| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSG_RENDER_DEFAULT_MATERIAL_H |
| 6 | #define QSSG_RENDER_DEFAULT_MATERIAL_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| 20 | |
| 21 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 22 | |
| 23 | #include <QtGui/QVector3D> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | struct QSSGRenderImage; |
| 28 | struct QSSGRenderModel; |
| 29 | struct QSSGShaderMaterialAdapter; |
| 30 | |
| 31 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderDefaultMaterial : QSSGRenderGraphObject |
| 32 | { |
| 33 | enum class MaterialLighting : quint8 |
| 34 | { |
| 35 | NoLighting = 0, |
| 36 | FragmentLighting |
| 37 | }; |
| 38 | enum class MaterialBlendMode : quint8 |
| 39 | { |
| 40 | SourceOver = 0, |
| 41 | Screen, |
| 42 | Multiply |
| 43 | }; |
| 44 | enum class MaterialSpecularModel : quint8 |
| 45 | { |
| 46 | Default = 0, |
| 47 | KGGX |
| 48 | }; |
| 49 | enum MaterialAlphaMode : quint8 |
| 50 | { |
| 51 | Default = 0, |
| 52 | Mask, |
| 53 | Blend, |
| 54 | Opaque |
| 55 | }; |
| 56 | enum TextureChannelMapping : quint8 |
| 57 | { |
| 58 | R = 0, |
| 59 | G, |
| 60 | B, |
| 61 | A |
| 62 | }; |
| 63 | |
| 64 | enum VertexColorMask : quint16 |
| 65 | { |
| 66 | NoMask = 0, |
| 67 | RoughnessMask = 1, |
| 68 | NormalStrengthMask = 2, |
| 69 | SpecularAmountMask = 4, |
| 70 | ClearcoatAmountMask = 8, |
| 71 | ClearcoatRoughnessAmountMask = 16, |
| 72 | ClearcoatNormalStrengthMask = 32, |
| 73 | HeightAmountMask = 64, |
| 74 | MetalnessMask = 128, |
| 75 | OcclusionAmountMask = 256, |
| 76 | ThicknessFactorMask = 512, |
| 77 | TransmissionFactorMask = 1024 |
| 78 | }; |
| 79 | Q_DECLARE_FLAGS(VertexColorMaskFlags, VertexColorMask) |
| 80 | |
| 81 | QSSGRenderImage *colorMap = nullptr; |
| 82 | // material section |
| 83 | QSSGRenderImage *iblProbe = nullptr; |
| 84 | QSSGRenderImage *emissiveMap = nullptr; |
| 85 | QSSGRenderImage *specularReflection = nullptr; |
| 86 | QSSGRenderImage *specularMap = nullptr; |
| 87 | QSSGRenderImage *roughnessMap = nullptr; |
| 88 | QSSGRenderImage *opacityMap = nullptr; |
| 89 | QSSGRenderImage *bumpMap = nullptr; |
| 90 | QSSGRenderImage *normalMap = nullptr; |
| 91 | QSSGRenderImage *translucencyMap = nullptr; |
| 92 | QSSGRenderImage *metalnessMap = nullptr; |
| 93 | QSSGRenderImage *occlusionMap = nullptr; |
| 94 | QSSGRenderImage *heightMap = nullptr; |
| 95 | QSSGRenderImage *clearcoatMap = nullptr; |
| 96 | QSSGRenderImage *clearcoatRoughnessMap = nullptr; |
| 97 | QSSGRenderImage *clearcoatNormalMap = nullptr; |
| 98 | QSSGRenderImage *transmissionMap = nullptr; |
| 99 | QSSGRenderImage *thicknessMap = nullptr; |
| 100 | |
| 101 | // Note that most default values here are irrelevant as the material |
| 102 | // (Default or Principled) will write its own defaults or actual values |
| 103 | // during sync. |
| 104 | QVector3D specularTint{ 1.0f, 1.0f, 1.0f }; |
| 105 | float ior = 1.45f; // relevant for Default only |
| 106 | QVector3D emissiveColor = { 1.0f, 1.0f, 1.0f }; |
| 107 | QVector4D color{ 1.0f, 1.0f, 1.0f, 1.0f }; // colors are 0-1 normalized |
| 108 | float diffuseLightWrap = 0.0f; // 0 - 1 |
| 109 | float fresnelScaleBiasEnabled = false; |
| 110 | float fresnelScale = 1.0f; |
| 111 | float fresnelBias = 0.0f; |
| 112 | float fresnelPower = 0.0f; |
| 113 | float clearcoatFresnelScaleBiasEnabled = false; |
| 114 | float clearcoatFresnelScale = 1.0f; |
| 115 | float clearcoatFresnelBias = 0.0f; |
| 116 | float clearcoatFresnelPower = 5.0f; |
| 117 | float specularAmount = 1.0f; // 0-1 |
| 118 | float specularRoughness = 0.0f; // 0-1 |
| 119 | float metalnessAmount = 0.0f; |
| 120 | float opacity = 1.0f; // 0-1 |
| 121 | bool invertOpacityMapValue = false; |
| 122 | bool baseColorSingleChannelEnabled = false; |
| 123 | bool specularAmountSingleChannelEnabled = false; |
| 124 | bool emissiveSingleChannelEnabled = false; |
| 125 | float bumpAmount = 0.0f; // 0-?? |
| 126 | float translucentFalloff = 0.0f; // 0 - ?? |
| 127 | float occlusionAmount = 1.0f; // 0 - 1 |
| 128 | float alphaCutoff = 0.5f; // 0 - 1 |
| 129 | float heightAmount = 0.0f; // 0 - 1 |
| 130 | int minHeightSamples = 8; |
