1 | // Copyright (C) 2016 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qquickanimation_p.h" |
5 | #include "qquickanimation_p_p.h" |
6 | |
7 | #include "qquickanimatorjob_p.h" |
8 | |
9 | #include <private/qquickstatechangescript_p.h> |
10 | #include <private/qqmlcontext_p.h> |
11 | |
12 | #include <qqmlpropertyvaluesource.h> |
13 | #include <qqml.h> |
14 | #include <qqmlinfo.h> |
15 | #include <qqmlexpression.h> |
16 | #include <private/qqmlstringconverters_p.h> |
17 | #include <private/qqmlglobal_p.h> |
18 | #include <private/qqmlmetatype_p.h> |
19 | #include <private/qqmlvaluetype_p.h> |
20 | #include <private/qqmlproperty_p.h> |
21 | #include <private/qqmlengine_p.h> |
22 | |
23 | #include <qvariant.h> |
24 | #include <qcolor.h> |
25 | #include <qfile.h> |
26 | #include "private/qparallelanimationgroupjob_p.h" |
27 | #include "private/qsequentialanimationgroupjob_p.h" |
28 | #include <QtCore/qset.h> |
29 | #include <QtCore/qrect.h> |
30 | #include <QtCore/qpoint.h> |
31 | #include <QtCore/qsize.h> |
32 | #include <QtCore/qmath.h> |
33 | |
34 | QT_BEGIN_NAMESPACE |
35 | |
36 | /*! |
37 | \qmltype Animation |
38 | \nativetype QQuickAbstractAnimation |
39 | \inqmlmodule QtQuick |
40 | \ingroup qtquick-transitions-animations |
41 | \brief Is the base of all QML animations. |
42 | |
43 | The Animation type cannot be used directly in a QML file. It exists |
44 | to provide a set of common properties and methods, available across all the |
45 | other animation types that inherit from it. Attempting to use the Animation |
46 | type directly will result in an error. |
47 | */ |
48 | |
49 | QQuickAbstractAnimation::QQuickAbstractAnimation(QObject *parent) |
50 | : QObject(*(new QQuickAbstractAnimationPrivate), parent) |
51 | { |
52 | } |
53 | |
54 | QQuickAbstractAnimation::~QQuickAbstractAnimation() |
55 | { |
56 | Q_D(QQuickAbstractAnimation); |
57 | if (d->group) |
58 | setGroup(nullptr); //remove from group |
59 | delete d->animationInstance; |
60 | } |
61 | |
62 | QQuickAbstractAnimation::QQuickAbstractAnimation(QQuickAbstractAnimationPrivate &dd, QObject *parent) |
63 | : QObject(dd, parent) |
64 | { |
65 | } |
66 | |
67 | QAbstractAnimationJob* QQuickAbstractAnimation::qtAnimation() |
68 | { |
69 | Q_D(QQuickAbstractAnimation); |
70 | return d->animationInstance; |
71 | } |
72 | |
73 | /*! |
74 | \qmlproperty bool QtQuick::Animation::running |
75 | This property holds whether the animation is currently running. |
76 | |
77 | The \c running property can be set to declaratively control whether or not |
78 | an animation is running. The following example will animate a rectangle |
79 | whenever the \l MouseArea is pressed. |
80 | |
81 | \code |
82 | Rectangle { |
83 | width: 100; height: 100 |
84 | NumberAnimation on x { |
85 | running: myMouse.pressed |
86 | from: 0; to: 100 |
87 | } |
88 | MouseArea { id: myMouse } |
89 | } |
90 | \endcode |
91 | |
92 | Likewise, the \c running property can be read to determine if the animation |
93 | is running. In the following example the Text item will indicate whether |
94 | or not the animation is running. |
95 | |
96 | \code |
97 | NumberAnimation { id: myAnimation } |
98 | Text { text: myAnimation.running ? "Animation is running" : "Animation is not running" } |
99 | \endcode |
100 | |
101 | Animations can also be started and stopped imperatively from JavaScript |
102 | using the \c start() and \c stop() methods. |
103 | |
104 | By default, animations are not running. Though, when the animations are assigned to properties, |
105 | as property value sources using the \e on syntax, they are set to running by default. |
106 | */ |
107 | bool QQuickAbstractAnimation::isRunning() const |
108 | { |
109 | Q_D(const QQuickAbstractAnimation); |
110 | return d->running; |
111 | } |
112 | |
113 | // the behavior calls this function |
114 | void QQuickAbstractAnimation::notifyRunningChanged(bool running) |
115 | { |
116 | Q_D(QQuickAbstractAnimation); |
117 | if (d->disableUserControl && d->running != running) { |
118 | d->running = running; |
119 | emit runningChanged(running); |
120 | } |
121 | } |
122 | |
123 | //commence is called to start an animation when it is used as a |
124 | //simple animation, and not as part of a transition |
125 | void QQuickAbstractAnimationPrivate::commence() |
126 | { |
127 | Q_Q(QQuickAbstractAnimation); |
128 | |
129 | QQuickStateActions actions; |
130 | QQmlProperties properties; |
131 | |
132 | auto *newInstance = q->transition(actions, modified&: properties, direction: QQuickAbstractAnimation::Forward); |
133 | // transition can return a nullptr; that's the only allowed case were old and new have the same value |
134 | Q_ASSERT(newInstance != animationInstance || !newInstance); |
135 | delete animationInstance; |
136 | animationInstance = newInstance; |
137 | |
138 | if (animationInstance) { |
139 | if (q->threadingModel() == QQuickAbstractAnimation::RenderThread) |
140 | animationInstance = new QQuickAnimatorProxyJob(animationInstance, q); |
141 | animationInstance->addAnimationChangeListener(listener: this, |
142 | QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentLoop); |
143 | emit q->started(); |
144 | animationInstance->start(); |
145 | } |
146 | } |
147 | |
148 | QQmlProperty QQuickAbstractAnimationPrivate::createProperty(QObject *obj, const QString &str, QObject *infoObj, QString *errorMessage) |
149 | { |
150 | QQmlProperty prop(obj, str, qmlContext(infoObj)); |
151 | if (!prop.isValid()) { |
152 | const QString message = QQuickAbstractAnimation::tr(s: "Cannot animate non-existent property \"%1\"").arg(a: str); |
153 | if (errorMessage) |
154 | *errorMessage = message; |
155 | else |
156 | qmlWarning(me: infoObj) << message; |
157 | return QQmlProperty(); |
158 | } else if (!prop.isWritable()) { |
159 | const QString message = QQuickAbstractAnimation::tr(s: "Cannot animate read-only property \"%1\"").arg(a: str); |
160 | if (errorMessage) |
161 | *errorMessage = message; |
162 | else |
163 | qmlWarning(me: infoObj) << message; |
164 | return QQmlProperty(); |
165 | } |
166 | return prop; |
167 | } |
168 | |
169 | void QQuickAbstractAnimationPrivate::animationGroupDirty() |
170 | { |
171 | Q_ASSERT(group != nullptr); |
172 | if (!componentComplete) |
173 | return; |
174 | |
175 | auto *animGroupPriv = static_cast<QQuickAnimationGroupPrivate *>(QQuickAnimationGroupPrivate::get(o: group)); |
176 | if (animGroupPriv->running && !animGroupPriv->animationDirty) { |
177 | animGroupPriv->animationDirty = true; |
178 | |
179 | if (animGroupPriv->animationInstance && group->currentTime() == 0) { |
180 | // restart if the animation didn't proceed yet. |
181 | animGroupPriv->restartFromCurrentLoop(); |
182 | } |
183 | } |
184 | |
185 | // check the animationGroup is one of another animationGroup members |
186 | if (animGroupPriv->group) |
187 | animGroupPriv->animationGroupDirty(); |
188 | } |
189 | |
190 | /*! |
191 | \qmlsignal QtQuick::Animation::started() |
192 | |
193 | This signal is emitted when the animation begins. |
194 | |
195 | It is only triggered for top-level, standalone animations. It will not be |
196 | triggered for animations in a Behavior or Transition, or animations |
197 | that are part of an animation group. |
198 | */ |
199 | |
200 | /*! |
201 | \qmlsignal QtQuick::Animation::stopped() |
202 | |
203 | This signal is emitted when the animation ends. |
204 | |
205 | The animation may have been stopped manually, or may have run to completion. |
206 | |
207 | It is only triggered for top-level, standalone animations. It will not be |
208 | triggered for animations in a Behavior or Transition, or animations |
209 | that are part of an animation group. |
210 | |
211 | If \l alwaysRunToEnd is true, this signal will not be emitted until the animation |
212 | has completed its current iteration. |
213 | */ |
214 | |
215 | /*! |
216 | \qmlsignal QtQuick::Animation::finished() |
217 | \since 5.12 |
218 | |
219 | This signal is emitted when the animation has finished naturally. |
220 | |
221 | It is not emitted when \l running is set to \c false, nor for animations whose |
222 | \l loops property is set to \c Animation.Infinite. |
223 | |
224 | In addition, it is only emitted for top-level, standalone animations. It |
225 | will not be emitted for animations in a Behavior or Transition, or |
226 | animations that are part of an animation group. |
227 | |
228 | If \l alwaysRunToEnd is true, this signal will not be emitted until the |
229 | animation has completed its current iteration. |
230 | |
231 | \sa stopped(), started(), running |
232 | */ |
233 | |
234 | void QQuickAbstractAnimation::setRunning(bool r) |
235 | { |
236 | Q_D(QQuickAbstractAnimation); |
237 | if (!d->componentComplete) { |
238 | d->running = r; |
239 | if (r == false) |
240 | d->avoidPropertyValueSourceStart = true; |
241 | else if (!d->needsDeferredSetRunning) |
242 | d->needsDeferredSetRunning = true; |
243 | return; |
244 | } |
245 | |
246 | if (d->running == r) |
247 | return; |
248 | |
249 | if (d->group || d->disableUserControl) { |
250 | qmlWarning(me: this) << "setRunning() cannot be used on non-root animation nodes."; |
251 | return; |
252 | } |
253 | |
254 | d->running = r; |
255 | if (d->running) { |
256 | bool supressStart = false; |
257 | if (d->alwaysRunToEnd && d->loopCount != 1 |
258 | && d->animationInstance && d->animationInstance->isRunning()) { |
259 | //we've restarted before the final loop finished; restore proper loop count |
260 | if (d->loopCount == -1) |
261 | d->animationInstance->setLoopCount(d->loopCount); |
262 | else |
263 | d->animationInstance->setLoopCount(d->animationInstance->currentLoop() + d->loopCount); |
264 | supressStart = true; //we want the animation to continue, rather than restart |
265 | } |
266 | if (!supressStart) |
267 | d->commence(); |
268 | } else { |
269 | if (d->paused) { |
270 | d->paused = false; //reset paused state to false when stopped |
271 | emit pausedChanged(d->paused); |
272 | } |
273 | |
274 | if (d->animationInstance) { |
275 | if (d->alwaysRunToEnd) { |
276 | if (d->loopCount != 1) |
277 | d->animationInstance->setLoopCount(d->animationInstance->currentLoop()+1); //finish the current loop |
278 | } else { |
279 | d->animationInstance->stop(); |
280 | emit stopped(); |
281 | } |
282 | } |
283 | } |
284 | |
285 | |
286 | if (r == d->running) { |
287 | // This might happen if we start an animation with 0 duration: This will result in that |
288 | // commence() will emit started(), and then when it starts it will call setCurrentTime(0), |
289 | // (which is both start and end time of the animation), so it will also end up calling |
290 | // setRunning(false) (recursively) and stop the animation. |
291 | // Therefore, the state of d->running will in that case be different than r if we are back in |
292 | // the root stack frame of the recursive calls to setRunning() |
293 | emit runningChanged(d->running); |
294 | } else if (d->animationInstance) { |
295 | // If there was a recursive call, make sure the d->running is set correctly |
296 | d->running = d->animationInstance->isRunning(); |
297 | } else { |
298 | d->running = r; |
299 | } |
300 | } |
301 | |
302 | /*! |
303 | \qmlproperty bool QtQuick::Animation::paused |
304 | This property holds whether the animation is currently paused. |
305 | |
306 | The \c paused property can be set to declaratively control whether or not |
307 | an animation is paused. |
308 | |
309 | Animations can also be paused and resumed imperatively from JavaScript |
310 | using the \c pause() and \c resume() methods. |
311 | |
312 | By default, animations are not paused. |
313 | */ |
314 | bool QQuickAbstractAnimation::isPaused() const |
315 | { |
316 | Q_D(const QQuickAbstractAnimation); |
317 | Q_ASSERT((d->paused && d->running) || !d->paused); |
318 | return d->paused; |
319 | } |
320 | |
321 | void QQuickAbstractAnimation::setPaused(bool p) |
322 | { |
323 | Q_D(QQuickAbstractAnimation); |
324 | if (d->paused == p) |
325 | return; |
326 | |
327 | if (!d->running) { |
328 | qmlWarning(me: this) << "setPaused() cannot be used when animation isn't running."; |
329 | return; |
330 | } |
331 | |
332 | if (d->group || d->disableUserControl) { |
333 | qmlWarning(me: this) << "setPaused() cannot be used on non-root animation nodes."; |
334 | return; |
335 | } |
336 | |
337 | d->paused = p; |
338 | |
339 | if (!d->componentComplete || !d->animationInstance) |
340 | return; |
341 | |
342 | if (d->paused) |
343 | d->animationInstance->pause(); |
344 | else |
345 | d->animationInstance->resume(); |
346 | |
347 | emit pausedChanged(d->paused); |
348 | } |
349 | |
350 | void QQuickAbstractAnimation::classBegin() |
351 | { |
352 | Q_D(QQuickAbstractAnimation); |
353 | d->componentComplete = false; |
354 | } |
355 | |
356 | void QQuickAbstractAnimation::componentComplete() |
357 | { |
358 | Q_D(QQuickAbstractAnimation); |
359 | d->componentComplete = true; |
360 | if (d->needsDeferredSetRunning) { |
361 | if (d->running) { |
362 | d->running = false; |
363 | setRunning(true); |
364 | } |
365 | if (d->paused) { |
366 | d->paused = false; |
367 | setPaused(true); |
368 | } |
369 | } |
370 | } |
371 | |
372 | /*! |
373 | \qmlproperty bool QtQuick::Animation::alwaysRunToEnd |
374 | This property holds whether the animation should run to completion when it is stopped. |
375 | |
376 | If this true the animation will complete its current iteration when it |
377 | is stopped - either by setting the \c running property to false, or by |
378 | calling the \c stop() method. The \c complete() method is not effected |
379 | by this value. |
380 | |
381 | This behavior is most useful when the \c loops property is set, as the |
382 | animation will finish playing normally but not restart. |
