1 | // Copyright 2009-2021 Intel Corporation |
2 | // SPDX-License-Identifier: Apache-2.0 |
3 | |
4 | #pragma once |
5 | |
6 | #include "default.h" |
7 | #include "instance_stack.h" |
8 | |
9 | // FIXME: if ray gets seperated into ray* and hit, uload4 needs to be adjusted |
10 | |
11 | namespace embree |
12 | { |
13 | static const size_t MAX_INTERNAL_STREAM_SIZE = 32; |
14 | |
15 | /* Ray structure for K rays */ |
16 | template<int K> |
17 | struct RayK |
18 | { |
19 | /* Default construction does nothing */ |
20 | __forceinline RayK() {} |
21 | |
22 | /* Constructs a ray from origin, direction, and ray segment. Near |
23 | * has to be smaller than far */ |
24 | __forceinline RayK(const Vec3vf<K>& org, const Vec3vf<K>& dir, |
25 | const vfloat<K>& tnear = zero, const vfloat<K>& tfar = inf, |
26 | const vfloat<K>& time = zero, const vint<K>& mask = -1, const vint<K>& id = 0, const vint<K>& flags = 0) |
27 | : org(org), dir(dir), _tnear(tnear), tfar(tfar), _time(time), mask(mask), id(id), flags(flags) {} |
28 | |
29 | /* Returns the size of the ray */ |
30 | static __forceinline size_t size() { return K; } |
31 | |
32 | /* Calculates if this is a valid ray that does not cause issues during traversal */ |
33 | __forceinline vbool<K> valid() const |
34 | { |
35 | const vbool<K> vx = (abs(org.x) <= vfloat<K>(FLT_LARGE)) & (abs(dir.x) <= vfloat<K>(FLT_LARGE)); |
36 | const vbool<K> vy = (abs(org.y) <= vfloat<K>(FLT_LARGE)) & (abs(dir.y) <= vfloat<K>(FLT_LARGE)); |
37 | const vbool<K> vz = (abs(org.z) <= vfloat<K>(FLT_LARGE)) & (abs(dir.z) <= vfloat<K>(FLT_LARGE)); |
38 | const vbool<K> vn = abs(tnear()) <= vfloat<K>(inf); |
39 | const vbool<K> vf = abs(tfar) <= vfloat<K>(inf); |
40 | return vx & vy & vz & vn & vf; |
41 | } |
42 | |
43 | __forceinline void get(RayK<1>* ray) const; |
44 | __forceinline void get(size_t i, RayK<1>& ray) const; |
45 | __forceinline void set(const RayK<1>* ray); |
46 | __forceinline void set(size_t i, const RayK<1>& ray); |
47 | |
48 | __forceinline void copy(size_t dest, size_t source); |
49 | |
50 | __forceinline vint<K> octant() const |
51 | { |
52 | return select(dir.x < 0.0f, vint<K>(1), vint<K>(zero)) | |
53 | select(dir.y < 0.0f, vint<K>(2), vint<K>(zero)) | |
54 | select(dir.z < 0.0f, vint<K>(4), vint<K>(zero)); |
55 | } |
56 | |
57 | /* Ray data */ |
58 | Vec3vf<K> org; // ray origin |
59 | vfloat<K> _tnear; // start of ray segment |
60 | Vec3vf<K> dir; // ray direction |
61 | vfloat<K> _time; // time of this ray for motion blur |
62 | vfloat<K> tfar; // end of ray segment |
63 | vint<K> mask; // used to mask out objects during traversal |
64 | vint<K> id; |
65 | vint<K> flags; |
66 | |
67 | __forceinline vfloat<K>& tnear() { return _tnear; } |
68 | __forceinline vfloat<K>& time() { return _time; } |
69 | __forceinline const vfloat<K>& tnear() const { return _tnear; } |
70 | __forceinline const vfloat<K>& time() const { return _time; } |
71 | }; |
72 | |
73 | /* Ray+hit structure for K rays */ |
74 | template<int K> |
75 | struct RayHitK : RayK<K> |
76 | { |
77 | using RayK<K>::org; |
78 | using RayK<K>::_tnear; |
79 | using RayK<K>::dir; |
80 | using RayK<K>::_time; |
81 | using RayK<K>::tfar; |
82 | using RayK<K>::mask; |
83 | using RayK<K>::id; |
84 | using RayK<K>::flags; |
85 | |
86 | using RayK<K>::tnear; |
87 | using RayK<K>::time; |
88 | |
89 | /* Default construction does nothing */ |
90 | __forceinline RayHitK() {} |
91 | |
92 | /* Constructs a ray from origin, direction, and ray segment. Near |
93 | * has to be smaller than far */ |
94 | __forceinline RayHitK(const Vec3vf<K>& org, const Vec3vf<K>& dir, |
95 | const vfloat<K>& tnear = zero, const vfloat<K>& tfar = inf, |
96 | const vfloat<K>& time = zero, const vint<K>& mask = -1, const vint<K>& id = 0, const vint<K>& flags = 0) |
97 | : RayK<K>(org, dir, tnear, tfar, time, mask, id, flags), |
98 | geomID(RTC_INVALID_GEOMETRY_ID) |
99 | { |
100 | for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) |
101 | instID[l] = RTC_INVALID_GEOMETRY_ID; |
102 | } |
103 | |
104 | __forceinline RayHitK(const RayK<K>& ray) |
105 | : RayK<K>(ray), |
106 | geomID(RTC_INVALID_GEOMETRY_ID) |
107 | { |
108 | for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) |
109 | instID[l] = RTC_INVALID_GEOMETRY_ID; |
110 | } |
111 | |
112 | __forceinline RayHitK<K>& operator =(const RayK<K>& ray) |
113 | { |
114 | org = ray.org; |
115 | _tnear = ray._tnear; |
116 | dir = ray.dir; |
117 | _time = ray._time; |
118 | tfar = ray.tfar; |
119 | mask = ray.mask; |
120 | id = ray.id; |
121 | flags = ray.flags; |
122 | |
123 | geomID = RTC_INVALID_GEOMETRY_ID; |
124 | for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) |
125 | instID[l] = RTC_INVALID_GEOMETRY_ID; |
126 | |
127 | return *this; |
128 | } |
129 | |
130 | /* Calculates if the hit is valid */ |
131 | __forceinline void verifyHit(const vbool<K>& valid0) const |
132 | { |
133 | vbool<K> valid = valid0 & geomID != vuint<K>(RTC_INVALID_GEOMETRY_ID); |
134 | const vbool<K> vt = (abs(tfar) <= vfloat<K>(FLT_LARGE)) | (tfar == vfloat<K>(neg_inf)); |
135 | const vbool<K> vu = (abs(u) <= vfloat<K>(FLT_LARGE)); |
136 | const vbool<K> vv = (abs(u) <= vfloat<K>(FLT_LARGE)); |
137 | const vbool<K> vnx = abs(Ng.x) <= vfloat<K>(FLT_LARGE); |
138 | const vbool<K> vny = abs(Ng.y) <= vfloat<K>(FLT_LARGE); |
139 | const vbool<K> vnz = abs(Ng.z) <= vfloat<K>(FLT_LARGE); |
140 | if (any(valid & !vt)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid t" ); |
141 | if (any(valid & !vu)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid u" ); |
142 | if (any(valid & !vv)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid v" ); |
143 | if (any(valid & !vnx)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.x" ); |
144 | if (any(valid & !vny)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.y" ); |
145 | if (any(valid & !vnz)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.z" ); |
146 | } |
147 | |
148 | __forceinline void get(RayHitK<1>* ray) const; |
149 | __forceinline void get(size_t i, RayHitK<1>& ray) const; |
150 | __forceinline void set(const RayHitK<1>* ray); |
151 | __forceinline void set(size_t i, const RayHitK<1>& ray); |
152 | |
153 | __forceinline void copy(size_t dest, size_t source); |
154 | |
155 | /* Hit data */ |
156 | Vec3vf<K> Ng; // geometry normal |
157 | vfloat<K> u; // barycentric u coordinate of hit |
158 | vfloat<K> v; // barycentric v coordinate of hit |
159 | vuint<K> primID; // primitive ID |
160 | vuint<K> geomID; // geometry ID |
161 | vuint<K> instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID |
162 | }; |
163 | |
164 | /* Specialization for a single ray */ |
165 | template<> |
166 | struct RayK<1> |
167 | { |
168 | /* Default construction does nothing */ |
169 | __forceinline RayK() {} |
170 | |
171 | /* Constructs a ray from origin, direction, and ray segment. Near |
172 | * has to be smaller than far */ |
173 | __forceinline RayK(const Vec3fa& org, const Vec3fa& dir, float tnear = zero, float tfar = inf, float time = zero, int mask = -1, int id = 0, int flags = 0) |
174 | : org(org,tnear), dir(dir,time), tfar(tfar), mask(mask), id(id), flags(flags) {} |
175 | |
176 | /* Calculates if this is a valid ray that does not cause issues during traversal */ |
177 | __forceinline bool valid() const { |
178 | return all(b: le_mask(a: abs(a: Vec3fa(org)), b: Vec3fa(FLT_LARGE)) & le_mask(a: abs(a: Vec3fa(dir)), b: Vec3fa(FLT_LARGE))) && abs(x: tnear()) <= float(inf) && abs(x: tfar) <= float(inf); |
179 | } |
180 | |
181 | /* Ray data */ |
182 | Vec3ff org; // 3 floats for ray origin, 1 float for tnear |
183 | //float tnear; // start of ray segment |
184 | Vec3ff dir; // 3 floats for ray direction, 1 float for time |
185 | // float time; |
186 | float tfar; // end of ray segment |
187 | int mask; // used to mask out objects during traversal |
188 | int id; // ray ID |
189 | int flags; // ray flags |
190 | |
191 | __forceinline float& tnear() { return org.w; }; |
192 | __forceinline const float& tnear() const { return org.w; }; |
193 | |
194 | __forceinline float& time() { return dir.w; }; |
195 | __forceinline const float& time() const { return dir.w; }; |
196 | |
197 | }; |
198 | |
199 | template<> |
200 | struct RayHitK<1> : RayK<1> |
201 | { |
