| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef RESONANCE_AUDIO_DSP_REFLECTIONS_PROCESSOR_H_ |
| 18 | #define RESONANCE_AUDIO_DSP_REFLECTIONS_PROCESSOR_H_ |
| 19 | |
| 20 | #include <utility> |
| 21 | #include <vector> |
| 22 | |
| 23 | #include "api/resonance_audio_api.h" |
| 24 | #include "base/audio_buffer.h" |
| 25 | #include "base/misc_math.h" |
| 26 | #include "dsp/delay_filter.h" |
| 27 | #include "dsp/gain_processor.h" |
| 28 | #include "dsp/mono_pole_filter.h" |
| 29 | #include "dsp/reflection.h" |
| 30 | #include "utils/buffer_crossfader.h" |
| 31 | |
| 32 | namespace vraudio { |
| 33 | |
| 34 | // Class that accepts single mono buffer as input and outputs a first order |
| 35 | // ambisonic buffer of the mix of all the rooms early reflections computed for |
| 36 | // the buffer. |
| 37 | // |
| 38 | // The input consists of a mono mix of all the sound objects in the system. The |
| 39 | // reflections are assumed to be aligned with the aabb axes and thus the first |
| 40 | // order ambisonic axes. |
| 41 | class ReflectionsProcessor { |
| 42 | public: |
| 43 | // Constructs a |ReflectionsProcessor|. |
| 44 | // |
| 45 | // @param sample_rate System sampling rate. |
| 46 | // @param frames_per_buffer System frames per buffer. |
| 47 | ReflectionsProcessor(int sample_rate, size_t frames_per_buffer); |
| 48 | |
| 49 | // Updates reflections according to the new |ReflectionProperties|. |
| 50 | // |
| 51 | // @param reflection_properties New reflection properties. |
| 52 | // @param listener_position New listener position. |
| 53 | void Update(const ReflectionProperties& reflection_properties, |
| 54 | const WorldPosition& listener_position); |
| 55 | |
| 56 | // Processes a mono |AudioBuffer| into an ambisonic |AudioBuffer|. |
| 57 | // |
| 58 | // @param input Mono input buffer. |
| 59 | // @param output Ambisonic output buffer. |
| 60 | void Process(const AudioBuffer& input, AudioBuffer* output); |
| 61 | |
| 62 | // Returns the number of frames required to keep processing on empty input |
| 63 | // signal. This value can be used to avoid any potential artifacts on the |
| 64 | // final output signal when the input signal stream is empty. |
| 65 | size_t num_frames_to_process_on_empty_input() const { |
| 66 | return num_frames_to_process_on_empty_input_; |
| 67 | } |
| 68 | |
| 69 | private: |
| 70 | // Updates |gains_| and |delays_| vectors of the |ReflectionsProcessor|. |
| 71 | void UpdateGainsAndDelays(); |
| 72 | |
| 73 | // Applies |target_reflections_| and fast-encodes them into first order |
| 74 | // ambisonics. |
| 75 | // |
| 76 | // @param output Ambisonic output buffer. |
| 77 | void ApplyReflections(AudioBuffer* output); |
| 78 | |
| 79 | // System sampling rate. |
| 80 | const int sample_rate_; |
| 81 | |
| 82 | // System number of frames per buffer. |
| 83 | const size_t frames_per_buffer_; |
| 84 | |
| 85 | // Maximum allowed delay time for a reflection (in samples). |
| 86 | const size_t max_delay_samples_; |
| 87 | |
| 88 | // Low pass filter to be applied to input signal. |
| 89 | MonoPoleFilter low_pass_filter_; |
| 90 | |
| 91 | // Audio buffer to store mono low pass filtered buffers during processing. |
| 92 | AudioBuffer temp_mono_buffer_; |
| 93 | |
| 94 | // Audio buffers to store FOA reflections buffers during crossfading. |
| 95 | AudioBuffer current_reflection_buffer_; |
| 96 | AudioBuffer target_reflection_buffer_; |
| 97 | |
| 98 | // Target reflections filled with new data when |Update| is called. |
| 99 | std::vector<Reflection> target_reflections_; |
| 100 | |
| 101 | // Indicates whether relfections have been updated and a crossfade is needed. |
| 102 | bool crossfade_; |
| 103 | |
| 104 | // Buffer crossfader to apply linear crossfade during reflections update. |
| 105 | BufferCrossfader crossfader_; |
| 106 | |
| 107 | // Number of frames needed to keep processing on empty input signal. |
| 108 | size_t num_frames_to_process_on_empty_input_; |
| 109 | |
| 110 | // Number of samples of delay to be applied for each reflection. |
| 111 | std::vector<size_t> delays_; |
| 112 | |
| 113 | // Delay filter to delay the incoming buffer. |
| 114 | DelayFilter delay_filter_; |
| 115 | |
| 116 | // Delay buffer used to store delayed reflections before scaling and encoding. |
| 117 | AudioBuffer delay_buffer_; |
| 118 | |
| 119 | // Gains to be applied for each reflection. |
| 120 | std::vector<float> gains_; |
| 121 | |
| 122 | // |GainProcessor|s to apply |gains_|. |
| 123 | std::vector<GainProcessor> gain_processors_; |
| 124 | }; |
| 125 | |
| 126 | } // namespace vraudio |
| 127 | |
| 128 | #endif // RESONANCE_AUDIO_DSP_REFLECTIONS_PROCESSOR_H_ |
| 129 | |