1 | // Copyright (C) 2022 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3dspecularglossymaterial_p.h" |
5 | #include "qquick3dobject_p.h" |
6 | |
7 | #include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterial_p.h> |
8 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
9 | #include <QtQuick3D/private/qquick3dviewport_p.h> |
10 | |
11 | QT_BEGIN_NAMESPACE |
12 | |
13 | /*! |
14 | \qmltype SpecularGlossyMaterial |
15 | \inherits Material |
16 | \inqmlmodule QtQuick3D |
17 | \brief Lets you define a material for 3D items using the specular/glossiness workflow. |
18 | |
19 | Before a Model can be rendered in a scene, it must have at least one material attached |
20 | to it that describes how the mesh should be shaded. The SpecularGlossyMaterial is a PBR |
21 | specular/glossiness material that aims at being an easy to use material with a minimal |
22 | set of parameters. |
23 | In addition to having few parameters, all input values are strictly normalized |
24 | between 0 and 1 and have sensible defaults, meaning even without changing any values, |
25 | the material can be used to shader a model. For an introduction on how the |
26 | different properties of the SpecularGlossyMaterial affects how a model is shaded, |
27 | see the \l{Qt Quick 3D - Principled Material Example}{Principled Material example} which |
28 | provides a mode for using the Specular/Glossy workflow. |
29 | |
30 | Alternatively to use the metallic/roughness workflow instead use \l {PrincipledMaterial}. |
31 | |
32 | \section1 Specular/Glossiness workflow |
33 | |
34 | The SpecularGlossyMaterial provides a way to create materials using a specular/glossiness |
35 | type workflow. The main properties of the material is controlled through |
36 | the \l {SpecularGlossyMaterial::specularMap} {specular}, |
37 | \l {SpecularGlossyMaterial::glossinessMap} {glossiness}, |
38 | and \l {SpecularGlossyMaterial::albedoMap} {albedo} properties. |
39 | |
40 | \section2 Specular |
41 | |
42 | The \l {SpecularGlossyMaterial::specularMap} {specularColor} property describes the specular |
43 | amount and color of an object's surface. For reflective materials the main color |
44 | contribution, comes from this property. |
45 | |
46 | \section2 Glossiness |
47 | |
48 | The \l {SpecularGlossyMaterial::glossinessMap} {glossiness} of a material describes the |
49 | condition of an object's surface. A high \c glossiness value means the object has a smooth |
50 | surface and therefore be more reflective then a material with a lower \c glossiness value. |
51 | |
52 | \section2 Albedo |
53 | |
54 | The \l {SpecularGlossyMaterial::albedoMap} {albedoColor} property describes the diffuse color |
55 | of the material, and unlike the \l {PrincipledMaterial}'s base color, the albedo |
56 | does not contain any information about the material reflectance. That means that for |
57 | reflective surfaces the albedo's color value should be set to a black tint, as that |
58 | will allow for the specular color to contribute. |
59 | */ |
60 | |
61 | /*! |
62 | \qmlproperty enumeration SpecularGlossyMaterial::lighting |
63 | |
64 | This property defines which lighting method is used when generating this |
65 | material. |
66 | |
67 | The default value is \c SpecularGlossyMaterial.FragmentLighting |
68 | |
69 | \value SpecularGlossyMaterial.FragmentLighting Diffuse and specular lighting is |
70 | calculated for each rendered pixel. Certain effects (such as a Fresnel or normal map) require |
71 | \c SpecularGlossyMaterial.FragmentLighting to work. |
72 | |
73 | \value SpecularGlossyMaterial.NoLighting No lighting is calculated. This |
74 | mode is (predictably) very fast, and is quite effective when image maps are |
75 | used that you do not need to be shaded by lighting. All other shading |
76 | properties except albedo values, alpha values, and vertex colors will be |
77 | ignored. |
78 | */ |
79 | |
80 | /*! |
81 | \qmlproperty enumeration SpecularGlossyMaterial::blendMode |
82 | |
