1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_BUFFER_MANAGER_H |
6 | #define QSSG_RENDER_BUFFER_MANAGER_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
20 | #include <QtQuick3DRuntimeRender/private/qssgrenderimagetexture_p.h> |
21 | #include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h> |
22 | #include <QtQuick3DRuntimeRender/private/qssgrendererutil_p.h> |
23 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h> |
24 | #include <QtQuick3DUtils/private/qssgmesh_p.h> |
25 | |
26 | #include <QtQuick3DUtils/private/qquick3dprofiler_p.h> |
27 | |
28 | #include <QtCore/QMutex> |
29 | |
30 | QT_BEGIN_NAMESPACE |
31 | |
32 | struct QSSGRenderMesh; |
33 | struct QSSGLoadedTexture; |
34 | class QSSGRhiContext; |
35 | struct QSSGMeshBVH; |
36 | class QSGTexture; |
37 | class QSSGRenderGeometry; |
38 | class QSSGRenderTextureData; |
39 | struct QSSGRenderModel; |
40 | struct QSSGRenderImage; |
41 | struct QSSGRenderResourceLoader; |
42 | struct QSSGRenderLayer; |
43 | struct QSSGRenderSkin; |
44 | |
45 | // There is one QSSGBufferManager per QSSGRenderContextInterface, and so per |
46 | // QQuickWindow, and by extension, per scenegraph render thread. This is |
47 | // essential here because graphics resources (vertex/index buffers, textures) |
48 | // are always specific to one render thread, they cannot be used and shared |
49 | // between different threads (and so windows). This is ensured by design, by |
50 | // having a dedicated BufferManager for each render thread (window). |
51 | |
52 | class QSSGRenderContextInterface; |
53 | |
54 | struct QSSGMeshProcessingOptions |
55 | { |
56 | bool wantsLightmapUVs = false; |
57 | uint lightmapBaseResolution = 0; |
58 | QString meshFileOverride; |
59 | |
60 | inline bool isCompatible(const QSSGMeshProcessingOptions &other) const |
61 | { |
62 | // a mesh postprocessing request with no-lightmap-UVs is compatible |
63 | // with a previously processed mesh regardless of having generated |
64 | // lightmap UVs or not |
65 | if (!wantsLightmapUVs) |
66 | return true; |
67 | |
68 | // if lightmap UVs are wanted, the request can only use other's data |
69 | // if that generated lightmap UVs with the matching resolution |
70 | return other.wantsLightmapUVs && lightmapBaseResolution == other.lightmapBaseResolution; |
71 | |
72 | // meshFileOverride plays no role here |
73 | } |
74 | }; |
75 | |
76 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGBufferManager |
77 | { |
78 | Q_DISABLE_COPY(QSSGBufferManager) |
79 | public: |
80 | struct ImageCacheKey { |
81 | QSSGRenderPath path; |
82 | int mipMode; |
83 | int type; |
84 | }; |
85 | |
86 | struct CustomImageCacheKey { |
87 | QSSGRenderTextureData *data; |
88 | int mipMode; |
89 | }; |
90 | |
91 | struct ImageData { |
92 | QSSGRenderImageTexture renderImageTexture; |
93 | QHash<QSSGRenderLayer*, uint32_t> usageCounts; |
94 | uint32_t generationId = 0; |
95 | }; |
96 | |
97 | struct MeshData { |
98 | QSSGRenderMesh *mesh = nullptr; |
99 | QHash<QSSGRenderLayer*, uint32_t> usageCounts; |
100 | uint32_t generationId = 0; |
101 | QSSGMeshProcessingOptions options; |
102 | }; |
103 | |
104 | struct MemoryStats { |
105 | quint64 meshDataSize = 0; |
