| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "grid_soa.h" | 
| 7 | #include "../common/ray.h" | 
| 8 | #include "triangle_intersector_pluecker.h" | 
| 9 |  | 
| 10 | namespace embree | 
| 11 | { | 
| 12 |   namespace isa | 
| 13 |   { | 
| 14 |     class GridSOAIntersector1 | 
| 15 |     { | 
| 16 |     public: | 
| 17 |       typedef void Primitive; | 
| 18 |        | 
| 19 |       class Precalculations | 
| 20 |       {  | 
| 21 |       public: | 
| 22 |         __forceinline Precalculations (const Ray& ray, const void* ptr) | 
| 23 |           : grid(nullptr) {} | 
| 24 |          | 
| 25 |       public: | 
| 26 |         GridSOA* grid; | 
| 27 |         int itime; | 
| 28 |         float ftime; | 
| 29 |       }; | 
| 30 |        | 
| 31 |       template<typename Loader> | 
| 32 |         static __forceinline void intersect(RayHit& ray, | 
| 33 |                                             IntersectContext* context,  | 
| 34 |                                             const float* const grid_x, | 
| 35 |                                             const size_t line_offset, | 
| 36 |                                             const size_t lines, | 
| 37 |                                             Precalculations& pre) | 
| 38 |       { | 
| 39 |         typedef typename Loader::vfloat vfloat; | 
| 40 |         const size_t dim_offset    = pre.grid->dim_offset; | 
| 41 |         const float* const grid_y  = grid_x + 1 * dim_offset; | 
| 42 |         const float* const grid_z  = grid_x + 2 * dim_offset; | 
| 43 |         const float* const grid_uv = grid_x + 3 * dim_offset; | 
| 44 |         Vec3<vfloat> v0, v1, v2; | 
| 45 |         Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,v0,v1,v2);        | 
| 46 |         GridSOA::MapUV<Loader> mapUV(grid_uv,line_offset,lines); | 
| 47 |         PlueckerIntersector1<Loader::M> intersector(ray,nullptr); | 
| 48 |         intersector.intersect(ray,v0,v1,v2,mapUV,Intersect1EpilogMU<Loader::M,true>(ray,context,pre.grid->geomID(),pre.grid->primID())); | 
| 49 |       }; | 
| 50 |        | 
| 51 |       template<typename Loader> | 
| 52 |         static __forceinline bool occluded(Ray& ray, | 
| 53 |                                            IntersectContext* context,  | 
| 54 |                                            const float* const grid_x, | 
| 55 |                                            const size_t line_offset, | 
| 56 |                                            const size_t lines, | 
| 57 |                                            Precalculations& pre) | 
| 58 |       { | 
| 59 |         typedef typename Loader::vfloat vfloat; | 
| 60 |         const size_t dim_offset    = pre.grid->dim_offset; | 
| 61 |         const float* const grid_y  = grid_x + 1 * dim_offset; | 
| 62 |         const float* const grid_z  = grid_x + 2 * dim_offset; | 
| 63 |         const float* const grid_uv = grid_x + 3 * dim_offset; | 
| 64 |  | 
| 65 |         Vec3<vfloat> v0, v1, v2; | 
| 66 |         Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,v0,v1,v2); | 
| 67 |          | 
| 68 |         GridSOA::MapUV<Loader> mapUV(grid_uv,line_offset,lines); | 
| 69 |         PlueckerIntersector1<Loader::M> intersector(ray,nullptr); | 
| 70 |         return intersector.intersect(ray,v0,v1,v2,mapUV,Occluded1EpilogMU<Loader::M,true>(ray,context,pre.grid->geomID(),pre.grid->primID())); | 
| 71 |       } | 
| 72 |        | 
| 73 |       /*! Intersect a ray with the primitive. */ | 
| 74 |       static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node)  | 
| 75 |       { | 
| 76 |         const size_t line_offset   = pre.grid->width; | 
| 77 |         const size_t lines         = pre.grid->height; | 
