| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "platforms/common/utils.h" |
| 18 | |
| 19 | namespace vraudio { |
| 20 | |
| 21 | void FlipZAxis(Eigen::Matrix4f* matrix) { |
| 22 | // This operation is equivalent to: |
| 23 | // matrix = flipZ * matrix * flipZ |
| 24 | // where flipZ is the scale(1, 1, -1) matrix. |
| 25 | (*matrix)(0, 2) *= -1.0f; |
| 26 | (*matrix)(1, 2) *= -1.0f; |
| 27 | (*matrix)(2, 0) *= -1.0f; |
| 28 | (*matrix)(2, 1) *= -1.0f; |
| 29 | (*matrix)(2, 3) *= -1.0f; |
| 30 | (*matrix)(3, 2) *= -1.0f; |
| 31 | } |
| 32 | |
| 33 | Eigen::Quaternionf GetQuaternion(const Eigen::Matrix4f& matrix) { |
| 34 | const Eigen::Matrix3f rotation_matrix = matrix.block(startRow: 0, startCol: 0, blockRows: 3, blockCols: 3); |
| 35 | Eigen::Quaternionf quaternion(rotation_matrix); |
| 36 | return quaternion.normalized(); |
| 37 | } |
| 38 | |
| 39 | Eigen::Vector3f GetPosition(const Eigen::Matrix4f& matrix) { |
| 40 | return Eigen::Vector3f(matrix.col(i: 3).head<3>()); |
| 41 | } |
| 42 | |
| 43 | Eigen::Matrix4f GetTransformMatrix(const Eigen::Vector3f& position, |
| 44 | const Eigen::Vector3f& forward, |
| 45 | const Eigen::Vector3f& up) { |
| 46 | Eigen::Matrix4f transform_matrix; |
| 47 | // Compose the homogeneous vectors for the transformation matrix. |
| 48 | const Eigen::Vector3f right = up.cross(other: forward); |
| 49 | const Eigen::Vector4f position_4(position.x(), position.y(), position.z(), |
| 50 | 1.0f); |
| 51 | const Eigen::Vector4f forward_4(forward.x(), forward.y(), forward.z(), 0.0f); |
| 52 | const Eigen::Vector4f up_4(up.x(), up.y(), up.z(), 0.0f); |
| 53 | const Eigen::Vector4f right_4(right.x(), right.y(), right.z(), 0.0f); |
| 54 | // Fill in the transformation matrix. |
| 55 | transform_matrix << right_4, up_4, forward_4, position_4; |
| 56 | return transform_matrix; |
| 57 | } |
| 58 | |
| 59 | } // namespace vraudio |
| 60 | |