1 | // Copyright (C) 2023 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "axisline_p.h" |
5 | |
6 | QT_BEGIN_NAMESPACE |
7 | |
8 | AxisLine::AxisLine(QQuickItem *parent) : |
9 | QQuickShaderEffect(parent) |
10 | { |
11 | |
12 | } |
13 | |
14 | AxisLine::~AxisLine() {} |
15 | |
16 | void AxisLine::componentComplete() |
17 | { |
18 | QQuickShaderEffect::componentComplete(); |
19 | setupShaders(); |
20 | } |
21 | |
22 | void AxisLine::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) |
23 | { |
24 | m_iResolution = QVector3D(newGeometry.width(), newGeometry.height(), 1.0); |
25 | emit iResolutionChanged(); |
26 | |
27 | QQuickShaderEffect::geometryChange(newGeometry, oldGeometry); |
28 | } |
29 | |
30 | void AxisLine::setupShaders() |
31 | { |
32 | if (m_isHorizontal) { |
33 | setFragmentShader(QUrl(QStringLiteral("qrc:/shaders/lineshaderhorizontal.frag.qsb"))); |
34 | setVertexShader(QUrl(QStringLiteral("qrc:/shaders/lineshaderhorizontal.vert.qsb"))); |
35 | } else { |
36 | setFragmentShader(QUrl(QStringLiteral("qrc:/shaders/lineshadervertical.frag.qsb"))); |
37 | setVertexShader(QUrl(QStringLiteral("qrc:/shaders/lineshadervertical.vert.qsb"))); |
38 | } |
39 | } |
40 | |
41 | QVector3D AxisLine::iResolution() const |
42 | { |
43 | return m_iResolution; |
44 | } |
45 | |
46 | qreal AxisLine::smoothing() const |
47 | { |
48 | return m_smoothing; |
49 | } |
50 | |
51 | void AxisLine::setSmoothing(qreal newSmoothing) |
52 | { |
53 | if (qFuzzyCompare(p1: m_smoothing, p2: newSmoothing)) |
54 | return; |
55 | m_smoothing = newSmoothing; |
56 | emit smoothingChanged(); |
57 | } |
58 | |
59 | QColor AxisLine::color() const |
60 | { |
61 | return m_color; |
62 | } |
63 | |
64 | void AxisLine::setColor(QColor newColor) |
65 | { |
66 | if (m_color == newColor) |
67 | return; |
68 | m_color = newColor; |
69 | emit colorChanged(); |
70 | } |
71 | |
72 | qreal AxisLine::lineWidth() const |
73 | { |
74 | return m_lineWidth; |
75 | } |
76 | |
77 | void AxisLine::setLineWidth(qreal newLineWidth) |
78 | { |
79 | if (qFuzzyCompare(p1: m_lineWidth, p2: newLineWidth)) |
80 | return; |
81 | m_lineWidth = newLineWidth; |
82 | emit lineWidthChanged(); |
83 | } |
84 | |
85 | bool AxisLine::isHorizontal() const |
86 | { |
87 | return m_isHorizontal; |
88 | } |
89 | |
90 | void AxisLine::setIsHorizontal(bool newIsHorizontal) |
91 | { |
92 | if (m_isHorizontal == newIsHorizontal) |
93 | return; |
94 | m_isHorizontal = newIsHorizontal; |
95 | emit isHorizontalChanged(); |
96 | } |
97 | |
98 | QT_END_NAMESPACE |
99 |