1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_CUSTOM_MATERIAL_H |
6 | #define QSSG_RENDER_CUSTOM_MATERIAL_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtCore/qurl.h> |
20 | #include <QtCore/qvariant.h> |
21 | #include <QtCore/qvector.h> |
22 | #include <rhi/qrhi.h> |
23 | |
24 | #include <QtQuick3DRuntimeRender/qtquick3druntimerenderexports.h> |
25 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
26 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
27 | |
28 | QT_BEGIN_NAMESPACE |
29 | |
30 | struct QSSGRenderImage; |
31 | struct QSSGShaderMaterialAdapter; |
32 | class QQuick3DShaderUtilsTextureInput; |
33 | class QQuick3DTexture; |
34 | |
35 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderCustomMaterial : public QSSGRenderGraphObject |
36 | { |
37 | QSSGRenderCustomMaterial(); |
38 | ~QSSGRenderCustomMaterial(); |
39 | |
40 | struct TextureProperty |
41 | { |
42 | QQuick3DShaderUtilsTextureInput *texInput = nullptr; |
43 | QSSGRenderImage *texImage = nullptr; |
44 | QByteArray name; |
45 | QSSGRenderShaderValue::Type shaderDataType; |
46 | QSSGRenderTextureFilterOp minFilterType = QSSGRenderTextureFilterOp::Linear; |
47 | QSSGRenderTextureFilterOp magFilterType = QSSGRenderTextureFilterOp::Linear; |
48 | QSSGRenderTextureFilterOp mipFilterType = QSSGRenderTextureFilterOp::Linear; |
49 | QSSGRenderTextureCoordOp horizontalClampType = QSSGRenderTextureCoordOp::ClampToEdge; |
50 | QSSGRenderTextureCoordOp verticalClampType = QSSGRenderTextureCoordOp::ClampToEdge; |
51 | QSSGRenderTextureCoordOp zClampType = QSSGRenderTextureCoordOp::ClampToEdge; |
52 | QQuick3DTexture *lastConnectedTexture = nullptr; |
53 | QMetaObject::Connection minFilterChangedConn; |
54 | QMetaObject::Connection magFilterChangedConn; |
55 | QMetaObject::Connection mipFilterChangedConn; |
56 | QMetaObject::Connection horizontalTilingChangedConn; |
57 | QMetaObject::Connection verticalTilingChangedConn; |
58 | QMetaObject::Connection depthTilingChangedConn; |
59 | }; |
60 | using TexturePropertyList = QList<TextureProperty>; |
61 | |
62 | struct Property |
63 | { |
64 | Property() = default; |
65 | Property(const QByteArray &name, const QVariant &value, QSSGRenderShaderValue::Type shaderDataType, int pid = -1) |
66 | : name(name), value(value), shaderDataType(shaderDataType), pid(pid) |
67 | { } |
68 | QByteArray name; |
69 | QVariant value; |
70 | QSSGRenderShaderValue::Type shaderDataType; |
71 | int pid; |
72 | }; |
73 | using PropertyList = QList<Property>; |
74 | |
75 | enum class Flags : quint8 |
76 | { |
77 | Dirty = 0x1, |
78 | AlwaysDirty = 0x2 |
79 | }; |
80 | using FlagT = std::underlying_type_t<Flags>; |
81 | |
82 | enum class ShadingMode // must match QQuick3DCustomMaterial::ShadingMode |
83 | { |
84 | Unshaded, |
85 | Shaded |
86 | }; |
87 | |
88 | enum class CustomShaderPresenceFlag { |
89 | Vertex = 1 << 0, |
90 | Fragment = 1 << 1 |
91 | }; |
92 | Q_DECLARE_FLAGS(CustomShaderPresence, CustomShaderPresenceFlag) |
93 | |
94 | enum class RenderFlag { |
95 | Blending = 1 << 0, |
96 | ScreenTexture = 1 << 1, |
97 | DepthTexture = 1 << 2, |
98 | AoTexture = 1 << 3, |
99 | OverridesPosition = 1 << 4, |
100 | ProjectionMatrix = 1 << 5, |
101 | InverseProjectionMatrix = 1 << 6, |
102 | ScreenMipTexture = 1 << 7, |
103 | VarColor = 1 << 8, |
104 | IblOrientation = 1 << 9, |
105 | Lightmap = 1 << 10, |
106 | Skinning = 1 << 11, |
107 | Morphing = 1 << 12, |
108 | ViewIndex = 1 << 13, |
109 | Clearcoat = 1 << 14, |
110 | ClearcoatFresnelScaleBias = 1 << 15, |
111 | FresnelScaleBias = 1 << 16, |
112 | Transmission = 1 << 17, |
113 | }; |
114 | Q_DECLARE_FLAGS(RenderFlags, RenderFlag) |
115 | |
116 | enum { |
117 | RegularShaderPathKeyIndex = 0, |
118 | MultiViewShaderPathKeyIndex = 1 |
119 | }; |
120 | QByteArray m_shaderPathKey[2]; |
121 | CustomShaderPresence m_customShaderPresence; |
122 | |
123 | TexturePropertyList m_textureProperties; |
124 | PropertyList m_properties; |
125 | |
126 | QSSGRenderImage *m_iblProbe = nullptr; |
127 | QSSGRenderImage *m_emissiveMap = nullptr; |
128 | QSSGCullFaceMode m_cullMode = QSSGCullFaceMode::Back; |
129 | QSSGDepthDrawMode m_depthDrawMode = QSSGDepthDrawMode::OpaqueOnly; |
130 | RenderFlags m_renderFlags; |
131 | QRhiGraphicsPipeline::BlendFactor m_srcBlend; |
132 | QRhiGraphicsPipeline::BlendFactor m_dstBlend; |
133 | QRhiGraphicsPipeline::BlendFactor m_srcAlphaBlend; |
134 | QRhiGraphicsPipeline::BlendFactor m_dstAlphaBlend; |
135 | float m_lineWidth = 1.0f; |
136 | |
137 | QSSGRenderGraphObject *m_nextSibling = nullptr; |
138 | |
139 | ShadingMode m_shadingMode = ShadingMode::Shaded; |
140 | |
141 | FlagT m_flags { FlagT(Flags::Dirty) }; |
142 | bool incompleteBuildTimeObject = false; // Used by the shadergen tool |
143 | bool m_usesSharedVariables = false; |
144 | |
145 | void markDirty(); |
146 | void clearDirty(); |
147 | void setAlwaysDirty(bool v); |
148 | [[nodiscard]] inline bool isDirty() const { return ((m_flags & (FlagT(Flags::Dirty) | FlagT(Flags::AlwaysDirty))) != 0); } |
149 | |
150 | QSSGShaderMaterialAdapter *adapter = nullptr; |
151 | |
152 | QString debugObjectName; |
153 | }; |
154 | |
155 | |
156 | |
157 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGRenderCustomMaterial::CustomShaderPresence) |
158 | |
159 | QT_END_NAMESPACE |
160 | |
161 | #endif |
162 | |