| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickanimator_p_p.h" |
| 5 | #include "qquickanimatorjob_p.h" |
| 6 | |
| 7 | #include <private/qquickitem_p.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | /*! |
| 12 | \qmltype Animator |
| 13 | \nativetype QQuickAnimator |
| 14 | \inqmlmodule QtQuick |
| 15 | \since 5.2 |
| 16 | \ingroup qtquick-transitions-animations |
| 17 | \inherits Animation |
| 18 | \brief Is the base of all QML animators. |
| 19 | |
| 20 | Animator types are a special type of animation which operate |
| 21 | directly on Qt Quick's scene graph, rather than the QML objects and their |
| 22 | properties like regular Animation types do. This has the benefit that |
| 23 | Animator based animations can animate on the \l |
| 24 | {Threaded Render Loop ('threaded')}{scene graph's rendering thread} even when the |
| 25 | UI thread is blocked. |
| 26 | |
| 27 | The value of the QML property will be updated after the animation has |
| 28 | finished. The property is not updated while the animation is running. |
| 29 | |
| 30 | The Animator types can be used just like any other Animation type. |
| 31 | |
| 32 | \snippet qml/animators.qml mixed |
| 33 | |
| 34 | If all sub-animations of ParallelAnimation and SequentialAnimation |
| 35 | are Animator types, the ParallelAnimation and SequentialAnimation will |
| 36 | also be treated as an Animator and be run on the scene graph's rendering |
| 37 | thread when possible. |
| 38 | |
| 39 | The Animator types can be used for animations during transitions, but |
| 40 | they do not support the \l {Transition::reversible}{reversible} |
| 41 | property. |
| 42 | |
| 43 | The Animator type cannot be used directly in a QML file. It exists |
| 44 | to provide a set of common properties and methods, available across all the |
| 45 | other animator types that inherit from it. Attempting to use the Animator |
| 46 | type directly will result in an error. |
| 47 | */ |
| 48 | |
| 49 | QQuickAnimator::QQuickAnimator(QQuickAnimatorPrivate &dd, QObject *parent) |
| 50 | : QQuickAbstractAnimation(dd, parent) |
| 51 | { |
| 52 | } |
| 53 | |
| 54 | QQuickAnimator::QQuickAnimator(QObject *parent) |
| 55 | : QQuickAbstractAnimation(*new QQuickAnimatorPrivate, parent) |
| 56 | { |
| 57 | } |
| 58 | |
| 59 | /*! |
| 60 | \qmlproperty QtQuick::Item QtQuick::Animator::target |
| 61 | |
| 62 | This property holds the target item of the animator. |
| 63 | |
| 64 | \note Animator targets must be Item based types. |
| 65 | */ |
| 66 | |
| 67 | void QQuickAnimator::setTargetItem(QQuickItem *target) |
| 68 | { |
| 69 | Q_D(QQuickAnimator); |
| 70 | if (target == d->target) |
| 71 | return; |
| 72 | d->target = target; |
| 73 | Q_EMIT targetItemChanged(d->target); |
| 74 | } |
| 75 | |
| 76 | QQuickItem *QQuickAnimator::targetItem() const |
| 77 | { |
| 78 | Q_D(const QQuickAnimator); |
| 79 | return d->target; |
| 80 | } |
| 81 | |
| 82 | /*! |
| 83 | \qmlproperty int QtQuick::Animator::duration |
| 84 | This property holds the duration of the animation in milliseconds. |
| 85 | |
| 86 | The default value is 250. |
| 87 | */ |
| 88 | void QQuickAnimator::setDuration(int duration) |
| 89 | { |
| 90 | Q_D(QQuickAnimator); |
| 91 | if (duration == d->duration) |
| 92 | return; |
| 93 | d->duration = duration; |
| 94 | Q_EMIT durationChanged(duration); |
| 95 | } |
