1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsgrhilayer_p.h" |
5 | |
6 | #include <private/qqmlglobal_p.h> |
7 | #include <private/qsgrenderer_p.h> |
8 | #include <private/qsgdefaultrendercontext_p.h> |
9 | |
10 | QSGRhiLayer::QSGRhiLayer(QSGRenderContext *context) |
11 | : QSGLayer(*(new QSGTexturePrivate(this))) |
12 | , m_mipmap(false) |
13 | , m_live(true) |
14 | , m_recursive(false) |
15 | , m_dirtyTexture(true) |
16 | , m_multisampling(false) |
17 | , m_grab(false) |
18 | , m_mirrorHorizontal(false) |
19 | , m_mirrorVertical(true) |
20 | { |
21 | m_context = static_cast<QSGDefaultRenderContext *>(context); |
22 | m_rhi = m_context->rhi(); |
23 | Q_ASSERT(m_rhi); |
24 | } |
25 | |
26 | QSGRhiLayer::~QSGRhiLayer() |
27 | { |
28 | invalidated(); |
29 | } |
30 | |
31 | void QSGRhiLayer::invalidated() |
32 | { |
33 | releaseResources(); |
34 | |
35 | delete m_renderer; |
36 | m_renderer = nullptr; |
37 | } |
38 | |
39 | qint64 QSGRhiLayer::comparisonKey() const |
40 | { |
41 | return qint64(m_texture); |
42 | } |
43 | |
44 | bool QSGRhiLayer::hasAlphaChannel() const |
45 | { |
46 | return true; |
47 | } |
48 | |
49 | bool QSGRhiLayer::hasMipmaps() const |
50 | { |
51 | return m_mipmap; |
52 | } |
53 | |
54 | QRhiTexture *QSGRhiLayer::rhiTexture() const |
55 | { |
56 | return m_texture; |
57 | } |
58 | |
59 | void QSGRhiLayer::commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) |
60 | { |
61 | Q_UNUSED(rhi); |
62 | Q_UNUSED(resourceUpdates); |
63 | } |
64 | |
65 | bool QSGRhiLayer::updateTexture() |
66 | { |
67 | // called during the preprocess phase, outside of frame rendering -> good |
68 | |
69 | bool doGrab = (m_live || m_grab) && m_dirtyTexture; |
70 | if (doGrab) |
71 | grab(); |
72 | |
73 | if (m_grab) |
74 | emit scheduledUpdateCompleted(); |
75 | |
76 | m_grab = false; |
77 | return doGrab; |
78 | } |
79 | |
80 | void QSGRhiLayer::setHasMipmaps(bool mipmap) |
81 | { |
82 | if (mipmap == m_mipmap) |
83 | return; |
84 | |
85 | m_mipmap = mipmap; |
86 | if (m_mipmap && m_texture) |
87 | markDirtyTexture(); |
88 | } |
89 | |
90 | |
91 | void QSGRhiLayer::setItem(QSGNode *item) |
92 | { |
93 | if (item == m_item) |
94 | return; |
95 | |
96 | m_item = item; |
97 | |
98 | if (m_live && !m_item) |
99 | releaseResources(); |
100 | |
101 | markDirtyTexture(); |
102 | } |
103 | |
104 | void QSGRhiLayer::setRect(const QRectF &logicalRect) |
105 | { |
106 | if (logicalRect == m_logicalRect) |
107 | return; |
108 | |
109 | m_logicalRect = logicalRect; |
110 | markDirtyTexture(); |
111 | } |
112 | |
113 | void QSGRhiLayer::setSize(const QSize &pixelSize) |
114 | { |
115 | if (pixelSize == m_pixelSize) |
116 | return; |
117 | |
118 | const int textureSizeMax = m_rhi->resourceLimit(limit: QRhi::TextureSizeMax); |
119 | m_pixelSize = pixelSize.boundedTo(otherSize: QSize(textureSizeMax, textureSizeMax)); |
120 | |
121 | if (Q_UNLIKELY(m_pixelSize != pixelSize)) { |
122 | qWarning(msg: "QSGRhiLayer: Unsupported size requested: [%d, %d]. " |
123 | "Maximum texture size: %d" , |
124 | pixelSize.width(), |
125 | pixelSize.height(), |
126 | textureSizeMax); |
127 | } |
128 | |
129 | if (m_live && m_pixelSize.isNull()) |
130 | releaseResources(); |
131 | |
132 | markDirtyTexture(); |
133 | } |
134 | |
135 | void QSGRhiLayer::setFormat(Format format) |
136 | { |
137 | QRhiTexture::Format rhiFormat = QRhiTexture::RGBA8; |
138 | switch (format) { |
