| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "triangle.h" | 
| 7 | #include "intersector_epilog.h" | 
| 8 |  | 
| 9 | /*! This intersector implements a modified version of the Moeller | 
| 10 |  *  Trumbore intersector from the paper "Fast, Minimum Storage | 
| 11 |  *  Ray-Triangle Intersection". In contrast to the paper we | 
| 12 |  *  precalculate some factors and factor the calculations differently | 
| 13 |  *  to allow precalculating the cross product e1 x e2. The resulting | 
| 14 |  *  algorithm is similar to the fastest one of the paper "Optimizing | 
| 15 |  *  Ray-Triangle Intersection via Automated Search". */ | 
| 16 |  | 
| 17 | namespace embree | 
| 18 | { | 
| 19 |   namespace isa | 
| 20 |   { | 
| 21 |     template<int M, typename UVMapper> | 
| 22 |     struct MoellerTrumboreHitM | 
| 23 |     { | 
| 24 |       __forceinline MoellerTrumboreHitM(const UVMapper& mapUV) : mapUV(mapUV) {} | 
| 25 |  | 
| 26 |       __forceinline MoellerTrumboreHitM(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const vfloat<M>& absDen, const Vec3vf<M>& Ng, const UVMapper& mapUV) | 
| 27 |         : U(U), V(V), T(T), absDen(absDen), mapUV(mapUV), valid(valid), vNg(Ng) {} | 
| 28 |        | 
| 29 |       __forceinline void finalize()  | 
| 30 |       { | 
| 31 |         const vfloat<M> rcpAbsDen = rcp(absDen); | 
| 32 |         vt = T * rcpAbsDen; | 
| 33 |         vu = U * rcpAbsDen; | 
| 34 |         vv = V * rcpAbsDen; | 
| 35 |         mapUV(vu,vv,vNg); | 
| 36 |       } | 
| 37 |  | 
| 38 |       __forceinline Vec2vf<M> uv() const { return Vec2vf<M>(vu,vv); } | 
| 39 |       __forceinline vfloat<M> t () const { return vt; } | 
| 40 |       __forceinline Vec3vf<M> Ng() const { return vNg; } | 
| 41 |       | 
| 42 |       __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); } | 
| 43 |       __forceinline float t  (const size_t i) const { return vt[i]; } | 
| 44 |       __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } | 
| 45 |        | 
| 46 |     public: | 
| 47 |       vfloat<M> U; | 
| 48 |       vfloat<M> V; | 
| 49 |       vfloat<M> T; | 
| 50 |       vfloat<M> absDen; | 
| 51 |       UVMapper mapUV; | 
| 52 |        | 
| 53 |     public: | 
| 54 |       vbool<M> valid; | 
| 55 |       vfloat<M> vu; | 
| 56 |       vfloat<M> vv; | 
| 57 |       vfloat<M> vt; | 
| 58 |       Vec3vf<M> vNg; | 
| 59 |     }; | 
| 60 |      | 
| 61 |     template<int M, bool early_out = true> | 
| 62 |     struct MoellerTrumboreIntersector1 | 
| 63 |     { | 
| 64 |       __forceinline MoellerTrumboreIntersector1() {} | 
| 65 |  | 
| 66 |       __forceinline MoellerTrumboreIntersector1(const Ray& ray, const void* ptr) {} | 
| 67 |  | 
| 68 |       template<typename UVMapper> | 
| 69 |       __forceinline bool intersect(const vbool<M>& valid0, | 
| 70 |                                    Ray& ray, | 
| 71 |                                    const Vec3vf<M>& tri_v0, | 
| 72 |                                    const Vec3vf<M>& tri_e1, | 
| 73 |                                    const Vec3vf<M>& tri_e2, | 
| 74 |                                    const Vec3vf<M>& tri_Ng, | 
| 75 |                                    const UVMapper& mapUV, | 
| 76 |                                    MoellerTrumboreHitM<M,UVMapper>& hit) const | 
| 77 |       { | 
| 78 |         /* calculate denominator */ | 
| 79 |         vbool<M> valid = valid0; | 
| 80 |         const Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray.org); | 
| 81 |         const Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray.dir); | 
| 82 |         const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O; | 
| 83 |         const Vec3vf<M> R = cross(C,D); | 
| 84 |         const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D); | 
| 85 |  | 
| 86 |         const vfloat<M> absDen = abs(den); | 
| 87 |         const vfloat<M> sgnDen = signmsk(den); | 
| 88 |          | 
| 89 |         /* perform edge tests */ | 