| 96 | |
| 97 | int QQuickAnimator::duration() const |
| 98 | { |
| 99 | Q_D(const QQuickAnimator); |
| 100 | return d->duration; |
| 101 | } |
| 102 | |
| 103 | /*! |
| 104 | \qmlpropertygroup QtQuick::Animator::easing |
| 105 | \qmlproperty enumeration QtQuick::Animator::easing.type |
| 106 | \qmlproperty real QtQuick::Animator::easing.amplitude |
| 107 | \qmlproperty real QtQuick::Animator::easing.overshoot |
| 108 | \qmlproperty real QtQuick::Animator::easing.period |
| 109 | \qmlproperty list<real> QtQuick::Animator::easing.bezierCurve |
| 110 | \include qquickanimation.cpp propertyanimation.easing |
| 111 | */ |
| 112 | |
| 113 | void QQuickAnimator::setEasing(const QEasingCurve &easing) |
| 114 | { |
| 115 | Q_D(QQuickAnimator); |
| 116 | if (easing == d->easing) |
| 117 | return; |
| 118 | d->easing = easing; |
| 119 | Q_EMIT easingChanged(curve: d->easing); |
| 120 | } |
| 121 | |
| 122 | QEasingCurve QQuickAnimator::easing() const |
| 123 | { |
| 124 | Q_D(const QQuickAnimator); |
| 125 | return d->easing; |
| 126 | } |
| 127 | |
| 128 | /*! |
| 129 | \qmlproperty real QtQuick::Animator::to |
| 130 | This property holds the end value for the animation. |
| 131 | |
| 132 | If the Animator is defined within a \l Transition or \l Behavior, |
| 133 | this value defaults to the value defined in the end state of the |
| 134 | \l Transition, or the value of the property change that triggered the |
| 135 | \l Behavior. |
| 136 | */ |
| 137 | |
| 138 | void QQuickAnimator::setTo(qreal to) |
| 139 | { |
| 140 | Q_D(QQuickAnimator); |
| 141 | if (to == d->to) |
| 142 | return; |
| 143 | d->toIsDefined = true; |
| 144 | d->to = to; |
| 145 | Q_EMIT toChanged(to: d->to); |
| 146 | } |
| 147 | |
| 148 | qreal QQuickAnimator::to() const |
| 149 | { |
| 150 | Q_D(const QQuickAnimator); |
| 151 | return d->to; |
| 152 | } |
| 153 | |
| 154 | /*! |
| 155 | \qmlproperty real QtQuick::Animator::from |
| 156 | This property holds the starting value for the animation. |
| 157 | |
| 158 | If the Animator is defined within a \l Transition or \l Behavior, |
| 159 | this value defaults to the value defined in the starting state of the |
| 160 | \l Transition, or the current value of the property at the moment the |
| 161 | \l Behavior is triggered. |
| 162 | |
| 163 | \sa {Animation and Transitions in Qt Quick} |
| 164 | */ |
| 165 | |
| 166 | void QQuickAnimator::setFrom(qreal from) |
| 167 | { |
| 168 | Q_D(QQuickAnimator); |
| 169 | d->fromIsDefined = true; |
| 170 | if (from == d->from) |
| 171 | return; |
| 172 | d->from = from; |
| 173 | Q_EMIT fromChanged(from: d->from); |
| 174 | } |
| 175 | |
| 176 | qreal QQuickAnimator::from() const |
| 177 | { |
| 178 | Q_D(const QQuickAnimator); |
| 179 | return d->from; |
| 180 | } |
| 181 | |
| 182 | void QQuickAnimatorPrivate::apply(QQuickAnimatorJob *job, |
| 183 | const QString &propertyName, |
| 184 | QQuickStateActions &actions, |
| 185 | QQmlProperties &modified, |
| 186 | QObject *defaultTarget) |
| 187 | { |
| 188 | |
| 189 | if (actions.size()) { |
| 190 | for (int i=0; i<actions.size(); ++i) { |
| 191 | QQuickStateAction &action = actions[i]; |
| 192 | if (action.property.name() != propertyName) |
| 193 | continue; |
| 194 | modified << action.property; |
| 195 | |
| 196 | job->setTarget(qobject_cast<QQuickItem *>(o: action.property.object())); |
| 197 | |
