| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickanimation_p.h" |
| 5 | #include "qquickanimation_p_p.h" |
| 6 | |
| 7 | #include "qquickanimatorjob_p.h" |
| 8 | |
| 9 | #include <private/qquickstatechangescript_p.h> |
| 10 | #include <private/qqmlcontext_p.h> |
| 11 | |
| 12 | #include <qqmlpropertyvaluesource.h> |
| 13 | #include <qqml.h> |
| 14 | #include <qqmlinfo.h> |
| 15 | #include <qqmlexpression.h> |
| 16 | #include <private/qqmlstringconverters_p.h> |
| 17 | #include <private/qqmlglobal_p.h> |
| 18 | #include <private/qqmlmetatype_p.h> |
| 19 | #include <private/qqmlvaluetype_p.h> |
| 20 | #include <private/qqmlproperty_p.h> |
| 21 | #include <private/qqmlengine_p.h> |
| 22 | |
| 23 | #include <qvariant.h> |
| 24 | #include <qcolor.h> |
| 25 | #include <qfile.h> |
| 26 | #include "private/qparallelanimationgroupjob_p.h" |
| 27 | #include "private/qsequentialanimationgroupjob_p.h" |
| 28 | #include <QtCore/qset.h> |
| 29 | #include <QtCore/qrect.h> |
| 30 | #include <QtCore/qpoint.h> |
| 31 | #include <QtCore/qsize.h> |
| 32 | #include <QtCore/qmath.h> |
| 33 | |
| 34 | QT_BEGIN_NAMESPACE |
| 35 | |
| 36 | /*! |
| 37 | \qmltype Animation |
| 38 | \nativetype QQuickAbstractAnimation |
| 39 | \inqmlmodule QtQuick |
| 40 | \ingroup qtquick-transitions-animations |
| 41 | \brief Is the base of all QML animations. |
| 42 | |
| 43 | The Animation type cannot be used directly in a QML file. It exists |
| 44 | to provide a set of common properties and methods, available across all the |
| 45 | other animation types that inherit from it. Attempting to use the Animation |
| 46 | type directly will result in an error. |
| 47 | */ |
| 48 | |
| 49 | QQuickAbstractAnimation::QQuickAbstractAnimation(QObject *parent) |
| 50 | : QObject(*(new QQuickAbstractAnimationPrivate), parent) |
| 51 | { |
| 52 | } |
| 53 | |
| 54 | QQuickAbstractAnimation::~QQuickAbstractAnimation() |
| 55 | { |
| 56 | Q_D(QQuickAbstractAnimation); |
| 57 | if (d->group) |
| 58 | setGroup(nullptr); //remove from group |
| 59 | delete d->animationInstance; |
| 60 | } |
| 61 | |
| 62 | QQuickAbstractAnimation::QQuickAbstractAnimation(QQuickAbstractAnimationPrivate &dd, QObject *parent) |
| 63 | : QObject(dd, parent) |
| 64 | { |
| 65 | } |
| 66 | |
| 67 | QAbstractAnimationJob* QQuickAbstractAnimation::qtAnimation() |
| 68 | { |
| 69 | Q_D(QQuickAbstractAnimation); |
| 70 | return d->animationInstance; |
| 71 | } |
| 72 | |
| 73 | /*! |
| 74 | \qmlproperty bool QtQuick::Animation::running |
| 75 | This property holds whether the animation is currently running. |
| 76 | |
| 77 | The \c running property can be set to declaratively control whether or not |
| 78 | an animation is running. The following example will animate a rectangle |
| 79 | whenever the \l MouseArea is pressed. |
| 80 | |
| 81 | \code |
| 82 | Rectangle { |
| 83 | width: 100; height: 100 |
| 84 | NumberAnimation on x { |
| 85 | running: myMouse.pressed |
| 86 | from: 0; to: 100 |
| 87 | } |
| 88 | MouseArea { id: myMouse } |
| 89 | } |
| 90 | \endcode |
| 91 | |
| 92 | Likewise, the \c running property can be read to determine if the animation |
| 93 | is running. In the following example the Text item will indicate whether |
| 94 | or not the animation is running. |
| 95 | |
| 96 | \code |
| 97 | NumberAnimation { id: myAnimation } |
| 98 | Text { text: myAnimation.running ? "Animation is running" : "Animation is not running" } |
| 99 | \endcode |
| 100 | |
| 101 | Animations can also be started and stopped imperatively from JavaScript |
| 102 | using the \c start() and \c stop() methods. |
| 103 | |
| 104 | By default, animations are not running. Though, when the animations are assigned to properties, |
| 105 | as property value sources using the \e on syntax, they are set to running by default. |
| 106 | */ |
| 107 | bool QQuickAbstractAnimation::isRunning() const |
| 108 | { |
| 109 | Q_D(const QQuickAbstractAnimation); |
| 110 | return d->running; |
| 111 | } |
| 112 | |
| 113 | // the behavior calls this function |
| 114 | void QQuickAbstractAnimation::notifyRunningChanged(bool running) |
| 115 | { |
| 116 | Q_D(QQuickAbstractAnimation); |
| 117 | if (d->disableUserControl && d->running != running) { |
| 118 | d->running = running; |
| 119 | emit runningChanged(running); |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | //commence is called to start an animation when it is used as a |
| 124 | //simple animation, and not as part of a transition |
| 125 | void QQuickAbstractAnimationPrivate::commence() |
| 126 | { |
| 127 | Q_Q(QQuickAbstractAnimation); |
| 128 | |
| 129 | QQuickStateActions actions; |
| 130 | QQmlProperties properties; |
| 131 | |
| 132 | auto *newInstance = q->transition(actions, modified&: properties, direction: QQuickAbstractAnimation::Forward); |
| 133 | // transition can return a nullptr; that's the only allowed case were old and new have the same value |
| 134 | Q_ASSERT(newInstance != animationInstance || !newInstance); |
| 135 | delete animationInstance; |
| 136 | animationInstance = newInstance; |
| 137 | |
| 138 | if (animationInstance) { |
| 139 | if (q->threadingModel() == QQuickAbstractAnimation::RenderThread) |
| 140 | animationInstance = new QQuickAnimatorProxyJob(animationInstance, q); |
| 141 | animationInstance->addAnimationChangeListener(listener: this, |
| 142 | QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentLoop); |
| 143 | emit q->started(); |
| 144 | animationInstance->start(); |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | QQmlProperty QQuickAbstractAnimationPrivate::createProperty(QObject *obj, const QString &str, QObject *infoObj, QString *errorMessage) |
| 149 | { |
| 150 | QQmlProperty prop(obj, str, qmlContext(infoObj)); |
| 151 | if (!prop.isValid()) { |
| 152 | const QString message = QQuickAbstractAnimation::tr(s: "Cannot animate non-existent property \"%1\"" ).arg(a: str); |
| 153 | if (errorMessage) |
| 154 | *errorMessage = message; |
| 155 | else |
| 156 | qmlWarning(me: infoObj) << message; |
| 157 | return QQmlProperty(); |
| 158 | } else if (!prop.isWritable()) { |
| 159 | const QString message = QQuickAbstractAnimation::tr(s: "Cannot animate read-only property \"%1\"" ).arg(a: str); |
| 160 | if (errorMessage) |
| 161 | *errorMessage = message; |
| 162 | else |
| 163 | qmlWarning(me: infoObj) << message; |
| 164 | return QQmlProperty(); |
| 165 | } |
| 166 | return prop; |
| 167 | } |
| 168 | |
| 169 | void QQuickAbstractAnimationPrivate::animationGroupDirty() |
| 170 | { |
| 171 | Q_ASSERT(group != nullptr); |
| 172 | if (!componentComplete) |
| 173 | return; |
| 174 | |
| 175 | auto *animGroupPriv = static_cast<QQuickAnimationGroupPrivate *>(QQuickAnimationGroupPrivate::get(o: group)); |
| 176 | if (animGroupPriv->running && !animGroupPriv->animationDirty) { |
| 177 | animGroupPriv->animationDirty = true; |
| 178 | |
| 179 | if (animGroupPriv->animationInstance && group->currentTime() == 0) { |
| 180 | // restart if the animation didn't proceed yet. |
| 181 | animGroupPriv->restartFromCurrentLoop(); |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | // check the animationGroup is one of another animationGroup members |
| 186 | if (animGroupPriv->group) |
| 187 | animGroupPriv->animationGroupDirty(); |
| 188 | } |
| 189 | |
| 190 | /*! |
| 191 | \qmlsignal QtQuick::Animation::started() |
| 192 | |
| 193 | This signal is emitted when the animation begins. |
| 194 | |
| 195 | It is only triggered for top-level, standalone animations. It will not be |
| 196 | triggered for animations in a Behavior or Transition, or animations |
| 197 | that are part of an animation group. |
| 198 | */ |
| 199 | |
| 200 | /*! |
| 201 | \qmlsignal QtQuick::Animation::stopped() |
| 202 | |
| 203 | This signal is emitted when the animation ends. |
| 204 | |
| 205 | The animation may have been stopped manually, or may have run to completion. |
| 206 | |
| 207 | It is only triggered for top-level, standalone animations. It will not be |
| 208 | triggered for animations in a Behavior or Transition, or animations |
| 209 | that are part of an animation group. |
| 210 | |
| 211 | If \l alwaysRunToEnd is true, this signal will not be emitted until the animation |
| 212 | has completed its current iteration. |
| 213 | */ |
| 214 | |
| 215 | /*! |
| 216 | \qmlsignal QtQuick::Animation::finished() |
| 217 | \since 5.12 |
| 218 | |
| 219 | This signal is emitted when the animation has finished naturally. |
| 220 | |
| 221 | It is not emitted when \l running is set to \c false, nor for animations whose |
| 222 | \l loops property is set to \c Animation.Infinite. |
| 223 | |
| 224 | In addition, it is only emitted for top-level, standalone animations. It |
| 225 | will not be emitted for animations in a Behavior or Transition, or |
| 226 | animations that are part of an animation group. |
| 227 | |
| 228 | If \l alwaysRunToEnd is true, this signal will not be emitted until the |
| 229 | animation has completed its current iteration. |
| 230 | |
| 231 | \sa stopped(), started(), running |
| 232 | */ |
| 233 | |
| 234 | void QQuickAbstractAnimation::setRunning(bool r) |
| 235 | { |
| 236 | Q_D(QQuickAbstractAnimation); |
| 237 | if (!d->componentComplete) { |
| 238 | d->running = r; |
| 239 | if (r == false) |
| 240 | d->avoidPropertyValueSourceStart = true; |
| 241 | else if (!d->needsDeferredSetRunning) |
| 242 | d->needsDeferredSetRunning = true; |
| 243 | return; |
| 244 | } |
| 245 | |
| 246 | if (d->running == r) |
| 247 | return; |
| 248 | |
| 249 | if (d->group || d->disableUserControl) { |
| 250 | qmlWarning(me: this) << "setRunning() cannot be used on non-root animation nodes." ; |
| 251 | return; |
| 252 | } |
| 253 | |
| 254 | d->running = r; |
| 255 | if (d->running) { |
| 256 | bool supressStart = false; |
| 257 | if (d->alwaysRunToEnd && d->loopCount != 1 |
| 258 | && d->animationInstance && d->animationInstance->isRunning()) { |
| 259 | //we've restarted before the final loop finished; restore proper loop count |
| 260 | if (d->loopCount == -1) |
| 261 | d->animationInstance->setLoopCount(d->loopCount); |
| 262 | else |
| 263 | d->animationInstance->setLoopCount(d->animationInstance->currentLoop() + d->loopCount); |
| 264 | supressStart = true; //we want the animation to continue, rather than restart |
| 265 | } |
| 266 | if (!supressStart) |
| 267 | d->commence(); |
| 268 | } else { |
| 269 | if (d->paused) { |
| 270 | d->paused = false; //reset paused state to false when stopped |
| 271 | emit pausedChanged(d->paused); |
| 272 | } |
| 273 | |
| 274 | if (d->animationInstance) { |
| 275 | if (d->alwaysRunToEnd) { |
| 276 | if (d->loopCount != 1) |
| 277 | d->animationInstance->setLoopCount(d->animationInstance->currentLoop()+1); //finish the current loop |
| 278 | } else { |
| 279 | d->animationInstance->stop(); |
| 280 | emit stopped(); |
| 281 | } |
| 282 | } |
| 283 | } |
| 284 | |
| 285 | |
| 286 | if (r == d->running) { |
| 287 | // This might happen if we start an animation with 0 duration: This will result in that |
| 288 | // commence() will emit started(), and then when it starts it will call setCurrentTime(0), |
| 289 | // (which is both start and end time of the animation), so it will also end up calling |
| 290 | // setRunning(false) (recursively) and stop the animation. |
| 291 | // Therefore, the state of d->running will in that case be different than r if we are back in |
| 292 | // the root stack frame of the recursive calls to setRunning() |
| 293 | emit runningChanged(d->running); |
| 294 | } else if (d->animationInstance) { |
| 295 | // If there was a recursive call, make sure the d->running is set correctly |
| 296 | d->running = d->animationInstance->isRunning(); |
| 297 | } else { |
| 298 | d->running = r; |
| 299 | } |
| 300 | } |
| 301 | |
| 302 | /*! |
| 303 | \qmlproperty bool QtQuick::Animation::paused |
| 304 | This property holds whether the animation is currently paused. |
| 305 | |
| 306 | The \c paused property can be set to declaratively control whether or not |
| 307 | an animation is paused. |
| 308 | |
| 309 | Animations can also be paused and resumed imperatively from JavaScript |
| 310 | using the \c pause() and \c resume() methods. |
| 311 | |
| 312 | By default, animations are not paused. |
| 313 | */ |
| 314 | bool QQuickAbstractAnimation::isPaused() const |
| 315 | { |
| 316 | Q_D(const QQuickAbstractAnimation); |
| 317 | Q_ASSERT((d->paused && d->running) || !d->paused); |
| 318 | return d->paused; |
| 319 | } |
| 320 | |
| 321 | void QQuickAbstractAnimation::setPaused(bool p) |
| 322 | { |
| 323 | Q_D(QQuickAbstractAnimation); |
| 324 | if (d->paused == p) |
| 325 | return; |
| 326 | |
| 327 | if (!d->running) { |
| 328 | qmlWarning(me: this) << "setPaused() cannot be used when animation isn't running." ; |
| 329 | return; |
| 330 | } |
| 331 | |
| 332 | if (d->group || d->disableUserControl) { |
| 333 | qmlWarning(me: this) << "setPaused() cannot be used on non-root animation nodes." ; |
| 334 | return; |
| 335 | } |
| 336 | |
| 337 | d->paused = p; |
| 338 | |
| 339 | if (!d->componentComplete || !d->animationInstance) |
| 340 | return; |
| 341 | |
| 342 | if (d->paused) |
| 343 | d->animationInstance->pause(); |
| 344 | else |
| 345 | d->animationInstance->resume(); |
| 346 | |
| 347 | emit pausedChanged(d->paused); |
| 348 | } |
| 349 | |
| 350 | void QQuickAbstractAnimation::classBegin() |
| 351 | { |
| 352 | Q_D(QQuickAbstractAnimation); |
| 353 | d->componentComplete = false; |
| 354 | } |
| 355 | |
| 356 | void QQuickAbstractAnimation::componentComplete() |
| 357 | { |
| 358 | Q_D(QQuickAbstractAnimation); |
| 359 | d->componentComplete = true; |
| 360 | if (d->needsDeferredSetRunning) { |
| 361 | if (d->running) { |
| 362 | d->running = false; |
| 363 | setRunning(true); |
| 364 | } |
| 365 | if (d->paused) { |
| 366 | d->paused = false; |
| 367 | setPaused(true); |
| 368 | } |
| 369 | } |
| 370 | } |
| 371 | |
| 372 | /*! |
| 373 | \qmlproperty bool QtQuick::Animation::alwaysRunToEnd |
| 374 | This property holds whether the animation should run to completion when it is stopped. |
| 375 | |