202 | /* Default construction does nothing */ |
203 | __forceinline RayHitK() {} |
204 | |
205 | /* Constructs a ray from origin, direction, and ray segment. Near |
206 | * has to be smaller than far */ |
207 | __forceinline RayHitK(const Vec3fa& org, const Vec3fa& dir, float tnear = zero, float tfar = inf, float time = zero, int mask = -1, int id = 0, int flags = 0) |
208 | : RayK<1>(org, dir, tnear, tfar, time, mask, id, flags), |
209 | geomID(RTC_INVALID_GEOMETRY_ID) {} |
210 | |
211 | __forceinline RayHitK(const RayK<1>& ray) |
212 | : RayK<1>(ray), |
213 | geomID(RTC_INVALID_GEOMETRY_ID) {} |
214 | |
215 | __forceinline RayHitK<1>& operator =(const RayK<1>& ray) |
216 | { |
217 | org = ray.org; |
218 | dir = ray.dir; |
219 | tfar = ray.tfar; |
220 | mask = ray.mask; |
221 | id = ray.id; |
222 | flags = ray.flags; |
223 | |
224 | geomID = RTC_INVALID_GEOMETRY_ID; |
225 | |
226 | return *this; |
227 | } |
228 | |
229 | /* Calculates if the hit is valid */ |
230 | __forceinline void verifyHit() const |
231 | { |
232 | if (geomID == RTC_INVALID_GEOMETRY_ID) return; |
233 | const bool vt = (abs(x: tfar) <= FLT_LARGE) || (tfar == float(neg_inf)); |
234 | const bool vu = (abs(x: u) <= FLT_LARGE); |
235 | const bool vv = (abs(x: u) <= FLT_LARGE); |
236 | const bool vnx = abs(x: Ng.x) <= FLT_LARGE; |
237 | const bool vny = abs(x: Ng.y) <= FLT_LARGE; |
238 | const bool vnz = abs(x: Ng.z) <= FLT_LARGE; |
239 | if (!vt) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid t" ); |
240 | if (!vu) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid u" ); |
241 | if (!vv) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid v" ); |
242 | if (!vnx) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.x" ); |
243 | if (!vny) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.y" ); |
244 | if (!vnz) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.z" ); |
245 | } |
246 | |
247 | /* Hit data */ |
248 | Vec3f Ng; // not normalized geometry normal |
249 | float u; // barycentric u coordinate of hit |
250 | float v; // barycentric v coordinate of hit |
251 | unsigned int primID; // primitive ID |
252 | unsigned int geomID; // geometry ID |
253 | unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID |
254 | }; |
255 | |
256 | /* Converts ray packet to single rays */ |
257 | template<int K> |
258 | __forceinline void RayK<K>::get(RayK<1>* ray) const |
259 | { |
260 | for (size_t i = 0; i < K; i++) // FIXME: use SIMD transpose |
261 | { |
262 | ray[i].org.x = org.x[i]; ray[i].org.y = org.y[i]; ray[i].org.z = org.z[i]; ray[i].tnear() = tnear()[i]; |
263 | ray[i].dir.x = dir.x[i]; ray[i].dir.y = dir.y[i]; ray[i].dir.z = dir.z[i]; ray[i].time() = time()[i]; |
264 | ray[i].tfar = tfar[i]; ray[i].mask = mask[i]; ray[i].id = id[i]; ray[i].flags = flags[i]; |
265 | } |
266 | } |
267 | |
268 | template<int K> |
269 | __forceinline void RayHitK<K>::get(RayHitK<1>* ray) const |
270 | { |
271 | // FIXME: use SIMD transpose |
272 | for (size_t i = 0; i < K; i++) |
273 | get(i, ray[i]); |
274 | } |
275 | |
276 | /* Extracts a single ray out of a ray packet*/ |
277 | template<int K> |
278 | __forceinline void RayK<K>::get(size_t i, RayK<1>& ray) const |
279 | { |
280 | ray.org.x = org.x[i]; ray.org.y = org.y[i]; ray.org.z = org.z[i]; ray.tnear() = tnear()[i]; |
281 | ray.dir.x = dir.x[i]; ray.dir.y = dir.y[i]; ray.dir.z = dir.z[i]; ray.time() = time()[i]; |
282 | ray.tfar = tfar[i]; ray.mask = mask[i]; ray.id = id[i]; ray.flags = flags[i]; |
283 | } |
284 | |
285 | template<int K> |
286 | __forceinline void RayHitK<K>::get(size_t i, RayHitK<1>& ray) const |
287 | { |
288 | ray.org.x = org.x[i]; ray.org.y = org.y[i]; ray.org.z = org.z[i]; ray.tnear() = tnear()[i]; |
289 | ray.dir.x = dir.x[i]; ray.dir.y = dir.y[i]; ray.dir.z = dir.z[i]; ray.tfar = tfar[i]; ray.time() = time()[i]; |
290 | ray.mask = mask[i]; ray.id = id[i]; ray.flags = flags[i]; |
291 | ray.Ng.x = Ng.x[i]; ray.Ng.y = Ng.y[i]; ray.Ng.z = Ng.z[i]; |
292 | ray.u = u[i]; ray.v = v[i]; |
293 | ray.primID = primID[i]; ray.geomID = geomID[i]; |
294 | |
295 | instance_id_stack::copy_VU<K>(instID, ray.instID, i); |
296 | } |
297 | |
298 | /* Converts single rays to ray packet */ |
299 | template<int K> |
300 | __forceinline void RayK<K>::set(const RayK<1>* ray) |
301 | { |
302 | // FIXME: use SIMD transpose |
303 | for (size_t i = 0; i < K; i++) |
304 | set(i, ray[i]); |
305 | } |
306 | |
307 | template<int K> |
308 | __forceinline void RayHitK<K>::set(const RayHitK<1>* ray) |
309 | { |
310 | // FIXME: use SIMD transpose |
311 | for (size_t i = 0; i < K; i++) |
312 | set(i, ray[i]); |
313 | } |
314 | |
315 | /* inserts a single ray into a ray packet element */ |
316 | template<int K> |
317 | __forceinline void RayK<K>::set(size_t i, const RayK<1>& ray) |
318 | { |
319 | org.x[i] = ray.org.x; org.y[i] = ray.org.y; org.z[i] = ray.org.z; tnear()[i] = ray.tnear(); |
320 | dir.x[i] = ray.dir.x; dir.y[i] = ray.dir.y; dir.z[i] = ray.dir.z; time()[i] = ray.time(); |
321 | tfar[i] = ray.tfar; mask[i] = ray.mask; id[i] = ray.id; flags[i] = ray.flags; |
322 | } |
323 | |
324 | template<int K> |
325 | __forceinline void RayHitK<K>::set(size_t i, const RayHitK<1>& ray) |
326 | { |
327 | org.x[i] = ray.org.x; org.y[i] = ray.org.y; org.z[i] = ray.org.z; tnear()[i] = ray.tnear(); |
328 | dir.x[i] = ray.dir.x; dir.y[i] = ray.dir.y; dir.z[i] = ray.dir.z; time()[i] = ray.time(); |
329 | tfar[i] = ray.tfar; mask[i] = ray.mask; id[i] = ray.id; flags[i] = ray.flags; |
330 | Ng.x[i] = ray.Ng.x; Ng.y[i] = ray.Ng.y; Ng.z[i] = ray.Ng.z; |
331 | u[i] = ray.u; v[i] = ray.v; |
332 | primID[i] = ray.primID; geomID[i] = ray.geomID; |
333 | |
334 | instance_id_stack::copy_UV<K>(ray.instID, instID, i); |
335 | } |
336 | |
337 | /* copies a ray packet element into another element*/ |
338 | template<int K> |
339 | __forceinline void RayK<K>::copy(size_t dest, size_t source) |
340 | { |
341 | org.x[dest] = org.x[source]; org.y[dest] = org.y[source]; org.z[dest] = org.z[source]; tnear()[dest] = tnear()[source]; |
342 | dir.x[dest] = dir.x[source]; dir.y[dest] = dir.y[source]; dir.z[dest] = dir.z[source]; time()[dest] = time()[source]; |
343 | tfar [dest] = tfar[source]; mask[dest] = mask[source]; id[dest] = id[source]; flags[dest] = flags[source]; |
344 | } |
345 | |
346 | template<int K> |
347 | __forceinline void RayHitK<K>::copy(size_t dest, size_t source) |
348 | { |
349 | org.x[dest] = org.x[source]; org.y[dest] = org.y[source]; org.z[dest] = org.z[source]; tnear()[dest] = tnear()[source]; |
350 | dir.x[dest] = dir.x[source]; dir.y[dest] = dir.y[source]; dir.z[dest] = dir.z[source]; time()[dest] = time()[source]; |
351 | tfar [dest] = tfar[source]; mask[dest] = mask[source]; id[dest] = id[source]; flags[dest] = flags[source]; |
352 | Ng.x[dest] = Ng.x[source]; Ng.y[dest] = Ng.y[source]; Ng.z[dest] = Ng.z[source]; |
353 | u[dest] = u[source]; v[dest] = v[source]; |
354 | primID[dest] = primID[source]; geomID[dest] = geomID[source]; |
355 | |
356 | instance_id_stack::copy_VV<K>(instID, instID, source, dest); |
357 | } |
358 | |
359 | /* Shortcuts */ |
360 | typedef RayK<1> Ray; |
361 | typedef RayK<4> Ray4; |
362 | typedef RayK<8> Ray8; |
363 | typedef RayK<16> Ray16; |
364 | struct RayN; |
365 | |
366 | typedef RayHitK<1> RayHit; |
367 | typedef RayHitK<4> RayHit4; |
368 | typedef RayHitK<8> RayHit8; |
369 | typedef RayHitK<16> RayHit16; |
370 | struct RayHitN; |
371 | |
372 | template<int K, bool intersect> |
373 | struct RayTypeHelper; |
374 | |
375 | template<int K> |
376 | struct RayTypeHelper<K, true> |
377 | { |
378 | typedef RayHitK<K> Ty; |
379 | }; |
380 | |
381 | template<int K> |
382 | struct RayTypeHelper<K, false> |
383 | { |
384 | typedef RayK<K> Ty; |
385 | }; |
386 | |
387 | template<bool intersect> |
388 | using RayType = typename RayTypeHelper<1, intersect>::Ty; |
389 | |
390 | template<int K, bool intersect> |
391 | using RayTypeK = typename RayTypeHelper<K, intersect>::Ty; |
392 | |
393 | /* Outputs ray to stream */ |
394 | template<int K> |
395 | __forceinline embree_ostream operator <<(embree_ostream cout, const RayK<K>& ray) |
396 | { |
397 | return cout << "{ " << embree_endl |
398 | << " org = " << ray.org << embree_endl |
399 | << " dir = " << ray.dir << embree_endl |