| 198 | if (fromIsDefined) |
| 199 | job->setFrom(from); |
| 200 | else if (action.fromValue.isValid()) |
| 201 | job->setFrom(action.fromValue.toReal()); |
| 202 | else |
| 203 | job->setFrom(action.property.read().toReal()); |
| 204 | |
| 205 | if (toIsDefined) |
| 206 | job->setTo(to); |
| 207 | else if (action.toValue.isValid()) |
| 208 | job->setTo(action.toValue.toReal()); |
| 209 | else |
| 210 | job->setTo(action.property.read().toReal()); |
| 211 | |
| 212 | // This magic line is in sync with what PropertyAnimation does |
| 213 | // and prevents the animation to end up in the "completeList" |
| 214 | // which forces action.toValue to be written directly to |
| 215 | // the item when a transition is cancelled. |
| 216 | action.fromValue = action.toValue; |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | if (modified.isEmpty()) { |
| 221 | job->setTarget(target); |
| 222 | if (fromIsDefined) |
| 223 | job->setFrom(from); |
| 224 | job->setTo(to); |
| 225 | } |
| 226 | |
| 227 | if (!job->target()) { |
| 228 | if (defaultProperty.object()) |
| 229 | job->setTarget(qobject_cast<QQuickItem *>(o: defaultProperty.object())); |
| 230 | else |
| 231 | job->setTarget(qobject_cast<QQuickItem *>(o: defaultTarget)); |
| 232 | } |
| 233 | |
| 234 | if (modified.isEmpty() && !fromIsDefined && job->target()) |
| 235 | job->setFrom(job->target()->property(name: propertyName.toLatin1()).toReal()); |
| 236 | |
| 237 | job->setDuration(duration); |
| 238 | job->setLoopCount(loopCount); |
| 239 | job->setEasingCurve(easing); |
| 240 | } |
| 241 | |
| 242 | QAbstractAnimationJob *QQuickAnimator::transition(QQuickStateActions &actions, |
| 243 | QQmlProperties &modified, |
| 244 | TransitionDirection direction, |
| 245 | QObject *defaultTarget) |
| 246 | { |
| 247 | Q_D(QQuickAnimator); |
| 248 | |
| 249 | if (d->defaultProperty.isValid() && propertyName() != d->defaultProperty.name()) { |
| 250 | qmlWarning(me: this) << "property name conflict: \"" |
| 251 | << propertyName() << "\" != \"" << d->defaultProperty.name() << "\"" ; |
| 252 | return nullptr; |
| 253 | } |
| 254 | |
| 255 | // The animation system cannot handle backwards uncontrolled animations. |
| 256 | if (direction == Backward) |
| 257 | return nullptr; |
| 258 | |
| 259 | QQuickAnimatorJob *job = createJob(); |
| 260 | if (!job) |
| 261 | return nullptr; |
| 262 | |
| 263 | d->apply(job, propertyName: propertyName(), actions, modified, defaultTarget); |
| 264 | |
| 265 | if (!job->target()) { |
| 266 | delete job; |
| 267 | return nullptr; |
| 268 | } |
| 269 | |
| 270 | return job; |
| 271 | } |
| 272 | |
| 273 | /*! |
| 274 | \qmltype XAnimator |
| 275 | \nativetype QQuickXAnimator |
| 276 | \inqmlmodule QtQuick |
| 277 | \since 5.2 |
| 278 | \ingroup qtquick-transitions-animations |
| 279 | \inherits Animator |
| 280 | \brief The XAnimator type animates the x position of an Item. |
| 281 | |
| 282 | \l{Animator} types are different from normal Animation types. When |
| 283 | using an Animator, the animation can be run in the render thread |
| 284 | and the property value will jump to the end when the animation is |
| 285 | complete. |
| 286 | |
| 287 | The value of Item::x is updated after the animation has finished. |
| 288 | |
| 289 | The following snippet shows how to use a XAnimator together |
| 290 | with a Rectangle item. |
| 291 | |
