| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | /* |
| 5 | Based on "sky.cpp" from the Godot engine v3 |
| 6 | Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. |
| 7 | Copyright (c) 2014-2022 Godot Engine contributors. |
| 8 | */ |
| 9 | |
| 10 | #include "proceduralskytexturedata_p.h" |
| 11 | #include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h> |
| 12 | #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
| 13 | |
| 14 | QT_BEGIN_NAMESPACE |
| 15 | |
| 16 | /*! |
| 17 | \qmltype ProceduralSkyTextureData |
| 18 | \inqmlmodule QtQuick3D.Helpers |
| 19 | \inherits TextureData |
| 20 | \brief Generates an HDR skybox cubemap. |
| 21 | |
| 22 | This helper type provides an easy way to generate a lightprobe/skybox texture in HDR format. Note that |
| 23 | generating a lightprobe is an expensive process that can take significant time on embedded hardware. |
| 24 | |
| 25 | The generated cubemap consists of three elements: the sky, the ground, and the sun. The sky and the |
| 26 | ground cover the top and bottom hemispheres. The position of the sun can be specified by setting |
| 27 | \l sunLatitude and \l sunLongitude. |
| 28 | |
| 29 | \qml |
| 30 | View3D { |
| 31 | environment: SceneEnvironment { |
| 32 | backgroundMode: SceneEnvironment.SkyBox |
| 33 | lightProbe: Texture { |
| 34 | textureData: ProceduralSkyTextureData { |
| 35 | } |
| 36 | } |
| 37 | } |
| 38 | } |
| 39 | \endqml |
| 40 | |
| 41 | \image sceneenvironment_lightprobe_proceduralsky.jpg |
| 42 | |
| 43 | \sa SceneEnvironment |
| 44 | */ |
| 45 | |
| 46 | /*! \qmlproperty color ProceduralSkyTextureData::skyTopColor |
| 47 | Specifies the sky color at the top of the skybox. The top half of the skybox has a gradient from \l skyHorizonColor to \c skyTopColor. |
| 48 | */ |
| 49 | |
| 50 | /*! \qmlproperty color ProceduralSkyTextureData::skyHorizonColor |
| 51 | Specifies the sky color at the horizon. The top half of the skybox has a gradient from \c skyHorizonColor to \l skyTopColor. |
| 52 | */ |
| 53 | |
| 54 | /*! \qmlproperty real ProceduralSkyTextureData::skyCurve |
| 55 | Modifies the curve of the sky gradient. |
| 56 | */ |
| 57 | |
| 58 | /*! \qmlproperty real ProceduralSkyTextureData::skyEnergy |
| 59 | Specifies the intensity of the top half of the skybox. The sky gradient is multiplied with this factor. |
| 60 | */ |
| 61 | |
| 62 | /*! \qmlproperty color ProceduralSkyTextureData::groundBottomColor |
| 63 | Specifies the ground color at the bottom of the skybox. The bottom half of the skybox has |
| 64 | a gradient from \l groundHorizonColor to \c groundBottomColor. |
| 65 | */ |
| 66 | |
| 67 | /*! \qmlproperty color ProceduralSkyTextureData::groundHorizonColor |
| 68 | Specifies the ground color at the horizon. The bottom half of the skybox has |
| 69 | a gradient from \c groundHorizonColor to \l groundBottomColor. |
| 70 | */ |
| 71 | |
| 72 | /*! \qmlproperty real ProceduralSkyTextureData::groundCurve |
| 73 | Modifies the curve of the ground gradient. |
| 74 | */ |
| 75 | |
| 76 | /*! \qmlproperty real ProceduralSkyTextureData::groundEnergy |
