1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSG_RENDER_PARTICLES_H |
5 | #define QSSG_RENDER_PARTICLES_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
19 | #include <QtQuick3DRuntimeRender/private/qssgrendercustommaterial_p.h> |
20 | #include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h> |
21 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
22 | |
23 | QT_BEGIN_NAMESPACE |
24 | |
25 | struct QSSGRenderImage; |
26 | struct QSSGShaderMaterialAdapter; |
27 | |
28 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGParticleSimple |
29 | { |
30 | QVector3D position; |
31 | float size; |
32 | QVector3D rotation; |
33 | float age; |
34 | QVector4D color; |
35 | // total 48 bytes |
36 | }; |
37 | |
38 | Q_STATIC_ASSERT_X(sizeof(QSSGParticleSimple) == 48, "size of QSSGParticleSimple must be 48" ); |
39 | |
40 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGParticleAnimated |
41 | { |
42 | QVector3D position; |
43 | float size; |
44 | QVector3D rotation; |
45 | float age; |
46 | QVector4D color; |
47 | float animationFrame; |
48 | // Padding for full 4 * 16 bytes, take into use as needed. |
49 | // See particleSize in vertex shader |
50 | QVector3D unusedPadding; |
51 | // total 64 bytes |
52 | }; |
53 | |
54 | Q_STATIC_ASSERT_X(sizeof(QSSGParticleAnimated) == 64, "size of QSSGParticleAnimated must be 64" ); |
55 | |
56 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGTriangleParticle |
57 | { |
58 | QVector3D position; // particle position |
59 | float size; |
60 | QVector3D rotation; |
61 | float age; |
62 | QVector4D color; |
63 | QVector3D center; // center of the origin triangle |
64 | float fill; |
65 | // total 64 bytes |
66 | }; |
67 | |
68 | Q_STATIC_ASSERT_X(sizeof(QSSGTriangleParticle) == 64, "size of QSSGTriangleParticle must be 64" ); |
69 | |
70 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGLineParticle |
71 | { |
72 | QVector3D position; |
73 | float size; |
74 | QVector4D color; |
75 | QVector3D binormal; |
76 | float animationFrame; |
77 | float age; |
78 | float length; |
79 | QVector2D fill; |
80 | // total 64 bytes |
81 | }; |
82 | |
83 | Q_STATIC_ASSERT_X(sizeof(QSSGLineParticle) == 64, "size of QSSGLineParticle must be 64" ); |
84 | |
85 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGParticleBuffer |
86 | { |
87 | void resize(int particleCount, int particleSize = sizeof(QSSGParticleSimple)); |
88 | void resizeLine(int particleCount, int segmentCount); |
89 | void setBounds(const QSSGBounds3& bounds); |
90 | |
91 | char *pointer(); |
92 | const char *pointer() const; |
93 | int particlesPerSlice() const; |
94 | int sliceStride() const; |
95 | int particleCount() const; |
96 | int sliceCount() const; |
97 | QSize size() const; |
98 | QByteArray data() const; |
99 | QSSGBounds3 bounds() const; |
100 | int bufferSize() const; |
101 | int serial() const; |
102 | int segments() const; |
103 | |
104 | private: |
105 | int m_particlesPerSlice = 0; |
106 | int m_sliceStride = 0; |
107 | int m_particleCount = 0; |
108 | int m_serial = 0; |
109 | int m_segments = 0; |
110 | QSize m_size; |
111 | QByteArray m_particleBuffer; |
112 | QSSGBounds3 m_bounds; |
113 | }; |
114 | |
115 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderParticles : public QSSGRenderNode |
116 | { |
117 | enum class BlendMode : quint8 |
118 | { |
119 | SourceOver = 0, |
120 | Screen, |
121 | Multiply |
122 | }; |
123 | enum class FeatureLevel : quint8 |
124 | { |
125 | Simple = 0, |
126 | Mapped, |
127 | Animated, |
128 | SimpleVLight, |
129 | MappedVLight, |
130 | AnimatedVLight, |
131 | Line, |
132 | LineMapped, |
133 | LineAnimated, |
134 | LineVLight, |
135 | LineMappedVLight, |
136 | LineAnimatedVLight, |
137 | }; |
138 | |
139 | Q_DISABLE_COPY(QSSGRenderParticles) |
140 | |
141 | QSSGParticleBuffer m_particleBuffer; |
142 | |
143 | QVarLengthArray<QSSGRenderLight *, 4> m_lights; |
144 | |
145 | QSSGRenderParticles::BlendMode m_blendMode = BlendMode::SourceOver; |
146 | QSSGRenderImage *m_sprite = nullptr; |
147 | int m_spriteImageCount = 1; |
148 | float m_depthBiasSq = 0.0f; // Squared as our sorting is based on the squared distance! |
149 | float m_sizeModifier = 0.0f; |
150 | float m_alphaFade = 0.0f; |
151 | float m_texcoordScale = 1.0f; |
152 | bool m_blendImages = true; |
153 | bool m_billboard = true; |
154 | bool m_hasTransparency = true; |
155 | bool m_depthSorting = false; |
156 | QSSGRenderImage *m_colorTable = nullptr; |
157 | QSSGRenderParticles::FeatureLevel m_featureLevel = FeatureLevel::Simple; |
158 | bool m_castsReflections = true; |
159 | |
160 | QSSGRenderParticles(); |
161 | ~QSSGRenderParticles() = default; |
162 | }; |
163 | |
164 | |
165 | QT_END_NAMESPACE |
166 | |
167 | #endif |
168 | |