139 | case RGBA16F: |
140 | rhiFormat = QRhiTexture::RGBA16F; |
141 | break; |
142 | case RGBA32F: |
143 | rhiFormat = QRhiTexture::RGBA32F; |
144 | break; |
145 | default: |
146 | break; |
147 | } |
148 | |
149 | if (rhiFormat == m_format) |
150 | return; |
151 | |
152 | if (m_rhi->isTextureFormatSupported(format: rhiFormat)) { |
153 | m_format = rhiFormat; |
154 | markDirtyTexture(); |
155 | } else { |
156 | qWarning(msg: "QSGRhiLayer: Attempted to set unsupported texture format %d" , int(rhiFormat)); |
157 | } |
158 | } |
159 | |
160 | void QSGRhiLayer::setLive(bool live) |
161 | { |
162 | if (live == m_live) |
163 | return; |
164 | |
165 | m_live = live; |
166 | |
167 | if (m_live && (!m_item || m_pixelSize.isNull())) |
168 | releaseResources(); |
169 | |
170 | markDirtyTexture(); |
171 | } |
172 | |
173 | void QSGRhiLayer::scheduleUpdate() |
174 | { |
175 | if (m_grab) |
176 | return; |
177 | |
178 | m_grab = true; |
179 | if (m_dirtyTexture) |
180 | emit updateRequested(); |
181 | } |
182 | |
183 | void QSGRhiLayer::setRecursive(bool recursive) |
184 | { |
185 | m_recursive = recursive; |
186 | } |
187 | |
188 | void QSGRhiLayer::setMirrorHorizontal(bool mirror) |
189 | { |
190 | m_mirrorHorizontal = mirror; |
191 | } |
192 | |
193 | void QSGRhiLayer::setMirrorVertical(bool mirror) |
194 | { |
195 | m_mirrorVertical = mirror; |
196 | } |
197 | |
198 | void QSGRhiLayer::markDirtyTexture() |
199 | { |
200 | m_dirtyTexture = true; |
201 | if (m_live || m_grab) |
202 | emit updateRequested(); |
203 | } |
204 | |
205 | void QSGRhiLayer::releaseResources() |
206 | { |
207 | delete m_rt; |
208 | m_rt = nullptr; |
209 | |
210 | delete m_rtRp; |
211 | m_rtRp = nullptr; |
212 | |
213 | delete m_ds; |
214 | m_ds = nullptr; |
215 | |
216 | delete m_msaaColorBuffer; |
217 | m_msaaColorBuffer = nullptr; |
218 | |
219 | delete m_texture; |
220 | m_texture = nullptr; |
221 | |
222 | delete m_secondaryTexture; |
223 | m_secondaryTexture = nullptr; |
224 | } |
225 | |
226 | void QSGRhiLayer::grab() |
227 | { |
228 | if (!m_item || m_pixelSize.isEmpty()) { |
229 | releaseResources(); |
230 | m_dirtyTexture = false; |
231 | return; |
232 | } |
233 | |
234 | int effectiveSamples = m_samples; |
235 | // if no layer.samples was provided use the window's msaa setting |
236 | if (effectiveSamples <= 1) |
237 | effectiveSamples = m_context->msaaSampleCount(); |
238 | |
239 | const bool needsNewRt = !m_rt || m_rt->pixelSize() != m_pixelSize || (m_recursive && !m_secondaryTexture) || (m_texture && m_texture->format() != m_format); |
240 | const bool mipmapSettingChanged = m_texture && m_texture->flags().testFlag(flag: QRhiTexture::MipMapped) != m_mipmap; |
241 | const bool msaaSettingChanged = (effectiveSamples > 1 && !m_msaaColorBuffer) || (effectiveSamples <= 1 && m_msaaColorBuffer); |
242 | |
243 | if (needsNewRt ||mipmapSettingChanged || msaaSettingChanged) { |
244 | if (effectiveSamples <= 1) { |
245 | m_multisampling = false; |
246 | } else { |
247 | m_multisampling = m_rhi->isFeatureSupported(feature: QRhi::MultisampleRenderBuffer); |
248 | if (!m_multisampling) |
249 | qWarning(msg: "Layer requested %d samples but multisample renderbuffers are not supported" , effectiveSamples); |
250 | } |
251 | |
252 | QRhiTexture::Flags textureFlags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource; |
253 | if (m_mipmap) |
254 | textureFlags |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips; |
