| 1 | /* | 
| 2 | Copyright 2018 Google Inc. All Rights Reserved. | 
| 3 |  | 
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); | 
| 5 | you may not use this file except in compliance with the License. | 
| 6 | You may obtain a copy of the License at | 
| 7 |  | 
| 8 |     http://www.apache.org/licenses/LICENSE-2.0 | 
| 9 |  | 
| 10 | Unless required by applicable law or agreed to in writing, software | 
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, | 
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
| 13 | See the License for the specific language governing permissions and | 
| 14 | limitations under the License. | 
| 15 | */ | 
| 16 |  | 
| 17 | #ifndef RESONANCE_AUDIO_NODE_PROCESSING_NODE_H_ | 
| 18 | #define RESONANCE_AUDIO_NODE_PROCESSING_NODE_H_ | 
| 19 |  | 
| 20 | #include <memory> | 
| 21 | #include <vector> | 
| 22 |  | 
| 23 | #include "base/audio_buffer.h" | 
| 24 | #include "node/publisher_node.h" | 
| 25 | #include "node/subscriber_node.h" | 
| 26 |  | 
| 27 | namespace vraudio { | 
| 28 |  | 
| 29 | // Audio processing node that reads from multiple inputs, processes the | 
| 30 | // received data and outputs its result. | 
| 31 | class ProcessingNode : public Node, | 
| 32 |                        public SubscriberNode<const AudioBuffer*>, | 
| 33 |                        public PublisherNode<const AudioBuffer*> { | 
| 34 |  public: | 
| 35 |   typedef SubscriberNode<const AudioBuffer*> SubscriberNodeType; | 
| 36 |   typedef PublisherNode<const AudioBuffer*> PublisherNodeType; | 
| 37 |  | 
| 38 |   // Helper class to manage incoming |AudioBuffer|s. | 
| 39 |   class NodeInput { | 
| 40 |    public: | 
| 41 |     // Constructor. | 
| 42 |     // | 
| 43 |     // @param input_vector Vector containing pointers to incoming | 
| 44 |     //     |AudioBuffer|s. | 
| 45 |     explicit NodeInput(const std::vector<const AudioBuffer*>& input_vector); | 
| 46 |  | 
| 47 |     // Returns a nullptr if zero or more than one input buffers are available. | 
| 48 |     // Otherwise a pointer to the single input |AudioBuffer| is returned. This | 
| 49 |     // method should be used if only a single input |AudioBuffer| is expected. | 
| 50 |     // | 
| 51 |     // @return Pointer to single input |AudioBuffer|. | 
| 52 |     const AudioBuffer* GetSingleInput() const; | 
| 53 |  | 
| 54 |     // Returns vector with input |AudioBuffer|s. | 
| 55 |     // | 
| 56 |     // @return Pointer to single input |AudioBuffer|. | 
| 57 |     const std::vector<const AudioBuffer*>& GetInputBuffers() const; | 
| 58 |  | 
| 59 |     // Delete copy constructor. | 
| 60 |     NodeInput(const NodeInput& that) = delete; | 
| 61 |  | 
| 62 |    private: | 
| 63 |     // Const reference to vector of input |AudioBuffer|s. | 
| 64 |     const std::vector<const AudioBuffer*>& input_vector_; | 
| 65 |   }; | 
| 66 |  | 
| 67 |   ProcessingNode(); | 
| 68 |  | 
| 69 |   // SubscriberNode<InputType> implementation. | 
| 70 |   void Connect( | 
| 71 |       const std::shared_ptr<PublisherNodeType>& publisher_node) override; | 
| 72 |  | 
| 73 |   // Node implementation. | 
| 74 |   void Process() final; | 
| 75 |   bool CleanUp() override; | 
| 76 |  | 
| 77 |   // By default, calls to AudioProcess() are skipped in case of empty input | 
| 78 |   // buffers. This enables this node to process audio buffers in the absence of | 
| 79 |   // input data (which is needed for instance for a reverberation effect). | 
| 80 |   void EnableProcessOnEmptyInput(bool enable); | 
| 81 |  | 
| 82 |   // Disable copy constructor. | 
| 83 |   ProcessingNode(const ProcessingNode& that) = delete; | 
| 84 |  | 
| 85 |  protected: | 
| 86 |   // Calls |CleanUp| on all connected input nodes. | 
| 87 |   void CallCleanUpOnInputNodes(); | 
| 88 |  | 
| 89 |   // Pure virtual method to implement the audio processing method. This method | 
| 90 |   // receives a vector of all input arguments to be processed and requires to | 
| 91 |   // output a single output buffer. | 
| 92 |   // | 
| 93 |   // @param input Input instance to receive pointers to input |AudioBuffer|s. | 
| 94 |   // @return Returns output data. | 
| 95 |   virtual const AudioBuffer* AudioProcess(const NodeInput& input) = 0; | 
| 96 |  | 
| 97 |  private: | 
| 98 |   // PublisherNode<OutputType> implementation. | 
| 99 |   std::shared_ptr<Node> GetSharedNodePtr() final; | 
| 100 |   Node::Output<const AudioBuffer*>* GetOutput() final; | 
| 101 |  | 
| 102 |   // Input stream to poll for incoming data. | 
| 103 |   Node::Input<const AudioBuffer*> input_stream_; | 
| 104 |  | 
| 105 |   // Output stream to write processed data to. | 
| 106 |   Node::Output<const AudioBuffer*> output_stream_; | 
| 107 |  | 
| 108 |   // Flag that indicates if |AudioProcess| should be called in case no input | 
| 109 |   // data is available. | 
| 110 |   bool process_on_no_input_; | 
| 111 | }; | 
| 112 |  | 
| 113 | }  // namespace vraudio | 
| 114 |  | 
| 115 | #endif  // RESONANCE_AUDIO_NODE_PROCESSING_NODE_H_ | 
| 116 |  |