| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef RESONANCE_AUDIO_DSP_STEREO_PANNER_H_ |
| 18 | #define RESONANCE_AUDIO_DSP_STEREO_PANNER_H_ |
| 19 | |
| 20 | #include <vector> |
| 21 | |
| 22 | #include "base/spherical_angle.h" |
| 23 | |
| 24 | namespace vraudio { |
| 25 | |
| 26 | // Computes a pair of stereo panner gains based on the |source_direction|. |
| 27 | // |
| 28 | // @param source_direction Azimuth and elevation of the sound source. |
| 29 | // @param stereo_gains A pointer to vector of stereo loudspeaker gains. |
| 30 | void CalculateStereoPanGains(const SphericalAngle& source_direction, |
| 31 | std::vector<float>* stereo_gains); |
| 32 | |
| 33 | } // namespace vraudio |
| 34 | |
| 35 | #endif // RESONANCE_AUDIO_DSP_STEREO_PANNER_H_ |
| 36 | |