1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#ifndef RESONANCE_AUDIO_GRAPH_STEREO_MIXING_PANNER_NODE_H_
18#define RESONANCE_AUDIO_GRAPH_STEREO_MIXING_PANNER_NODE_H_
19
20#include <vector>
21
22#include "base/audio_buffer.h"
23#include "dsp/gain_mixer.h"
24#include "graph/system_settings.h"
25#include "node/processing_node.h"
26
27namespace vraudio {
28
29// Node that accepts single mono sound object buffer as input and pans into a
30// stereo panorama.
31class StereoMixingPannerNode : public ProcessingNode {
32 public:
33 // Initializes StereoMixingPannerNode class.
34 //
35 // @param system_settings Global system configuration.
36 explicit StereoMixingPannerNode(const SystemSettings& system_settings);
37
38 // Node implementation.
39 bool CleanUp() final {
40 CallCleanUpOnInputNodes();
41 // Prevent node from being disconnected when all sources are removed.
42 return false;
43 }
44
45 protected:
46 // Implements ProcessingNode.
47 const AudioBuffer* AudioProcess(const NodeInput& input) override;
48
49 private:
50 const SystemSettings& system_settings_;
51
52 // |GainMixer| instance.
53 GainMixer gain_mixer_;
54
55 // Panning coefficients to be applied the input.
56 std::vector<float> coefficients_;
57};
58
59} // namespace vraudio
60
61#endif // RESONANCE_AUDIO_GRAPH_STEREO_MIXING_PANNER_NODE_H_
62

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/graph/stereo_mixing_panner_node.h