| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only |
| 3 | #include "qquick3dambientsound_p.h" |
| 4 | #include "qquick3daudioengine_p.h" |
| 5 | #include "qambientsound.h" |
| 6 | #include <QAudioFormat> |
| 7 | #include <qdir.h> |
| 8 | #include <QQmlContext> |
| 9 | #include <QQmlFile> |
| 10 | |
| 11 | QT_BEGIN_NAMESPACE |
| 12 | |
| 13 | /*! |
| 14 | \qmltype AmbientSound |
| 15 | \inqmlmodule QtQuick3D.SpatialAudio |
| 16 | \ingroup quick3d_spatialaudio |
| 17 | \ingroup multimedia_audio_qml |
| 18 | |
| 19 | \brief A stereo overlay sound. |
| 20 | |
| 21 | A AmbientSound represents a position and orientation independent sound. |
| 22 | It's commonly used for background sounds (e.g. music) that is supposed to be independent |
| 23 | of the listeners position and orientation. |
| 24 | */ |
| 25 | |
| 26 | QQuick3DAmbientSound::QQuick3DAmbientSound() |
| 27 | { |
| 28 | m_sound = new QAmbientSound(QQuick3DAudioEngine::getEngine()); |
| 29 | |
| 30 | connect(sender: m_sound, signal: &QAmbientSound::sourceChanged, context: this, slot: &QQuick3DAmbientSound::sourceChanged); |
| 31 | connect(sender: m_sound, signal: &QAmbientSound::volumeChanged, context: this, slot: &QQuick3DAmbientSound::volumeChanged); |
| 32 | connect(sender: m_sound, signal: &QAmbientSound::loopsChanged, context: this, slot: &QQuick3DAmbientSound::loopsChanged); |
| 33 | connect(sender: m_sound, signal: &QAmbientSound::autoPlayChanged, context: this, slot: &QQuick3DAmbientSound::autoPlayChanged); |
| 34 | } |
| 35 | |
| 36 | QQuick3DAmbientSound::~QQuick3DAmbientSound() |
| 37 | { |
| 38 | delete m_sound; |
| 39 | } |
| 40 | |
| 41 | /*! |
| 42 | \qmlproperty url AmbientSound::source |
| 43 | |
| 44 | The source file for the sound to be played. |
| 45 | */ |
| 46 | QUrl QQuick3DAmbientSound::source() const |
| 47 | { |
| 48 | return m_sound->source(); |
| 49 | } |
| 50 | |
| 51 | void QQuick3DAmbientSound::setSource(QUrl source) |
| 52 | { |
| 53 | const QQmlContext *context = qmlContext(this); |
| 54 | QUrl url; |
| 55 | if (context) { |
| 56 | url = context->resolvedUrl(source); |
| 57 | } else { |
| 58 | url = QUrl::fromLocalFile(localfile: QDir::currentPath() + u"/" ); |
| 59 | url = url.resolved(relative: source); |
| 60 | } |
| 61 | m_sound->setSource(url); |
| 62 | } |
| 63 | |
| 64 | /*! |
| 65 | \qmlproperty real AmbientSound::volume |
| 66 | |
| 67 | Defines an overall volume for this sound source. |
| 68 | */ |
| 69 | void QQuick3DAmbientSound::setVolume(float volume) |
| 70 | { |
| 71 | m_sound->setVolume(volume); |
| 72 | } |
| 73 | |
| 74 | float QQuick3DAmbientSound::volume() const |
| 75 | { |
| 76 | return m_sound->volume(); |
| 77 | } |
| 78 | |
| 79 | /*! |
| 80 | \qmlproperty int AmbientSound::loops |
| 81 | |
| 82 | Determines how often the sound is played before the player stops. |
| 83 | Set to QAmbienSound::Infinite to loop the current sound forever. |
| 84 | |
| 85 | The default value is \c 1. |
| 86 | */ |
| 87 | int QQuick3DAmbientSound::loops() const |
| 88 | { |
| 89 | return m_sound->loops(); |
| 90 | } |
| 91 | |
| 92 | void QQuick3DAmbientSound::setLoops(int loops) |
| 93 | { |
| 94 | m_sound->setLoops(loops); |
| 95 | } |
| 96 | |
| 97 | /*! |
| 98 | \qmlproperty bool AmbientSound::autoPlay |
| 99 | |
| 100 | Determines whether the sound should automatically start playing when a source |
| 101 | gets specified. |
| 102 | |
| 103 | The default value is \c true. |
| 104 | */ |
| 105 | bool QQuick3DAmbientSound::autoPlay() const |
| 106 | { |
| 107 | return m_sound->autoPlay(); |
| 108 | } |
| 109 | |
| 110 | void QQuick3DAmbientSound::setAutoPlay(bool autoPlay) |
| 111 | { |
| 112 | m_sound->setAutoPlay(autoPlay); |
| 113 | } |
| 114 | |
| 115 | /*! |
| 116 | \qmlmethod AmbientSound::play() |
| 117 | |
| 118 | Starts playing back the sound. Does nothing if the sound is already playing. |
| 119 | */ |
| 120 | void QQuick3DAmbientSound::play() |
| 121 | { |
| 122 | m_sound->play(); |
| 123 | } |
| 124 | |
| 125 | /*! |
| 126 | \qmlmethod AmbientSound::pause() |
| 127 | |
| 128 | Pauses sound playback at the current position. Calling play() will continue playback. |
| 129 | */ |
| 130 | void QQuick3DAmbientSound::pause() |
| 131 | { |
| 132 | m_sound->pause(); |
| 133 | } |
| 134 | |
| 135 | /*! |
| 136 | \qmlmethod AmbientSound::stop() |
| 137 | |
| 138 | Stops sound playback and resets the current position and loop count to 0. Calling play() will |
| 139 | begin playback at the beginning of the sound file. |
| 140 | */ |
| 141 | void QQuick3DAmbientSound::stop() |
| 142 | { |
| 143 | m_sound->stop(); |
| 144 | } |
| 145 | |
| 146 | QT_END_NAMESPACE |
| 147 | |