255 | |
256 | // Not the same as m_context->useDepthBufferFor2D(), only the env.var |
257 | // is to be checked here. Consider a layer with a non-offscreen View3D |
258 | // in it. That still needs a depth buffer, even when the 2D content |
259 | // renders without relying on it (i.e. RenderMode2DNoDepthBuffer does |
260 | // not imply not having a depth/stencil attachment for the render |
261 | // target! The env.var serves as a hard switch, on the other hand, and |
262 | // that will likely break 3D for instance but that's fine) |
263 | static bool depthBufferEnabled = qEnvironmentVariableIsEmpty(varName: "QSG_NO_DEPTH_BUFFER" ); |
264 | |
265 | if (m_multisampling) { |
266 | releaseResources(); |
267 | m_msaaColorBuffer = m_rhi->newRenderBuffer(type: QRhiRenderBuffer::Color, pixelSize: m_pixelSize, sampleCount: effectiveSamples); |
268 | if (!m_msaaColorBuffer->create()) { |
269 | qWarning(msg: "Failed to build multisample color buffer for layer of size %dx%d, sample count %d" , |
270 | m_pixelSize.width(), m_pixelSize.height(), effectiveSamples); |
271 | releaseResources(); |
272 | return; |
273 | } |
274 | m_texture = m_rhi->newTexture(format: m_format, pixelSize: m_pixelSize, sampleCount: 1, flags: textureFlags); |
275 | if (!m_texture->create()) { |
276 | qWarning(msg: "Failed to build texture for layer of size %dx%d" , m_pixelSize.width(), m_pixelSize.height()); |
277 | releaseResources(); |
278 | return; |
279 | } |
280 | if (depthBufferEnabled) { |
281 | m_ds = m_rhi->newRenderBuffer(type: QRhiRenderBuffer::DepthStencil, pixelSize: m_pixelSize, sampleCount: effectiveSamples); |
282 | if (!m_ds->create()) { |
283 | qWarning(msg: "Failed to build depth-stencil buffer for layer" ); |
284 | releaseResources(); |
285 | return; |
286 | } |
287 | } |
288 | QRhiTextureRenderTargetDescription desc; |
289 | QRhiColorAttachment color0(m_msaaColorBuffer); |
290 | color0.setResolveTexture(m_texture); |
291 | desc.setColorAttachments({ color0 }); |
292 | if (depthBufferEnabled) |
293 | desc.setDepthStencilBuffer(m_ds); |
294 | m_rt = m_rhi->newTextureRenderTarget(desc); |
295 | m_rtRp = m_rt->newCompatibleRenderPassDescriptor(); |
296 | if (!m_rtRp) { |
297 | qWarning(msg: "Failed to build render pass descriptor for layer" ); |
298 | releaseResources(); |
299 | return; |
300 | } |
301 | m_rt->setRenderPassDescriptor(m_rtRp); |
302 | if (!m_rt->create()) { |
303 | qWarning(msg: "Failed to build texture render target for layer" ); |
304 | releaseResources(); |
305 | return; |
306 | } |
307 | } else { |
308 | releaseResources(); |
309 | m_texture = m_rhi->newTexture(format: m_format, pixelSize: m_pixelSize, sampleCount: 1, flags: textureFlags); |
310 | if (!m_texture->create()) { |
311 | qWarning(msg: "Failed to build texture for layer of size %dx%d" , m_pixelSize.width(), m_pixelSize.height()); |
312 | releaseResources(); |
313 | return; |
314 | } |
315 | if (depthBufferEnabled) { |
316 | m_ds = m_rhi->newRenderBuffer(type: QRhiRenderBuffer::DepthStencil, pixelSize: m_pixelSize); |
317 | if (!m_ds->create()) { |
318 | qWarning(msg: "Failed to build depth-stencil buffer for layer" ); |
319 | releaseResources(); |
320 | return; |
321 | } |
322 | } |
323 | QRhiColorAttachment color0(m_texture); |
324 | if (m_recursive) { |
325 | // Here rt is associated with m_secondaryTexture instead of m_texture. |
326 | // We will issue a copy to m_texture afterwards. |