| 90 |         const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen; | 
| 91 |         const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen; | 
| 92 |          | 
| 93 |         /* perform backface culling */         | 
| 94 | #if defined(EMBREE_BACKFACE_CULLING) | 
| 95 |         valid &= (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); | 
| 96 | #else | 
| 97 |         valid &= (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); | 
| 98 | #endif | 
| 99 |         if (likely(early_out && none(valid))) return false; | 
| 100 |  | 
| 101 |         /* perform depth test */ | 
| 102 |         const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; | 
| 103 |         valid &= (absDen*vfloat<M>(ray.tnear()) < T) & (T <= absDen*vfloat<M>(ray.tfar)); | 
| 104 |         if (likely(early_out && none(valid))) return false; | 
| 105 |             | 
| 106 |         /* update hit information */ | 
| 107 |         new (&hit) MoellerTrumboreHitM<M,UVMapper>(valid,U,V,T,absDen,tri_Ng,mapUV); | 
| 108 |  | 
| 109 |         return true; | 
| 110 |       } | 
| 111 |  | 
| 112 |       template<typename UVMapper> | 
| 113 |       __forceinline bool intersectEdge(const vbool<M>& valid, | 
| 114 |                                        Ray& ray, | 
| 115 |                                        const Vec3vf<M>& tri_v0, | 
| 116 |                                        const Vec3vf<M>& tri_e1, | 
| 117 |                                        const Vec3vf<M>& tri_e2, | 
| 118 |                                        const UVMapper& mapUV, | 
| 119 |                                        MoellerTrumboreHitM<M,UVMapper>& hit) const | 
| 120 |       { | 
| 121 |         const Vec3<vfloat<M>> tri_Ng = cross(tri_e2,tri_e1); | 
| 122 |         return intersect(valid,ray,tri_v0,tri_e1,tri_e2,tri_Ng,mapUV,hit); | 
| 123 |       } | 
| 124 |  | 
| 125 |       template<typename UVMapper> | 
| 126 |       __forceinline bool intersectEdge(Ray& ray, | 
| 127 |                                        const Vec3vf<M>& tri_v0, | 
| 128 |                                        const Vec3vf<M>& tri_e1, | 
| 129 |                                        const Vec3vf<M>& tri_e2, | 
| 130 |                                        const UVMapper& mapUV, | 
| 131 |                                        MoellerTrumboreHitM<M,UVMapper>& hit) const | 
| 132 |       { | 
| 133 |         vbool<M> valid = true; | 
| 134 |         const Vec3<vfloat<M>> tri_Ng = cross(tri_e2,tri_e1); | 
| 135 |         return intersect(valid,ray,tri_v0,tri_e1,tri_e2,tri_Ng,mapUV,hit); | 
| 136 |       } | 
| 137 |  | 
| 138 |       template<typename UVMapper> | 
| 139 |       __forceinline bool intersect(Ray& ray, | 
| 140 |                                    const Vec3vf<M>& v0, | 
| 141 |                                    const Vec3vf<M>& v1, | 
| 142 |                                    const Vec3vf<M>& v2, | 
| 143 |                                    const UVMapper& mapUV, | 
| 144 |                                    MoellerTrumboreHitM<M,UVMapper>& hit) const | 
| 145 |       { | 
| 146 |         const Vec3vf<M> e1 = v0-v1; | 
| 147 |         const Vec3vf<M> e2 = v2-v0; | 
| 148 |         return intersectEdge(ray,v0,e1,e2,mapUV,hit); | 
| 149 |       } | 
| 150 |  | 
| 151 |       template<typename UVMapper> | 
| 152 |       __forceinline bool intersect(const vbool<M>& valid, | 
| 153 |                                    Ray& ray, | 
| 154 |                                    const Vec3vf<M>& v0, | 
| 155 |                                    const Vec3vf<M>& v1, | 
| 156 |                                    const Vec3vf<M>& v2, | 
| 157 |                                    const UVMapper& mapUV, | 
| 158 |                                    MoellerTrumboreHitM<M,UVMapper>& hit) const | 
| 159 |       { | 
| 160 |         const Vec3vf<M> e1 = v0-v1; | 
| 161 |         const Vec3vf<M> e2 = v2-v0; | 
