| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "graph/reverb_node.h" |
| 18 | |
| 19 | #include <algorithm> |
| 20 | #include <cmath> |
| 21 | |
| 22 | #include "base/constants_and_types.h" |
| 23 | #include "base/logging.h" |
| 24 | |
| 25 | |
| 26 | namespace vraudio { |
| 27 | |
| 28 | namespace { |
| 29 | |
| 30 | // Default time in seconds to update the rt60s over. |
| 31 | const float kUpdateTimeSeconds = 1.0f; |
| 32 | |
| 33 | // Interpolates between the current and target values in steps of |update_step|, |
| 34 | // will set |current| to |target| when the diff between them is less than |
| 35 | // |update_step|. |
| 36 | inline void InterpolateFloatParam(float update_step, float target, |
| 37 | float* current) { |
| 38 | if (std::abs(x: target - *current) <= std::abs(x: update_step)) { |
| 39 | *current = target; |
| 40 | } else { |
| 41 | *current += update_step; |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | } // namespace |
| 46 | |
| 47 | ReverbNode::ReverbNode(const SystemSettings& system_settings, |
| 48 | FftManager* fft_manager) |
| 49 | : system_settings_(system_settings), |
| 50 | rt60_band_update_steps_(kNumReverbOctaveBands, 0.0f), |
| 51 | gain_update_step_(0.0f), |
| 52 | rt60_updating_(false), |
| 53 | gain_updating_(false), |
| 54 | buffers_to_update_( |
| 55 | static_cast<float>(system_settings_.GetSampleRateHz()) * |
| 56 | kUpdateTimeSeconds / |
| 57 | static_cast<float>(system_settings_.GetFramesPerBuffer())), |
| 58 | spectral_reverb_(system_settings_.GetSampleRateHz(), |
| 59 | system_settings_.GetFramesPerBuffer()), |
| 60 | onset_compensator_(system_settings_.GetSampleRateHz(), |
| 61 | system_settings_.GetFramesPerBuffer(), fft_manager), |
| 62 | num_frames_processed_on_empty_input_(0), |
| 63 | reverb_length_frames_(0), |
| 64 | output_buffer_(kNumStereoChannels, system_settings_.GetFramesPerBuffer()), |
| 65 | compensator_output_buffer_(kNumStereoChannels, |
| 66 | system_settings_.GetFramesPerBuffer()), |
| 67 | silence_mono_buffer_(kNumMonoChannels, |
| 68 | system_settings_.GetFramesPerBuffer()) { |
| 69 | EnableProcessOnEmptyInput(enable: true); |
| 70 | output_buffer_.Clear(); |
| 71 | silence_mono_buffer_.Clear(); |
| 72 | Update(); |
| 73 | } |
| 74 | |
| 75 | void ReverbNode::Update() { |
| 76 | new_reverb_properties_ = system_settings_.GetReverbProperties(); |
| 77 | |
| 78 | rt60_updating_ = !EqualSafe(lhs_begin: std::begin(arr&: reverb_properties_.rt60_values), |
| 79 | lhs_end: std::end(arr&: reverb_properties_.rt60_values), |
| 80 | rhs_begin: std::begin(arr&: new_reverb_properties_.rt60_values), |
| 81 | rhs_end: std::end(arr&: new_reverb_properties_.rt60_values)); |
| 82 | if (rt60_updating_) { |
| 83 | for (size_t i = 0; i < kNumReverbOctaveBands; ++i) { |
| 84 | rt60_band_update_steps_[i] = (new_reverb_properties_.rt60_values[i] - |
| 85 | reverb_properties_.rt60_values[i]) / |
| 86 | buffers_to_update_; |
| 87 | } |
| 88 | } |
| 89 | // Update the reverb gain if necessary. |
| 90 | gain_updating_ = reverb_properties_.gain != new_reverb_properties_.gain; |
| 91 | if (gain_updating_) { |
| 92 | gain_update_step_ = |
| 93 | (new_reverb_properties_.gain - reverb_properties_.gain) / |
| 94 | buffers_to_update_; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | const AudioBuffer* ReverbNode::GetOutputBuffer() const |
