1 | /* |
2 | Copyright 2018 Google Inc. All Rights Reserved. |
3 | |
4 | Licensed under the Apache License, Version 2.0 (the "License"); |
5 | you may not use this file except in compliance with the License. |
6 | You may obtain a copy of the License at |
7 | |
8 | http://www.apache.org/licenses/LICENSE-2.0 |
9 | |
10 | Unless required by applicable law or agreed to in writing, software |
11 | distributed under the License is distributed on an "AS-IS" BASIS, |
12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | See the License for the specific language governing permissions and |
14 | limitations under the License. |
15 | */ |
16 | |
17 | #ifndef RESONANCE_AUDIO_GRAPH_RESONANCE_AUDIO_API_IMPL_H_ |
18 | #define RESONANCE_AUDIO_GRAPH_RESONANCE_AUDIO_API_IMPL_H_ |
19 | |
20 | #include <atomic> |
21 | #include <memory> |
22 | #include <vector> |
23 | |
24 | #include "base/integral_types.h" |
25 | #include "api/resonance_audio_api.h" |
26 | #include "base/audio_buffer.h" |
27 | #include "graph/graph_manager.h" |
28 | #include "graph/system_settings.h" |
29 | #include "utils/lockless_task_queue.h" |
30 | |
31 | namespace vraudio { |
32 | |
33 | // Implementation of ResonanceAudioApi interface. |
34 | class ResonanceAudioApiImpl : public ResonanceAudioApi { |
35 | public: |
36 | // Constructor that initializes |ResonanceAudioApi| with system configuration. |
37 | // |
38 | // @param num_channels Number of channels of audio output. |
39 | // @param frames_per_buffer Number of frames per buffer. |
40 | // @param sample_rate_hz System sample rate. |
41 | ResonanceAudioApiImpl(size_t num_channels, size_t frames_per_buffer, |
42 | int sample_rate_hz); |
43 | |
44 | ~ResonanceAudioApiImpl() override; |
45 | |
46 | ////////////////////////////////// |
47 | // ResonanceAudioApi implementation. |
48 | ////////////////////////////////// |
49 | |
50 | // Obtain processed output buffers. |
51 | bool FillInterleavedOutputBuffer(size_t num_channels, size_t num_frames, |
52 | float* buffer_ptr) override; |
53 | bool FillInterleavedOutputBuffer(size_t num_channels, size_t num_frames, |
54 | int16* buffer_ptr) override; |
55 | bool FillPlanarOutputBuffer(size_t num_channels, size_t num_frames, |
56 | float* const* buffer_ptr) override; |
57 | bool FillPlanarOutputBuffer(size_t num_channels, size_t num_frames, |
58 | int16* const* buffer_ptr) override; |
59 | |
60 | // Listener configuration. |
61 | void SetHeadPosition(float x, float y, float z) override; |
62 | void SetHeadRotation(float x, float y, float z, float w) override; |
63 | void SetMasterVolume(float volume) override; |
64 | void SetStereoSpeakerMode(bool enabled) override; |
65 | |
66 | // Create and destroy sources. |
67 | SourceId CreateAmbisonicSource(size_t num_channels) override; |
68 | SourceId CreateStereoSource(size_t num_channels) override; |
69 | SourceId CreateSoundObjectSource(RenderingMode rendering_mode) override; |
70 | void DestroySource(SourceId source_id) override; |
71 | |
72 | // Set source data. |
73 | void SetInterleavedBuffer(SourceId source_id, const float* audio_buffer_ptr, |
74 | size_t num_channels, size_t num_frames) override; |
75 | void SetInterleavedBuffer(SourceId source_id, const int16* audio_buffer_ptr, |
76 | size_t num_channels, size_t num_frames) override; |
77 | void SetPlanarBuffer(SourceId source_id, const float* const* audio_buffer_ptr, |
78 | size_t num_channels, size_t num_frames) override; |
79 | void SetPlanarBuffer(SourceId source_id, const int16* const* audio_buffer_ptr, |
80 | size_t num_channels, size_t num_frames) override; |
81 | |
82 | // Source configuration. |
83 | void SetSourceDistanceAttenuation(SourceId source_id, |
84 | float distance_attenuation) override; |
85 | void SetSourceDistanceModel(SourceId source_id, DistanceRolloffModel rolloff, |
86 | float min_distance, float max_distance) override; |
87 | void SetSourcePosition(SourceId source_id, float x, float y, |
