1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsgrhilayer_p.h" |
5 | |
6 | #include <private/qqmlglobal_p.h> |
7 | #include <private/qsgrenderer_p.h> |
8 | #include <private/qsgdefaultrendercontext_p.h> |
9 | |
10 | QSGRhiLayer::QSGRhiLayer(QSGRenderContext *context) |
11 | : QSGLayer(*(new QSGTexturePrivate(this))) |
12 | , m_mipmap(false) |
13 | , m_live(true) |
14 | , m_recursive(false) |
15 | , m_dirtyTexture(true) |
16 | , m_multisampling(false) |
17 | , m_grab(false) |
18 | , m_mirrorHorizontal(false) |
19 | , m_mirrorVertical(true) |
20 | { |
21 | m_context = static_cast<QSGDefaultRenderContext *>(context); |
22 | m_rhi = m_context->rhi(); |
23 | Q_ASSERT(m_rhi); |
24 | } |
25 | |
26 | QSGRhiLayer::~QSGRhiLayer() |
27 | { |
28 | invalidated(); |
29 | } |
30 | |
31 | void QSGRhiLayer::invalidated() |
32 | { |
33 | releaseResources(); |
34 | |
35 | delete m_renderer; |
36 | m_renderer = nullptr; |
37 | } |
38 | |
39 | qint64 QSGRhiLayer::comparisonKey() const |
40 | { |
41 | return qint64(m_texture); |
42 | } |
43 | |
44 | bool QSGRhiLayer::hasAlphaChannel() const |
45 | { |
46 | return true; |
47 | } |
48 | |
49 | bool QSGRhiLayer::hasMipmaps() const |
50 | { |
51 | return m_mipmap; |
52 | } |
53 | |
54 | QRhiTexture *QSGRhiLayer::rhiTexture() const |
55 | { |
56 | return m_texture; |
57 | } |
58 | |
59 | void QSGRhiLayer::commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) |
60 | { |
61 | Q_UNUSED(rhi); |
62 | Q_UNUSED(resourceUpdates); |
63 | } |
64 | |
65 | bool QSGRhiLayer::updateTexture() |
66 | { |
67 | // called during the preprocess phase, outside of frame rendering -> good |
68 | |
69 | bool doGrab = (m_live || m_grab) && m_dirtyTexture; |
70 | if (doGrab) |
71 | grab(); |
72 | |
73 | if (m_grab) |
74 | emit scheduledUpdateCompleted(); |
75 | |
76 | m_grab = false; |
77 | return doGrab; |
78 | } |
79 | |
80 | void QSGRhiLayer::setHasMipmaps(bool mipmap) |
81 | { |
82 | if (mipmap == m_mipmap) |
83 | return; |
84 | |
85 | m_mipmap = mipmap; |
86 | if (m_mipmap && m_texture) |
87 | markDirtyTexture(); |
88 | } |
89 | |
90 | |
91 | void QSGRhiLayer::setItem(QSGNode *item) |
92 | { |
93 | if (item == m_item) |
94 | return; |
95 | |
96 | m_item = item; |
97 | |
98 | if (m_live && !m_item) |
99 | releaseResources(); |
100 | |
101 | markDirtyTexture(); |
102 | } |
103 | |
104 | void QSGRhiLayer::setRect(const QRectF &logicalRect) |
105 | { |
106 | if (logicalRect == m_logicalRect) |
107 | return; |
108 | |
109 | m_logicalRect = logicalRect; |
110 | markDirtyTexture(); |
111 | } |
112 | |
113 | void QSGRhiLayer::setSize(const QSize &pixelSize) |
114 | { |
115 | if (pixelSize == m_pixelSize) |
116 | return; |
117 | |
118 | m_pixelSize = pixelSize; |
119 | |
120 | if (m_live && m_pixelSize.isNull()) |
121 | releaseResources(); |
122 | |
123 | markDirtyTexture(); |
124 | } |
125 | |
126 | void QSGRhiLayer::setFormat(Format format) |
127 | { |
128 | QRhiTexture::Format rhiFormat = QRhiTexture::RGBA8; |
129 | switch (format) { |
130 | case RGBA16F: |
131 | rhiFormat = QRhiTexture::RGBA16F; |
132 | break; |
133 | case RGBA32F: |
134 | rhiFormat = QRhiTexture::RGBA32F; |
135 | break; |
136 | default: |
137 | break; |
138 | } |
139 | |
140 | if (rhiFormat == m_format) |
141 | return; |
142 | |
143 | if (m_rhi->isTextureFormatSupported(format: rhiFormat)) { |