106 | quint64 imageDataSize = 0; |
107 | }; |
108 | |
109 | enum MipMode { |
110 | MipModeFollowRenderImage, |
111 | MipModeEnable, |
112 | MipModeDisable, |
113 | MipModeBsdf |
114 | }; |
115 | |
116 | enum LoadRenderImageFlag { |
117 | LoadWithFlippedY = 0x01 |
118 | }; |
119 | Q_DECLARE_FLAGS(LoadRenderImageFlags, LoadRenderImageFlag) |
120 | |
121 | QSSGBufferManager(); |
122 | ~QSSGBufferManager(); |
123 | |
124 | void setRenderContextInterface(QSSGRenderContextInterface *ctx); |
125 | |
126 | void releaseCachedResources(); |
127 | |
128 | QSSGRenderImageTexture loadRenderImage(const QSSGRenderImage *image, |
129 | MipMode inMipMode = MipModeFollowRenderImage, |
130 | LoadRenderImageFlags flags = LoadWithFlippedY); |
131 | QSSGRenderImageTexture loadLightmap(const QSSGRenderModel &model); |
132 | QSSGRenderImageTexture loadSkinmap(QSSGRenderTextureData *skin); |
133 | |
134 | QSSGRenderMesh *getMeshForPicking(const QSSGRenderModel &model) const; |
135 | QSSGBounds3 getModelBounds(const QSSGRenderModel *model) const; |
136 | |
137 | QSSGRenderMesh *loadMesh(const QSSGRenderModel *model); |
138 | |
139 | // Called at the end of the frame to release unreferenced geometry and textures |
140 | void cleanupUnreferencedBuffers(quint32 frameId, QSSGRenderLayer *layer); |
141 | void resetUsageCounters(quint32 frameId, QSSGRenderLayer *layer); |
142 | |
143 | void releaseGeometry(QSSGRenderGeometry *geometry); |
144 | void releaseTextureData(const QSSGRenderTextureData *data); |
145 | void releaseTextureData(const CustomImageCacheKey &key); |
146 | |
147 | void commitBufferResourceUpdates(); |
148 | |
149 | void processResourceLoader(const QSSGRenderResourceLoader *loader); |
150 | |
151 | static QSSGMeshBVH *loadMeshBVH(const QSSGRenderPath &inSourcePath); |
152 | static QSSGMeshBVH *loadMeshBVH(QSSGRenderGeometry *geometry); |
153 | |
154 | static QSSGMesh::Mesh loadMeshData(const QSSGRenderPath &inSourcePath); |
155 | QSSGMesh::Mesh loadMeshData(const QSSGRenderGeometry *geometry); |
156 | |
157 | static QRhiTexture::Format toRhiFormat(const QSSGRenderTextureFormat format); |
158 | |
159 | static void registerMeshData(const QString &assetId, const QVector<QSSGMesh::Mesh> &meshData); |
160 | static void unregisterMeshData(const QString &assetId); |
161 | static QString runtimeMeshSourceName(const QString &assetId, qsizetype meshId); |
162 | static QString primitivePath(const QString &primitive); |
163 | |
164 | QMutex *meshUpdateMutex(); |
165 | |
166 | void increaseMemoryStat(QRhiTexture *texture); |
167 | void decreaseMemoryStat(QRhiTexture *texture); |
168 | void increaseMemoryStat(QSSGRenderMesh *mesh); |
169 | void decreaseMemoryStat(QSSGRenderMesh *mesh); |
170 | |
171 | // Views for testing |
172 | const QHash<ImageCacheKey, ImageData> &getImageMap() const { return imageMap; } |
173 | const QHash<CustomImageCacheKey, ImageData> &getCustomTextureMap() const { return customTextureMap; } |
174 | const QHash<QSGTexture *, ImageData> &getSGImageMap() const { return qsgImageMap; } |
175 | const QHash<QSSGRenderPath, MeshData> &getMeshMap() const { return meshMap; } |
176 | const QHash<QSSGRenderGeometry *, MeshData> &getCustomMeshMap() const { return customMeshMap; } |