83 | This property determines how the colors of the model rendered blends with |
84 | those behind it. |
85 | |
86 | \value SpecularGlossyMaterial.SourceOver Default blend mode. Opaque objects |
87 | occlude objects behind them. This default mode does not guarantee alpha |
88 | blending in the rendering pipeline on its own for models that use this |
89 | material, but rather makes the decision dependent on a number of factors: |
90 | if the object's and material's total opacity is \c{1.0}, there is no |
91 | opacity map in the material, and \l alphaMode is not set to a value that |
92 | enforces alpha blending, then the model is treated as opaque, meaning it is |
93 | rendered with depth testing and depth write enabled, together with other |
94 | opaque objects, with blending disabled. Otherwise the model is treated as |
95 | semi-transparent, and is rendered after the opaque objects, together with |
96 | other semi-transparent objects in a back-to-front order based on their |
97 | center's distance from the camera, with alpha blending enabled. |
98 | |
99 | \value SpecularGlossyMaterial.Screen Colors are blended using an inverted |
100 | multiply, producing a lighter result. This blend mode is order-independent; |
101 | if you are using semi-opaque objects and experiencing 'popping' as faces or |
102 | models sort differently, using Screen blending is one way to produce |
103 | results without popping. |
104 | |
105 | \value SpecularGlossyMaterial.Multiply Colors are blended using a multiply, |
106 | producing a darker result. This blend mode is also order-independent. |
107 | |
108 | \sa alphaMode, {Qt Quick 3D Architecture} |
109 | */ |
110 | |
111 | /*! |
112 | \qmlproperty color SpecularGlossyMaterial::albedoColor |
113 | |
114 | This property sets the albedo color for the material. Setting the |
115 | diffuse color to a black tint will create a purely-specular material |
116 | (e.g. metals or mirrors). |
117 | |
118 | \sa albedoMap, alphaMode |
119 | */ |
120 | |
121 | /*! |
122 | \qmlproperty Texture SpecularGlossyMaterial::albedoMap |
123 | |
124 | This property defines the texture used to set the albedo color of the material. |
125 | |
126 | \sa albedo, alphaMode |
127 | */ |
128 | |
129 | /*! |
130 | \qmlproperty bool SpecularGlossyMaterial::albedoSingleChannelEnabled |
131 | \since 6.8 |
132 | |
133 | When this property is enabled, the material will use the single value of the albedoChannel from |
134 | the albedoMap as RGB value and use 1.0 as alpha value. |
135 | The default value is false. |
136 | */ |
137 | |
138 | /*! |
139 | \qmlproperty enumeration SpecularGlossyMaterial::albedoChannel |
140 | \since 6.8 |
141 | |
142 | This property defines the texture channel used to read the albedo color value from albedoMap. |
143 | In order to use a single texture channel as color you have to enable the albedoSingleChannelEnabled |
144 | The default value is \c Material.R. |
145 | |
146 | \value Material.R Read value from texture R channel. |
147 | \value Material.G Read value from texture G channel. |
148 | \value Material.B Read value from texture B channel. |
149 | \value Material.A Read value from texture A channel. |
150 | */ |
151 | |
152 | /*! |
153 | \qmlproperty color SpecularGlossyMaterial::specularColor |
154 | |
155 | This property defines the specular RGB color. If an alpha value is provided it |
156 | will be ignored. |
157 | |
158 | The default value is \c Qt.White |
159 | */ |
160 | |
161 | /*! |
162 | \qmlproperty Texture SpecularGlossyMaterial::specularMap |
163 | |
164 | This property sets a Texture to be used to set the specular color for the |
165 | different parts of the material. Only the RGB channels are used. |
166 | */ |
167 | |
168 | /*! |
169 | \qmlproperty bool SpecularGlossyMaterial::specularSingleChannelEnabled |
170 | \since 6.8 |
171 | |
172 | When this property is enabled, the material will use the single value of the specularChannel from |
173 | the specularMap as RGB value. |