144 | m_format = rhiFormat; |
145 | markDirtyTexture(); |
146 | } else { |
147 | qWarning(msg: "QSGRhiLayer: Attempted to set unsupported texture format %d" , int(rhiFormat)); |
148 | } |
149 | } |
150 | |
151 | void QSGRhiLayer::setLive(bool live) |
152 | { |
153 | if (live == m_live) |
154 | return; |
155 | |
156 | m_live = live; |
157 | |
158 | if (m_live && (!m_item || m_pixelSize.isNull())) |
159 | releaseResources(); |
160 | |
161 | markDirtyTexture(); |
162 | } |
163 | |
164 | void QSGRhiLayer::scheduleUpdate() |
165 | { |
166 | if (m_grab) |
167 | return; |
168 | |
169 | m_grab = true; |
170 | if (m_dirtyTexture) |
171 | emit updateRequested(); |
172 | } |
173 | |
174 | void QSGRhiLayer::setRecursive(bool recursive) |
175 | { |
176 | m_recursive = recursive; |
177 | } |
178 | |
179 | void QSGRhiLayer::setMirrorHorizontal(bool mirror) |
180 | { |
181 | m_mirrorHorizontal = mirror; |
182 | } |
183 | |
184 | void QSGRhiLayer::setMirrorVertical(bool mirror) |
185 | { |
186 | m_mirrorVertical = mirror; |
187 | } |
188 | |
189 | void QSGRhiLayer::markDirtyTexture() |
190 | { |
191 | m_dirtyTexture = true; |
192 | if (m_live || m_grab) |
193 | emit updateRequested(); |
194 | } |
195 | |
196 | void QSGRhiLayer::releaseResources() |
197 | { |
198 | delete m_rt; |
199 | m_rt = nullptr; |
200 | |
201 | delete m_rtRp; |
202 | m_rtRp = nullptr; |
203 | |
204 | delete m_ds; |
205 | m_ds = nullptr; |
206 | |
207 | delete m_msaaColorBuffer; |
208 | m_msaaColorBuffer = nullptr; |
209 | |
210 | delete m_texture; |
211 | m_texture = nullptr; |
212 | |
213 | delete m_secondaryTexture; |
214 | m_secondaryTexture = nullptr; |
215 | } |
216 | |
217 | void QSGRhiLayer::grab() |
218 | { |
219 | if (!m_item || m_pixelSize.isEmpty()) { |
220 | releaseResources(); |
221 | m_dirtyTexture = false; |
222 | return; |
223 | } |
224 | |
225 | int effectiveSamples = m_samples; |
226 | // if no layer.samples was provided use the window's msaa setting |
227 | if (effectiveSamples <= 1) |
228 | effectiveSamples = m_context->msaaSampleCount(); |
229 | |
230 | const bool needsNewRt = !m_rt || m_rt->pixelSize() != m_pixelSize || (m_recursive && !m_secondaryTexture) || (m_texture && m_texture->format() != m_format); |
231 | const bool mipmapSettingChanged = m_texture && m_texture->flags().testFlag(flag: QRhiTexture::MipMapped) != m_mipmap; |
232 | const bool msaaSettingChanged = (effectiveSamples > 1 && !m_msaaColorBuffer) || (effectiveSamples <= 1 && m_msaaColorBuffer); |
233 | |
234 | if (needsNewRt ||mipmapSettingChanged || msaaSettingChanged) { |
235 | if (effectiveSamples <= 1) { |
236 | m_multisampling = false; |
237 | } else { |
238 | m_multisampling = m_rhi->isFeatureSupported(feature: QRhi::MultisampleRenderBuffer); |
239 | if (!m_multisampling) |
240 | qWarning(msg: "Layer requested %d samples but multisample renderbuffers are not supported" , effectiveSamples); |
241 | } |
242 | |
243 | QRhiTexture::Flags textureFlags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource; |
244 | if (m_mipmap) |
245 | textureFlags |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips; |
246 | |
247 | // Not the same as m_context->useDepthBufferFor2D(), only the env.var |
248 | // is to be checked here. Consider a layer with a non-offscreen View3D |
249 | // in it. That still needs a depth buffer, even when the 2D content |
