 | { |
| 37 | QSGAdaptationBackendData(); |
| 38 | ~QSGAdaptationBackendData(); |
| 39 | Q_DISABLE_COPY(QSGAdaptationBackendData) |
| 40 | |
| 41 | bool tried = false; |
| 42 | QSGContextFactoryInterface *factory = nullptr; |
| 43 | QString name; |
| 44 | QSGContextFactoryInterface::Flags flags; |
| 45 | |
| 46 | QVector<QSGContextFactoryInterface *> builtIns; |
| 47 | |
| 48 | QString quickWindowBackendRequest; |
| 49 | }; |
| 50 | |
| 51 | QSGAdaptationBackendData::QSGAdaptationBackendData() |
| 52 | { |
| 53 | // Fill in the table with the built-in adaptations. |
| 54 | builtIns.append(t: new QSGSoftwareAdaptation); |
| 55 | } |
| 56 | |
| 57 | QSGAdaptationBackendData::~QSGAdaptationBackendData() |
| 58 | { |
| 59 | qDeleteAll(c: builtIns); |
| 60 | } |
| 61 | |
| 62 | Q_GLOBAL_STATIC(QSGAdaptationBackendData, qsg_adaptation_data) |
| 63 | |
| 64 | // This only works when the backend is loaded (contextFactory() was called), |
| 65 | // otherwise the return value is 0. |
| 66 | // |
| 67 | // Note that the default (OpenGL) implementation always results in 0, custom flags |
| 68 | // can only be returned from the other (either compiled-in or plugin-based) backends. |
| 69 | QSGContextFactoryInterface::Flags qsg_backend_flags() |
| 70 | { |
| 71 | return qsg_adaptation_data()->flags; |
| 72 | } |
| 73 | |
| 74 | QSGAdaptationBackendData *contextFactory() |
| 75 | { |
| 76 | QSGAdaptationBackendData *backendData = qsg_adaptation_data(); |
| 77 | |
| 78 | if (!backendData->tried) { |
| 79 | backendData->tried = true; |
| 80 | |
| 81 | const QStringList args = QGuiApplication::arguments(); |
| 82 | QString requestedBackend = backendData->quickWindowBackendRequest; // empty or set via QQuickWindow::setSceneGraphBackend() |
| 83 | |
| 84 | for (int index = 0; index < args.size(); ++index) { |
| 85 | if (args.at(i: index).startsWith(s: QLatin1String("--device=" ))) { |
| 86 | requestedBackend = args.at(i: index).mid(position: 9); |
| 87 | break; |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | if (requestedBackend.isEmpty()) |
| 92 | requestedBackend = qEnvironmentVariable(varName: "QMLSCENE_DEVICE" ); |
| 93 | |
| 94 | // A modern alternative. Scenegraph adaptations can represent backends |
| 95 | // for different graphics APIs as well, instead of being specific to |
| 96 | // some device or platform. |
| 97 | if (requestedBackend.isEmpty()) |
| 98 | requestedBackend = qEnvironmentVariable(varName: "QT_QUICK_BACKEND" ); |
| 99 | |
| 100 | // If this platform does not support OpenGL, Vulkan, D3D11, or Metal, and no |
| 101 | // backend has been set, default to the software renderer. We rely on the |
| 102 | // static, build time flags only. This is to prevent the inevitable confusion |
| 103 | // caused by run time hocus pocus. If one wants to use the software backend |
| 104 | // in a GL or Vulkan capable Qt build (or on Windows or Apple platforms), it |
| 105 | // has to be requested explicitly. |
| 106 | #if !QT_CONFIG(opengl) && !QT_CONFIG(vulkan) && !QT_CONFIG(metal) && !defined(Q_OS_WIN) |
| 107 | if (requestedBackend.isEmpty()) |
| 108 | requestedBackend = QLatin1String("software" ); |
| 109 | #endif |
| 110 | |
| 111 | // As an exception to the above, play nice with platform plugins like |
| 112 | // vnc or linuxfb: Trying to initialize a QRhi is futile on these, and |
| 113 | // Qt 5 had an explicit fallback to the software backend, based on the |
| 114 | // OpenGL capability. Replicate that behavior using the new |
| 115 | // RhiBasedRendering capability flag, which, on certain platforms, |
| 116 | // indicates that we should not even bother trying to initialize a QRhi |
| 117 | // as no 3D API can be expected work. |
| 118 | if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(cap: QPlatformIntegration::RhiBasedRendering)) { |
| 119 | if (requestedBackend.isEmpty()) |
| 120 | requestedBackend = QLatin1String("software" ); |
| 121 | } |
| 122 | |
| 123 | // This is handy if some of the logic above goes wrong and we select |
| 124 | // e.g. the software backend when it is not desired. |