| 376 | If this true the animation will complete its current iteration when it |
| 377 | is stopped - either by setting the \c running property to false, or by |
| 378 | calling the \c stop() method. The \c complete() method is not effected |
| 379 | by this value. |
| 380 | |
| 381 | This behavior is most useful when the \c loops property is set, as the |
| 382 | animation will finish playing normally but not restart. |
| 383 | |
| 384 | By default, the alwaysRunToEnd property is not set. |
| 385 | |
| 386 | \note alwaysRunToEnd has no effect on animations in a Transition. |
| 387 | */ |
| 388 | bool QQuickAbstractAnimation::alwaysRunToEnd() const |
| 389 | { |
| 390 | Q_D(const QQuickAbstractAnimation); |
| 391 | return d->alwaysRunToEnd; |
| 392 | } |
| 393 | |
| 394 | void QQuickAbstractAnimation::setAlwaysRunToEnd(bool f) |
| 395 | { |
| 396 | Q_D(QQuickAbstractAnimation); |
| 397 | if (d->alwaysRunToEnd == f) |
| 398 | return; |
| 399 | |
| 400 | d->alwaysRunToEnd = f; |
| 401 | emit alwaysRunToEndChanged(f); |
| 402 | } |
| 403 | |
| 404 | /*! |
| 405 | \qmlproperty int QtQuick::Animation::loops |
| 406 | This property holds the number of times the animation should play. |
| 407 | |
| 408 | By default, \c loops is 1: the animation will play through once and then stop. |
| 409 | |
| 410 | If set to Animation.Infinite, the animation will continuously repeat until it is explicitly |
| 411 | stopped - either by setting the \c running property to false, or by calling |
| 412 | the \c stop() method. |
| 413 | |
| 414 | In the following example, the rectangle will spin indefinitely. |
| 415 | |
| 416 | \code |
| 417 | Rectangle { |
| 418 | width: 100; height: 100; color: "green" |
| 419 | RotationAnimation on rotation { |
| 420 | loops: Animation.Infinite |
| 421 | from: 0 |
| 422 | to: 360 |
| 423 | } |
| 424 | } |
| 425 | \endcode |
| 426 | */ |
| 427 | int QQuickAbstractAnimation::loops() const |
| 428 | { |
| 429 | Q_D(const QQuickAbstractAnimation); |
| 430 | return d->loopCount; |
| 431 | } |
| 432 | |
| 433 | void QQuickAbstractAnimation::setLoops(int loops) |
| 434 | { |
| 435 | Q_D(QQuickAbstractAnimation); |
| 436 | if (loops < 0) |
| 437 | loops = -1; |
| 438 | |
| 439 | if (loops == d->loopCount) |
| 440 | return; |
| 441 | |
| 442 | d->loopCount = loops; |
| 443 | emit loopCountChanged(loops); |
| 444 | } |
| 445 | |
| 446 | int QQuickAbstractAnimation::duration() const |
| 447 | { |
| 448 | Q_D(const QQuickAbstractAnimation); |
| 449 | return d->animationInstance ? d->animationInstance->duration() : 0; |
| 450 | } |
| 451 | |
| 452 | int QQuickAbstractAnimation::currentTime() |
| 453 | { |
| 454 | Q_D(QQuickAbstractAnimation); |
| 455 | return d->animationInstance ? d->animationInstance->currentLoopTime() : 0; |
| 456 | } |
| 457 | |
| 458 | void QQuickAbstractAnimation::setCurrentTime(int time) |
| 459 | { |
| 460 | Q_D(QQuickAbstractAnimation); |
| 461 | if (d->animationInstance) |
| 462 | d->animationInstance->setCurrentTime(time); |
| 463 | //TODO save value for start? |
| 464 | } |
| 465 | |
| 466 | QQuickAnimationGroup *QQuickAbstractAnimation::group() const |
| 467 | { |
| 468 | Q_D(const QQuickAbstractAnimation); |
| 469 | return d->group; |
| 470 | } |
| 471 | |
| 472 | void QQuickAbstractAnimation::setGroup(QQuickAnimationGroup *g, int index) |
| 473 | { |
| 474 | Q_D(QQuickAbstractAnimation); |
| 475 | if (d->group == g) |
| 476 | return; |
| 477 | if (d->group) |
| 478 | d->group->d_func()->animations.removeAll(t: this); |
| 479 | |
| 480 | d->group = g; |
| 481 | |
| 482 | if (d->group && !d->group->d_func()->animations.contains(t: this)) { |
| 483 | if (index >= 0) |
| 484 | d->group->d_func()->animations.insert(i: index, t: this); |
| 485 | else |
| 486 | d->group->d_func()->animations.append(t: this); |
| 487 | } |
| 488 | } |
| 489 | |
| 490 | /*! |
| 491 | \qmlmethod QtQuick::Animation::start() |
| 492 | \brief Starts the animation |
| 493 | |
| 494 | If the animation is already running, calling this method has no effect. The |
| 495 | \c running property will be true following a call to \c start(). |
| 496 | */ |
| 497 | void QQuickAbstractAnimation::start() |
| 498 | { |
| 499 | setRunning(true); |
| 500 | } |
| 501 | |
| 502 | /*! |
| 503 | \qmlmethod QtQuick::Animation::pause() |
| 504 | \brief Pauses the animation |
| 505 | |
| 506 | If the animation is already paused or not \c running, calling this method has no effect. |
| 507 | The \c paused property will be true following a call to \c pause(). |
| 508 | */ |
| 509 | void QQuickAbstractAnimation::pause() |
| 510 | { |
| 511 | setPaused(true); |
| 512 | } |
| 513 | |
| 514 | /*! |
| 515 | \qmlmethod QtQuick::Animation::resume() |
| 516 | \brief Resumes a paused animation |
| 517 | |
| 518 | If the animation is not paused or not \c running, calling this method has no effect. |
| 519 | The \c paused property will be false following a call to \c resume(). |
| 520 | */ |
| 521 | void QQuickAbstractAnimation::resume() |
| 522 | { |
| 523 | setPaused(false); |
| 524 | } |
| 525 | |
| 526 | /*! |
| 527 | \qmlmethod QtQuick::Animation::stop() |
| 528 | \brief Stops the animation |
| 529 | |
| 530 | If the animation is not running, calling this method has no effect. Both the |
| 531 | \c running and \c paused properties will be false following a call to \c stop(). |
| 532 | |
| 533 | Normally \c stop() stops the animation immediately, and the animation has |
| 534 | no further influence on property values. In this example animation |
| 535 | \code |
| 536 | Rectangle { |
| 537 | NumberAnimation on x { from: 0; to: 100; duration: 500 } |
| 538 | } |
| 539 | \endcode |
| 540 | was stopped at time 250ms, the \c x property will have a value of 50. |
| 541 | |
| 542 | However, if the \c alwaysRunToEnd property is set, the animation will |
| 543 | continue running until it completes and then stop. The \c running property |
| 544 | will still become false immediately. |
| 545 | */ |
| 546 | void QQuickAbstractAnimation::stop() |
| 547 | { |
| 548 | setRunning(false); |
| 549 | } |
| 550 | |
| 551 | /*! |
| 552 | \qmlmethod QtQuick::Animation::restart() |
| 553 | \brief Restarts the animation |
| 554 | |
| 555 | This is a convenience method, and is equivalent to calling \c stop() and |
| 556 | then \c start(). |
| 557 | */ |
| 558 | void QQuickAbstractAnimation::restart() |
| 559 | { |
| 560 | stop(); |
| 561 | start(); |
| 562 | } |
| 563 | |
| 564 | /*! |
| 565 | \qmlmethod QtQuick::Animation::complete() |
| 566 | \brief Stops the animation, jumping to the final property values |
| 567 | |
| 568 | If the animation is not running, calling this method has no effect. The |
| 569 | \c running property will be false following a call to \c complete(). |
| 570 | |
| 571 | Unlike \c stop(), \c complete() immediately fast-forwards the animation to |
| 572 | its end. In the following example, |
| 573 | \code |
| 574 | Rectangle { |
| 575 | NumberAnimation on x { from: 0; to: 100; duration: 500 } |
| 576 | } |
| 577 | \endcode |
| 578 | calling \c stop() at time 250ms will result in the \c x property having |
| 579 | a value of 50, while calling \c complete() will set the \c x property to |
| 580 | 100, exactly as though the animation had played the whole way through. |
| 581 | */ |
| 582 | void QQuickAbstractAnimation::complete() |
| 583 | { |
| 584 | Q_D(QQuickAbstractAnimation); |
| 585 | if (isRunning() && d->animationInstance) { |
| 586 | d->animationInstance->setCurrentTime(d->animationInstance->duration()); |
| 587 | } |
| 588 | } |
| 589 | |
| 590 | void QQuickAbstractAnimation::setTarget(const QQmlProperty &p) |
| 591 | { |
| 592 | Q_D(QQuickAbstractAnimation); |
| 593 | d->defaultProperty = p; |
| 594 | |
| 595 | if (!d->avoidPropertyValueSourceStart) |
| 596 | setRunning(true); |
| 597 | } |
| 598 | |
| 599 | /* |
| 600 | we rely on setTarget only being called when used as a value source |
| 601 | so this function allows us to do the same thing as setTarget without |
| 602 | that assumption |
| 603 | */ |
| 604 | void QQuickAbstractAnimation::setDefaultTarget(const QQmlProperty &p) |
| 605 | { |
| 606 | Q_D(QQuickAbstractAnimation); |
| 607 | d->defaultProperty = p; |
| 608 | } |
| 609 | |
| 610 | /* |
| 611 | don't allow start/stop/pause/resume to be manually invoked, |
| 612 | because something else (like a Behavior) already has control |
| 613 | over the animation. |
| 614 | */ |
| 615 | void QQuickAbstractAnimation::setDisableUserControl() |
| 616 | { |
| 617 | Q_D(QQuickAbstractAnimation); |
| 618 | d->disableUserControl = true; |
| 619 | } |
| 620 | |
| 621 | void QQuickAbstractAnimation::setEnableUserControl() |
| 622 | { |
| 623 | Q_D(QQuickAbstractAnimation); |
| 624 | d->disableUserControl = false; |
| 625 | |
| 626 | } |
| 627 | |
| 628 | bool QQuickAbstractAnimation::userControlDisabled() const |
| 629 | { |
| 630 | Q_D(const QQuickAbstractAnimation); |
| 631 | return d->disableUserControl; |
| 632 | } |
| 633 | |
| 634 | QAbstractAnimationJob* QQuickAbstractAnimation::initInstance(QAbstractAnimationJob *animation) |
| 635 | { |
| 636 | Q_D(QQuickAbstractAnimation); |
| 637 | animation->setLoopCount(d->loopCount); |
| 638 | return animation; |
| 639 | } |
| 640 | |
| 641 | QAbstractAnimationJob* QQuickAbstractAnimation::transition(QQuickStateActions &actions, |
| 642 | QQmlProperties &modified, |
| 643 | TransitionDirection direction, |
| 644 | QObject *defaultTarget) |
| 645 | { |
| 646 | Q_UNUSED(actions); |
| 647 | Q_UNUSED(modified); |
| 648 | Q_UNUSED(direction); |
| 649 | Q_UNUSED(defaultTarget); |
| 650 | return nullptr; |
| 651 | } |
| 652 | |
| 653 | void QQuickAbstractAnimationPrivate::animationFinished(QAbstractAnimationJob*) |
| 654 | { |
| 655 | Q_Q(QQuickAbstractAnimation); |
| 656 | q->setRunning(false); |
| 657 | if (alwaysRunToEnd) { |
| 658 | emit q->stopped(); |
| 659 | //restore the proper loopCount for the next run |
| 660 | if (loopCount != 1) |
| 661 | animationInstance->setLoopCount(loopCount); |
| 662 | } |
| 663 | emit q->finished(); |
| 664 | } |
| 665 | |
| 666 | QQuickAbstractAnimation::ThreadingModel QQuickAbstractAnimation::threadingModel() const |
| 667 | { |
| 668 | return GuiThread; |
| 669 | } |
| 670 | |
| 671 | /*! |
| 672 | \qmltype PauseAnimation |
| 673 | \nativetype QQuickPauseAnimation |
| 674 | \inqmlmodule QtQuick |
| 675 | \ingroup qtquick-transitions-animations |
| 676 | \inherits Animation |
| 677 | \brief Provides a pause for an animation. |
| 678 | |
| 679 | When used in a SequentialAnimation, PauseAnimation is a step when |
| 680 | nothing happens, for a specified duration. |
| 681 | |
| 682 | A 500ms animation sequence, with a 100ms pause between two animations: |
| 683 | \code |
| 684 | SequentialAnimation { |
| 685 | NumberAnimation { ... duration: 200 } |
| 686 | PauseAnimation { duration: 100 } |
| 687 | NumberAnimation { ... duration: 200 } |
| 688 | } |
| 689 | \endcode |
| 690 | |
| 691 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| 692 | */ |
| 693 | QQuickPauseAnimation::QQuickPauseAnimation(QObject *parent) |
| 694 | : QQuickAbstractAnimation(*(new QQuickPauseAnimationPrivate), parent) |
| 695 | { |
| 696 | } |
| 697 | |
| 698 | QQuickPauseAnimation::~QQuickPauseAnimation() |
| 699 | { |
| 700 | } |
| 701 | |
| 702 | /*! |
| 703 | \qmlproperty int QtQuick::PauseAnimation::duration |
| 704 | This property holds the duration of the pause in milliseconds |
| 705 | |
| 706 | The default value is 250. |
| 707 | */ |
| 708 | int QQuickPauseAnimation::duration() const |
| 709 | { |
| 710 | Q_D(const QQuickPauseAnimation); |
| 711 | return d->duration; |
| 712 | } |
| 713 | |
| 714 | void QQuickPauseAnimation::setDuration(int duration) |
| 715 | { |
| 716 | if (duration < 0) { |
| 717 | qmlWarning(me: this) << tr(s: "Cannot set a duration of < 0" ); |
| 718 | return; |
| 719 | } |
| 720 | |
| 721 | Q_D(QQuickPauseAnimation); |
| 722 | if (d->duration == duration) |
| 723 | return; |
| 724 | d->duration = duration; |
| 725 | emit durationChanged(duration); |
| 726 | if (d->group) |
| 727 | d->animationGroupDirty(); |
| 728 | } |
| 729 | |
| 730 | QAbstractAnimationJob* QQuickPauseAnimation::transition(QQuickStateActions &actions, |
| 731 | QQmlProperties &modified, |
| 732 | TransitionDirection direction, |
| 733 | QObject *defaultTarget) |
| 734 | { |
| 735 | Q_D(QQuickPauseAnimation); |
| 736 | Q_UNUSED(actions); |
| 737 | Q_UNUSED(modified); |
| 738 | Q_UNUSED(direction); |
| 739 | Q_UNUSED(defaultTarget); |
| 740 | |
| 741 | return initInstance(animation: new QPauseAnimationJob(d->duration)); |
| 742 | } |
| 743 | |
| 744 | /*! |
| 745 | \qmltype ColorAnimation |
| 746 | \nativetype QQuickColorAnimation |
| 747 | \inqmlmodule QtQuick |
| 748 | \ingroup qtquick-animation-properties |
| 749 | \inherits PropertyAnimation |
| 750 | \brief Animates changes in color values. |
| 751 | |
| 752 | ColorAnimation is a specialized PropertyAnimation that defines an |
| 753 | animation to be applied when a color value changes. |
| 754 | |
| 755 | Here is a ColorAnimation applied to the \c color property of a \l Rectangle |
| 756 | as a property value source. It animates the \c color property's value from |
| 757 | its current value to a value of "red", over 1000 milliseconds: |
| 758 | |
| 759 | \snippet qml/coloranimation.qml 0 |
| 760 | |
| 761 | Like any other animation type, a ColorAnimation can be applied in a |
| 762 | number of ways, including transitions, behaviors and property value |
| 763 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
| 764 | variety of methods for creating animations. |
| 765 | |
| 766 | For convenience, when a ColorAnimation is used in a \l Transition, it will |
| 767 | animate any \c color properties that have been modified during the state |
| 768 | change. If a \l{PropertyAnimation::}{property} or |
| 769 | \l{PropertyAnimation::}{properties} are explicitly set for the animation, |
| 770 | then those are used instead. |
| 771 | |
| 772 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| 773 | */ |
| 774 | QQuickColorAnimation::QQuickColorAnimation(QObject *parent) |
| 775 | : QQuickPropertyAnimation(parent) |
