1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsgcontextplugin_p.h" |
5 | #include <QtQuick/private/qsgcontext_p.h> |
6 | #include <QtGui/qguiapplication.h> |
7 | #include <QtCore/private/qfactoryloader_p.h> |
8 | #include <QtCore/qlibraryinfo.h> |
9 | |
10 | // Built-in adaptations |
11 | #include <QtQuick/private/qsgsoftwareadaptation_p.h> |
12 | #include <QtQuick/private/qsgdefaultcontext_p.h> |
13 | |
14 | #include <QtGui/private/qguiapplication_p.h> |
15 | #include <QtGui/qpa/qplatformintegration.h> |
16 | |
17 | QT_BEGIN_NAMESPACE |
18 | |
19 | Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO) |
20 | |
21 | QSGContextPlugin::QSGContextPlugin(QObject *parent) |
22 | : QObject(parent) |
23 | { |
24 | } |
25 | |
26 | QSGContextPlugin::~QSGContextPlugin() |
27 | { |
28 | } |
29 | |
30 | #if QT_CONFIG(library) |
31 | Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader, |
32 | (QSGContextFactoryInterface_iid, QLatin1String("/scenegraph" ))) |
33 | #endif |
34 | |
35 | struct QSGAdaptationBackendData |
36 | { |
37 | QSGAdaptationBackendData(); |
38 | ~QSGAdaptationBackendData(); |
39 | Q_DISABLE_COPY(QSGAdaptationBackendData) |
40 | |
41 | bool tried = false; |
42 | QSGContextFactoryInterface *factory = nullptr; |
43 | QString name; |
44 | QSGContextFactoryInterface::Flags flags; |
45 | |
46 | QVector<QSGContextFactoryInterface *> builtIns; |
47 | |
48 | QString quickWindowBackendRequest; |
49 | }; |
50 | |
51 | QSGAdaptationBackendData::QSGAdaptationBackendData() |
52 | { |
53 | // Fill in the table with the built-in adaptations. |
54 | builtIns.append(t: new QSGSoftwareAdaptation); |
55 | } |
56 | |
57 | QSGAdaptationBackendData::~QSGAdaptationBackendData() |
58 | { |
59 | qDeleteAll(c: builtIns); |
60 | } |
61 | |
62 | Q_GLOBAL_STATIC(QSGAdaptationBackendData, qsg_adaptation_data) |
63 | |
64 | // This only works when the backend is loaded (contextFactory() was called), |
65 | // otherwise the return value is 0. |
66 | // |
67 | // Note that the default (OpenGL) implementation always results in 0, custom flags |
68 | // can only be returned from the other (either compiled-in or plugin-based) backends. |
69 | QSGContextFactoryInterface::Flags qsg_backend_flags() |
70 | { |
71 | return qsg_adaptation_data()->flags; |
72 | } |
73 | |
74 | QSGAdaptationBackendData *contextFactory() |
75 | { |
76 | QSGAdaptationBackendData *backendData = qsg_adaptation_data(); |
77 | |
78 | if (!backendData->tried) { |
79 | backendData->tried = true; |
80 | |
81 | const QStringList args = QGuiApplication::arguments(); |
82 | QString requestedBackend = backendData->quickWindowBackendRequest; // empty or set via QQuickWindow::setSceneGraphBackend() |
83 | |
84 | for (int index = 0; index < args.size(); ++index) { |
85 | if (args.at(i: index).startsWith(s: QLatin1String("--device=" ))) { |
86 | requestedBackend = args.at(i: index).mid(position: 9); |
87 | break; |
88 | } |
89 | } |
90 | |
91 | if (requestedBackend.isEmpty()) |
92 | requestedBackend = qEnvironmentVariable(varName: "QMLSCENE_DEVICE" ); |
93 | |
94 | // A modern alternative. Scenegraph adaptations can represent backends |
95 | // for different graphics APIs as well, instead of being specific to |
96 | // some device or platform. |
97 | if (requestedBackend.isEmpty()) |
98 | requestedBackend = qEnvironmentVariable(varName: "QT_QUICK_BACKEND" ); |
99 | |
100 | // If this platform does not support OpenGL, Vulkan, D3D11, or Metal, and no |
101 | // backend has been set, default to the software renderer. We rely on the |
102 | // static, build time flags only. This is to prevent the inevitable confusion |
103 | // caused by run time hocus pocus. If one wants to use the software backend |
104 | // in a GL or Vulkan capable Qt build (or on Windows or Apple platforms), it |
105 | // has to be requested explicitly. |
106 | #if !QT_CONFIG(opengl) && !QT_CONFIG(vulkan) && !defined(Q_OS_WIN) && !defined(Q_OS_MACOS) && !defined(Q_OS_IOS) |
107 | if (requestedBackend.isEmpty()) |
108 | requestedBackend = QLatin1String("software" ); |
109 | #endif |
110 | |
111 | // As an exception to the above, play nice with platform plugins like |
112 | // vnc or linuxfb: Trying to initialize a QRhi is futile on these, and |
113 | // Qt 5 had an explicit fallback to the software backend, based on the |
114 | // OpenGL capability. Replicate that behavior using the new |