383 | |
384 | By default, the alwaysRunToEnd property is not set. |
385 | |
386 | \note alwaysRunToEnd has no effect on animations in a Transition. |
387 | */ |
388 | bool QQuickAbstractAnimation::alwaysRunToEnd() const |
389 | { |
390 | Q_D(const QQuickAbstractAnimation); |
391 | return d->alwaysRunToEnd; |
392 | } |
393 | |
394 | void QQuickAbstractAnimation::setAlwaysRunToEnd(bool f) |
395 | { |
396 | Q_D(QQuickAbstractAnimation); |
397 | if (d->alwaysRunToEnd == f) |
398 | return; |
399 | |
400 | d->alwaysRunToEnd = f; |
401 | emit alwaysRunToEndChanged(f); |
402 | } |
403 | |
404 | /*! |
405 | \qmlproperty int QtQuick::Animation::loops |
406 | This property holds the number of times the animation should play. |
407 | |
408 | By default, \c loops is 1: the animation will play through once and then stop. |
409 | |
410 | If set to Animation.Infinite, the animation will continuously repeat until it is explicitly |
411 | stopped - either by setting the \c running property to false, or by calling |
412 | the \c stop() method. |
413 | |
414 | In the following example, the rectangle will spin indefinitely. |
415 | |
416 | \code |
417 | Rectangle { |
418 | width: 100; height: 100; color: "green" |
419 | RotationAnimation on rotation { |
420 | loops: Animation.Infinite |
421 | from: 0 |
422 | to: 360 |
423 | } |
424 | } |
425 | \endcode |
426 | */ |
427 | int QQuickAbstractAnimation::loops() const |
428 | { |
429 | Q_D(const QQuickAbstractAnimation); |
430 | return d->loopCount; |
431 | } |
432 | |
433 | void QQuickAbstractAnimation::setLoops(int loops) |
434 | { |
435 | Q_D(QQuickAbstractAnimation); |
436 | if (loops < 0) |
437 | loops = -1; |
438 | |
439 | if (loops == d->loopCount) |
440 | return; |
441 | |
442 | d->loopCount = loops; |
443 | emit loopCountChanged(loops); |
444 | } |
445 | |
446 | int QQuickAbstractAnimation::duration() const |
447 | { |
448 | Q_D(const QQuickAbstractAnimation); |
449 | return d->animationInstance ? d->animationInstance->duration() : 0; |
450 | } |
451 | |
452 | int QQuickAbstractAnimation::currentTime() |
453 | { |
454 | Q_D(QQuickAbstractAnimation); |
455 | return d->animationInstance ? d->animationInstance->currentLoopTime() : 0; |
456 | } |
457 | |
458 | void QQuickAbstractAnimation::setCurrentTime(int time) |
459 | { |
460 | Q_D(QQuickAbstractAnimation); |
461 | if (d->animationInstance) |
462 | d->animationInstance->setCurrentTime(time); |
463 | //TODO save value for start? |
464 | } |
465 | |
466 | QQuickAnimationGroup *QQuickAbstractAnimation::group() const |
467 | { |
468 | Q_D(const QQuickAbstractAnimation); |
469 | return d->group; |
470 | } |
471 | |
472 | void QQuickAbstractAnimation::setGroup(QQuickAnimationGroup *g, int index) |
473 | { |
474 | Q_D(QQuickAbstractAnimation); |
475 | if (d->group == g) |
476 | return; |
477 | if (d->group) |
478 | d->group->d_func()->animations.removeAll(t: this); |
479 | |
480 | d->group = g; |
481 | |
482 | if (d->group && !d->group->d_func()->animations.contains(t: this)) { |
483 | if (index >= 0) |
484 | d->group->d_func()->animations.insert(i: index, t: this); |
485 | else |
486 | d->group->d_func()->animations.append(t: this); |
487 | } |
488 | } |
489 | |
490 | /*! |
491 | \qmlmethod QtQuick::Animation::start() |
492 | \brief Starts the animation |
493 | |
494 | If the animation is already running, calling this method has no effect. The |
495 | \c running property will be true following a call to \c start(). |
496 | */ |
497 | void QQuickAbstractAnimation::start() |
498 | { |
499 | setRunning(true); |
500 | } |
501 | |
502 | /*! |
503 | \qmlmethod QtQuick::Animation::pause() |
504 | \brief Pauses the animation |
505 | |
506 | If the animation is already paused or not \c running, calling this method has no effect. |
507 | The \c paused property will be true following a call to \c pause(). |
508 | */ |
509 | void QQuickAbstractAnimation::pause() |
510 | { |
511 | setPaused(true); |
512 | } |
513 | |
514 | /*! |
515 | \qmlmethod QtQuick::Animation::resume() |
516 | \brief Resumes a paused animation |
517 | |
518 | If the animation is not paused or not \c running, calling this method has no effect. |
519 | The \c paused property will be false following a call to \c resume(). |
520 | */ |
521 | void QQuickAbstractAnimation::resume() |
522 | { |
523 | setPaused(false); |
524 | } |
525 | |
526 | /*! |
527 | \qmlmethod QtQuick::Animation::stop() |
528 | \brief Stops the animation |
529 | |
530 | If the animation is not running, calling this method has no effect. Both the |
531 | \c running and \c paused properties will be false following a call to \c stop(). |
532 | |
533 | Normally \c stop() stops the animation immediately, and the animation has |
534 | no further influence on property values. In this example animation |
535 | \code |
536 | Rectangle { |
537 | NumberAnimation on x { from: 0; to: 100; duration: 500 } |
538 | } |
539 | \endcode |
540 | was stopped at time 250ms, the \c x property will have a value of 50. |
541 | |
542 | However, if the \c alwaysRunToEnd property is set, the animation will |
543 | continue running until it completes and then stop. The \c running property |
544 | will still become false immediately. |
545 | */ |
546 | void QQuickAbstractAnimation::stop() |
547 | { |
548 | setRunning(false); |
549 | } |
550 | |
551 | /*! |
552 | \qmlmethod QtQuick::Animation::restart() |
553 | \brief Restarts the animation |
554 | |
555 | This is a convenience method, and is equivalent to calling \c stop() and |
556 | then \c start(). |
557 | */ |
558 | void QQuickAbstractAnimation::restart() |
559 | { |
560 | stop(); |
561 | start(); |
562 | } |
563 | |
564 | /*! |
565 | \qmlmethod QtQuick::Animation::complete() |
566 | \brief Stops the animation, jumping to the final property values |
567 | |
568 | If the animation is not running, calling this method has no effect. The |
569 | \c running property will be false following a call to \c complete(). |
570 | |
571 | Unlike \c stop(), \c complete() immediately fast-forwards the animation to |
572 | its end. In the following example, |
573 | \code |
574 | Rectangle { |
575 | NumberAnimation on x { from: 0; to: 100; duration: 500 } |
576 | } |
577 | \endcode |
578 | calling \c stop() at time 250ms will result in the \c x property having |
579 | a value of 50, while calling \c complete() will set the \c x property to |
580 | 100, exactly as though the animation had played the whole way through. |
581 | */ |
582 | void QQuickAbstractAnimation::complete() |
583 | { |
584 | Q_D(QQuickAbstractAnimation); |
585 | if (isRunning() && d->animationInstance) { |
586 | d->animationInstance->setCurrentTime(d->animationInstance->duration()); |
587 | } |
588 | } |
589 | |
590 | void QQuickAbstractAnimation::setTarget(const QQmlProperty &p) |
591 | { |
592 | Q_D(QQuickAbstractAnimation); |
593 | d->defaultProperty = p; |
594 | |
595 | if (!d->avoidPropertyValueSourceStart) |
596 | setRunning(true); |
597 | } |
598 | |
599 | /* |
600 | we rely on setTarget only being called when used as a value source |
601 | so this function allows us to do the same thing as setTarget without |
602 | that assumption |
603 | */ |
604 | void QQuickAbstractAnimation::setDefaultTarget(const QQmlProperty &p) |
605 | { |
606 | Q_D(QQuickAbstractAnimation); |
607 | d->defaultProperty = p; |
608 | } |
609 | |
610 | /* |
611 | don't allow start/stop/pause/resume to be manually invoked, |
612 | because something else (like a Behavior) already has control |
613 | over the animation. |
614 | */ |
615 | void QQuickAbstractAnimation::setDisableUserControl() |
616 | { |
617 | Q_D(QQuickAbstractAnimation); |
618 | d->disableUserControl = true; |
619 | } |
620 | |
621 | void QQuickAbstractAnimation::setEnableUserControl() |
622 | { |
623 | Q_D(QQuickAbstractAnimation); |
624 | d->disableUserControl = false; |
625 | |
626 | } |
627 | |
628 | bool QQuickAbstractAnimation::userControlDisabled() const |
629 | { |
630 | Q_D(const QQuickAbstractAnimation); |
631 | return d->disableUserControl; |
632 | } |
633 | |
634 | QAbstractAnimationJob* QQuickAbstractAnimation::initInstance(QAbstractAnimationJob *animation) |
635 | { |
636 | Q_D(QQuickAbstractAnimation); |
637 | animation->setLoopCount(d->loopCount); |
638 | return animation; |
639 | } |
640 | |
641 | QAbstractAnimationJob* QQuickAbstractAnimation::transition(QQuickStateActions &actions, |
642 | QQmlProperties &modified, |
643 | TransitionDirection direction, |
644 | QObject *defaultTarget) |
645 | { |
646 | Q_UNUSED(actions); |
647 | Q_UNUSED(modified); |
648 | Q_UNUSED(direction); |
649 | Q_UNUSED(defaultTarget); |
650 | return nullptr; |
651 | } |
652 | |
653 | void QQuickAbstractAnimationPrivate::animationFinished(QAbstractAnimationJob*) |
654 | { |
655 | Q_Q(QQuickAbstractAnimation); |
656 | q->setRunning(false); |
657 | if (alwaysRunToEnd) { |
658 | emit q->stopped(); |
659 | //restore the proper loopCount for the next run |
660 | if (loopCount != 1) |
661 | animationInstance->setLoopCount(loopCount); |
662 | } |
663 | emit q->finished(); |
664 | } |
665 | |
666 | QQuickAbstractAnimation::ThreadingModel QQuickAbstractAnimation::threadingModel() const |
667 | { |
668 | return GuiThread; |
669 | } |
670 | |
671 | /*! |
672 | \qmltype PauseAnimation |
673 | \nativetype QQuickPauseAnimation |
674 | \inqmlmodule QtQuick |
675 | \ingroup qtquick-transitions-animations |
676 | \inherits Animation |
677 | \brief Provides a pause for an animation. |
678 | |
679 | When used in a SequentialAnimation, PauseAnimation is a step when |
680 | nothing happens, for a specified duration. |
681 | |
682 | A 500ms animation sequence, with a 100ms pause between two animations: |
683 | \code |
684 | SequentialAnimation { |
685 | NumberAnimation { ... duration: 200 } |
686 | PauseAnimation { duration: 100 } |
687 | NumberAnimation { ... duration: 200 } |
688 | } |
689 | \endcode |
690 | |
691 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
692 | */ |
693 | QQuickPauseAnimation::QQuickPauseAnimation(QObject *parent) |
694 | : QQuickAbstractAnimation(*(new QQuickPauseAnimationPrivate), parent) |
695 | { |
696 | } |
697 | |
698 | QQuickPauseAnimation::~QQuickPauseAnimation() |
699 | { |
700 | } |
701 | |
702 | /*! |
703 | \qmlproperty int QtQuick::PauseAnimation::duration |
704 | This property holds the duration of the pause in milliseconds |
705 | |
706 | The default value is 250. |
707 | */ |
708 | int QQuickPauseAnimation::duration() const |
709 | { |
710 | Q_D(const QQuickPauseAnimation); |
711 | return d->duration; |
712 | } |
713 | |
714 | void QQuickPauseAnimation::setDuration(int duration) |
715 | { |
716 | if (duration < 0) { |
717 | qmlWarning(me: this) << tr(s: "Cannot set a duration of < 0"); |
718 | return; |
719 | } |
720 | |
721 | Q_D(QQuickPauseAnimation); |
722 | if (d->duration == duration) |
723 | return; |
724 | d->duration = duration; |
725 | emit durationChanged(duration); |
726 | if (d->group) |
727 | d->animationGroupDirty(); |
728 | } |
729 | |
730 | QAbstractAnimationJob* QQuickPauseAnimation::transition(QQuickStateActions &actions, |
731 | QQmlProperties &modified, |
732 | TransitionDirection direction, |
733 | QObject *defaultTarget) |
734 | { |
735 | Q_D(QQuickPauseAnimation); |
736 | Q_UNUSED(actions); |
737 | Q_UNUSED(modified); |
738 | Q_UNUSED(direction); |
739 | Q_UNUSED(defaultTarget); |
740 | |
741 | return initInstance(animation: new QPauseAnimationJob(d->duration)); |
742 | } |
743 | |
744 | /*! |
745 | \qmltype ColorAnimation |
746 | \nativetype QQuickColorAnimation |
747 | \inqmlmodule QtQuick |
748 | \ingroup qtquick-animation-properties |
749 | \inherits PropertyAnimation |
750 | \brief Animates changes in color values. |
751 | |
752 | ColorAnimation is a specialized PropertyAnimation that defines an |
753 | animation to be applied when a color value changes. |
754 | |
755 | Here is a ColorAnimation applied to the \c color property of a \l Rectangle |
756 | as a property value source. It animates the \c color property's value from |
757 | its current value to a value of "red", over 1000 milliseconds: |
758 | |
759 | \snippet qml/coloranimation.qml 0 |
760 | |
761 | Like any other animation type, a ColorAnimation can be applied in a |
762 | number of ways, including transitions, behaviors and property value |
763 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
764 | variety of methods for creating animations. |
765 | |
766 | For convenience, when a ColorAnimation is used in a \l Transition, it will |
767 | animate any \c color properties that have been modified during the state |
768 | change. If a \l{PropertyAnimation::}{property} or |
769 | \l{PropertyAnimation::}{properties} are explicitly set for the animation, |
770 | then those are used instead. |
771 | |
772 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
773 | */ |
774 | QQuickColorAnimation::QQuickColorAnimation(QObject *parent) |
775 | : QQuickPropertyAnimation(parent) |
776 | { |
777 | Q_D(QQuickPropertyAnimation); |
778 | d->interpolatorType = QMetaType::QColor; |
779 | d->defaultToInterpolatorType = true; |
780 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
781 | } |
782 | |
783 | QQuickColorAnimation::~QQuickColorAnimation() |
784 | { |
785 | } |
786 | |
787 | /*! |
788 | \qmlproperty color QtQuick::ColorAnimation::from |
789 | This property holds the color value at which the animation should begin. |
790 | |
791 | For example, the following animation is not applied until a color value |
792 | has reached "#c0c0c0": |
793 | |
794 | \qml |
795 | Item { |
796 | states: [ |
797 | // States are defined here... |
798 | ] |
799 | |
800 | transitions: Transition { |
801 | ColorAnimation { from: "#c0c0c0"; duration: 2000 } |