| 77 | Specifies the intensity of the bottom half of the skybox. The ground gradient is multiplied with this factor. |
| 78 | */ |
| 79 | |
| 80 | /*! \qmlproperty color ProceduralSkyTextureData::sunColor |
| 81 | Specifies the color of the sun. |
| 82 | */ |
| 83 | |
| 84 | /*! \qmlproperty real ProceduralSkyTextureData::sunLatitude |
| 85 | Specifies the angle between the horizon and the sun position. |
| 86 | */ |
| 87 | |
| 88 | /*! \qmlproperty real ProceduralSkyTextureData::sunLongitude |
| 89 | Specifies the angle between the forward direction and the sun position. |
| 90 | */ |
| 91 | |
| 92 | /*! \qmlproperty real ProceduralSkyTextureData::sunAngleMin |
| 93 | Specifies the angle from the center of the sun to where it starts to fade. |
| 94 | */ |
| 95 | |
| 96 | /*! \qmlproperty real ProceduralSkyTextureData::sunAngleMax |
| 97 | Specifies the angle from the center of the sun to where it fades out completely. |
| 98 | */ |
| 99 | |
| 100 | /*! \qmlproperty real ProceduralSkyTextureData::sunCurve |
| 101 | Modifies the curve of the sun gradient. |
| 102 | */ |
| 103 | |
| 104 | /*! \qmlproperty real ProceduralSkyTextureData::sunEnergy |
| 105 | Specifies the intensity of the sun. |
| 106 | */ |
| 107 | |
| 108 | /*! \qmlproperty SkyTextureQuality ProceduralSkyTextureData::textureQuality |
| 109 | This property sets the quality of the sky texture. Supported values are: |
| 110 | |
| 111 | \value ProceduralSkyTextureData.SkyTextureQualityLow Generate a 512x512 texture |
| 112 | \value ProceduralSkyTextureData.SkyTextureQualityMedium Generate a 1024x1024 texture |
| 113 | \value ProceduralSkyTextureData.SkyTextureQualityHigh Generate a 2048x2048 texture |
| 114 | \value ProceduralSkyTextureData.SkyTextureQualityVeryHigh Generate a 4096x4096 texture |
| 115 | */ |
| 116 | |
| 117 | ProceduralSkyTextureData::ProceduralSkyTextureData() |
| 118 | { |
| 119 | scheduleTextureUpdate(); |
| 120 | } |
| 121 | |
| 122 | ProceduralSkyTextureData::~ProceduralSkyTextureData() |
| 123 | { |
| 124 | } |
| 125 | |
| 126 | QColor ProceduralSkyTextureData::skyTopColor() const |
| 127 | { |
| 128 | return m_skyTopColor; |
| 129 | } |
| 130 | |
| 131 | QColor ProceduralSkyTextureData::skyHorizonColor() const |
| 132 | { |
| 133 | return m_skyHorizonColor; |
| 134 | } |
| 135 | |
| 136 | float ProceduralSkyTextureData::skyCurve() const |
| 137 | { |
| 138 | return m_skyCurve; |
| 139 | } |
| 140 | |
| 141 | float ProceduralSkyTextureData::skyEnergy() const |
| 142 | { |
| 143 | return m_skyEnergy; |
| 144 | } |
| 145 | |
| 146 | QColor ProceduralSkyTextureData::groundBottomColor() const |
| 147 | { |
| 148 | return m_groundBottomColor; |
| 149 | } |
| 150 | |
| 151 | QColor ProceduralSkyTextureData::groundHorizonColor() const |
| 152 | { |
| 153 | return m_groundHorizonColor; |
| 154 | } |
| 155 | |
| 156 | float ProceduralSkyTextureData::groundCurve() const |
| 157 | { |
| 158 | return m_groundCurve; |
| 159 | } |
| 160 | |
| 161 | float ProceduralSkyTextureData::groundEnergy() const |
| 162 | { |
| 163 | return m_groundEnergy; |
| 164 | } |
| 165 | |
| 166 | QColor ProceduralSkyTextureData::sunColor() const |