327 | m_secondaryTexture = m_rhi->newTexture(format: m_format, pixelSize: m_pixelSize, sampleCount: 1, flags: textureFlags); |
328 | if (!m_secondaryTexture->create()) { |
329 | qWarning(msg: "Failed to build texture for layer of size %dx%d" , m_pixelSize.width(), m_pixelSize.height()); |
330 | releaseResources(); |
331 | return; |
332 | } |
333 | color0.setTexture(m_secondaryTexture); |
334 | } |
335 | if (depthBufferEnabled) |
336 | m_rt = m_rhi->newTextureRenderTarget(desc: { color0, m_ds }); |
337 | else |
338 | m_rt = m_rhi->newTextureRenderTarget(desc: { color0 }); |
339 | m_rtRp = m_rt->newCompatibleRenderPassDescriptor(); |
340 | if (!m_rtRp) { |
341 | qWarning(msg: "Failed to build render pass descriptor for layer" ); |
342 | releaseResources(); |
343 | return; |
344 | } |
345 | m_rt->setRenderPassDescriptor(m_rtRp); |
346 | if (!m_rt->create()) { |
347 | qWarning(msg: "Failed to build texture render target for layer" ); |
348 | releaseResources(); |
349 | return; |
350 | } |
351 | } |
352 | } |
353 | |
354 | QSGNode *root = m_item; |
355 | while (root->firstChild() && root->type() != QSGNode::RootNodeType) |
356 | root = root->firstChild(); |
357 | if (root->type() != QSGNode::RootNodeType) |
358 | return; |
359 | |
360 | if (!m_renderer) { |
361 | const bool useDepth = m_context->useDepthBufferFor2D(); |
362 | const QSGRendererInterface::RenderMode renderMode = useDepth ? QSGRendererInterface::RenderMode2D |
363 | : QSGRendererInterface::RenderMode2DNoDepthBuffer; |
364 | m_renderer = m_context->createRenderer(renderMode); |
365 | connect(sender: m_renderer, SIGNAL(sceneGraphChanged()), receiver: this, SLOT(markDirtyTexture())); |
366 | } |
367 | m_renderer->setRootNode(static_cast<QSGRootNode *>(root)); |
368 | root->markDirty(bits: QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update. |
369 | m_renderer->nodeChanged(node: root, state: QSGNode::DirtyForceUpdate); // Force render list update. |
370 | |
371 | // This must not be moved. The flag must be reset only after the |
372 | // nodeChanged otherwise we end up with constantly updating even when the |
373 | // layer contents do not change. |
374 | m_dirtyTexture = false; |
375 | |
376 | m_renderer->setDevicePixelRatio(m_dpr); |
377 | m_renderer->setDeviceRect(m_pixelSize); |
378 | m_renderer->setViewportRect(m_pixelSize); |
379 | QRectF mirrored; // in logical coordinates (no dpr) since this gets passed to setProjectionMatrixToRect() |
380 | if (m_rhi->isYUpInFramebuffer()) { |
381 | mirrored = QRectF(m_mirrorHorizontal ? m_logicalRect.right() : m_logicalRect.left(), |
382 | m_mirrorVertical ? m_logicalRect.bottom() : m_logicalRect.top(), |
383 | m_mirrorHorizontal ? -m_logicalRect.width() : m_logicalRect.width(), |
384 | m_mirrorVertical ? -m_logicalRect.height() : m_logicalRect.height()); |
385 | } else { |
386 | mirrored = QRectF(m_mirrorHorizontal ? m_logicalRect.right() : m_logicalRect.left(), |
387 | m_mirrorVertical ? m_logicalRect.top() : m_logicalRect.bottom(), |
388 | m_mirrorHorizontal ? -m_logicalRect.width() : m_logicalRect.width(), |
389 | m_mirrorVertical ? m_logicalRect.height() : -m_logicalRect.height()); |
390 | } |
391 | QSGAbstractRenderer::MatrixTransformFlags matrixFlags; |
392 | if (!m_rhi->isYUpInNDC()) |
393 | matrixFlags |= QSGAbstractRenderer::MatrixTransformFlipY; |
394 | m_renderer->setProjectionMatrixToRect(rect: mirrored, flags: matrixFlags); |
