1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsgninepatchnode.h" |
5 | |
6 | QT_BEGIN_NAMESPACE |
7 | |
8 | /*! |
9 | \class QSGNinePatchNode |
10 | \inmodule QtQuick |
11 | \since 5.8 |
12 | \internal |
13 | */ |
14 | |
15 | /*! |
16 | \fn void QSGNinePatchNode::setTexture(QSGTexture *texture) |
17 | \internal |
18 | */ |
19 | |
20 | /*! |
21 | \fn void QSGNinePatchNode::setBounds(const QRectF &bounds) |
22 | \internal |
23 | */ |
24 | |
25 | /*! |
26 | \fn void QSGNinePatchNode::setDevicePixelRatio(qreal ratio) |
27 | \internal |
28 | */ |
29 | |
30 | /*! |
31 | \fn void QSGNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom) |
32 | \internal |
33 | */ |
34 | |
35 | |
36 | /*! |
37 | \fn void QSGNinePatchNode::update() |
38 | \internal |
39 | */ |
40 | |
41 | void QSGNinePatchNode::rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding, |
42 | const QRectF &bounds, qreal dpr) |
43 | { |
44 | if (padding.x() <= 0 && padding.y() <= 0 && padding.z() <= 0 && padding.w() <= 0) { |
45 | geometry->allocate(vertexCount: 4, indexCount: 0); |
46 | QSGGeometry::updateTexturedRectGeometry(g: geometry, rect: bounds, sourceRect: texture->normalizedTextureSubRect()); |
47 | return; |
48 | } |
49 | |
50 | QRectF tc = texture->normalizedTextureSubRect(); |
51 | QSize ts = texture->textureSize(); |
52 | ts.setHeight(ts.height() / dpr); |
53 | ts.setWidth(ts.width() / dpr); |
54 | |
55 | qreal invtw = tc.width() / ts.width(); |
56 | qreal invth = tc.height() / ts.height(); |
57 | |
58 | struct Coord { qreal p; qreal t; }; |
59 | Coord cx[4] = { { .p: bounds.left(), .t: tc.left() }, |
60 | { .p: bounds.left() + padding.x(), .t: tc.left() + padding.x() * invtw }, |
61 | { .p: bounds.right() - padding.z(), .t: tc.right() - padding.z() * invtw }, |
62 | { .p: bounds.right(), .t: tc.right() } |
63 | }; |
64 | Coord cy[4] = { { .p: bounds.top(), .t: tc.top() }, |
65 | { .p: bounds.top() + padding.y(), .t: tc.top() + padding.y() * invth }, |
66 | { .p: bounds.bottom() - padding.w(), .t: tc.bottom() - padding.w() * invth }, |
67 | { .p: bounds.bottom(), .t: tc.bottom() } |
68 | }; |
69 | |
70 | geometry->allocate(vertexCount: 16, indexCount: 28); |
71 | QSGGeometry::TexturedPoint2D *v = geometry->vertexDataAsTexturedPoint2D(); |
72 | for (int y = 0; y < 4; ++y) { |
73 | for (int x = 0; x < 4; ++x) { |
74 | v->set(nx: cx[x].p, ny: cy[y].p, ntx: cx[x].t, nty: cy[y].t); |
75 | ++v; |
76 | } |
77 | } |
78 | |
79 | quint16 *i = geometry->indexDataAsUShort(); |
80 | for (int r = 0; r < 3; ++r) { |
81 | if (r > 0) |
82 | *i++ = 4 * r; |
83 | for (int c = 0; c < 4; ++c) { |
84 | i[0] = 4 * r + c; |
85 | i[1] = 4 * r + c + 4; |
86 | i += 2; |
87 | } |
88 | if (r < 2) |
89 | *i++ = 4 * r + 3 + 4; |
90 | } |
91 | } |
92 | |
93 | QT_END_NAMESPACE |
94 | |