115 | // RhiBasedRendering capability flag, which, on certain platforms, |
116 | // indicates that we should not even bother trying to initialize a QRhi |
117 | // as no 3D API can be expected work. |
118 | if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(cap: QPlatformIntegration::RhiBasedRendering)) { |
119 | if (requestedBackend.isEmpty()) |
120 | requestedBackend = QLatin1String("software" ); |
121 | } |
122 | |
123 | // This is handy if some of the logic above goes wrong and we select |
124 | // e.g. the software backend when it is not desired. |
125 | if (requestedBackend == QLatin1String("rhi" )) |
126 | requestedBackend.clear(); // empty = no custom backend to load |
127 | |
128 | if (!requestedBackend.isEmpty()) { |
129 | qCDebug(QSG_LOG_INFO, "Loading backend %s" , qUtf8Printable(requestedBackend)); |
130 | |
131 | // First look for a built-in adaptation. |
132 | for (QSGContextFactoryInterface *builtInBackend : std::as_const(t&: backendData->builtIns)) { |
133 | if (builtInBackend->keys().contains(str: requestedBackend)) { |
134 | backendData->factory = builtInBackend; |
135 | backendData->name = requestedBackend; |
136 | backendData->flags = backendData->factory->flags(key: requestedBackend); |
137 | break; |
138 | } |
139 | } |
140 | |
141 | #if QT_CONFIG(library) |
142 | // Then try the plugins. |
143 | if (!backendData->factory) { |
144 | const int index = loader()->indexOf(needle: requestedBackend); |
145 | if (index != -1) |
146 | backendData->factory = qobject_cast<QSGContextFactoryInterface*>(object: loader()->instance(index)); |
147 | if (backendData->factory) { |
148 | backendData->name = requestedBackend; |
149 | backendData->flags = backendData->factory->flags(key: requestedBackend); |
150 | } |
151 | if (!backendData->factory) { |
152 | qWarning(msg: "Could not create scene graph context for backend '%s'" |
153 | " - check that plugins are installed correctly in %s" , |
154 | qPrintable(requestedBackend), |
155 | qPrintable(QLibraryInfo::path(QLibraryInfo::PluginsPath))); |
156 | } |
157 | } |
158 | #endif // library |
159 | } |
160 | } |
161 | |
162 | return backendData; |
163 | } |
164 | |
165 | |
166 | |
167 | /*! |
168 | \fn QSGContext *QSGContext::createDefaultContext() |
169 | |
170 | Creates a default scene graph context for the current hardware. |
171 | This may load a device-specific plugin. |
172 | */ |
173 | QSGContext *QSGContext::createDefaultContext() |
174 | { |
175 | QSGAdaptationBackendData *backendData = contextFactory(); |
176 | if (backendData->factory) |
177 | return backendData->factory->create(key: backendData->name); |
178 | return new QSGDefaultContext(); |
179 | } |
180 | |
181 | |
182 | |
183 | /*! |
184 | Calls into the scene graph adaptation if available and creates a texture |
185 | factory. The primary purpose of this function is to reimplement hardware |
186 | specific asynchronous texture frameskip-less uploads that can happen on |
187 | the image providers thread. |
188 | */ |
189 | |
190 | QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &image) |
191 | { |
192 | QSGAdaptationBackendData *backendData = contextFactory(); |
193 | if (backendData->factory) |
194 | return backendData->factory->createTextureFactoryFromImage(image); |
195 | return nullptr; |
196 | } |
197 | |
198 | |
199 | /*! |
200 | Calls into the scene graph adaptation if available and creates a hardware |
201 | specific window manager. |
202 | */ |
203 | |
204 | QSGRenderLoop *QSGContext::createWindowManager() |
205 | { |
206 | QSGAdaptationBackendData *backendData = contextFactory(); |
207 | if (backendData->factory) |
208 | return backendData->factory->createWindowManager(); |
209 | return nullptr; |
210 | } |
211 | |
212 | void QSGContext::setBackend(const QString &backend) |
213 | { |
214 | QSGAdaptationBackendData *backendData = qsg_adaptation_data(); |
215 | if (backendData->tried) |
216 | qWarning(msg: "Scenegraph already initialized, setBackend() request ignored" ); |
217 | |
218 | backendData->quickWindowBackendRequest = backend; |
219 | } |
220 | |
221 | QString QSGContext::backend() |
222 | { |
223 | QSGAdaptationBackendData *backendData = qsg_adaptation_data(); |
224 | if (backendData->tried) |
225 | return backendData->name; |
226 | |
227 | return backendData->quickWindowBackendRequest; |
228 | } |
229 | |
230 | QT_END_NAMESPACE |
231 | |
232 | #include "moc_qsgcontextplugin_p.cpp" |
233 | |