1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_CONTEXT_CORE_H |
6 | #define QSSG_RENDER_CONTEXT_CORE_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is part of the QtQuick3D API, with limited compatibility guarantees. |
13 | // Usage of this API may make your code source and binary incompatible with |
14 | // future versions of Qt. |
15 | // |
16 | |
17 | #include <QtQuick3DRuntimeRender/qtquick3druntimerenderexports.h> |
18 | |
19 | #include <QtCore/QPair> |
20 | #include <QtCore/QSize> |
21 | #include <memory> |
22 | |
23 | QT_BEGIN_NAMESPACE |
24 | |
25 | class QSSGRhiContext; |
26 | class QSSGBufferManager; |
27 | class QSSGRenderer; |
28 | class QSSGShaderLibraryManager; |
29 | class QSSGShaderCache; |
30 | class QSSGProgramGenerator; |
31 | class QSSGCustomMaterialSystem; |
32 | class QSSGRendererInterface; |
33 | class QSSGDebugDrawSystem; |
34 | class QSSGPerFrameAllocator; |
35 | |
36 | class QQuickWindow; |
37 | class QRhi; |
38 | |
39 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderContextInterface |
40 | { |
41 | Q_DISABLE_COPY(QSSGRenderContextInterface) |
42 | public: |
43 | // The commonly used version (from QQuick3DSceneRenderer). There is one |
44 | // rendercontext per QQuickWindow (and so scenegraph render thread). |
45 | explicit QSSGRenderContextInterface(QRhi *rhi); |
46 | |
47 | // This overload must only be used in special cases, e.g. by the genshaders tool. |
48 | QSSGRenderContextInterface(std::unique_ptr<QSSGBufferManager> bufferManager, |
49 | std::unique_ptr<QSSGRenderer> renderer, |
50 | std::shared_ptr<QSSGShaderLibraryManager> shaderLibraryManager, |
51 | std::unique_ptr<QSSGShaderCache> shaderCache, |
52 | std::unique_ptr<QSSGCustomMaterialSystem> customMaterialSystem, |
53 | std::unique_ptr<QSSGProgramGenerator> shaderProgramGenerator, |
54 | std::unique_ptr<QSSGRhiContext> ctx, |
55 | std::unique_ptr<QSSGDebugDrawSystem> debugDrawSystem = nullptr); |
56 | |
57 | ~QSSGRenderContextInterface(); |
58 | |
59 | const std::unique_ptr<QSSGRenderer> &renderer() const; |
60 | const std::unique_ptr<QSSGBufferManager> &bufferManager() const; |
61 | const std::unique_ptr<QSSGRhiContext> &rhiContext() const; |
62 | const std::unique_ptr<QSSGShaderCache> &shaderCache() const; |
63 | const std::shared_ptr<QSSGShaderLibraryManager> &shaderLibraryManager() const; |
64 | const std::unique_ptr<QSSGCustomMaterialSystem> &customMaterialSystem() const; |
65 | const std::unique_ptr<QSSGProgramGenerator> &shaderProgramGenerator() const; |
66 | const std::unique_ptr<QSSGDebugDrawSystem> &debugDrawSystem() const; |
67 | |
68 | private: |
69 | friend class QQuick3DSceneRenderer; |
70 | friend class QQuick3DWindowAttachment; |
71 | friend class QSSGLayerRenderData; |
72 | friend class QSSGRenderer; |
73 | |
74 | QRhi *rhi() const; // Internal convenience function |
75 | void init(); |
76 | void releaseCachedResources(); |
77 | |
78 | // The memory used for the per frame allocator is released as the first step in BeginFrame. |
79 | // This is useful for short lived objects and datastructures. |
80 | // NOTE: Only used internally and not replaceable for now. |
81 | const std::unique_ptr<QSSGPerFrameAllocator> &perFrameAllocator() const; |
82 | |
83 | std::unique_ptr<QSSGRhiContext> m_rhiContext; |
84 | std::unique_ptr<QSSGShaderCache> m_shaderCache; |
85 | std::unique_ptr<QSSGBufferManager> m_bufferManager; |
86 | std::unique_ptr<QSSGRenderer> m_renderer; |
87 | std::shared_ptr<QSSGShaderLibraryManager> m_shaderLibraryManager; |
88 | std::unique_ptr<QSSGCustomMaterialSystem> m_customMaterialSystem; |
89 | std::unique_ptr<QSSGProgramGenerator> m_shaderProgramGenerator; |
90 | std::unique_ptr<QSSGDebugDrawSystem> m_debugDrawSystem; |
91 | std::unique_ptr<QSSGPerFrameAllocator> m_perFrameAllocator; |
92 | }; |
93 | QT_END_NAMESPACE |
94 | |
95 | #endif |
96 | |