250 | // renders without relying on it (i.e. RenderMode2DNoDepthBuffer does |
251 | // not imply not having a depth/stencil attachment for the render |
252 | // target! The env.var serves as a hard switch, on the other hand, and |
253 | // that will likely break 3D for instance but that's fine) |
254 | static bool depthBufferEnabled = qEnvironmentVariableIsEmpty(varName: "QSG_NO_DEPTH_BUFFER" ); |
255 | |
256 | if (m_multisampling) { |
257 | releaseResources(); |
258 | m_msaaColorBuffer = m_rhi->newRenderBuffer(type: QRhiRenderBuffer::Color, pixelSize: m_pixelSize, sampleCount: effectiveSamples); |
259 | if (!m_msaaColorBuffer->create()) { |
260 | qWarning(msg: "Failed to build multisample color buffer for layer of size %dx%d, sample count %d" , |
261 | m_pixelSize.width(), m_pixelSize.height(), effectiveSamples); |
262 | releaseResources(); |
263 | return; |
264 | } |
265 | m_texture = m_rhi->newTexture(format: m_format, pixelSize: m_pixelSize, sampleCount: 1, flags: textureFlags); |
266 | if (!m_texture->create()) { |
267 | qWarning(msg: "Failed to build texture for layer of size %dx%d" , m_pixelSize.width(), m_pixelSize.height()); |
268 | releaseResources(); |
269 | return; |
270 | } |
271 | if (depthBufferEnabled) { |
272 | m_ds = m_rhi->newRenderBuffer(type: QRhiRenderBuffer::DepthStencil, pixelSize: m_pixelSize, sampleCount: effectiveSamples); |
273 | if (!m_ds->create()) { |
274 | qWarning(msg: "Failed to build depth-stencil buffer for layer" ); |
275 | releaseResources(); |
276 | return; |
277 | } |
278 | } |
279 | QRhiTextureRenderTargetDescription desc; |
280 | QRhiColorAttachment color0(m_msaaColorBuffer); |
281 | color0.setResolveTexture(m_texture); |
282 | desc.setColorAttachments({ color0 }); |
283 | if (depthBufferEnabled) |
284 | desc.setDepthStencilBuffer(m_ds); |
285 | m_rt = m_rhi->newTextureRenderTarget(desc); |
286 | m_rtRp = m_rt->newCompatibleRenderPassDescriptor(); |
287 | if (!m_rtRp) { |
288 | qWarning(msg: "Failed to build render pass descriptor for layer" ); |
289 | releaseResources(); |
290 | return; |
291 | } |
292 | m_rt->setRenderPassDescriptor(m_rtRp); |
293 | if (!m_rt->create()) { |
294 | qWarning(msg: "Failed to build texture render target for layer" ); |
295 | releaseResources(); |
296 | return; |
297 | } |
298 | } else { |
299 | releaseResources(); |
300 | m_texture = m_rhi->newTexture(format: m_format, pixelSize: m_pixelSize, sampleCount: 1, flags: textureFlags); |
301 | if (!m_texture->create()) { |
302 | qWarning(msg: "Failed to build texture for layer of size %dx%d" , m_pixelSize.width(), m_pixelSize.height()); |
303 | releaseResources(); |
304 | return; |
305 | } |
306 | if (depthBufferEnabled) { |
307 | m_ds = m_rhi->newRenderBuffer(type: QRhiRenderBuffer::DepthStencil, pixelSize: m_pixelSize); |
308 | if (!m_ds->create()) { |
309 | qWarning(msg: "Failed to build depth-stencil buffer for layer" ); |
310 | releaseResources(); |
311 | return; |
312 | } |
313 | } |
314 | QRhiColorAttachment color0(m_texture); |
315 | if (m_recursive) { |
316 | // Here rt is associated with m_secondaryTexture instead of m_texture. |
317 | // We will issue a copy to m_texture afterwards. |
318 | m_secondaryTexture = m_rhi->newTexture(format: m_format, pixelSize: m_pixelSize, sampleCount: 1, flags: textureFlags); |
