1// Copyright (C) 2022 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
3#ifndef QAUDIOROOM_P_H
4#define QAUDIOROOM_P_H
5
6// W A R N I N G
7// -------------
8//
9// This file is not part of the Qt API. It exists purely as an
10// implementation detail. This header file may change from version to
11// version without notice, or even be removed.
12//
13// We mean it.
14//
15
16#include <qtspatialaudioglobal_p.h>
17#include <qaudioroom.h>
18#include <qaudioengine_p.h>
19#include <QtGui/qquaternion.h>
20
21#include <resonance_audio.h>
22#include "platforms/common/room_effects_utils.h"
23#include "platforms/common/room_properties.h"
24
25QT_BEGIN_NAMESPACE
26
27class QAudioRoomPrivate
28{
29public:
30 static QAudioRoomPrivate *get(const QAudioRoom *r) { return r->d; }
31
32 QAudioEngine *engine = nullptr;
33 vraudio::RoomProperties roomProperties;
34 bool dirty = true;
35
36 vraudio::ReverbProperties reverb;
37 vraudio::ReflectionProperties reflections;
38
39 float m_wallOcclusion[6] = { -1.f, -1.f, -1.f, -1.f, -1.f, -1.f };
40 float m_wallDampening[6] = { -1.f, -1.f, -1.f, -1.f, -1.f, -1.f };
41
42 float wallOcclusion(QAudioRoom::Wall wall) const;
43 float wallDampening(QAudioRoom::Wall wall) const;
44
45 void update();
46};
47
48QT_END_NAMESPACE
49
50#endif
51

source code of qtmultimedia/src/spatialaudio/qaudioroom_p.h