1 | // Copyright 2009-2021 Intel Corporation |
2 | // SPDX-License-Identifier: Apache-2.0 |
3 | |
4 | #pragma once |
5 | |
6 | #include "triangle.h" |
7 | #include "intersector_epilog.h" |
8 | |
9 | /*! This intersector implements a modified version of the Woop's ray-triangle intersection test */ |
10 | |
11 | namespace embree |
12 | { |
13 | namespace isa |
14 | { |
15 | template<int M> |
16 | struct WoopHitM |
17 | { |
18 | __forceinline WoopHitM() {} |
19 | |
20 | __forceinline WoopHitM(const vbool<M>& valid, |
21 | const vfloat<M>& U, |
22 | const vfloat<M>& V, |
23 | const vfloat<M>& T, |
24 | const vfloat<M>& inv_det, |
25 | const Vec3vf<M>& Ng) |
26 | : U(U), V(V), T(T), inv_det(inv_det), valid(valid), vNg(Ng) {} |
27 | |
28 | __forceinline void finalize() |
29 | { |
30 | vt = T; |
31 | vu = U*inv_det; |
32 | vv = V*inv_det; |
33 | } |
34 | |
35 | __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); } |
36 | __forceinline float t (const size_t i) const { return vt[i]; } |
37 | __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } |
38 | |
39 | private: |
40 | const vfloat<M> U; |
41 | const vfloat<M> V; |
42 | const vfloat<M> T; |
43 | const vfloat<M> inv_det; |
44 | |
45 | public: |
46 | const vbool<M> valid; |
47 | vfloat<M> vu; |
48 | vfloat<M> vv; |
49 | vfloat<M> vt; |
50 | Vec3vf<M> vNg; |
51 | }; |
52 | |
53 | template<int M> |
54 | struct WoopPrecalculations1 |
55 | { |
56 | unsigned int kx,ky,kz; |
57 | Vec3vf<M> org; |
58 | Vec3fa S; |
59 | __forceinline WoopPrecalculations1() {} |
60 | |
61 | __forceinline WoopPrecalculations1(const Ray& ray, const void* ptr) |
62 | { |
63 | kz = maxDim(a: abs(a: ray.dir)); |
64 | kx = (kz+1) % 3; |
65 | ky = (kx+1) % 3; |
66 | const float inv_dir_kz = rcp(x: ray.dir[kz]); |
67 | if (ray.dir[kz]) std::swap(a&: kx,b&: ky); |
68 | S.x = ray.dir[kx] * inv_dir_kz; |
69 | S.y = ray.dir[ky] * inv_dir_kz; |
70 | S.z = inv_dir_kz; |
71 | org = Vec3vf<M>(ray.org[kx],ray.org[ky],ray.org[kz]); |
72 | } |
73 | }; |
74 | |
75 | |
76 | template<int M> |
77 | struct WoopIntersector1 |
78 | { |
79 | |
80 | typedef WoopPrecalculations1<M> Precalculations; |
81 | |
82 | __forceinline WoopIntersector1() {} |
83 | |
84 | __forceinline WoopIntersector1(const Ray& ray, const void* ptr) {} |
85 | |
86 | static __forceinline bool intersect(const vbool<M>& valid0, |
87 | Ray& ray, |
88 | const Precalculations& pre, |
89 | const Vec3vf<M>& tri_v0, |
90 | const Vec3vf<M>& tri_v1, |
91 | const Vec3vf<M>& tri_v2, |
92 | WoopHitM<M>& hit) |
93 | { |
94 | vbool<M> valid = valid0; |
95 | |
96 | /* vertices relative to ray origin */ |
97 | const Vec3vf<M> org = Vec3vf<M>(pre.org.x,pre.org.y,pre.org.z); |
98 | const Vec3vf<M> A = Vec3vf<M>(tri_v0[pre.kx],tri_v0[pre.ky],tri_v0[pre.kz]) - org; |
99 | const Vec3vf<M> B = Vec3vf<M>(tri_v1[pre.kx],tri_v1[pre.ky],tri_v1[pre.kz]) - org; |
100 | const Vec3vf<M> C = Vec3vf<M>(tri_v2[pre.kx],tri_v2[pre.ky],tri_v2[pre.kz]) - org; |
101 | |
102 | /* shear and scale vertices */ |
103 | const vfloat<M> Ax = nmadd(A.z,pre.S.x,A.x); |
104 | const vfloat<M> Ay = nmadd(A.z,pre.S.y,A.y); |
105 | const vfloat<M> Bx = nmadd(B.z,pre.S.x,B.x); |
106 | const vfloat<M> By = nmadd(B.z,pre.S.y,B.y); |
107 | const vfloat<M> Cx = nmadd(C.z,pre.S.x,C.x); |
108 | const vfloat<M> Cy = nmadd(C.z,pre.S.y,C.y); |
109 | |
110 | /* scaled barycentric */ |
111 | const vfloat<M> U0 = Cx*By; |
112 | const vfloat<M> U1 = Cy*Bx; |