| 167 | { |
| 168 | return m_sunColor; |
| 169 | } |
| 170 | |
| 171 | float ProceduralSkyTextureData::sunLatitude() const |
| 172 | { |
| 173 | return m_sunLatitude; |
| 174 | } |
| 175 | |
| 176 | float ProceduralSkyTextureData::sunLongitude() const |
| 177 | { |
| 178 | return m_sunLongitude; |
| 179 | } |
| 180 | |
| 181 | float ProceduralSkyTextureData::sunAngleMin() const |
| 182 | { |
| 183 | return m_sunAngleMin; |
| 184 | } |
| 185 | |
| 186 | float ProceduralSkyTextureData::sunAngleMax() const |
| 187 | { |
| 188 | return m_sunAngleMax; |
| 189 | } |
| 190 | |
| 191 | float ProceduralSkyTextureData::sunCurve() const |
| 192 | { |
| 193 | return m_sunCurve; |
| 194 | } |
| 195 | |
| 196 | float ProceduralSkyTextureData::sunEnergy() const |
| 197 | { |
| 198 | return m_sunEnergy; |
| 199 | } |
| 200 | |
| 201 | ProceduralSkyTextureData::SkyTextureQuality ProceduralSkyTextureData::textureQuality() const |
| 202 | { |
| 203 | return m_textureQuality; |
| 204 | } |
| 205 | |
| 206 | void ProceduralSkyTextureData::setSkyTopColor(QColor skyTopColor) |
| 207 | { |
| 208 | if (m_skyTopColor == skyTopColor) |
| 209 | return; |
| 210 | |
| 211 | m_skyTopColor = skyTopColor; |
| 212 | emit skyTopColorChanged(skyTopColor: m_skyTopColor); |
| 213 | scheduleTextureUpdate(); |
| 214 | } |
| 215 | |
| 216 | void ProceduralSkyTextureData::setSkyHorizonColor(QColor skyHorizonColor) |
| 217 | { |
| 218 | if (m_skyHorizonColor == skyHorizonColor) |
| 219 | return; |
| 220 | |
| 221 | m_skyHorizonColor = skyHorizonColor; |
| 222 | emit skyHorizonColorChanged(skyHorizonColor: m_skyHorizonColor); |
| 223 | scheduleTextureUpdate(); |
| 224 | } |
| 225 | |
| 226 | void ProceduralSkyTextureData::setSkyCurve(float skyCurve) |
| 227 | { |
| 228 | if (qFuzzyCompare(p1: m_skyCurve, p2: skyCurve)) |
| 229 | return; |
| 230 | |
| 231 | m_skyCurve = skyCurve; |
| 232 | emit skyCurveChanged(skyCurve: m_skyCurve); |
| 233 | scheduleTextureUpdate(); |
| 234 | } |
| 235 | |
| 236 | void ProceduralSkyTextureData::setSkyEnergy(float skyEnergy) |
| 237 | { |
| 238 | if (qFuzzyCompare(p1: m_skyEnergy, p2: skyEnergy)) |
| 239 | return; |
| 240 | |
| 241 | m_skyEnergy = skyEnergy; |
| 242 | emit skyEnergyChanged(skyEnergy: m_skyEnergy); |
| 243 | scheduleTextureUpdate(); |
| 244 | } |
| 245 | |
| 246 | void ProceduralSkyTextureData::setGroundBottomColor(QColor groundBottomColor) |
| 247 | { |
| 248 | if (m_groundBottomColor == groundBottomColor) |
| 249 | return; |
| 250 | |
| 251 | m_groundBottomColor = groundBottomColor; |
| 252 | emit groundBottomColorChanged(groundBottomColor: m_groundBottomColor); |
| 253 | scheduleTextureUpdate(); |
| 254 | } |
| 255 | |
| 256 | void ProceduralSkyTextureData::setGroundHorizonColor(QColor groundHorizonColor) |
| 257 | { |
| 258 | if (m_groundHorizonColor == groundHorizonColor) |
| 259 | return; |
| 260 | |
| 261 | m_groundHorizonColor = groundHorizonColor; |
| 262 | emit groundHorizonColorChanged(groundHorizonColor: m_groundHorizonColor); |
| 263 | scheduleTextureUpdate(); |
| 264 | } |
| 265 | |
| 266 | void ProceduralSkyTextureData::setGroundCurve(float groundCurve) |