400 | << " near = " << ray.tnear() << embree_endl |
401 | << " far = " << ray.tfar << embree_endl |
402 | << " time = " << ray.time() << embree_endl |
403 | << " mask = " << ray.mask << embree_endl |
404 | << " id = " << ray.id << embree_endl |
405 | << " flags = " << ray.flags << embree_endl |
406 | << "}" ; |
407 | } |
408 | |
409 | template<int K> |
410 | __forceinline embree_ostream operator <<(embree_ostream cout, const RayHitK<K>& ray) |
411 | { |
412 | cout << "{ " << embree_endl |
413 | << " org = " << ray.org << embree_endl |
414 | << " dir = " << ray.dir << embree_endl |
415 | << " near = " << ray.tnear() << embree_endl |
416 | << " far = " << ray.tfar << embree_endl |
417 | << " time = " << ray.time() << embree_endl |
418 | << " mask = " << ray.mask << embree_endl |
419 | << " id = " << ray.id << embree_endl |
420 | << " flags = " << ray.flags << embree_endl |
421 | << " Ng = " << ray.Ng |
422 | << " u = " << ray.u << embree_endl |
423 | << " v = " << ray.v << embree_endl |
424 | << " primID = " << ray.primID << embree_endl |
425 | << " geomID = " << ray.geomID << embree_endl |
426 | << " instID =" ; |
427 | for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) |
428 | { |
429 | cout << " " << ray.instID[l]; |
430 | } |
431 | cout << embree_endl; |
432 | return cout << "}" ; |
433 | } |
434 | |
435 | struct RayStreamSOA |
436 | { |
437 | __forceinline RayStreamSOA(void* rays, size_t N) |
438 | : ptr((char*)rays), N(N) {} |
439 | |
440 | /* ray data access functions */ |
441 | __forceinline float* org_x(size_t offset = 0) { return (float*)&ptr[0*4*N+offset]; } // x coordinate of ray origin |
442 | __forceinline float* org_y(size_t offset = 0) { return (float*)&ptr[1*4*N+offset]; } // y coordinate of ray origin |
443 | __forceinline float* org_z(size_t offset = 0) { return (float*)&ptr[2*4*N+offset]; }; // z coordinate of ray origin |
444 | __forceinline float* tnear(size_t offset = 0) { return (float*)&ptr[3*4*N+offset]; }; // start of ray segment |
445 | |
446 | __forceinline float* dir_x(size_t offset = 0) { return (float*)&ptr[4*4*N+offset]; }; // x coordinate of ray direction |
447 | __forceinline float* dir_y(size_t offset = 0) { return (float*)&ptr[5*4*N+offset]; }; // y coordinate of ray direction |
448 | __forceinline float* dir_z(size_t offset = 0) { return (float*)&ptr[6*4*N+offset]; }; // z coordinate of ray direction |
449 | __forceinline float* time (size_t offset = 0) { return (float*)&ptr[7*4*N+offset]; }; // time of this ray for motion blur |
450 | |
451 | __forceinline float* tfar (size_t offset = 0) { return (float*)&ptr[8*4*N+offset]; }; // end of ray segment (set to hit distance) |
452 | __forceinline int* mask (size_t offset = 0) { return (int*)&ptr[9*4*N+offset]; }; // used to mask out objects during traversal (optional) |
453 | __forceinline int* id (size_t offset = 0) { return (int*)&ptr[10*4*N+offset]; }; // id |
454 | __forceinline int* flags(size_t offset = 0) { return (int*)&ptr[11*4*N+offset]; }; // flags |
455 | |
456 | /* hit data access functions */ |
457 | __forceinline float* Ng_x(size_t offset = 0) { return (float*)&ptr[12*4*N+offset]; }; // x coordinate of geometry normal |
458 | __forceinline float* Ng_y(size_t offset = 0) { return (float*)&ptr[13*4*N+offset]; }; // y coordinate of geometry normal |
459 | __forceinline float* Ng_z(size_t offset = 0) { return (float*)&ptr[14*4*N+offset]; }; // z coordinate of geometry normal |
460 | |
461 | __forceinline float* u(size_t offset = 0) { return (float*)&ptr[15*4*N+offset]; }; // barycentric u coordinate of hit |
462 | __forceinline float* v(size_t offset = 0) { return (float*)&ptr[16*4*N+offset]; }; // barycentric v coordinate of hit |
463 | |
464 | __forceinline unsigned int* primID(size_t offset = 0) { return (unsigned int*)&ptr[17*4*N+offset]; }; // primitive ID |
465 | __forceinline unsigned int* geomID(size_t offset = 0) { return (unsigned int*)&ptr[18*4*N+offset]; }; // geometry ID |
466 | __forceinline unsigned int* instID(size_t level, size_t offset = 0) { return (unsigned int*)&ptr[19*4*N+level*4*N+offset]; }; // instance ID |
467 | |
468 | __forceinline Ray getRayByOffset(size_t offset) |
469 | { |
470 | Ray ray; |
471 | ray.org.x = org_x(offset)[0]; |
472 | ray.org.y = org_y(offset)[0]; |
473 | ray.org.z = org_z(offset)[0]; |
474 | ray.tnear() = tnear(offset)[0]; |
475 | ray.dir.x = dir_x(offset)[0]; |
476 | ray.dir.y = dir_y(offset)[0]; |
477 | ray.dir.z = dir_z(offset)[0]; |
478 | ray.time() = time(offset)[0]; |
479 | ray.tfar = tfar(offset)[0]; |
480 | ray.mask = mask(offset)[0]; |
481 | ray.id = id(offset)[0]; |
482 | ray.flags = flags(offset)[0]; |
483 | return ray; |
484 | } |
485 | |
486 | template<int K> |
487 | __forceinline RayK<K> getRayByOffset(size_t offset) |
488 | { |
489 | RayK<K> ray; |
490 | ray.org.x = vfloat<K>::loadu(org_x(offset)); |
491 | ray.org.y = vfloat<K>::loadu(org_y(offset)); |
492 | ray.org.z = vfloat<K>::loadu(org_z(offset)); |
493 | ray.tnear = vfloat<K>::loadu(tnear(offset)); |
494 | ray.dir.x = vfloat<K>::loadu(dir_x(offset)); |
495 | ray.dir.y = vfloat<K>::loadu(dir_y(offset)); |
496 | ray.dir.z = vfloat<K>::loadu(dir_z(offset)); |
497 | ray.time = vfloat<K>::loadu(time(offset)); |
498 | ray.tfar = vfloat<K>::loadu(tfar(offset)); |
499 | ray.mask = vint<K>::loadu(mask(offset)); |
500 | ray.id = vint<K>::loadu(id(offset)); |
501 | ray.flags = vint<K>::loadu(flags(offset)); |
502 | return ray; |
503 | } |
504 | |
505 | template<int K> |
506 | __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, size_t offset) |
507 | { |
508 | RayK<K> ray; |
509 | ray.org.x = vfloat<K>::loadu(valid, org_x(offset)); |
510 | ray.org.y = vfloat<K>::loadu(valid, org_y(offset)); |
511 | ray.org.z = vfloat<K>::loadu(valid, org_z(offset)); |
512 | ray.tnear() = vfloat<K>::loadu(valid, tnear(offset)); |
513 | ray.dir.x = vfloat<K>::loadu(valid, dir_x(offset)); |
514 | ray.dir.y = vfloat<K>::loadu(valid, dir_y(offset)); |
515 | ray.dir.z = vfloat<K>::loadu(valid, dir_z(offset)); |
516 | ray.time() = vfloat<K>::loadu(valid, time(offset)); |
517 | ray.tfar = vfloat<K>::loadu(valid, tfar(offset)); |
518 | |
519 | #if !defined(__AVX__) |
520 | /* SSE: some ray members must be loaded with scalar instructions to ensure that we don't cause memory faults, |
521 | because the SSE masked loads always access the entire vector */ |
522 | if (unlikely(!all(valid))) |
523 | { |
524 | ray.mask = zero; |
525 | ray.id = zero; |
526 | ray.flags = zero; |
527 | |
528 | for (size_t k = 0; k < K; k++) |
529 | { |
530 | if (likely(valid[k])) |
531 | { |
532 | ray.mask[k] = mask(offset)[k]; |
533 | ray.id[k] = id(offset)[k]; |
534 | ray.flags[k] = flags(offset)[k]; |
535 | } |
536 | } |
537 | } |
538 | else |
539 | #endif |
540 | { |
541 | ray.mask = vint<K>::loadu(valid, mask(offset)); |
542 | ray.id = vint<K>::loadu(valid, id(offset)); |
543 | ray.flags = vint<K>::loadu(valid, flags(offset)); |
544 | } |
545 | |
546 | return ray; |
547 | } |
548 | |
549 | template<int K> |
550 | __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayHitK<K>& ray) |
551 | { |
552 | /* |
553 | * valid_i: stores which of the input rays exist (do not access nonexistent rays!) |
554 | * valid: stores which of the rays actually hit something. |
555 | */ |
556 | vbool<K> valid = valid_i; |
557 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
558 | |
559 | if (likely(any(valid))) |
560 | { |
561 | vfloat<K>::storeu(valid, tfar(offset), ray.tfar); |
562 | vfloat<K>::storeu(valid, Ng_x(offset), ray.Ng.x); |
563 | vfloat<K>::storeu(valid, Ng_y(offset), ray.Ng.y); |
564 | vfloat<K>::storeu(valid, Ng_z(offset), ray.Ng.z); |
565 | vfloat<K>::storeu(valid, u(offset), ray.u); |
566 | vfloat<K>::storeu(valid, v(offset), ray.v); |
567 | |
568 | #if !defined(__AVX__) |
569 | /* SSE: some ray members must be stored with scalar instructions to ensure that we don't cause memory faults, |
570 | because the SSE masked stores always access the entire vector */ |
571 | if (unlikely(!all(valid_i))) |
572 | { |
573 | for (size_t k = 0; k < K; k++) |
574 | { |
575 | if (likely(valid[k])) |
576 | { |
577 | primID(offset)[k] = ray.primID[k]; |
578 | geomID(offset)[k] = ray.geomID[k]; |
579 | |
580 | instID(level: 0, offset)[k] = ray.instID[0][k]; |
