| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef RESONANCE_AUDIO_DSP_SPECTRAL_REVERB_H_ |
| 18 | #define RESONANCE_AUDIO_DSP_SPECTRAL_REVERB_H_ |
| 19 | |
| 20 | #include <memory> |
| 21 | #include <vector> |
| 22 | |
| 23 | #include "base/audio_buffer.h" |
| 24 | #include "dsp/circular_buffer.h" |
| 25 | #include "dsp/fft_manager.h" |
| 26 | |
| 27 | namespace vraudio { |
| 28 | |
| 29 | // Implements a spectral reverb producing a decorrelated stereo output. See: |
| 30 | // [1] E. Vickers, J-L Wu, P.G. Krishnan, R. N. K. Sadanandam, "Frequency Domain |
| 31 | // Artificial Reverberation using Spectral Magnitude Decay", |
| 32 | // https://goo.gl/hv1pdJ. |
| 33 | class SpectralReverb { |
| 34 | public: |
| 35 | // Constructs a spectral reverb. |
| 36 | // |
| 37 | // @param sample_rate The system sample rate. |
| 38 | // @param frames_per_buffer System frames per buffer of input and output. |
| 39 | // Note that this class expects power of two buffers of input and output. |
| 40 | SpectralReverb(int sample_rate, size_t frames_per_buffer); |
| 41 | |
| 42 | // Sets the overall gain to be applied to the output of the reverb. |
| 43 | // |
| 44 | // @param gain Gain to be applied to the reverb output, min value 0.0f. |
| 45 | void SetGain(float gain); |
| 46 | |
| 47 | // Sets the |SpectralReverb|'s reverberation times in different frequency |
| 48 | // bands. Supports times between: |
| 49 | // (0.15 * 48000 / |sample_rate|)s and (25 * 48000 / |sample_rate|)s. |
| 50 | // |
| 51 | // @param rt60_values |kNumReverbOctaveBands| values denoting the |
| 52 | // reverberation decay time to -60dB in octave bands starting at |
| 53 | // |kLowestOctaveBand|. |
| 54 | void SetRt60PerOctaveBand(const float* rt60_values); |
| 55 | |
| 56 | // Applies reverb to an input channel of audio data and produces a stereo |
| 57 | // output. |
| 58 | // |
| 59 | // @param input Mono inpu data. |
| 60 | // @param left_out Left channel of reverberated output. |
| 61 | // @param right_out Right channel of reverberated output. |
| 62 | void Process(const AudioBuffer::Channel& input, |
| 63 | AudioBuffer::Channel* left_out, AudioBuffer::Channel* right_out); |
| 64 | |
| 65 | private: |
| 66 | // Uses an AudioBuffer with four channels to overlap add and insert the final |
| 67 | // reverb into the output circular buffers. |
| 68 | // |
| 69 | // @param channel_index Denotes the (left or right) channel to output to. |
| 70 | // @param buffer The buffer to be added onto the pre-existing reverb output. |
| 71 | void AccumulateOverlap(size_t channel_index, |
| 72 | const AudioBuffer::Channel& buffer); |
| 73 | |
| 74 | // Generates a window function which is a normalized sum of three overlapping |
| 75 | // (50%) hann windows of length (|kFftSize| / 2) that also incorporates the |
| 76 | // inverse fft scaling. |
| 77 | void GenerateAnalysisWindow(); |
| 78 | |
| 79 | // Generates a large buffer of sines and cosines of random noise between 0 and |
| 80 | // pi to be randomly indexed into in order to cheaply generate highly |
| 81 | // decorrelated phase buffers, |
| 82 | void GenerateRandomPhaseBuffer(); |
| 83 | |
| 84 | // Obtains the next stero pair of time domain reverb blocks which can then be |
| 85 | // summed together in an overlap add fashion to provide the reverb output. |
| 86 | // |
| 87 | // @param delay_index An index into the frequency domain magnitude ring |
| 88 | // buffer. |
| 89 | // @param left_channel Channel to contain the left partial reverb output. |
| 90 | // @param right_channel Channel to contain the right partial reverb output. |
| 91 | void GetNextReverbBlock(size_t delay_index, |