| 267 | { |
| 268 | if (qFuzzyCompare(p1: m_groundCurve, p2: groundCurve)) |
| 269 | return; |
| 270 | |
| 271 | m_groundCurve = groundCurve; |
| 272 | emit groundCurveChanged(groundCurve: m_groundCurve); |
| 273 | scheduleTextureUpdate(); |
| 274 | } |
| 275 | |
| 276 | void ProceduralSkyTextureData::setGroundEnergy(float groundEnergy) |
| 277 | { |
| 278 | if (qFuzzyCompare(p1: m_groundEnergy, p2: groundEnergy)) |
| 279 | return; |
| 280 | |
| 281 | m_groundEnergy = groundEnergy; |
| 282 | emit groundEnergyChanged(groundEnergy: m_groundEnergy); |
| 283 | scheduleTextureUpdate(); |
| 284 | } |
| 285 | |
| 286 | void ProceduralSkyTextureData::setSunColor(QColor sunColor) |
| 287 | { |
| 288 | if (m_sunColor == sunColor) |
| 289 | return; |
| 290 | |
| 291 | m_sunColor = sunColor; |
| 292 | emit sunColorChanged(sunColor: m_sunColor); |
| 293 | scheduleTextureUpdate(); |
| 294 | } |
| 295 | |
| 296 | void ProceduralSkyTextureData::setSunLatitude(float sunLatitude) |
| 297 | { |
| 298 | if (qFuzzyCompare(p1: m_sunLatitude, p2: sunLatitude)) |
| 299 | return; |
| 300 | |
| 301 | m_sunLatitude = sunLatitude; |
| 302 | emit sunLatitudeChanged(sunLatitude: m_sunLatitude); |
| 303 | scheduleTextureUpdate(); |
| 304 | } |
| 305 | |
| 306 | void ProceduralSkyTextureData::setSunLongitude(float sunLongitude) |
| 307 | { |
| 308 | if (qFuzzyCompare(p1: m_sunLongitude, p2: sunLongitude)) |
| 309 | return; |
| 310 | |
| 311 | m_sunLongitude = sunLongitude; |
| 312 | emit sunLongitudeChanged(sunLongitude: m_sunLongitude); |
| 313 | scheduleTextureUpdate(); |
| 314 | } |
| 315 | |
| 316 | void ProceduralSkyTextureData::setSunAngleMin(float sunAngleMin) |
| 317 | { |
| 318 | if (qFuzzyCompare(p1: m_sunAngleMin, p2: sunAngleMin)) |
| 319 | return; |
| 320 | |
| 321 | m_sunAngleMin = sunAngleMin; |
| 322 | emit sunAngleMinChanged(sunAngleMin: m_sunAngleMin); |
| 323 | scheduleTextureUpdate(); |
| 324 | } |
| 325 | |
| 326 | void ProceduralSkyTextureData::setSunAngleMax(float sunAngleMax) |
| 327 | { |
| 328 | if (qFuzzyCompare(p1: m_sunAngleMax, p2: sunAngleMax)) |
| 329 | return; |
| 330 | |
| 331 | m_sunAngleMax = sunAngleMax; |
| 332 | emit sunAngleMaxChanged(sunAngleMax: m_sunAngleMax); |
| 333 | scheduleTextureUpdate(); |
| 334 | } |
| 335 | |
| 336 | void ProceduralSkyTextureData::setSunCurve(float sunCurve) |
| 337 | { |
| 338 | if (qFuzzyCompare(p1: m_sunCurve, p2: sunCurve)) |
| 339 | return; |
| 340 | |
| 341 | m_sunCurve = sunCurve; |
| 342 | emit sunCurveChanged(sunCurve: m_sunCurve); |
| 343 | scheduleTextureUpdate(); |
| 344 | } |
| 345 | |
| 346 | void ProceduralSkyTextureData::setSunEnergy(float sunEnergy) |
| 347 | { |
| 348 | if (qFuzzyCompare(p1: m_sunEnergy, p2: sunEnergy)) |
| 349 | return; |
| 350 | |
| 351 | m_sunEnergy = sunEnergy; |
| 352 | emit sunEnergyChanged(sunEnergy: m_sunEnergy); |
| 353 | scheduleTextureUpdate(); |
| 354 | } |
| 355 | |
| 356 | void ProceduralSkyTextureData::setTextureQuality(ProceduralSkyTextureData::SkyTextureQuality textureQuality) |
| 357 | { |
| 358 | if (m_textureQuality == textureQuality) |