| 162 |         return intersectEdge(valid,ray,v0,e1,e2,mapUV,hit); | 
| 163 |       } | 
| 164 |  | 
| 165 |       template<typename UVMapper, typename Epilog> | 
| 166 |       __forceinline bool intersectEdge(Ray& ray, | 
| 167 |                                        const Vec3vf<M>& v0, | 
| 168 |                                        const Vec3vf<M>& e1, | 
| 169 |                                        const Vec3vf<M>& e2, | 
| 170 |                                        const UVMapper& mapUV, | 
| 171 |                                        const Epilog& epilog) const | 
| 172 |       { | 
| 173 |         MoellerTrumboreHitM<M,UVMapper> hit(mapUV); | 
| 174 |         if (likely(intersectEdge(ray,v0,e1,e2,mapUV,hit))) return epilog(hit.valid,hit); | 
| 175 |         return false; | 
| 176 |       } | 
| 177 |  | 
| 178 |       template<typename UVMapper, typename Epilog> | 
| 179 |         __forceinline bool intersect(Ray& ray, | 
| 180 |                                      const Vec3vf<M>& v0, | 
| 181 |                                      const Vec3vf<M>& v1, | 
| 182 |                                      const Vec3vf<M>& v2, | 
| 183 |                                      const UVMapper& mapUV, | 
| 184 |                                      const Epilog& epilog) const | 
| 185 |       { | 
| 186 |         MoellerTrumboreHitM<M,UVMapper> hit(mapUV); | 
| 187 |         if (likely(intersect(ray,v0,v1,v2,mapUV,hit))) return epilog(hit.valid,hit); | 
| 188 |         return false; | 
| 189 |       } | 
| 190 |  | 
| 191 |       template<typename Epilog> | 
| 192 |         __forceinline bool intersect(Ray& ray, | 
| 193 |                                      const Vec3vf<M>& v0, | 
| 194 |                                      const Vec3vf<M>& v1, | 
| 195 |                                      const Vec3vf<M>& v2, | 
| 196 |                                      const Epilog& epilog) const | 
| 197 |       { | 
| 198 |         auto mapUV = UVIdentity<M>(); | 
| 199 |         MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); | 
| 200 |         if (likely(intersect(ray,v0,v1,v2,mapUV,hit))) return epilog(hit.valid,hit); | 
| 201 |         return false; | 
| 202 |       } | 
| 203 |  | 
| 204 |       template<typename UVMapper, typename Epilog> | 
| 205 |       __forceinline bool intersect(const vbool<M>& valid, | 
| 206 |                                    Ray& ray, | 
| 207 |                                    const Vec3vf<M>& v0, | 
| 208 |                                    const Vec3vf<M>& v1, | 
| 209 |                                    const Vec3vf<M>& v2, | 
| 210 |                                    const UVMapper& mapUV, | 
| 211 |                                    const Epilog& epilog) const | 
| 212 |       { | 
| 213 |         MoellerTrumboreHitM<M,UVMapper> hit(mapUV); | 
| 214 |         if (likely(intersect(valid,ray,v0,v1,v2,mapUV,hit))) return epilog(hit.valid,hit); | 
| 215 |         return false; | 
| 216 |       } | 
| 217 |     }; | 
| 218 |      | 
| 219 |     template<int K, typename UVMapper> | 
| 220 |     struct MoellerTrumboreHitK | 
| 221 |     { | 
| 222 |       __forceinline MoellerTrumboreHitK(const UVMapper& mapUV) : mapUV(mapUV) {} | 
| 223 |       __forceinline MoellerTrumboreHitK(const vfloat<K>& U, const vfloat<K>& V, const vfloat<K>& T, const vfloat<K>& absDen, const Vec3vf<K>& Ng, const UVMapper& mapUV) | 
| 224 |         : U(U), V(V), T(T), absDen(absDen), Ng(Ng), mapUV(mapUV) {} | 
| 225 |        | 
| 226 |       __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const | 
| 227 |       { | 
| 228 |         const vfloat<K> rcpAbsDen = rcp(absDen); | 
| 229 |         const vfloat<K> t = T * rcpAbsDen; | 
| 230 |         vfloat<K> u = U * rcpAbsDen; | 
| 231 |         vfloat<K> v = V * rcpAbsDen; | 
| 232 |         Vec3vf<K> vNg = Ng; | 
| 233 |         mapUV(u,v,vNg); | 
| 234 |         return std::make_tuple(u,v,t,vNg); | 
