| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickopenglutils.h" |
| 5 | |
| 6 | #include <QOpenGLContext> |
| 7 | #include <QOpenGLFunctions> |
| 8 | #include <QOpenGLFramebufferObject> |
| 9 | #include <private/qopenglvertexarrayobject_p.h> |
| 10 | |
| 11 | QT_BEGIN_NAMESPACE |
| 12 | |
| 13 | /*! |
| 14 | \namespace QQuickOpenGLUtils |
| 15 | \inmodule QtQuick |
| 16 | \since 6.0 |
| 17 | |
| 18 | \brief The QQuickOpenGLUtils namespace contains utilities for Qt |
| 19 | Quick when used with an OpenGL backend. |
| 20 | */ |
| 21 | |
| 22 | /*! |
| 23 | Call this function to reset the current OpenGL context its default state. |
| 24 | |
| 25 | The scene graph uses the OpenGL context and will both rely on and |
| 26 | clobber its state. When mixing raw OpenGL commands with scene |
| 27 | graph rendering, this function provides a convenient way of |
| 28 | resetting the OpenGL context state back to its default values. |
| 29 | |
| 30 | This function does not touch state in the fixed-function pipeline. |
| 31 | |
| 32 | \warning This function will only reset the OpenGL context in |
| 33 | relation to what may be changed internally as part of the OpenGL |
| 34 | scene graph. It does not reset anything that has been changed |
| 35 | externally such as direct OpenGL calls done inside the application |
| 36 | code if those same calls are not used internally (for example, |
| 37 | various OpenGL 3.x or 4.x specific state). |
| 38 | |
| 39 | \since 6.0 |
| 40 | */ |
| 41 | void QQuickOpenGLUtils::resetOpenGLState() |
| 42 | { |
| 43 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 44 | if (!ctx) |
| 45 | return; |
| 46 | |
| 47 | QOpenGLFunctions *gl = ctx->functions(); |
| 48 | |
| 49 | gl->glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
| 50 | gl->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
| 51 | |
| 52 | QOpenGLVertexArrayObjectHelper *vaoHelper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(context: ctx); |
| 53 | if (vaoHelper->isValid()) |
| 54 | vaoHelper->glBindVertexArray(array: 0); |
| 55 | |
| 56 | if (ctx->isOpenGLES() || (gl->openGLFeatures() & QOpenGLFunctions::FixedFunctionPipeline)) { |
| 57 | int maxAttribs; |
| 58 | gl->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, params: &maxAttribs); |
| 59 | for (int i=0; i<maxAttribs; ++i) { |
| 60 | gl->glVertexAttribPointer(indx: i, size: 4, GL_FLOAT, GL_FALSE, stride: 0, ptr: nullptr); |
| 61 | gl->glDisableVertexAttribArray(index: i); |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | gl->glActiveTexture(GL_TEXTURE0); |
| 66 | gl->glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 67 | |
| 68 | gl->glDisable(GL_DEPTH_TEST); |
| 69 | gl->glDisable(GL_STENCIL_TEST); |
| 70 | gl->glDisable(GL_SCISSOR_TEST); |
| 71 | |
| 72 | gl->glColorMask(red: true, green: true, blue: true, alpha: true); |
| 73 | gl->glClearColor(red: 0, green: 0, blue: 0, alpha: 0); |
| 74 | |
| 75 | gl->glDepthMask(flag: true); |
| 76 | gl->glDepthFunc(GL_LESS); |
| 77 | gl->glClearDepthf(depth: 1); |
| 78 | |
| 79 | gl->glStencilMask(mask: 0xff); |
| 80 | gl->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
| 81 | gl->glStencilFunc(GL_ALWAYS, ref: 0, mask: 0xff); |
| 82 | |
| 83 | gl->glDisable(GL_BLEND); |
| 84 | gl->glBlendFunc(GL_ONE, GL_ZERO); |
| 85 | |
| 86 | gl->glUseProgram(program: 0); |
| 87 | |
| 88 | QOpenGLFramebufferObject::bindDefault(); |
| 89 | } |
| 90 | |
| 91 | QT_END_NAMESPACE |
| 92 | |