| 92 | AudioBuffer::Channel* left_channel, |
| 93 | AudioBuffer::Channel* right_channel); |
| 94 | |
| 95 | // Initializes the output circular buffers such that they contain zeros if the |
| 96 | // value of |frames_per_buffer_| is sufficiently smaller than that of |
| 97 | // |kOverlapLength| that buffering of input will be required prior to |
| 98 | // processing. Also allocates memory for the output accumulators. |
| 99 | void InitializeCircularBuffersAndAccumulators(); |
| 100 | |
| 101 | // System sample rate. |
| 102 | const int sample_rate_; |
| 103 | |
| 104 | // System frames per buffer. |
| 105 | const size_t frames_per_buffer_; |
| 106 | |
| 107 | // Indices into the magnitude and overlap add delay lines, modulo of their |
| 108 | // respective lengths. |
| 109 | size_t magnitude_delay_index_; |
| 110 | size_t overlap_add_index_; |
| 111 | |
| 112 | // Manages the time-frequency transforms and phase/magnitude-frequency |
| 113 | // transforms. |
| 114 | FftManager fft_manager_; |
| 115 | |
| 116 | // Buffer containing sines and cosines of random values between 0 and pi to be |
| 117 | // used for phase. |
| 118 | AudioBuffer sin_cos_random_phase_buffer_; |
| 119 | |
| 120 | // Buffer containing a triple overlapping hann window for windowing time |
| 121 | // domain data. |
| 122 | AudioBuffer unscaled_window_; |
| 123 | |
| 124 | // Buffer containing a triple overlapping hann window for windowing time |
| 125 | // domain data, this window has been scaled by the output gain factor. |
| 126 | AudioBuffer window_; |
| 127 | |
| 128 | // Buffer containing RT60 tuned feedback values. |
| 129 | AudioBuffer feedback_; |
| 130 | |
| 131 | // Buffer used to store scaling values which account for the different initial |
| 132 | // peak magnitudes for different RT60s. |
| 133 | AudioBuffer magnitude_compensation_; |
| 134 | |
| 135 | // Buffer that acts as the frequency domain magnitde delay. |
| 136 | AudioBuffer magnitude_delay_; |
| 137 | |
| 138 | // Buffer to contain a linear |kFftSize| chunk of input data. |
| 139 | AudioBuffer fft_size_input_; |
| 140 | |
| 141 | // Circular buffers to sit at the input and output of the |Process()| method |
| 142 | // to allow |frames_per_buffer_| to differ from |kFftSize|. |
| 143 | CircularBuffer input_circular_buffer_; |
| 144 | std::vector<std::unique_ptr<CircularBuffer>> output_circular_buffers_; |
| 145 | |
| 146 | // Time domain buffer used to store reverb before the overlap add operation. |
| 147 | AudioBuffer out_time_buffer_; |
| 148 | |
| 149 | // Temporary frequency domain buffer, used to store frequency domain data when |
| 150 | // transforming between Pffft and Canonical format frequency domain data. |
| 151 | AudioBuffer temp_freq_buffer_; |
| 152 | |
| 153 | // Buffer used to store feedback scaled magnitude values. |
| 154 | AudioBuffer scaled_magnitude_buffer_; |
| 155 | |
| 156 | // Buffer used for the accumulation of scaled magnitude buffers. |
| 157 | AudioBuffer temp_magnitude_buffer_; |
| 158 | |
| 159 | // Buffer used to store randomized phase. |
| 160 | AudioBuffer temp_phase_buffer_; |
| 161 | |
| 162 | // Buffers used to calculate the overlap add at the output. |
| 163 | std::vector<AudioBuffer> output_accumulator_; |
| 164 | |
| 165 | // Processing of the spectral reverb is bypassed when the feedback values are |
| 166 | // all approximately zero OR when the gain is set to near zero. |
| 167 | bool is_gain_near_zero_; |
| 168 | bool is_feedback_near_zero_; |
| 169 | }; |
| 170 | |
| 171 | } // namespace vraudio |
| 172 | |
| 173 | #endif // RESONANCE_AUDIO_DSP_SPECTRAL_REVERB_H_ |
| 174 | |