| 776 | { |
| 777 | Q_D(QQuickPropertyAnimation); |
| 778 | d->interpolatorType = QMetaType::QColor; |
| 779 | d->defaultToInterpolatorType = true; |
| 780 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
| 781 | } |
| 782 | |
| 783 | QQuickColorAnimation::~QQuickColorAnimation() |
| 784 | { |
| 785 | } |
| 786 | |
| 787 | /*! |
| 788 | \qmlproperty color QtQuick::ColorAnimation::from |
| 789 | This property holds the color value at which the animation should begin. |
| 790 | |
| 791 | For example, the following animation is not applied until a color value |
| 792 | has reached "#c0c0c0": |
| 793 | |
| 794 | \qml |
| 795 | Item { |
| 796 | states: [ |
| 797 | // States are defined here... |
| 798 | ] |
| 799 | |
| 800 | transitions: Transition { |
| 801 | ColorAnimation { from: "#c0c0c0"; duration: 2000 } |
| 802 | } |
| 803 | } |
| 804 | \endqml |
| 805 | |
| 806 | If the ColorAnimation is defined within a \l Transition or \l Behavior, |
| 807 | this value defaults to the value defined in the starting state of the |
| 808 | \l Transition, or the current value of the property at the moment the |
| 809 | \l Behavior is triggered. |
| 810 | |
| 811 | \sa {Animation and Transitions in Qt Quick} |
| 812 | */ |
| 813 | QColor QQuickColorAnimation::from() const |
| 814 | { |
| 815 | Q_D(const QQuickPropertyAnimation); |
| 816 | return d->from.value<QColor>(); |
| 817 | } |
| 818 | |
| 819 | void QQuickColorAnimation::setFrom(const QColor &f) |
| 820 | { |
| 821 | QQuickPropertyAnimation::setFrom(f); |
| 822 | } |
| 823 | |
| 824 | /*! |
| 825 | \qmlproperty color QtQuick::ColorAnimation::to |
| 826 | |
| 827 | This property holds the color value at which the animation should end. |
| 828 | |
| 829 | If the ColorAnimation is defined within a \l Transition or \l Behavior, |
| 830 | this value defaults to the value defined in the end state of the |
| 831 | \l Transition, or the value of the property change that triggered the |
| 832 | \l Behavior. |
| 833 | |
| 834 | \sa {Animation and Transitions in Qt Quick} |
| 835 | */ |
| 836 | QColor QQuickColorAnimation::to() const |
| 837 | { |
| 838 | Q_D(const QQuickPropertyAnimation); |
| 839 | return d->to.value<QColor>(); |
| 840 | } |
| 841 | |
| 842 | void QQuickColorAnimation::setTo(const QColor &t) |
| 843 | { |
| 844 | QQuickPropertyAnimation::setTo(t); |
| 845 | } |
| 846 | |
| 847 | QActionAnimation::QActionAnimation() |
| 848 | : QAbstractAnimationJob(), animAction(nullptr) |
| 849 | { |
| 850 | } |
| 851 | |
| 852 | QActionAnimation::QActionAnimation(QAbstractAnimationAction *action) |
| 853 | : QAbstractAnimationJob(), animAction(action) |
| 854 | { |
| 855 | } |
| 856 | |
| 857 | QActionAnimation::~QActionAnimation() |
| 858 | { |
| 859 | delete animAction; |
| 860 | } |
| 861 | |
| 862 | int QActionAnimation::duration() const |
| 863 | { |
| 864 | return 0; |
| 865 | } |
| 866 | |
| 867 | void QActionAnimation::setAnimAction(QAbstractAnimationAction *action) |
| 868 | { |
| 869 | if (isRunning()) |
| 870 | stop(); |
| 871 | animAction = action; |
| 872 | } |
| 873 | |
| 874 | void QActionAnimation::updateCurrentTime(int) |
| 875 | { |
| 876 | } |
| 877 | |
| 878 | void QActionAnimation::updateState(State newState, State oldState) |
| 879 | { |
| 880 | Q_UNUSED(oldState); |
| 881 | |
| 882 | if (newState == Running) { |
| 883 | if (animAction) { |
| 884 | animAction->doAction(); |
| 885 | } |
| 886 | } |
| 887 | } |
| 888 | |
| 889 | void QActionAnimation::debugAnimation(QDebug d) const |
| 890 | { |
| 891 | d << "ActionAnimation(" << Qt::hex << (const void *) this << Qt::dec << ")" ; |
| 892 | |
| 893 | if (animAction) { |
| 894 | int indentLevel = 1; |
| 895 | const QAbstractAnimationJob *job = this; |
| 896 | while ((job = job->group())) |
| 897 | ++indentLevel; |
| 898 | animAction->debugAction(d, indentLevel); |
| 899 | } |
| 900 | } |
| 901 | |
| 902 | /*! |
| 903 | \qmltype ScriptAction |
| 904 | \nativetype QQuickScriptAction |
| 905 | \inqmlmodule QtQuick |
| 906 | \ingroup qtquick-transitions-animations |
| 907 | \inherits Animation |
| 908 | \brief Defines scripts to be run during an animation. |
| 909 | |
| 910 | ScriptAction can be used to run a script at a specific point in an animation. |
| 911 | |
| 912 | \qml |
| 913 | SequentialAnimation { |
| 914 | NumberAnimation { |
| 915 | // ... |
| 916 | } |
| 917 | ScriptAction { script: doSomething(); } |
| 918 | NumberAnimation { |
| 919 | // ... |
| 920 | } |
| 921 | } |
| 922 | \endqml |
| 923 | |
| 924 | When used as part of a Transition, you can also target a specific |
| 925 | StateChangeScript to run using the \c scriptName property. |
| 926 | |
| 927 | \snippet qml/states/statechangescript.qml state and transition |
| 928 | |
| 929 | \sa StateChangeScript |
| 930 | */ |
| 931 | QQuickScriptAction::QQuickScriptAction(QObject *parent) |
| 932 | :QQuickAbstractAnimation(*(new QQuickScriptActionPrivate), parent) |
| 933 | { |
| 934 | } |
| 935 | |
| 936 | QQuickScriptAction::~QQuickScriptAction() |
| 937 | { |
| 938 | } |
| 939 | |
| 940 | QQuickScriptActionPrivate::QQuickScriptActionPrivate() |
| 941 | : QQuickAbstractAnimationPrivate(), hasRunScriptScript(false), reversing(false){} |
| 942 | |
| 943 | /*! |
| 944 | \qmlproperty script QtQuick::ScriptAction::script |
| 945 | This property holds the script to run. |
| 946 | */ |
| 947 | QQmlScriptString QQuickScriptAction::script() const |
| 948 | { |
| 949 | Q_D(const QQuickScriptAction); |
| 950 | return d->script; |
| 951 | } |
| 952 | |
| 953 | void QQuickScriptAction::setScript(const QQmlScriptString &script) |
| 954 | { |
| 955 | Q_D(QQuickScriptAction); |
| 956 | d->script = script; |
| 957 | } |
| 958 | |
| 959 | /*! |
| 960 | \qmlproperty string QtQuick::ScriptAction::scriptName |
| 961 | This property holds the name of the StateChangeScript to run. |
| 962 | |
| 963 | This property is only valid when ScriptAction is used as part of a transition. |
| 964 | If both script and scriptName are set, scriptName will be used. |
| 965 | |
| 966 | \note When using scriptName in a reversible transition, the script will only |
| 967 | be run when the transition is being run forwards. |
| 968 | */ |
| 969 | QString QQuickScriptAction::stateChangeScriptName() const |
| 970 | { |
| 971 | Q_D(const QQuickScriptAction); |
| 972 | return d->name; |
| 973 | } |
| 974 | |
| 975 | void QQuickScriptAction::setStateChangeScriptName(const QString &name) |
| 976 | { |
| 977 | Q_D(QQuickScriptAction); |
| 978 | d->name = name; |
| 979 | } |
| 980 | |
| 981 | QAbstractAnimationAction* QQuickScriptActionPrivate::createAction() |
| 982 | { |
| 983 | return new Proxy(this); |
| 984 | } |
| 985 | |
| 986 | void QQuickScriptActionPrivate::debugAction(QDebug d, int indentLevel) const |
| 987 | { |
| 988 | QQmlScriptString scriptStr = hasRunScriptScript ? runScriptScript : script; |
| 989 | |
| 990 | if (!scriptStr.isEmpty()) { |
| 991 | QQmlExpression expr(scriptStr); |
| 992 | |
| 993 | QByteArray ind(indentLevel, u' '); |
| 994 | QString exprStr = expr.expression(); |
| 995 | int endOfFirstLine = exprStr.indexOf(ch: u'\n'); |
| 996 | d << "\n" << ind.constData() << QStringView{exprStr}.left(n: endOfFirstLine); |
| 997 | if (endOfFirstLine != -1 && endOfFirstLine < exprStr.size()) |
| 998 | d << "..." ; |
| 999 | } |
| 1000 | } |
| 1001 | |
| 1002 | void QQuickScriptActionPrivate::execute() |
| 1003 | { |
| 1004 | Q_Q(QQuickScriptAction); |
| 1005 | if (hasRunScriptScript && reversing) |
| 1006 | return; |
| 1007 | |
| 1008 | QQmlScriptString scriptStr = hasRunScriptScript ? runScriptScript : script; |
| 1009 | |
| 1010 | if (!scriptStr.isEmpty()) { |
| 1011 | QQmlExpression expr(scriptStr); |
| 1012 | expr.evaluate(); |
| 1013 | if (expr.hasError()) |
| 1014 | qmlWarning(me: q) << expr.error(); |
| 1015 | } |
| 1016 | } |
| 1017 | |
| 1018 | QAbstractAnimationJob* QQuickScriptAction::transition(QQuickStateActions &actions, |
| 1019 | QQmlProperties &modified, |
| 1020 | TransitionDirection direction, |
| 1021 | QObject *defaultTarget) |
| 1022 | { |
| 1023 | Q_D(QQuickScriptAction); |
| 1024 | Q_UNUSED(modified); |
| 1025 | Q_UNUSED(defaultTarget); |
| 1026 | |
| 1027 | d->hasRunScriptScript = false; |
| 1028 | d->reversing = (direction == Backward); |
| 1029 | if (!d->name.isEmpty()) { |
| 1030 | for (int ii = 0; ii < actions.size(); ++ii) { |
| 1031 | QQuickStateAction &action = actions[ii]; |
| 1032 | |
| 1033 | if (action.event && action.event->type() == QQuickStateActionEvent::Script |
| 1034 | && static_cast<QQuickStateChangeScript*>(action.event)->name() == d->name) { |
| 1035 | d->runScriptScript = static_cast<QQuickStateChangeScript*>(action.event)->script(); |
| 1036 | d->hasRunScriptScript = true; |
| 1037 | action.actionDone = true; |
| 1038 | break; //only match one (names should be unique) |
| 1039 | } |
| 1040 | } |
| 1041 | } |
| 1042 | return initInstance(animation: new QActionAnimation(d->createAction())); |
| 1043 | } |
| 1044 | |
| 1045 | /*! |
| 1046 | \qmltype PropertyAction |
| 1047 | \nativetype QQuickPropertyAction |
| 1048 | \inqmlmodule QtQuick |
| 1049 | \ingroup qtquick-transitions-animations |
| 1050 | \inherits Animation |
| 1051 | \brief Specifies immediate property changes during animation. |
| 1052 | |
| 1053 | PropertyAction is used to specify an immediate property change during an |
| 1054 | animation. The property change is not animated. |
| 1055 | |
| 1056 | It is useful for setting non-animated property values during an animation. |
| 1057 | |
| 1058 | For example, here is a SequentialAnimation that sets the image's |
| 1059 | \l {Item::}{opacity} property to \c .5, animates the width of the image, |
| 1060 | then sets \l {Item::}{opacity} back to \c 1: |
| 1061 | |
| 1062 | \snippet qml/propertyaction.qml standalone |
| 1063 | |
| 1064 | PropertyAction is also useful for setting the exact point at which a property |
| 1065 | change should occur during a \l Transition. For example, if PropertyChanges |
| 1066 | was used in a \l State to rotate an item around a particular |
| 1067 | \l {Item::}{transformOrigin}, it might be implemented like this: |
| 1068 | |
| 1069 | \snippet qml/propertyaction.qml transition |
| 1070 | |
| 1071 | However, with this code, the \c transformOrigin is not set until \e after |
| 1072 | the animation, as a \l State is taken to define the values at the \e end of |
| 1073 | a transition. The animation would rotate at the default \c transformOrigin, |
| 1074 | then jump to \c Item.BottomRight. To fix this, insert a PropertyAction |
| 1075 | before the RotationAnimation begins: |
| 1076 | |
| 1077 | \snippet qml/propertyaction-sequential.qml sequential |
| 1078 | |
| 1079 | This immediately sets the \c transformOrigin property to the value defined |
| 1080 | in the end state of the \l Transition (i.e. the value defined in the |
| 1081 | PropertyAction object) so that the rotation animation begins with the |
| 1082 | correct transform origin. |
| 1083 | |
| 1084 | \sa {Animation and Transitions in Qt Quick}, {Qt Qml} |
| 1085 | */ |
| 1086 | QQuickPropertyAction::QQuickPropertyAction(QObject *parent) |
| 1087 | : QQuickAbstractAnimation(*(new QQuickPropertyActionPrivate), parent) |
| 1088 | { |
| 1089 | } |
| 1090 | |
| 1091 | QQuickPropertyAction::~QQuickPropertyAction() |
| 1092 | { |
| 1093 | } |
| 1094 | |
| 1095 | QObject *QQuickPropertyAction::target() const |
| 1096 | { |
| 1097 | Q_D(const QQuickPropertyAction); |
| 1098 | return d->target; |
| 1099 | } |
| 1100 | |
| 1101 | void QQuickPropertyAction::setTargetObject(QObject *o) |
| 1102 | { |
| 1103 | Q_D(QQuickPropertyAction); |
| 1104 | if (d->target == o) |
| 1105 | return; |
| 1106 | d->target = o; |
| 1107 | emit targetChanged(); |
| 1108 | if (d->group) |
| 1109 | d->animationGroupDirty(); |
| 1110 | } |
| 1111 | |
| 1112 | QString QQuickPropertyAction::property() const |
| 1113 | { |
| 1114 | Q_D(const QQuickPropertyAction); |
| 1115 | return d->propertyName; |
| 1116 | } |
| 1117 | |
| 1118 | void QQuickPropertyAction::setProperty(const QString &n) |
| 1119 | { |
| 1120 | Q_D(QQuickPropertyAction); |
| 1121 | if (d->propertyName == n) |
| 1122 | return; |
| 1123 | d->propertyName = n; |
| 1124 | emit propertyChanged(); |
| 1125 | if (d->group) |
| 1126 | d->animationGroupDirty(); |
| 1127 | } |
| 1128 | |
| 1129 | /*! |
| 1130 | \qmlproperty QtObject QtQuick::PropertyAction::target |
| 1131 | \qmlproperty list<QtObject> QtQuick::PropertyAction::targets |
| 1132 | \qmlproperty string QtQuick::PropertyAction::property |
| 1133 | \qmlproperty string QtQuick::PropertyAction::properties |
| 1134 | |
| 1135 | These properties determine the items and their properties that are |
| 1136 | affected by this action. |
| 1137 | |
| 1138 | The details of how these properties are interpreted in different situations |
| 1139 | is covered in the \l{PropertyAnimation::properties}{corresponding} PropertyAnimation |
| 1140 | documentation. |
| 1141 | |
| 1142 | \sa exclude |
| 1143 | */ |
| 1144 | QString QQuickPropertyAction::properties() const |
| 1145 | { |
| 1146 | Q_D(const QQuickPropertyAction); |
| 1147 | return d->properties; |
| 1148 | } |
| 1149 | |
| 1150 | void QQuickPropertyAction::setProperties(const QString &p) |
| 1151 | { |
| 1152 | Q_D(QQuickPropertyAction); |
| 1153 | if (d->properties == p) |
| 1154 | return; |
| 1155 | d->properties = p; |
| 1156 | emit propertiesChanged(p); |
| 1157 | if (d->group) |
| 1158 | d->animationGroupDirty(); |
| 1159 | } |
| 1160 | |
| 1161 | QQmlListProperty<QObject> QQuickPropertyAction::targets() |
| 1162 | { |
| 1163 | Q_D(QQuickPropertyAction); |
| 1164 | return QQmlListProperty<QObject>(this, &(d->targets)); |
| 1165 | } |
| 1166 | |
| 1167 | /*! |
| 1168 | \qmlproperty list<QtObject> QtQuick::PropertyAction::exclude |
| 1169 | This property holds the objects that should not be affected by this action. |
| 1170 | |
| 1171 | \sa targets |
| 1172 | */ |
| 1173 | QQmlListProperty<QObject> QQuickPropertyAction::exclude() |
| 1174 | { |
| 1175 | Q_D(QQuickPropertyAction); |
| 1176 | return QQmlListProperty<QObject>(this, &(d->exclude)); |
| 1177 | } |
| 1178 | |
| 1179 | /*! |