802 | } |
803 | } |
804 | \endqml |
805 | |
806 | If the ColorAnimation is defined within a \l Transition or \l Behavior, |
807 | this value defaults to the value defined in the starting state of the |
808 | \l Transition, or the current value of the property at the moment the |
809 | \l Behavior is triggered. |
810 | |
811 | \sa {Animation and Transitions in Qt Quick} |
812 | */ |
813 | QColor QQuickColorAnimation::from() const |
814 | { |
815 | Q_D(const QQuickPropertyAnimation); |
816 | return d->from.value<QColor>(); |
817 | } |
818 | |
819 | void QQuickColorAnimation::setFrom(const QColor &f) |
820 | { |
821 | QQuickPropertyAnimation::setFrom(f); |
822 | } |
823 | |
824 | /*! |
825 | \qmlproperty color QtQuick::ColorAnimation::to |
826 | |
827 | This property holds the color value at which the animation should end. |
828 | |
829 | If the ColorAnimation is defined within a \l Transition or \l Behavior, |
830 | this value defaults to the value defined in the end state of the |
831 | \l Transition, or the value of the property change that triggered the |
832 | \l Behavior. |
833 | |
834 | \sa {Animation and Transitions in Qt Quick} |
835 | */ |
836 | QColor QQuickColorAnimation::to() const |
837 | { |
838 | Q_D(const QQuickPropertyAnimation); |
839 | return d->to.value<QColor>(); |
840 | } |
841 | |
842 | void QQuickColorAnimation::setTo(const QColor &t) |
843 | { |
844 | QQuickPropertyAnimation::setTo(t); |
845 | } |
846 | |
847 | QActionAnimation::QActionAnimation() |
848 | : QAbstractAnimationJob(), animAction(nullptr) |
849 | { |
850 | } |
851 | |
852 | QActionAnimation::QActionAnimation(QAbstractAnimationAction *action) |
853 | : QAbstractAnimationJob(), animAction(action) |
854 | { |
855 | } |
856 | |
857 | QActionAnimation::~QActionAnimation() |
858 | { |
859 | delete animAction; |
860 | } |
861 | |
862 | int QActionAnimation::duration() const |
863 | { |
864 | return 0; |
865 | } |
866 | |
867 | void QActionAnimation::setAnimAction(QAbstractAnimationAction *action) |
868 | { |
869 | if (isRunning()) |
870 | stop(); |
871 | animAction = action; |
872 | } |
873 | |
874 | void QActionAnimation::updateCurrentTime(int) |
875 | { |
876 | } |
877 | |
878 | void QActionAnimation::updateState(State newState, State oldState) |
879 | { |
880 | Q_UNUSED(oldState); |
881 | |
882 | if (newState == Running) { |
883 | if (animAction) { |
884 | animAction->doAction(); |
885 | } |
886 | } |
887 | } |
888 | |
889 | void QActionAnimation::debugAnimation(QDebug d) const |
890 | { |
891 | d << "ActionAnimation("<< Qt::hex << (const void *) this << Qt::dec << ")"; |
892 | |
893 | if (animAction) { |
894 | int indentLevel = 1; |
895 | const QAbstractAnimationJob *job = this; |
896 | while ((job = job->group())) |
897 | ++indentLevel; |
898 | animAction->debugAction(d, indentLevel); |
899 | } |
900 | } |
901 | |
902 | /*! |
903 | \qmltype ScriptAction |
904 | \nativetype QQuickScriptAction |
905 | \inqmlmodule QtQuick |
906 | \ingroup qtquick-transitions-animations |
907 | \inherits Animation |
908 | \brief Defines scripts to be run during an animation. |
909 | |
910 | ScriptAction can be used to run a script at a specific point in an animation. |
911 | |
912 | \qml |
913 | SequentialAnimation { |
914 | NumberAnimation { |
915 | // ... |
916 | } |
917 | ScriptAction { script: doSomething(); } |
918 | NumberAnimation { |
919 | // ... |
920 | } |
921 | } |
922 | \endqml |
923 | |
924 | When used as part of a Transition, you can also target a specific |
925 | StateChangeScript to run using the \c scriptName property. |
926 | |
927 | \snippet qml/states/statechangescript.qml state and transition |
928 | |
929 | \sa StateChangeScript |
930 | */ |
931 | QQuickScriptAction::QQuickScriptAction(QObject *parent) |
932 | :QQuickAbstractAnimation(*(new QQuickScriptActionPrivate), parent) |
933 | { |
934 | } |
935 | |
936 | QQuickScriptAction::~QQuickScriptAction() |
937 | { |
938 | } |
939 | |
940 | QQuickScriptActionPrivate::QQuickScriptActionPrivate() |
941 | : QQuickAbstractAnimationPrivate(), hasRunScriptScript(false), reversing(false){} |
942 | |
943 | /*! |
944 | \qmlproperty script QtQuick::ScriptAction::script |
945 | This property holds the script to run. |
946 | */ |
947 | QQmlScriptString QQuickScriptAction::script() const |
948 | { |
949 | Q_D(const QQuickScriptAction); |
950 | return d->script; |
951 | } |
952 | |
953 | void QQuickScriptAction::setScript(const QQmlScriptString &script) |
954 | { |
955 | Q_D(QQuickScriptAction); |
956 | d->script = script; |
957 | } |
958 | |
959 | /*! |
960 | \qmlproperty string QtQuick::ScriptAction::scriptName |
961 | This property holds the name of the StateChangeScript to run. |
962 | |
963 | This property is only valid when ScriptAction is used as part of a transition. |
964 | If both script and scriptName are set, scriptName will be used. |
965 | |
966 | \note When using scriptName in a reversible transition, the script will only |
967 | be run when the transition is being run forwards. |
968 | */ |
969 | QString QQuickScriptAction::stateChangeScriptName() const |
970 | { |
971 | Q_D(const QQuickScriptAction); |
972 | return d->name; |
973 | } |
974 | |
975 | void QQuickScriptAction::setStateChangeScriptName(const QString &name) |
976 | { |
977 | Q_D(QQuickScriptAction); |
978 | d->name = name; |
979 | } |
980 | |
981 | QAbstractAnimationAction* QQuickScriptActionPrivate::createAction() |
982 | { |
983 | return new Proxy(this); |
984 | } |
985 | |
986 | void QQuickScriptActionPrivate::debugAction(QDebug d, int indentLevel) const |
987 | { |
988 | QQmlScriptString scriptStr = hasRunScriptScript ? runScriptScript : script; |
989 | |
990 | if (!scriptStr.isEmpty()) { |
991 | QQmlExpression expr(scriptStr); |
992 | |
993 | QByteArray ind(indentLevel, u' '); |
994 | QString exprStr = expr.expression(); |
995 | int endOfFirstLine = exprStr.indexOf(ch: u'\n'); |
996 | d << "\n"<< ind.constData() << QStringView{exprStr}.left(n: endOfFirstLine); |
997 | if (endOfFirstLine != -1 && endOfFirstLine < exprStr.size()) |
998 | d << "..."; |
999 | } |
1000 | } |
1001 | |
1002 | void QQuickScriptActionPrivate::execute() |
1003 | { |
1004 | Q_Q(QQuickScriptAction); |
1005 | if (hasRunScriptScript && reversing) |
1006 | return; |
1007 | |
1008 | QQmlScriptString scriptStr = hasRunScriptScript ? runScriptScript : script; |
1009 | |
1010 | if (!scriptStr.isEmpty()) { |
1011 | QQmlExpression expr(scriptStr); |
1012 | expr.evaluate(); |
1013 | if (expr.hasError()) |
1014 | qmlWarning(me: q) << expr.error(); |
1015 | } |
1016 | } |
1017 | |
1018 | QAbstractAnimationJob* QQuickScriptAction::transition(QQuickStateActions &actions, |
1019 | QQmlProperties &modified, |
1020 | TransitionDirection direction, |
1021 | QObject *defaultTarget) |
1022 | { |
1023 | Q_D(QQuickScriptAction); |
1024 | Q_UNUSED(modified); |
1025 | Q_UNUSED(defaultTarget); |
1026 | |
1027 | d->hasRunScriptScript = false; |
1028 | d->reversing = (direction == Backward); |
1029 | if (!d->name.isEmpty()) { |
1030 | for (int ii = 0; ii < actions.size(); ++ii) { |
1031 | QQuickStateAction &action = actions[ii]; |
1032 | |
1033 | if (action.event && action.event->type() == QQuickStateActionEvent::Script |
1034 | && static_cast<QQuickStateChangeScript*>(action.event)->name() == d->name) { |
1035 | d->runScriptScript = static_cast<QQuickStateChangeScript*>(action.event)->script(); |
1036 | d->hasRunScriptScript = true; |
1037 | action.actionDone = true; |
1038 | break; //only match one (names should be unique) |
1039 | } |
1040 | } |
1041 | } |
1042 | return initInstance(animation: new QActionAnimation(d->createAction())); |
1043 | } |
1044 | |
1045 | /*! |
1046 | \qmltype PropertyAction |
1047 | \nativetype QQuickPropertyAction |
1048 | \inqmlmodule QtQuick |
1049 | \ingroup qtquick-transitions-animations |
1050 | \inherits Animation |
1051 | \brief Specifies immediate property changes during animation. |
1052 | |
1053 | PropertyAction is used to specify an immediate property change during an |
1054 | animation. The property change is not animated. |
1055 | |
1056 | It is useful for setting non-animated property values during an animation. |
1057 | |
1058 | For example, here is a SequentialAnimation that sets the image's |
1059 | \l {Item::}{opacity} property to \c .5, animates the width of the image, |
1060 | then sets \l {Item::}{opacity} back to \c 1: |
1061 | |
1062 | \snippet qml/propertyaction.qml standalone |
1063 | |
1064 | PropertyAction is also useful for setting the exact point at which a property |
1065 | change should occur during a \l Transition. For example, if PropertyChanges |
1066 | was used in a \l State to rotate an item around a particular |
1067 | \l {Item::}{transformOrigin}, it might be implemented like this: |
1068 | |
1069 | \snippet qml/propertyaction.qml transition |
1070 | |
1071 | However, with this code, the \c transformOrigin is not set until \e after |
1072 | the animation, as a \l State is taken to define the values at the \e end of |
1073 | a transition. The animation would rotate at the default \c transformOrigin, |
1074 | then jump to \c Item.BottomRight. To fix this, insert a PropertyAction |
1075 | before the RotationAnimation begins: |
1076 | |
1077 | \snippet qml/propertyaction-sequential.qml sequential |
1078 | |
1079 | This immediately sets the \c transformOrigin property to the value defined |
1080 | in the end state of the \l Transition (i.e. the value defined in the |
1081 | PropertyAction object) so that the rotation animation begins with the |
1082 | correct transform origin. |
1083 | |
1084 | \sa {Animation and Transitions in Qt Quick}, {Qt Qml} |
1085 | */ |
1086 | QQuickPropertyAction::QQuickPropertyAction(QObject *parent) |
1087 | : QQuickAbstractAnimation(*(new QQuickPropertyActionPrivate), parent) |
1088 | { |
1089 | } |
1090 | |
1091 | QQuickPropertyAction::~QQuickPropertyAction() |
1092 | { |
1093 | } |
1094 | |
1095 | QObject *QQuickPropertyAction::target() const |
1096 | { |
1097 | Q_D(const QQuickPropertyAction); |
1098 | return d->target; |
1099 | } |
1100 | |
1101 | void QQuickPropertyAction::setTargetObject(QObject *o) |
1102 | { |
1103 | Q_D(QQuickPropertyAction); |
1104 | if (d->target == o) |
1105 | return; |
1106 | d->target = o; |
1107 | emit targetChanged(); |
1108 | if (d->group) |
1109 | d->animationGroupDirty(); |
1110 | } |
1111 | |
1112 | QString QQuickPropertyAction::property() const |
1113 | { |
1114 | Q_D(const QQuickPropertyAction); |
1115 | return d->propertyName; |
1116 | } |
1117 | |
1118 | void QQuickPropertyAction::setProperty(const QString &n) |
1119 | { |
1120 | Q_D(QQuickPropertyAction); |
1121 | if (d->propertyName == n) |
1122 | return; |
1123 | d->propertyName = n; |
1124 | emit propertyChanged(); |
1125 | if (d->group) |
1126 | d->animationGroupDirty(); |
1127 | } |
1128 | |
1129 | /*! |
1130 | \qmlproperty QtObject QtQuick::PropertyAction::target |
1131 | \qmlproperty list<QtObject> QtQuick::PropertyAction::targets |
1132 | \qmlproperty string QtQuick::PropertyAction::property |
1133 | \qmlproperty string QtQuick::PropertyAction::properties |
1134 | |
1135 | These properties determine the items and their properties that are |
1136 | affected by this action. |
1137 | |
1138 | The details of how these properties are interpreted in different situations |
1139 | is covered in the \l{PropertyAnimation::properties}{corresponding} PropertyAnimation |
1140 | documentation. |
1141 | |
1142 | \sa exclude |
1143 | */ |
1144 | QString QQuickPropertyAction::properties() const |
1145 | { |
1146 | Q_D(const QQuickPropertyAction); |
1147 | return d->properties; |
1148 | } |
1149 | |
1150 | void QQuickPropertyAction::setProperties(const QString &p) |
1151 | { |
1152 | Q_D(QQuickPropertyAction); |
1153 | if (d->properties == p) |
1154 | return; |
1155 | d->properties = p; |
1156 | emit propertiesChanged(p); |
1157 | if (d->group) |
1158 | d->animationGroupDirty(); |
1159 | } |
1160 | |
1161 | QQmlListProperty<QObject> QQuickPropertyAction::targets() |
1162 | { |
1163 | Q_D(QQuickPropertyAction); |
1164 | return QQmlListProperty<QObject>(this, &(d->targets)); |
1165 | } |
1166 | |
1167 | /*! |
1168 | \qmlproperty list<QtObject> QtQuick::PropertyAction::exclude |
1169 | This property holds the objects that should not be affected by this action. |
1170 | |
1171 | \sa targets |
1172 | */ |
1173 | QQmlListProperty<QObject> QQuickPropertyAction::exclude() |
1174 | { |
1175 | Q_D(QQuickPropertyAction); |
1176 | return QQmlListProperty<QObject>(this, &(d->exclude)); |
1177 | } |
1178 | |
1179 | /*! |
1180 | \qmlproperty var QtQuick::PropertyAction::value |
1181 | This property holds the value to be set on the property. |
1182 | |
1183 | If the PropertyAction is defined within a \l Transition or \l Behavior, |
1184 | this value defaults to the value defined in the end state of the |
1185 | \l Transition, or the value of the property change that triggered the |
1186 | \l Behavior. |
1187 | */ |
1188 | QVariant QQuickPropertyAction::value() const |
1189 | { |
1190 | Q_D(const QQuickPropertyAction); |
1191 | return d->value; |
1192 | } |
1193 | |
1194 | void QQuickPropertyAction::setValue(const QVariant &v) |
1195 | { |
1196 | Q_D(QQuickPropertyAction); |
1197 | if (!d->value.isValid() || d->value != v) { |
1198 | d->value = v; |
1199 | emit valueChanged(v); |
1200 | } |
1201 | } |
1202 | |
1203 | QAbstractAnimationJob* QQuickPropertyAction::transition(QQuickStateActions &actions, |
1204 | QQmlProperties &modified, |
1205 | TransitionDirection direction, |
1206 | QObject *defaultTarget) |
1207 | { |
1208 | Q_D(QQuickPropertyAction); |
1209 | Q_UNUSED(direction); |
1210 | |
1211 | struct QQuickSetPropertyAnimationAction : public QAbstractAnimationAction |
