1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_MODEL_H |
6 | #define QSSG_RENDER_MODEL_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
20 | #include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h> |
21 | #include <QtQuick3DRuntimeRender/private/qssgrendergeometry_p.h> |
22 | #include <QtQuick3DRuntimeRender/private/qssgrenderskeleton_p.h> |
23 | #include <QtQuick3DRuntimeRender/private/qssgrenderskin_p.h> |
24 | #include <QtQuick3DRuntimeRender/private/qssgrenderinstancetable_p.h> |
25 | |
26 | #include <QtQuick3DUtils/private/qssgbounds3_p.h> |
27 | #include <QtCore/QVector> |
28 | |
29 | QT_BEGIN_NAMESPACE |
30 | |
31 | struct QSSGRenderDefaultMaterial; |
32 | struct QSSGParticleBuffer; |
33 | class QSSGBufferManager; |
34 | class QRhiTexture; |
35 | |
36 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderModel : public QSSGRenderNode |
37 | { |
38 | QVector<QSSGRenderGraphObject *> materials; |
39 | QVector<QSSGRenderGraphObject *> morphTargets; |
40 | QSSGRenderGeometry *geometry = nullptr; |
41 | QSSGRenderPath meshPath; |
42 | QSSGRenderSkeleton *skeleton = nullptr; |
43 | QSSGRenderSkin *skin = nullptr; |
44 | QVector<QMatrix4x4> inverseBindPoses; |
45 | float m_depthBiasSq = 0.0f; // Depth bias is expected to be squared! |
46 | bool castsShadows = true; |
47 | bool receivesShadows = true; |
48 | float instancingLodMin = -1; |
49 | float instancingLodMax = -1; |
50 | |
51 | QSSGRenderInstanceTable *instanceTable = nullptr; |
52 | int instanceCount() const { return instanceTable ? instanceTable->count() : 0; } |
53 | bool instancing() const { return instanceTable;} |
54 | |
55 | QSSGParticleBuffer *particleBuffer = nullptr; |
56 | QMatrix4x4 particleMatrix; |
57 | bool hasTransparency = false; |
58 | |
59 | QVector<float> morphWeights; |
60 | QVector<quint32> morphAttributes; |
61 | |
62 | bool receivesReflections = false; |
63 | bool castsReflections = true; |
64 | bool usedInBakedLighting = false; |
65 | QString lightmapKey; |
66 | QString lightmapLoadPath; |
67 | uint lightmapBaseResolution = 0; |
68 | bool hasLightmap() const { return !lightmapKey.isEmpty(); } |
69 | bool usesBoneTexture() const { return ((skin != nullptr) || (skeleton != nullptr)); } |
70 | |
71 | float levelOfDetailBias = 1.0f; // values < 1.0 will decrease usage of LODs, values > 1.0 will increase usage of LODs |
72 | |
73 | QSSGRenderModel(); |
74 | }; |
75 | QT_END_NAMESPACE |
76 | |
77 | #endif |
78 | |