| 235 |       } | 
| 236 |        | 
| 237 |       vfloat<K> U; | 
| 238 |       vfloat<K> V; | 
| 239 |       const vfloat<K> T; | 
| 240 |       const vfloat<K> absDen; | 
| 241 |       const Vec3vf<K> Ng; | 
| 242 |       const UVMapper& mapUV; | 
| 243 |     }; | 
| 244 |      | 
| 245 |     template<int M, int K> | 
| 246 |     struct MoellerTrumboreIntersectorK | 
| 247 |     { | 
| 248 |       __forceinline MoellerTrumboreIntersectorK() {} | 
| 249 |       __forceinline MoellerTrumboreIntersectorK(const vbool<K>& valid, const RayK<K>& ray) {} | 
| 250 |        | 
| 251 |       /*! Intersects K rays with one of M triangles. */ | 
| 252 |       template<typename UVMapper> | 
| 253 |       __forceinline vbool<K> intersectK(const vbool<K>& valid0, | 
| 254 |                                         //RayK<K>& ray, | 
| 255 |                                         const Vec3vf<K>& ray_org, | 
| 256 |                                         const Vec3vf<K>& ray_dir, | 
| 257 |                                         const vfloat<K>& ray_tnear, | 
| 258 |                                         const vfloat<K>& ray_tfar, | 
| 259 |                                         const Vec3vf<K>& tri_v0, | 
| 260 |                                         const Vec3vf<K>& tri_e1, | 
| 261 |                                         const Vec3vf<K>& tri_e2, | 
| 262 |                                         const Vec3vf<K>& tri_Ng, | 
| 263 |                                         const UVMapper& mapUV, | 
| 264 |                                         MoellerTrumboreHitK<K,UVMapper> &hit) const | 
| 265 |       {  | 
| 266 |         /* calculate denominator */ | 
| 267 |         vbool<K> valid = valid0; | 
| 268 |         const Vec3vf<K> C = tri_v0 - ray_org; | 
| 269 |         const Vec3vf<K> R = cross(C,ray_dir); | 
| 270 |         const vfloat<K> den = dot(tri_Ng,ray_dir); | 
| 271 |         const vfloat<K> absDen = abs(den); | 
| 272 |         const vfloat<K> sgnDen = signmsk(den); | 
| 273 |          | 
| 274 |         /* test against edge p2 p0 */ | 
| 275 |         const vfloat<K> U = dot(tri_e2,R) ^ sgnDen; | 
| 276 |         valid &= U >= 0.0f; | 
| 277 |         if (likely(none(valid))) return false; | 
| 278 |          | 
| 279 |         /* test against edge p0 p1 */ | 
| 280 |         const vfloat<K> V = dot(tri_e1,R) ^ sgnDen; | 
| 281 |         valid &= V >= 0.0f; | 
| 282 |         if (likely(none(valid))) return false; | 
| 283 |          | 
| 284 |         /* test against edge p1 p2 */ | 
| 285 |         const vfloat<K> W = absDen-U-V; | 
| 286 |         valid &= W >= 0.0f; | 
| 287 |         if (likely(none(valid))) return false; | 
| 288 |          | 
| 289 |         /* perform depth test */ | 
| 290 |         const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen; | 
| 291 |         valid &= (absDen*ray_tnear < T) & (T <= absDen*ray_tfar); | 
| 292 |         if (unlikely(none(valid))) return false; | 
| 293 |          | 
| 294 |         /* perform backface culling */ | 
| 295 | #if defined(EMBREE_BACKFACE_CULLING) | 
| 296 |         valid &= den < vfloat<K>(zero); | 
| 297 |         if (unlikely(none(valid))) return false; | 
| 298 | #else | 
| 299 |         valid &= den != vfloat<K>(zero); | 
| 300 |         if (unlikely(none(valid))) return false; | 
| 301 | #endif | 
| 302 |          | 
| 303 |         /* calculate hit information */ | 
| 304 |         new (&hit) MoellerTrumboreHitK<K,UVMapper>(U,V,T,absDen,tri_Ng,mapUV); | 
| 305 |         return valid; | 
| 306 |       } | 
| 307 |  | 
| 308 |       /*! Intersects K rays with one of M triangles. */ | 
| 309 |       template<typename UVMapper> | 
| 310 |       __forceinline vbool<K> intersectK(const vbool<K>& valid0,  | 
| 311 |                                         RayK<K>& ray, | 
| 312 |                                         const Vec3vf<K>& tri_v0, | 
| 313 |                                         const Vec3vf<K>& tri_v1, | 
