| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef RESONANCE_AUDIO_BASE_SOURCE_PARAMETERS_H_ |
| 18 | #define RESONANCE_AUDIO_BASE_SOURCE_PARAMETERS_H_ |
| 19 | |
| 20 | #include "api/resonance_audio_api.h" |
| 21 | |
| 22 | #include "base/constants_and_types.h" |
| 23 | #include "base/object_transform.h" |
| 24 | |
| 25 | namespace vraudio { |
| 26 | |
| 27 | // Gain attenuation types for audio sources. |
| 28 | enum AttenuationType { |
| 29 | kInput = 0, |
| 30 | kDirect, |
| 31 | kReflections, |
| 32 | kReverb, |
| 33 | kNumAttenuationTypes |
| 34 | }; |
| 35 | |
| 36 | // Parameters describing an audio source. |
| 37 | struct SourceParameters { |
| 38 | // Object transform associated with this buffer. |
| 39 | ObjectTransform object_transform; |
| 40 | |
| 41 | // Angular spread in degrees. Range [0, 360]. |
| 42 | float spread_deg = 0.0f; |
| 43 | |
| 44 | // Source gain factor. |
| 45 | float gain = 1.0f; |
| 46 | |
| 47 | // Source gain attenuation factors to be calculated per each buffer. |
| 48 | float attenuations[kNumAttenuationTypes]; |
| 49 | |
| 50 | // Distance attenuation. Value 1 represents no attenuation should be applied, |
| 51 | // value 0 will fully attenuate the volume. Range [0, 1]. |
| 52 | float distance_attenuation = 1.0f; |
| 53 | |
| 54 | // Distance attenuation rolloff model to use. |
| 55 | DistanceRolloffModel distance_rolloff_model = |
| 56 | DistanceRolloffModel::kLogarithmic; |
| 57 | |
| 58 | // Minimum distance at which to apply distance attenuation. |
| 59 | float minimum_distance = 0.0f; |
| 60 | |
| 61 | // Maximum distance at which to apply distance attenuation. |
| 62 | float maximum_distance = 500.0f; |
| 63 | |
| 64 | // Alpha weighting of source's directivity pattern. This sets the balance |
| 65 | // between the dipole and omnidirectional directivity patterns which combine |
| 66 | // to produce the single directivity output value. Range [0, 1], where 0 is |
| 67 | // fully omnidirectional and 1 is fully dipole. |
| 68 | float directivity_alpha = 0.0f; |
| 69 | |
| 70 | // Source directivity order. Increasing this value increases the directivity |
| 71 | // towards the front of the source. Range [1, inf). |
| 72 | float directivity_order = 1.0f; |
| 73 | |
| 74 | // Alpha weighting of listener's directivity pattern. This sets the balance |
| 75 | // between the dipole and omnidirectional pickup patterns which combine to |
| 76 | // produce the single output value. Range [0, 1], where 0 is fully |
| 77 | // omnidirectional and 1 is fully dipole. |
| 78 | float listener_directivity_alpha = 0.0f; |
| 79 | |
| 80 | // Listener directivity order. Increasing this value increases the directivity |
| 81 | // towards the front of the listener. Range [1, inf). |
| 82 | float listener_directivity_order = 1.0f; |
| 83 | |
| 84 | // Occlusion intensity. Value 0 represents no occlusion, values greater than 1 |
| 85 | // represent multiple occlusions. The intensity of each occlusion is scaled |
| 86 | // in range [0, 1]. |
| 87 | float occlusion_intensity = 0.0f; |
| 88 | |
| 89 | // Near field effect gain. Range [0, 9]. |
| 90 | float near_field_gain = 0.0f; |
| 91 | |
| 92 | // Source gain factor for the room effects. |
| 93 | float room_effects_gain = 1.0f; |
| 94 | |
| 95 | // Whether the source uses binaural rendering or stereo panning. |
| 96 | bool enable_hrtf = true; |
| 97 | }; |
| 98 | |
| 99 | } // namespace vraudio |
| 100 | |
| 101 | #endif // RESONANCE_AUDIO_BASE_SOURCE_PARAMETERS_H_ |
| 102 | |