1 | // Copyright 2009-2021 Intel Corporation |
2 | // SPDX-License-Identifier: Apache-2.0 |
3 | |
4 | #pragma once |
5 | |
6 | #include "bvh.h" |
7 | #include "../common/ray.h" |
8 | #include "../common/point_query.h" |
9 | |
10 | namespace embree |
11 | { |
12 | namespace isa |
13 | { |
14 | /*! BVH single ray intersector. */ |
15 | template<int N, int types, bool robust, typename PrimitiveIntersector1> |
16 | class BVHNIntersector1 |
17 | { |
18 | /* shortcuts for frequently used types */ |
19 | typedef typename PrimitiveIntersector1::Precalculations Precalculations; |
20 | typedef typename PrimitiveIntersector1::Primitive Primitive; |
21 | typedef BVHN<N> BVH; |
22 | typedef typename BVH::NodeRef NodeRef; |
23 | typedef typename BVH::AABBNode AABBNode; |
24 | typedef typename BVH::AABBNodeMB4D AABBNodeMB4D; |
25 | |
26 | static const size_t stackSize = 1+(N-1)*BVH::maxDepth+3; // +3 due to 16-wide store |
27 | |
28 | public: |
29 | static void intersect (const Accel::Intersectors* This, RayHit& ray, IntersectContext* context); |
30 | static void occluded (const Accel::Intersectors* This, Ray& ray, IntersectContext* context); |
31 | static bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context); |
32 | }; |
33 | } |
34 | } |
35 | |