581 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
582 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l) |
583 | instID(l, offset)[k] = ray.instID[l][k]; |
584 | #endif |
585 | } |
586 | } |
587 | } |
588 | else |
589 | #endif |
590 | { |
591 | vuint<K>::storeu(valid, primID(offset), ray.primID); |
592 | vuint<K>::storeu(valid, geomID(offset), ray.geomID); |
593 | |
594 | vuint<K>::storeu(valid, instID(level: 0, offset), ray.instID[0]); |
595 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
596 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) |
597 | vuint<K>::storeu(valid, instID(l, offset), ray.instID[l]); |
598 | #endif |
599 | } |
600 | } |
601 | } |
602 | |
603 | template<int K> |
604 | __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayK<K>& ray) |
605 | { |
606 | vbool<K> valid = valid_i; |
607 | valid &= (ray.tfar < 0.0f); |
608 | |
609 | if (likely(any(valid))) |
610 | vfloat<K>::storeu(valid, tfar(offset), ray.tfar); |
611 | } |
612 | |
613 | __forceinline size_t getOctantByOffset(size_t offset) |
614 | { |
615 | const float dx = dir_x(offset)[0]; |
616 | const float dy = dir_y(offset)[0]; |
617 | const float dz = dir_z(offset)[0]; |
618 | const size_t octantID = (dx < 0.0f ? 1 : 0) + (dy < 0.0f ? 2 : 0) + (dz < 0.0f ? 4 : 0); |
619 | return octantID; |
620 | } |
621 | |
622 | __forceinline bool isValidByOffset(size_t offset) |
623 | { |
624 | const float nnear = tnear(offset)[0]; |
625 | const float ffar = tfar(offset)[0]; |
626 | return nnear <= ffar; |
627 | } |
628 | |
629 | template<int K> |
630 | __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset) |
631 | { |
632 | RayK<K> ray; |
633 | |
634 | #if defined(__AVX2__) |
635 | ray.org.x = vfloat<K>::template gather<1>(valid, org_x(), offset); |
636 | ray.org.y = vfloat<K>::template gather<1>(valid, org_y(), offset); |
637 | ray.org.z = vfloat<K>::template gather<1>(valid, org_z(), offset); |
638 | ray.tnear() = vfloat<K>::template gather<1>(valid, tnear(), offset); |
639 | ray.dir.x = vfloat<K>::template gather<1>(valid, dir_x(), offset); |
640 | ray.dir.y = vfloat<K>::template gather<1>(valid, dir_y(), offset); |
641 | ray.dir.z = vfloat<K>::template gather<1>(valid, dir_z(), offset); |
642 | ray.time() = vfloat<K>::template gather<1>(valid, time(), offset); |
643 | ray.tfar = vfloat<K>::template gather<1>(valid, tfar(), offset); |
644 | ray.mask = vint<K>::template gather<1>(valid, mask(), offset); |
645 | ray.id = vint<K>::template gather<1>(valid, id(), offset); |
646 | ray.flags = vint<K>::template gather<1>(valid, flags(), offset); |
647 | #else |
648 | ray.org = zero; |
649 | ray.tnear() = zero; |
650 | ray.dir = zero; |
651 | ray.time() = zero; |
652 | ray.tfar = zero; |
653 | ray.mask = zero; |
654 | ray.id = zero; |
655 | ray.flags = zero; |
656 | |
657 | for (size_t k = 0; k < K; k++) |
658 | { |
659 | if (likely(valid[k])) |
660 | { |
661 | const size_t ofs = offset[k]; |
662 | |
663 | ray.org.x[k] = *org_x(offset: ofs); |
664 | ray.org.y[k] = *org_y(offset: ofs); |
665 | ray.org.z[k] = *org_z(offset: ofs); |
666 | ray.tnear()[k] = *tnear(offset: ofs); |
667 | ray.dir.x[k] = *dir_x(offset: ofs); |
668 | ray.dir.y[k] = *dir_y(offset: ofs); |
669 | ray.dir.z[k] = *dir_z(offset: ofs); |
670 | ray.time()[k] = *time(offset: ofs); |
671 | ray.tfar[k] = *tfar(offset: ofs); |
672 | ray.mask[k] = *mask(offset: ofs); |
673 | ray.id[k] = *id(offset: ofs); |
674 | ray.flags[k] = *flags(offset: ofs); |
675 | } |
676 | } |
677 | #endif |
678 | |
679 | return ray; |
680 | } |
681 | |
682 | template<int K> |
683 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray) |
684 | { |
685 | vbool<K> valid = valid_i; |
686 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
687 | |
688 | if (likely(any(valid))) |
689 | { |
690 | #if defined(__AVX512F__) |
691 | vfloat<K>::template scatter<1>(valid, tfar(), offset, ray.tfar); |
692 | vfloat<K>::template scatter<1>(valid, Ng_x(), offset, ray.Ng.x); |
693 | vfloat<K>::template scatter<1>(valid, Ng_y(), offset, ray.Ng.y); |
694 | vfloat<K>::template scatter<1>(valid, Ng_z(), offset, ray.Ng.z); |
695 | vfloat<K>::template scatter<1>(valid, u(), offset, ray.u); |
696 | vfloat<K>::template scatter<1>(valid, v(), offset, ray.v); |
697 | vuint<K>::template scatter<1>(valid, primID(), offset, ray.primID); |
698 | vuint<K>::template scatter<1>(valid, geomID(), offset, ray.geomID); |
699 | |
700 | vuint<K>::template scatter<1>(valid, instID(0), offset, ray.instID[0]); |
701 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
702 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) |
703 | vuint<K>::template scatter<1>(valid, instID(l), offset, ray.instID[l]); |
704 | #endif |
705 | #else |
706 | size_t valid_bits = movemask(valid); |
707 | while (valid_bits != 0) |
708 | { |
709 | const size_t k = bscf(v&: valid_bits); |
710 | const size_t ofs = offset[k]; |
711 | |
712 | *tfar(offset: ofs) = ray.tfar[k]; |
713 | |
714 | *Ng_x(offset: ofs) = ray.Ng.x[k]; |
715 | *Ng_y(offset: ofs) = ray.Ng.y[k]; |
716 | *Ng_z(offset: ofs) = ray.Ng.z[k]; |
717 | *u(offset: ofs) = ray.u[k]; |
718 | *v(offset: ofs) = ray.v[k]; |
719 | *primID(offset: ofs) = ray.primID[k]; |
720 | *geomID(offset: ofs) = ray.geomID[k]; |
721 | |
722 | *instID(level: 0, offset: ofs) = ray.instID[0][k]; |
723 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
724 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l) |
725 | *instID(l, ofs) = ray.instID[l][k]; |
726 | #endif |
727 | } |
728 | #endif |
729 | } |
730 | } |
731 | |
732 | template<int K> |
733 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray) |
734 | { |
735 | vbool<K> valid = valid_i; |
736 | valid &= (ray.tfar < 0.0f); |
737 | |
738 | if (likely(any(valid))) |
739 | { |
740 | #if defined(__AVX512F__) |
741 | vfloat<K>::template scatter<1>(valid, tfar(), offset, ray.tfar); |
742 | #else |
743 | size_t valid_bits = movemask(valid); |
744 | while (valid_bits != 0) |
745 | { |
746 | const size_t k = bscf(v&: valid_bits); |
747 | const size_t ofs = offset[k]; |
748 | |
749 | *tfar(offset: ofs) = ray.tfar[k]; |
750 | } |
751 | #endif |
752 | } |
753 | } |
754 | |
755 | char* __restrict__ ptr; |
756 | size_t N; |
757 | }; |
758 | |
759 | template<size_t MAX_K> |
760 | struct StackRayStreamSOA : public RayStreamSOA |
761 | { |
762 | __forceinline StackRayStreamSOA(size_t K) |
763 | : RayStreamSOA(data, K) { assert(K <= MAX_K); } |
764 | |
765 | char data[MAX_K / 4 * sizeof(RayHit4)]; |
766 | }; |
767 | |
768 | |
769 | struct RayStreamSOP |
770 | { |
771 | template<class T> |
772 | __forceinline void init(T& t) |
773 | { |
774 | org_x = (float*)&t.org.x; |
775 | org_y = (float*)&t.org.y; |
776 | org_z = (float*)&t.org.z; |
777 | tnear = (float*)&t.tnear; |
778 | dir_x = (float*)&t.dir.x; |
779 | dir_y = (float*)&t.dir.y; |
780 | dir_z = (float*)&t.dir.z; |
781 | time = (float*)&t.time; |
782 | tfar = (float*)&t.tfar; |
783 | mask = (unsigned int*)&t.mask; |
784 | id = (unsigned int*)&t.id; |
785 | flags = (unsigned int*)&t.flags; |
786 | |
787 | Ng_x = (float*)&t.Ng.x; |
788 | Ng_y = (float*)&t.Ng.y; |
789 | Ng_z = (float*)&t.Ng.z; |
790 | u = (float*)&t.u; |
791 | v = (float*)&t.v; |
792 | primID = (unsigned int*)&t.primID; |
793 | geomID = (unsigned int*)&t.geomID; |
794 | |
795 | for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) |
796 | instID[l] = (unsigned int*)&t.instID[l]; |
797 | } |
798 | |
799 | __forceinline Ray getRayByOffset(size_t offset) |
800 | { |
801 | Ray ray; |
802 | ray.org.x = *(float* __restrict__)((char*)org_x + offset); |
803 | ray.org.y = *(float* __restrict__)((char*)org_y + offset); |
804 | ray.org.z = *(float* __restrict__)((char*)org_z + offset); |
805 | ray.dir.x = *(float* __restrict__)((char*)dir_x + offset); |
806 | ray.dir.y = *(float* __restrict__)((char*)dir_y + offset); |
807 | ray.dir.z = *(float* __restrict__)((char*)dir_z + offset); |
808 | ray.tfar = *(float* __restrict__)((char*)tfar + offset); |
809 | ray.tnear() = tnear ? *(float* __restrict__)((char*)tnear + offset) : 0.0f; |
810 | ray.time() = time ? *(float* __restrict__)((char*)time + offset) : 0.0f; |
811 | ray.mask = mask ? *(unsigned int* __restrict__)((char*)mask + offset) : -1; |
812 | ray.id = id ? *(unsigned int* __restrict__)((char*)id + offset) : -1; |