| 359 | return; |
| 360 | |
| 361 | m_textureQuality = textureQuality; |
| 362 | emit textureQualityChanged(textureQuality: m_textureQuality); |
| 363 | scheduleTextureUpdate(); |
| 364 | } |
| 365 | |
| 366 | void ProceduralSkyTextureData::generateRGBA16FTexture() |
| 367 | { |
| 368 | int size = 0; |
| 369 | switch (m_textureQuality) { |
| 370 | case SkyTextureQuality::SkyTextureQualityLow: |
| 371 | size = 512; |
| 372 | break; |
| 373 | case SkyTextureQuality::SkyTextureQualityMedium: |
| 374 | size = 1024; |
| 375 | break; |
| 376 | case SkyTextureQuality::SkyTextureQualityHigh: |
| 377 | size = 2048; |
| 378 | break; |
| 379 | case SkyTextureQuality::SkyTextureQualityVeryHigh: |
| 380 | size = 4096; |
| 381 | break; |
| 382 | } |
| 383 | |
| 384 | const int width = size; |
| 385 | const int height = width / 2; |
| 386 | setSize(QSize(width, height)); |
| 387 | setFormat(Format::RGBA16F); |
| 388 | setHasTransparency(false); |
| 389 | const int dataSize = width * height * 4 * 2; // 2 bytes per channel |
| 390 | QByteArray imageData; |
| 391 | imageData.resize(size: dataSize); |
| 392 | generateSkyTexture(width, height, imageData, isRGBE: false); |
| 393 | setTextureData(imageData); |
| 394 | } |
| 395 | |
| 396 | QByteArray ProceduralSkyTextureData::generateSkyTexture(int width, int height, QByteArray &imageData, bool isRGBE) const |
| 397 | { |
| 398 | quint32 *data = reinterpret_cast<quint32 *>(imageData.data()); |
| 399 | |
| 400 | LinearColor skyTopLinear(m_skyTopColor); |
| 401 | LinearColor skyHorizonLinear(m_skyHorizonColor); |
| 402 | LinearColor groundBottomLinear(m_groundBottomColor); |
| 403 | LinearColor groundHorizonLinear(m_groundHorizonColor); |
| 404 | LinearColor sunLinear(m_sunColor); |
| 405 | sunLinear.r *= m_sunEnergy; |
| 406 | sunLinear.g *= m_sunEnergy; |
| 407 | sunLinear.b *= m_sunEnergy; |
| 408 | |
| 409 | QVector3D sun(0, 0, -1); |
| 410 | |
| 411 | sun = QQuaternion::fromAxisAndAngle(axis: QVector3D(1, 0, 0), angle: m_sunLatitude) * sun; |
| 412 | sun = QQuaternion::fromAxisAndAngle(axis: QVector3D(0, 1, 0), angle: m_sunLongitude) * sun; |
| 413 | sun.normalize(); |
| 414 | |
| 415 | auto clamp = [](float value, float min, float max) { |
| 416 | if (value < min) |
| 417 | return min; |
| 418 | else if (value > max) |
| 419 | return max; |
| 420 | return value; |
| 421 | }; |
| 422 | |
| 423 | auto ease = [](float x, float c) { |
| 424 | if (x < 0.0f) |
| 425 | x = 0.0f; |
| 426 | else if (x > 1.0f) |
| 427 | x = 1.0f; |
| 428 | if (c > 0.0f) { |
| 429 | if (c < 1.0f) { |
| 430 | return 1.0f - qPow(x: 1.0f - x, y: 1.0f / c); |
| 431 | } else { |
| 432 | return qPow(x, y: c); |
| 433 | } |
| 434 | } else if (c < 0.0f) { |
| 435 | if (x < 0.5f) { |
| 436 | return qPow(x: x * 2.0f, y: -c) * 0.5f; |
| 437 | } else { |
| 438 | return (1.0f - qPow(x: 1.0f - (x - 0.5f) * 2.0f, y: -c)) * 0.5f + 0.5f; |
| 439 | } |
| 440 | } else |
| 441 | return 0.0f; |
| 442 | }; |
| 443 | |
| 444 | for (int i = 0; i < width; i++) { |
| 445 | |
| 446 | float u = float(i) / (width - 1); |
| 447 | float phi = u * 2.0 * M_PI; |
| 448 | |