| 78 |         const float* const grid_x  = pre.grid->decodeLeaf(t: 0,ptr: prim); | 
| 79 |          | 
| 80 | #if defined(__AVX__) | 
| 81 |         intersect<GridSOA::Gather3x3>( ray, context, grid_x, line_offset, lines, pre); | 
| 82 | #else | 
| 83 |         intersect<GridSOA::Gather2x3>(ray, context, grid_x            , line_offset, lines, pre); | 
| 84 |         if (likely(lines > 2)) | 
| 85 |           intersect<GridSOA::Gather2x3>(ray, context, grid_x: grid_x+line_offset, line_offset, lines, pre); | 
| 86 | #endif | 
| 87 |       } | 
| 88 |        | 
| 89 |       /*! Test if the ray is occluded by the primitive */ | 
| 90 |       static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node) | 
| 91 |       { | 
| 92 |         const size_t line_offset   = pre.grid->width; | 
| 93 |         const size_t lines         = pre.grid->height; | 
| 94 |         const float* const grid_x  = pre.grid->decodeLeaf(t: 0,ptr: prim); | 
| 95 |          | 
| 96 | #if defined(__AVX__) | 
| 97 |         return occluded<GridSOA::Gather3x3>( ray, context, grid_x, line_offset, lines, pre); | 
| 98 | #else | 
| 99 |         if (occluded<GridSOA::Gather2x3>(ray, context, grid_x            , line_offset, lines, pre)) return true; | 
| 100 |         if (likely(lines > 2)) | 
| 101 |           if (occluded<GridSOA::Gather2x3>(ray, context, grid_x: grid_x+line_offset, line_offset, lines, pre)) return true; | 
| 102 | #endif | 
| 103 |         return false; | 
| 104 |       }       | 
| 105 |     }; | 
| 106 |  | 
| 107 |     class GridSOAMBIntersector1 | 
| 108 |     { | 
| 109 |     public: | 
| 110 |       typedef void Primitive; | 
| 111 |       typedef GridSOAIntersector1::Precalculations Precalculations; | 
| 112 |        | 
| 113 |       template<typename Loader> | 
| 114 |         static __forceinline void intersect(RayHit& ray, const float ftime, | 
| 115 |                                             IntersectContext* context,  | 
| 116 |                                             const float* const grid_x, | 
| 117 |                                             const size_t line_offset, | 
| 118 |                                             const size_t lines, | 
| 119 |                                             Precalculations& pre) | 
| 120 |       { | 
| 121 |         typedef typename Loader::vfloat vfloat; | 
| 122 |         const size_t dim_offset    = pre.grid->dim_offset; | 
| 123 |         const size_t grid_offset   = pre.grid->gridBytes >> 2; | 
| 124 |         const float* const grid_y  = grid_x + 1 * dim_offset; | 
| 125 |         const float* const grid_z  = grid_x + 2 * dim_offset; | 
| 126 |         const float* const grid_uv = grid_x + 3 * dim_offset; | 
| 127 |  | 
| 128 |         Vec3<vfloat> a0, a1, a2; | 
| 129 |         Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,a0,a1,a2); | 
| 130 |  | 
| 131 |         Vec3<vfloat> b0, b1, b2; | 
| 132 |         Loader::gather(grid_x+grid_offset,grid_y+grid_offset,grid_z+grid_offset,line_offset,lines,b0,b1,b2); | 
| 133 |  | 
| 134 |         Vec3<vfloat> v0 = lerp(a0,b0,vfloat(ftime)); | 
| 135 |         Vec3<vfloat> v1 = lerp(a1,b1,vfloat(ftime)); | 
| 136 |         Vec3<vfloat> v2 = lerp(a2,b2,vfloat(ftime)); | 
| 137 |  | 
| 138 |         GridSOA::MapUV<Loader> mapUV(grid_uv,line_offset,lines); | 
| 139 |         PlueckerIntersector1<Loader::M> intersector(ray,nullptr); | 
| 140 |         intersector.intersect(ray,v0,v1,v2,mapUV,Intersect1EpilogMU<Loader::M,true>(ray,context,pre.grid->geomID(),pre.grid->primID())); | 
| 141 |       }; | 
| 142 |        | 
| 143 |       template<typename Loader> | 
| 144 |         static __forceinline bool occluded(Ray& ray, const float ftime, | 
