1 | /* |
2 | Copyright 2018 Google Inc. All Rights Reserved. |
3 | |
4 | Licensed under the Apache License, Version 2.0 (the "License"); |
5 | you may not use this file except in compliance with the License. |
6 | You may obtain a copy of the License at |
7 | |
8 | http://www.apache.org/licenses/LICENSE-2.0 |
9 | |
10 | Unless required by applicable law or agreed to in writing, software |
11 | distributed under the License is distributed on an "AS-IS" BASIS, |
12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | See the License for the specific language governing permissions and |
14 | limitations under the License. |
15 | */ |
16 | |
17 | #include "graph/stereo_mixing_panner_node.h" |
18 | |
19 | #include "base/constants_and_types.h" |
20 | #include "base/logging.h" |
21 | #include "base/spherical_angle.h" |
22 | |
23 | #include "dsp/stereo_panner.h" |
24 | |
25 | namespace vraudio { |
26 | |
27 | StereoMixingPannerNode::StereoMixingPannerNode( |
28 | const SystemSettings& system_settings) |
29 | : system_settings_(system_settings), |
30 | gain_mixer_(kNumStereoChannels, system_settings_.GetFramesPerBuffer()), |
31 | coefficients_(kNumStereoChannels) {} |
32 | |
33 | const AudioBuffer* StereoMixingPannerNode::AudioProcess( |
34 | const NodeInput& input) { |
35 | |
36 | |
37 | const WorldPosition& listener_position = system_settings_.GetHeadPosition(); |
38 | const WorldRotation& listener_rotation = system_settings_.GetHeadRotation(); |
39 | |
40 | gain_mixer_.Reset(); |
41 | for (auto& input_buffer : input.GetInputBuffers()) { |
42 | const int source_id = input_buffer->source_id(); |
43 | const auto source_parameters = |
44 | system_settings_.GetSourceParameters(source_id); |
45 | DCHECK_NE(source_id, kInvalidSourceId); |
46 | DCHECK_EQ(input_buffer->num_channels(), 1U); |
47 | |
48 | // Compute the relative source direction in spherical angles. |
49 | const ObjectTransform& source_transform = |
50 | source_parameters->object_transform; |
51 | WorldPosition relative_direction; |
52 | GetRelativeDirection(from_position: listener_position, from_rotation: listener_rotation, |
53 | to_position: source_transform.position, relative_direction: &relative_direction); |
54 | const SphericalAngle source_direction = |
55 | SphericalAngle::FromWorldPosition(world_position: relative_direction); |
56 | |
57 | |
58 | CalculateStereoPanGains(source_direction, stereo_gains: &coefficients_); |
59 | |
60 | gain_mixer_.AddInputChannel(input: (*input_buffer)[0], source_id, gains: coefficients_); |
61 | } |
62 | return gain_mixer_.GetOutput(); |
63 | } |
64 | |
65 | } // namespace vraudio |
66 | |