1 | // Copyright (C) 2016 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QSGTHREADEDRENDERLOOP_P_H |
5 | #define QSGTHREADEDRENDERLOOP_P_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtCore/QThread> |
19 | #include <QtCore/QElapsedTimer> |
20 | #include <private/qsgcontext_p.h> |
21 | |
22 | #include "qsgrenderloop_p.h" |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | class QSGRenderThread; |
27 | |
28 | class QSGThreadedRenderLoop : public QSGRenderLoop |
29 | { |
30 | Q_OBJECT |
31 | public: |
32 | QSGThreadedRenderLoop(); |
33 | ~QSGThreadedRenderLoop(); |
34 | |
35 | void show(QQuickWindow *) override {} |
36 | void hide(QQuickWindow *) override; |
37 | void resize(QQuickWindow *window) override; |
38 | |
39 | void windowDestroyed(QQuickWindow *window) override; |
40 | void exposureChanged(QQuickWindow *window) override; |
41 | |
42 | QImage grab(QQuickWindow *) override; |
43 | |
44 | void update(QQuickWindow *window) override; |
45 | void maybeUpdate(QQuickWindow *window) override; |
46 | void handleUpdateRequest(QQuickWindow *window) override; |
47 | |
48 | QSGContext *sceneGraphContext() const override; |
49 | QSGRenderContext *createRenderContext(QSGContext *) const override; |
50 | |
51 | QAnimationDriver *animationDriver() const override; |
52 | |
53 | void releaseResources(QQuickWindow *window) override; |
54 | |
55 | bool event(QEvent *) override; |
56 | void postJob(QQuickWindow *window, QRunnable *job) override; |
57 | |
58 | bool interleaveIncubation() const override; |
59 | |
60 | public Q_SLOTS: |
61 | void animationStarted(); |
62 | void animationStopped(); |
63 | |
64 | private: |
65 | struct Window { |
66 | QQuickWindow *window; |
67 | QSGRenderThread *thread; |
68 | QSurfaceFormat actualWindowFormat; |
69 | QElapsedTimer timeBetweenPolishAndSyncs; |
70 | float psTimeAccumulator; |
71 | int psTimeSampleCount; |
72 | uint updateDuringSync : 1; |
73 | uint forceRenderPass : 1; |
74 | uint badVSync : 1; |
75 | }; |
76 | |
77 | friend class QSGRenderThread; |
78 | |
79 | |
80 | Window *windowFor(QQuickWindow *window); |
81 | void releaseResources(Window *window, bool inDestructor); |
82 | bool checkAndResetForceUpdate(QQuickWindow *window); |
83 | |
84 | bool anyoneShowing() const; |
85 | void initialize(); |
86 | |
87 | void startOrStopAnimationTimer(); |
88 | void postUpdateRequest(Window *w); |
89 | void waitForReleaseComplete(); |
90 | void polishAndSync(Window *w, bool inExpose = false); |
91 | void maybeUpdate(Window *window); |
92 | |
93 | void handleExposure(QQuickWindow *w); |
94 | void handleObscurity(Window *w); |
95 | void releaseSwapchain(QQuickWindow *window); |
96 | |
97 | bool eventFilter(QObject *watched, QEvent *event) override; |
98 | |
99 | QSGContext *sg; |
100 | // Set of contexts that have been created but are now owned by |
101 | // a rendering thread yet, as the window has never been exposed. |
102 | mutable QSet<QSGRenderContext*> pendingRenderContexts; |
103 | QAnimationDriver *m_animation_driver; |
104 | QList<Window> m_windows; |
105 | |
106 | int m_animation_timer; |
107 | |
108 | bool m_lockedForSync; |
109 | bool m_inPolish = false; |
110 | }; |
111 | |
112 | QT_END_NAMESPACE |
113 | |
114 | #endif // QSGTHREADEDRENDERLOOP_P_H |
115 |