| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGABSTRACTLIGHT_H |
| 5 | #define QSSGABSTRACTLIGHT_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3D/private/qquick3dnode_p.h> |
| 19 | |
| 20 | #include <QColor> |
| 21 | |
| 22 | QT_BEGIN_NAMESPACE |
| 23 | |
| 24 | class Q_QUICK3D_EXPORT QQuick3DAbstractLight : public QQuick3DNode |
| 25 | { |
| 26 | Q_OBJECT |
| 27 | Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged) |
| 28 | Q_PROPERTY(QColor ambientColor READ ambientColor WRITE setAmbientColor NOTIFY ambientColorChanged) |
| 29 | Q_PROPERTY(float brightness READ brightness WRITE setBrightness NOTIFY brightnessChanged) |
| 30 | Q_PROPERTY(QQuick3DNode *scope READ scope WRITE setScope NOTIFY scopeChanged) |
| 31 | Q_PROPERTY(bool castsShadow READ castsShadow WRITE setCastsShadow NOTIFY castsShadowChanged) |
| 32 | Q_PROPERTY(float shadowBias READ shadowBias WRITE setShadowBias NOTIFY shadowBiasChanged) |
| 33 | Q_PROPERTY(float shadowFactor READ shadowFactor WRITE setShadowFactor NOTIFY shadowFactorChanged) |
| 34 | Q_PROPERTY(QSSGShadowMapQuality shadowMapQuality READ shadowMapQuality WRITE setShadowMapQuality NOTIFY shadowMapQualityChanged) |
| 35 | Q_PROPERTY(float shadowMapFar READ shadowMapFar WRITE setShadowMapFar NOTIFY shadowMapFarChanged) |
| 36 | Q_PROPERTY(float shadowFilter READ shadowFilter WRITE setShadowFilter NOTIFY shadowFilterChanged) |
| 37 | Q_PROPERTY(QSSGBakeMode bakeMode READ bakeMode WRITE setBakeMode NOTIFY bakeModeChanged) |
| 38 | Q_PROPERTY(QSSGSoftShadowQuality softShadowQuality READ softShadowQuality WRITE setSoftShadowQuality NOTIFY softShadowQualityChanged FINAL REVISION(6, 8)) |
| 39 | Q_PROPERTY(float pcfFactor READ pcfFactor WRITE setPcfFactor NOTIFY pcfFactorChanged FINAL REVISION(6, 8)) |
| 40 | |
| 41 | QML_NAMED_ELEMENT(Light) |
| 42 | QML_UNCREATABLE("Light is Abstract" ) |
| 43 | public: |
| 44 | ~QQuick3DAbstractLight() override; |
| 45 | |
| 46 | enum class QSSGShadowMapQuality { |
| 47 | ShadowMapQualityLow, |
| 48 | ShadowMapQualityMedium, |
| 49 | ShadowMapQualityHigh, |
| 50 | ShadowMapQualityVeryHigh, |
| 51 | }; |
| 52 | Q_ENUM(QSSGShadowMapQuality) |
| 53 | |
| 54 | enum class QSSGSoftShadowQuality { |
| 55 | Hard, |
| 56 | PCF4, |
| 57 | PCF8, |
| 58 | PCF16, |
| 59 | PCF32, |
| 60 | PCF64, |
| 61 | }; |
| 62 | Q_ENUM(QSSGSoftShadowQuality) |
| 63 | |
| 64 | enum class QSSGBakeMode { |
| 65 | BakeModeDisabled, |
| 66 | BakeModeIndirect, |
| 67 | BakeModeAll |
| 68 | }; |
| 69 | Q_ENUM(QSSGBakeMode) |
| 70 | |
| 71 | QColor color() const; |
| 72 | QColor ambientColor() const; |
| 73 | float brightness() const; |
| 74 | QQuick3DNode *scope() const; |
| 75 | bool castsShadow() const; |
| 76 | float shadowBias() const; |
| 77 | float shadowFactor() const; |
| 78 | QSSGShadowMapQuality shadowMapQuality() const; |
| 79 | float shadowMapFar() const; |
| 80 | float shadowFilter() const; |
| 81 | QSSGBakeMode bakeMode() const; |
| 82 | Q_REVISION(6, 8) QSSGSoftShadowQuality softShadowQuality() const; |
| 83 | Q_REVISION(6, 8) float pcfFactor() const; |