113 | const vfloat<M> V0 = Ax*Cy; |
114 | const vfloat<M> V1 = Ay*Cx; |
115 | const vfloat<M> W0 = Bx*Ay; |
116 | const vfloat<M> W1 = By*Ax; |
117 | #if !defined(__AVX512F__) |
118 | valid &= (U0 >= U1) & (V0 >= V1) & (W0 >= W1) | |
119 | (U0 <= U1) & (V0 <= V1) & (W0 <= W1); |
120 | #else |
121 | valid &= ge(ge(U0 >= U1,V0,V1),W0,W1) | le(le(U0 <= U1,V0,V1),W0,W1); |
122 | #endif |
123 | |
124 | if (likely(none(valid))) return false; |
125 | const vfloat<M> U = U0-U1; |
126 | const vfloat<M> V = V0-V1; |
127 | const vfloat<M> W = W0-W1; |
128 | |
129 | const vfloat<M> det = U+V+W; |
130 | |
131 | valid &= det != 0.0f; |
132 | const vfloat<M> inv_det = rcp(det); |
133 | |
134 | const vfloat<M> Az = pre.S.z * A.z; |
135 | const vfloat<M> Bz = pre.S.z * B.z; |
136 | const vfloat<M> Cz = pre.S.z * C.z; |
137 | const vfloat<M> T = madd(U,Az,madd(V,Bz,W*Cz)); |
138 | const vfloat<M> t = T * inv_det; |
139 | /* perform depth test */ |
140 | valid &= (vfloat<M>(ray.tnear()) < t) & (t <= vfloat<M>(ray.tfar)); |
141 | if (likely(none(valid))) return false; |
142 | |
143 | const Vec3vf<M> tri_Ng = cross(tri_v2-tri_v0,tri_v0-tri_v1); |
144 | |
145 | /* update hit information */ |
146 | new (&hit) WoopHitM<M>(valid,U,V,t,inv_det,tri_Ng); |
147 | return true; |
148 | } |
149 | |
150 | static __forceinline bool intersect(Ray& ray, |
151 | const Precalculations& pre, |
152 | const Vec3vf<M>& v0, |
153 | const Vec3vf<M>& v1, |
154 | const Vec3vf<M>& v2, |
155 | WoopHitM<M>& hit) |
156 | { |
157 | vbool<M> valid = true; |
158 | return intersect(valid,ray,pre,v0,v1,v2,hit); |
159 | } |
160 | |
161 | |
162 | template<typename Epilog> |
163 | static __forceinline bool intersect(Ray& ray, |
164 | const Precalculations& pre, |
165 | const Vec3vf<M>& v0, |
166 | const Vec3vf<M>& v1, |
167 | const Vec3vf<M>& v2, |
168 | const Epilog& epilog) |
169 | { |
170 | WoopHitM<M> hit; |
171 | if (likely(intersect(ray,pre,v0,v1,v2,hit))) return epilog(hit.valid,hit); |
172 | return false; |
173 | } |
174 | |
175 | template<typename Epilog> |
176 | static __forceinline bool intersect(const vbool<M>& valid, |
177 | Ray& ray, |
178 | const Precalculations& pre, |
179 | const Vec3vf<M>& v0, |
180 | const Vec3vf<M>& v1, |
181 | const Vec3vf<M>& v2, |
182 | const Epilog& epilog) |
183 | { |
184 | WoopHitM<M> hit; |
185 | if (likely(intersect(valid,ray,pre,v0,v1,v2,hit))) return epilog(hit.valid,hit); |
186 | return false; |
187 | } |
188 | }; |
189 | |
190 | #if 0 |
191 | template<int K> |
192 | struct WoopHitK |
193 | { |
194 | __forceinline WoopHitK(const vfloat<K>& U, const vfloat<K>& V, const vfloat<K>& T, const vfloat<K>& absDen, const Vec3vf<K>& Ng) |
195 | : U(U), V(V), T(T), absDen(absDen), Ng(Ng) {} |
196 | |
197 | __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const |
198 | { |
199 | const vfloat<K> rcpAbsDen = rcp(absDen); |
200 | const vfloat<K> t = T * rcpAbsDen; |
201 | const vfloat<K> u = U * rcpAbsDen; |
202 | const vfloat<K> v = V * rcpAbsDen; |
203 | return std::make_tuple(u,v,t,Ng); |
204 | } |
205 | |
206 | private: |
207 | const vfloat<K> U; |
208 | const vfloat<K> V; |
209 | const vfloat<K> T; |
210 | const vfloat<K> absDen; |
211 | const Vec3vf<K> Ng; |
212 | }; |
213 | |
214 | template<int M, int K> |
215 | struct WoopIntersectorK |
216 | { |
217 | __forceinline WoopIntersectorK(const vbool<K>& valid, const RayK<K>& ray) {} |
218 | |
219 | /*! Intersects K rays with one of M triangles. */ |