| 314 |                                         const Vec3vf<K>& tri_v2, | 
| 315 |                                         const UVMapper& mapUV, | 
| 316 |                                         MoellerTrumboreHitK<K,UVMapper> &hit) const | 
| 317 |       { | 
| 318 |         const Vec3vf<K> e1 = tri_v0-tri_v1; | 
| 319 |         const Vec3vf<K> e2 = tri_v2-tri_v0; | 
| 320 |         const Vec3vf<K> Ng = cross(e2,e1); | 
| 321 |         return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,mapUV,hit); | 
| 322 |       } | 
| 323 |        | 
| 324 |        | 
| 325 |       /*! Intersects K rays with one of M triangles. */ | 
| 326 |       template<typename UVMapper, typename Epilog> | 
| 327 |       __forceinline vbool<K> intersectK(const vbool<K>& valid0,  | 
| 328 |                                         RayK<K>& ray, | 
| 329 |                                         const Vec3vf<K>& tri_v0, | 
| 330 |                                         const Vec3vf<K>& tri_v1, | 
| 331 |                                         const Vec3vf<K>& tri_v2, | 
| 332 |                                         const UVMapper& mapUV, | 
| 333 |                                         const Epilog& epilog) const | 
| 334 |       { | 
| 335 |         MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV);		 | 
| 336 |         const Vec3vf<K> e1 = tri_v0-tri_v1; | 
| 337 |         const Vec3vf<K> e2 = tri_v2-tri_v0; | 
| 338 |         const Vec3vf<K> Ng = cross(e2,e1); | 
| 339 |         const vbool<K> valid = intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,mapUV,hit); | 
| 340 | 	return epilog(valid,hit); | 
| 341 |       } | 
| 342 |  | 
| 343 |  | 
| 344 |        | 
| 345 |       template<typename Epilog> | 
| 346 |       __forceinline vbool<K> intersectK(const vbool<K>& valid0,  | 
| 347 |                                         RayK<K>& ray, | 
| 348 |                                         const Vec3vf<K>& tri_v0, | 
| 349 |                                         const Vec3vf<K>& tri_v1, | 
| 350 |                                         const Vec3vf<K>& tri_v2, | 
| 351 |                                         const Epilog& epilog) const | 
| 352 |       { | 
| 353 | 	UVIdentity<K> mapUV;	 | 
| 354 |         MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV);			 | 
| 355 |         const Vec3vf<K> e1 = tri_v0-tri_v1; | 
| 356 |         const Vec3vf<K> e2 = tri_v2-tri_v0; | 
| 357 |         const Vec3vf<K> Ng = cross(e2,e1); | 
| 358 |         const vbool<K> valid = intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,mapUV,hit); | 
| 359 | 	return epilog(valid,hit); | 
| 360 |       } | 
| 361 |  | 
| 362 |       /*! Intersects K rays with one of M triangles. */ | 
| 363 |       template<typename UVMapper, typename Epilog> | 
| 364 |       __forceinline vbool<K> intersectEdgeK(const vbool<K>& valid0,  | 
| 365 |                                             RayK<K>& ray, | 
| 366 |                                             const Vec3vf<K>& tri_v0,  | 
| 367 |                                             const Vec3vf<K>& tri_e1,  | 
| 368 |                                             const Vec3vf<K>& tri_e2, | 
| 369 |                                             const UVMapper& mapUV, | 
| 370 |                                             const Epilog& epilog) const | 
| 371 |       { | 
| 372 |         MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV);			 | 
| 373 |         const Vec3vf<K> tri_Ng = cross(tri_e2,tri_e1); | 
| 374 |         const vbool<K> valid = intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,tri_e1,tri_e2,tri_Ng,mapUV,hit); | 
| 375 | 	return epilog(valid,hit); | 
| 376 |       } | 
| 377 |        | 
| 378 |       /*! Intersect k'th ray from ray packet of size K with M triangles. */ | 
| 379 |       template<typename UVMapper> | 
| 380 |       __forceinline bool intersectEdge(RayK<K>& ray, | 