1212 | { |
1213 | QQuickStateActions actions; |
1214 | void doAction() override |
1215 | { |
1216 | for (int ii = 0; ii < actions.size(); ++ii) { |
1217 | const QQuickStateAction &action = actions.at(i: ii); |
1218 | QQmlPropertyPrivate::write(that: action.property, action.toValue, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
1219 | } |
1220 | } |
1221 | void debugAction(QDebug d, int indentLevel) const override { |
1222 | QByteArray ind(indentLevel, ' '); |
1223 | for (int ii = 0; ii < actions.size(); ++ii) { |
1224 | const QQuickStateAction &action = actions.at(i: ii); |
1225 | d << "\n"<< ind.constData() << "target:"<< action.property.object() << "property:"<< action.property.name() |
1226 | << "value:"<< action.toValue; |
1227 | } |
1228 | } |
1229 | }; |
1230 | |
1231 | QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(sep: QLatin1Char(',')); |
1232 | for (int ii = 0; ii < props.size(); ++ii) |
1233 | props[ii] = props.at(i: ii).trimmed(); |
1234 | if (!d->propertyName.isEmpty()) |
1235 | props << d->propertyName; |
1236 | |
1237 | QList<QObject*> targets = d->targets; |
1238 | if (d->target) |
1239 | targets.append(t: d->target); |
1240 | |
1241 | bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty(); |
1242 | |
1243 | if (d->defaultProperty.isValid() && !hasSelectors) { |
1244 | props << d->defaultProperty.name(); |
1245 | targets << d->defaultProperty.object(); |
1246 | } |
1247 | |
1248 | if (defaultTarget && targets.isEmpty()) |
1249 | targets << defaultTarget; |
1250 | |
1251 | QQuickSetPropertyAnimationAction *data = new QQuickSetPropertyAnimationAction; |
1252 | |
1253 | bool hasExplicit = false; |
1254 | //an explicit animation has been specified |
1255 | if (d->value.isValid()) { |
1256 | for (int i = 0; i < props.size(); ++i) { |
1257 | for (int j = 0; j < targets.size(); ++j) { |
1258 | QQuickStateAction myAction; |
1259 | myAction.property = d->createProperty(obj: targets.at(i: j), str: props.at(i), infoObj: this); |
1260 | if (myAction.property.isValid()) { |
1261 | myAction.toValue = d->value; |
1262 | QQuickPropertyAnimationPrivate::convertVariant(variant&: myAction.toValue, type: myAction.property.propertyMetaType()); |
1263 | data->actions << myAction; |
1264 | hasExplicit = true; |
1265 | for (int ii = 0; ii < actions.size(); ++ii) { |
1266 | QQuickStateAction &action = actions[ii]; |
1267 | if (action.property.object() == myAction.property.object() && |
1268 | myAction.property.name() == action.property.name()) { |
1269 | modified << action.property; |
1270 | break; //### any chance there could be multiples? |
1271 | } |
1272 | } |
1273 | } |
1274 | } |
1275 | } |
1276 | } |
1277 | |
1278 | if (!hasExplicit) |
1279 | for (int ii = 0; ii < actions.size(); ++ii) { |
1280 | QQuickStateAction &action = actions[ii]; |
1281 | |
1282 | QObject *obj = action.property.object(); |
1283 | QString propertyName = action.property.name(); |
1284 | QObject *sObj = action.specifiedObject; |
1285 | QString sPropertyName = action.specifiedProperty; |
1286 | bool same = (obj == sObj); |
1287 | |
1288 | if ((targets.isEmpty() || targets.contains(t: obj) || (!same && targets.contains(t: sObj))) && |
1289 | (!d->exclude.contains(t: obj)) && (same || (!d->exclude.contains(t: sObj))) && |
1290 | (props.contains(str: propertyName) || (!same && props.contains(str: sPropertyName)))) { |
1291 | QQuickStateAction myAction = action; |
1292 | |
1293 | if (d->value.isValid()) |
1294 | myAction.toValue = d->value; |
1295 | QQuickPropertyAnimationPrivate::convertVariant(variant&: myAction.toValue, type: myAction.property.propertyMetaType()); |
1296 | |
1297 | modified << action.property; |
1298 | data->actions << myAction; |
1299 | action.fromValue = myAction.toValue; |
1300 | } |
1301 | } |
1302 | |
1303 | QActionAnimation *action = new QActionAnimation; |
1304 | if (data->actions.size()) { |
1305 | action->setAnimAction(data); |
1306 | } else { |
1307 | delete data; |
1308 | } |
1309 | return initInstance(animation: action); |
1310 | } |
1311 | |
1312 | /*! |
1313 | \qmltype NumberAnimation |
1314 | \nativetype QQuickNumberAnimation |
1315 | \inqmlmodule QtQuick |
1316 | \ingroup qtquick-animation-properties |
1317 | \inherits PropertyAnimation |
1318 | \brief Animates changes in qreal-type values. |
1319 | |
1320 | NumberAnimation is a specialized PropertyAnimation that defines an |
1321 | animation to be applied when a numerical value changes. |
1322 | |
1323 | Here is a NumberAnimation applied to the \c x property of a \l Rectangle |
1324 | as a property value source. It animates the \c x value from its current |
1325 | value to a value of 50, over 1000 milliseconds: |
1326 | |
1327 | \snippet qml/numberanimation.qml 0 |
1328 | |
1329 | Like any other animation type, a NumberAnimation can be applied in a |
1330 | number of ways, including transitions, behaviors and property value |
1331 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
1332 | variety of methods for creating animations. |
1333 | |
1334 | Note that NumberAnimation may not animate smoothly if there are irregular |
1335 | changes in the number value that it is tracking. If this is the case, use |
1336 | SmoothedAnimation instead. |
1337 | |
1338 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
1339 | */ |
1340 | QQuickNumberAnimation::QQuickNumberAnimation(QObject *parent) |
1341 | : QQuickPropertyAnimation(parent) |
1342 | { |
1343 | init(); |
1344 | } |
1345 | |
1346 | QQuickNumberAnimation::QQuickNumberAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent) |
1347 | : QQuickPropertyAnimation(dd, parent) |
1348 | { |
1349 | init(); |
1350 | } |
1351 | |
1352 | QQuickNumberAnimation::~QQuickNumberAnimation() |
1353 | { |
1354 | } |
1355 | |
1356 | void QQuickNumberAnimation::init() |
1357 | { |
1358 | Q_D(QQuickPropertyAnimation); |
1359 | d->interpolatorType = QMetaType::QReal; |
1360 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
1361 | } |
1362 | |
1363 | /*! |
1364 | \qmlproperty real QtQuick::NumberAnimation::from |
1365 | This property holds the starting value for the animation. |
1366 | |
1367 | For example, the following animation is not applied until the \c x value |
1368 | has reached 100: |
1369 | |
1370 | \qml |
1371 | Item { |
1372 | states: [ |
1373 | // ... |
1374 | ] |
1375 | |
1376 | transitions: Transition { |
1377 | NumberAnimation { properties: "x"; from: 100; duration: 200 } |
1378 | } |
1379 | } |
1380 | \endqml |
1381 | |
1382 | If the NumberAnimation is defined within a \l Transition or \l Behavior, |
1383 | this value defaults to the value defined in the starting state of the |
1384 | \l Transition, or the current value of the property at the moment the |
1385 | \l Behavior is triggered. |
1386 | |
1387 | \sa {Animation and Transitions in Qt Quick} |
1388 | */ |
1389 | |
1390 | qreal QQuickNumberAnimation::from() const |
1391 | { |
1392 | Q_D(const QQuickPropertyAnimation); |
1393 | return d->from.toReal(); |
1394 | } |
1395 | |
1396 | void QQuickNumberAnimation::setFrom(qreal f) |
1397 | { |
1398 | QQuickPropertyAnimation::setFrom(f); |
1399 | } |
1400 | |
1401 | /*! |
1402 | \qmlproperty real QtQuick::NumberAnimation::to |
1403 | This property holds the end value for the animation. |
1404 | |
1405 | If the NumberAnimation is defined within a \l Transition or \l Behavior, |
1406 | this value defaults to the value defined in the end state of the |
1407 | \l Transition, or the value of the property change that triggered the |
1408 | \l Behavior. |
1409 | |
1410 | \sa {Animation and Transitions in Qt Quick} |
1411 | */ |
1412 | qreal QQuickNumberAnimation::to() const |
1413 | { |
1414 | Q_D(const QQuickPropertyAnimation); |
1415 | return d->to.toReal(); |
1416 | } |
1417 | |
1418 | void QQuickNumberAnimation::setTo(qreal t) |
1419 | { |
1420 | QQuickPropertyAnimation::setTo(t); |
1421 | } |
1422 | |
1423 | |
1424 | |
1425 | /*! |
1426 | \qmltype Vector3dAnimation |
1427 | \nativetype QQuickVector3dAnimation |
1428 | \inqmlmodule QtQuick |
1429 | \ingroup qtquick-animation-properties |
1430 | \inherits PropertyAnimation |
1431 | \brief Animates changes in QVector3d values. |
1432 | |
1433 | Vector3dAnimation is a specialized PropertyAnimation that defines an |
1434 | animation to be applied when a Vector3d value changes. |
1435 | |
1436 | Like any other animation type, a Vector3dAnimation can be applied in a |
1437 | number of ways, including transitions, behaviors and property value |
1438 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
1439 | variety of methods for creating animations. |
1440 | |
1441 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
1442 | */ |
1443 | QQuickVector3dAnimation::QQuickVector3dAnimation(QObject *parent) |
1444 | : QQuickPropertyAnimation(parent) |
1445 | { |
1446 | Q_D(QQuickPropertyAnimation); |
1447 | d->interpolatorType = QMetaType::QVector3D; |
1448 | d->defaultToInterpolatorType = true; |
1449 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
1450 | } |
1451 | |
1452 | QQuickVector3dAnimation::~QQuickVector3dAnimation() |
1453 | { |
1454 | } |
1455 | |
1456 | /*! |
1457 | \qmlproperty vector3d QtQuick::Vector3dAnimation::from |
1458 | This property holds the starting value for the animation. |
1459 | |
1460 | If the Vector3dAnimation is defined within a \l Transition or \l Behavior, |
1461 | this value defaults to the value defined in the starting state of the |
1462 | \l Transition, or the current value of the property at the moment the |
1463 | \l Behavior is triggered. |
1464 | |
1465 | \sa {Animation and Transitions in Qt Quick} |
1466 | */ |
1467 | QVector3D QQuickVector3dAnimation::from() const |
1468 | { |
1469 | Q_D(const QQuickPropertyAnimation); |
1470 | return d->from.value<QVector3D>(); |
1471 | } |
1472 | |
1473 | void QQuickVector3dAnimation::setFrom(QVector3D f) |
1474 | { |
1475 | QQuickPropertyAnimation::setFrom(f); |
1476 | } |
1477 | |
1478 | /*! |
1479 | \qmlproperty vector3d QtQuick::Vector3dAnimation::to |
1480 | This property holds the end value for the animation. |
1481 | |
1482 | If the Vector3dAnimation is defined within a \l Transition or \l Behavior, |
1483 | this value defaults to the value defined in the end state of the |
1484 | \l Transition, or the value of the property change that triggered the |
1485 | \l Behavior. |
1486 | |
1487 | \sa {Animation and Transitions in Qt Quick} |
1488 | */ |
1489 | QVector3D QQuickVector3dAnimation::to() const |
1490 | { |
1491 | Q_D(const QQuickPropertyAnimation); |
1492 | return d->to.value<QVector3D>(); |
1493 | } |
1494 | |
1495 | void QQuickVector3dAnimation::setTo(QVector3D t) |
1496 | { |
1497 | QQuickPropertyAnimation::setTo(t); |
1498 | } |
1499 | |
1500 | |
1501 | |
1502 | /*! |
1503 | \qmltype RotationAnimation |
1504 | \nativetype QQuickRotationAnimation |
1505 | \inqmlmodule QtQuick |
1506 | \ingroup qtquick-animation-properties |
1507 | \inherits PropertyAnimation |
1508 | \brief Animates changes in rotation values. |
1509 | |
1510 | RotationAnimation is a specialized PropertyAnimation that gives control |
1511 | over the direction of rotation during an animation. |
1512 | |
1513 | By default, it rotates in the direction |
1514 | of the numerical change; a rotation from 0 to 240 will rotate 240 degrees |
1515 | clockwise, while a rotation from 240 to 0 will rotate 240 degrees |
1516 | counterclockwise. The \l direction property can be set to specify the |
1517 | direction in which the rotation should occur. |
1518 | |
1519 | In the following example we use RotationAnimation to animate the rotation |
1520 | between states via the shortest path: |
1521 | |
1522 | \snippet qml/rotationanimation.qml 0 |
1523 | |
1524 | Notice the RotationAnimation did not need to set a \c target |
1525 | value. As a convenience, when used in a transition, RotationAnimation will rotate all |
1526 | properties named "rotation" or "angle". You can override this by providing |
1527 | your own properties via \l {PropertyAnimation::properties}{properties} or |
1528 | \l {PropertyAnimation::property}{property}. |
1529 | |
1530 | Also, note the \l Rectangle will be rotated around its default |
1531 | \l {Item::}{transformOrigin} (which is \c Item.Center). To use a different |
1532 | transform origin, set the origin in the PropertyChanges object and apply |
1533 | the change at the start of the animation using PropertyAction. See the |
1534 | PropertyAction documentation for more details. |
1535 | |
1536 | Like any other animation type, a RotationAnimation can be applied in a |
1537 | number of ways, including transitions, behaviors and property value |
1538 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
1539 | variety of methods for creating animations. |
1540 | |
1541 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
1542 | */ |
1543 | QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress) |
1544 | { |
1545 | qreal newt = t; |
1546 | qreal diff = t-f; |
1547 | while(diff > 180.0){ |
1548 | newt -= 360.0; |
1549 | diff -= 360.0; |
1550 | } |
1551 | while(diff < -180.0){ |
1552 | newt += 360.0; |
1553 | diff += 360.0; |
1554 | } |
1555 | return QVariant(f + (newt - f) * progress); |
1556 | } |
1557 | |
1558 | QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress) |
1559 | { |
1560 | qreal newt = t; |
1561 | qreal diff = t-f; |
1562 | while(diff < 0.0){ |
1563 | newt += 360.0; |
1564 | diff += 360.0; |
1565 | } |
1566 | return QVariant(f + (newt - f) * progress); |
1567 | } |
1568 | |
1569 | QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress) |
1570 | { |
1571 | qreal newt = t; |
1572 | qreal diff = t-f; |
1573 | while(diff > 0.0){ |
1574 | newt -= 360.0; |
1575 | diff -= 360.0; |
1576 | } |
1577 | return QVariant(f + (newt - f) * progress); |
