1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_CUSTOM_MATERIAL_H |
6 | #define QSSG_RENDER_CUSTOM_MATERIAL_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtCore/qurl.h> |
20 | #include <QtCore/qvariant.h> |
21 | #include <QtCore/qvector.h> |
22 | #include <rhi/qrhi.h> |
23 | |
24 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderexports_p.h> |
25 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
26 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
27 | |
28 | QT_BEGIN_NAMESPACE |
29 | |
30 | struct QSSGRenderImage; |
31 | struct QSSGShaderMaterialAdapter; |
32 | class QQuick3DShaderUtilsTextureInput; |
33 | class QQuick3DTexture; |
34 | |
35 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderCustomMaterial : public QSSGRenderGraphObject |
36 | { |
37 | QSSGRenderCustomMaterial(); |
38 | ~QSSGRenderCustomMaterial(); |
39 | |
40 | struct TextureProperty |
41 | { |
42 | QQuick3DShaderUtilsTextureInput *texInput = nullptr; |
43 | QSSGRenderImage *texImage = nullptr; |
44 | QByteArray name; |
45 | QSSGRenderShaderValue::Type shaderDataType; |
46 | QSSGRenderTextureFilterOp minFilterType = QSSGRenderTextureFilterOp::Linear; |
47 | QSSGRenderTextureFilterOp magFilterType = QSSGRenderTextureFilterOp::Linear; |
48 | QSSGRenderTextureFilterOp mipFilterType = QSSGRenderTextureFilterOp::Linear; |
49 | QSSGRenderTextureCoordOp horizontalClampType = QSSGRenderTextureCoordOp::ClampToEdge; |
50 | QSSGRenderTextureCoordOp verticalClampType = QSSGRenderTextureCoordOp::ClampToEdge; |
51 | QQuick3DTexture *lastConnectedTexture = nullptr; |
52 | QMetaObject::Connection minFilterChangedConn; |
53 | QMetaObject::Connection magFilterChangedConn; |
54 | QMetaObject::Connection mipFilterChangedConn; |
55 | QMetaObject::Connection horizontalTilingChangedConn; |
56 | QMetaObject::Connection verticalTilingChangedConn; |
57 | }; |
58 | using TexturePropertyList = QList<TextureProperty>; |
59 | |
60 | struct Property |
61 | { |
62 | Property() = default; |
63 | Property(const QByteArray &name, const QVariant &value, QSSGRenderShaderValue::Type shaderDataType, int pid = -1) |
64 | : name(name), value(value), shaderDataType(shaderDataType), pid(pid) |
65 | { } |
66 | QByteArray name; |
67 | QVariant value; |
68 | QSSGRenderShaderValue::Type shaderDataType; |
69 | int pid; |
70 | }; |
71 | using PropertyList = QList<Property>; |
72 | |
73 | enum class Flags : quint8 |
74 | { |
75 | Dirty = 0x1, |
76 | AlwaysDirty = 0x2 |
77 | }; |
78 | using FlagT = std::underlying_type_t<Flags>; |
79 | |
80 | enum class ShadingMode // must match QQuick3DCustomMaterial::ShadingMode |
81 | { |
82 | Unshaded, |
83 | Shaded |
84 | }; |
85 | |
86 | enum class CustomShaderPresenceFlag { |
87 | Vertex = 1 << 0, |
88 | Fragment = 1 << 1 |
89 | }; |
90 | Q_DECLARE_FLAGS(CustomShaderPresence, CustomShaderPresenceFlag) |
91 | |
92 | enum class RenderFlag { |
93 | Blending = 1 << 0, |
94 | ScreenTexture = 1 << 1, |
95 | DepthTexture = 1 << 2, |
96 | AoTexture = 1 << 3, |
97 | OverridesPosition = 1 << 4, |
98 | ProjectionMatrix = 1 << 5, |
99 | InverseProjectionMatrix = 1 << 6, |
100 | ScreenMipTexture = 1 << 7, |
101 | VarColor = 1 << 8, |
102 | IblOrientation = 1 << 9, |
103 | Lightmap = 1 << 10, |
104 | Skinning = 1 << 11, |
105 | Morphing = 1 << 12 |
106 | }; |
107 | Q_DECLARE_FLAGS(RenderFlags, RenderFlag) |
108 | |
109 | QByteArray m_shaderPathKey; |
110 | CustomShaderPresence m_customShaderPresence; |
111 | |
112 | TexturePropertyList m_textureProperties; |
113 | PropertyList m_properties; |
114 | |
115 | QSSGRenderImage *m_iblProbe = nullptr; |
116 | QSSGRenderImage *m_emissiveMap = nullptr; |
117 | QSSGCullFaceMode m_cullMode = QSSGCullFaceMode::Back; |
118 | QSSGDepthDrawMode m_depthDrawMode = QSSGDepthDrawMode::OpaqueOnly; |
119 | RenderFlags m_renderFlags; |
120 | QRhiGraphicsPipeline::BlendFactor m_srcBlend; |
121 | QRhiGraphicsPipeline::BlendFactor m_dstBlend; |
122 | float m_lineWidth = 1.0f; |
123 | |
124 | QSSGRenderGraphObject *m_nextSibling = nullptr; |
125 | |
126 | ShadingMode m_shadingMode = ShadingMode::Shaded; |
127 | |
128 | FlagT m_flags { FlagT(Flags::Dirty) }; |
129 | bool incompleteBuildTimeObject = false; // Used by the shadergen tool |
130 | bool m_usesSharedVariables = false; |
131 | |
132 | void markDirty(); |
133 | void clearDirty(); |
134 | void setAlwaysDirty(bool v); |
135 | [[nodiscard]] inline bool isDirty() const { return ((m_flags & (FlagT(Flags::Dirty) | FlagT(Flags::AlwaysDirty))) != 0); } |
136 | |
137 | QSSGShaderMaterialAdapter *adapter = nullptr; |
138 | |
139 | QString debugObjectName; |
140 | }; |
141 | |
142 | |
143 | |
144 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGRenderCustomMaterial::CustomShaderPresence) |
145 | |
146 | QT_END_NAMESPACE |
147 | |
148 | #endif |
149 | |