1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#ifndef RESONANCE_AUDIO_DSP_STEREO_PANNER_H_
18#define RESONANCE_AUDIO_DSP_STEREO_PANNER_H_
19
20#include <vector>
21
22#include "base/spherical_angle.h"
23
24namespace vraudio {
25
26// Computes a pair of stereo panner gains based on the |source_direction|.
27//
28// @param source_direction Azimuth and elevation of the sound source.
29// @param stereo_gains A pointer to vector of stereo loudspeaker gains.
30void CalculateStereoPanGains(const SphericalAngle& source_direction,
31 std::vector<float>* stereo_gains);
32
33} // namespace vraudio
34
35#endif // RESONANCE_AUDIO_DSP_STEREO_PANNER_H_
36

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/dsp/stereo_panner.h