| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgninepatchnode.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | /*! |
| 9 | \class QSGNinePatchNode |
| 10 | \inmodule QtQuick |
| 11 | \since 5.8 |
| 12 | \internal |
| 13 | */ |
| 14 | |
| 15 | /*! |
| 16 | \fn void QSGNinePatchNode::setTexture(QSGTexture *texture) |
| 17 | \internal |
| 18 | */ |
| 19 | |
| 20 | /*! |
| 21 | \fn void QSGNinePatchNode::setBounds(const QRectF &bounds) |
| 22 | \internal |
| 23 | */ |
| 24 | |
| 25 | /*! |
| 26 | \fn void QSGNinePatchNode::setDevicePixelRatio(qreal ratio) |
| 27 | \internal |
| 28 | */ |
| 29 | |
| 30 | /*! |
| 31 | \fn void QSGNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom) |
| 32 | \internal |
| 33 | */ |
| 34 | |
| 35 | |
| 36 | /*! |
| 37 | \fn void QSGNinePatchNode::update() |
| 38 | \internal |
| 39 | */ |
| 40 | |
| 41 | void QSGNinePatchNode::rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding, |
| 42 | const QRectF &bounds, qreal dpr) |
| 43 | { |
| 44 | if (padding.x() <= 0 && padding.y() <= 0 && padding.z() <= 0 && padding.w() <= 0) { |
| 45 | geometry->allocate(vertexCount: 4, indexCount: 0); |
| 46 | QSGGeometry::updateTexturedRectGeometry(g: geometry, rect: bounds, sourceRect: texture->normalizedTextureSubRect()); |
| 47 | return; |
| 48 | } |
| 49 | |
| 50 | QRectF tc = texture->normalizedTextureSubRect(); |
| 51 | QSize ts = texture->textureSize(); |
| 52 | ts.setHeight(ts.height() / dpr); |
| 53 | ts.setWidth(ts.width() / dpr); |
| 54 | |
| 55 | qreal invtw = tc.width() / ts.width(); |
| 56 | qreal invth = tc.height() / ts.height(); |
| 57 | |
| 58 | struct Coord { qreal p; qreal t; }; |
| 59 | Coord cx[4] = { { .p: bounds.left(), .t: tc.left() }, |
| 60 | { .p: bounds.left() + padding.x(), .t: tc.left() + padding.x() * invtw }, |
| 61 | { .p: bounds.right() - padding.z(), .t: tc.right() - padding.z() * invtw }, |
| 62 | { .p: bounds.right(), .t: tc.right() } |
| 63 | }; |
| 64 | Coord cy[4] = { { .p: bounds.top(), .t: tc.top() }, |
| 65 | { .p: bounds.top() + padding.y(), .t: tc.top() + padding.y() * invth }, |
| 66 | { .p: bounds.bottom() - padding.w(), .t: tc.bottom() - padding.w() * invth }, |
| 67 | { .p: bounds.bottom(), .t: tc.bottom() } |
| 68 | }; |
| 69 | |
| 70 | geometry->allocate(vertexCount: 16, indexCount: 28); |
| 71 | QSGGeometry::TexturedPoint2D *v = geometry->vertexDataAsTexturedPoint2D(); |
| 72 | for (int y = 0; y < 4; ++y) { |
| 73 | for (int x = 0; x < 4; ++x) { |
| 74 | v->set(nx: cx[x].p, ny: cy[y].p, ntx: cx[x].t, nty: cy[y].t); |
| 75 | ++v; |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | quint16 *i = geometry->indexDataAsUShort(); |
| 80 | for (int r = 0; r < 3; ++r) { |
| 81 | if (r > 0) |
| 82 | *i++ = 4 * r; |
| 83 | for (int c = 0; c < 4; ++c) { |
| 84 | i[0] = 4 * r + c; |
| 85 | i[1] = 4 * r + c + 4; |
| 86 | i += 2; |
| 87 | } |
| 88 | if (r < 2) |
| 89 | *i++ = 4 * r + 3 + 4; |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | QT_END_NAMESPACE |
| 94 | |