813 | ray.flags = flags ? *(unsigned int* __restrict__)((char*)flags + offset) : -1; |
814 | return ray; |
815 | } |
816 | |
817 | template<int K> |
818 | __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, size_t offset) |
819 | { |
820 | RayK<K> ray; |
821 | ray.org.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_x + offset)); |
822 | ray.org.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_y + offset)); |
823 | ray.org.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_z + offset)); |
824 | ray.dir.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_x + offset)); |
825 | ray.dir.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_y + offset)); |
826 | ray.dir.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_z + offset)); |
827 | ray.tfar = vfloat<K>::loadu(valid, (float* __restrict__)((char*)tfar + offset)); |
828 | ray.tnear() = tnear ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)tnear + offset)) : 0.0f; |
829 | ray.time() = time ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)time + offset)) : 0.0f; |
830 | ray.mask = mask ? vint<K>::loadu(valid, (const void* __restrict__)((char*)mask + offset)) : -1; |
831 | ray.id = id ? vint<K>::loadu(valid, (const void* __restrict__)((char*)id + offset)) : -1; |
832 | ray.flags = flags ? vint<K>::loadu(valid, (const void* __restrict__)((char*)flags + offset)) : -1; |
833 | return ray; |
834 | } |
835 | |
836 | template<int K> |
837 | __forceinline Vec3vf<K> getDirByOffset(const vbool<K>& valid, size_t offset) |
838 | { |
839 | Vec3vf<K> dir; |
840 | dir.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_x + offset)); |
841 | dir.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_y + offset)); |
842 | dir.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_z + offset)); |
843 | return dir; |
844 | } |
845 | |
846 | __forceinline void setHitByOffset(size_t offset, const RayHit& ray) |
847 | { |
848 | if (ray.geomID != RTC_INVALID_GEOMETRY_ID) |
849 | { |
850 | *(float* __restrict__)((char*)tfar + offset) = ray.tfar; |
851 | |
852 | if (likely(Ng_x)) *(float* __restrict__)((char*)Ng_x + offset) = ray.Ng.x; |
853 | if (likely(Ng_y)) *(float* __restrict__)((char*)Ng_y + offset) = ray.Ng.y; |
854 | if (likely(Ng_z)) *(float* __restrict__)((char*)Ng_z + offset) = ray.Ng.z; |
855 | *(float* __restrict__)((char*)u + offset) = ray.u; |
856 | *(float* __restrict__)((char*)v + offset) = ray.v; |
857 | *(unsigned int* __restrict__)((char*)geomID + offset) = ray.geomID; |
858 | *(unsigned int* __restrict__)((char*)primID + offset) = ray.primID; |
859 | |
860 | if (likely(instID[0])) { |
861 | *(unsigned int* __restrict__)((char*)instID[0] + offset) = ray.instID[0]; |
862 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
863 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID; ++l) |
864 | *(unsigned int* __restrict__)((char*)instID[l] + offset) = ray.instID[l]; |
865 | #endif |
866 | } |
867 | } |
868 | } |
869 | |
870 | __forceinline void setHitByOffset(size_t offset, const Ray& ray) |
871 | { |
872 | *(float* __restrict__)((char*)tfar + offset) = ray.tfar; |
873 | } |
874 | |
875 | template<int K> |
876 | __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayHitK<K>& ray) |
877 | { |
878 | vbool<K> valid = valid_i; |
879 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
880 | |
881 | if (likely(any(valid))) |
882 | { |
883 | vfloat<K>::storeu(valid, (float* __restrict__)((char*)tfar + offset), ray.tfar); |
884 | |
885 | if (likely(Ng_x)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_x + offset), ray.Ng.x); |
886 | if (likely(Ng_y)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_y + offset), ray.Ng.y); |
887 | if (likely(Ng_z)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_z + offset), ray.Ng.z); |
888 | vfloat<K>::storeu(valid, (float* __restrict__)((char*)u + offset), ray.u); |
889 | vfloat<K>::storeu(valid, (float* __restrict__)((char*)v + offset), ray.v); |
890 | vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)primID + offset), ray.primID); |
891 | vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)geomID + offset), ray.geomID); |
892 | |
893 | if (likely(instID[0])) { |
894 | vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)instID[0] + offset), ray.instID[0]); |
895 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
896 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) |
897 | vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)instID[l] + offset), ray.instID[l]); |
898 | #endif |
899 | } |
900 | } |
901 | } |
902 | |
903 | template<int K> |
904 | __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayK<K>& ray) |
905 | { |
906 | vbool<K> valid = valid_i; |
907 | valid &= (ray.tfar < 0.0f); |
908 | |
909 | if (likely(any(valid))) |
910 | vfloat<K>::storeu(valid, (float* __restrict__)((char*)tfar + offset), ray.tfar); |
911 | } |
912 | |
913 | __forceinline size_t getOctantByOffset(size_t offset) |
914 | { |
915 | const float dx = *(float* __restrict__)((char*)dir_x + offset); |
916 | const float dy = *(float* __restrict__)((char*)dir_y + offset); |
917 | const float dz = *(float* __restrict__)((char*)dir_z + offset); |
918 | const size_t octantID = (dx < 0.0f ? 1 : 0) + (dy < 0.0f ? 2 : 0) + (dz < 0.0f ? 4 : 0); |
919 | return octantID; |
920 | } |
921 | |
922 | __forceinline bool isValidByOffset(size_t offset) |
923 | { |
924 | const float nnear = tnear ? *(float* __restrict__)((char*)tnear + offset) : 0.0f; |
925 | const float ffar = *(float* __restrict__)((char*)tfar + offset); |
926 | return nnear <= ffar; |
927 | } |
928 | |
929 | template<int K> |
930 | __forceinline vbool<K> isValidByOffset(const vbool<K>& valid, size_t offset) |
931 | { |
932 | const vfloat<K> nnear = tnear ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)tnear + offset)) : 0.0f; |
933 | const vfloat<K> ffar = vfloat<K>::loadu(valid, (float* __restrict__)((char*)tfar + offset)); |
934 | return nnear <= ffar; |
935 | } |
936 | |
937 | template<int K> |
938 | __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset) |
939 | { |
940 | RayK<K> ray; |
941 | |
942 | #if defined(__AVX2__) |
943 | ray.org.x = vfloat<K>::template gather<1>(valid, org_x, offset); |
944 | ray.org.y = vfloat<K>::template gather<1>(valid, org_y, offset); |
945 | ray.org.z = vfloat<K>::template gather<1>(valid, org_z, offset); |
946 | ray.dir.x = vfloat<K>::template gather<1>(valid, dir_x, offset); |
947 | ray.dir.y = vfloat<K>::template gather<1>(valid, dir_y, offset); |
948 | ray.dir.z = vfloat<K>::template gather<1>(valid, dir_z, offset); |
949 | ray.tfar = vfloat<K>::template gather<1>(valid, tfar, offset); |
950 | ray.tnear() = tnear ? vfloat<K>::template gather<1>(valid, tnear, offset) : vfloat<K>(zero); |
951 | ray.time() = time ? vfloat<K>::template gather<1>(valid, time, offset) : vfloat<K>(zero); |
952 | ray.mask = mask ? vint<K>::template gather<1>(valid, (int*)mask, offset) : vint<K>(-1); |
953 | ray.id = id ? vint<K>::template gather<1>(valid, (int*)id, offset) : vint<K>(-1); |
954 | ray.flags = flags ? vint<K>::template gather<1>(valid, (int*)flags, offset) : vint<K>(-1); |
955 | #else |
956 | ray.org = zero; |
957 | ray.tnear() = zero; |
958 | ray.dir = zero; |
959 | ray.tfar = zero; |
960 | ray.time() = zero; |
961 | ray.mask = zero; |
962 | ray.id = zero; |
963 | ray.flags = zero; |
964 | |
965 | for (size_t k = 0; k < K; k++) |
966 | { |
967 | if (likely(valid[k])) |
968 | { |
969 | const size_t ofs = offset[k]; |
970 | |
971 | ray.org.x[k] = *(float* __restrict__)((char*)org_x + ofs); |
972 | ray.org.y[k] = *(float* __restrict__)((char*)org_y + ofs); |
973 | ray.org.z[k] = *(float* __restrict__)((char*)org_z + ofs); |
974 | ray.dir.x[k] = *(float* __restrict__)((char*)dir_x + ofs); |
975 | ray.dir.y[k] = *(float* __restrict__)((char*)dir_y + ofs); |
976 | ray.dir.z[k] = *(float* __restrict__)((char*)dir_z + ofs); |
977 | ray.tfar[k] = *(float* __restrict__)((char*)tfar + ofs); |
978 | ray.tnear()[k] = tnear ? *(float* __restrict__)((char*)tnear + ofs) : 0.0f; |
979 | ray.time()[k] = time ? *(float* __restrict__)((char*)time + ofs) : 0.0f; |
980 | ray.mask[k] = mask ? *(int* __restrict__)((char*)mask + ofs) : -1; |
981 | ray.id[k] = id ? *(int* __restrict__)((char*)id + ofs) : -1; |
