1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#include "qsgrhiinternaltextnode_p.h"
5
6#include <private/qquadpath_p.h>
7#include <private/qsgcurvefillnode_p.h>
8#include <private/qsgcurvestrokenode_p.h>
9#include <private/qsgcurveprocessor_p.h>
10
11QT_BEGIN_NAMESPACE
12
13QSGRhiInternalTextNode::QSGRhiInternalTextNode(QSGRenderContext *renderContext)
14 : QSGInternalTextNode(renderContext)
15{
16}
17
18void QSGRhiInternalTextNode::addDecorationNode(const QRectF &rect, const QColor &color)
19{
20 QSGCurveStrokeNode *node = new QSGCurveStrokeNode;
21 node->setColor(color);
22 node->setStrokeWidth(rect.height());
23
24 QQuadPath path;
25 QPointF c = rect.center();
26 path.moveTo(to: QVector2D(rect.left(), c.y()));
27 path.lineTo(to: QVector2D(rect.right(), c.y()));
28
29 QSGCurveProcessor::processStroke(strokePath: path, miterLimit: 2, penWidth: rect.height(), joinStyle: Qt::MiterJoin, capStyle: Qt::FlatCap,
30 addTriangle: [&node](const std::array<QVector2D, 3> &s,
31 const std::array<QVector2D, 3> &p,
32 const std::array<QVector2D, 3> &n,
33 bool isLine) {
34 Q_ASSERT(isLine);
35 node->appendTriangle(v: s, p: std::array<QVector2D, 2>{p.at(n: 0), p.at(n: 2)}, n);
36 });
37 node->cookGeometry();
38 appendChildNode(node);
39}
40
41QT_END_NAMESPACE
42

Provided by KDAB

Privacy Policy
Start learning QML with our Intro Training
Find out more

source code of qtdeclarative/src/quick/scenegraph/qsgrhiinternaltextnode.cpp