319 | if (!m_secondaryTexture->create()) { |
320 | qWarning(msg: "Failed to build texture for layer of size %dx%d" , m_pixelSize.width(), m_pixelSize.height()); |
321 | releaseResources(); |
322 | return; |
323 | } |
324 | color0.setTexture(m_secondaryTexture); |
325 | } |
326 | if (depthBufferEnabled) |
327 | m_rt = m_rhi->newTextureRenderTarget(desc: { color0, m_ds }); |
328 | else |
329 | m_rt = m_rhi->newTextureRenderTarget(desc: { color0 }); |
330 | m_rtRp = m_rt->newCompatibleRenderPassDescriptor(); |
331 | if (!m_rtRp) { |
332 | qWarning(msg: "Failed to build render pass descriptor for layer" ); |
333 | releaseResources(); |
334 | return; |
335 | } |
336 | m_rt->setRenderPassDescriptor(m_rtRp); |
337 | if (!m_rt->create()) { |
338 | qWarning(msg: "Failed to build texture render target for layer" ); |
339 | releaseResources(); |
340 | return; |
341 | } |
342 | } |
343 | } |
344 | |
345 | QSGNode *root = m_item; |
346 | while (root->firstChild() && root->type() != QSGNode::RootNodeType) |
347 | root = root->firstChild(); |
348 | if (root->type() != QSGNode::RootNodeType) |
349 | return; |
350 | |
351 | if (!m_renderer) { |
352 | const bool useDepth = m_context->useDepthBufferFor2D(); |
353 | const QSGRendererInterface::RenderMode renderMode = useDepth ? QSGRendererInterface::RenderMode2D |
354 | : QSGRendererInterface::RenderMode2DNoDepthBuffer; |
355 | m_renderer = m_context->createRenderer(renderMode); |
356 | connect(sender: m_renderer, SIGNAL(sceneGraphChanged()), receiver: this, SLOT(markDirtyTexture())); |
357 | } |
358 | m_renderer->setRootNode(static_cast<QSGRootNode *>(root)); |
359 | root->markDirty(bits: QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update. |
360 | m_renderer->nodeChanged(node: root, state: QSGNode::DirtyForceUpdate); // Force render list update. |
361 | |
362 | // This must not be moved. The flag must be reset only after the |
363 | // nodeChanged otherwise we end up with constantly updating even when the |
364 | // layer contents do not change. |
365 | m_dirtyTexture = false; |
366 | |
367 | m_renderer->setDevicePixelRatio(m_dpr); |
368 | m_renderer->setDeviceRect(m_pixelSize); |
369 | m_renderer->setViewportRect(m_pixelSize); |
370 | QRectF mirrored; // in logical coordinates (no dpr) since this gets passed to setProjectionMatrixToRect() |
371 | if (m_rhi->isYUpInFramebuffer()) { |
372 | mirrored = QRectF(m_mirrorHorizontal ? m_logicalRect.right() : m_logicalRect.left(), |
373 | m_mirrorVertical ? m_logicalRect.bottom() : m_logicalRect.top(), |
374 | m_mirrorHorizontal ? -m_logicalRect.width() : m_logicalRect.width(), |
375 | m_mirrorVertical ? -m_logicalRect.height() : m_logicalRect.height()); |
376 | } else { |
377 | mirrored = QRectF(m_mirrorHorizontal ? m_logicalRect.right() : m_logicalRect.left(), |
378 | m_mirrorVertical ? m_logicalRect.top() : m_logicalRect.bottom(), |
379 | m_mirrorHorizontal ? -m_logicalRect.width() : m_logicalRect.width(), |
380 | m_mirrorVertical ? m_logicalRect.height() : -m_logicalRect.height()); |
381 | } |
382 | QSGAbstractRenderer::MatrixTransformFlags matrixFlags; |
383 | if (!m_rhi->isYUpInNDC()) |
384 | matrixFlags |= QSGAbstractRenderer::MatrixTransformFlipY; |
385 | m_renderer->setProjectionMatrixToRect(rect: mirrored, flags: matrixFlags); |
386 | m_renderer->setClearColor(Qt::transparent); |