982 | ray.flags[k] = flags ? *(int* __restrict__)((char*)flags + ofs) : -1; |
983 | } |
984 | } |
985 | #endif |
986 | |
987 | return ray; |
988 | } |
989 | |
990 | template<int K> |
991 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray) |
992 | { |
993 | vbool<K> valid = valid_i; |
994 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
995 | |
996 | if (likely(any(valid))) |
997 | { |
998 | #if defined(__AVX512F__) |
999 | vfloat<K>::template scatter<1>(valid, tfar, offset, ray.tfar); |
1000 | |
1001 | if (likely(Ng_x)) vfloat<K>::template scatter<1>(valid, Ng_x, offset, ray.Ng.x); |
1002 | if (likely(Ng_y)) vfloat<K>::template scatter<1>(valid, Ng_y, offset, ray.Ng.y); |
1003 | if (likely(Ng_z)) vfloat<K>::template scatter<1>(valid, Ng_z, offset, ray.Ng.z); |
1004 | vfloat<K>::template scatter<1>(valid, u, offset, ray.u); |
1005 | vfloat<K>::template scatter<1>(valid, v, offset, ray.v); |
1006 | vuint<K>::template scatter<1>(valid, (unsigned int*)geomID, offset, ray.geomID); |
1007 | vuint<K>::template scatter<1>(valid, (unsigned int*)primID, offset, ray.primID); |
1008 | |
1009 | if (likely(instID[0])) { |
1010 | vuint<K>::template scatter<1>(valid, (unsigned int*)instID[0], offset, ray.instID[0]); |
1011 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
1012 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) |
1013 | vuint<K>::template scatter<1>(valid, (unsigned int*)instID[l], offset, ray.instID[l]); |
1014 | #endif |
1015 | } |
1016 | #else |
1017 | size_t valid_bits = movemask(valid); |
1018 | while (valid_bits != 0) |
1019 | { |
1020 | const size_t k = bscf(v&: valid_bits); |
1021 | const size_t ofs = offset[k]; |
1022 | |
1023 | *(float* __restrict__)((char*)tfar + ofs) = ray.tfar[k]; |
1024 | |
1025 | if (likely(Ng_x)) *(float* __restrict__)((char*)Ng_x + ofs) = ray.Ng.x[k]; |
1026 | if (likely(Ng_y)) *(float* __restrict__)((char*)Ng_y + ofs) = ray.Ng.y[k]; |
1027 | if (likely(Ng_z)) *(float* __restrict__)((char*)Ng_z + ofs) = ray.Ng.z[k]; |
1028 | *(float* __restrict__)((char*)u + ofs) = ray.u[k]; |
1029 | *(float* __restrict__)((char*)v + ofs) = ray.v[k]; |
1030 | *(unsigned int* __restrict__)((char*)primID + ofs) = ray.primID[k]; |
1031 | *(unsigned int* __restrict__)((char*)geomID + ofs) = ray.geomID[k]; |
1032 | |
1033 | if (likely(instID[0])) { |
1034 | *(unsigned int* __restrict__)((char*)instID[0] + ofs) = ray.instID[0][k]; |
1035 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
1036 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l) |
1037 | *(unsigned int* __restrict__)((char*)instID[l] + ofs) = ray.instID[l][k]; |
1038 | #endif |
1039 | } |
1040 | } |
1041 | #endif |
1042 | } |
1043 | } |
1044 | |
1045 | template<int K> |
1046 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray) |
1047 | { |
1048 | vbool<K> valid = valid_i; |
1049 | valid &= (ray.tfar < 0.0f); |
1050 | |
1051 | if (likely(any(valid))) |
1052 | { |
1053 | #if defined(__AVX512F__) |
1054 | vfloat<K>::template scatter<1>(valid, tfar, offset, ray.tfar); |
1055 | #else |
1056 | size_t valid_bits = movemask(valid); |
1057 | while (valid_bits != 0) |
1058 | { |
1059 | const size_t k = bscf(v&: valid_bits); |
1060 | const size_t ofs = offset[k]; |
1061 | |
1062 | *(float* __restrict__)((char*)tfar + ofs) = ray.tfar[k]; |
1063 | } |
1064 | #endif |
1065 | } |
1066 | } |
1067 | |
1068 | /* ray data */ |
1069 | float* __restrict__ org_x; // x coordinate of ray origin |
1070 | float* __restrict__ org_y; // y coordinate of ray origin |
1071 | float* __restrict__ org_z; // z coordinate of ray origin |
1072 | float* __restrict__ tnear; // start of ray segment (optional) |
1073 | |
1074 | float* __restrict__ dir_x; // x coordinate of ray direction |
1075 | float* __restrict__ dir_y; // y coordinate of ray direction |
1076 | float* __restrict__ dir_z; // z coordinate of ray direction |
1077 | float* __restrict__ time; // time of this ray for motion blur (optional) |
1078 | |
1079 | float* __restrict__ tfar; // end of ray segment (set to hit distance) |
1080 | unsigned int* __restrict__ mask; // used to mask out objects during traversal (optional) |
1081 | unsigned int* __restrict__ id; // ray ID |
1082 | unsigned int* __restrict__ flags; // ray flags |
1083 | |
1084 | /* hit data */ |
1085 | float* __restrict__ Ng_x; // x coordinate of geometry normal (optional) |
1086 | float* __restrict__ Ng_y; // y coordinate of geometry normal (optional) |
1087 | float* __restrict__ Ng_z; // z coordinate of geometry normal (optional) |
1088 | |
1089 | float* __restrict__ u; // barycentric u coordinate of hit |
1090 | float* __restrict__ v; // barycentric v coordinate of hit |
1091 | |
1092 | unsigned int* __restrict__ primID; // primitive ID |
1093 | unsigned int* __restrict__ geomID; // geometry ID |
1094 | unsigned int* __restrict__ instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID (optional) |
1095 | }; |
1096 | |
1097 | |
1098 | struct RayStreamAOS |
1099 | { |
1100 | __forceinline RayStreamAOS(void* rays) |
1101 | : ptr((Ray*)rays) {} |
1102 | |
1103 | __forceinline Ray& getRayByOffset(size_t offset) |
1104 | { |
1105 | return *(Ray*)((char*)ptr + offset); |
1106 | } |
1107 | |
1108 | template<int K> |
1109 | __forceinline RayK<K> getRayByOffset(const vint<K>& offset); |
1110 | |
1111 | template<int K> |
1112 | __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset) |
1113 | { |
1114 | const vint<K> valid_offset = select(valid, offset, vintx(zero)); |
1115 | return getRayByOffset<K>(valid_offset); |
1116 | } |
1117 | |
1118 | template<int K> |
1119 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray) |
1120 | { |
1121 | vbool<K> valid = valid_i; |
1122 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
1123 | |
1124 | if (likely(any(valid))) |
1125 | { |
1126 | #if defined(__AVX512F__) |
1127 | vfloat<K>::template scatter<1>(valid, &ptr->tfar, offset, ray.tfar); |
1128 | vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.x, offset, ray.Ng.x); |
1129 | vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.y, offset, ray.Ng.y); |
1130 | vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.z, offset, ray.Ng.z); |
1131 | vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->u, offset, ray.u); |
1132 | vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->v, offset, ray.v); |
1133 | vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->primID, offset, ray.primID); |
1134 | vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->geomID, offset, ray.geomID); |
1135 | |
1136 | vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->instID[0], offset, ray.instID[0]); |
1137 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
1138 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) |
1139 | vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->instID[l], offset, ray.instID[l]); |
1140 | #endif |
1141 | #else |
1142 | size_t valid_bits = movemask(valid); |
1143 | while (valid_bits != 0) |
1144 | { |
1145 | const size_t k = bscf(v&: valid_bits); |
1146 | RayHit* __restrict__ ray_k = (RayHit*)((char*)ptr + offset[k]); |
1147 | ray_k->tfar = ray.tfar[k]; |
1148 | ray_k->Ng.x = ray.Ng.x[k]; |
1149 | ray_k->Ng.y = ray.Ng.y[k]; |
1150 | ray_k->Ng.z = ray.Ng.z[k]; |
1151 | ray_k->u = ray.u[k]; |
1152 | ray_k->v = ray.v[k]; |
1153 | ray_k->primID = ray.primID[k]; |
1154 | ray_k->geomID = ray.geomID[k]; |
1155 | |
1156 | instance_id_stack::copy_VU<K>(ray.instID, ray_k->instID, k); |
1157 | } |
1158 | #endif |
1159 | } |
1160 | } |
1161 | |
1162 | template<int K> |
1163 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray) |
1164 | { |
1165 | vbool<K> valid = valid_i; |
1166 | valid &= (ray.tfar < 0.0f); |
1167 | |
1168 | if (likely(any(valid))) |
1169 | { |
1170 | #if defined(__AVX512F__) |
1171 | vfloat<K>::template scatter<1>(valid, &ptr->tfar, offset, ray.tfar); |
1172 | #else |
1173 | size_t valid_bits = movemask(valid); |
1174 | while (valid_bits != 0) |
1175 | { |
1176 | const size_t k = bscf(v&: valid_bits); |
1177 | Ray* __restrict__ ray_k = (Ray*)((char*)ptr + offset[k]); |
1178 | ray_k->tfar = ray.tfar[k]; |
1179 | } |
1180 | #endif |
1181 | } |
1182 | } |
1183 | |
1184 | Ray* __restrict__ ptr; |
1185 | }; |
1186 | |
1187 | template<> |
