1 | // Copyright (C) 2022 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only |
3 | #include <qquick3daudiolistener_p.h> |
4 | #include <qquick3dspatialsound_p.h> |
5 | #include <qquick3daudioengine_p.h> |
6 | |
7 | QT_BEGIN_NAMESPACE |
8 | |
9 | /*! |
10 | \qmltype AudioListener |
11 | \inqmlmodule QtQuick3D.SpatialAudio |
12 | \ingroup quick3d_spatialaudio |
13 | \ingroup multimedia_audio_qml |
14 | |
15 | \brief defines the position and orientation of the person listening to a sound field |
16 | defined by a AudioEngine. |
17 | |
18 | A AudioEngine can have exactly one listener, that defines the position and orientation |
19 | of the person listening to the sounds defined by the objects placed within the audio engine. |
20 | |
21 | In most cases, the AudioListener should simply be a child of the Camera element in QtQuick3D. |
22 | This will ensure that the sound experience is aligned with the visual rendering of the scene. |
23 | */ |
24 | |
25 | QQuick3DAudioListener::QQuick3DAudioListener() |
26 | { |
27 | m_listener = new QAudioListener(QQuick3DAudioEngine::getEngine()); |
28 | connect(sender: this, signal: &QQuick3DNode::scenePositionChanged, context: this, slot: &QQuick3DAudioListener::updatePosition); |
29 | connect(sender: this, signal: &QQuick3DNode::sceneRotationChanged, context: this, slot: &QQuick3DAudioListener::updateRotation); |
30 | updatePosition(); |
31 | updateRotation(); |
32 | } |
33 | |
34 | QQuick3DAudioListener::~QQuick3DAudioListener() |
35 | { |
36 | delete m_listener; |
37 | } |
38 | |
39 | void QQuick3DAudioListener::updatePosition() |
40 | { |
41 | m_listener->setPosition(scenePosition()); |
42 | } |
43 | |
44 | void QQuick3DAudioListener::updateRotation() |
45 | { |
46 | m_listener->setRotation(sceneRotation()); |
47 | } |
48 | |
49 | QT_END_NAMESPACE |
50 |