| 1 | /* | 
| 2 | Copyright 2018 Google Inc. All Rights Reserved. | 
| 3 |  | 
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); | 
| 5 | you may not use this file except in compliance with the License. | 
| 6 | You may obtain a copy of the License at | 
| 7 |  | 
| 8 |     http://www.apache.org/licenses/LICENSE-2.0 | 
| 9 |  | 
| 10 | Unless required by applicable law or agreed to in writing, software | 
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, | 
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
| 13 | See the License for the specific language governing permissions and | 
| 14 | limitations under the License. | 
| 15 | */ | 
| 16 |  | 
| 17 | #include "platforms/common/utils.h" | 
| 18 |  | 
| 19 | namespace vraudio { | 
| 20 |  | 
| 21 | void FlipZAxis(Eigen::Matrix4f* matrix) { | 
| 22 |   // This operation is equivalent to: | 
| 23 |   // matrix = flipZ * matrix * flipZ | 
| 24 |   // where flipZ is the scale(1, 1, -1) matrix. | 
| 25 |   (*matrix)(0, 2) *= -1.0f; | 
| 26 |   (*matrix)(1, 2) *= -1.0f; | 
| 27 |   (*matrix)(2, 0) *= -1.0f; | 
| 28 |   (*matrix)(2, 1) *= -1.0f; | 
| 29 |   (*matrix)(2, 3) *= -1.0f; | 
| 30 |   (*matrix)(3, 2) *= -1.0f; | 
| 31 | } | 
| 32 |  | 
| 33 | Eigen::Quaternionf GetQuaternion(const Eigen::Matrix4f& matrix) { | 
| 34 |   const Eigen::Matrix3f rotation_matrix = matrix.block(startRow: 0, startCol: 0, blockRows: 3, blockCols: 3); | 
| 35 |   Eigen::Quaternionf quaternion(rotation_matrix); | 
| 36 |   return quaternion.normalized(); | 
| 37 | } | 
| 38 |  | 
| 39 | Eigen::Vector3f GetPosition(const Eigen::Matrix4f& matrix) { | 
| 40 |   return Eigen::Vector3f(matrix.col(i: 3).head<3>()); | 
| 41 | } | 
| 42 |  | 
| 43 | Eigen::Matrix4f GetTransformMatrix(const Eigen::Vector3f& position, | 
| 44 |                                    const Eigen::Vector3f& forward, | 
| 45 |                                    const Eigen::Vector3f& up) { | 
| 46 |   Eigen::Matrix4f transform_matrix; | 
| 47 |   // Compose the homogeneous vectors for the transformation matrix. | 
| 48 |   const Eigen::Vector3f right = up.cross(other: forward); | 
| 49 |   const Eigen::Vector4f position_4(position.x(), position.y(), position.z(), | 
| 50 |                                    1.0f); | 
| 51 |   const Eigen::Vector4f forward_4(forward.x(), forward.y(), forward.z(), 0.0f); | 
| 52 |   const Eigen::Vector4f up_4(up.x(), up.y(), up.z(), 0.0f); | 
| 53 |   const Eigen::Vector4f right_4(right.x(), right.y(), right.z(), 0.0f); | 
| 54 |   // Fill in the transformation matrix. | 
| 55 |   transform_matrix << right_4, up_4, forward_4, position_4; | 
| 56 |   return transform_matrix; | 
| 57 | } | 
| 58 |  | 
| 59 | }  // namespace vraudio | 
| 60 |  |