387 | m_renderer->setRenderTarget({ m_rt, m_rtRp, m_context->currentFrameCommandBuffer() }); |
388 | |
389 | QRhiResourceUpdateBatch *resourceUpdates = nullptr; |
390 | |
391 | // render with our own "sub-renderer" (this will just add a render pass to the command buffer) |
392 | if (m_multisampling) { |
393 | m_context->renderNextFrame(renderer: m_renderer); |
394 | } else { |
395 | if (m_recursive) { |
396 | m_context->renderNextFrame(renderer: m_renderer); |
397 | if (!resourceUpdates) |
398 | resourceUpdates = m_rhi->nextResourceUpdateBatch(); |
399 | resourceUpdates->copyTexture(dst: m_texture, src: m_secondaryTexture); |
400 | } else { |
401 | m_context->renderNextFrame(renderer: m_renderer); |
402 | } |
403 | } |
404 | |
405 | if (m_mipmap) { |
406 | if (!resourceUpdates) |
407 | resourceUpdates = m_rhi->nextResourceUpdateBatch(); |
408 | // going to be expensive - if done every frame - but the user asked for it... |
409 | resourceUpdates->generateMips(tex: m_texture); |
410 | } |
411 | |
412 | // Do not defer committing the resource updates to the main pass - with |
413 | // multiple layers there can be dependencies, so the texture should be |
414 | // usable once we return. |
415 | m_context->currentFrameCommandBuffer()->resourceUpdate(resourceUpdates); |
416 | |
417 | root->markDirty(bits: QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update. |
418 | |
419 | if (m_recursive) |
420 | markDirtyTexture(); // Continuously update if 'live' and 'recursive'. |
421 | } |
422 | |
423 | QImage QSGRhiLayer::toImage() const |
424 | { |
425 | if (!m_texture) |
426 | return QImage(); |
427 | |
428 | QRhiCommandBuffer *cb = m_context->currentFrameCommandBuffer(); |
429 | QRhiResourceUpdateBatch *resourceUpdates = m_rhi->nextResourceUpdateBatch(); |
430 | QRhiReadbackResult result; |
431 | QRhiReadbackDescription readbackDesc(m_texture); |
432 | resourceUpdates->readBackTexture(rb: readbackDesc, result: &result); |
433 | |
434 | cb->resourceUpdate(resourceUpdates); |
435 | |
436 | // Inefficient but what can you do. We need the results right away. This is |
437 | // not something that occurs in a normal rendering process anyway. (used by |
438 | // QQuickItem's grabToImage). |
439 | m_rhi->finish(); |
440 | |
441 | if (result.data.isEmpty()) { |
442 | qWarning(msg: "Layer grab failed" ); |
443 | return QImage(); |
444 | } |
445 | |
446 | // There is little room for negotiation here, the texture is one of the formats from setFormat. |
447 | // Also, Quick is always premultiplied alpha. |
448 | QImage::Format imageFormat = QImage::Format_RGBA8888_Premultiplied; |
449 | if (m_format == QRhiTexture::RGBA16F) |
450 | imageFormat = QImage::Format_RGBA16FPx4_Premultiplied; |
451 | else if (m_format == QRhiTexture::RGBA32F) |
452 | imageFormat = QImage::Format_RGBA32FPx4_Premultiplied; |
453 | |
454 | const uchar *p = reinterpret_cast<const uchar *>(result.data.constData()); |
455 | return QImage(p, result.pixelSize.width(), result.pixelSize.height(), imageFormat).mirrored(); |
456 | } |
457 | |
458 | QRectF QSGRhiLayer::normalizedTextureSubRect() const |
459 | { |
460 | return QRectF(m_mirrorHorizontal ? 1 : 0, |
461 | m_mirrorVertical ? 0 : 1, |
462 | m_mirrorHorizontal ? -1 : 1, |
463 | m_mirrorVertical ? 1 : -1); |
464 | } |
465 | |
466 | #include "moc_qsgrhilayer_p.cpp" |
467 | |