| 1180 | \qmlproperty var QtQuick::PropertyAction::value |
| 1181 | This property holds the value to be set on the property. |
| 1182 | |
| 1183 | If the PropertyAction is defined within a \l Transition or \l Behavior, |
| 1184 | this value defaults to the value defined in the end state of the |
| 1185 | \l Transition, or the value of the property change that triggered the |
| 1186 | \l Behavior. |
| 1187 | */ |
| 1188 | QVariant QQuickPropertyAction::value() const |
| 1189 | { |
| 1190 | Q_D(const QQuickPropertyAction); |
| 1191 | return d->value; |
| 1192 | } |
| 1193 | |
| 1194 | void QQuickPropertyAction::setValue(const QVariant &v) |
| 1195 | { |
| 1196 | Q_D(QQuickPropertyAction); |
| 1197 | if (!d->value.isValid() || d->value != v) { |
| 1198 | d->value = v; |
| 1199 | emit valueChanged(v); |
| 1200 | } |
| 1201 | } |
| 1202 | |
| 1203 | QAbstractAnimationJob* QQuickPropertyAction::transition(QQuickStateActions &actions, |
| 1204 | QQmlProperties &modified, |
| 1205 | TransitionDirection direction, |
| 1206 | QObject *defaultTarget) |
| 1207 | { |
| 1208 | Q_D(QQuickPropertyAction); |
| 1209 | Q_UNUSED(direction); |
| 1210 | |
| 1211 | struct QQuickSetPropertyAnimationAction : public QAbstractAnimationAction |
| 1212 | { |
| 1213 | QQuickStateActions actions; |
| 1214 | void doAction() override |
| 1215 | { |
| 1216 | for (int ii = 0; ii < actions.size(); ++ii) { |
| 1217 | const QQuickStateAction &action = actions.at(i: ii); |
| 1218 | QQmlPropertyPrivate::write(that: action.property, action.toValue, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
| 1219 | } |
| 1220 | } |
| 1221 | void debugAction(QDebug d, int indentLevel) const override { |
| 1222 | QByteArray ind(indentLevel, ' '); |
| 1223 | for (int ii = 0; ii < actions.size(); ++ii) { |
| 1224 | const QQuickStateAction &action = actions.at(i: ii); |
| 1225 | d << "\n" << ind.constData() << "target:" << action.property.object() << "property:" << action.property.name() |
| 1226 | << "value:" << action.toValue; |
| 1227 | } |
| 1228 | } |
| 1229 | }; |
| 1230 | |
| 1231 | QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(sep: QLatin1Char(',')); |
| 1232 | for (int ii = 0; ii < props.size(); ++ii) |
| 1233 | props[ii] = props.at(i: ii).trimmed(); |
| 1234 | if (!d->propertyName.isEmpty()) |
| 1235 | props << d->propertyName; |
| 1236 | |
| 1237 | QList<QObject*> targets = d->targets; |
| 1238 | if (d->target) |
| 1239 | targets.append(t: d->target); |
| 1240 | |
| 1241 | bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty(); |
| 1242 | |
| 1243 | if (d->defaultProperty.isValid() && !hasSelectors) { |
| 1244 | props << d->defaultProperty.name(); |
| 1245 | targets << d->defaultProperty.object(); |
| 1246 | } |
| 1247 | |
| 1248 | if (defaultTarget && targets.isEmpty()) |
| 1249 | targets << defaultTarget; |
| 1250 | |
| 1251 | QQuickSetPropertyAnimationAction *data = new QQuickSetPropertyAnimationAction; |
| 1252 | |
| 1253 | bool hasExplicit = false; |
| 1254 | //an explicit animation has been specified |
| 1255 | if (d->value.isValid()) { |
| 1256 | for (int i = 0; i < props.size(); ++i) { |
| 1257 | for (int j = 0; j < targets.size(); ++j) { |
| 1258 | QQuickStateAction myAction; |
| 1259 | myAction.property = d->createProperty(obj: targets.at(i: j), str: props.at(i), infoObj: this); |
| 1260 | if (myAction.property.isValid()) { |
| 1261 | myAction.toValue = d->value; |
| 1262 | QQuickPropertyAnimationPrivate::convertVariant(variant&: myAction.toValue, type: myAction.property.propertyMetaType()); |
| 1263 | data->actions << myAction; |
| 1264 | hasExplicit = true; |
| 1265 | for (int ii = 0; ii < actions.size(); ++ii) { |
| 1266 | QQuickStateAction &action = actions[ii]; |
| 1267 | if (action.property.object() == myAction.property.object() && |
| 1268 | myAction.property.name() == action.property.name()) { |
| 1269 | modified << action.property; |
| 1270 | break; //### any chance there could be multiples? |
| 1271 | } |
| 1272 | } |
| 1273 | } |
| 1274 | } |
| 1275 | } |
| 1276 | } |
| 1277 | |
| 1278 | if (!hasExplicit) |
| 1279 | for (int ii = 0; ii < actions.size(); ++ii) { |
| 1280 | QQuickStateAction &action = actions[ii]; |
| 1281 | |
| 1282 | QObject *obj = action.property.object(); |
| 1283 | QString propertyName = action.property.name(); |
| 1284 | QObject *sObj = action.specifiedObject; |
| 1285 | QString sPropertyName = action.specifiedProperty; |
| 1286 | bool same = (obj == sObj); |
| 1287 | |
| 1288 | if ((targets.isEmpty() || targets.contains(t: obj) || (!same && targets.contains(t: sObj))) && |
| 1289 | (!d->exclude.contains(t: obj)) && (same || (!d->exclude.contains(t: sObj))) && |
| 1290 | (props.contains(str: propertyName) || (!same && props.contains(str: sPropertyName)))) { |
| 1291 | QQuickStateAction myAction = action; |
| 1292 | |
| 1293 | if (d->value.isValid()) |
| 1294 | myAction.toValue = d->value; |
| 1295 | QQuickPropertyAnimationPrivate::convertVariant(variant&: myAction.toValue, type: myAction.property.propertyMetaType()); |
| 1296 | |
| 1297 | modified << action.property; |
| 1298 | data->actions << myAction; |
| 1299 | action.fromValue = myAction.toValue; |
| 1300 | } |
| 1301 | } |
| 1302 | |
| 1303 | QActionAnimation *action = new QActionAnimation; |
| 1304 | if (data->actions.size()) { |
| 1305 | action->setAnimAction(data); |
| 1306 | } else { |
| 1307 | delete data; |
| 1308 | } |
| 1309 | return initInstance(animation: action); |
| 1310 | } |
| 1311 | |
| 1312 | /*! |
| 1313 | \qmltype NumberAnimation |
| 1314 | \nativetype QQuickNumberAnimation |
| 1315 | \inqmlmodule QtQuick |
| 1316 | \ingroup qtquick-animation-properties |
| 1317 | \inherits PropertyAnimation |
| 1318 | \brief Animates changes in qreal-type values. |
| 1319 | |
| 1320 | NumberAnimation is a specialized PropertyAnimation that defines an |
| 1321 | animation to be applied when a numerical value changes. |
| 1322 | |
| 1323 | Here is a NumberAnimation applied to the \c x property of a \l Rectangle |
| 1324 | as a property value source. It animates the \c x value from its current |
| 1325 | value to a value of 50, over 1000 milliseconds: |
| 1326 | |
| 1327 | \snippet qml/numberanimation.qml 0 |
| 1328 | |
| 1329 | Like any other animation type, a NumberAnimation can be applied in a |
| 1330 | number of ways, including transitions, behaviors and property value |
| 1331 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
| 1332 | variety of methods for creating animations. |
| 1333 | |
| 1334 | Note that NumberAnimation may not animate smoothly if there are irregular |
| 1335 | changes in the number value that it is tracking. If this is the case, use |
| 1336 | SmoothedAnimation instead. |
| 1337 | |
| 1338 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| 1339 | */ |
| 1340 | QQuickNumberAnimation::QQuickNumberAnimation(QObject *parent) |
| 1341 | : QQuickPropertyAnimation(parent) |
| 1342 | { |
| 1343 | init(); |
| 1344 | } |
| 1345 | |
| 1346 | QQuickNumberAnimation::QQuickNumberAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent) |
| 1347 | : QQuickPropertyAnimation(dd, parent) |
| 1348 | { |
| 1349 | init(); |
| 1350 | } |
| 1351 | |
| 1352 | QQuickNumberAnimation::~QQuickNumberAnimation() |
| 1353 | { |
| 1354 | } |
| 1355 | |
| 1356 | void QQuickNumberAnimation::init() |
| 1357 | { |
| 1358 | Q_D(QQuickPropertyAnimation); |
| 1359 | d->interpolatorType = QMetaType::QReal; |
| 1360 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
| 1361 | } |
| 1362 | |
| 1363 | /*! |
| 1364 | \qmlproperty real QtQuick::NumberAnimation::from |
| 1365 | This property holds the starting value for the animation. |
| 1366 | |
| 1367 | For example, the following animation is not applied until the \c x value |
| 1368 | has reached 100: |
| 1369 | |
| 1370 | \qml |
| 1371 | Item { |
| 1372 | states: [ |
| 1373 | // ... |
| 1374 | ] |
| 1375 | |
| 1376 | transitions: Transition { |
| 1377 | NumberAnimation { properties: "x"; from: 100; duration: 200 } |
| 1378 | } |
| 1379 | } |
| 1380 | \endqml |
| 1381 | |
| 1382 | If the NumberAnimation is defined within a \l Transition or \l Behavior, |
| 1383 | this value defaults to the value defined in the starting state of the |
| 1384 | \l Transition, or the current value of the property at the moment the |
| 1385 | \l Behavior is triggered. |
| 1386 | |
| 1387 | \sa {Animation and Transitions in Qt Quick} |
| 1388 | */ |
| 1389 | |
| 1390 | qreal QQuickNumberAnimation::from() const |
| 1391 | { |
| 1392 | Q_D(const QQuickPropertyAnimation); |
| 1393 | return d->from.toReal(); |
| 1394 | } |
| 1395 | |
| 1396 | void QQuickNumberAnimation::setFrom(qreal f) |
| 1397 | { |
| 1398 | QQuickPropertyAnimation::setFrom(f); |
| 1399 | } |
| 1400 | |
| 1401 | /*! |
| 1402 | \qmlproperty real QtQuick::NumberAnimation::to |
| 1403 | This property holds the end value for the animation. |
| 1404 | |
| 1405 | If the NumberAnimation is defined within a \l Transition or \l Behavior, |
| 1406 | this value defaults to the value defined in the end state of the |
| 1407 | \l Transition, or the value of the property change that triggered the |
| 1408 | \l Behavior. |
| 1409 | |
| 1410 | \sa {Animation and Transitions in Qt Quick} |
| 1411 | */ |
| 1412 | qreal QQuickNumberAnimation::to() const |
| 1413 | { |
| 1414 | Q_D(const QQuickPropertyAnimation); |
| 1415 | return d->to.toReal(); |
| 1416 | } |
| 1417 | |
| 1418 | void QQuickNumberAnimation::setTo(qreal t) |
| 1419 | { |
| 1420 | QQuickPropertyAnimation::setTo(t); |
| 1421 | } |
| 1422 | |
| 1423 | |
| 1424 | |
| 1425 | /*! |
| 1426 | \qmltype Vector3dAnimation |
| 1427 | \nativetype QQuickVector3dAnimation |
| 1428 | \inqmlmodule QtQuick |
| 1429 | \ingroup qtquick-animation-properties |
| 1430 | \inherits PropertyAnimation |
| 1431 | \brief Animates changes in QVector3d values. |
| 1432 | |
| 1433 | Vector3dAnimation is a specialized PropertyAnimation that defines an |
| 1434 | animation to be applied when a Vector3d value changes. |
| 1435 | |
| 1436 | Like any other animation type, a Vector3dAnimation can be applied in a |
| 1437 | number of ways, including transitions, behaviors and property value |
| 1438 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
| 1439 | variety of methods for creating animations. |
| 1440 | |
| 1441 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| 1442 | */ |
| 1443 | QQuickVector3dAnimation::QQuickVector3dAnimation(QObject *parent) |
| 1444 | : QQuickPropertyAnimation(parent) |
| 1445 | { |
| 1446 | Q_D(QQuickPropertyAnimation); |
| 1447 | d->interpolatorType = QMetaType::QVector3D; |
| 1448 | d->defaultToInterpolatorType = true; |
| 1449 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
| 1450 | } |
| 1451 | |
| 1452 | QQuickVector3dAnimation::~QQuickVector3dAnimation() |
| 1453 | { |
| 1454 | } |
| 1455 | |
| 1456 | /*! |
| 1457 | \qmlproperty vector3d QtQuick::Vector3dAnimation::from |
| 1458 | This property holds the starting value for the animation. |
| 1459 | |
| 1460 | If the Vector3dAnimation is defined within a \l Transition or \l Behavior, |
| 1461 | this value defaults to the value defined in the starting state of the |
| 1462 | \l Transition, or the current value of the property at the moment the |
| 1463 | \l Behavior is triggered. |
| 1464 | |
| 1465 | \sa {Animation and Transitions in Qt Quick} |
| 1466 | */ |
| 1467 | QVector3D QQuickVector3dAnimation::from() const |
| 1468 | { |
| 1469 | Q_D(const QQuickPropertyAnimation); |
| 1470 | return d->from.value<QVector3D>(); |
| 1471 | } |
| 1472 | |
| 1473 | void QQuickVector3dAnimation::setFrom(QVector3D f) |
| 1474 | { |
| 1475 | QQuickPropertyAnimation::setFrom(f); |
| 1476 | } |
| 1477 | |
| 1478 | /*! |
| 1479 | \qmlproperty vector3d QtQuick::Vector3dAnimation::to |
| 1480 | This property holds the end value for the animation. |
| 1481 | |
| 1482 | If the Vector3dAnimation is defined within a \l Transition or \l Behavior, |
| 1483 | this value defaults to the value defined in the end state of the |
| 1484 | \l Transition, or the value of the property change that triggered the |
| 1485 | \l Behavior. |
| 1486 | |
| 1487 | \sa {Animation and Transitions in Qt Quick} |
| 1488 | */ |
| 1489 | QVector3D QQuickVector3dAnimation::to() const |
| 1490 | { |
| 1491 | Q_D(const QQuickPropertyAnimation); |
| 1492 | return d->to.value<QVector3D>(); |
| 1493 | } |
| 1494 | |
| 1495 | void QQuickVector3dAnimation::setTo(QVector3D t) |
| 1496 | { |
| 1497 | QQuickPropertyAnimation::setTo(t); |
| 1498 | } |
| 1499 | |
| 1500 | |
| 1501 | |
| 1502 | /*! |
| 1503 | \qmltype RotationAnimation |
| 1504 | \nativetype QQuickRotationAnimation |
| 1505 | \inqmlmodule QtQuick |
| 1506 | \ingroup qtquick-animation-properties |
| 1507 | \inherits PropertyAnimation |
| 1508 | \brief Animates changes in rotation values. |
| 1509 | |
| 1510 | RotationAnimation is a specialized PropertyAnimation that gives control |
| 1511 | over the direction of rotation during an animation. |
| 1512 | |
| 1513 | By default, it rotates in the direction |
| 1514 | of the numerical change; a rotation from 0 to 240 will rotate 240 degrees |
| 1515 | clockwise, while a rotation from 240 to 0 will rotate 240 degrees |
| 1516 | counterclockwise. The \l direction property can be set to specify the |
| 1517 | direction in which the rotation should occur. |
| 1518 | |
| 1519 | In the following example we use RotationAnimation to animate the rotation |
| 1520 | between states via the shortest path: |
| 1521 | |
| 1522 | \snippet qml/rotationanimation.qml 0 |
| 1523 | |
| 1524 | Notice the RotationAnimation did not need to set a \c target |
| 1525 | value. As a convenience, when used in a transition, RotationAnimation will rotate all |
| 1526 | properties named "rotation" or "angle". You can override this by providing |
| 1527 | your own properties via \l {PropertyAnimation::properties}{properties} or |
| 1528 | \l {PropertyAnimation::property}{property}. |
| 1529 | |
| 1530 | Also, note the \l Rectangle will be rotated around its default |
| 1531 | \l {Item::}{transformOrigin} (which is \c Item.Center). To use a different |
