1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSGABSTRACTLIGHT_H |
5 | #define QSSGABSTRACTLIGHT_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3D/private/qquick3dnode_p.h> |
19 | |
20 | #include <QColor> |
21 | |
22 | QT_BEGIN_NAMESPACE |
23 | |
24 | class Q_QUICK3D_EXPORT QQuick3DAbstractLight : public QQuick3DNode |
25 | { |
26 | Q_OBJECT |
27 | Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged) |
28 | Q_PROPERTY(QColor ambientColor READ ambientColor WRITE setAmbientColor NOTIFY ambientColorChanged) |
29 | Q_PROPERTY(float brightness READ brightness WRITE setBrightness NOTIFY brightnessChanged) |
30 | Q_PROPERTY(QQuick3DNode *scope READ scope WRITE setScope NOTIFY scopeChanged) |
31 | Q_PROPERTY(bool castsShadow READ castsShadow WRITE setCastsShadow NOTIFY castsShadowChanged) |
32 | Q_PROPERTY(float shadowBias READ shadowBias WRITE setShadowBias NOTIFY shadowBiasChanged) |
33 | Q_PROPERTY(float shadowFactor READ shadowFactor WRITE setShadowFactor NOTIFY shadowFactorChanged) |
34 | Q_PROPERTY(QSSGShadowMapQuality shadowMapQuality READ shadowMapQuality WRITE setShadowMapQuality NOTIFY shadowMapQualityChanged) |
35 | Q_PROPERTY(float shadowMapFar READ shadowMapFar WRITE setShadowMapFar NOTIFY shadowMapFarChanged) |
36 | Q_PROPERTY(float shadowFilter READ shadowFilter WRITE setShadowFilter NOTIFY shadowFilterChanged) |
37 | Q_PROPERTY(QSSGBakeMode bakeMode READ bakeMode WRITE setBakeMode NOTIFY bakeModeChanged) |
38 | |
39 | QML_NAMED_ELEMENT(Light) |
40 | QML_UNCREATABLE("Light is Abstract" ) |
41 | public: |
42 | ~QQuick3DAbstractLight() override; |
43 | |
44 | enum class QSSGShadowMapQuality { |
45 | ShadowMapQualityLow, |
46 | ShadowMapQualityMedium, |
47 | ShadowMapQualityHigh, |
48 | ShadowMapQualityVeryHigh, |
49 | }; |
50 | Q_ENUM(QSSGShadowMapQuality) |
51 | |
52 | enum class QSSGBakeMode { |
53 | BakeModeDisabled, |
54 | BakeModeIndirect, |
55 | BakeModeAll |
56 | }; |
57 | Q_ENUM(QSSGBakeMode) |
58 | |
59 | QColor color() const; |
60 | QColor ambientColor() const; |
61 | float brightness() const; |
62 | QQuick3DNode *scope() const; |
63 | bool castsShadow() const; |
64 | float shadowBias() const; |
65 | float shadowFactor() const; |
66 | QSSGShadowMapQuality shadowMapQuality() const; |
67 | float shadowMapFar() const; |
68 | float shadowFilter() const; |
69 | QSSGBakeMode bakeMode() const; |
70 | |
71 | public Q_SLOTS: |
72 | void setColor(const QColor &color); |
73 | void setAmbientColor(const QColor &ambientColor); |
74 | void setBrightness(float brightness); |
75 | void setScope(QQuick3DNode *scope); |
76 | void setCastsShadow(bool castsShadow); |
77 | void setShadowBias(float shadowBias); |
78 | void setShadowFactor(float shadowFactor); |
79 | void setShadowMapQuality(QQuick3DAbstractLight::QSSGShadowMapQuality shadowMapQuality); |
80 | void setShadowMapFar(float shadowMapFar); |
81 | void setShadowFilter(float shadowFilter); |
82 | void setBakeMode(QQuick3DAbstractLight::QSSGBakeMode bakeMode); |
83 | |
84 | Q_SIGNALS: |
85 | void colorChanged(); |
86 | void ambientColorChanged(); |
87 | void brightnessChanged(); |
88 | void scopeChanged(); |
89 | void castsShadowChanged(); |
90 | void shadowBiasChanged(); |
91 | void shadowFactorChanged(); |
92 | void shadowMapQualityChanged(); |
93 | void shadowMapFarChanged(); |
94 | void shadowFilterChanged(); |
95 | void bakeModeChanged(); |
96 | |
97 | protected: |
98 | explicit QQuick3DAbstractLight(QQuick3DNodePrivate &dd, QQuick3DNode *parent = nullptr); |
99 | |
100 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
101 | void markAllDirty() override; |
102 | |
103 | enum class DirtyFlag { |
104 | ShadowDirty = (1 << 0), |
105 | ColorDirty = (1 << 1), |
106 | BrightnessDirty = (1 << 2), |
107 | FadeDirty = (1 << 3), |
108 | AreaDirty = (1 << 4), |
109 | BakeModeDirty = (1 << 5) |
110 | }; |
111 | Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag) |
112 | |
113 | DirtyFlags m_dirtyFlags = DirtyFlags(DirtyFlag::ShadowDirty) |
114 | | DirtyFlags(DirtyFlag::ColorDirty) |
115 | | DirtyFlags(DirtyFlag::BrightnessDirty) |
116 | | DirtyFlags(DirtyFlag::FadeDirty) |
117 | | DirtyFlags(DirtyFlag::AreaDirty); |
118 | private: |
119 | quint32 mapToShadowResolution(QSSGShadowMapQuality resolution); |
120 | |
121 | QColor m_color; |
122 | QColor m_ambientColor; |
123 | float m_brightness = 1.0f; |
124 | QQuick3DNode *m_scope = nullptr; |
125 | bool m_castsShadow = false; |
126 | float m_shadowBias = 0.0f; |
127 | float m_shadowFactor = 5.0f; |
128 | QSSGShadowMapQuality m_shadowMapQuality = QSSGShadowMapQuality::ShadowMapQualityLow; |
129 | float m_shadowMapFar = 5000.0f; |
130 | float m_shadowFilter = 5.0f; |
131 | QSSGBakeMode m_bakeMode = QSSGBakeMode::BakeModeDisabled; |
132 | }; |
133 | |
134 | QT_END_NAMESPACE |
135 | #endif // QSSGDIRECTIONALLIGHT_H |
136 | |