1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_LAYER_H |
6 | #define QSSG_RENDER_LAYER_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
20 | #include <QtQuick3DRuntimeRender/private/qssglightmapper_p.h> |
21 | #include <QtCore/qvarlengtharray.h> |
22 | #include <QtCore/qlist.h> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | class QSSGRenderContextInterface; |
26 | struct QSSGRenderPresentation; |
27 | struct QSSGRenderEffect; |
28 | struct QSSGRenderImage; |
29 | class QSSGLayerRenderData; |
30 | struct QSSGRenderResourceLoader; |
31 | |
32 | class QQuick3DObject; |
33 | class QSSGRenderExtension; |
34 | |
35 | class QRhiShaderResourceBindings; |
36 | |
37 | // A layer is a special node. It *always* presents its global transform |
38 | // to children as the identity. It also can optionally have a width or height |
39 | // different than the overlying context. You can think of layers as the transformation |
40 | // between a 3d scene graph and a 2D texture. |
41 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderLayer : public QSSGRenderNode |
42 | { |
43 | enum class AAMode : quint8 |
44 | { |
45 | NoAA = 0, |
46 | SSAA, |
47 | MSAA, |
48 | ProgressiveAA |
49 | }; |
50 | |
51 | enum class AAQuality : quint8 |
52 | { |
53 | Normal = 2, |
54 | High = 4, |
55 | VeryHigh = 8 |
56 | }; |
57 | |
58 | enum class HorizontalField : quint8 |
59 | { |
60 | LeftWidth = 0, |
61 | LeftRight, |
62 | WidthRight |
63 | }; |
64 | |
65 | enum class VerticalField : quint8 |
66 | { |
67 | TopHeight = 0, |
68 | TopBottom, |
69 | HeightBottom |
70 | }; |
71 | |
72 | enum class UnitType : quint8 |
73 | { |
74 | Percent = 0, |
75 | Pixels |
76 | }; |
77 | |
78 | enum class Background : quint8 |
79 | { |
80 | Transparent = 0, |
81 | Unspecified, |
82 | Color, |
83 | SkyBox, |
84 | SkyBoxCubeMap |
85 | }; |
86 | |
87 | enum class TonemapMode : quint8 |
88 | { |
89 | None = 0, // Bypass mode |
90 | Linear, |
91 | Aces, |
92 | HejlDawson, |
93 | Filmic |
94 | }; |
95 | |
96 | enum class LayerFlag |
97 | { |
98 | EnableDepthTest = 0x1, |
99 | EnableDepthPrePass = 0x2, ///< True when we render a depth pass before |
100 | RenderToTarget = 0x3 ///< Does this layer render to the normal render target, |
101 | }; |
102 | Q_DECLARE_FLAGS(LayerFlags, LayerFlag) |
103 | |
104 | enum class MaterialDebugMode : quint8 |
105 | { |
106 | None = 0, // Bypass |
107 | BaseColor = 1, |
108 | Roughness, |
109 | Metalness, |
110 | Diffuse, |
111 | Specular, |
112 | ShadowOcclusion, |
113 | Emission, |
114 | AmbientOcclusion, |
115 | Normal, |
116 | Tangent, |
117 | Binormal, |
118 | F0 |
119 | }; |
120 | |
121 | // First effect in a list of effects. |
122 | QSSGRenderEffect *firstEffect; |
123 | QSSGLayerRenderData *renderData = nullptr; |
124 | enum RenderExtensionMode { Underlay, Overlay, Count }; |
125 | QList<QSSGRenderExtension *> renderExtensions[RenderExtensionMode::Count]; |
126 | |
127 | QSSGRenderLayer::AAMode antialiasingMode; |
128 | QSSGRenderLayer::AAQuality antialiasingQuality; |
129 | |
130 | QSSGRenderLayer::Background background; |
131 | QVector3D clearColor; |
132 | |
133 | // Ambient occlusion |
134 | float aoStrength = 0.0f; |
135 | float aoDistance = 5.0f; |