| 1532 | transform origin, set the origin in the PropertyChanges object and apply |
| 1533 | the change at the start of the animation using PropertyAction. See the |
| 1534 | PropertyAction documentation for more details. |
| 1535 | |
| 1536 | Like any other animation type, a RotationAnimation can be applied in a |
| 1537 | number of ways, including transitions, behaviors and property value |
| 1538 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
| 1539 | variety of methods for creating animations. |
| 1540 | |
| 1541 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| 1542 | */ |
| 1543 | QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress) |
| 1544 | { |
| 1545 | qreal newt = t; |
| 1546 | qreal diff = t-f; |
| 1547 | while(diff > 180.0){ |
| 1548 | newt -= 360.0; |
| 1549 | diff -= 360.0; |
| 1550 | } |
| 1551 | while(diff < -180.0){ |
| 1552 | newt += 360.0; |
| 1553 | diff += 360.0; |
| 1554 | } |
| 1555 | return QVariant(f + (newt - f) * progress); |
| 1556 | } |
| 1557 | |
| 1558 | QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress) |
| 1559 | { |
| 1560 | qreal newt = t; |
| 1561 | qreal diff = t-f; |
| 1562 | while(diff < 0.0){ |
| 1563 | newt += 360.0; |
| 1564 | diff += 360.0; |
| 1565 | } |
| 1566 | return QVariant(f + (newt - f) * progress); |
| 1567 | } |
| 1568 | |
| 1569 | QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress) |
| 1570 | { |
| 1571 | qreal newt = t; |
| 1572 | qreal diff = t-f; |
| 1573 | while(diff > 0.0){ |
| 1574 | newt -= 360.0; |
| 1575 | diff -= 360.0; |
| 1576 | } |
| 1577 | return QVariant(f + (newt - f) * progress); |
| 1578 | } |
| 1579 | |
| 1580 | QQuickRotationAnimation::QQuickRotationAnimation(QObject *parent) |
| 1581 | : QQuickPropertyAnimation(*(new QQuickRotationAnimationPrivate), parent) |
| 1582 | { |
| 1583 | Q_D(QQuickRotationAnimation); |
| 1584 | d->interpolatorType = QMetaType::QReal; |
| 1585 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
| 1586 | d->defaultProperties = QLatin1String("rotation,angle" ); |
| 1587 | } |
| 1588 | |
| 1589 | QQuickRotationAnimation::~QQuickRotationAnimation() |
| 1590 | { |
| 1591 | } |
| 1592 | |
| 1593 | /*! |
| 1594 | \qmlproperty real QtQuick::RotationAnimation::from |
| 1595 | This property holds the starting value for the animation. |
| 1596 | |
| 1597 | For example, the following animation is not applied until the \c angle value |
| 1598 | has reached 100: |
| 1599 | |
| 1600 | \qml |
| 1601 | Item { |
| 1602 | states: [ |
| 1603 | // ... |
| 1604 | ] |
| 1605 | |
| 1606 | transitions: Transition { |
| 1607 | RotationAnimation { properties: "angle"; from: 100; duration: 2000 } |
| 1608 | } |
| 1609 | } |
| 1610 | \endqml |
| 1611 | |
| 1612 | If the RotationAnimation is defined within a \l Transition or \l Behavior, |
| 1613 | this value defaults to the value defined in the starting state of the |
| 1614 | \l Transition, or the current value of the property at the moment the |
| 1615 | \l Behavior is triggered. |
| 1616 | |
| 1617 | \sa {Animation and Transitions in Qt Quick} |
| 1618 | */ |
| 1619 | qreal QQuickRotationAnimation::from() const |
| 1620 | { |
| 1621 | Q_D(const QQuickRotationAnimation); |
| 1622 | return d->from.toReal(); |
| 1623 | } |
| 1624 | |
| 1625 | void QQuickRotationAnimation::setFrom(qreal f) |
| 1626 | { |
| 1627 | QQuickPropertyAnimation::setFrom(f); |
| 1628 | } |
| 1629 | |
| 1630 | /*! |
| 1631 | \qmlproperty real QtQuick::RotationAnimation::to |
| 1632 | This property holds the end value for the animation.. |
| 1633 | |
| 1634 | If the RotationAnimation is defined within a \l Transition or \l Behavior, |
| 1635 | this value defaults to the value defined in the end state of the |
| 1636 | \l Transition, or the value of the property change that triggered the |
| 1637 | \l Behavior. |
| 1638 | |
| 1639 | \sa {Animation and Transitions in Qt Quick} |
| 1640 | */ |
| 1641 | qreal QQuickRotationAnimation::to() const |
| 1642 | { |
| 1643 | Q_D(const QQuickRotationAnimation); |
| 1644 | return d->to.toReal(); |
| 1645 | } |
| 1646 | |
| 1647 | void QQuickRotationAnimation::setTo(qreal t) |
| 1648 | { |
| 1649 | QQuickPropertyAnimation::setTo(t); |
| 1650 | } |
| 1651 | |
| 1652 | /*! |
| 1653 | \qmlproperty enumeration QtQuick::RotationAnimation::direction |
| 1654 | This property holds the direction of the rotation. |
| 1655 | |
| 1656 | Possible values are: |
| 1657 | |
| 1658 | \value RotationAnimation.Numerical |
| 1659 | (default) Rotate by linearly interpolating between the two numbers. |
| 1660 | A rotation from \c 10 to \c 350 will rotate 340 degrees clockwise. |
| 1661 | \value RotationAnimation.Clockwise |
| 1662 | Rotate clockwise between the two values |
| 1663 | \value RotationAnimation.Counterclockwise |
| 1664 | Rotate counterclockwise between the two values |
| 1665 | \value RotationAnimation.Shortest |
| 1666 | Rotate in the direction that produces the shortest animation path. |
| 1667 | A rotation from \c 10 to \c 350 will rotate \c 20 degrees counterclockwise. |
| 1668 | */ |
| 1669 | QQuickRotationAnimation::RotationDirection QQuickRotationAnimation::direction() const |
| 1670 | { |
| 1671 | Q_D(const QQuickRotationAnimation); |
| 1672 | return d->direction; |
| 1673 | } |
| 1674 | |
| 1675 | void QQuickRotationAnimation::setDirection(QQuickRotationAnimation::RotationDirection direction) |
| 1676 | { |
| 1677 | Q_D(QQuickRotationAnimation); |
| 1678 | if (d->direction == direction) |
| 1679 | return; |
| 1680 | |
| 1681 | d->direction = direction; |
| 1682 | switch(d->direction) { |
| 1683 | case Clockwise: |
| 1684 | d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(reinterpret_cast<void *>(&_q_interpolateClockwiseRotation)); |
| 1685 | break; |
| 1686 | case Counterclockwise: |
| 1687 | d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(reinterpret_cast<void *>(&_q_interpolateCounterclockwiseRotation)); |
| 1688 | break; |
| 1689 | case Shortest: |
| 1690 | d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(reinterpret_cast<void *>(&_q_interpolateShortestRotation)); |
| 1691 | break; |
| 1692 | default: |
| 1693 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
| 1694 | break; |
| 1695 | } |
| 1696 | emit directionChanged(); |
| 1697 | } |
| 1698 | |
| 1699 | |
| 1700 | |
| 1701 | QQuickAnimationGroup::QQuickAnimationGroup(QObject *parent) |
| 1702 | : QQuickAbstractAnimation(*(new QQuickAnimationGroupPrivate), parent) |
| 1703 | { |
| 1704 | } |
| 1705 | |
| 1706 | QQuickAnimationGroup::QQuickAnimationGroup(QQuickAnimationGroupPrivate &dd, QObject *parent) |
| 1707 | : QQuickAbstractAnimation(dd, parent) |
| 1708 | { |
| 1709 | } |
| 1710 | |
| 1711 | void QQuickAnimationGroupPrivate::append_animation(QQmlListProperty<QQuickAbstractAnimation> *list, QQuickAbstractAnimation *a) |
| 1712 | { |
| 1713 | QQuickAnimationGroup *q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object); |
| 1714 | if (q && a) |
| 1715 | a->setGroup(g: q); |
| 1716 | } |
| 1717 | |
| 1718 | QQuickAbstractAnimation *QQuickAnimationGroupPrivate::at_animation(QQmlListProperty<QQuickAbstractAnimation> *list, qsizetype index) |
| 1719 | { |
| 1720 | if (auto q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object)) |
| 1721 | return q->d_func()->animations.at(i: index); |
| 1722 | return nullptr; |
| 1723 | } |
| 1724 | |
| 1725 | qsizetype QQuickAnimationGroupPrivate::count_animation(QQmlListProperty<QQuickAbstractAnimation> *list) |
| 1726 | { |
| 1727 | if (auto q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object)) |
| 1728 | return q->d_func()->animations.size(); |
| 1729 | return 0; |
| 1730 | } |
| 1731 | |
| 1732 | void QQuickAnimationGroupPrivate::clear_animation(QQmlListProperty<QQuickAbstractAnimation> *list) |
| 1733 | { |
| 1734 | QQuickAnimationGroup *q = qobject_cast<QQuickAnimationGroup *>(object: list->object); |
| 1735 | if (q) { |
| 1736 | while (q->d_func()->animations.size()) { |
| 1737 | QQuickAbstractAnimation *firstAnim = q->d_func()->animations.at(i: 0); |
| 1738 | firstAnim->setGroup(g: nullptr); |
| 1739 | } |
| 1740 | } |
| 1741 | } |
| 1742 | |
| 1743 | void QQuickAnimationGroupPrivate::replace_animation(QQmlListProperty<QQuickAbstractAnimation> *list, |
| 1744 | qsizetype i, QQuickAbstractAnimation *a) |
| 1745 | { |
| 1746 | if (auto *q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object)) { |
| 1747 | if (QQuickAbstractAnimation *anim = q->d_func()->animations.at(i)) |
| 1748 | anim->setGroup(g: nullptr); |
| 1749 | if (a) |
| 1750 | a->setGroup(g: q, index: i); |
| 1751 | } |
| 1752 | } |
| 1753 | |
| 1754 | void QQuickAnimationGroupPrivate::removeLast_animation(QQmlListProperty<QQuickAbstractAnimation> *list) |
| 1755 | { |
| 1756 | if (auto *q = qobject_cast<QQuickAnimationGroup *>(object: list->object)) |
| 1757 | q->d_func()->animations.last()->setGroup(g: nullptr); |
| 1758 | } |
| 1759 | |
| 1760 | void QQuickAnimationGroupPrivate::restartFromCurrentLoop() |
| 1761 | { |
| 1762 | Q_Q(QQuickAnimationGroup); |
| 1763 | if (!animationDirty) |
| 1764 | return; |
| 1765 | |
| 1766 | animationDirty = false; |
| 1767 | |
| 1768 | Q_ASSERT(animationInstance); |
| 1769 | const int currentLoop = animationInstance->currentLoop(); |
| 1770 | |
| 1771 | QSignalBlocker signalBlocker(q); |
| 1772 | q->stop(); |
| 1773 | q->start(); |
| 1774 | |
| 1775 | Q_ASSERT(animationInstance); |
| 1776 | // Restarting adjusts animationInstance's loopCount |
| 1777 | // Since we just want to start it from this loop, |
| 1778 | // it will be restored again. |
| 1779 | if (loopCount != -1) |
| 1780 | animationInstance->setLoopCount(loopCount - currentLoop); |
| 1781 | } |
| 1782 | |
| 1783 | void QQuickAnimationGroupPrivate::animationCurrentLoopChanged(QAbstractAnimationJob *) |
| 1784 | { |
| 1785 | if (!animationDirty) |
| 1786 | return; |
| 1787 | restartFromCurrentLoop(); |
| 1788 | } |
| 1789 | |
| 1790 | QQuickAnimationGroup::~QQuickAnimationGroup() |
| 1791 | { |
| 1792 | Q_D(QQuickAnimationGroup); |
| 1793 | for (int i = 0; i < d->animations.size(); ++i) |
| 1794 | d->animations.at(i)->d_func()->group = nullptr; |
| 1795 | d->animations.clear(); |
| 1796 | } |
| 1797 | |
| 1798 | QQmlListProperty<QQuickAbstractAnimation> QQuickAnimationGroup::animations() |
| 1799 | { |
| 1800 | Q_D(QQuickAnimationGroup); |
| 1801 | return QQmlListProperty<QQuickAbstractAnimation>( |
| 1802 | this, &(d->animations), |
| 1803 | &QQuickAnimationGroupPrivate::append_animation, |
| 1804 | &QQuickAnimationGroupPrivate::count_animation, |
| 1805 | &QQuickAnimationGroupPrivate::at_animation, |
| 1806 | &QQuickAnimationGroupPrivate::clear_animation, |
| 1807 | &QQuickAnimationGroupPrivate::replace_animation, |
| 1808 | &QQuickAnimationGroupPrivate::removeLast_animation); |
| 1809 | } |
| 1810 | |
| 1811 | /*! |
| 1812 | \qmltype SequentialAnimation |
| 1813 | \nativetype QQuickSequentialAnimation |
| 1814 | \inqmlmodule QtQuick |
| 1815 | \ingroup qtquick-transitions-animations |
| 1816 | \inherits Animation |
| 1817 | \brief Allows animations to be run sequentially. |
| 1818 | |
| 1819 | The SequentialAnimation and ParallelAnimation types allow multiple |
| 1820 | animations to be run together. Animations defined in a SequentialAnimation |
| 1821 | are run one after the other, while animations defined in a ParallelAnimation |
| 1822 | are run at the same time. |
| 1823 | |
| 1824 | The following example runs two number animations in a sequence. The \l Rectangle |
| 1825 | animates to a \c x position of 50, then to a \c y position of 50. |
| 1826 | |
| 1827 | \snippet qml/sequentialanimation.qml 0 |
| 1828 | |
| 1829 | Animations defined within a \l Transition are automatically run in parallel, |
| 1830 | so SequentialAnimation can be used to enclose the animations in a \l Transition |
| 1831 | if this is the preferred behavior. |
| 1832 | |
| 1833 | Like any other animation type, a SequentialAnimation can be applied in a |
| 1834 | number of ways, including transitions, behaviors and property value |
| 1835 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
| 1836 | variety of methods for creating animations. |
| 1837 | |
| 1838 | \note Once an animation has been grouped into a SequentialAnimation or |
| 1839 | ParallelAnimation, it cannot be individually started and stopped; the |
| 1840 | SequentialAnimation or ParallelAnimation must be started and stopped as a group. |
| 1841 | |
| 1842 | \sa ParallelAnimation, {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| 1843 | */ |
| 1844 | |
| 1845 | QQuickSequentialAnimation::QQuickSequentialAnimation(QObject *parent) : |
| 1846 | QQuickAnimationGroup(parent) |
| 1847 | { |
| 1848 | } |
| 1849 | |
| 1850 | QQuickSequentialAnimation::~QQuickSequentialAnimation() |
| 1851 | { |
| 1852 | } |
| 1853 | |
| 1854 | QQuickAbstractAnimation::ThreadingModel QQuickSequentialAnimation::threadingModel() const |
| 1855 | { |
| 1856 | Q_D(const QQuickAnimationGroup); |
| 1857 | |
| 1858 | ThreadingModel style = AnyThread; |
| 1859 | for (int i=0; i<d->animations.size(); ++i) { |
| 1860 | ThreadingModel ces = d->animations.at(i)->threadingModel(); |
| 1861 | if (ces == GuiThread) |
| 1862 | return GuiThread; |
| 1863 | else if (ces == RenderThread) |
| 1864 | style = RenderThread; |
| 1865 | } |
| 1866 | return style; |
| 1867 | } |
| 1868 | |
| 1869 | QAbstractAnimationJob* QQuickSequentialAnimation::transition(QQuickStateActions &actions, |
| 1870 | QQmlProperties &modified, |
| 1871 | TransitionDirection direction, |
| 1872 | QObject *defaultTarget) |
| 1873 | { |
| 1874 | Q_D(QQuickAnimationGroup); |
| 1875 | |
| 1876 | QSequentialAnimationGroupJob *ag = new QSequentialAnimationGroupJob; |
| 1877 | |
| 1878 | int inc = 1; |
| 1879 | int from = 0; |
| 1880 | if (direction == Backward) { |
| 1881 | inc = -1; |
| 1882 | from = d->animations.size() - 1; |
| 1883 | } |
| 1884 | |
| 1885 | ThreadingModel execution = threadingModel(); |
| 1886 | |
| 1887 | bool valid = d->defaultProperty.isValid(); |
| 1888 | QAbstractAnimationJob* anim; |
| 1889 | for (int ii = from; ii < d->animations.size() && ii >= 0; ii += inc) { |
| 1890 | if (valid) |
| 1891 | d->animations.at(i: ii)->setDefaultTarget(d->defaultProperty); |