1578 | } |
1579 | |
1580 | QQuickRotationAnimation::QQuickRotationAnimation(QObject *parent) |
1581 | : QQuickPropertyAnimation(*(new QQuickRotationAnimationPrivate), parent) |
1582 | { |
1583 | Q_D(QQuickRotationAnimation); |
1584 | d->interpolatorType = QMetaType::QReal; |
1585 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
1586 | d->defaultProperties = QLatin1String("rotation,angle"); |
1587 | } |
1588 | |
1589 | QQuickRotationAnimation::~QQuickRotationAnimation() |
1590 | { |
1591 | } |
1592 | |
1593 | /*! |
1594 | \qmlproperty real QtQuick::RotationAnimation::from |
1595 | This property holds the starting value for the animation. |
1596 | |
1597 | For example, the following animation is not applied until the \c angle value |
1598 | has reached 100: |
1599 | |
1600 | \qml |
1601 | Item { |
1602 | states: [ |
1603 | // ... |
1604 | ] |
1605 | |
1606 | transitions: Transition { |
1607 | RotationAnimation { properties: "angle"; from: 100; duration: 2000 } |
1608 | } |
1609 | } |
1610 | \endqml |
1611 | |
1612 | If the RotationAnimation is defined within a \l Transition or \l Behavior, |
1613 | this value defaults to the value defined in the starting state of the |
1614 | \l Transition, or the current value of the property at the moment the |
1615 | \l Behavior is triggered. |
1616 | |
1617 | \sa {Animation and Transitions in Qt Quick} |
1618 | */ |
1619 | qreal QQuickRotationAnimation::from() const |
1620 | { |
1621 | Q_D(const QQuickRotationAnimation); |
1622 | return d->from.toReal(); |
1623 | } |
1624 | |
1625 | void QQuickRotationAnimation::setFrom(qreal f) |
1626 | { |
1627 | QQuickPropertyAnimation::setFrom(f); |
1628 | } |
1629 | |
1630 | /*! |
1631 | \qmlproperty real QtQuick::RotationAnimation::to |
1632 | This property holds the end value for the animation.. |
1633 | |
1634 | If the RotationAnimation is defined within a \l Transition or \l Behavior, |
1635 | this value defaults to the value defined in the end state of the |
1636 | \l Transition, or the value of the property change that triggered the |
1637 | \l Behavior. |
1638 | |
1639 | \sa {Animation and Transitions in Qt Quick} |
1640 | */ |
1641 | qreal QQuickRotationAnimation::to() const |
1642 | { |
1643 | Q_D(const QQuickRotationAnimation); |
1644 | return d->to.toReal(); |
1645 | } |
1646 | |
1647 | void QQuickRotationAnimation::setTo(qreal t) |
1648 | { |
1649 | QQuickPropertyAnimation::setTo(t); |
1650 | } |
1651 | |
1652 | /*! |
1653 | \qmlproperty enumeration QtQuick::RotationAnimation::direction |
1654 | This property holds the direction of the rotation. |
1655 | |
1656 | Possible values are: |
1657 | |
1658 | \value RotationAnimation.Numerical |
1659 | (default) Rotate by linearly interpolating between the two numbers. |
1660 | A rotation from \c 10 to \c 350 will rotate 340 degrees clockwise. |
1661 | \value RotationAnimation.Clockwise |
1662 | Rotate clockwise between the two values |
1663 | \value RotationAnimation.Counterclockwise |
1664 | Rotate counterclockwise between the two values |
1665 | \value RotationAnimation.Shortest |
1666 | Rotate in the direction that produces the shortest animation path. |
1667 | A rotation from \c 10 to \c 350 will rotate \c 20 degrees counterclockwise. |
1668 | */ |
1669 | QQuickRotationAnimation::RotationDirection QQuickRotationAnimation::direction() const |
1670 | { |
1671 | Q_D(const QQuickRotationAnimation); |
1672 | return d->direction; |
1673 | } |
1674 | |
1675 | void QQuickRotationAnimation::setDirection(QQuickRotationAnimation::RotationDirection direction) |
1676 | { |
1677 | Q_D(QQuickRotationAnimation); |
1678 | if (d->direction == direction) |
1679 | return; |
1680 | |
1681 | d->direction = direction; |
1682 | switch(d->direction) { |
1683 | case Clockwise: |
1684 | d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(reinterpret_cast<void *>(&_q_interpolateClockwiseRotation)); |
1685 | break; |
1686 | case Counterclockwise: |
1687 | d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(reinterpret_cast<void *>(&_q_interpolateCounterclockwiseRotation)); |
1688 | break; |
1689 | case Shortest: |
1690 | d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(reinterpret_cast<void *>(&_q_interpolateShortestRotation)); |
1691 | break; |
1692 | default: |
1693 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
1694 | break; |
1695 | } |
1696 | emit directionChanged(); |
1697 | } |
1698 | |
1699 | |
1700 | |
1701 | QQuickAnimationGroup::QQuickAnimationGroup(QObject *parent) |
1702 | : QQuickAbstractAnimation(*(new QQuickAnimationGroupPrivate), parent) |
1703 | { |
1704 | } |
1705 | |
1706 | QQuickAnimationGroup::QQuickAnimationGroup(QQuickAnimationGroupPrivate &dd, QObject *parent) |
1707 | : QQuickAbstractAnimation(dd, parent) |
1708 | { |
1709 | } |
1710 | |
1711 | void QQuickAnimationGroupPrivate::append_animation(QQmlListProperty<QQuickAbstractAnimation> *list, QQuickAbstractAnimation *a) |
1712 | { |
1713 | QQuickAnimationGroup *q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object); |
1714 | if (q && a) |
1715 | a->setGroup(g: q); |
1716 | } |
1717 | |
1718 | QQuickAbstractAnimation *QQuickAnimationGroupPrivate::at_animation(QQmlListProperty<QQuickAbstractAnimation> *list, qsizetype index) |
1719 | { |
1720 | if (auto q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object)) |
1721 | return q->d_func()->animations.at(i: index); |
1722 | return nullptr; |
1723 | } |
1724 | |
1725 | qsizetype QQuickAnimationGroupPrivate::count_animation(QQmlListProperty<QQuickAbstractAnimation> *list) |
1726 | { |
1727 | if (auto q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object)) |
1728 | return q->d_func()->animations.size(); |
1729 | return 0; |
1730 | } |
1731 | |
1732 | void QQuickAnimationGroupPrivate::clear_animation(QQmlListProperty<QQuickAbstractAnimation> *list) |
1733 | { |
1734 | QQuickAnimationGroup *q = qobject_cast<QQuickAnimationGroup *>(object: list->object); |
1735 | if (q) { |
1736 | while (q->d_func()->animations.size()) { |
1737 | QQuickAbstractAnimation *firstAnim = q->d_func()->animations.at(i: 0); |
1738 | firstAnim->setGroup(g: nullptr); |
1739 | } |
1740 | } |
1741 | } |
1742 | |
1743 | void QQuickAnimationGroupPrivate::replace_animation(QQmlListProperty<QQuickAbstractAnimation> *list, |
1744 | qsizetype i, QQuickAbstractAnimation *a) |
1745 | { |
1746 | if (auto *q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object)) { |
1747 | if (QQuickAbstractAnimation *anim = q->d_func()->animations.at(i)) |
1748 | anim->setGroup(g: nullptr); |
1749 | if (a) |
1750 | a->setGroup(g: q, index: i); |
1751 | } |
1752 | } |
1753 | |
1754 | void QQuickAnimationGroupPrivate::removeLast_animation(QQmlListProperty<QQuickAbstractAnimation> *list) |
1755 | { |
1756 | if (auto *q = qobject_cast<QQuickAnimationGroup *>(object: list->object)) |
1757 | q->d_func()->animations.last()->setGroup(g: nullptr); |
1758 | } |
1759 | |
1760 | void QQuickAnimationGroupPrivate::restartFromCurrentLoop() |
1761 | { |
1762 | Q_Q(QQuickAnimationGroup); |
1763 | if (!animationDirty) |
1764 | return; |
1765 | |
1766 | animationDirty = false; |
1767 | |
1768 | Q_ASSERT(animationInstance); |
1769 | const int currentLoop = animationInstance->currentLoop(); |
1770 | |
1771 | QSignalBlocker signalBlocker(q); |
1772 | q->stop(); |
1773 | q->start(); |
1774 | |
1775 | Q_ASSERT(animationInstance); |
1776 | // Restarting adjusts animationInstance's loopCount |
1777 | // Since we just want to start it from this loop, |
1778 | // it will be restored again. |
1779 | if (loopCount != -1) |
1780 | animationInstance->setLoopCount(loopCount - currentLoop); |
1781 | } |
1782 | |
1783 | void QQuickAnimationGroupPrivate::animationCurrentLoopChanged(QAbstractAnimationJob *) |
1784 | { |
1785 | if (!animationDirty) |
1786 | return; |
1787 | restartFromCurrentLoop(); |
1788 | } |
1789 | |
1790 | QQuickAnimationGroup::~QQuickAnimationGroup() |
1791 | { |
1792 | Q_D(QQuickAnimationGroup); |
1793 | for (int i = 0; i < d->animations.size(); ++i) |
1794 | d->animations.at(i)->d_func()->group = nullptr; |
1795 | d->animations.clear(); |
1796 | } |
1797 | |
1798 | QQmlListProperty<QQuickAbstractAnimation> QQuickAnimationGroup::animations() |
1799 | { |
1800 | Q_D(QQuickAnimationGroup); |
1801 | return QQmlListProperty<QQuickAbstractAnimation>( |
1802 | this, &(d->animations), |
1803 | &QQuickAnimationGroupPrivate::append_animation, |
1804 | &QQuickAnimationGroupPrivate::count_animation, |
1805 | &QQuickAnimationGroupPrivate::at_animation, |
1806 | &QQuickAnimationGroupPrivate::clear_animation, |
1807 | &QQuickAnimationGroupPrivate::replace_animation, |
1808 | &QQuickAnimationGroupPrivate::removeLast_animation); |
1809 | } |
1810 | |
1811 | /*! |
1812 | \qmltype SequentialAnimation |
1813 | \nativetype QQuickSequentialAnimation |
1814 | \inqmlmodule QtQuick |
1815 | \ingroup qtquick-transitions-animations |
1816 | \inherits Animation |
1817 | \brief Allows animations to be run sequentially. |
1818 | |
1819 | The SequentialAnimation and ParallelAnimation types allow multiple |
1820 | animations to be run together. Animations defined in a SequentialAnimation |
1821 | are run one after the other, while animations defined in a ParallelAnimation |
1822 | are run at the same time. |
1823 | |
1824 | The following example runs two number animations in a sequence. The \l Rectangle |
1825 | animates to a \c x position of 50, then to a \c y position of 50. |
1826 | |
1827 | \snippet qml/sequentialanimation.qml 0 |
1828 | |
1829 | Animations defined within a \l Transition are automatically run in parallel, |
1830 | so SequentialAnimation can be used to enclose the animations in a \l Transition |
1831 | if this is the preferred behavior. |
1832 | |
1833 | Like any other animation type, a SequentialAnimation can be applied in a |
1834 | number of ways, including transitions, behaviors and property value |
1835 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
1836 | variety of methods for creating animations. |
1837 | |
1838 | \note Once an animation has been grouped into a SequentialAnimation or |
1839 | ParallelAnimation, it cannot be individually started and stopped; the |
1840 | SequentialAnimation or ParallelAnimation must be started and stopped as a group. |
1841 | |
1842 | \sa ParallelAnimation, {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
1843 | */ |
1844 | |
1845 | QQuickSequentialAnimation::QQuickSequentialAnimation(QObject *parent) : |
1846 | QQuickAnimationGroup(parent) |
1847 | { |
1848 | } |
1849 | |
1850 | QQuickSequentialAnimation::~QQuickSequentialAnimation() |
1851 | { |
1852 | } |
1853 | |
1854 | QQuickAbstractAnimation::ThreadingModel QQuickSequentialAnimation::threadingModel() const |
1855 | { |
1856 | Q_D(const QQuickAnimationGroup); |
1857 | |
1858 | ThreadingModel style = AnyThread; |
1859 | for (int i=0; i<d->animations.size(); ++i) { |
1860 | ThreadingModel ces = d->animations.at(i)->threadingModel(); |
1861 | if (ces == GuiThread) |
1862 | return GuiThread; |
1863 | else if (ces == RenderThread) |
1864 | style = RenderThread; |
1865 | } |
1866 | return style; |
1867 | } |
1868 | |
1869 | QAbstractAnimationJob* QQuickSequentialAnimation::transition(QQuickStateActions &actions, |
1870 | QQmlProperties &modified, |
1871 | TransitionDirection direction, |
1872 | QObject *defaultTarget) |
1873 | { |
1874 | Q_D(QQuickAnimationGroup); |
1875 | |
1876 | QSequentialAnimationGroupJob *ag = new QSequentialAnimationGroupJob; |
1877 | |
1878 | int inc = 1; |
1879 | int from = 0; |
1880 | if (direction == Backward) { |
1881 | inc = -1; |
1882 | from = d->animations.size() - 1; |
1883 | } |
1884 | |
1885 | ThreadingModel execution = threadingModel(); |
1886 | |
1887 | bool valid = d->defaultProperty.isValid(); |
1888 | QAbstractAnimationJob* anim; |
1889 | for (int ii = from; ii < d->animations.size() && ii >= 0; ii += inc) { |
1890 | if (valid) |
1891 | d->animations.at(i: ii)->setDefaultTarget(d->defaultProperty); |
1892 | anim = d->animations.at(i: ii)->transition(actions, modified, direction, defaultTarget); |
1893 | if (anim) { |
1894 | if (d->animations.at(i: ii)->threadingModel() == RenderThread && execution != RenderThread) |
1895 | anim = new QQuickAnimatorProxyJob(anim, this); |
1896 | inc == -1 ? ag->prependAnimation(animation: anim) : ag->appendAnimation(animation: anim); |
1897 | } |
1898 | } |
1899 | |
1900 | return initInstance(animation: ag); |
1901 | } |
1902 | |
1903 | |
1904 | |
1905 | /*! |
1906 | \qmltype ParallelAnimation |
1907 | \nativetype QQuickParallelAnimation |
1908 | \inqmlmodule QtQuick |
1909 | \ingroup qtquick-transitions-animations |
1910 | \inherits Animation |
1911 | \brief Enables animations to be run in parallel. |
1912 | |
1913 | The SequentialAnimation and ParallelAnimation types allow multiple |
1914 | animations to be run together. Animations defined in a SequentialAnimation |
1915 | are run one after the other, while animations defined in a ParallelAnimation |
1916 | are run at the same time. |
1917 | |
1918 | The following animation runs two number animations in parallel. The \l Rectangle |
1919 | moves to (50,50) by animating its \c x and \c y properties at the same time. |
1920 | |
1921 | \snippet qml/parallelanimation.qml 0 |
1922 | |
1923 | Like any other animation type, a ParallelAnimation can be applied in a |
1924 | number of ways, including transitions, behaviors and property value |
1925 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
1926 | variety of methods for creating animations. |
1927 | |
1928 | \note Once an animation has been grouped into a SequentialAnimation or |
1929 | ParallelAnimation, it cannot be individually started and stopped; the |
1930 | SequentialAnimation or ParallelAnimation must be started and stopped as a group. |