| 292 | \snippet qml/animators.qml x target |
| 293 | |
| 294 | It is also possible to use the \c on keyword to tie the |
| 295 | XAnimator directly to an Item instance. |
| 296 | |
| 297 | \snippet qml/animators.qml x on |
| 298 | |
| 299 | |
| 300 | */ |
| 301 | |
| 302 | QQuickXAnimator::QQuickXAnimator(QObject *parent) : QQuickAnimator(parent) {} |
| 303 | |
| 304 | QQuickAnimatorJob *QQuickXAnimator::createJob() const { return new QQuickXAnimatorJob(); } |
| 305 | |
| 306 | /*! |
| 307 | \qmltype YAnimator |
| 308 | \nativetype QQuickYAnimator |
| 309 | \inqmlmodule QtQuick |
| 310 | \since 5.2 |
| 311 | \ingroup qtquick-transitions-animations |
| 312 | \inherits Animator |
| 313 | \brief The YAnimator type animates the y position of an Item. |
| 314 | |
| 315 | \l{Animator} types are different from normal Animation types. When |
| 316 | using an Animator, the animation can be run in the render thread |
| 317 | and the property value will jump to the end when the animation is |
| 318 | complete. |
| 319 | |
| 320 | The value of Item::y is updated after the animation has finished. |
| 321 | |
| 322 | The following snippet shows how to use a YAnimator together |
| 323 | with a Rectangle item. |
| 324 | |
| 325 | \snippet qml/animators.qml y target |
| 326 | |
| 327 | It is also possible to use the \c on keyword to tie the |
| 328 | YAnimator directly to an Item instance. |
| 329 | |
| 330 | \snippet qml/animators.qml y on |
| 331 | |
| 332 | |
| 333 | */ |
| 334 | |
| 335 | QQuickYAnimator::QQuickYAnimator(QObject *parent) : QQuickAnimator(parent) {} |
| 336 | |
| 337 | QQuickAnimatorJob *QQuickYAnimator::createJob() const { return new QQuickYAnimatorJob(); } |
| 338 | |
| 339 | /*! |
| 340 | \qmltype ScaleAnimator |
| 341 | \nativetype QQuickScaleAnimator |
| 342 | \inqmlmodule QtQuick |
| 343 | \since 5.2 |
| 344 | \ingroup qtquick-transitions-animations |
| 345 | \inherits Animator |
| 346 | \brief The ScaleAnimator type animates the scale factor of an Item. |
| 347 | |
| 348 | \l{Animator} types are different from normal Animation types. When |
| 349 | using an Animator, the animation can be run in the render thread |
| 350 | and the property value will jump to the end when the animation is |
| 351 | complete. |
| 352 | |
| 353 | The value of Item::scale is updated after the animation has finished. |
| 354 | |
| 355 | The following snippet shows how to use a ScaleAnimator together |
| 356 | with a Rectangle item. |
| 357 | |
| 358 | \snippet qml/animators.qml scale target |
| 359 | |
| 360 | It is also possible to use the \c on keyword to tie the |
| 361 | ScaleAnimator directly to an Item instance. |
| 362 | |
| 363 | \snippet qml/animators.qml scale on |
| 364 | |
| 365 | \sa Item::transformOrigin, RotationAnimator |
| 366 | */ |
| 367 | |
| 368 | QQuickScaleAnimator::QQuickScaleAnimator(QObject *parent) : QQuickAnimator(parent) {} |
| 369 | |
| 370 | QQuickAnimatorJob *QQuickScaleAnimator::createJob() const { return new QQuickScaleAnimatorJob(); } |
| 371 | |
| 372 | /*! |
| 373 | \qmltype OpacityAnimator |
| 374 | \nativetype QQuickOpacityAnimator |
| 375 | \inqmlmodule QtQuick |
| 376 | \since 5.2 |
| 377 | \ingroup qtquick-transitions-animations |
| 378 | \inherits Animator |
| 379 | \brief The OpacityAnimator type animates the opacity of an Item. |
| 380 | |
| 381 | \l{Animator} types are different from normal Animation types. When |