| 449 | for (int j = 0; j < height; j++) { |
| 450 | float v = float(j) / (height - 1); |
| 451 | float theta = v * M_PI; |
| 452 | |
| 453 | QVector3D normal(qSin(v: phi) * qSin(v: theta) * -1.0, |
| 454 | qCos(v: theta), |
| 455 | qCos(v: phi) * qSin(v: theta) * -1.0); |
| 456 | normal.normalize(); |
| 457 | float vAngle = qAcos(v: clamp(normal.y(), -1.0, 1.0)); |
| 458 | LinearColor color; |
| 459 | |
| 460 | if (normal.y() < 0) { |
| 461 | // Ground color |
| 462 | float c = (vAngle - (M_PI * 0.5f)) / (M_PI * 0.5f); |
| 463 | color = groundHorizonLinear.interpolate(color: groundBottomLinear, value: ease(c, m_groundCurve)); |
| 464 | color.r *= m_groundEnergy; |
| 465 | color.g *= m_groundEnergy; |
| 466 | color.b *= m_groundEnergy; |
| 467 | } else { |
| 468 | // Sky color |
| 469 | float c = vAngle / (M_PI * 0.5f); |
| 470 | color = skyHorizonLinear.interpolate(color: skyTopLinear, value: ease(1.0 - c, m_skyCurve)); |
| 471 | color.r *= m_skyEnergy; |
| 472 | color.g *= m_skyEnergy; |
| 473 | color.b *= m_skyEnergy; |
| 474 | |
| 475 | float sunAngle = qRadiansToDegrees(radians: qAcos(v: clamp(QVector3D::dotProduct(v1: sun, v2: normal), -1.0f, 1.0f))); |
| 476 | if (sunAngle < m_sunAngleMin) { |
| 477 | color = color.blend(color: sunLinear); |
| 478 | } else if (sunAngle < m_sunAngleMax) { |
| 479 | float c2 = (sunAngle - m_sunAngleMin) / (m_sunAngleMax - m_sunAngleMin); |
| 480 | c2 = ease(c2, m_sunCurve); |
| 481 | color = color.blend(color: sunLinear).interpolate(color, value: c2); |
| 482 | } |
| 483 | } |
| 484 | |
| 485 | // Write from bottom to top |
| 486 | if (isRGBE) { |
| 487 | data[(height - j - 1) * width + i] = color.toRGBE8(); |
| 488 | } else { |
| 489 | // RGBA16F |
| 490 | const int offset = ((height - j - 1) * width + i) * 2; |
| 491 | qfloat16 *fData = reinterpret_cast<qfloat16 *>(data + offset); |
| 492 | float pixel[4] = {color.r, color.g, color.b, color.a }; |
| 493 | qFloatToFloat16(fData, pixel, length: 4); |
| 494 | } |
| 495 | } |
| 496 | } |
| 497 | |
| 498 | return imageData; |
| 499 | } |
| 500 | |
| 501 | void ProceduralSkyTextureData::scheduleTextureUpdate() |
| 502 | { |
| 503 | generateRGBA16FTexture(); |
| 504 | } |
| 505 | |
| 506 | ProceduralSkyTextureData::LinearColor::LinearColor(const QColor &color) |
| 507 | { |
| 508 | const float red = color.redF(); |
| 509 | const float green = color.greenF(); |
| 510 | const float blue = color.blueF(); |
| 511 | const float alpha = color.alphaF(); |
| 512 | |
| 513 | r = red < 0.04045 ? red * (1.0 / 12.92) : qPow(x: (red + 0.055) * (1.0 / (1 + 0.055)), y: 2.4), |
| 514 | g = green < 0.04045 ? green * (1.0 / 12.92) : qPow(x: (green + 0.055) * (1.0 / (1 + 0.055)), y: 2.4), |
| 515 | b = blue < 0.04045 ? blue * (1.0 / 12.92) : qPow(x: (blue + 0.055) * (1.0 / (1 + 0.055)), y: 2.4), |
| 516 | a = alpha; |
| 517 | } |
| 518 | |
| 519 | ProceduralSkyTextureData::LinearColor ProceduralSkyTextureData::LinearColor::interpolate(const ProceduralSkyTextureData::LinearColor &color, float value) const |
| 520 | { |
| 521 | LinearColor copy = *this; |
| 522 | |
| 523 | copy.r += (value * (color.r - r)); |