| 1892 | anim = d->animations.at(i: ii)->transition(actions, modified, direction, defaultTarget); |
| 1893 | if (anim) { |
| 1894 | if (d->animations.at(i: ii)->threadingModel() == RenderThread && execution != RenderThread) |
| 1895 | anim = new QQuickAnimatorProxyJob(anim, this); |
| 1896 | inc == -1 ? ag->prependAnimation(animation: anim) : ag->appendAnimation(animation: anim); |
| 1897 | } |
| 1898 | } |
| 1899 | |
| 1900 | return initInstance(animation: ag); |
| 1901 | } |
| 1902 | |
| 1903 | |
| 1904 | |
| 1905 | /*! |
| 1906 | \qmltype ParallelAnimation |
| 1907 | \nativetype QQuickParallelAnimation |
| 1908 | \inqmlmodule QtQuick |
| 1909 | \ingroup qtquick-transitions-animations |
| 1910 | \inherits Animation |
| 1911 | \brief Enables animations to be run in parallel. |
| 1912 | |
| 1913 | The SequentialAnimation and ParallelAnimation types allow multiple |
| 1914 | animations to be run together. Animations defined in a SequentialAnimation |
| 1915 | are run one after the other, while animations defined in a ParallelAnimation |
| 1916 | are run at the same time. |
| 1917 | |
| 1918 | The following animation runs two number animations in parallel. The \l Rectangle |
| 1919 | moves to (50,50) by animating its \c x and \c y properties at the same time. |
| 1920 | |
| 1921 | \snippet qml/parallelanimation.qml 0 |
| 1922 | |
| 1923 | Like any other animation type, a ParallelAnimation can be applied in a |
| 1924 | number of ways, including transitions, behaviors and property value |
| 1925 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
| 1926 | variety of methods for creating animations. |
| 1927 | |
| 1928 | \note Once an animation has been grouped into a SequentialAnimation or |
| 1929 | ParallelAnimation, it cannot be individually started and stopped; the |
| 1930 | SequentialAnimation or ParallelAnimation must be started and stopped as a group. |
| 1931 | |
| 1932 | \sa SequentialAnimation, {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| 1933 | */ |
| 1934 | QQuickParallelAnimation::QQuickParallelAnimation(QObject *parent) : |
| 1935 | QQuickAnimationGroup(parent) |
| 1936 | { |
| 1937 | } |
| 1938 | |
| 1939 | QQuickParallelAnimation::~QQuickParallelAnimation() |
| 1940 | { |
| 1941 | } |
| 1942 | |
| 1943 | QQuickAbstractAnimation::ThreadingModel QQuickParallelAnimation::threadingModel() const |
| 1944 | { |
| 1945 | Q_D(const QQuickAnimationGroup); |
| 1946 | |
| 1947 | ThreadingModel style = AnyThread; |
| 1948 | for (int i=0; i<d->animations.size(); ++i) { |
| 1949 | ThreadingModel ces = d->animations.at(i)->threadingModel(); |
| 1950 | if (ces == GuiThread) |
| 1951 | return GuiThread; |
| 1952 | else if (ces == RenderThread) |
| 1953 | style = RenderThread; |
| 1954 | } |
| 1955 | return style; |
| 1956 | } |
| 1957 | |
| 1958 | |
| 1959 | |
| 1960 | QAbstractAnimationJob* QQuickParallelAnimation::transition(QQuickStateActions &actions, |
| 1961 | QQmlProperties &modified, |
| 1962 | TransitionDirection direction, |
| 1963 | QObject *defaultTarget) |
| 1964 | { |
| 1965 | Q_D(QQuickAnimationGroup); |
| 1966 | QParallelAnimationGroupJob *ag = new QParallelAnimationGroupJob; |
| 1967 | |
| 1968 | ThreadingModel style = threadingModel(); |
| 1969 | |
| 1970 | bool valid = d->defaultProperty.isValid(); |
| 1971 | QAbstractAnimationJob* anim; |
| 1972 | for (int ii = 0; ii < d->animations.size(); ++ii) { |
| 1973 | if (valid) |
| 1974 | d->animations.at(i: ii)->setDefaultTarget(d->defaultProperty); |
| 1975 | anim = d->animations.at(i: ii)->transition(actions, modified, direction, defaultTarget); |
| 1976 | if (anim) { |
| 1977 | if (d->animations.at(i: ii)->threadingModel() == RenderThread && style != RenderThread) |
| 1978 | anim = new QQuickAnimatorProxyJob(anim, this); |
| 1979 | ag->appendAnimation(animation: anim); |
| 1980 | } |
| 1981 | } |
| 1982 | return initInstance(animation: ag); |
| 1983 | } |
| 1984 | |
| 1985 | void QQuickPropertyAnimationPrivate::animationCurrentLoopChanged(QAbstractAnimationJob *) |
| 1986 | { |
| 1987 | Q_Q(QQuickPropertyAnimation); |
| 1988 | // We listen to current loop changes in order to restart the animation if e.g. from, to, etc. |
| 1989 | // are modified while the animation is running. |
| 1990 | // Restarting is a bit drastic but there is a lot of stuff that commence() (and therefore |
| 1991 | // QQuickPropertyAnimation::transition() and QQuickPropertyAnimation::createTransitionActions()) |
| 1992 | // does, so we want to avoid trying to take a shortcut and just restart the whole thing. |
| 1993 | if (ourPropertiesDirty) { |
| 1994 | ourPropertiesDirty = false; |
| 1995 | |
| 1996 | // We use animationInstance everywhere for simplicity - if we defined the job parameter |
| 1997 | // it would be deleted as soon as we call stop(). |
| 1998 | Q_ASSERT(animationInstance); |
| 1999 | const int currentLoop = animationInstance->currentLoop(); |
| 2000 | |
| 2001 | QSignalBlocker signalBlocker(q); |
| 2002 | q->stop(); |
| 2003 | q->start(); |
| 2004 | |
| 2005 | Q_ASSERT(animationInstance); |
| 2006 | // We multiply it ourselves here instead of just saving currentTime(), because otherwise |
| 2007 | // it seems to accumulate, and changing our properties while the animation is running |
| 2008 | // can result in the animation starting mid-way through a loop, which is not we want; |
| 2009 | // we want it to start from the beginning. |
| 2010 | animationInstance->setCurrentTime(currentLoop * animationInstance->duration()); |
| 2011 | } |
| 2012 | } |
| 2013 | |
| 2014 | //convert a variant from string type to another animatable type |
| 2015 | void QQuickPropertyAnimationPrivate::convertVariant(QVariant &variant, QMetaType type) |
| 2016 | { |
| 2017 | if (variant.userType() != QMetaType::QString) { |
| 2018 | variant.convert(type); |
| 2019 | return; |
| 2020 | } |
| 2021 | |
| 2022 | switch (type.id()) { |
| 2023 | case QMetaType::QRect: |
| 2024 | case QMetaType::QRectF: |
| 2025 | case QMetaType::QPoint: |
| 2026 | case QMetaType::QPointF: |
| 2027 | case QMetaType::QSize: |
| 2028 | case QMetaType::QSizeF: |
| 2029 | case QMetaType::QColor: |
| 2030 | case QMetaType::QVector3D: |
| 2031 | { |
| 2032 | bool ok = false; |
| 2033 | variant = QQmlStringConverters::variantFromString(variant.toString(), preferredType: type, ok: &ok); |
| 2034 | } |
| 2035 | break; |
| 2036 | default: |
| 2037 | if (QQmlMetaType::isValueType(type)) { |
| 2038 | variant.convert(type: QMetaType(type)); |
| 2039 | } |
| 2040 | break; |
| 2041 | } |
| 2042 | } |
| 2043 | |
| 2044 | QQuickBulkValueAnimator::QQuickBulkValueAnimator() |
| 2045 | : QAbstractAnimationJob(), animValue(nullptr), fromIsSourced(nullptr), m_duration(250) |
| 2046 | { |
| 2047 | } |
| 2048 | |
| 2049 | QQuickBulkValueAnimator::~QQuickBulkValueAnimator() |
| 2050 | { |
| 2051 | delete animValue; |
| 2052 | } |
| 2053 | |
| 2054 | void QQuickBulkValueAnimator::setAnimValue(QQuickBulkValueUpdater *value) |
| 2055 | { |
| 2056 | if (isRunning()) |
| 2057 | stop(); |
| 2058 | animValue = value; |
| 2059 | } |
| 2060 | |
| 2061 | void QQuickBulkValueAnimator::updateCurrentTime(int currentTime) |
| 2062 | { |
| 2063 | if (isStopped()) |
| 2064 | return; |
| 2065 | |
| 2066 | const qreal progress = easing.valueForProgress(progress: ((m_duration == 0) ? qreal(1) : qreal(currentTime) / qreal(m_duration))); |
| 2067 | |
| 2068 | if (animValue) |
| 2069 | animValue->setValue(progress); |
| 2070 | } |
| 2071 | |
| 2072 | void QQuickBulkValueAnimator::topLevelAnimationLoopChanged() |
| 2073 | { |
| 2074 | // Check for new "from" value only when animation has one loop. |
| 2075 | // Otherwise use the initial "from" value for every iteration. |
| 2076 | if (m_loopCount == 1 && fromIsSourced) |
| 2077 | *fromIsSourced = false; |
| 2078 | QAbstractAnimationJob::topLevelAnimationLoopChanged(); |
| 2079 | } |
| 2080 | |
| 2081 | void QQuickBulkValueAnimator::debugAnimation(QDebug d) const |
| 2082 | { |
| 2083 | d << "BulkValueAnimation(" << Qt::hex << (const void *) this << Qt::dec << ")" << "duration:" << duration(); |
| 2084 | |
| 2085 | if (animValue) { |
| 2086 | int indentLevel = 1; |
| 2087 | const QAbstractAnimationJob *job = this; |
| 2088 | while ((job = job->group())) |
| 2089 | ++indentLevel; |
| 2090 | animValue->debugUpdater(d, indentLevel); |
| 2091 | } |
| 2092 | } |
| 2093 | |
| 2094 | /*! |
| 2095 | \qmltype PropertyAnimation |
| 2096 | \nativetype QQuickPropertyAnimation |
| 2097 | \inqmlmodule QtQuick |
| 2098 | \ingroup qtquick-animation-properties |
| 2099 | \inherits Animation |
| 2100 | \brief Animates changes in property values. |
| 2101 | |
| 2102 | PropertyAnimation provides a way to animate changes to a property's value. |
| 2103 | |
| 2104 | It can be used to define animations in a number of ways: |
| 2105 | |
| 2106 | \list |
| 2107 | \li In a \l Transition |
| 2108 | |
| 2109 | For example, to animate any objects that have changed their \c x or \c y properties |
| 2110 | as a result of a state change, using an \c InOutQuad easing curve: |
| 2111 | |
| 2112 | \snippet qml/propertyanimation.qml transition |
| 2113 | |
| 2114 | |
| 2115 | \li In a \l Behavior |
| 2116 | |
| 2117 | For example, to animate all changes to a rectangle's \c x property: |
| 2118 | |
| 2119 | \snippet qml/propertyanimation.qml behavior |
| 2120 | |
| 2121 | |
| 2122 | \li As a property value source |
| 2123 | |
| 2124 | For example, to repeatedly animate the rectangle's \c x property: |
| 2125 | |
| 2126 | \snippet qml/propertyanimation.qml propertyvaluesource |
| 2127 | |
| 2128 | |
| 2129 | \li In a signal handler |
| 2130 | |
| 2131 | For example, to fade out \c theObject when clicked: |
| 2132 | \qml |
| 2133 | MouseArea { |
| 2134 | anchors.fill: theObject |
| 2135 | onClicked: PropertyAnimation { target: theObject; property: "opacity"; to: 0 } |
| 2136 | } |
| 2137 | \endqml |
| 2138 | |
| 2139 | \li Standalone |
| 2140 | |
| 2141 | For example, to animate \c rect's \c width property over 500ms, from its current width to 30: |
| 2142 | |
| 2143 | \snippet qml/propertyanimation.qml standalone |
| 2144 | |
| 2145 | \endlist |
| 2146 | |
| 2147 | Depending on how the animation is used, the set of properties normally used will be |
| 2148 | different. For more information see the individual property documentation, as well |
| 2149 | as the \l{Animation and Transitions in Qt Quick} introduction. |
| 2150 | |
| 2151 | Note that PropertyAnimation inherits the abstract \l Animation type. |
| 2152 | This includes additional properties and methods for controlling the animation. |
| 2153 | |
| 2154 | \section1 Modifying running animations |
| 2155 | |
| 2156 | Since Qt 6.4, it is possible to set the \l from, \l to, \l duration, and |
| 2157 | \l easing properties on a top-level animation while it is running. The |
| 2158 | animation will take the changes into account on the next loop. |
| 2159 | |
| 2160 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| 2161 | */ |
| 2162 | |
| 2163 | QQuickPropertyAnimation::QQuickPropertyAnimation(QObject *parent) |
| 2164 | : QQuickAbstractAnimation(*(new QQuickPropertyAnimationPrivate), parent) |
| 2165 | { |
| 2166 | } |
| 2167 | |
| 2168 | QQuickPropertyAnimation::QQuickPropertyAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent) |
| 2169 | : QQuickAbstractAnimation(dd, parent) |
| 2170 | { |
| 2171 | } |
| 2172 | |
| 2173 | QQuickPropertyAnimation::~QQuickPropertyAnimation() |
| 2174 | { |
| 2175 | } |
| 2176 | |
| 2177 | /*! |
| 2178 | \qmlproperty int QtQuick::PropertyAnimation::duration |
| 2179 | This property holds the duration of the animation, in milliseconds. |
| 2180 | |
| 2181 | The default value is 250. |
| 2182 | */ |
| 2183 | int QQuickPropertyAnimation::duration() const |
| 2184 | { |
| 2185 | Q_D(const QQuickPropertyAnimation); |
| 2186 | return d->duration; |
| 2187 | } |
| 2188 | |
| 2189 | void QQuickPropertyAnimation::setDuration(int duration) |
| 2190 | { |
| 2191 | if (duration < 0) { |
| 2192 | qmlWarning(me: this) << tr(s: "Cannot set a duration of < 0" ); |
| 2193 | return; |
| 2194 | } |
| 2195 | |
| 2196 | Q_D(QQuickPropertyAnimation); |
| 2197 | if (d->duration == duration) |
| 2198 | return; |
| 2199 | d->duration = duration; |
| 2200 | if (d->componentComplete && d->running) |
| 2201 | d->ourPropertiesDirty = true; |
| 2202 | emit durationChanged(duration); |
| 2203 | if (d->group) |
| 2204 | d->animationGroupDirty(); |
| 2205 | } |
| 2206 | |
| 2207 | /*! |
| 2208 | \qmlproperty variant QtQuick::PropertyAnimation::from |
| 2209 | This property holds the starting value for the animation. |
| 2210 | |
| 2211 | If the PropertyAnimation is defined within a \l Transition or \l Behavior, |
| 2212 | this value defaults to the value defined in the starting state of the |
| 2213 | \l Transition, or the current value of the property at the moment the |
| 2214 | \l Behavior is triggered. |
| 2215 | |
| 2216 | \sa {Animation and Transitions in Qt Quick} |
| 2217 | */ |
| 2218 | QVariant QQuickPropertyAnimation::from() const |
| 2219 | { |
| 2220 | Q_D(const QQuickPropertyAnimation); |
| 2221 | return d->from; |
| 2222 | } |
| 2223 | |
| 2224 | void QQuickPropertyAnimation::setFrom(const QVariant &f) |
| 2225 | { |
| 2226 | Q_D(QQuickPropertyAnimation); |
| 2227 | if (d->fromIsDefined && f == d->from) |
| 2228 | return; |
| 2229 | d->from = f; |
| 2230 | d->fromIsDefined = f.isValid(); |
| 2231 | if (d->componentComplete && d->running) |
| 2232 | d->ourPropertiesDirty = true; |
| 2233 | emit fromChanged(); |
| 2234 | if (d->group) |
| 2235 | d->animationGroupDirty(); |
| 2236 | } |
| 2237 | |
| 2238 | /*! |
| 2239 | \qmlproperty variant QtQuick::PropertyAnimation::to |
| 2240 | This property holds the end value for the animation. |
| 2241 | |
| 2242 | If the PropertyAnimation is defined within a \l Transition or \l Behavior, |
| 2243 | this value defaults to the value defined in the end state of the |
| 2244 | \l Transition, or the value of the property change that triggered the |
| 2245 | \l Behavior. |
| 2246 | |
| 2247 | \sa {Animation and Transitions in Qt Quick} |
| 2248 | */ |