| 382 | using an Animator, the animation can be run in the render thread |
| 383 | and the property value will jump to the end when the animation is |
| 384 | complete. |
| 385 | |
| 386 | The value of Item::opacity is updated after the animation has finished. |
| 387 | |
| 388 | The following snippet shows how to use a OpacityAnimator together |
| 389 | with a Rectangle item. |
| 390 | |
| 391 | \snippet qml/animators.qml opacity target |
| 392 | |
| 393 | It is also possible to use the \c on keyword to tie the |
| 394 | OpacityAnimator directly to an Item instance. |
| 395 | |
| 396 | \snippet qml/animators.qml opacity on |
| 397 | |
| 398 | */ |
| 399 | |
| 400 | QQuickOpacityAnimator::QQuickOpacityAnimator(QObject *parent) : QQuickAnimator(parent) {} |
| 401 | |
| 402 | QQuickAnimatorJob *QQuickOpacityAnimator::createJob() const { return new QQuickOpacityAnimatorJob(); } |
| 403 | |
| 404 | /*! |
| 405 | \qmltype RotationAnimator |
| 406 | \nativetype QQuickRotationAnimator |
| 407 | \inqmlmodule QtQuick |
| 408 | \since 5.2 |
| 409 | \ingroup qtquick-transitions-animations |
| 410 | \inherits Animator |
| 411 | \brief The RotationAnimator type animates the rotation of an Item. |
| 412 | |
| 413 | \l{Animator} types are different from normal Animation types. When |
| 414 | using an Animator, the animation can be run in the render thread |
| 415 | and the property value will jump to the end when the animation is |
| 416 | complete. |
| 417 | |
| 418 | The value of Item::rotation is updated after the animation has finished. |
| 419 | |
| 420 | The following snippet shows how to use a RotationAnimator together |
| 421 | with a Rectangle item. |
| 422 | |
| 423 | \snippet qml/animators.qml rotation target |
| 424 | |
| 425 | It is also possible to use the \c on keyword to tie the |
| 426 | RotationAnimator directly to the \c rotation property of an Item |
| 427 | instance. |
| 428 | |
| 429 | \snippet qml/animators.qml rotation on |
| 430 | |
| 431 | \sa Item::transformOrigin, ScaleAnimator |
| 432 | */ |
| 433 | |
| 434 | QQuickRotationAnimator::QQuickRotationAnimator(QObject *parent) |
| 435 | : QQuickAnimator(*new QQuickRotationAnimatorPrivate, parent) |
| 436 | { |
| 437 | } |
| 438 | |
| 439 | QQuickAnimatorJob *QQuickRotationAnimator::createJob() const { |
| 440 | Q_D(const QQuickRotationAnimator); |
| 441 | QQuickRotationAnimatorJob *job = new QQuickRotationAnimatorJob(); |
| 442 | job->setDirection(d->direction); |
| 443 | return job; |
| 444 | } |
| 445 | |
| 446 | /*! |
| 447 | \qmlproperty enumeration QtQuick::RotationAnimator::direction |
| 448 | This property holds the direction of the rotation. |
| 449 | |
| 450 | Possible values are: |
| 451 | |
| 452 | \value RotationAnimator.Numerical |
| 453 | (default) Rotate by linearly interpolating between the two numbers. |
| 454 | A rotation from 10 to 350 will rotate 340 degrees clockwise. |
| 455 | \value RotationAnimator.Clockwise |
| 456 | Rotate clockwise between the two values |
| 457 | \value RotationAnimator.Counterclockwise |
| 458 | Rotate counterclockwise between the two values |
| 459 | \value RotationAnimator.Shortest |
| 460 | Rotate in the direction that produces the shortest animation path. |
| 461 | A rotation from 10 to 350 will rotate 20 degrees counterclockwise. |
| 462 | */ |