| 99 | { |
| 100 | return &output_buffer_; |
| 101 | } |
| 102 | |
| 103 | const AudioBuffer* ReverbNode::AudioProcess(const NodeInput& input) { |
| 104 | if (rt60_updating_) { |
| 105 | for (size_t i = 0; i < kNumReverbOctaveBands; ++i) { |
| 106 | InterpolateFloatParam(update_step: rt60_band_update_steps_[i], |
| 107 | target: new_reverb_properties_.rt60_values[i], |
| 108 | current: &reverb_properties_.rt60_values[i]); |
| 109 | } |
| 110 | spectral_reverb_.SetRt60PerOctaveBand(reverb_properties_.rt60_values); |
| 111 | const auto max_rt_it = |
| 112 | std::max_element(first: std::begin(arr&: reverb_properties_.rt60_values), |
| 113 | last: std::end(arr&: reverb_properties_.rt60_values)); |
| 114 | reverb_length_frames_ = static_cast<size_t>( |
| 115 | *max_rt_it * static_cast<float>(system_settings_.GetSampleRateHz())); |
| 116 | onset_compensator_.Update(rt60_values: reverb_properties_.rt60_values, |
| 117 | gain: reverb_properties_.gain); |
| 118 | // |InterpolateFloatParam| will set the two values below to be equal on |
| 119 | // completion of interpolation. |
| 120 | rt60_updating_ = !EqualSafe(lhs_begin: std::begin(arr&: reverb_properties_.rt60_values), |
| 121 | lhs_end: std::end(arr&: reverb_properties_.rt60_values), |
| 122 | rhs_begin: std::begin(arr&: new_reverb_properties_.rt60_values), |
| 123 | rhs_end: std::end(arr&: new_reverb_properties_.rt60_values)); |
| 124 | } |
| 125 | |
| 126 | if (gain_updating_) { |
| 127 | InterpolateFloatParam(update_step: gain_update_step_, target: new_reverb_properties_.gain, |
| 128 | current: &reverb_properties_.gain); |
| 129 | spectral_reverb_.SetGain(reverb_properties_.gain); |
| 130 | onset_compensator_.Update(rt60_values: reverb_properties_.rt60_values, |
| 131 | gain: reverb_properties_.gain); |
| 132 | // |InterpolateFloatParam| will set the two values below to be equal on |
| 133 | // completion of interpolation. |
| 134 | gain_updating_ = reverb_properties_.gain != new_reverb_properties_.gain; |
| 135 | } |
| 136 | |
| 137 | const AudioBuffer* input_buffer = input.GetSingleInput(); |
| 138 | if (input_buffer == nullptr) { |
| 139 | // If we have no input, generate a silent input buffer until the node states |
| 140 | // are cleared. |
| 141 | if (num_frames_processed_on_empty_input_ < reverb_length_frames_) { |
| 142 | const size_t num_frames = system_settings_.GetFramesPerBuffer(); |
| 143 | num_frames_processed_on_empty_input_ += num_frames; |
| 144 | spectral_reverb_.Process(input: silence_mono_buffer_[0], left_out: &output_buffer_[0], |
| 145 | right_out: &output_buffer_[1]); |
| 146 | return &output_buffer_; |
| 147 | } else { |
| 148 | // Skip processing entirely when the states are fully cleared. |
| 149 | return nullptr; |
| 150 | } |
| 151 | } |
| 152 | DCHECK_EQ(input_buffer->num_channels(), kNumMonoChannels); |
| 153 | num_frames_processed_on_empty_input_ = 0; |
| 154 | spectral_reverb_.Process(input: (*input_buffer)[0], left_out: &output_buffer_[0], |
| 155 | right_out: &output_buffer_[1]); |
| 156 | onset_compensator_.Process(input: *input_buffer, output: &compensator_output_buffer_); |
| 157 | output_buffer_[0] += compensator_output_buffer_[0]; |
| 158 | output_buffer_[1] += compensator_output_buffer_[1]; |
| 159 | return &output_buffer_; |
| 160 | } |
| 161 | |
| 162 | } // namespace vraudio |
| 163 | |