220 | template<typename Epilog> |
221 | __forceinline vbool<K> intersectK(const vbool<K>& valid0, |
222 | //RayK<K>& ray, |
223 | const Vec3vf<K>& ray_org, |
224 | const Vec3vf<K>& ray_dir, |
225 | const vfloat<K>& ray_tnear, |
226 | const vfloat<K>& ray_tfar, |
227 | const Vec3vf<K>& tri_v0, |
228 | const Vec3vf<K>& tri_e1, |
229 | const Vec3vf<K>& tri_e2, |
230 | const Vec3vf<K>& tri_Ng, |
231 | const Epilog& epilog) const |
232 | { |
233 | /* calculate denominator */ |
234 | vbool<K> valid = valid0; |
235 | const Vec3vf<K> C = tri_v0 - ray_org; |
236 | const Vec3vf<K> R = cross(C,ray_dir); |
237 | const vfloat<K> den = dot(tri_Ng,ray_dir); |
238 | const vfloat<K> absDen = abs(den); |
239 | const vfloat<K> sgnDen = signmsk(den); |
240 | |
241 | /* test against edge p2 p0 */ |
242 | const vfloat<K> U = dot(tri_e2,R) ^ sgnDen; |
243 | valid &= U >= 0.0f; |
244 | if (likely(none(valid))) return false; |
245 | |
246 | /* test against edge p0 p1 */ |
247 | const vfloat<K> V = dot(tri_e1,R) ^ sgnDen; |
248 | valid &= V >= 0.0f; |
249 | if (likely(none(valid))) return false; |
250 | |
251 | /* test against edge p1 p2 */ |
252 | const vfloat<K> W = absDen-U-V; |
253 | valid &= W >= 0.0f; |
254 | if (likely(none(valid))) return false; |
255 | |
256 | /* perform depth test */ |
257 | const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen; |
258 | valid &= (absDen*ray_tnear < T) & (T <= absDen*ray_tfar); |
259 | if (unlikely(none(valid))) return false; |
260 | |
261 | /* perform backface culling */ |
262 | #if defined(EMBREE_BACKFACE_CULLING) |
263 | valid &= den < vfloat<K>(zero); |
264 | if (unlikely(none(valid))) return false; |
265 | #else |
266 | valid &= den != vfloat<K>(zero); |
267 | if (unlikely(none(valid))) return false; |
268 | #endif |
269 | |
270 | /* calculate hit information */ |
271 | WoopHitK<K> hit(U,V,T,absDen,tri_Ng); |
272 | return epilog(valid,hit); |
273 | } |
274 | |
275 | /*! Intersects K rays with one of M triangles. */ |
276 | template<typename Epilog> |
277 | __forceinline vbool<K> intersectK(const vbool<K>& valid0, |
278 | RayK<K>& ray, |
279 | const Vec3vf<K>& tri_v0, |
280 | const Vec3vf<K>& tri_v1, |
281 | const Vec3vf<K>& tri_v2, |
282 | const Epilog& epilog) const |
283 | { |
284 | const Vec3vf<K> e1 = tri_v0-tri_v1; |
285 | const Vec3vf<K> e2 = tri_v2-tri_v0; |
286 | const Vec3vf<K> Ng = cross(e2,e1); |
287 | return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,epilog); |
288 | } |
289 | |
290 | /*! Intersects K rays with one of M triangles. */ |
291 | template<typename Epilog> |
292 | __forceinline vbool<K> intersectEdgeK(const vbool<K>& valid0, |
293 | RayK<K>& ray, |
294 | const Vec3vf<K>& tri_v0, |
295 | const Vec3vf<K>& tri_e1, |
296 | const Vec3vf<K>& tri_e2, |
297 | const Epilog& epilog) const |
298 | { |
299 | const Vec3vf<K> tri_Ng = cross(tri_e2,tri_e1); |
300 | return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,tri_e1,tri_e2,tri_Ng,epilog); |
301 | } |
302 | |
303 | /*! Intersect k'th ray from ray packet of size K with M triangles. */ |
304 | __forceinline bool intersectEdge(RayK<K>& ray, |
305 | size_t k, |
306 | const Vec3vf<M>& tri_v0, |
307 | const Vec3vf<M>& tri_e1, |
308 | const Vec3vf<M>& tri_e2, |
309 | WoopHitM<M>& hit) const |
310 | { |
311 | /* calculate denominator */ |
312 | typedef Vec3vf<M> Vec3vfM; |
313 | const Vec3vf<M> tri_Ng = cross(tri_e2,tri_e1); |
314 | |
