| 1 | /* | 
| 2 | Copyright 2018 Google Inc. All Rights Reserved. | 
| 3 |  | 
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); | 
| 5 | you may not use this file except in compliance with the License. | 
| 6 | You may obtain a copy of the License at | 
| 7 |  | 
| 8 |     http://www.apache.org/licenses/LICENSE-2.0 | 
| 9 |  | 
| 10 | Unless required by applicable law or agreed to in writing, software | 
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, | 
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
| 13 | See the License for the specific language governing permissions and | 
| 14 | limitations under the License. | 
| 15 | */ | 
| 16 |  | 
| 17 | #ifndef RESONANCE_AUDIO_BASE_SPHERICAL_ANGLE_H_ | 
| 18 | #define RESONANCE_AUDIO_BASE_SPHERICAL_ANGLE_H_ | 
| 19 |  | 
| 20 | #include "base/misc_math.h" | 
| 21 |  | 
| 22 | namespace vraudio { | 
| 23 |  | 
| 24 | // Represents angular position on a sphere in terms of azimuth and elevation. | 
| 25 | class SphericalAngle { | 
| 26 |  public: | 
| 27 |   // Constructs a spherical angle with the given azimuth and elevation. | 
| 28 |   SphericalAngle(float azimuth, float elevation); | 
| 29 |  | 
| 30 |   // Constructs a default spherical angle (azimuth = 0, elevation = 0). | 
| 31 |   SphericalAngle(); | 
| 32 |  | 
| 33 |   // Constructs a spherical angle from a given one. | 
| 34 |   SphericalAngle(const SphericalAngle& other); | 
| 35 |  | 
| 36 |   SphericalAngle& operator=(const SphericalAngle other); | 
| 37 |  | 
| 38 |   // Returns a spherical angle representation of given |world_position| (World | 
| 39 |   // Space). | 
| 40 |   // | 
| 41 |   // @param world_position 3D position in world space. | 
| 42 |   // @return Spherical angle that represents the |world_position|. | 
| 43 |   static SphericalAngle FromWorldPosition(const WorldPosition& world_position); | 
| 44 |  | 
| 45 |   // Returns a spherical angle from azimuth and elevation in degrees. | 
| 46 |   static SphericalAngle FromDegrees(float azimuth_degrees, | 
| 47 |                                     float elevation_degrees); | 
| 48 |  | 
| 49 |   // Returns another spherical angle with the same elevation but the azimuth | 
| 50 |   // sign flipped. | 
| 51 |   // | 
| 52 |   // @return Horizontally flipped version of the spherical angle. | 
| 53 |   SphericalAngle FlipAzimuth() const; | 
| 54 |  | 
| 55 |   // Returns the |WorldPosition| coordinates (World Space) on the unit sphere | 
| 56 |   // corresponding to this spherical angle. The transformation is | 
| 57 |   // defined as such: | 
| 58 |   // x = -cos(elevation) * sin(azimuth) | 
| 59 |   // y = sin(elevation) | 
| 60 |   // z = -cos(elevation) * cos(azimuth) | 
| 61 |   // | 
| 62 |   // @return 3D position in world space. | 
| 63 |   WorldPosition GetWorldPositionOnUnitSphere() const; | 
| 64 |  | 
| 65 |   // Returns the rotated version of the spherical angle using given | 
| 66 |   // |WorldRotation|. | 
| 67 |   // | 
| 68 |   // @param rotation Rotation to be applied to the spherical angle. | 
| 69 |   // @return Rotated version of the spherical angle. | 
| 70 |   SphericalAngle Rotate(const WorldRotation& rotation) const; | 
| 71 |  | 
| 72 |   void set_azimuth(float azimuth) { azimuth_ = azimuth; } | 
| 73 |   void set_elevation(float elevation) { elevation_ = elevation; } | 
| 74 |  | 
| 75 |   float azimuth() const { return azimuth_; } | 
| 76 |   float elevation() const { return elevation_; } | 
| 77 |  | 
| 78 |   bool operator==(const SphericalAngle& other) const; | 
| 79 |  | 
| 80 |  private: | 
| 81 |   float azimuth_; | 
| 82 |   float elevation_; | 
| 83 | }; | 
| 84 |  | 
| 85 | }  // namespace vraudio | 
| 86 |  | 
| 87 | #endif  // RESONANCE_AUDIO_BASE_SPHERICAL_ANGLE_H_ | 
| 88 |  |