| 524 | copy.g += (value * (color.g - g)); |
| 525 | copy.b += (value * (color.b - b)); |
| 526 | copy.a += (value * (color.a - a)); |
| 527 | |
| 528 | return copy; |
| 529 | } |
| 530 | |
| 531 | ProceduralSkyTextureData::LinearColor ProceduralSkyTextureData::LinearColor::blend(const ProceduralSkyTextureData::LinearColor &color) const |
| 532 | { |
| 533 | LinearColor copy; |
| 534 | float sa = 1.0 - color.a; |
| 535 | copy.a = a * sa + color.a; |
| 536 | if (copy.a == 0) { |
| 537 | return LinearColor(); |
| 538 | } else { |
| 539 | copy.r = (r * a * sa + color.r * color.a) / copy.a; |
| 540 | copy.g = (g * a * sa + color.g * color.a) / copy.a; |
| 541 | copy.b = (b * a * sa + color.b * color.a) / copy.a; |
| 542 | } |
| 543 | return copy; |
| 544 | } |
| 545 | |
| 546 | quint32 ProceduralSkyTextureData::LinearColor::toRGBA8() const |
| 547 | { |
| 548 | return (quint32(lrintf(x: r)) & 0xFF) | |
| 549 | ((quint32(lrintf(x: g)) & 0xFF) << 8) | |
| 550 | ((quint32(lrintf(x: b)) & 0xFF) << 16) | |
| 551 | ((quint32(lrintf(x: a)) & 0xFF) << 24); |
| 552 | } |
| 553 | |
| 554 | quint32 ProceduralSkyTextureData::LinearColor::toRGBE8() const |
| 555 | { |
| 556 | float v = 0.0f; |
| 557 | int exp = 0; |
| 558 | |
| 559 | v = r; |
| 560 | if (g > v) |
| 561 | v = g; |
| 562 | if (b > v) |
| 563 | v = b; |
| 564 | |
| 565 | v = frexp(x: v, exponent: &exp) * 256.0f / v; |
| 566 | quint32 result = 0; |
| 567 | quint8 *components = reinterpret_cast<quint8*>(&result); |
| 568 | components[0] = quint8(r * v); |
| 569 | components[1] = quint8(g * v); |
| 570 | components[2] = quint8(b * v); |
| 571 | components[3] = quint8(exp + 128); |
| 572 | return result; |
| 573 | } |
| 574 | |
| 575 | quint32 ProceduralSkyTextureData::LinearColor::toRGBE9995() const |
| 576 | { |
| 577 | const float pow2to9 = 512.0f; |
| 578 | const float B = 15.0f; |
| 579 | const float N = 9.0f; |
| 580 | |
| 581 | float sharedExp = 65408.000f; |
| 582 | |
| 583 | float cRed = qMax(a: 0.0f, b: qMin(a: sharedExp, b: r)); |
| 584 | float cGreen = qMax(a: 0.0f, b: qMin(a: sharedExp, b: g)); |
| 585 | float cBlue = qMax(a: 0.0f, b: qMin(a: sharedExp, b)); |
| 586 | |
| 587 | float cMax = qMax(a: cRed, b: qMax(a: cGreen, b: cBlue)); |
| 588 | |
| 589 | float expp = qMax(a: -B - 1.0f, b: floor(x: std::log(x: cMax) / M_LN2)) + 1.0f + B; |
| 590 | |
| 591 | float sMax = (float)floor(x: (cMax / qPow(x: 2.0f, y: expp - B - N)) + 0.5f); |
| 592 | |
| 593 | float exps = expp + 1.0f; |
| 594 | |
| 595 | if (0.0 <= sMax && sMax < pow2to9) { |
| 596 | exps = expp; |
| 597 | } |
| 598 | |
| 599 | float sRed = qFloor(v: (cRed / pow(x: 2.0f, y: exps - B - N)) + 0.5f); |
| 600 | float sGreen = qFloor(v: (cGreen / pow(x: 2.0f, y: exps - B - N)) + 0.5f); |
| 601 | float sBlue = qFloor(v: (cBlue / pow(x: 2.0f, y: exps - B - N)) + 0.5f); |
| 602 | |
| 603 | return (quint32(lrintf(x: sRed)) & 0x1FF) | |
| 604 | ((quint32(lrintf(x: sGreen)) & 0x1FF) << 9) | |
| 605 | ((quint32(lrintf(x: sBlue)) & 0x1FF) << 18) | |
| 606 | ((quint32(lrintf(x: exps)) & 0x1F) << 27); |
| 607 | } |
| 608 | |
| 609 | QT_END_NAMESPACE |
| 610 | |