1188 | __forceinline Ray4 RayStreamAOS::getRayByOffset<4>(const vint4& offset) |
1189 | { |
1190 | Ray4 ray; |
1191 | |
1192 | /* load and transpose: org.x, org.y, org.z, tnear */ |
1193 | const vfloat4 a0 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[0]))->org); |
1194 | const vfloat4 a1 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[1]))->org); |
1195 | const vfloat4 a2 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[2]))->org); |
1196 | const vfloat4 a3 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[3]))->org); |
1197 | |
1198 | transpose(r0: a0,r1: a1,r2: a2,r3: a3, c0&: ray.org.x, c1&: ray.org.y, c2&: ray.org.z, c3&: ray.tnear()); |
1199 | |
1200 | /* load and transpose: dir.x, dir.y, dir.z, time */ |
1201 | const vfloat4 b0 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[0]))->dir); |
1202 | const vfloat4 b1 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[1]))->dir); |
1203 | const vfloat4 b2 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[2]))->dir); |
1204 | const vfloat4 b3 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[3]))->dir); |
1205 | |
1206 | transpose(r0: b0,r1: b1,r2: b2,r3: b3, c0&: ray.dir.x, c1&: ray.dir.y, c2&: ray.dir.z, c3&: ray.time()); |
1207 | |
1208 | /* load and transpose: tfar, mask, id, flags */ |
1209 | const vfloat4 c0 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[0]))->tfar); |
1210 | const vfloat4 c1 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[1]))->tfar); |
1211 | const vfloat4 c2 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[2]))->tfar); |
1212 | const vfloat4 c3 = vfloat4::loadu(a: &((Ray*)((char*)ptr + offset[3]))->tfar); |
1213 | |
1214 | vfloat4 maskf, idf, flagsf; |
1215 | transpose(r0: c0,r1: c1,r2: c2,r3: c3, c0&: ray.tfar, c1&: maskf, c2&: idf, c3&: flagsf); |
1216 | ray.mask = asInt(a: maskf); |
1217 | ray.id = asInt(a: idf); |
1218 | ray.flags = asInt(a: flagsf); |
1219 | |
1220 | return ray; |
1221 | } |
1222 | |
1223 | #if defined(__AVX__) |
1224 | template<> |
1225 | __forceinline Ray8 RayStreamAOS::getRayByOffset<8>(const vint8& offset) |
1226 | { |
1227 | Ray8 ray; |
1228 | |
1229 | /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ |
1230 | const vfloat8 ab0 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[0]))->org); |
1231 | const vfloat8 ab1 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[1]))->org); |
1232 | const vfloat8 ab2 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[2]))->org); |
1233 | const vfloat8 ab3 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[3]))->org); |
1234 | const vfloat8 ab4 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[4]))->org); |
1235 | const vfloat8 ab5 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[5]))->org); |
1236 | const vfloat8 ab6 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[6]))->org); |
1237 | const vfloat8 ab7 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[7]))->org); |
1238 | |
1239 | transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7, ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); |
1240 | |
1241 | /* load and transpose: tfar, mask, id, flags */ |
1242 | const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->tfar); |
1243 | const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->tfar); |
1244 | const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->tfar); |
1245 | const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->tfar); |
1246 | const vfloat4 c4 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[4]))->tfar); |
1247 | const vfloat4 c5 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[5]))->tfar); |
1248 | const vfloat4 c6 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[6]))->tfar); |
1249 | const vfloat4 c7 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[7]))->tfar); |
1250 | |
1251 | vfloat8 maskf, idf, flagsf; |
1252 | transpose(c0,c1,c2,c3,c4,c5,c6,c7, ray.tfar, maskf, idf, flagsf); |
1253 | ray.mask = asInt(maskf); |
1254 | ray.id = asInt(idf); |
1255 | ray.flags = asInt(flagsf); |
1256 | |
1257 | return ray; |
1258 | } |
1259 | #endif |
1260 | |
1261 | #if defined(__AVX512F__) |
1262 | template<> |
1263 | __forceinline Ray16 RayStreamAOS::getRayByOffset<16>(const vint16& offset) |
1264 | { |
1265 | Ray16 ray; |
1266 | |
1267 | /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ |
1268 | const vfloat8 ab0 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 0]))->org); |
1269 | const vfloat8 ab1 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 1]))->org); |
1270 | const vfloat8 ab2 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 2]))->org); |
1271 | const vfloat8 ab3 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 3]))->org); |
1272 | const vfloat8 ab4 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 4]))->org); |
1273 | const vfloat8 ab5 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 5]))->org); |
1274 | const vfloat8 ab6 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 6]))->org); |
1275 | const vfloat8 ab7 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 7]))->org); |
1276 | const vfloat8 ab8 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 8]))->org); |
1277 | const vfloat8 ab9 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 9]))->org); |
1278 | const vfloat8 ab10 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[10]))->org); |
1279 | const vfloat8 ab11 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[11]))->org); |
1280 | const vfloat8 ab12 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[12]))->org); |
1281 | const vfloat8 ab13 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[13]))->org); |
1282 | const vfloat8 ab14 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[14]))->org); |
1283 | const vfloat8 ab15 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[15]))->org); |
1284 | |
1285 | transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7,ab8,ab9,ab10,ab11,ab12,ab13,ab14,ab15, |
1286 | ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); |
1287 | |
1288 | /* load and transpose: tfar, mask, id, flags */ |
1289 | const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 0]))->tfar); |
1290 | const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 1]))->tfar); |
1291 | const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 2]))->tfar); |
1292 | const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 3]))->tfar); |
1293 | const vfloat4 c4 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 4]))->tfar); |
1294 | const vfloat4 c5 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 5]))->tfar); |
1295 | const vfloat4 c6 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 6]))->tfar); |
1296 | const vfloat4 c7 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 7]))->tfar); |
1297 | const vfloat4 c8 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 8]))->tfar); |
1298 | const vfloat4 c9 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 9]))->tfar); |
1299 | const vfloat4 c10 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[10]))->tfar); |
1300 | const vfloat4 c11 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[11]))->tfar); |
1301 | const vfloat4 c12 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[12]))->tfar); |
1302 | const vfloat4 c13 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[13]))->tfar); |
1303 | const vfloat4 c14 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[14]))->tfar); |
1304 | const vfloat4 c15 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[15]))->tfar); |
1305 | |
1306 | vfloat16 maskf, idf, flagsf; |
1307 | transpose(c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13,c14,c15, |
1308 | ray.tfar, maskf, idf, flagsf); |
1309 | ray.mask = asInt(maskf); |
1310 | ray.id = asInt(idf); |
1311 | ray.flags = asInt(flagsf); |
1312 | |
1313 | return ray; |
1314 | } |
1315 | #endif |
1316 | |
1317 | |
1318 | struct RayStreamAOP |
1319 | { |
1320 | __forceinline RayStreamAOP(void* rays) |
1321 | : ptr((Ray**)rays) {} |
1322 | |
1323 | __forceinline Ray& getRayByIndex(size_t index) |
1324 | { |
1325 | return *ptr[index]; |
1326 | } |
1327 | |
1328 | template<int K> |
1329 | __forceinline RayK<K> getRayByIndex(const vint<K>& index); |
1330 | |
1331 | template<int K> |
