1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSGSCENEMANAGER_P_H |
5 | #define QSSGSCENEMANAGER_P_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtCore/QObject> |
19 | #include <QtCore/QSet> |
20 | |
21 | #include <QtQuick3D/private/qtquick3dglobal_p.h> |
22 | |
23 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
24 | |
25 | #include "qquick3dnode_p.h" |
26 | |
27 | #include <QtCore/qpointer.h> |
28 | |
29 | QT_BEGIN_NAMESPACE |
30 | |
31 | class QSGDynamicTexture; |
32 | class QQuickWindow; |
33 | class QSSGBufferManager; |
34 | class QSSGRenderContextInterface; |
35 | |
36 | class Q_QUICK3D_EXPORT QQuick3DWindowAttachment : public QObject |
37 | { |
38 | Q_OBJECT |
39 | public: |
40 | enum SyncResultFlag : quint32 |
41 | { |
42 | None, |
43 | SharedResourcesDirty = 0x1, |
44 | ExtensionsDiry = 0x2, |
45 | }; |
46 | |
47 | using SyncResult = std::underlying_type_t<SyncResultFlag>; |
48 | |
49 | explicit QQuick3DWindowAttachment(QQuickWindow *window); |
50 | ~QQuick3DWindowAttachment() override; |
51 | |
52 | Q_INVOKABLE void preSync(); |
53 | Q_INVOKABLE void cleanupResources(); |
54 | Q_INVOKABLE SyncResult synchronize(QSet<QSSGRenderGraphObject *> &resourceLoaders); |
55 | Q_INVOKABLE void requestUpdate(); |
56 | Q_INVOKABLE void evaluateEol(); |
57 | |
58 | QQuickWindow *window() const; |
59 | |
60 | const std::shared_ptr<QSSGRenderContextInterface> &rci() const { return m_rci; } |
61 | void setRci(const std::shared_ptr<QSSGRenderContextInterface> &rciptr); |
62 | |
63 | void registerSceneManager(QQuick3DSceneManager &manager); |
64 | void unregisterSceneManager(QQuick3DSceneManager &manager); |
65 | |
66 | void queueForCleanup(QSSGRenderGraphObject *obj); |
67 | void queueForCleanup(QQuick3DSceneManager *manager); |
68 | |
69 | Q_SIGNALS: |
70 | void releaseCachedResources(); |
71 | void renderContextInterfaceChanged(); |
72 | |
73 | private: |
74 | Q_INVOKABLE void onReleaseCachedResources(); |
75 | Q_INVOKABLE void onInvalidated(); |
76 | |
77 | QPointer<QQuickWindow> m_window; |
78 | std::shared_ptr<QSSGRenderContextInterface> m_rci; |
79 | QList<QQuick3DSceneManager *> sceneManagers; |
80 | QList<QQuick3DSceneManager *> sceneManagerCleanupQueue; |
81 | QList<QSSGRenderGraphObject *> pendingResourceCleanupQueue; |
82 | QSet<QSSGRenderGraphObject *> resourceCleanupQueue; |
83 | }; |
84 | |
85 | class Q_QUICK3D_EXPORT QQuick3DSceneManager : public QObject |
86 | { |
87 | Q_OBJECT |
88 | public: |
89 | using SyncResultFlag = QQuick3DWindowAttachment::SyncResultFlag; |
90 | using SyncResult = QQuick3DWindowAttachment::SyncResult; |
91 | |
92 | explicit QQuick3DSceneManager(QObject *parent = nullptr); |
93 | ~QQuick3DSceneManager() override; |
94 | |
95 | void setWindow(QQuickWindow *window); |
96 | QQuickWindow *window(); |
97 | |
98 | void dirtyItem(QQuick3DObject *item); |
99 | void requestUpdate(); |
100 | void cleanup(QSSGRenderGraphObject *item); |
101 | |
102 | void polishItems(); |
103 | void forcePolish(); |
104 | void sync(); |
105 | void preSync(); |
106 | |
107 | SyncResult cleanupNodes(); |
108 | SyncResult updateDirtyResourceNodes(); |
109 | void updateDirtySpatialNodes(); |
110 | SyncResult updateDiryExtensions(); |
111 | SyncResult updateDirtyResourceSecondPass(); |
112 | |
113 | void updateDirtyResource(QQuick3DObject *resourceObject); |
114 | void updateDirtySpatialNode(QQuick3DNode *spatialNode); |
115 | void updateBoundingBoxes(QSSGBufferManager &mgr); |
116 | |
117 | QQuick3DObject *lookUpNode(const QSSGRenderGraphObject *node) const; |
118 | |
119 | // Where the enumerator is placed will decide the priority it gets. |
120 | // NOTE: Place new list types before 'Count'. |
121 | // NOTE: InstanceNodes are nodes that have an instance root set, we'll process these |
122 | // after the other nodes but before light nodes; this implies that lights are not good candidates |