| 131 | int maxHeightSamples = 32; |
| 132 | float clearcoatAmount = 0.0f; // 0 - 1 |
| 133 | float clearcoatRoughnessAmount = 0.0f; // 0 - 1 |
| 134 | float clearcoatNormalStrength = 1.0f; // 0 - 1 |
| 135 | float transmissionFactor = 0.0f; // 0 - 1 |
| 136 | float thicknessFactor = 0.0f; // 0 - 1 |
| 137 | float attenuationDistance = std::numeric_limits<float>::infinity(); |
| 138 | QVector3D attenuationColor { 1.0f, 1.0f, 1.0f }; |
| 139 | |
| 140 | MaterialLighting lighting = MaterialLighting::FragmentLighting; |
| 141 | QSSGRenderDefaultMaterial::MaterialBlendMode blendMode = QSSGRenderDefaultMaterial::MaterialBlendMode::SourceOver; |
| 142 | QSSGRenderDefaultMaterial::MaterialSpecularModel specularModel = QSSGRenderDefaultMaterial::MaterialSpecularModel::Default; |
| 143 | QSSGRenderDefaultMaterial::MaterialAlphaMode alphaMode = QSSGRenderDefaultMaterial::Default; |
| 144 | QSSGCullFaceMode cullMode = QSSGCullFaceMode::Back; |
| 145 | QSSGDepthDrawMode depthDrawMode = QSSGDepthDrawMode::OpaqueOnly; |
| 146 | bool vertexColorsEnabled = false; |
| 147 | bool vertexColorsMaskEnabled = false; |
| 148 | bool dirty = true; |
| 149 | TextureChannelMapping roughnessChannel = TextureChannelMapping::R; |
| 150 | TextureChannelMapping opacityChannel = TextureChannelMapping::A; |
| 151 | TextureChannelMapping translucencyChannel = TextureChannelMapping::A; |
| 152 | TextureChannelMapping metalnessChannel = TextureChannelMapping::R; |
| 153 | TextureChannelMapping occlusionChannel = TextureChannelMapping::R; |
| 154 | TextureChannelMapping heightChannel = TextureChannelMapping::R; |
| 155 | TextureChannelMapping clearcoatChannel = TextureChannelMapping::R; |
| 156 | TextureChannelMapping clearcoatRoughnessChannel = TextureChannelMapping::G; |
| 157 | TextureChannelMapping transmissionChannel = TextureChannelMapping::R; |
| 158 | TextureChannelMapping thicknessChannel = TextureChannelMapping::G; |
| 159 | TextureChannelMapping baseColorChannel = TextureChannelMapping::R; |
| 160 | TextureChannelMapping specularAmountChannel = TextureChannelMapping::R; |
| 161 | TextureChannelMapping emissiveChannel = TextureChannelMapping::R; |
| 162 | float pointSize = 1.0f; |
| 163 | float lineWidth = 1.0f; |
| 164 | VertexColorMaskFlags vertexColorRedMask = VertexColorMask::NoMask; |
| 165 | VertexColorMaskFlags vertexColorGreenMask = VertexColorMask::NoMask; |
| 166 | VertexColorMaskFlags vertexColorBlueMask = VertexColorMask::NoMask; |
| 167 | VertexColorMaskFlags vertexColorAlphaMask = VertexColorMask::NoMask; |
| 168 | |
| 169 | QSSGRenderDefaultMaterial(Type type = Type::DefaultMaterial); |
| 170 | ~QSSGRenderDefaultMaterial(); |
| 171 | |
| 172 | bool isSpecularEnabled() const { return specularAmount > .01f; } |
| 173 | bool isMetalnessEnabled() const { return metalnessAmount > 0.01f; } |
| 174 | bool isFresnelScaleBiasEnabled() const { return fresnelScaleBiasEnabled; } |
| 175 | bool isClearcoatFresnelScaleBiasEnabled() const { return clearcoatFresnelScaleBiasEnabled; } |
| 176 | bool isFresnelEnabled() const { return fresnelPower > 0.0f; } |
| 177 | bool isVertexColorsEnabled() const { return vertexColorsEnabled; } |
| 178 | bool isVertexColorsMaskEnabled() const { return vertexColorsMaskEnabled; } |
| 179 | bool isInvertOpacityMapValue() const { return invertOpacityMapValue; } |
| 180 | bool isBaseColorSingleChannelEnabled() const { return baseColorSingleChannelEnabled; } |
| 181 | bool isSpecularAmountSingleChannelEnabled() const { return specularAmountSingleChannelEnabled; } |
| 182 | bool isEmissiveSingleChannelEnabled() const { return emissiveSingleChannelEnabled; } |
| 183 | bool hasLighting() const { return lighting != MaterialLighting::NoLighting; } |
| 184 | bool isClearcoatEnabled() const { return clearcoatAmount > 0.01f; } |
| 185 | bool isTransmissionEnabled() const { return transmissionFactor > 0.01f; } |
| 186 | |
| 187 | [[nodiscard]] inline bool isDirty() const { return dirty; } |
| 188 | void clearDirty(); |
| 189 | |
| 190 | QSSGShaderMaterialAdapter *adapter = nullptr; |
| 191 | |
| 192 | QString debugObjectName; |
| 193 | }; |
| 194 | |
| 195 | QT_END_NAMESPACE |
| 196 | |
| 197 | #endif |
| 198 | |