| 145 |                                            IntersectContext* context,  | 
| 146 |                                            const float* const grid_x, | 
| 147 |                                            const size_t line_offset, | 
| 148 |                                            const size_t lines, | 
| 149 |                                            Precalculations& pre) | 
| 150 |       { | 
| 151 |         typedef typename Loader::vfloat vfloat; | 
| 152 |         const size_t dim_offset    = pre.grid->dim_offset; | 
| 153 |         const size_t grid_offset   = pre.grid->gridBytes >> 2; | 
| 154 |         const float* const grid_y  = grid_x + 1 * dim_offset; | 
| 155 |         const float* const grid_z  = grid_x + 2 * dim_offset; | 
| 156 |         const float* const grid_uv = grid_x + 3 * dim_offset; | 
| 157 |  | 
| 158 |         Vec3<vfloat> a0, a1, a2; | 
| 159 |         Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,a0,a1,a2); | 
| 160 |  | 
| 161 |         Vec3<vfloat> b0, b1, b2; | 
| 162 |         Loader::gather(grid_x+grid_offset,grid_y+grid_offset,grid_z+grid_offset,line_offset,lines,b0,b1,b2); | 
| 163 |         | 
| 164 |         Vec3<vfloat> v0 = lerp(a0,b0,vfloat(ftime)); | 
| 165 |         Vec3<vfloat> v1 = lerp(a1,b1,vfloat(ftime)); | 
| 166 |         Vec3<vfloat> v2 = lerp(a2,b2,vfloat(ftime)); | 
| 167 |          | 
| 168 |         GridSOA::MapUV<Loader> mapUV(grid_uv,line_offset,lines); | 
| 169 |         PlueckerIntersector1<Loader::M> intersector(ray,nullptr); | 
| 170 |         return intersector.intersect(ray,v0,v1,v2,mapUV,Occluded1EpilogMU<Loader::M,true>(ray,context,pre.grid->geomID(),pre.grid->primID())); | 
| 171 |       } | 
| 172 |        | 
| 173 |       /*! Intersect a ray with the primitive. */ | 
| 174 |       static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node)  | 
| 175 |       {  | 
| 176 |         const size_t line_offset   = pre.grid->width; | 
| 177 |         const size_t lines         = pre.grid->height; | 
| 178 |         const float* const grid_x  = pre.grid->decodeLeaf(t: pre.itime,ptr: prim); | 
| 179 |          | 
| 180 | #if defined(__AVX__) | 
| 181 |         intersect<GridSOA::Gather3x3>( ray, pre.ftime, context, grid_x, line_offset, lines, pre); | 
| 182 | #else | 
| 183 |         intersect<GridSOA::Gather2x3>(ray, ftime: pre.ftime, context, grid_x, line_offset, lines, pre); | 
| 184 |         if (likely(lines > 2)) | 
| 185 |           intersect<GridSOA::Gather2x3>(ray, ftime: pre.ftime, context, grid_x: grid_x+line_offset, line_offset, lines, pre); | 
| 186 | #endif | 
| 187 |       } | 
| 188 |        | 
| 189 |       /*! Test if the ray is occluded by the primitive */ | 
| 190 |       static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node) | 
| 191 |       { | 
| 192 |         const size_t line_offset   = pre.grid->width; | 
| 193 |         const size_t lines         = pre.grid->height; | 
| 194 |         const float* const grid_x  = pre.grid->decodeLeaf(t: pre.itime,ptr: prim); | 
| 195 |          | 
| 196 | #if defined(__AVX__) | 
| 197 |         return occluded<GridSOA::Gather3x3>( ray, pre.ftime, context, grid_x, line_offset, lines, pre); | 
| 198 | #else | 
| 199 |         if (occluded<GridSOA::Gather2x3>(ray, ftime: pre.ftime, context, grid_x            , line_offset, lines, pre)) return true; | 
| 200 |         if (likely(lines > 2)) | 
| 201 |           if (occluded<GridSOA::Gather2x3>(ray, ftime: pre.ftime, context, grid_x: grid_x+line_offset, line_offset, lines, pre)) return true; | 
| 202 | #endif | 
| 203 |         return false; | 
| 204 |       }       | 
| 205 |     }; | 
| 206 |   } | 
| 207 | } | 
| 208 |  |