395 | m_renderer->setClearColor(Qt::transparent); |
396 | m_renderer->setRenderTarget({ m_rt, m_rtRp, m_context->currentFrameCommandBuffer() }); |
397 | |
398 | QRhiResourceUpdateBatch *resourceUpdates = nullptr; |
399 | |
400 | // render with our own "sub-renderer" (this will just add a render pass to the command buffer) |
401 | if (m_multisampling) { |
402 | m_context->renderNextFrame(renderer: m_renderer); |
403 | } else { |
404 | if (m_recursive) { |
405 | m_context->renderNextFrame(renderer: m_renderer); |
406 | if (!resourceUpdates) |
407 | resourceUpdates = m_rhi->nextResourceUpdateBatch(); |
408 | resourceUpdates->copyTexture(dst: m_texture, src: m_secondaryTexture); |
409 | } else { |
410 | m_context->renderNextFrame(renderer: m_renderer); |
411 | } |
412 | } |
413 | |
414 | if (m_mipmap) { |
415 | if (!resourceUpdates) |
416 | resourceUpdates = m_rhi->nextResourceUpdateBatch(); |
417 | // going to be expensive - if done every frame - but the user asked for it... |
418 | resourceUpdates->generateMips(tex: m_texture); |
419 | } |
420 | |
421 | // Do not defer committing the resource updates to the main pass - with |
422 | // multiple layers there can be dependencies, so the texture should be |
423 | // usable once we return. |
424 | m_context->currentFrameCommandBuffer()->resourceUpdate(resourceUpdates); |
425 | |
426 | root->markDirty(bits: QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update. |
427 | |
428 | if (m_recursive) |
429 | markDirtyTexture(); // Continuously update if 'live' and 'recursive'. |
430 | } |
431 | |
432 | QImage QSGRhiLayer::toImage() const |
433 | { |
434 | if (!m_texture) |
435 | return QImage(); |
436 | |
437 | QRhiCommandBuffer *cb = m_context->currentFrameCommandBuffer(); |
438 | QRhiResourceUpdateBatch *resourceUpdates = m_rhi->nextResourceUpdateBatch(); |
439 | QRhiReadbackResult result; |
440 | QRhiReadbackDescription readbackDesc(m_texture); |
441 | resourceUpdates->readBackTexture(rb: readbackDesc, result: &result); |
442 | |
443 | cb->resourceUpdate(resourceUpdates); |
444 | |
445 | // Inefficient but what can you do. We need the results right away. This is |
446 | // not something that occurs in a normal rendering process anyway. (used by |
447 | // QQuickItem's grabToImage). |
448 | m_rhi->finish(); |
449 | |
450 | if (result.data.isEmpty()) { |
451 | qWarning(msg: "Layer grab failed" ); |
452 | return QImage(); |
453 | } |
454 | |
455 | // There is little room for negotiation here, the texture is one of the formats from setFormat. |
456 | // Also, Quick is always premultiplied alpha. |
457 | QImage::Format imageFormat = QImage::Format_RGBA8888_Premultiplied; |
458 | if (m_format == QRhiTexture::RGBA16F) |
459 | imageFormat = QImage::Format_RGBA16FPx4_Premultiplied; |
460 | else if (m_format == QRhiTexture::RGBA32F) |
461 | imageFormat = QImage::Format_RGBA32FPx4_Premultiplied; |
462 | |
463 | const uchar *p = reinterpret_cast<const uchar *>(result.data.constData()); |
464 | return QImage(p, result.pixelSize.width(), result.pixelSize.height(), imageFormat).mirrored(); |
465 | } |
466 | |
467 | QRectF QSGRhiLayer::normalizedTextureSubRect() const |
468 | { |
469 | return QRectF(m_mirrorHorizontal ? 1 : 0, |
470 | m_mirrorVertical ? 0 : 1, |
471 | m_mirrorHorizontal ? -1 : 1, |
472 | m_mirrorVertical ? 1 : -1); |
473 | } |
474 | |
475 | #include "moc_qsgrhilayer_p.cpp" |
476 | |