136 | float aoSoftness = 50.0f; |
137 | float aoBias = 0.0f; |
138 | qint32 aoSamplerate = 2; |
139 | bool aoDither = false; |
140 | bool aoEnabled = false; |
141 | |
142 | constexpr bool ssaoEnabled() const { return aoEnabled && (aoStrength > 0.0f && aoDistance > 0.0f); } |
143 | |
144 | // IBL |
145 | QSSGRenderImage *lightProbe; |
146 | float probeExposure; |
147 | float probeHorizon; |
148 | QMatrix3x3 probeOrientation; |
149 | QVector3D probeOrientationAngles; |
150 | |
151 | QSSGRenderImage *skyBoxCubeMap = nullptr; |
152 | |
153 | bool temporalAAEnabled; |
154 | float temporalAAStrength; |
155 | bool ssaaEnabled; |
156 | float ssaaMultiplier; |
157 | bool specularAAEnabled; |
158 | |
159 | //TODO: move render state somewhere more suitable |
160 | bool temporalAAIsActive; |
161 | bool progressiveAAIsActive; |
162 | uint tempAAPassIndex; |
163 | uint progAAPassIndex; |
164 | |
165 | // The camera explicitly set on the view by the user. |
166 | QSSGRenderCamera *explicitCamera; |
167 | // The camera used for rendering (explicitCamera, nullptr or first usable camera). |
168 | QSSGRenderCamera *renderedCamera; |
169 | |
170 | // Tonemapping |
171 | TonemapMode tonemapMode; |
172 | |
173 | LayerFlags layerFlags { LayerFlag::RenderToTarget, |
174 | LayerFlag::EnableDepthTest, |
175 | LayerFlag::EnableDepthPrePass }; |
176 | |
177 | // references to objects owned by the QSSGRhiContext |
178 | QRhiShaderResourceBindings *skyBoxSrb = nullptr; |
179 | QVarLengthArray<QRhiShaderResourceBindings *, 4> item2DSrbs; |
180 | bool skyBoxIsRgbe8 = false; |
181 | |
182 | // Skybox |
183 | float skyboxBlurAmount = 0.0f; |
184 | |
185 | // Grid |
186 | bool gridEnabled = false; |
187 | float gridScale = 1.0f; |
188 | quint32 gridFlags = 0; |
189 | QRhiShaderResourceBindings *gridSrb = nullptr; |
190 | |
191 | // Lightmapper config |
192 | QSSGLightmapperOptions lmOptions; |
193 | |
194 | // Scissor |
195 | QRect scissorRect; |
196 | |
197 | // Fog |
198 | struct FogOptions { |
199 | bool enabled = false; |
200 | QVector3D color = QVector3D(0.5f, 0.6f, 0.7f); |
201 | float density = 1.0f; |
202 | bool depthEnabled = false; |
203 | float depthBegin = 10.0f; |
204 | float depthEnd = 1000.0f; |
205 | float depthCurve = 1.0f; |
206 | bool heightEnabled = false; |
207 | float heightMin = 10.0f; |
208 | float heightMax = 0.0f; |
209 | float heightCurve = 1.0f; |
210 | bool transmitEnabled = false; |
211 | float transmitCurve = 1.0f; |
212 | } fog; |
213 | |
214 | QVector<QSSGRenderGraphObject *> resourceLoaders; |
215 | |
216 | MaterialDebugMode debugMode = MaterialDebugMode::None; |
217 | |
218 | bool wireframeMode = false; |
219 | |
220 | QSSGRenderLayer(); |
221 | ~QSSGRenderLayer(); |
222 | |
223 | void setProbeOrientation(const QVector3D &angles); |
224 | |
225 | void addEffect(QSSGRenderEffect &inEffect); |
226 | bool hasEffect(QSSGRenderEffect *inEffect) const; |
227 | |
228 | QSSGRenderNode *importSceneNode = nullptr; |
229 | |
230 | // Special function(s) for importScene |
231 | void setImportScene(QSSGRenderNode &rootNode); |
232 | void removeImportScene(QSSGRenderNode &rootNode); |
233 | |
234 | }; |
235 | QT_END_NAMESPACE |
236 | |
237 | #endif |
238 | |