| 381 |                                        size_t k, | 
| 382 |                                        const Vec3vf<M>& tri_v0, | 
| 383 |                                        const Vec3vf<M>& tri_e1, | 
| 384 |                                        const Vec3vf<M>& tri_e2, | 
| 385 |                                        const UVMapper& mapUV, | 
| 386 |                                        MoellerTrumboreHitM<M,UVMapper>& hit) const | 
| 387 |       { | 
| 388 |         /* calculate denominator */ | 
| 389 |         typedef Vec3vf<M> Vec3vfM; | 
| 390 |         const Vec3vf<M> tri_Ng = cross(tri_e2,tri_e1); | 
| 391 |  | 
| 392 |         const Vec3vfM O = broadcast<vfloat<M>>(ray.org,k); | 
| 393 |         const Vec3vfM D = broadcast<vfloat<M>>(ray.dir,k); | 
| 394 |         const Vec3vfM C = Vec3vfM(tri_v0) - O; | 
| 395 |         const Vec3vfM R = cross(C,D); | 
| 396 |         const vfloat<M> den = dot(Vec3vfM(tri_Ng),D); | 
| 397 |         const vfloat<M> absDen = abs(den); | 
| 398 |         const vfloat<M> sgnDen = signmsk(den); | 
| 399 |          | 
| 400 |         /* perform edge tests */ | 
| 401 |         const vfloat<M> U = dot(Vec3vf<M>(tri_e2),R) ^ sgnDen; | 
| 402 |         const vfloat<M> V = dot(Vec3vf<M>(tri_e1),R) ^ sgnDen; | 
| 403 |          | 
| 404 |         /* perform backface culling */ | 
| 405 | #if defined(EMBREE_BACKFACE_CULLING) | 
| 406 |         vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); | 
| 407 | #else | 
| 408 |         vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); | 
| 409 | #endif | 
| 410 |         if (likely(none(valid))) return false; | 
| 411 |          | 
| 412 |         /* perform depth test */ | 
| 413 |         const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; | 
| 414 |         valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k])); | 
| 415 |         if (likely(none(valid))) return false; | 
| 416 |          | 
| 417 |         /* calculate hit information */ | 
| 418 |         new (&hit) MoellerTrumboreHitM<M,UVMapper>(valid,U,V,T,absDen,tri_Ng,mapUV); | 
| 419 |         return true; | 
| 420 |       } | 
| 421 |  | 
| 422 |        template<typename UVMapper> | 
| 423 |       __forceinline bool intersectEdge(RayK<K>& ray, | 
| 424 |                                        size_t k, | 
| 425 |                                        const BBox<vfloat<M>>& time_range, | 
| 426 |                                        const Vec3vf<M>& tri_v0,  | 
| 427 |                                        const Vec3vf<M>& tri_e1,  | 
| 428 |                                        const Vec3vf<M>& tri_e2, | 
| 429 |                                        const UVMapper& mapUV, | 
| 430 |                                        MoellerTrumboreHitM<M,UVMapper>& hit) const | 
| 431 |       { | 
| 432 |         if (likely(intersect(ray,k,tri_v0,tri_e1,tri_e2,mapUV,hit)))  | 
| 433 |         { | 
| 434 |           hit.valid &= time_range.lower <= vfloat<M>(ray.time[k]); | 
| 435 |           hit.valid &= vfloat<M>(ray.time[k]) < time_range.upper; | 
| 436 |           return any(hit.valid); | 
| 437 |         } | 
| 438 |         return false; | 
| 439 |       } | 
| 440 |  | 
| 441 |       template<typename UVMapper> | 
| 442 |       __forceinline bool intersect(RayK<K>& ray, | 
| 443 |                                    size_t k, | 
| 444 |                                    const Vec3vf<M>& v0,  | 
| 445 |                                    const Vec3vf<M>& v1,  | 
| 446 |                                    const Vec3vf<M>& v2, | 
| 447 |                                    const UVMapper& mapUV, | 
| 448 |                                    MoellerTrumboreHitM<M,UVMapper>& hit) const       | 
| 449 |       { | 
| 450 |         const Vec3vf<M> e1 = v0-v1; | 
| 451 |         const Vec3vf<M> e2 = v2-v0; | 
| 452 |         return intersectEdge(ray,k,v0,e1,e2,mapUV,hit); | 
| 453 |       } | 
| 454 |        | 