88 | float z) override; |
89 | void SetSourceRoomEffectsGain(SourceId source_id, |
90 | float room_effects_gain) override; |
91 | void SetSourceRotation(SourceId source_id, float x, float y, float z, |
92 | float w) override; |
93 | void SetSourceVolume(SourceId source_id, float volume) override; |
94 | |
95 | // Sound object configuration. |
96 | void SetSoundObjectDirectivity(SourceId sound_object_source_id, float alpha, |
97 | float order) override; |
98 | void SetSoundObjectListenerDirectivity(SourceId sound_object_source_id, |
99 | float alpha, float order) override; |
100 | void SetSoundObjectNearFieldEffectGain(SourceId sound_object_source_id, |
101 | float gain) override; |
102 | void SetSoundObjectOcclusionIntensity(SourceId sound_object_source_id, |
103 | float intensity) override; |
104 | void SetSoundObjectSpread(SourceId sound_object_source_id, |
105 | float spread_deg) override; |
106 | |
107 | // Room effects configuration. |
108 | void EnableRoomEffects(bool enable) override; |
109 | void SetReflectionProperties( |
110 | const ReflectionProperties& reflection_properties) override; |
111 | void SetReverbProperties(const ReverbProperties& reverb_properties) override; |
112 | |
113 | ////////////////////////////////// |
114 | // Internal API methods. |
115 | ////////////////////////////////// |
116 | |
117 | // Returns the last processed output buffer of the ambisonic mix. |
118 | // |
119 | // @return Pointer to ambisonic output buffer. |
120 | const AudioBuffer* GetAmbisonicOutputBuffer() const; |
121 | |
122 | // Returns the last processed output buffer of the stereo (binaural) mix. |
123 | // |
124 | // @return Pointer to stereo output buffer. |
125 | const AudioBuffer* GetStereoOutputBuffer() const; |
126 | |
127 | // Returns the last processed buffer containing stereo data for the room reverb |
128 | // |
129 | // @return Pointer to room reverb stereo buffer. |
130 | const AudioBuffer* GetReverbBuffer() const; |
131 | |
132 | // Triggers processing of the audio graph with the updated system properties. |
133 | void ProcessNextBuffer(); |
134 | |
135 | private: |
136 | // This method triggers the processing of the audio graph and outputs a |
137 | // binaural stereo output buffer. |
138 | // |
139 | // @tparam OutputType Output sample format, only float and int16 are |
140 | // supported. |
141 | // @param num_channels Number of channels in output buffer. |
142 | // @param num_frames Size of buffer in frames. |
143 | // @param buffer_ptr Raw pointer to audio buffer. |
144 | // @return True if a valid output was successfully rendered, false otherwise. |
145 | template <typename OutputType> |
146 | bool FillOutputBuffer(size_t num_channels, size_t num_frames, |
147 | OutputType buffer_ptr); |
148 | |
149 | // Sets the next audio buffer to a sound source. |
150 | // |
151 | // @param source_id Id of sound source. |
152 | // @param audio_buffer_ptr Pointer to planar or interleaved audio buffer. |
153 | // @param num_input_channels Number of input channels. |
154 | // @param num_frames Number of frames per channel / audio buffer. |
155 | template <typename SampleType> |
156 | void SetSourceBuffer(SourceId source_id, SampleType audio_buffer_ptr, |
157 | size_t num_input_channels, size_t num_frames); |
158 | |
159 | // Graph manager used to create and destroy sound objects. |
160 | std::unique_ptr<GraphManager> graph_manager_; |
161 | |
162 | // Manages system wide settings. |
163 | SystemSettings system_settings_; |
164 | |
165 | // Task queue to cache manipulation of all the entities in the system. All |
166 | // tasks are executed from the audio thread. |
167 | LocklessTaskQueue task_queue_; |
168 | |
169 | // Incremental source id counter. |
170 | std::atomic<int> source_id_counter_; |
171 | }; |
172 | |
173 | } // namespace vraudio |
174 | |
175 | #endif // RESONANCE_AUDIO_GRAPH_RESONANCE_AUDIO_API_IMPL_H_ |
176 | |