1 | // Copyright (C) 2020 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QQUICK3DEFFECT_H |
5 | #define QQUICK3DEFFECT_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3D/qtquick3dglobal.h> |
19 | #include <QtQuick3D/private/qquick3dobject_p.h> |
20 | #include <QtQuick3D/private/qquick3dtexture_p.h> |
21 | |
22 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
23 | |
24 | #include <QtQuick3DRuntimeRender/private/qssgrendercommands_p.h> |
25 | |
26 | #include <QtCore/qvector.h> |
27 | |
28 | #include <QtQuick3D/private/qquick3dshaderutils_p.h> |
29 | |
30 | QT_BEGIN_NAMESPACE |
31 | |
32 | class Q_QUICK3D_EXPORT QQuick3DEffect : public QQuick3DObject |
33 | { |
34 | Q_OBJECT |
35 | Q_PROPERTY(QQmlListProperty<QQuick3DShaderUtilsRenderPass> passes READ passes) |
36 | |
37 | QML_NAMED_ELEMENT(Effect) |
38 | public: |
39 | explicit QQuick3DEffect(QQuick3DObject *parent = nullptr); |
40 | |
41 | QQmlListProperty<QQuick3DShaderUtilsRenderPass> passes(); |
42 | |
43 | // Passes |
44 | static void qmlAppendPass(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list, |
45 | QQuick3DShaderUtilsRenderPass *pass); |
46 | static QQuick3DShaderUtilsRenderPass *qmlPassAt(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list, |
47 | qsizetype index); |
48 | static qsizetype qmlPassCount(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list); |
49 | static void qmlPassClear(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list); |
50 | |
51 | void effectChainDirty(); |
52 | |
53 | protected: |
54 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
55 | void itemChange(QQuick3DObject::ItemChange , const QQuick3DObject::ItemChangeData &) override; |
56 | |
57 | private Q_SLOTS: |
58 | void onPropertyDirty(); |
59 | void onTextureDirty(); |
60 | void onPassDirty(); |
61 | |
62 | private: |
63 | friend class QQuick3DShaderUtilsTextureInput; |
64 | friend class QQuick3DSceneRenderer; |
65 | |
66 | enum Dirty { |
67 | TextureDirty = 0x1, |
68 | PropertyDirty = 0x2, |
69 | EffectChainDirty = 0x4 |
70 | }; |
71 | |
72 | void setDynamicTextureMap(QQuick3DShaderUtilsTextureInput *textureMap); |
73 | void markDirty(QQuick3DEffect::Dirty type); |
74 | |
75 | quint32 m_dirtyAttributes = 0xffffffff; |
76 | |
77 | void updateSceneManager(QQuick3DSceneManager *sceneManager); |
78 | |
79 | QVector<QQuick3DShaderUtilsRenderPass *> m_passes; |
80 | QSet<QQuick3DShaderUtilsTextureInput *> m_dynamicTextureMaps; |
81 | }; |
82 | |
83 | QT_END_NAMESPACE |
84 | |
85 | #endif // QQUICK3DEFFECT_H |
86 |