1931 | |
1932 | \sa SequentialAnimation, {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
1933 | */ |
1934 | QQuickParallelAnimation::QQuickParallelAnimation(QObject *parent) : |
1935 | QQuickAnimationGroup(parent) |
1936 | { |
1937 | } |
1938 | |
1939 | QQuickParallelAnimation::~QQuickParallelAnimation() |
1940 | { |
1941 | } |
1942 | |
1943 | QQuickAbstractAnimation::ThreadingModel QQuickParallelAnimation::threadingModel() const |
1944 | { |
1945 | Q_D(const QQuickAnimationGroup); |
1946 | |
1947 | ThreadingModel style = AnyThread; |
1948 | for (int i=0; i<d->animations.size(); ++i) { |
1949 | ThreadingModel ces = d->animations.at(i)->threadingModel(); |
1950 | if (ces == GuiThread) |
1951 | return GuiThread; |
1952 | else if (ces == RenderThread) |
1953 | style = RenderThread; |
1954 | } |
1955 | return style; |
1956 | } |
1957 | |
1958 | |
1959 | |
1960 | QAbstractAnimationJob* QQuickParallelAnimation::transition(QQuickStateActions &actions, |
1961 | QQmlProperties &modified, |
1962 | TransitionDirection direction, |
1963 | QObject *defaultTarget) |
1964 | { |
1965 | Q_D(QQuickAnimationGroup); |
1966 | QParallelAnimationGroupJob *ag = new QParallelAnimationGroupJob; |
1967 | |
1968 | ThreadingModel style = threadingModel(); |
1969 | |
1970 | bool valid = d->defaultProperty.isValid(); |
1971 | QAbstractAnimationJob* anim; |
1972 | for (int ii = 0; ii < d->animations.size(); ++ii) { |
1973 | if (valid) |
1974 | d->animations.at(i: ii)->setDefaultTarget(d->defaultProperty); |
1975 | anim = d->animations.at(i: ii)->transition(actions, modified, direction, defaultTarget); |
1976 | if (anim) { |
1977 | if (d->animations.at(i: ii)->threadingModel() == RenderThread && style != RenderThread) |
1978 | anim = new QQuickAnimatorProxyJob(anim, this); |
1979 | ag->appendAnimation(animation: anim); |
1980 | } |
1981 | } |
1982 | return initInstance(animation: ag); |
1983 | } |
1984 | |
1985 | void QQuickPropertyAnimationPrivate::animationCurrentLoopChanged(QAbstractAnimationJob *) |
1986 | { |
1987 | Q_Q(QQuickPropertyAnimation); |
1988 | // We listen to current loop changes in order to restart the animation if e.g. from, to, etc. |
1989 | // are modified while the animation is running. |
1990 | // Restarting is a bit drastic but there is a lot of stuff that commence() (and therefore |
1991 | // QQuickPropertyAnimation::transition() and QQuickPropertyAnimation::createTransitionActions()) |
1992 | // does, so we want to avoid trying to take a shortcut and just restart the whole thing. |
1993 | if (ourPropertiesDirty) { |
1994 | ourPropertiesDirty = false; |
1995 | |
1996 | // We use animationInstance everywhere for simplicity - if we defined the job parameter |
1997 | // it would be deleted as soon as we call stop(). |
1998 | Q_ASSERT(animationInstance); |
1999 | const int currentLoop = animationInstance->currentLoop(); |
2000 | |
2001 | QSignalBlocker signalBlocker(q); |
2002 | q->stop(); |
2003 | q->start(); |
2004 | |
2005 | Q_ASSERT(animationInstance); |
2006 | // We multiply it ourselves here instead of just saving currentTime(), because otherwise |
2007 | // it seems to accumulate, and changing our properties while the animation is running |
2008 | // can result in the animation starting mid-way through a loop, which is not we want; |
2009 | // we want it to start from the beginning. |
2010 | animationInstance->setCurrentTime(currentLoop * animationInstance->duration()); |
2011 | } |
2012 | } |
2013 | |
2014 | //convert a variant from string type to another animatable type |
2015 | void QQuickPropertyAnimationPrivate::convertVariant(QVariant &variant, QMetaType type) |
2016 | { |
2017 | if (variant.userType() != QMetaType::QString) { |
2018 | variant.convert(type); |
2019 | return; |
2020 | } |
2021 | |
2022 | switch (type.id()) { |
2023 | case QMetaType::QRect: |
2024 | case QMetaType::QRectF: |
2025 | case QMetaType::QPoint: |
2026 | case QMetaType::QPointF: |
2027 | case QMetaType::QSize: |
2028 | case QMetaType::QSizeF: |
2029 | case QMetaType::QColor: |
2030 | case QMetaType::QVector3D: |
2031 | { |
2032 | bool ok = false; |
2033 | variant = QQmlStringConverters::variantFromString(variant.toString(), preferredType: type, ok: &ok); |
2034 | } |
2035 | break; |
2036 | default: |
2037 | if (QQmlMetaType::isValueType(type)) { |
2038 | variant.convert(type: QMetaType(type)); |
2039 | } |
2040 | break; |
2041 | } |
2042 | } |
2043 | |
2044 | QQuickBulkValueAnimator::QQuickBulkValueAnimator() |
2045 | : QAbstractAnimationJob(), animValue(nullptr), fromIsSourced(nullptr), m_duration(250) |
2046 | { |
2047 | } |
2048 | |
2049 | QQuickBulkValueAnimator::~QQuickBulkValueAnimator() |
2050 | { |
2051 | delete animValue; |
2052 | } |
2053 | |
2054 | void QQuickBulkValueAnimator::setAnimValue(QQuickBulkValueUpdater *value) |
2055 | { |
2056 | if (isRunning()) |
2057 | stop(); |
2058 | animValue = value; |
2059 | } |
2060 | |
2061 | void QQuickBulkValueAnimator::updateCurrentTime(int currentTime) |
2062 | { |
2063 | if (isStopped()) |
2064 | return; |
2065 | |
2066 | const qreal progress = easing.valueForProgress(progress: ((m_duration == 0) ? qreal(1) : qreal(currentTime) / qreal(m_duration))); |
2067 | |
2068 | if (animValue) |
2069 | animValue->setValue(progress); |
2070 | } |
2071 | |
2072 | void QQuickBulkValueAnimator::topLevelAnimationLoopChanged() |
2073 | { |
2074 | // Check for new "from" value only when animation has one loop. |
2075 | // Otherwise use the initial "from" value for every iteration. |
2076 | if (m_loopCount == 1 && fromIsSourced) |
2077 | *fromIsSourced = false; |
2078 | QAbstractAnimationJob::topLevelAnimationLoopChanged(); |
2079 | } |
2080 | |
2081 | void QQuickBulkValueAnimator::debugAnimation(QDebug d) const |
2082 | { |
2083 | d << "BulkValueAnimation("<< Qt::hex << (const void *) this << Qt::dec << ")"<< "duration:"<< duration(); |
2084 | |
2085 | if (animValue) { |
2086 | int indentLevel = 1; |
2087 | const QAbstractAnimationJob *job = this; |
2088 | while ((job = job->group())) |
2089 | ++indentLevel; |
2090 | animValue->debugUpdater(d, indentLevel); |
2091 | } |
2092 | } |
2093 | |
2094 | /*! |
2095 | \qmltype PropertyAnimation |
2096 | \nativetype QQuickPropertyAnimation |
2097 | \inqmlmodule QtQuick |
2098 | \ingroup qtquick-animation-properties |
2099 | \inherits Animation |
2100 | \brief Animates changes in property values. |
2101 | |
2102 | PropertyAnimation provides a way to animate changes to a property's value. |
2103 | |
2104 | It can be used to define animations in a number of ways: |
2105 | |
2106 | \list |
2107 | \li In a \l Transition |
2108 | |
2109 | For example, to animate any objects that have changed their \c x or \c y properties |
2110 | as a result of a state change, using an \c InOutQuad easing curve: |
2111 | |
2112 | \snippet qml/propertyanimation.qml transition |
2113 | |
2114 | |
2115 | \li In a \l Behavior |
2116 | |
2117 | For example, to animate all changes to a rectangle's \c x property: |
2118 | |
2119 | \snippet qml/propertyanimation.qml behavior |
2120 | |
2121 | |
2122 | \li As a property value source |
2123 | |
2124 | For example, to repeatedly animate the rectangle's \c x property: |
2125 | |
2126 | \snippet qml/propertyanimation.qml propertyvaluesource |
2127 | |
2128 | |
2129 | \li In a signal handler |
2130 | |
2131 | For example, to fade out \c theObject when clicked: |
2132 | \qml |
2133 | MouseArea { |
2134 | anchors.fill: theObject |
2135 | onClicked: PropertyAnimation { target: theObject; property: "opacity"; to: 0 } |
2136 | } |
2137 | \endqml |
2138 | |
2139 | \li Standalone |
2140 | |
2141 | For example, to animate \c rect's \c width property over 500ms, from its current width to 30: |
2142 | |
2143 | \snippet qml/propertyanimation.qml standalone |
2144 | |
2145 | \endlist |
2146 | |
2147 | Depending on how the animation is used, the set of properties normally used will be |
2148 | different. For more information see the individual property documentation, as well |
2149 | as the \l{Animation and Transitions in Qt Quick} introduction. |
2150 | |
2151 | Note that PropertyAnimation inherits the abstract \l Animation type. |
2152 | This includes additional properties and methods for controlling the animation. |
2153 | |
2154 | \section1 Modifying running animations |
2155 | |
2156 | Since Qt 6.4, it is possible to set the \l from, \l to, \l duration, and |
2157 | \l easing properties on a top-level animation while it is running. The |
2158 | animation will take the changes into account on the next loop. |
2159 | |
2160 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
2161 | */ |
2162 | |
2163 | QQuickPropertyAnimation::QQuickPropertyAnimation(QObject *parent) |
2164 | : QQuickAbstractAnimation(*(new QQuickPropertyAnimationPrivate), parent) |
2165 | { |
2166 | } |
2167 | |
2168 | QQuickPropertyAnimation::QQuickPropertyAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent) |
2169 | : QQuickAbstractAnimation(dd, parent) |
2170 | { |
2171 | } |
2172 | |
2173 | QQuickPropertyAnimation::~QQuickPropertyAnimation() |
2174 | { |
2175 | } |
2176 | |
2177 | /*! |
2178 | \qmlproperty int QtQuick::PropertyAnimation::duration |
2179 | This property holds the duration of the animation, in milliseconds. |
2180 | |
2181 | The default value is 250. |
2182 | */ |
2183 | int QQuickPropertyAnimation::duration() const |
2184 | { |
2185 | Q_D(const QQuickPropertyAnimation); |
2186 | return d->duration; |
2187 | } |
2188 | |
2189 | void QQuickPropertyAnimation::setDuration(int duration) |
2190 | { |
2191 | if (duration < 0) { |
2192 | qmlWarning(me: this) << tr(s: "Cannot set a duration of < 0"); |
2193 | return; |
2194 | } |
2195 | |
2196 | Q_D(QQuickPropertyAnimation); |
2197 | if (d->duration == duration) |
2198 | return; |
2199 | d->duration = duration; |
2200 | if (d->componentComplete && d->running) |
2201 | d->ourPropertiesDirty = true; |
2202 | emit durationChanged(duration); |
2203 | if (d->group) |
2204 | d->animationGroupDirty(); |
2205 | } |
2206 | |
2207 | /*! |
2208 | \qmlproperty variant QtQuick::PropertyAnimation::from |
2209 | This property holds the starting value for the animation. |
2210 | |
2211 | If the PropertyAnimation is defined within a \l Transition or \l Behavior, |
2212 | this value defaults to the value defined in the starting state of the |
2213 | \l Transition, or the current value of the property at the moment the |
2214 | \l Behavior is triggered. |
2215 | |
2216 | \sa {Animation and Transitions in Qt Quick} |
2217 | */ |
2218 | QVariant QQuickPropertyAnimation::from() const |
2219 | { |
2220 | Q_D(const QQuickPropertyAnimation); |
2221 | return d->from; |
2222 | } |
2223 | |
2224 | void QQuickPropertyAnimation::setFrom(const QVariant &f) |
2225 | { |
2226 | Q_D(QQuickPropertyAnimation); |
2227 | if (d->fromIsDefined && f == d->from) |
2228 | return; |
2229 | d->from = f; |
2230 | d->fromIsDefined = f.isValid(); |
2231 | if (d->componentComplete && d->running) |
2232 | d->ourPropertiesDirty = true; |
2233 | emit fromChanged(); |
2234 | if (d->group) |
2235 | d->animationGroupDirty(); |
2236 | } |
2237 | |
2238 | /*! |
2239 | \qmlproperty variant QtQuick::PropertyAnimation::to |
2240 | This property holds the end value for the animation. |
2241 | |
2242 | If the PropertyAnimation is defined within a \l Transition or \l Behavior, |
2243 | this value defaults to the value defined in the end state of the |
2244 | \l Transition, or the value of the property change that triggered the |
2245 | \l Behavior. |
2246 | |
2247 | \sa {Animation and Transitions in Qt Quick} |
2248 | */ |
2249 | QVariant QQuickPropertyAnimation::to() const |
2250 | { |
2251 | Q_D(const QQuickPropertyAnimation); |
2252 | return d->to; |
2253 | } |
2254 | |
2255 | void QQuickPropertyAnimation::setTo(const QVariant &t) |
2256 | { |
2257 | Q_D(QQuickPropertyAnimation); |
2258 | if (d->toIsDefined && t == d->to) |
2259 | return; |
2260 | d->to = t; |
2261 | d->toIsDefined = t.isValid(); |
2262 | if (d->componentComplete && d->running) |
2263 | d->ourPropertiesDirty = true; |
2264 | emit toChanged(); |
2265 | if (d->group) |
2266 | d->animationGroupDirty(); |
2267 | } |
2268 | |
2269 | /*! |
2270 | \qmlpropertygroup QtQuick::PropertyAnimation::easing |
2271 | \qmlproperty enumeration QtQuick::PropertyAnimation::easing.type |
2272 | \qmlproperty real QtQuick::PropertyAnimation::easing.amplitude |
2273 | \qmlproperty real QtQuick::PropertyAnimation::easing.overshoot |
2274 | \qmlproperty real QtQuick::PropertyAnimation::easing.period |
2275 | \qmlproperty list<real> QtQuick::PropertyAnimation::easing.bezierCurve |
2276 | |
2277 | //! propertyanimation.easing |
2278 | \brief Specifies the easing curve used for the animation |
2279 | |
2280 | To specify an easing curve you need to specify at least the type. For some curves you can also specify |
2281 | amplitude, period and/or overshoot (more details provided after the table). The default easing curve is |
2282 | \c Easing.Linear. |
2283 | |
2284 | \qml |
2285 | PropertyAnimation { properties: "y"; |
2286 | easing.type: Easing.InOutElastic; |
2287 | easing.amplitude: 2.0; |
2288 | easing.period: 1.5 } |
2289 | \endqml |
2290 | |
2291 | Available types are: |
2292 | |
2293 | \table |
2294 | \row |
2295 | \li \c Easing.Linear |
2296 | \li Easing curve for a linear (t) function: velocity is constant. |
2297 | \li \inlineimage qeasingcurve-linear.png |
2298 | \row |
2299 | \li \c Easing.InQuad |
2300 | \li Easing curve for a quadratic (t^2) function: accelerating from zero velocity. |
2301 | \li \inlineimage qeasingcurve-inquad.png |
2302 | \row |
2303 | \li \c Easing.OutQuad |
2304 | \li Easing curve for a quadratic (t^2) function: decelerating to zero velocity. |
