1 | // Copyright (C) 2022 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only |
3 | #ifndef QQUICK3DAMBIENTSOUND_H |
4 | #define QQUICK3DAMBIENTSOUND_H |
5 | |
6 | // |
7 | // W A R N I N G |
8 | // ------------- |
9 | // |
10 | // This file is not part of the Qt API. It exists purely as an |
11 | // implementation detail. This header file may change from version to |
12 | // version without notice, or even be removed. |
13 | // |
14 | // We mean it. |
15 | // |
16 | |
17 | #include <private/qquick3dnode_p.h> |
18 | #include <QUrl> |
19 | #include <qvector3d.h> |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | |
23 | class QAmbientSound; |
24 | |
25 | class QQuick3DAmbientSound : public QObject |
26 | { |
27 | Q_OBJECT |
28 | Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) |
29 | Q_PROPERTY(float volume READ volume WRITE setVolume NOTIFY volumeChanged) |
30 | Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged) |
31 | Q_PROPERTY(bool autoPlay READ autoPlay WRITE setAutoPlay NOTIFY autoPlayChanged) |
32 | QML_NAMED_ELEMENT(AmbientSound) |
33 | |
34 | public: |
35 | QQuick3DAmbientSound(); |
36 | ~QQuick3DAmbientSound(); |
37 | |
38 | void setSource(QUrl source); |
39 | QUrl source() const; |
40 | |
41 | void setVolume(float volume); |
42 | float volume() const; |
43 | |
44 | enum Loops |
45 | { |
46 | Infinite = -1, |
47 | Once = 1 |
48 | }; |
49 | Q_ENUM(Loops) |
50 | |
51 | int loops() const; |
52 | void setLoops(int loops); |
53 | |
54 | bool autoPlay() const; |
55 | void setAutoPlay(bool autoPlay); |
56 | |
57 | public Q_SLOTS: |
58 | void play(); |
59 | void pause(); |
60 | void stop(); |
61 | |
62 | Q_SIGNALS: |
63 | void sourceChanged(); |
64 | void volumeChanged(); |
65 | void loopsChanged(); |
66 | void autoPlayChanged(); |
67 | |
68 | private: |
69 | QAmbientSound *m_sound = nullptr; |
70 | }; |
71 | |
72 | QT_END_NAMESPACE |
73 | |
74 | #endif |
75 | |