123 | // for being instance roots... |
124 | enum class NodePriority { Skeleton, Other, ModelWithInstanceRoot, Lights, Count }; |
125 | enum class ResourcePriority { TextureData, Texture, Other, Count }; |
126 | enum class ExtensionPriority { RenderExtension, Count }; |
127 | |
128 | static inline size_t resourceListIndex(QSSGRenderGraphObject::Type type) |
129 | { |
130 | Q_ASSERT(!QSSGRenderGraphObject::isNodeType(type)); |
131 | |
132 | if (QSSGRenderGraphObject::isTexture(type)) |
133 | return size_t(ResourcePriority::Texture); |
134 | |
135 | if (type == QSSGRenderGraphObject::Type::TextureData) |
136 | return size_t(ResourcePriority::TextureData); |
137 | |
138 | return size_t(ResourcePriority::Other); |
139 | } |
140 | |
141 | static inline size_t nodeListIndex(QSSGRenderGraphObject::Type type) |
142 | { |
143 | Q_ASSERT(QSSGRenderGraphObject::isNodeType(type)); |
144 | |
145 | if (QSSGRenderGraphObject::isLight(type)) |
146 | return size_t(NodePriority::Lights); |
147 | |
148 | if (type == QSSGRenderGraphObject::Type::Skeleton) |
149 | return size_t(NodePriority::Skeleton); |
150 | |
151 | return size_t(NodePriority::Other); |
152 | } |
153 | |
154 | static constexpr size_t extensionListIndex(QSSGRenderGraphObject::Type type) |
155 | { |
156 | Q_ASSERT(QSSGRenderGraphObject::isExtension(type)); |
157 | |
158 | return size_t(ExtensionPriority::RenderExtension); |
159 | } |
160 | |
161 | static QQuick3DWindowAttachment *getOrSetWindowAttachment(QQuickWindow &window); |
162 | |
163 | QQuick3DObject *dirtyResources[size_t(ResourcePriority::Count)] {}; |
164 | QQuick3DObject *dirtyNodes[size_t(NodePriority::Count)] {}; |
165 | QQuick3DObject *dirtyExtensions[size_t(ExtensionPriority::Count)] {}; |
166 | // For exceptions to the norm we create a list of resources that |
167 | // we get a second update. |
168 | // In the case of the render extensions the resources are update first and for the |
169 | // first time the extensions have not been run and therefore have no backend node, which |
170 | // we'll need to use connect the render result from the extension with the texture. |
171 | QSet<QQuick3DObject *> dirtySecondPassResources; |
172 | |
173 | QList<QQuick3DObject *> dirtyBoundingBoxList; |
174 | QSet<QSSGRenderGraphObject *> cleanupNodeList; |
175 | QList<QSSGRenderGraphObject *> resourceCleanupQueue; |
176 | |
177 | QSet<QQuick3DObject *> parentlessItems; |
178 | QVector<QSGDynamicTexture *> qsgDynamicTextures; |
179 | QHash<QSSGRenderGraphObject *, QQuick3DObject *> m_nodeMap; |
180 | QSet<QSSGRenderGraphObject *> resourceLoaders; |
181 | QQuickWindow *m_window = nullptr; |
182 | QPointer<QQuick3DWindowAttachment> wattached; |
183 | int inputHandlingEnabled = 0; // Holds the count of active item2Ds, input disabled if zero. |
184 | bool sharedResourceRemoved = false; |
185 | friend QQuick3DObject; |
186 | |
187 | Q_SIGNALS: |
188 | void needsUpdate(); |
189 | void windowChanged(); |
190 | |
191 | private Q_SLOTS: |
192 | SyncResult updateResources(QQuick3DObject **listHead); |
193 | void updateNodes(QQuick3DObject **listHead); |
194 | SyncResult updateExtensions(QQuick3DObject **listHead); |
195 | }; |
196 | |
197 | class QSSGCleanupObject : public QObject |
198 | { |
199 | Q_OBJECT |
200 | public: |
201 | QSSGCleanupObject(std::shared_ptr<QSSGRenderContextInterface> rci, |
202 | QList<QSSGRenderGraphObject *> resourceCleanupQueue, |
203 | QQuickWindow *window); |
204 | |
205 | ~QSSGCleanupObject() override; |
206 | |
207 | Q_INVOKABLE void cleanupResources(); |
208 | |
209 | private: |
210 | std::shared_ptr<QSSGRenderContextInterface> m_rci; |
211 | QPointer<QQuickWindow> m_window; |
212 | QList<QSSGRenderGraphObject *> m_resourceCleanupQueue; |
213 | }; |
214 | |
215 | QT_END_NAMESPACE |
216 | |
217 | QML_DECLARE_TYPE(QQuick3DSceneManager) |
218 | |
219 | #endif // QSSGSCENEMANAGER_P_H |
220 | |