| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef RESONANCE_AUDIO_DSP_DISTANCE_ATTENUATION_H_ |
| 18 | #define RESONANCE_AUDIO_DSP_DISTANCE_ATTENUATION_H_ |
| 19 | |
| 20 | #include "base/misc_math.h" |
| 21 | #include "base/source_parameters.h" |
| 22 | |
| 23 | namespace vraudio { |
| 24 | |
| 25 | // Returns the distance attenuation for |source_position| with respect to |
| 26 | // |listener_position|. The amplitude will decrease by approximately 6 dB every |
| 27 | // time the distance is doubled, i.e., the sound pressure "p" (amplitude) |
| 28 | // approximately falls inversely proportional to the distance "1/r". |
| 29 | // |
| 30 | // @param listener_position World position of the listener. |
| 31 | // @param source_position World position of the source. |
| 32 | // @param min_distance The minimum distance at which distance attenuation is |
| 33 | // applied. |
| 34 | // @param max_distance The maximum distance at which the direct sound has a gain |
| 35 | // of 0.0. |
| 36 | // @return Attenuation (gain) value in range [0.0f, 1.0f]. |
| 37 | float ComputeLogarithmicDistanceAttenuation( |
| 38 | const WorldPosition& listener_position, |
| 39 | const WorldPosition& source_position, float min_distance, |
| 40 | float max_distance); |
| 41 | |
| 42 | // Returns the distance attenuation for |source_position| with respect to |
| 43 | // |listener_position|. The amplitude will decrease linearly between |
| 44 | // |min_distance| and |max_distance| from 1.0 to 0.0. |
| 45 | // |
| 46 | // @param listener_position World position of the listener. |
| 47 | // @param source_position World position of the source. |
| 48 | // @param min_distance The minimum distance at which distance attenuation is |
| 49 | // applied. |
| 50 | // @param max_distance The maximum distance at which the direct sound has a gain |
| 51 | // of 0.0. |
| 52 | // @return Attenuation (gain) value in range [0.0f, 1.0f]. |
| 53 | float ComputeLinearDistanceAttenuation(const WorldPosition& listener_position, |
| 54 | const WorldPosition& source_position, |
| 55 | float min_distance, float max_distance); |
| 56 | |
| 57 | // Calculates the gain to be applied to the near field compensating stereo mix. |
| 58 | // This function will return 0.0f for all sources further away than one meter |
| 59 | // and will return a value between 0.0 and 9.0 for sources as they approach |
| 60 | // the listener's head location. |
| 61 | // |
| 62 | // @param listener_position World position of the listener. |
| 63 | // @param source_position World position of the source. |
| 64 | // @return Gain value in range [0.0f, 9.0f]. |
| 65 | float ComputeNearFieldEffectGain(const WorldPosition& listener_position, |
| 66 | const WorldPosition& source_position); |
| 67 | |
| 68 | // Calculates and updates gain attenuations of the given source |parameters|. |
| 69 | // |
| 70 | // @param master_gain Global gain adjustment in amplitude. |
| 71 | // @param reflections_gain Reflections gain in amplitude. |
| 72 | // @param reverb_gain Reverb gain in amplitude. |
| 73 | // @param listener_position World position of the listener. |
| 74 | // @param parameters Source parameters to apply the gain attenuations into. |
| 75 | void UpdateAttenuationParameters(float master_gain, float reflections_gain, |
| 76 | float reverb_gain, |
| 77 | const WorldPosition& listener_position, |
| 78 | SourceParameters* parameters); |
| 79 | |
| 80 | } // namespace vraudio |
| 81 | |
| 82 | #endif // RESONANCE_AUDIO_DSP_DISTANCE_ATTENUATION_H_ |
| 83 | |