| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only |
| 3 | #include <qquick3daudiolistener_p.h> |
| 4 | #include <qquick3dspatialsound_p.h> |
| 5 | #include <qquick3daudioengine_p.h> |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | /*! |
| 10 | \qmltype AudioListener |
| 11 | \inqmlmodule QtQuick3D.SpatialAudio |
| 12 | \ingroup quick3d_spatialaudio |
| 13 | \ingroup multimedia_audio_qml |
| 14 | |
| 15 | \brief defines the position and orientation of the person listening to a sound field |
| 16 | defined by a AudioEngine. |
| 17 | |
| 18 | A AudioEngine can have exactly one listener, that defines the position and orientation |
| 19 | of the person listening to the sounds defined by the objects placed within the audio engine. |
| 20 | |
| 21 | In most cases, the AudioListener should simply be a child of the Camera element in QtQuick3D. |
| 22 | This will ensure that the sound experience is aligned with the visual rendering of the scene. |
| 23 | */ |
| 24 | |
| 25 | QQuick3DAudioListener::QQuick3DAudioListener() |
| 26 | { |
| 27 | m_listener = new QAudioListener(QQuick3DAudioEngine::getEngine()); |
| 28 | connect(sender: this, signal: &QQuick3DNode::scenePositionChanged, context: this, slot: &QQuick3DAudioListener::updatePosition); |
| 29 | connect(sender: this, signal: &QQuick3DNode::sceneRotationChanged, context: this, slot: &QQuick3DAudioListener::updateRotation); |
| 30 | updatePosition(); |
| 31 | updateRotation(); |
| 32 | } |
| 33 | |
| 34 | QQuick3DAudioListener::~QQuick3DAudioListener() |
| 35 | { |
| 36 | delete m_listener; |
| 37 | } |
| 38 | |
| 39 | void QQuick3DAudioListener::updatePosition() |
| 40 | { |
| 41 | m_listener->setPosition(scenePosition()); |
| 42 | } |
| 43 | |
| 44 | void QQuick3DAudioListener::updateRotation() |
| 45 | { |
| 46 | m_listener->setRotation(sceneRotation()); |
| 47 | } |
| 48 | |
| 49 | QT_END_NAMESPACE |
| 50 |