1332 | __forceinline RayK<K> getRayByIndex(const vbool<K>& valid, const vint<K>& index) |
1333 | { |
1334 | const vint<K> valid_index = select(valid, index, vintx(zero)); |
1335 | return getRayByIndex<K>(valid_index); |
1336 | } |
1337 | |
1338 | template<int K> |
1339 | __forceinline void setHitByIndex(const vbool<K>& valid_i, const vint<K>& index, const RayHitK<K>& ray) |
1340 | { |
1341 | vbool<K> valid = valid_i; |
1342 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
1343 | |
1344 | if (likely(any(valid))) |
1345 | { |
1346 | size_t valid_bits = movemask(valid); |
1347 | while (valid_bits != 0) |
1348 | { |
1349 | const size_t k = bscf(v&: valid_bits); |
1350 | RayHit* __restrict__ ray_k = (RayHit*)ptr[index[k]]; |
1351 | |
1352 | ray_k->tfar = ray.tfar[k]; |
1353 | ray_k->Ng.x = ray.Ng.x[k]; |
1354 | ray_k->Ng.y = ray.Ng.y[k]; |
1355 | ray_k->Ng.z = ray.Ng.z[k]; |
1356 | ray_k->u = ray.u[k]; |
1357 | ray_k->v = ray.v[k]; |
1358 | ray_k->primID = ray.primID[k]; |
1359 | ray_k->geomID = ray.geomID[k]; |
1360 | instance_id_stack::copy_VU<K>(ray.instID, ray_k->instID, k); |
1361 | } |
1362 | } |
1363 | } |
1364 | |
1365 | template<int K> |
1366 | __forceinline void setHitByIndex(const vbool<K>& valid_i, const vint<K>& index, const RayK<K>& ray) |
1367 | { |
1368 | vbool<K> valid = valid_i; |
1369 | valid &= (ray.tfar < 0.0f); |
1370 | |
1371 | if (likely(any(valid))) |
1372 | { |
1373 | size_t valid_bits = movemask(valid); |
1374 | while (valid_bits != 0) |
1375 | { |
1376 | const size_t k = bscf(v&: valid_bits); |
1377 | Ray* __restrict__ ray_k = ptr[index[k]]; |
1378 | |
1379 | ray_k->tfar = ray.tfar[k]; |
1380 | } |
1381 | } |
1382 | } |
1383 | |
1384 | Ray** __restrict__ ptr; |
1385 | }; |
1386 | |
1387 | template<> |
1388 | __forceinline Ray4 RayStreamAOP::getRayByIndex<4>(const vint4& index) |
1389 | { |
1390 | Ray4 ray; |
1391 | |
1392 | /* load and transpose: org.x, org.y, org.z, tnear */ |
1393 | const vfloat4 a0 = vfloat4::loadu(a: &ptr[index[0]]->org); |
1394 | const vfloat4 a1 = vfloat4::loadu(a: &ptr[index[1]]->org); |
1395 | const vfloat4 a2 = vfloat4::loadu(a: &ptr[index[2]]->org); |
1396 | const vfloat4 a3 = vfloat4::loadu(a: &ptr[index[3]]->org); |
1397 | |
1398 | transpose(r0: a0,r1: a1,r2: a2,r3: a3, c0&: ray.org.x, c1&: ray.org.y, c2&: ray.org.z, c3&: ray.tnear()); |
1399 | |
1400 | /* load and transpose: dir.x, dir.y, dir.z, time */ |
1401 | const vfloat4 b0 = vfloat4::loadu(a: &ptr[index[0]]->dir); |
1402 | const vfloat4 b1 = vfloat4::loadu(a: &ptr[index[1]]->dir); |
1403 | const vfloat4 b2 = vfloat4::loadu(a: &ptr[index[2]]->dir); |
1404 | const vfloat4 b3 = vfloat4::loadu(a: &ptr[index[3]]->dir); |
1405 | |
1406 | transpose(r0: b0,r1: b1,r2: b2,r3: b3, c0&: ray.dir.x, c1&: ray.dir.y, c2&: ray.dir.z, c3&: ray.time()); |
1407 | |
1408 | /* load and transpose: tfar, mask, id, flags */ |
1409 | const vfloat4 c0 = vfloat4::loadu(a: &ptr[index[0]]->tfar); |
1410 | const vfloat4 c1 = vfloat4::loadu(a: &ptr[index[1]]->tfar); |
1411 | const vfloat4 c2 = vfloat4::loadu(a: &ptr[index[2]]->tfar); |
1412 | const vfloat4 c3 = vfloat4::loadu(a: &ptr[index[3]]->tfar); |
1413 | |
1414 | vfloat4 maskf, idf, flagsf; |
1415 | transpose(r0: c0,r1: c1,r2: c2,r3: c3, c0&: ray.tfar, c1&: maskf, c2&: idf, c3&: flagsf); |
1416 | ray.mask = asInt(a: maskf); |
1417 | ray.id = asInt(a: idf); |
1418 | ray.flags = asInt(a: flagsf); |
1419 | |
1420 | return ray; |
1421 | } |
1422 | |
1423 | #if defined(__AVX__) |
1424 | template<> |
1425 | __forceinline Ray8 RayStreamAOP::getRayByIndex<8>(const vint8& index) |
1426 | { |
1427 | Ray8 ray; |
1428 | |
1429 | /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ |
1430 | const vfloat8 ab0 = vfloat8::loadu(&ptr[index[0]]->org); |
1431 | const vfloat8 ab1 = vfloat8::loadu(&ptr[index[1]]->org); |
1432 | const vfloat8 ab2 = vfloat8::loadu(&ptr[index[2]]->org); |
1433 | const vfloat8 ab3 = vfloat8::loadu(&ptr[index[3]]->org); |
1434 | const vfloat8 ab4 = vfloat8::loadu(&ptr[index[4]]->org); |
1435 | const vfloat8 ab5 = vfloat8::loadu(&ptr[index[5]]->org); |
1436 | const vfloat8 ab6 = vfloat8::loadu(&ptr[index[6]]->org); |
1437 | const vfloat8 ab7 = vfloat8::loadu(&ptr[index[7]]->org); |
1438 | |
1439 | transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7, ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); |
1440 | |
1441 | /* load and transpose: tfar, mask, id, flags */ |
1442 | const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar); |
1443 | const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar); |
1444 | const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar); |
1445 | const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar); |
1446 | const vfloat4 c4 = vfloat4::loadu(&ptr[index[4]]->tfar); |
1447 | const vfloat4 c5 = vfloat4::loadu(&ptr[index[5]]->tfar); |
1448 | const vfloat4 c6 = vfloat4::loadu(&ptr[index[6]]->tfar); |
1449 | const vfloat4 c7 = vfloat4::loadu(&ptr[index[7]]->tfar); |
1450 | |
1451 | vfloat8 maskf, idf, flagsf; |
1452 | transpose(c0,c1,c2,c3,c4,c5,c6,c7, ray.tfar, maskf, idf, flagsf); |
1453 | ray.mask = asInt(maskf); |
1454 | ray.id = asInt(idf); |
1455 | ray.flags = asInt(flagsf); |
1456 | |
1457 | return ray; |
1458 | } |
1459 | #endif |
1460 | |
1461 | #if defined(__AVX512F__) |
1462 | template<> |
1463 | __forceinline Ray16 RayStreamAOP::getRayByIndex<16>(const vint16& index) |
1464 | { |
1465 | Ray16 ray; |
1466 | |
1467 | /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ |
1468 | const vfloat8 ab0 = vfloat8::loadu(&ptr[index[0]]->org); |
1469 | const vfloat8 ab1 = vfloat8::loadu(&ptr[index[1]]->org); |
1470 | const vfloat8 ab2 = vfloat8::loadu(&ptr[index[2]]->org); |
1471 | const vfloat8 ab3 = vfloat8::loadu(&ptr[index[3]]->org); |
1472 | const vfloat8 ab4 = vfloat8::loadu(&ptr[index[4]]->org); |
1473 | const vfloat8 ab5 = vfloat8::loadu(&ptr[index[5]]->org); |
1474 | const vfloat8 ab6 = vfloat8::loadu(&ptr[index[6]]->org); |
1475 | const vfloat8 ab7 = vfloat8::loadu(&ptr[index[7]]->org); |
1476 | const vfloat8 ab8 = vfloat8::loadu(&ptr[index[8]]->org); |
1477 | const vfloat8 ab9 = vfloat8::loadu(&ptr[index[9]]->org); |
1478 | const vfloat8 ab10 = vfloat8::loadu(&ptr[index[10]]->org); |
1479 | const vfloat8 ab11 = vfloat8::loadu(&ptr[index[11]]->org); |
1480 | const vfloat8 ab12 = vfloat8::loadu(&ptr[index[12]]->org); |
1481 | const vfloat8 ab13 = vfloat8::loadu(&ptr[index[13]]->org); |
1482 | const vfloat8 ab14 = vfloat8::loadu(&ptr[index[14]]->org); |
1483 | const vfloat8 ab15 = vfloat8::loadu(&ptr[index[15]]->org); |
1484 | |
1485 | transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7,ab8,ab9,ab10,ab11,ab12,ab13,ab14,ab15, |
1486 | ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); |
1487 | |
1488 | /* load and transpose: tfar, mask, id, flags */ |
1489 | const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar); |
1490 | const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar); |
1491 | const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar); |
1492 | const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar); |
1493 | const vfloat4 c4 = vfloat4::loadu(&ptr[index[4]]->tfar); |
1494 | const vfloat4 c5 = vfloat4::loadu(&ptr[index[5]]->tfar); |
1495 | const vfloat4 c6 = vfloat4::loadu(&ptr[index[6]]->tfar); |
1496 | const vfloat4 c7 = vfloat4::loadu(&ptr[index[7]]->tfar); |
1497 | const vfloat4 c8 = vfloat4::loadu(&ptr[index[8]]->tfar); |
1498 | const vfloat4 c9 = vfloat4::loadu(&ptr[index[9]]->tfar); |
1499 | const vfloat4 c10 = vfloat4::loadu(&ptr[index[10]]->tfar); |
1500 | const vfloat4 c11 = vfloat4::loadu(&ptr[index[11]]->tfar); |
1501 | const vfloat4 c12 = vfloat4::loadu(&ptr[index[12]]->tfar); |
1502 | const vfloat4 c13 = vfloat4::loadu(&ptr[index[13]]->tfar); |
1503 | const vfloat4 c14 = vfloat4::loadu(&ptr[index[14]]->tfar); |
1504 | const vfloat4 c15 = vfloat4::loadu(&ptr[index[15]]->tfar); |
1505 | |
1506 | vfloat16 maskf, idf, flagsf; |
1507 | transpose(c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13,c14,c15, |
1508 | ray.tfar, maskf, idf, flagsf); |
1509 | |
1510 | ray.mask = asInt(maskf); |
1511 | ray.id = asInt(idf); |
1512 | ray.flags = asInt(flagsf); |
1513 | |
1514 | return ray; |
1515 | } |
1516 | #endif |
1517 | } |
1518 | |