315 | const Vec3vfM O = broadcast<vfloat<M>>(ray.org,k); |
316 | const Vec3vfM D = broadcast<vfloat<M>>(ray.dir,k); |
317 | const Vec3vfM C = Vec3vfM(tri_v0) - O; |
318 | const Vec3vfM R = cross(C,D); |
319 | const vfloat<M> den = dot(Vec3vfM(tri_Ng),D); |
320 | const vfloat<M> absDen = abs(den); |
321 | const vfloat<M> sgnDen = signmsk(den); |
322 | |
323 | /* perform edge tests */ |
324 | const vfloat<M> U = dot(Vec3vf<M>(tri_e2),R) ^ sgnDen; |
325 | const vfloat<M> V = dot(Vec3vf<M>(tri_e1),R) ^ sgnDen; |
326 | |
327 | /* perform backface culling */ |
328 | #if defined(EMBREE_BACKFACE_CULLING) |
329 | vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); |
330 | #else |
331 | vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); |
332 | #endif |
333 | if (likely(none(valid))) return false; |
334 | |
335 | /* perform depth test */ |
336 | const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; |
337 | valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k])); |
338 | if (likely(none(valid))) return false; |
339 | |
340 | /* calculate hit information */ |
341 | new (&hit) WoopHitM<M>(valid,U,V,T,absDen,tri_Ng); |
342 | return true; |
343 | } |
344 | |
345 | __forceinline bool intersectEdge(RayK<K>& ray, |
346 | size_t k, |
347 | const BBox<vfloat<M>>& time_range, |
348 | const Vec3vf<M>& tri_v0, |
349 | const Vec3vf<M>& tri_e1, |
350 | const Vec3vf<M>& tri_e2, |
351 | WoopHitM<M>& hit) const |
352 | { |
353 | if (likely(intersect(ray,k,tri_v0,tri_e1,tri_e2,hit))) |
354 | { |
355 | hit.valid &= time_range.lower <= vfloat<M>(ray.time[k]); |
356 | hit.valid &= vfloat<M>(ray.time[k]) < time_range.upper; |
357 | return any(hit.valid); |
358 | } |
359 | return false; |
360 | } |
361 | |
362 | template<typename Epilog> |
363 | __forceinline bool intersectEdge(RayK<K>& ray, |
364 | size_t k, |
365 | const Vec3vf<M>& tri_v0, |
366 | const Vec3vf<M>& tri_e1, |
367 | const Vec3vf<M>& tri_e2, |
368 | const Epilog& epilog) const |
369 | { |
370 | WoopHitM<M> hit; |
371 | if (likely(intersectEdge(ray,k,tri_v0,tri_e1,tri_e2,hit))) return epilog(hit.valid,hit); |
372 | return false; |
373 | } |
374 | |
375 | template<typename Epilog> |
376 | __forceinline bool intersectEdge(RayK<K>& ray, |
377 | size_t k, |
378 | const BBox<vfloat<M>>& time_range, |
379 | const Vec3vf<M>& tri_v0, |
380 | const Vec3vf<M>& tri_e1, |
381 | const Vec3vf<M>& tri_e2, |
382 | const Epilog& epilog) const |
383 | { |
384 | WoopHitM<M> hit; |
385 | if (likely(intersectEdge(ray,k,time_range,tri_v0,tri_e1,tri_e2,hit))) return epilog(hit.valid,hit); |
386 | return false; |
387 | } |
388 | |
389 | template<typename Epilog> |
390 | __forceinline bool intersect(RayK<K>& ray, |
391 | size_t k, |
392 | const Vec3vf<M>& v0, |
393 | const Vec3vf<M>& v1, |
394 | const Vec3vf<M>& v2, |
395 | const Epilog& epilog) const |
396 | { |
397 | const Vec3vf<M> e1 = v0-v1; |
398 | const Vec3vf<M> e2 = v2-v0; |
399 | return intersectEdge(ray,k,v0,e1,e2,epilog); |
400 | } |
401 | |
402 | template<typename Epilog> |
403 | __forceinline bool intersect(RayK<K>& ray, |
404 | size_t k, |
405 | const BBox<vfloat<M>>& time_range, |
406 | const Vec3vf<M>& v0, |
407 | const Vec3vf<M>& v1, |
408 | const Vec3vf<M>& v2, |
409 | const Epilog& epilog) const |
410 | { |
411 | const Vec3vf<M> e1 = v0-v1; |
412 | const Vec3vf<M> e2 = v2-v0; |
413 | return intersectEdge(ray,k,time_range,v0,e1,e2,epilog); |
414 | } |
415 | }; |
416 | #endif |
417 | } |
418 | } |
419 | |