| 2249 | QVariant QQuickPropertyAnimation::to() const |
| 2250 | { |
| 2251 | Q_D(const QQuickPropertyAnimation); |
| 2252 | return d->to; |
| 2253 | } |
| 2254 | |
| 2255 | void QQuickPropertyAnimation::setTo(const QVariant &t) |
| 2256 | { |
| 2257 | Q_D(QQuickPropertyAnimation); |
| 2258 | if (d->toIsDefined && t == d->to) |
| 2259 | return; |
| 2260 | d->to = t; |
| 2261 | d->toIsDefined = t.isValid(); |
| 2262 | if (d->componentComplete && d->running) |
| 2263 | d->ourPropertiesDirty = true; |
| 2264 | emit toChanged(); |
| 2265 | if (d->group) |
| 2266 | d->animationGroupDirty(); |
| 2267 | } |
| 2268 | |
| 2269 | /*! |
| 2270 | \qmlpropertygroup QtQuick::PropertyAnimation::easing |
| 2271 | \qmlproperty enumeration QtQuick::PropertyAnimation::easing.type |
| 2272 | \qmlproperty real QtQuick::PropertyAnimation::easing.amplitude |
| 2273 | \qmlproperty real QtQuick::PropertyAnimation::easing.overshoot |
| 2274 | \qmlproperty real QtQuick::PropertyAnimation::easing.period |
| 2275 | \qmlproperty list<real> QtQuick::PropertyAnimation::easing.bezierCurve |
| 2276 | |
| 2277 | //! propertyanimation.easing |
| 2278 | \brief Specifies the easing curve used for the animation |
| 2279 | |
| 2280 | To specify an easing curve you need to specify at least the type. For some curves you can also specify |
| 2281 | amplitude, period and/or overshoot (more details provided after the table). The default easing curve is |
| 2282 | \c Easing.Linear. |
| 2283 | |
| 2284 | \qml |
| 2285 | PropertyAnimation { properties: "y"; |
| 2286 | easing.type: Easing.InOutElastic; |
| 2287 | easing.amplitude: 2.0; |
| 2288 | easing.period: 1.5 } |
| 2289 | \endqml |
| 2290 | |
| 2291 | Available types are: |
| 2292 | |
| 2293 | \table |
| 2294 | \row |
| 2295 | \li \c Easing.Linear |
| 2296 | \li Easing curve for a linear (t) function: velocity is constant. |
| 2297 | \li \inlineimage qeasingcurve-linear.png |
| 2298 | \row |
| 2299 | \li \c Easing.InQuad |
| 2300 | \li Easing curve for a quadratic (t^2) function: accelerating from zero velocity. |
| 2301 | \li \inlineimage qeasingcurve-inquad.png |
| 2302 | \row |
| 2303 | \li \c Easing.OutQuad |
| 2304 | \li Easing curve for a quadratic (t^2) function: decelerating to zero velocity. |
| 2305 | \li \inlineimage qeasingcurve-outquad.png |
| 2306 | \row |
| 2307 | \li \c Easing.InOutQuad |
| 2308 | \li Easing curve for a quadratic (t^2) function: acceleration until halfway, then deceleration. |
| 2309 | \li \inlineimage qeasingcurve-inoutquad.png |
| 2310 | \row |
| 2311 | \li \c Easing.OutInQuad |
| 2312 | \li Easing curve for a quadratic (t^2) function: deceleration until halfway, then acceleration. |
| 2313 | \li \inlineimage qeasingcurve-outinquad.png |
| 2314 | \row |
| 2315 | \li \c Easing.InCubic |
| 2316 | \li Easing curve for a cubic (t^3) function: accelerating from zero velocity. |
| 2317 | \li \inlineimage qeasingcurve-incubic.png |
| 2318 | \row |
| 2319 | \li \c Easing.OutCubic |
| 2320 | \li Easing curve for a cubic (t^3) function: decelerating to zero velocity. |
| 2321 | \li \inlineimage qeasingcurve-outcubic.png |
| 2322 | \row |
| 2323 | \li \c Easing.InOutCubic |
| 2324 | \li Easing curve for a cubic (t^3) function: acceleration until halfway, then deceleration. |
| 2325 | \li \inlineimage qeasingcurve-inoutcubic.png |
| 2326 | \row |
| 2327 | \li \c Easing.OutInCubic |
| 2328 | \li Easing curve for a cubic (t^3) function: deceleration until halfway, then acceleration. |
| 2329 | \li \inlineimage qeasingcurve-outincubic.png |
| 2330 | \row |
| 2331 | \li \c Easing.InQuart |
| 2332 | \li Easing curve for a quartic (t^4) function: accelerating from zero velocity. |
| 2333 | \li \inlineimage qeasingcurve-inquart.png |
| 2334 | \row |
| 2335 | \li \c Easing.OutQuart |
| 2336 | \li Easing curve for a quartic (t^4) function: decelerating to zero velocity. |
| 2337 | \li \inlineimage qeasingcurve-outquart.png |
| 2338 | \row |
| 2339 | \li \c Easing.InOutQuart |
| 2340 | \li Easing curve for a quartic (t^4) function: acceleration until halfway, then deceleration. |
| 2341 | \li \inlineimage qeasingcurve-inoutquart.png |
| 2342 | \row |
| 2343 | \li \c Easing.OutInQuart |
| 2344 | \li Easing curve for a quartic (t^4) function: deceleration until halfway, then acceleration. |
| 2345 | \li \inlineimage qeasingcurve-outinquart.png |
| 2346 | \row |
| 2347 | \li \c Easing.InQuint |
| 2348 | \li Easing curve for a quintic (t^5) function: accelerating from zero velocity. |
| 2349 | \li \inlineimage qeasingcurve-inquint.png |
| 2350 | \row |
| 2351 | \li \c Easing.OutQuint |
| 2352 | \li Easing curve for a quintic (t^5) function: decelerating to zero velocity. |
| 2353 | \li \inlineimage qeasingcurve-outquint.png |
| 2354 | \row |
| 2355 | \li \c Easing.InOutQuint |
| 2356 | \li Easing curve for a quintic (t^5) function: acceleration until halfway, then deceleration. |
| 2357 | \li \inlineimage qeasingcurve-inoutquint.png |
| 2358 | \row |
| 2359 | \li \c Easing.OutInQuint |
| 2360 | \li Easing curve for a quintic (t^5) function: deceleration until halfway, then acceleration. |
| 2361 | \li \inlineimage qeasingcurve-outinquint.png |
| 2362 | \row |
| 2363 | \li \c Easing.InSine |
| 2364 | \li Easing curve for a sinusoidal (sin(t)) function: accelerating from zero velocity. |
| 2365 | \li \inlineimage qeasingcurve-insine.png |
| 2366 | \row |
| 2367 | \li \c Easing.OutSine |
| 2368 | \li Easing curve for a sinusoidal (sin(t)) function: decelerating to zero velocity. |
| 2369 | \li \inlineimage qeasingcurve-outsine.png |
| 2370 | \row |
| 2371 | \li \c Easing.InOutSine |
| 2372 | \li Easing curve for a sinusoidal (sin(t)) function: acceleration until halfway, then deceleration. |
| 2373 | \li \inlineimage qeasingcurve-inoutsine.png |
| 2374 | \row |
| 2375 | \li \c Easing.OutInSine |
| 2376 | \li Easing curve for a sinusoidal (sin(t)) function: deceleration until halfway, then acceleration. |
| 2377 | \li \inlineimage qeasingcurve-outinsine.png |
| 2378 | \row |
| 2379 | \li \c Easing.InExpo |
| 2380 | \li Easing curve for an exponential (2^t) function: accelerating from zero velocity. |
| 2381 | \li \inlineimage qeasingcurve-inexpo.png |
| 2382 | \row |
| 2383 | \li \c Easing.OutExpo |
| 2384 | \li Easing curve for an exponential (2^t) function: decelerating to zero velocity. |
| 2385 | \li \inlineimage qeasingcurve-outexpo.png |
| 2386 | \row |
| 2387 | \li \c Easing.InOutExpo |
| 2388 | \li Easing curve for an exponential (2^t) function: acceleration until halfway, then deceleration. |
| 2389 | \li \inlineimage qeasingcurve-inoutexpo.png |
| 2390 | \row |
| 2391 | \li \c Easing.OutInExpo |
| 2392 | \li Easing curve for an exponential (2^t) function: deceleration until halfway, then acceleration. |
| 2393 | \li \inlineimage qeasingcurve-outinexpo.png |
| 2394 | \row |
| 2395 | \li \c Easing.InCirc |
| 2396 | \li Easing curve for a circular (sqrt(1-t^2)) function: accelerating from zero velocity. |
| 2397 | \li \inlineimage qeasingcurve-incirc.png |
| 2398 | \row |
| 2399 | \li \c Easing.OutCirc |
| 2400 | \li Easing curve for a circular (sqrt(1-t^2)) function: decelerating to zero velocity. |
| 2401 | \li \inlineimage qeasingcurve-outcirc.png |
| 2402 | \row |
| 2403 | \li \c Easing.InOutCirc |
| 2404 | \li Easing curve for a circular (sqrt(1-t^2)) function: acceleration until halfway, then deceleration. |
| 2405 | \li \inlineimage qeasingcurve-inoutcirc.png |
| 2406 | \row |
| 2407 | \li \c Easing.OutInCirc |
| 2408 | \li Easing curve for a circular (sqrt(1-t^2)) function: deceleration until halfway, then acceleration. |
| 2409 | \li \inlineimage qeasingcurve-outincirc.png |
| 2410 | \row |
| 2411 | \li \c Easing.InElastic |
| 2412 | \li Easing curve for an elastic (exponentially decaying sine wave) function: accelerating from zero velocity. |
| 2413 | \br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter. |
| 2414 | \li \inlineimage qeasingcurve-inelastic.png |
| 2415 | \row |
| 2416 | \li \c Easing.OutElastic |
| 2417 | \li Easing curve for an elastic (exponentially decaying sine wave) function: decelerating to zero velocity. |
| 2418 | \br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter. |
| 2419 | \li \inlineimage qeasingcurve-outelastic.png |
| 2420 | \row |
| 2421 | \li \c Easing.InOutElastic |
| 2422 | \li Easing curve for an elastic (exponentially decaying sine wave) function: acceleration until halfway, then deceleration. |
| 2423 | \li \inlineimage qeasingcurve-inoutelastic.png |
| 2424 | \row |
| 2425 | \li \c Easing.OutInElastic |
| 2426 | \li Easing curve for an elastic (exponentially decaying sine wave) function: deceleration until halfway, then acceleration. |
| 2427 | \li \inlineimage qeasingcurve-outinelastic.png |
| 2428 | \row |
| 2429 | \li \c Easing.InBack |
| 2430 | \li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in: accelerating from zero velocity. |
| 2431 | \li \inlineimage qeasingcurve-inback.png |
| 2432 | \row |
| 2433 | \li \c Easing.OutBack |
| 2434 | \li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing out: decelerating to zero velocity. |
| 2435 | \li \inlineimage qeasingcurve-outback.png |
| 2436 | \row |
| 2437 | \li \c Easing.InOutBack |
| 2438 | \li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in/out: acceleration until halfway, then deceleration. |
| 2439 | \li \inlineimage qeasingcurve-inoutback.png |
| 2440 | \row |
| 2441 | \li \c Easing.OutInBack |
| 2442 | \li Easing curve for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration. |
| 2443 | \li \inlineimage qeasingcurve-outinback.png |
| 2444 | \row |
| 2445 | \li \c Easing.InBounce |
| 2446 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function: accelerating from zero velocity. |
| 2447 | \li \inlineimage qeasingcurve-inbounce.png |
| 2448 | \row |
| 2449 | \li \c Easing.OutBounce |
| 2450 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function: decelerating to zero velocity. |
| 2451 | \li \inlineimage qeasingcurve-outbounce.png |
| 2452 | \row |
| 2453 | \li \c Easing.InOutBounce |
| 2454 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function easing in/out: acceleration until halfway, then deceleration. |
| 2455 | \li \inlineimage qeasingcurve-inoutbounce.png |
| 2456 | \row |
| 2457 | \li \c Easing.OutInBounce |
| 2458 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function easing out/in: deceleration until halfway, then acceleration. |
| 2459 | \li \inlineimage qeasingcurve-outinbounce.png |
| 2460 | \row |
| 2461 | \li \c Easing.BezierSpline |
| 2462 | \li Custom easing curve defined by the easing.bezierCurve property. |
| 2463 | \li |
| 2464 | \endtable |
| 2465 | |
| 2466 | \c easing.amplitude is only applicable for bounce and elastic curves (curves of type |
| 2467 | \c Easing.InBounce, \c Easing.OutBounce, \c Easing.InOutBounce, \c Easing.OutInBounce, \c Easing.InElastic, |
| 2468 | \c Easing.OutElastic, \c Easing.InOutElastic or \c Easing.OutInElastic). |
| 2469 | |
| 2470 | \c easing.overshoot is only applicable if \c easing.type is: \c Easing.InBack, \c Easing.OutBack, |
| 2471 | \c Easing.InOutBack or \c Easing.OutInBack. |
| 2472 | |
| 2473 | \c easing.period is only applicable if easing.type is: \c Easing.InElastic, \c Easing.OutElastic, |
| 2474 | \c Easing.InOutElastic or \c Easing.OutInElastic. |
| 2475 | |
| 2476 | \c easing.bezierCurve is only applicable if easing.type is: \c Easing.BezierSpline. This property is a list<real> containing |
| 2477 | groups of three points defining a curve from 0,0 to 1,1 - control1, control2, |
| 2478 | end point: [cx1, cy1, cx2, cy2, endx, endy, ...]. The last point must be 1,1. |
| 2479 | |
| 2480 | See the \l {Qt Quick Examples - Animation#Easing Curves}{Easing Curves} for a demonstration of the different easing settings. |
| 2481 | //! propertyanimation.easing |
| 2482 | */ |
| 2483 | QEasingCurve QQuickPropertyAnimation::easing() const |
| 2484 | { |
| 2485 | Q_D(const QQuickPropertyAnimation); |
| 2486 | return d->easing; |
| 2487 | } |
| 2488 | |
| 2489 | void QQuickPropertyAnimation::setEasing(const QEasingCurve &e) |
| 2490 | { |
| 2491 | Q_D(QQuickPropertyAnimation); |
| 2492 | if (d->easing == e) |
| 2493 | return; |
| 2494 | |
| 2495 | d->easing = e; |
| 2496 | if (d->componentComplete && d->running) |
| 2497 | d->ourPropertiesDirty = true; |
| 2498 | emit easingChanged(e); |
| 2499 | if (d->group) |
| 2500 | d->animationGroupDirty(); |
| 2501 | } |
| 2502 | |
| 2503 | QObject *QQuickPropertyAnimation::target() const |
| 2504 | { |
| 2505 | Q_D(const QQuickPropertyAnimation); |
| 2506 | return d->target; |
| 2507 | } |
| 2508 | |
| 2509 | void QQuickPropertyAnimation::setTargetObject(QObject *o) |
| 2510 | { |
| 2511 | Q_D(QQuickPropertyAnimation); |
| 2512 | if (d->target == o) |
| 2513 | return; |
| 2514 | d->target = o; |
| 2515 | emit targetChanged(); |
| 2516 | if (d->group) |
| 2517 | d->animationGroupDirty(); |
| 2518 | } |
| 2519 | |
| 2520 | QString QQuickPropertyAnimation::property() const |
| 2521 | { |
| 2522 | Q_D(const QQuickPropertyAnimation); |
| 2523 | return d->propertyName; |
| 2524 | } |
| 2525 | |
| 2526 | void QQuickPropertyAnimation::setProperty(const QString &n) |
| 2527 | { |
| 2528 | Q_D(QQuickPropertyAnimation); |
| 2529 | if (d->propertyName == n) |
| 2530 | return; |
| 2531 | d->propertyName = n; |
| 2532 | emit propertyChanged(); |
| 2533 | if (d->group) |
| 2534 | d->animationGroupDirty(); |
| 2535 | } |
| 2536 | |
| 2537 | QString QQuickPropertyAnimation::properties() const |
| 2538 | { |
| 2539 | Q_D(const QQuickPropertyAnimation); |
| 2540 | return d->properties; |
| 2541 | } |
| 2542 | |
| 2543 | void QQuickPropertyAnimation::setProperties(const QString &prop) |
| 2544 | { |
| 2545 | Q_D(QQuickPropertyAnimation); |
| 2546 | if (d->properties == prop) |
| 2547 | return; |
| 2548 | |
| 2549 | d->properties = prop; |
| 2550 | emit propertiesChanged(prop); |
| 2551 | if (d->group) |
| 2552 | d->animationGroupDirty(); |
| 2553 | } |
| 2554 | |
| 2555 | /*! |
| 2556 | \qmlproperty string QtQuick::PropertyAnimation::properties |
| 2557 | \qmlproperty list<QtObject> QtQuick::PropertyAnimation::targets |
