1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QSSGLIGHTMAPPER_H
5#define QSSGLIGHTMAPPER_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is part of the QtQuick3D API, with limited compatibility guarantees.
12// Usage of this API may make your code source and binary incompatible with
13// future versions of Qt.
14//
15
16#include <QtQuick3DRuntimeRender/qtquick3druntimerenderexports.h>
17
18QT_BEGIN_NAMESPACE
19
20struct QSSGLightmapperOptions
21{
22 float opacityThreshold = 0.5f;
23 float bias = 0.005f;
24 bool useAdaptiveBias = true;
25 bool indirectLightEnabled = true;
26 int indirectLightSamples = 256;
27 int indirectLightWorkgroupSize = 32;
28 int indirectLightBounces = 3;
29 float indirectLightFactor = 1.0f;
30};
31
32QT_END_NAMESPACE
33
34#endif // QSSGLIGHTMAPPER_H
35

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source code of qtquick3d/src/runtimerender/rendererimpl/qssglightmapper.h