| 84 | |
| 85 | public Q_SLOTS: |
| 86 | void setColor(const QColor &color); |
| 87 | void setAmbientColor(const QColor &ambientColor); |
| 88 | void setBrightness(float brightness); |
| 89 | void setScope(QQuick3DNode *scope); |
| 90 | void setCastsShadow(bool castsShadow); |
| 91 | void setShadowBias(float shadowBias); |
| 92 | void setShadowFactor(float shadowFactor); |
| 93 | void setShadowMapQuality(QQuick3DAbstractLight::QSSGShadowMapQuality shadowMapQuality); |
| 94 | void setShadowMapFar(float shadowMapFar); |
| 95 | void setShadowFilter(float shadowFilter); |
| 96 | void setBakeMode(QQuick3DAbstractLight::QSSGBakeMode bakeMode); |
| 97 | Q_REVISION(6, 8) void setSoftShadowQuality(QQuick3DAbstractLight::QSSGSoftShadowQuality softShadowQuality); |
| 98 | Q_REVISION(6, 8) void setPcfFactor(float pcfFactor); |
| 99 | |
| 100 | Q_SIGNALS: |
| 101 | void colorChanged(); |
| 102 | void ambientColorChanged(); |
| 103 | void brightnessChanged(); |
| 104 | void scopeChanged(); |
| 105 | void castsShadowChanged(); |
| 106 | void shadowBiasChanged(); |
| 107 | void shadowFactorChanged(); |
| 108 | void shadowMapQualityChanged(); |
| 109 | void shadowMapFarChanged(); |
| 110 | void shadowFilterChanged(); |
| 111 | void bakeModeChanged(); |
| 112 | Q_REVISION(6, 8) void softShadowQualityChanged(); |
| 113 | Q_REVISION(6, 8) void pcfFactorChanged(); |
| 114 | |
| 115 | protected: |
| 116 | explicit QQuick3DAbstractLight(QQuick3DNodePrivate &dd, QQuick3DNode *parent = nullptr); |
| 117 | |
| 118 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| 119 | void markAllDirty() override; |
| 120 | |
| 121 | enum class DirtyFlag { |
| 122 | ShadowDirty = (1 << 0), |
| 123 | ColorDirty = (1 << 1), |
| 124 | BrightnessDirty = (1 << 2), |
| 125 | FadeDirty = (1 << 3), |
| 126 | AreaDirty = (1 << 4), |
| 127 | BakeModeDirty = (1 << 5) |
| 128 | }; |
| 129 | Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag) |
| 130 | |
| 131 | DirtyFlags m_dirtyFlags = DirtyFlags(DirtyFlag::ShadowDirty) |
| 132 | | DirtyFlags(DirtyFlag::ColorDirty) |
| 133 | | DirtyFlags(DirtyFlag::BrightnessDirty) |
| 134 | | DirtyFlags(DirtyFlag::FadeDirty) |
| 135 | | DirtyFlags(DirtyFlag::AreaDirty); |
| 136 | private: |
| 137 | quint32 mapToShadowResolution(QSSGShadowMapQuality resolution); |
| 138 | |
| 139 | QColor m_color; |
| 140 | QColor m_ambientColor; |
| 141 | float m_brightness = 1.0f; |
| 142 | QQuick3DNode *m_scope = nullptr; |
| 143 | bool m_castsShadow = false; |
| 144 | float m_shadowBias = 10.0f; |
| 145 | float m_shadowFactor = 75.0f; |
| 146 | QSSGShadowMapQuality m_shadowMapQuality = QSSGShadowMapQuality::ShadowMapQualityLow; |
| 147 | QSSGSoftShadowQuality m_softShadowQuality = QSSGSoftShadowQuality::PCF4; |
| 148 | float m_shadowMapFar = 5000.0f; |
| 149 | float m_shadowFilter = 5.0f; |
| 150 | float m_pcfFactor = 2.0f; |
| 151 | QSSGBakeMode m_bakeMode = QSSGBakeMode::BakeModeDisabled; |
| 152 | }; |
| 153 | |
| 154 | QT_END_NAMESPACE |
| 155 | #endif // QSSGDIRECTIONALLIGHT_H |
| 156 | |