| 2558 | \qmlproperty string QtQuick::PropertyAnimation::property |
| 2559 | \qmlproperty QtObject QtQuick::PropertyAnimation::target |
| 2560 | |
| 2561 | These properties are used as a set to determine which properties should be animated. |
| 2562 | The singular and plural forms are functionally identical, e.g. |
| 2563 | \qml |
| 2564 | NumberAnimation { target: theItem; property: "x"; to: 500 } |
| 2565 | \endqml |
| 2566 | has the same meaning as |
| 2567 | \qml |
| 2568 | NumberAnimation { targets: theItem; properties: "x"; to: 500 } |
| 2569 | \endqml |
| 2570 | The singular forms are slightly optimized, so if you do have only a single target/property |
| 2571 | to animate you should try to use them. |
| 2572 | |
| 2573 | The \c targets property allows multiple targets to be set. For example, this animates the |
| 2574 | \c x property of both \c itemA and \c itemB: |
| 2575 | |
| 2576 | \qml |
| 2577 | NumberAnimation { targets: [itemA, itemB]; properties: "x"; to: 500 } |
| 2578 | \endqml |
| 2579 | |
| 2580 | In many cases these properties do not need to be explicitly specified, as they can be |
| 2581 | inferred from the animation framework: |
| 2582 | |
| 2583 | \table 80% |
| 2584 | \row |
| 2585 | \li Value Source / Behavior |
| 2586 | \li When an animation is used as a value source or in a Behavior, the default target and property |
| 2587 | name to be animated can both be inferred. |
| 2588 | \qml |
| 2589 | Rectangle { |
| 2590 | id: theRect |
| 2591 | width: 100; height: 100 |
| 2592 | color: Qt.rgba(0,0,1) |
| 2593 | NumberAnimation on x { to: 500; loops: Animation.Infinite } //animate theRect's x property |
| 2594 | Behavior on y { NumberAnimation {} } //animate theRect's y property |
| 2595 | } |
| 2596 | \endqml |
| 2597 | \row |
| 2598 | \li Transition |
| 2599 | \li When used in a transition, a property animation is assumed to match \e all targets |
| 2600 | but \e no properties. In practice, that means you need to specify at least the properties |
| 2601 | in order for the animation to do anything. |
| 2602 | \qml |
| 2603 | Rectangle { |
| 2604 | id: theRect |
| 2605 | width: 100; height: 100 |
| 2606 | color: Qt.rgba(0,0,1) |
| 2607 | Item { id: uselessItem } |
| 2608 | states: State { |
| 2609 | name: "state1" |
| 2610 | PropertyChanges { |
| 2611 | theRect { |
| 2612 | x: 200 |
| 2613 | y: 200 |
| 2614 | z: 4 |
| 2615 | } |
| 2616 | uselessItem { |
| 2617 | x: 10 |
| 2618 | y: 10 |
| 2619 | z: 2 |
| 2620 | } |
| 2621 | } |
| 2622 | } |
| 2623 | transitions: Transition { |
| 2624 | //animate both theRect's and uselessItem's x and y to their final values |
| 2625 | NumberAnimation { properties: "x,y" } |
| 2626 | |
| 2627 | //animate theRect's z to its final value |
| 2628 | NumberAnimation { target: theRect; property: "z" } |
| 2629 | } |
| 2630 | } |
| 2631 | \endqml |
| 2632 | \row |
| 2633 | \li Standalone |
| 2634 | \li When an animation is used standalone, both the target and property need to be |
| 2635 | explicitly specified. |
| 2636 | \qml |
| 2637 | Rectangle { |
| 2638 | id: theRect |
| 2639 | width: 100; height: 100 |
| 2640 | color: Qt.rgba(0,0,1) |
| 2641 | //need to explicitly specify target and property |
| 2642 | NumberAnimation { id: theAnim; target: theRect; property: "x"; to: 500 } |
| 2643 | MouseArea { |
| 2644 | anchors.fill: parent |
| 2645 | onClicked: theAnim.start() |
| 2646 | } |
| 2647 | } |
| 2648 | \endqml |
| 2649 | \endtable |
| 2650 | |
| 2651 | As seen in the above example, properties is specified as a comma-separated string of property names to animate. |
| 2652 | |
| 2653 | \sa exclude, {Animation and Transitions in Qt Quick} |
| 2654 | */ |
| 2655 | QQmlListProperty<QObject> QQuickPropertyAnimation::targets() |
| 2656 | { |
| 2657 | Q_D(QQuickPropertyAnimation); |
| 2658 | using ListPtr = QList<QPointer<QObject>> *; |
| 2659 | using LP = QQmlListProperty<QObject>; |
| 2660 | LP::AppendFunction appendFn = [](LP *prop, QObject *value) |
| 2661 | { |
| 2662 | static_cast<ListPtr>(prop->data)->append(t: value); |
| 2663 | }; |
| 2664 | LP::CountFunction countFn = [](LP *prop) |
| 2665 | { |
| 2666 | return static_cast<ListPtr>(prop->data)->size(); |
| 2667 | }; |
| 2668 | |
| 2669 | LP::AtFunction atFn = [](LP *prop, qsizetype index) -> QObject * |
| 2670 | { |
| 2671 | return static_cast<ListPtr>(prop->data)->at(i: index); |
| 2672 | }; |
| 2673 | |
| 2674 | LP::ClearFunction clearFN = [](LP *prop) |
| 2675 | { |
| 2676 | return static_cast<ListPtr>(prop->data)->clear(); |
| 2677 | }; |
| 2678 | |
| 2679 | LP::ReplaceFunction replaceFn = [](LP *prop, qsizetype index, QObject *value) |
| 2680 | { |
| 2681 | static_cast<ListPtr>(prop->data)->replace(i: index, t: value); |
| 2682 | }; |
| 2683 | |
| 2684 | LP::RemoveLastFunction removeLastFn = [](LP *prop) |
| 2685 | { |
| 2686 | static_cast<ListPtr>(prop->data)->removeLast(); |
| 2687 | }; |
| 2688 | |
| 2689 | return QQmlListProperty<QObject>(this, &(d->targets), appendFn, countFn, atFn, clearFN, replaceFn, removeLastFn); |
| 2690 | } |
| 2691 | |
| 2692 | /*! |
| 2693 | \qmlproperty list<QtObject> QtQuick::PropertyAnimation::exclude |
| 2694 | This property holds the items not to be affected by this animation. |
| 2695 | \sa PropertyAnimation::targets |
| 2696 | */ |
| 2697 | QQmlListProperty<QObject> QQuickPropertyAnimation::exclude() |
| 2698 | { |
| 2699 | Q_D(QQuickPropertyAnimation); |
| 2700 | return QQmlListProperty<QObject>(this, &(d->exclude)); |
| 2701 | } |
| 2702 | |
| 2703 | void QQuickAnimationPropertyUpdater::setValue(qreal v) |
| 2704 | { |
| 2705 | bool deleted = false; |
| 2706 | wasDeleted = &deleted; |
| 2707 | if (reverse) |
| 2708 | v = 1 - v; |
| 2709 | for (int ii = 0; ii < actions.size(); ++ii) { |
| 2710 | QQuickStateAction &action = actions[ii]; |
| 2711 | |
| 2712 | if (v == 1.) { |
| 2713 | QQmlPropertyPrivate::write(that: action.property, action.toValue, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
| 2714 | } else { |
| 2715 | if (!fromIsSourced && !fromIsDefined) { |
| 2716 | action.fromValue = action.property.read(); |
| 2717 | if (interpolatorType) { |
| 2718 | QQuickPropertyAnimationPrivate::convertVariant(variant&: action.fromValue, type: QMetaType(interpolatorType)); |
| 2719 | } |
| 2720 | } |
| 2721 | if (!interpolatorType) { |
| 2722 | int propType = action.property.propertyType(); |
| 2723 | if (!prevInterpolatorType || prevInterpolatorType != propType) { |
| 2724 | prevInterpolatorType = propType; |
| 2725 | interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: prevInterpolatorType); |
| 2726 | } |
| 2727 | } |
| 2728 | if (interpolator) |
| 2729 | QQmlPropertyPrivate::write(that: action.property, interpolator(action.fromValue.constData(), action.toValue.constData(), v), QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
| 2730 | } |
| 2731 | if (deleted) |
| 2732 | return; |
| 2733 | } |
| 2734 | wasDeleted = nullptr; |
| 2735 | fromIsSourced = true; |
| 2736 | } |
| 2737 | |
| 2738 | void QQuickAnimationPropertyUpdater::debugUpdater(QDebug d, int indentLevel) const |
| 2739 | { |
| 2740 | QByteArray ind(indentLevel, ' '); |
| 2741 | for (int i = 0; i < actions.size(); ++i) { |
| 2742 | const QQuickStateAction &action = actions.at(i); |
| 2743 | d << "\n" << ind.constData() << "target:" << action.property.object() << "property:" << action.property.name() |
| 2744 | << "from:" << action.fromValue << "to:" << action.toValue; |
| 2745 | } |
| 2746 | } |
| 2747 | |
| 2748 | QQuickStateActions QQuickPropertyAnimation::createTransitionActions(QQuickStateActions &actions, |
| 2749 | QQmlProperties &modified, |
| 2750 | QObject *defaultTarget) |
| 2751 | { |
| 2752 | Q_D(QQuickPropertyAnimation); |
| 2753 | QQuickStateActions newActions; |
| 2754 | |
| 2755 | QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(sep: QLatin1Char(',')); |
| 2756 | for (int ii = 0; ii < props.size(); ++ii) |
| 2757 | props[ii] = props.at(i: ii).trimmed(); |
| 2758 | if (!d->propertyName.isEmpty()) |
| 2759 | props << d->propertyName; |
| 2760 | |
| 2761 | QList<QPointer<QObject>> targets = d->targets; |
| 2762 | if (d->target) |
| 2763 | targets.append(t: d->target); |
| 2764 | |
| 2765 | bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty(); |
| 2766 | bool useType = (props.isEmpty() && d->defaultToInterpolatorType) ? true : false; |
| 2767 | |
| 2768 | if (d->defaultProperty.isValid() && !hasSelectors) { |
| 2769 | props << d->defaultProperty.name(); |
| 2770 | targets << d->defaultProperty.object(); |
| 2771 | } |
| 2772 | |
| 2773 | if (defaultTarget && targets.isEmpty()) |
| 2774 | targets << defaultTarget; |
| 2775 | |
| 2776 | bool usingDefaultProperties = false; |
| 2777 | if (props.isEmpty() && !d->defaultProperties.isEmpty()) { |
| 2778 | props << d->defaultProperties.split(sep: QLatin1Char(',')); |
| 2779 | usingDefaultProperties = true; |
| 2780 | } |
| 2781 | |
| 2782 | bool hasExplicit = false; |
| 2783 | //an explicit animation has been specified |
| 2784 | if (d->toIsDefined) { |
| 2785 | QVector<QString> errorMessages; |
| 2786 | bool successfullyCreatedDefaultProperty = false; |
| 2787 | |
| 2788 | for (int i = 0; i < props.size(); ++i) { |
| 2789 | for (int j = 0; j < targets.size(); ++j) { |
| 2790 | const auto& guarded = targets.at(i: j); |
| 2791 | if (guarded.isNull()) |
| 2792 | continue; |
| 2793 | QObject *target = guarded.get(); |
| 2794 | QQuickStateAction myAction; |
| 2795 | QString errorMessage; |
| 2796 | const QString &propertyName = props.at(i); |
| 2797 | myAction.property = d->createProperty(obj: target, str: propertyName, infoObj: this, errorMessage: &errorMessage); |
| 2798 | if (myAction.property.isValid()) { |
| 2799 | if (usingDefaultProperties) |
| 2800 | successfullyCreatedDefaultProperty = true; |
| 2801 | |
| 2802 | if (d->fromIsDefined) { |
| 2803 | myAction.fromValue = d->from; |
| 2804 | d->convertVariant(variant&: myAction.fromValue, type: d->interpolatorType ? QMetaType(d->interpolatorType) : myAction.property.propertyMetaType()); |
| 2805 | } |
| 2806 | myAction.toValue = d->to; |
| 2807 | d->convertVariant(variant&: myAction.toValue, type: d->interpolatorType ? QMetaType(d->interpolatorType) : myAction.property.propertyMetaType()); |
| 2808 | newActions << myAction; |
| 2809 | hasExplicit = true; |
| 2810 | for (int ii = 0; ii < actions.size(); ++ii) { |
| 2811 | QQuickStateAction &action = actions[ii]; |
| 2812 | if (action.property.object() == myAction.property.object() && |
| 2813 | myAction.property.name() == action.property.name()) { |
| 2814 | modified << action.property; |
| 2815 | break; //### any chance there could be multiples? |
| 2816 | } |
| 2817 | } |
| 2818 | } else { |
| 2819 | errorMessages.append(t: errorMessage); |
| 2820 | } |
| 2821 | } |
| 2822 | } |
| 2823 | |
| 2824 | if (!successfullyCreatedDefaultProperty) { |
| 2825 | for (const QString &errorMessage : std::as_const(t&: errorMessages)) |
| 2826 | qmlWarning(me: this) << errorMessage; |
| 2827 | } |
| 2828 | } |
| 2829 | |
| 2830 | if (!hasExplicit) |
| 2831 | for (int ii = 0; ii < actions.size(); ++ii) { |
| 2832 | QQuickStateAction &action = actions[ii]; |
| 2833 | |
| 2834 | QObject *obj = action.property.object(); |
| 2835 | QString propertyName = action.property.name(); |
| 2836 | QObject *sObj = action.specifiedObject; |
| 2837 | QString sPropertyName = action.specifiedProperty; |
| 2838 | bool same = (obj == sObj); |
| 2839 | |
| 2840 | if ((targets.isEmpty() || targets.contains(t: obj) || (!same && targets.contains(t: sObj))) && |
| 2841 | (!d->exclude.contains(t: obj)) && (same || (!d->exclude.contains(t: sObj))) && |
| 2842 | (props.contains(str: propertyName) || (!same && props.contains(str: sPropertyName)) |
| 2843 | || (useType && action.property.propertyType() == d->interpolatorType))) { |
| 2844 | QQuickStateAction myAction = action; |
| 2845 | |
| 2846 | if (d->fromIsDefined) |
| 2847 | myAction.fromValue = d->from; |
| 2848 | else |
| 2849 | myAction.fromValue = QVariant(); |
| 2850 | if (d->toIsDefined) |
| 2851 | myAction.toValue = d->to; |
| 2852 | |
| 2853 | d->convertVariant(variant&: myAction.fromValue, type: d->interpolatorType ? QMetaType(d->interpolatorType) : myAction.property.propertyMetaType()); |
| 2854 | d->convertVariant(variant&: myAction.toValue, type: d->interpolatorType ? QMetaType(d->interpolatorType) : myAction.property.propertyMetaType()); |
| 2855 | |
| 2856 | modified << action.property; |
| 2857 | |
| 2858 | newActions << myAction; |
| 2859 | action.fromValue = myAction.toValue; |
| 2860 | } |
| 2861 | } |
| 2862 | return newActions; |
| 2863 | } |
| 2864 | |
| 2865 | QAbstractAnimationJob* QQuickPropertyAnimation::transition(QQuickStateActions &actions, |
| 2866 | QQmlProperties &modified, |
| 2867 | TransitionDirection direction, |
| 2868 | QObject *defaultTarget) |
| 2869 | { |
| 2870 | Q_D(QQuickPropertyAnimation); |
| 2871 | |
| 2872 | QQuickStateActions dataActions = createTransitionActions(actions, modified, defaultTarget); |
| 2873 | |
| 2874 | QQuickBulkValueAnimator *animator = new QQuickBulkValueAnimator; |
| 2875 | animator->setDuration(d->duration); |
| 2876 | animator->setEasingCurve(d->easing); |
| 2877 | |
| 2878 | if (!dataActions.isEmpty()) { |
| 2879 | QQuickAnimationPropertyUpdater *data = new QQuickAnimationPropertyUpdater; |
| 2880 | data->interpolatorType = d->interpolatorType; |
| 2881 | data->interpolator = d->interpolator; |
| 2882 | data->reverse = direction == Backward ? true : false; |
| 2883 | data->fromIsSourced = false; |
| 2884 | data->fromIsDefined = d->fromIsDefined; |
| 2885 | data->actions = dataActions; |
| 2886 | animator->setAnimValue(data); |
| 2887 | animator->setFromIsSourcedValue(&data->fromIsSourced); |
| 2888 | d->actions = &data->actions; //remove this? |
| 2889 | } |
| 2890 | |
| 2891 | return initInstance(animation: animator); |
| 2892 | } |
| 2893 | |
| 2894 | QQuickAnimationPropertyUpdater::~QQuickAnimationPropertyUpdater() |
| 2895 | { |
| 2896 | if (wasDeleted) *wasDeleted = true; |
| 2897 | } |
| 2898 | |
| 2899 | QT_END_NAMESPACE |
| 2900 | |
| 2901 | #include "moc_qquickanimation_p.cpp" |
| 2902 | |