| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGLIGHTMAPPER_H |
| 5 | #define QSSGLIGHTMAPPER_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is part of the QtQuick3D API, with limited compatibility guarantees. |
| 12 | // Usage of this API may make your code source and binary incompatible with |
| 13 | // future versions of Qt. |
| 14 | // |
| 15 | |
| 16 | #include <QtQuick3DRuntimeRender/qtquick3druntimerenderexports.h> |
| 17 | #include <QString> |
| 18 | |
| 19 | QT_BEGIN_NAMESPACE |
| 20 | |
| 21 | struct QSSGLightmapperOptions |
| 22 | { |
| 23 | float opacityThreshold = 0.5f; |
| 24 | float bias = 0.005f; |
| 25 | bool useAdaptiveBias = true; |
| 26 | bool indirectLightEnabled = true; |
| 27 | int indirectLightSamples = 256; |
| 28 | int indirectLightWorkgroupSize = 32; |
| 29 | int indirectLightBounces = 3; |
| 30 | float indirectLightFactor = 1.0f; |
| 31 | QString source = QStringLiteral("lightmaps.bin" ); |
| 32 | float sigma = 8.f; |
| 33 | float texelsPerUnit = 1.f; |
| 34 | }; |
| 35 | |
| 36 | QT_END_NAMESPACE |
| 37 | |
| 38 | #endif // QSSGLIGHTMAPPER_H |
| 39 | |