| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "graph/stereo_mixing_panner_node.h" |
| 18 | |
| 19 | #include "base/constants_and_types.h" |
| 20 | #include "base/logging.h" |
| 21 | #include "base/spherical_angle.h" |
| 22 | |
| 23 | #include "dsp/stereo_panner.h" |
| 24 | |
| 25 | namespace vraudio { |
| 26 | |
| 27 | StereoMixingPannerNode::StereoMixingPannerNode( |
| 28 | const SystemSettings& system_settings) |
| 29 | : system_settings_(system_settings), |
| 30 | gain_mixer_(kNumStereoChannels, system_settings_.GetFramesPerBuffer()), |
| 31 | coefficients_(kNumStereoChannels) {} |
| 32 | |
| 33 | const AudioBuffer* StereoMixingPannerNode::AudioProcess( |
| 34 | const NodeInput& input) { |
| 35 | |
| 36 | |
| 37 | const WorldPosition& listener_position = system_settings_.GetHeadPosition(); |
| 38 | const WorldRotation& listener_rotation = system_settings_.GetHeadRotation(); |
| 39 | |
| 40 | gain_mixer_.Reset(); |
| 41 | for (auto& input_buffer : input.GetInputBuffers()) { |
| 42 | const int source_id = input_buffer->source_id(); |
| 43 | const auto source_parameters = |
| 44 | system_settings_.GetSourceParameters(source_id); |
| 45 | DCHECK_NE(source_id, kInvalidSourceId); |
| 46 | DCHECK_EQ(input_buffer->num_channels(), 1U); |
| 47 | |
| 48 | // Compute the relative source direction in spherical angles. |
| 49 | const ObjectTransform& source_transform = |
| 50 | source_parameters->object_transform; |
| 51 | WorldPosition relative_direction; |
| 52 | GetRelativeDirection(from_position: listener_position, from_rotation: listener_rotation, |
| 53 | to_position: source_transform.position, relative_direction: &relative_direction); |
| 54 | const SphericalAngle source_direction = |
| 55 | SphericalAngle::FromWorldPosition(world_position: relative_direction); |
| 56 | |
| 57 | |
| 58 | CalculateStereoPanGains(source_direction, stereo_gains: &coefficients_); |
| 59 | |
| 60 | gain_mixer_.AddInputChannel(input: (*input_buffer)[0], source_id, gains: coefficients_); |
| 61 | } |
| 62 | return gain_mixer_.GetOutput(); |
| 63 | } |
| 64 | |
| 65 | } // namespace vraudio |
| 66 | |