2305 | \li \inlineimage qeasingcurve-outquad.png |
2306 | \row |
2307 | \li \c Easing.InOutQuad |
2308 | \li Easing curve for a quadratic (t^2) function: acceleration until halfway, then deceleration. |
2309 | \li \inlineimage qeasingcurve-inoutquad.png |
2310 | \row |
2311 | \li \c Easing.OutInQuad |
2312 | \li Easing curve for a quadratic (t^2) function: deceleration until halfway, then acceleration. |
2313 | \li \inlineimage qeasingcurve-outinquad.png |
2314 | \row |
2315 | \li \c Easing.InCubic |
2316 | \li Easing curve for a cubic (t^3) function: accelerating from zero velocity. |
2317 | \li \inlineimage qeasingcurve-incubic.png |
2318 | \row |
2319 | \li \c Easing.OutCubic |
2320 | \li Easing curve for a cubic (t^3) function: decelerating to zero velocity. |
2321 | \li \inlineimage qeasingcurve-outcubic.png |
2322 | \row |
2323 | \li \c Easing.InOutCubic |
2324 | \li Easing curve for a cubic (t^3) function: acceleration until halfway, then deceleration. |
2325 | \li \inlineimage qeasingcurve-inoutcubic.png |
2326 | \row |
2327 | \li \c Easing.OutInCubic |
2328 | \li Easing curve for a cubic (t^3) function: deceleration until halfway, then acceleration. |
2329 | \li \inlineimage qeasingcurve-outincubic.png |
2330 | \row |
2331 | \li \c Easing.InQuart |
2332 | \li Easing curve for a quartic (t^4) function: accelerating from zero velocity. |
2333 | \li \inlineimage qeasingcurve-inquart.png |
2334 | \row |
2335 | \li \c Easing.OutQuart |
2336 | \li Easing curve for a quartic (t^4) function: decelerating to zero velocity. |
2337 | \li \inlineimage qeasingcurve-outquart.png |
2338 | \row |
2339 | \li \c Easing.InOutQuart |
2340 | \li Easing curve for a quartic (t^4) function: acceleration until halfway, then deceleration. |
2341 | \li \inlineimage qeasingcurve-inoutquart.png |
2342 | \row |
2343 | \li \c Easing.OutInQuart |
2344 | \li Easing curve for a quartic (t^4) function: deceleration until halfway, then acceleration. |
2345 | \li \inlineimage qeasingcurve-outinquart.png |
2346 | \row |
2347 | \li \c Easing.InQuint |
2348 | \li Easing curve for a quintic (t^5) function: accelerating from zero velocity. |
2349 | \li \inlineimage qeasingcurve-inquint.png |
2350 | \row |
2351 | \li \c Easing.OutQuint |
2352 | \li Easing curve for a quintic (t^5) function: decelerating to zero velocity. |
2353 | \li \inlineimage qeasingcurve-outquint.png |
2354 | \row |
2355 | \li \c Easing.InOutQuint |
2356 | \li Easing curve for a quintic (t^5) function: acceleration until halfway, then deceleration. |
2357 | \li \inlineimage qeasingcurve-inoutquint.png |
2358 | \row |
2359 | \li \c Easing.OutInQuint |
2360 | \li Easing curve for a quintic (t^5) function: deceleration until halfway, then acceleration. |
2361 | \li \inlineimage qeasingcurve-outinquint.png |
2362 | \row |
2363 | \li \c Easing.InSine |
2364 | \li Easing curve for a sinusoidal (sin(t)) function: accelerating from zero velocity. |
2365 | \li \inlineimage qeasingcurve-insine.png |
2366 | \row |
2367 | \li \c Easing.OutSine |
2368 | \li Easing curve for a sinusoidal (sin(t)) function: decelerating to zero velocity. |
2369 | \li \inlineimage qeasingcurve-outsine.png |
2370 | \row |
2371 | \li \c Easing.InOutSine |
2372 | \li Easing curve for a sinusoidal (sin(t)) function: acceleration until halfway, then deceleration. |
2373 | \li \inlineimage qeasingcurve-inoutsine.png |
2374 | \row |
2375 | \li \c Easing.OutInSine |
2376 | \li Easing curve for a sinusoidal (sin(t)) function: deceleration until halfway, then acceleration. |
2377 | \li \inlineimage qeasingcurve-outinsine.png |
2378 | \row |
2379 | \li \c Easing.InExpo |
2380 | \li Easing curve for an exponential (2^t) function: accelerating from zero velocity. |
2381 | \li \inlineimage qeasingcurve-inexpo.png |
2382 | \row |
2383 | \li \c Easing.OutExpo |
2384 | \li Easing curve for an exponential (2^t) function: decelerating to zero velocity. |
2385 | \li \inlineimage qeasingcurve-outexpo.png |
2386 | \row |
2387 | \li \c Easing.InOutExpo |
2388 | \li Easing curve for an exponential (2^t) function: acceleration until halfway, then deceleration. |
2389 | \li \inlineimage qeasingcurve-inoutexpo.png |
2390 | \row |
2391 | \li \c Easing.OutInExpo |
2392 | \li Easing curve for an exponential (2^t) function: deceleration until halfway, then acceleration. |
2393 | \li \inlineimage qeasingcurve-outinexpo.png |
2394 | \row |
2395 | \li \c Easing.InCirc |
2396 | \li Easing curve for a circular (sqrt(1-t^2)) function: accelerating from zero velocity. |
2397 | \li \inlineimage qeasingcurve-incirc.png |
2398 | \row |
2399 | \li \c Easing.OutCirc |
2400 | \li Easing curve for a circular (sqrt(1-t^2)) function: decelerating to zero velocity. |
2401 | \li \inlineimage qeasingcurve-outcirc.png |
2402 | \row |
2403 | \li \c Easing.InOutCirc |
2404 | \li Easing curve for a circular (sqrt(1-t^2)) function: acceleration until halfway, then deceleration. |
2405 | \li \inlineimage qeasingcurve-inoutcirc.png |
2406 | \row |
2407 | \li \c Easing.OutInCirc |
2408 | \li Easing curve for a circular (sqrt(1-t^2)) function: deceleration until halfway, then acceleration. |
2409 | \li \inlineimage qeasingcurve-outincirc.png |
2410 | \row |
2411 | \li \c Easing.InElastic |
2412 | \li Easing curve for an elastic (exponentially decaying sine wave) function: accelerating from zero velocity. |
2413 | \br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter. |
2414 | \li \inlineimage qeasingcurve-inelastic.png |
2415 | \row |
2416 | \li \c Easing.OutElastic |
2417 | \li Easing curve for an elastic (exponentially decaying sine wave) function: decelerating to zero velocity. |
2418 | \br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter. |
2419 | \li \inlineimage qeasingcurve-outelastic.png |
2420 | \row |
2421 | \li \c Easing.InOutElastic |
2422 | \li Easing curve for an elastic (exponentially decaying sine wave) function: acceleration until halfway, then deceleration. |
2423 | \li \inlineimage qeasingcurve-inoutelastic.png |
2424 | \row |
2425 | \li \c Easing.OutInElastic |
2426 | \li Easing curve for an elastic (exponentially decaying sine wave) function: deceleration until halfway, then acceleration. |
2427 | \li \inlineimage qeasingcurve-outinelastic.png |
2428 | \row |
2429 | \li \c Easing.InBack |
2430 | \li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in: accelerating from zero velocity. |
2431 | \li \inlineimage qeasingcurve-inback.png |
2432 | \row |
2433 | \li \c Easing.OutBack |
2434 | \li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing out: decelerating to zero velocity. |
2435 | \li \inlineimage qeasingcurve-outback.png |
2436 | \row |
2437 | \li \c Easing.InOutBack |
2438 | \li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in/out: acceleration until halfway, then deceleration. |
2439 | \li \inlineimage qeasingcurve-inoutback.png |
2440 | \row |
2441 | \li \c Easing.OutInBack |
2442 | \li Easing curve for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration. |
2443 | \li \inlineimage qeasingcurve-outinback.png |
2444 | \row |
2445 | \li \c Easing.InBounce |
2446 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function: accelerating from zero velocity. |
2447 | \li \inlineimage qeasingcurve-inbounce.png |
2448 | \row |
2449 | \li \c Easing.OutBounce |
2450 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function: decelerating to zero velocity. |
2451 | \li \inlineimage qeasingcurve-outbounce.png |
2452 | \row |
2453 | \li \c Easing.InOutBounce |
2454 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function easing in/out: acceleration until halfway, then deceleration. |
2455 | \li \inlineimage qeasingcurve-inoutbounce.png |
2456 | \row |
2457 | \li \c Easing.OutInBounce |
2458 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function easing out/in: deceleration until halfway, then acceleration. |
2459 | \li \inlineimage qeasingcurve-outinbounce.png |
2460 | \row |
2461 | \li \c Easing.BezierSpline |
2462 | \li Custom easing curve defined by the easing.bezierCurve property. |
2463 | \li |
2464 | \endtable |
2465 | |
2466 | \c easing.amplitude is only applicable for bounce and elastic curves (curves of type |
2467 | \c Easing.InBounce, \c Easing.OutBounce, \c Easing.InOutBounce, \c Easing.OutInBounce, \c Easing.InElastic, |
2468 | \c Easing.OutElastic, \c Easing.InOutElastic or \c Easing.OutInElastic). |
2469 | |
2470 | \c easing.overshoot is only applicable if \c easing.type is: \c Easing.InBack, \c Easing.OutBack, |
2471 | \c Easing.InOutBack or \c Easing.OutInBack. |
2472 | |
2473 | \c easing.period is only applicable if easing.type is: \c Easing.InElastic, \c Easing.OutElastic, |
2474 | \c Easing.InOutElastic or \c Easing.OutInElastic. |
2475 | |
2476 | \c easing.bezierCurve is only applicable if easing.type is: \c Easing.BezierSpline. This property is a list<real> containing |
2477 | groups of three points defining a curve from 0,0 to 1,1 - control1, control2, |
2478 | end point: [cx1, cy1, cx2, cy2, endx, endy, ...]. The last point must be 1,1. |
2479 | |
2480 | See the \l {Qt Quick Examples - Animation#Easing Curves}{Easing Curves} for a demonstration of the different easing settings. |
2481 | //! propertyanimation.easing |
2482 | */ |
2483 | QEasingCurve QQuickPropertyAnimation::easing() const |
2484 | { |
2485 | Q_D(const QQuickPropertyAnimation); |
2486 | return d->easing; |
2487 | } |
2488 | |
2489 | void QQuickPropertyAnimation::setEasing(const QEasingCurve &e) |
2490 | { |
2491 | Q_D(QQuickPropertyAnimation); |
2492 | if (d->easing == e) |
2493 | return; |
2494 | |
2495 | d->easing = e; |
2496 | if (d->componentComplete && d->running) |
2497 | d->ourPropertiesDirty = true; |
2498 | emit easingChanged(e); |
2499 | if (d->group) |
2500 | d->animationGroupDirty(); |
2501 | } |
2502 | |
2503 | QObject *QQuickPropertyAnimation::target() const |
2504 | { |
2505 | Q_D(const QQuickPropertyAnimation); |
2506 | return d->target; |
2507 | } |
2508 | |
2509 | void QQuickPropertyAnimation::setTargetObject(QObject *o) |
2510 | { |
2511 | Q_D(QQuickPropertyAnimation); |
2512 | if (d->target == o) |
2513 | return; |
2514 | d->target = o; |
2515 | emit targetChanged(); |
2516 | if (d->group) |
2517 | d->animationGroupDirty(); |
2518 | } |
2519 | |
2520 | QString QQuickPropertyAnimation::property() const |
2521 | { |
2522 | Q_D(const QQuickPropertyAnimation); |
2523 | return d->propertyName; |
2524 | } |
2525 | |
2526 | void QQuickPropertyAnimation::setProperty(const QString &n) |
2527 | { |
2528 | Q_D(QQuickPropertyAnimation); |
2529 | if (d->propertyName == n) |
2530 | return; |
2531 | d->propertyName = n; |
2532 | emit propertyChanged(); |
2533 | if (d->group) |
2534 | d->animationGroupDirty(); |
2535 | } |
2536 | |
2537 | QString QQuickPropertyAnimation::properties() const |
2538 | { |
2539 | Q_D(const QQuickPropertyAnimation); |
2540 | return d->properties; |
2541 | } |
2542 | |
2543 | void QQuickPropertyAnimation::setProperties(const QString &prop) |
2544 | { |
2545 | Q_D(QQuickPropertyAnimation); |
2546 | if (d->properties == prop) |
2547 | return; |
2548 | |
2549 | d->properties = prop; |
2550 | emit propertiesChanged(prop); |
2551 | if (d->group) |
2552 | d->animationGroupDirty(); |
2553 | } |
2554 | |
2555 | /*! |
2556 | \qmlproperty string QtQuick::PropertyAnimation::properties |
2557 | \qmlproperty list<QtObject> QtQuick::PropertyAnimation::targets |
2558 | \qmlproperty string QtQuick::PropertyAnimation::property |
2559 | \qmlproperty QtObject QtQuick::PropertyAnimation::target |
2560 | |
2561 | These properties are used as a set to determine which properties should be animated. |
2562 | The singular and plural forms are functionally identical, e.g. |
2563 | \qml |
2564 | NumberAnimation { target: theItem; property: "x"; to: 500 } |
2565 | \endqml |
2566 | has the same meaning as |
2567 | \qml |
2568 | NumberAnimation { targets: theItem; properties: "x"; to: 500 } |
2569 | \endqml |
2570 | The singular forms are slightly optimized, so if you do have only a single target/property |
2571 | to animate you should try to use them. |
2572 | |
2573 | The \c targets property allows multiple targets to be set. For example, this animates the |
2574 | \c x property of both \c itemA and \c itemB: |
2575 | |
2576 | \qml |
2577 | NumberAnimation { targets: [itemA, itemB]; properties: "x"; to: 500 } |
2578 | \endqml |
2579 | |
2580 | In many cases these properties do not need to be explicitly specified, as they can be |
2581 | inferred from the animation framework: |
2582 | |
2583 | \table 80% |
2584 | \row |
2585 | \li Value Source / Behavior |
2586 | \li When an animation is used as a value source or in a Behavior, the default target and property |
2587 | name to be animated can both be inferred. |
2588 | \qml |
2589 | Rectangle { |
2590 | id: theRect |
2591 | width: 100; height: 100 |
2592 | color: Qt.rgba(0,0,1) |
2593 | NumberAnimation on x { to: 500; loops: Animation.Infinite } //animate theRect's x property |
2594 | Behavior on y { NumberAnimation {} } //animate theRect's y property |
2595 | } |
2596 | \endqml |
2597 | \row |
2598 | \li Transition |
2599 | \li When used in a transition, a property animation is assumed to match \e all targets |
2600 | but \e no properties. In practice, that means you need to specify at least the properties |
2601 | in order for the animation to do anything. |
2602 | \qml |
2603 | Rectangle { |
2604 | id: theRect |
2605 | width: 100; height: 100 |
2606 | color: Qt.rgba(0,0,1) |
2607 | Item { id: uselessItem } |
2608 | states: State { |
2609 | name: "state1" |
2610 | PropertyChanges { |
2611 | theRect { |
2612 | x: 200 |
2613 | y: 200 |
2614 | z: 4 |
2615 | } |
2616 | uselessItem { |
2617 | x: 10 |
2618 | y: 10 |
2619 | z: 2 |
2620 | } |
