1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#include "graph/stereo_mixing_panner_node.h"
18
19#include "base/constants_and_types.h"
20#include "base/logging.h"
21#include "base/spherical_angle.h"
22
23#include "dsp/stereo_panner.h"
24
25namespace vraudio {
26
27StereoMixingPannerNode::StereoMixingPannerNode(
28 const SystemSettings& system_settings)
29 : system_settings_(system_settings),
30 gain_mixer_(kNumStereoChannels, system_settings_.GetFramesPerBuffer()),
31 coefficients_(kNumStereoChannels) {}
32
33const AudioBuffer* StereoMixingPannerNode::AudioProcess(
34 const NodeInput& input) {
35
36
37 const WorldPosition& listener_position = system_settings_.GetHeadPosition();
38 const WorldRotation& listener_rotation = system_settings_.GetHeadRotation();
39
40 gain_mixer_.Reset();
41 for (auto& input_buffer : input.GetInputBuffers()) {
42 const int source_id = input_buffer->source_id();
43 const auto source_parameters =
44 system_settings_.GetSourceParameters(source_id);
45 DCHECK_NE(source_id, kInvalidSourceId);
46 DCHECK_EQ(input_buffer->num_channels(), 1U);
47
48 // Compute the relative source direction in spherical angles.
49 const ObjectTransform& source_transform =
50 source_parameters->object_transform;
51 WorldPosition relative_direction;
52 GetRelativeDirection(from_position: listener_position, from_rotation: listener_rotation,
53 to_position: source_transform.position, relative_direction: &relative_direction);
54 const SphericalAngle source_direction =
55 SphericalAngle::FromWorldPosition(world_position: relative_direction);
56
57
58 CalculateStereoPanGains(source_direction, stereo_gains: &coefficients_);
59
60 gain_mixer_.AddInputChannel(input: (*input_buffer)[0], source_id, gains: coefficients_);
61 }
62 return gain_mixer_.GetOutput();
63}
64
65} // namespace vraudio
66

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/graph/stereo_mixing_panner_node.cc