| 125 | if (requestedBackend == QLatin1String("rhi" )) |
| 126 | requestedBackend.clear(); // empty = no custom backend to load |
| 127 | |
| 128 | if (!requestedBackend.isEmpty()) { |
| 129 | qCDebug(QSG_LOG_INFO, "Loading backend %s" , qUtf8Printable(requestedBackend)); |
| 130 | |
| 131 | // First look for a built-in adaptation. |
| 132 | for (QSGContextFactoryInterface *builtInBackend : std::as_const(t&: backendData->builtIns)) { |
| 133 | if (builtInBackend->keys().contains(str: requestedBackend)) { |
| 134 | backendData->factory = builtInBackend; |
| 135 | backendData->name = requestedBackend; |
| 136 | backendData->flags = backendData->factory->flags(key: requestedBackend); |
| 137 | break; |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | #if QT_CONFIG(library) |
| 142 | // Then try the plugins. |
| 143 | if (!backendData->factory) { |
| 144 | const int index = loader()->indexOf(needle: requestedBackend); |
| 145 | if (index != -1) |
| 146 | backendData->factory = qobject_cast<QSGContextFactoryInterface*>(object: loader()->instance(index)); |
| 147 | if (backendData->factory) { |
| 148 | backendData->name = requestedBackend; |
| 149 | backendData->flags = backendData->factory->flags(key: requestedBackend); |
| 150 | } |
| 151 | if (!backendData->factory) { |
| 152 | qWarning(msg: "Could not create scene graph context for backend '%s'" |
| 153 | " - check that plugins are installed correctly in %s" , |
| 154 | qPrintable(requestedBackend), |
| 155 | qPrintable(QLibraryInfo::path(QLibraryInfo::PluginsPath))); |
| 156 | } |
| 157 | } |
| 158 | #endif // library |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | return backendData; |
| 163 | } |
| 164 | |
| 165 | |
| 166 | |
| 167 | /*! |
| 168 | \fn QSGContext *QSGContext::createDefaultContext() |
| 169 | |
| 170 | Creates a default scene graph context for the current hardware. |
| 171 | This may load a device-specific plugin. |
| 172 | */ |
| 173 | QSGContext *QSGContext::createDefaultContext() |
| 174 | { |
| 175 | QSGAdaptationBackendData *backendData = contextFactory(); |
| 176 | if (backendData->factory) |
| 177 | return backendData->factory->create(key: backendData->name); |
| 178 | return new QSGDefaultContext(); |
| 179 | } |
| 180 | |
| 181 | |
| 182 | |
| 183 | /*! |
| 184 | Calls into the scene graph adaptation if available and creates a texture |
| 185 | factory. The primary purpose of this function is to reimplement hardware |
| 186 | specific asynchronous texture frameskip-less uploads that can happen on |
| 187 | the image providers thread. |
| 188 | */ |
| 189 | |
| 190 | QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &image) |
| 191 | { |
| 192 | QSGAdaptationBackendData *backendData = contextFactory(); |
| 193 | if (backendData->factory) |
| 194 | return backendData->factory->createTextureFactoryFromImage(image); |
| 195 | return nullptr; |
| 196 | } |
| 197 | |
| 198 | |
| 199 | /*! |
| 200 | Calls into the scene graph adaptation if available and creates a hardware |
| 201 | specific window manager. |
| 202 | */ |
| 203 | |
| 204 | QSGRenderLoop *QSGContext::createWindowManager() |
| 205 | { |
| 206 | QSGAdaptationBackendData *backendData = contextFactory(); |
| 207 | if (backendData->factory) |
| 208 | return backendData->factory->createWindowManager(); |
| 209 | return nullptr; |
| 210 | } |
| 211 | |
| 212 | void QSGContext::setBackend(const QString &backend) |
| 213 | { |
| 214 | QSGAdaptationBackendData *backendData = qsg_adaptation_data(); |
| 215 | if (backendData->tried) |
| 216 | qWarning(msg: "Scenegraph already initialized, setBackend() request ignored" ); |
| 217 | |
| 218 | backendData->quickWindowBackendRequest = backend; |
| 219 | } |
| 220 | |
| 221 | QString QSGContext::backend() |
| 222 | { |
| 223 | QSGAdaptationBackendData *backendData = qsg_adaptation_data(); |
| 224 | if (backendData->tried) |
| 225 | return backendData->name; |
| 226 | |
| 227 | return backendData->quickWindowBackendRequest; |
| 228 | } |
| 229 | |
| 230 | QT_END_NAMESPACE |
| 231 | |
| 232 | #include "moc_qsgcontextplugin_p.cpp" |
| 233 | |