1// Copyright (C) 2022 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
3#include "resonance_audio.h"
4#include "graph/resonance_audio_api_impl.h"
5
6namespace vraudio
7{
8
9ResonanceAudio::ResonanceAudio(size_t num_channels, size_t frames_per_buffer, int sample_rate_hz)
10 : api{
11 CreateResonanceAudioApi(num_channels, frames_per_buffer, sample_rate_hz),
12 }
13{
14}
15
16int ResonanceAudio::getAmbisonicOutput(const float *buffers[], const float *reverb[], int nChannels)
17{
18 auto impl = static_cast<ResonanceAudioApiImpl *>(api.get());
19 impl->ProcessNextBuffer();
20 auto *buffer = impl->GetAmbisonicOutputBuffer();
21 if (!buffer || nChannels != buffer->num_channels())
22 return -1;
23
24 for (int i = 0; i < nChannels; ++i) {
25 buffers[i] = buffer->begin()[i].begin();
26 }
27
28 if (roomEffectsEnabled) {
29 const vraudio::AudioBuffer *reverbBuffer = impl->GetReverbBuffer();
30 for (int i = 0; i < 2; ++i) {
31 reverb[i] = reverbBuffer->begin()[i].begin();
32 }
33 }
34
35 return buffer->num_frames();
36}
37
38}
39

source code of qtmultimedia/src/resonance-audio/resonance_audio.cpp