2621 | } |
2622 | } |
2623 | transitions: Transition { |
2624 | //animate both theRect's and uselessItem's x and y to their final values |
2625 | NumberAnimation { properties: "x,y" } |
2626 | |
2627 | //animate theRect's z to its final value |
2628 | NumberAnimation { target: theRect; property: "z" } |
2629 | } |
2630 | } |
2631 | \endqml |
2632 | \row |
2633 | \li Standalone |
2634 | \li When an animation is used standalone, both the target and property need to be |
2635 | explicitly specified. |
2636 | \qml |
2637 | Rectangle { |
2638 | id: theRect |
2639 | width: 100; height: 100 |
2640 | color: Qt.rgba(0,0,1) |
2641 | //need to explicitly specify target and property |
2642 | NumberAnimation { id: theAnim; target: theRect; property: "x"; to: 500 } |
2643 | MouseArea { |
2644 | anchors.fill: parent |
2645 | onClicked: theAnim.start() |
2646 | } |
2647 | } |
2648 | \endqml |
2649 | \endtable |
2650 | |
2651 | As seen in the above example, properties is specified as a comma-separated string of property names to animate. |
2652 | |
2653 | \sa exclude, {Animation and Transitions in Qt Quick} |
2654 | */ |
2655 | QQmlListProperty<QObject> QQuickPropertyAnimation::targets() |
2656 | { |
2657 | Q_D(QQuickPropertyAnimation); |
2658 | using ListPtr = QList<QPointer<QObject>> *; |
2659 | using LP = QQmlListProperty<QObject>; |
2660 | LP::AppendFunction appendFn = [](LP *prop, QObject *value) |
2661 | { |
2662 | static_cast<ListPtr>(prop->data)->append(t: value); |
2663 | }; |
2664 | LP::CountFunction countFn = [](LP *prop) |
2665 | { |
2666 | return static_cast<ListPtr>(prop->data)->size(); |
2667 | }; |
2668 | |
2669 | LP::AtFunction atFn = [](LP *prop, qsizetype index) -> QObject * |
2670 | { |
2671 | return static_cast<ListPtr>(prop->data)->at(i: index); |
2672 | }; |
2673 | |
2674 | LP::ClearFunction clearFN = [](LP *prop) |
2675 | { |
2676 | return static_cast<ListPtr>(prop->data)->clear(); |
2677 | }; |
2678 | |
2679 | LP::ReplaceFunction replaceFn = [](LP *prop, qsizetype index, QObject *value) |
2680 | { |
2681 | static_cast<ListPtr>(prop->data)->replace(i: index, t: value); |
2682 | }; |
2683 | |
2684 | LP::RemoveLastFunction removeLastFn = [](LP *prop) |
2685 | { |
2686 | static_cast<ListPtr>(prop->data)->removeLast(); |
2687 | }; |
2688 | |
2689 | return QQmlListProperty<QObject>(this, &(d->targets), appendFn, countFn, atFn, clearFN, replaceFn, removeLastFn); |
2690 | } |
2691 | |
2692 | /*! |
2693 | \qmlproperty list<QtObject> QtQuick::PropertyAnimation::exclude |
2694 | This property holds the items not to be affected by this animation. |
2695 | \sa PropertyAnimation::targets |
2696 | */ |
2697 | QQmlListProperty<QObject> QQuickPropertyAnimation::exclude() |
2698 | { |
2699 | Q_D(QQuickPropertyAnimation); |
2700 | return QQmlListProperty<QObject>(this, &(d->exclude)); |
2701 | } |
2702 | |
2703 | void QQuickAnimationPropertyUpdater::setValue(qreal v) |
2704 | { |
2705 | bool deleted = false; |
2706 | wasDeleted = &deleted; |
2707 | if (reverse) |
2708 | v = 1 - v; |
2709 | for (int ii = 0; ii < actions.size(); ++ii) { |
2710 | QQuickStateAction &action = actions[ii]; |
2711 | |
2712 | if (v == 1.) { |
2713 | QQmlPropertyPrivate::write(that: action.property, action.toValue, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
2714 | } else { |
2715 | if (!fromIsSourced && !fromIsDefined) { |
2716 | action.fromValue = action.property.read(); |
2717 | if (interpolatorType) { |
2718 | QQuickPropertyAnimationPrivate::convertVariant(variant&: action.fromValue, type: QMetaType(interpolatorType)); |
2719 | } |
2720 | } |
2721 | if (!interpolatorType) { |
2722 | int propType = action.property.propertyType(); |
2723 | if (!prevInterpolatorType || prevInterpolatorType != propType) { |
2724 | prevInterpolatorType = propType; |
2725 | interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: prevInterpolatorType); |
2726 | } |
2727 | } |
2728 | if (interpolator) |
2729 | QQmlPropertyPrivate::write(that: action.property, interpolator(action.fromValue.constData(), action.toValue.constData(), v), QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
2730 | } |
2731 | if (deleted) |
2732 | return; |
2733 | } |
2734 | wasDeleted = nullptr; |
2735 | fromIsSourced = true; |
2736 | } |
2737 | |
2738 | void QQuickAnimationPropertyUpdater::debugUpdater(QDebug d, int indentLevel) const |
2739 | { |
2740 | QByteArray ind(indentLevel, ' '); |
2741 | for (int i = 0; i < actions.size(); ++i) { |
2742 | const QQuickStateAction &action = actions.at(i); |
2743 | d << "\n"<< ind.constData() << "target:"<< action.property.object() << "property:"<< action.property.name() |
2744 | << "from:"<< action.fromValue << "to:"<< action.toValue; |
2745 | } |
2746 | } |
2747 | |
2748 | QQuickStateActions QQuickPropertyAnimation::createTransitionActions(QQuickStateActions &actions, |
2749 | QQmlProperties &modified, |
2750 | QObject *defaultTarget) |
2751 | { |
2752 | Q_D(QQuickPropertyAnimation); |
2753 | QQuickStateActions newActions; |
2754 | |
2755 | QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(sep: QLatin1Char(',')); |
2756 | for (int ii = 0; ii < props.size(); ++ii) |
2757 | props[ii] = props.at(i: ii).trimmed(); |
2758 | if (!d->propertyName.isEmpty()) |
2759 | props << d->propertyName; |
2760 | |
2761 | QList<QPointer<QObject>> targets = d->targets; |
2762 | if (d->target) |
2763 | targets.append(t: d->target); |
2764 | |
2765 | bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty(); |
2766 | bool useType = (props.isEmpty() && d->defaultToInterpolatorType) ? true : false; |
2767 | |
2768 | if (d->defaultProperty.isValid() && !hasSelectors) { |
2769 | props << d->defaultProperty.name(); |
2770 | targets << d->defaultProperty.object(); |
2771 | } |
2772 | |
2773 | if (defaultTarget && targets.isEmpty()) |
2774 | targets << defaultTarget; |
2775 | |
2776 | bool usingDefaultProperties = false; |
2777 | if (props.isEmpty() && !d->defaultProperties.isEmpty()) { |
2778 | props << d->defaultProperties.split(sep: QLatin1Char(',')); |
2779 | usingDefaultProperties = true; |
2780 | } |
2781 | |
2782 | bool hasExplicit = false; |
2783 | //an explicit animation has been specified |
2784 | if (d->toIsDefined) { |
2785 | QVector<QString> errorMessages; |
2786 | bool successfullyCreatedDefaultProperty = false; |
2787 | |
2788 | for (int i = 0; i < props.size(); ++i) { |
2789 | for (int j = 0; j < targets.size(); ++j) { |
2790 | const auto& guarded = targets.at(i: j); |
2791 | if (guarded.isNull()) |
2792 | continue; |
2793 | QObject *target = guarded.get(); |
2794 | QQuickStateAction myAction; |
2795 | QString errorMessage; |
2796 | const QString &propertyName = props.at(i); |
2797 | myAction.property = d->createProperty(obj: target, str: propertyName, infoObj: this, errorMessage: &errorMessage); |
2798 | if (myAction.property.isValid()) { |
2799 | if (usingDefaultProperties) |
2800 | successfullyCreatedDefaultProperty = true; |
2801 | |
2802 | if (d->fromIsDefined) { |
2803 | myAction.fromValue = d->from; |
2804 | d->convertVariant(variant&: myAction.fromValue, type: d->interpolatorType ? QMetaType(d->interpolatorType) : myAction.property.propertyMetaType()); |
2805 | } |
2806 | myAction.toValue = d->to; |
2807 | d->convertVariant(variant&: myAction.toValue, type: d->interpolatorType ? QMetaType(d->interpolatorType) : myAction.property.propertyMetaType()); |
2808 | newActions << myAction; |
2809 | hasExplicit = true; |
2810 | for (int ii = 0; ii < actions.size(); ++ii) { |
2811 | QQuickStateAction &action = actions[ii]; |
2812 | if (action.property.object() == myAction.property.object() && |
2813 | myAction.property.name() == action.property.name()) { |
2814 | modified << action.property; |
2815 | break; //### any chance there could be multiples? |
2816 | } |
2817 | } |
2818 | } else { |
2819 | errorMessages.append(t: errorMessage); |
2820 | } |
2821 | } |
2822 | } |
2823 | |
2824 | if (!successfullyCreatedDefaultProperty) { |
2825 | for (const QString &errorMessage : std::as_const(t&: errorMessages)) |
2826 | qmlWarning(me: this) << errorMessage; |
2827 | } |
2828 | } |
2829 | |
2830 | if (!hasExplicit) |
2831 | for (int ii = 0; ii < actions.size(); ++ii) { |
2832 | QQuickStateAction &action = actions[ii]; |
2833 | |
2834 | QObject *obj = action.property.object(); |
2835 | QString propertyName = action.property.name(); |
2836 | QObject *sObj = action.specifiedObject; |
2837 | QString sPropertyName = action.specifiedProperty; |
2838 | bool same = (obj == sObj); |
2839 | |
2840 | if ((targets.isEmpty() || targets.contains(t: obj) || (!same && targets.contains(t: sObj))) && |
2841 | (!d->exclude.contains(t: obj)) && (same || (!d->exclude.contains(t: sObj))) && |
2842 | (props.contains(str: propertyName) || (!same && props.contains(str: sPropertyName)) |
2843 | || (useType && action.property.propertyType() == d->interpolatorType))) { |
2844 | QQuickStateAction myAction = action; |
2845 | |
2846 | if (d->fromIsDefined) |
2847 | myAction.fromValue = d->from; |
2848 | else |
2849 | myAction.fromValue = QVariant(); |
2850 | if (d->toIsDefined) |
2851 | myAction.toValue = d->to; |
2852 | |
2853 | d->convertVariant(variant&: myAction.fromValue, type: d->interpolatorType ? QMetaType(d->interpolatorType) : myAction.property.propertyMetaType()); |
2854 | d->convertVariant(variant&: myAction.toValue, type: d->interpolatorType ? QMetaType(d->interpolatorType) : myAction.property.propertyMetaType()); |
2855 | |
2856 | modified << action.property; |
2857 | |
2858 | newActions << myAction; |
2859 | action.fromValue = myAction.toValue; |
2860 | } |
2861 | } |
2862 | return newActions; |
2863 | } |
2864 | |
2865 | QAbstractAnimationJob* QQuickPropertyAnimation::transition(QQuickStateActions &actions, |
2866 | QQmlProperties &modified, |
2867 | TransitionDirection direction, |
2868 | QObject *defaultTarget) |
2869 | { |
2870 | Q_D(QQuickPropertyAnimation); |
2871 | |
2872 | QQuickStateActions dataActions = createTransitionActions(actions, modified, defaultTarget); |
2873 | |
2874 | QQuickBulkValueAnimator *animator = new QQuickBulkValueAnimator; |
2875 | animator->setDuration(d->duration); |
2876 | animator->setEasingCurve(d->easing); |
2877 | |
2878 | if (!dataActions.isEmpty()) { |
2879 | QQuickAnimationPropertyUpdater *data = new QQuickAnimationPropertyUpdater; |
2880 | data->interpolatorType = d->interpolatorType; |
2881 | data->interpolator = d->interpolator; |
2882 | data->reverse = direction == Backward ? true : false; |
2883 | data->fromIsSourced = false; |
2884 | data->fromIsDefined = d->fromIsDefined; |
2885 | data->actions = dataActions; |
2886 | animator->setAnimValue(data); |
2887 | animator->setFromIsSourcedValue(&data->fromIsSourced); |
2888 | d->actions = &data->actions; //remove this? |
2889 | } |
2890 | |
2891 | return initInstance(animation: animator); |
2892 | } |
2893 | |
2894 | QQuickAnimationPropertyUpdater::~QQuickAnimationPropertyUpdater() |
2895 | { |
2896 | if (wasDeleted) *wasDeleted = true; |
2897 | } |
2898 | |
2899 | QT_END_NAMESPACE |
2900 | |
2901 | #include "moc_qquickanimation_p.cpp" |
2902 |
Definitions
- QQuickAbstractAnimation
- ~QQuickAbstractAnimation
- QQuickAbstractAnimation
- qtAnimation
- isRunning
- notifyRunningChanged
- commence
- createProperty
- animationGroupDirty
- setRunning
- isPaused
- setPaused
- classBegin
- componentComplete
- alwaysRunToEnd
- setAlwaysRunToEnd
- loops
- setLoops
- duration
- currentTime
- setCurrentTime
- group
- setGroup
- start
- pause
- resume
- stop
- restart
- complete
- setTarget
- setDefaultTarget
- setDisableUserControl
- setEnableUserControl
- userControlDisabled
- initInstance
- transition
- animationFinished
- threadingModel
- QQuickPauseAnimation
- ~QQuickPauseAnimation
- duration
- setDuration
- transition
- QQuickColorAnimation
- ~QQuickColorAnimation
- from
- setFrom
- to
- setTo
- QActionAnimation
- QActionAnimation
- ~QActionAnimation
- duration
- setAnimAction
- updateCurrentTime
- updateState
- debugAnimation
- QQuickScriptAction
- ~QQuickScriptAction
- QQuickScriptActionPrivate
- script
- setScript
- stateChangeScriptName
- setStateChangeScriptName
- createAction
- debugAction
- execute
- transition
- QQuickPropertyAction
- ~QQuickPropertyAction
- target
- setTargetObject
- property
- setProperty
- properties
- setProperties
- targets
- exclude
- value
- setValue
- transition
- QQuickNumberAnimation
- QQuickNumberAnimation
- ~QQuickNumberAnimation
- init
- from
- setFrom
- to
- setTo
- QQuickVector3dAnimation
- ~QQuickVector3dAnimation
- from
- setFrom
- to
- setTo
- _q_interpolateShortestRotation
- _q_interpolateClockwiseRotation
- _q_interpolateCounterclockwiseRotation
- QQuickRotationAnimation
- ~QQuickRotationAnimation
- from
- setFrom
- to
- setTo
- direction
- setDirection
- QQuickAnimationGroup
- QQuickAnimationGroup
- append_animation
- at_animation
- count_animation
- clear_animation
- replace_animation
- removeLast_animation
- restartFromCurrentLoop
- animationCurrentLoopChanged
- ~QQuickAnimationGroup
- animations
- QQuickSequentialAnimation
- ~QQuickSequentialAnimation
- threadingModel
- transition
- QQuickParallelAnimation
- ~QQuickParallelAnimation
- threadingModel
- transition
- animationCurrentLoopChanged
- convertVariant
- QQuickBulkValueAnimator
- ~QQuickBulkValueAnimator
- setAnimValue
- updateCurrentTime
- topLevelAnimationLoopChanged
- debugAnimation
- QQuickPropertyAnimation
- QQuickPropertyAnimation
- ~QQuickPropertyAnimation
- duration
- setDuration
- from
- setFrom
- to
- setTo
- easing
- setEasing
- target
- setTargetObject
- property
- setProperty
- properties
- setProperties
- targets
- exclude
- setValue
- debugUpdater
- createTransitionActions
- transition
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