| 455 |       template<typename UVMapper, typename Epilog> | 
| 456 |       __forceinline bool intersectEdge(RayK<K>& ray, | 
| 457 |                                        size_t k, | 
| 458 |                                        const Vec3vf<M>& tri_v0,  | 
| 459 |                                        const Vec3vf<M>& tri_e1,  | 
| 460 |                                        const Vec3vf<M>& tri_e2, | 
| 461 |                                        const UVMapper& mapUV, | 
| 462 |                                        const Epilog& epilog) const | 
| 463 |       { | 
| 464 |         MoellerTrumboreHitM<M,UVMapper> hit(mapUV); | 
| 465 |         if (likely(intersectEdge(ray,k,tri_v0,tri_e1,tri_e2,mapUV,hit))) return epilog(hit.valid,hit); | 
| 466 |         return false; | 
| 467 |       } | 
| 468 |  | 
| 469 |       template<typename UVMapper, typename Epilog> | 
| 470 |       __forceinline bool intersectEdge(RayK<K>& ray, | 
| 471 |                                        size_t k,                            | 
| 472 |                                        const BBox<vfloat<M>>& time_range, | 
| 473 |                                        const Vec3vf<M>& tri_v0,  | 
| 474 |                                        const Vec3vf<M>& tri_e1,  | 
| 475 |                                        const Vec3vf<M>& tri_e2, | 
| 476 |                                        const UVMapper& mapUV, | 
| 477 |                                        const Epilog& epilog) const | 
| 478 |       { | 
| 479 |         MoellerTrumboreHitM<M,UVMapper> hit(mapUV); | 
| 480 |         if (likely(intersectEdge(ray,k,time_range,tri_v0,tri_e1,tri_e2,mapUV,hit))) return epilog(hit.valid,hit); | 
| 481 |         return false; | 
| 482 |       } | 
| 483 |        | 
| 484 |       template<typename UVMapper, typename Epilog> | 
| 485 |       __forceinline bool intersect(RayK<K>& ray, | 
| 486 |                                    size_t k, | 
| 487 |                                    const Vec3vf<M>& v0,  | 
| 488 |                                    const Vec3vf<M>& v1,  | 
| 489 |                                    const Vec3vf<M>& v2, | 
| 490 |                                    const UVMapper& mapUV, | 
| 491 |                                    const Epilog& epilog) const       | 
| 492 |       { | 
| 493 |         const Vec3vf<M> e1 = v0-v1; | 
| 494 |         const Vec3vf<M> e2 = v2-v0; | 
| 495 |         return intersectEdge(ray,k,v0,e1,e2,mapUV,epilog); | 
| 496 |       } | 
| 497 |  | 
| 498 |       template<typename Epilog> | 
| 499 |       __forceinline bool intersect(RayK<K>& ray, | 
| 500 |                                    size_t k, | 
| 501 |                                    const Vec3vf<M>& v0,  | 
| 502 |                                    const Vec3vf<M>& v1,  | 
| 503 |                                    const Vec3vf<M>& v2, | 
| 504 |                                    const Epilog& epilog) const       | 
| 505 |       { | 
| 506 |         return intersect(ray,k,v0,v1,v2,UVIdentity<M>(),epilog); | 
| 507 |       } | 
| 508 |  | 
| 509 |       template<typename UVMapper, typename Epilog> | 
| 510 |       __forceinline bool intersect(RayK<K>& ray, | 
| 511 |                                    size_t k, | 
| 512 |                                    const BBox<vfloat<M>>& time_range, | 
| 513 |                                    const Vec3vf<M>& v0, | 
| 514 |                                    const Vec3vf<M>& v1, | 
| 515 |                                    const Vec3vf<M>& v2, | 
| 516 |                                    const UVMapper& mapUV, | 
| 517 |                                    const Epilog& epilog) const | 
| 518 |       { | 
| 519 |         const Vec3vf<M> e1 = v0-v1; | 
| 520 |         const Vec3vf<M> e2 = v2-v0; | 
| 521 |         return intersectEdge(ray,k,time_range,v0,e1,e2,mapUV,epilog); | 
| 522 |       } | 
| 523 |     }; | 
| 524 |   } | 
| 525 | } | 
| 526 |  |