177 | |
178 | private: |
179 | void clear(); |
180 | QRhiResourceUpdateBatch *meshBufferUpdateBatch(); |
181 | |
182 | static QSSGMesh::Mesh loadPrimitive(const QString &inRelativePath); |
183 | enum CreateRhiTextureFlag { |
184 | ScanForTransparency = 0x01, |
185 | CubeMap = 0x02, |
186 | Texture3D = 0x04 |
187 | }; |
188 | Q_DECLARE_FLAGS(CreateRhiTextureFlags, CreateRhiTextureFlag) |
189 | bool createRhiTexture(QSSGRenderImageTexture &texture, |
190 | const QSSGLoadedTexture *inTexture, |
191 | MipMode inMipMode, |
192 | CreateRhiTextureFlags inFlags, |
193 | const QString &debugObjectName); |
194 | |
195 | QSSGRenderMesh *loadRenderMesh(const QSSGRenderPath &inSourcePath, QSSGMeshProcessingOptions options); |
196 | QSSGRenderMesh *loadRenderMesh(QSSGRenderGeometry *geometry, QSSGMeshProcessingOptions options); |
197 | |
198 | QSSGRenderMesh *createRenderMesh(const QSSGMesh::Mesh &mesh, const QString &debugObjectName = {}); |
199 | QSSGRenderImageTexture loadTextureData(QSSGRenderTextureData *data, MipMode inMipMode); |
200 | bool createEnvironmentMap(const QSSGLoadedTexture *inImage, QSSGRenderImageTexture *outTexture, const QString &debugObjectName); |
201 | |
202 | void releaseMesh(const QSSGRenderPath &inSourcePath); |
203 | void releaseImage(const ImageCacheKey &key); |
204 | |
205 | QSSGRenderContextInterface *m_contextInterface = nullptr; // ContextInterfaces owns BufferManager |
206 | |
207 | // These store the actual buffer handles |
208 | QHash<ImageCacheKey, ImageData> imageMap; // Textures (specificed by path) |
209 | QHash<CustomImageCacheKey, ImageData> customTextureMap; // Textures (QQuick3DTextureData) |
210 | QHash<QSGTexture *, ImageData> qsgImageMap; // Textures (from Qt Quick) |
211 | QHash<QSSGRenderPath, MeshData> meshMap; // Meshes (specififed by path) |
212 | QHash<QSSGRenderGeometry *, MeshData> customMeshMap; // Meshes (QQuick3DGeometry) |
213 | |
214 | QRhiResourceUpdateBatch *meshBufferUpdates = nullptr; |
215 | QMutex meshBufferMutex; |
216 | |
217 | quint32 frameCleanupIndex = 0; |
218 | quint32 frameResetIndex = 0; |
219 | QSSGRenderLayer *currentLayer = nullptr; |
220 | MemoryStats stats; |
221 | }; |
222 | |
223 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGBufferManager::LoadRenderImageFlags) |
224 | |
225 | inline size_t qHash(const QSSGBufferManager::ImageCacheKey &k, size_t seed) Q_DECL_NOTHROW |
226 | { |
227 | return qHash(path: k.path, seed) ^ k.mipMode ^ k.type; |
228 | } |
229 | |
230 | inline bool operator==(const QSSGBufferManager::ImageCacheKey &a, const QSSGBufferManager::ImageCacheKey &b) Q_DECL_NOTHROW |
231 | { |
232 | return a.path == b.path && a.mipMode == b.mipMode && a.type == b.type; |
233 | } |
234 | |
235 | inline size_t qHash(const QSSGBufferManager::CustomImageCacheKey &k, size_t seed) Q_DECL_NOTHROW |
236 | { |
237 | return qHash(t: k.data, seed) ^ k.mipMode; |
238 | } |
239 | |
240 | inline bool operator==(const QSSGBufferManager::CustomImageCacheKey &a, const QSSGBufferManager::CustomImageCacheKey &b) Q_DECL_NOTHROW |
241 | { |
242 | return a.data == b.data && a.mipMode == b.mipMode; |
243 | } |
244 | |
245 | QT_END_NAMESPACE |
246 | |
247 | #endif |
248 | |