| 463 | void QQuickRotationAnimator::setDirection(RotationDirection dir) |
| 464 | { |
| 465 | Q_D(QQuickRotationAnimator); |
| 466 | if (d->direction == dir) |
| 467 | return; |
| 468 | d->direction = dir; |
| 469 | Q_EMIT directionChanged(dir: d->direction); |
| 470 | } |
| 471 | |
| 472 | QQuickRotationAnimator::RotationDirection QQuickRotationAnimator::direction() const |
| 473 | { |
| 474 | Q_D(const QQuickRotationAnimator); |
| 475 | return d->direction; |
| 476 | } |
| 477 | |
| 478 | #if QT_CONFIG(quick_shadereffect) |
| 479 | /*! |
| 480 | \qmltype UniformAnimator |
| 481 | \nativetype QQuickUniformAnimator |
| 482 | \inqmlmodule QtQuick |
| 483 | \since 5.2 |
| 484 | \ingroup qtquick-transitions-animations |
| 485 | \inherits Animator |
| 486 | \brief The UniformAnimator type animates a uniform of a ShaderEffect. |
| 487 | |
| 488 | \l{Animator} types are different from normal Animation types. When |
| 489 | using an Animator, the animation can be run in the render thread |
| 490 | and the property value will jump to the end when the animation is |
| 491 | complete. |
| 492 | |
| 493 | The value of the QML property defining the uniform is updated after |
| 494 | the animation has finished. |
| 495 | |
| 496 | The following snippet shows how to use a UniformAnimator together |
| 497 | with a ShaderEffect item. |
| 498 | |
| 499 | \snippet qml/animators.qml shader target |
| 500 | |
| 501 | It is also possible to use the \c on keyword to tie the |
| 502 | UniformAnimator directly to a uniform of a ShaderEffect |
| 503 | instance. |
| 504 | |
| 505 | \snippet qml/animators.qml shader on |
| 506 | |
| 507 | \sa ShaderEffect, ShaderEffectSource |
| 508 | */ |
| 509 | |
| 510 | QQuickUniformAnimator::QQuickUniformAnimator(QObject *parent) |
| 511 | : QQuickAnimator(*new QQuickUniformAnimatorPrivate, parent) |
| 512 | { |
| 513 | } |
| 514 | |
| 515 | /*! |
| 516 | \qmlproperty string QtQuick::UniformAnimator::uniform |
| 517 | This property holds the name of the uniform to animate. |
| 518 | |
| 519 | The value of the uniform must correspond to both a property |
| 520 | on the target ShaderEffect and must be a uniform of type |
| 521 | \c float in the fragment or vertex shader. |
| 522 | */ |
| 523 | void QQuickUniformAnimator::setUniform(const QString &uniform) |
| 524 | { |
| 525 | Q_D(QQuickUniformAnimator); |
| 526 | if (d->uniform == uniform) |
| 527 | return; |
| 528 | d->uniform = uniform; |
| 529 | Q_EMIT uniformChanged(d->uniform); |
| 530 | } |
| 531 | |
| 532 | QString QQuickUniformAnimator::uniform() const |
| 533 | { |
| 534 | Q_D(const QQuickUniformAnimator); |
| 535 | return d->uniform; |
| 536 | } |
| 537 | |
| 538 | QString QQuickUniformAnimator::propertyName() const |
| 539 | { |
| 540 | Q_D(const QQuickUniformAnimator); |
| 541 | if (!d->uniform.isEmpty()) |
| 542 | return d->uniform; |
| 543 | return d->defaultProperty.name(); |
| 544 | } |
| 545 | |
| 546 | QQuickAnimatorJob *QQuickUniformAnimator::createJob() const |
| 547 | { |
| 548 | QString u = propertyName(); |
| 549 | if (u.isEmpty()) |
| 550 | return nullptr; |
| 551 | |
| 552 | QQuickUniformAnimatorJob *job = new QQuickUniformAnimatorJob(); |
| 553 | job->setUniform(u.toLatin1()); |
| 554 | return job; |
| 555 | } |
| 556 | #endif |
| 557 | |
| 558 | QT_END_NAMESPACE |
| 559 | |
| 560 | #include "moc_qquickanimator_p.cpp" |
| 561 | |