174 | The default value is false. |
175 | */ |
176 | |
177 | /*! |
178 | \qmlproperty enumeration SpecularGlossyMaterial::specularChannel |
179 | \since 6.8 |
180 | |
181 | This property defines the texture channel used to read the specular color value from specularMap. |
182 | In order to use a single texture channel as color you have to enable the specularSingleChannelEnabled |
183 | The default value is \c Material.R. |
184 | |
185 | \value Material.R Read value from texture R channel. |
186 | \value Material.G Read value from texture G channel. |
187 | \value Material.B Read value from texture B channel. |
188 | \value Material.A Read value from texture A channel. |
189 | */ |
190 | |
191 | /*! |
192 | \qmlproperty real SpecularGlossyMaterial::glossiness |
193 | |
194 | This property controls the size of the specular highlight generated from |
195 | lights, and the clarity of reflections in general. Smaller values increase |
196 | the roughness, softening specular highlights and blurring reflections. |
197 | The range is [0.0, 1.0]. The default value is \c 1.0. |
198 | */ |
199 | |
200 | /*! |
201 | \qmlproperty Texture SpecularGlossyMaterial::glossinessMap |
202 | |
203 | This property defines a Texture to control the glossiness of the |
204 | material. |
205 | */ |
206 | |
207 | /*! |
208 | \qmlproperty enumeration SpecularGlossyMaterial::glossinessChannel |
209 | |
210 | This property defines the texture channel used to read the glossiness value |
211 | from glossinessMap. |
212 | The default value is \c Material.A. |
213 | |
214 | \value Material.R Read value from texture R channel. |
215 | \value Material.G Read value from texture G channel. |
216 | \value Material.B Read value from texture B channel. |
217 | \value Material.A Read value from texture A channel. |
218 | */ |
219 | |
220 | /*! |
221 | \qmlproperty bool SpecularGlossyMaterial::emissiveSingleChannelEnabled |
222 | \since 6.8 |
223 | |
224 | When this property is enabled, the material will use the single value of the emissiveChannel from |
225 | the emissiveMap as RGB value. |
226 | The default value is false. |
227 | */ |
228 | |
229 | /*! |
230 | \qmlproperty enumeration SpecularGlossyMaterial::emissiveChannel |
231 | \since 6.8 |
232 | |
233 | This property defines the texture channel used to read the emissive color value from emissiveMap. |
234 | In order to use a single texture channel as color you have to enable the emissiveSingleChannelEnabled |
235 | The default value is \c Material.R. |
236 | |
237 | \value Material.R Read value from texture R channel. |
238 | \value Material.G Read value from texture G channel. |
239 | \value Material.B Read value from texture B channel. |
240 | \value Material.A Read value from texture A channel. |
241 | */ |
242 | |
243 | /*! |
244 | \qmlproperty Texture SpecularGlossyMaterial::emissiveMap |
245 | |
246 | This property sets a RGB Texture to be used to specify the intensity of the |
247 | emissive color. |
248 | */ |
249 | |
250 | /*! |
251 | \qmlproperty vector3d SpecularGlossyMaterial::emissiveFactor |
252 | |
253 | This property determines the color of self-illumination for this material. |
254 | If an emissive map is set, the x, y, and z components are used as factors |
255 | (multipliers) for the R, G and B channels of the texture, respectively. |
256 | The default value is (0, 0, 0) and it means no emissive contribution at all. |
257 | |
258 | \note Setting the lightingMode to DefaultMaterial.NoLighting means emissive |
259 | Factor does not have an effect on the scene. |
260 | */ |
261 | |
262 | /*! |
263 | \qmlproperty real SpecularGlossyMaterial::opacity |
264 | |
265 | This property drops the opacity of just this material, separate from the |
266 | model. |
267 | */ |
268 | |
269 | /*! |
270 | \qmlproperty Texture SpecularGlossyMaterial::opacityMap |
271 | |
272 | This property defines a Texture used to control the opacity differently for |
273 | different parts of the material. |
274 | */ |
275 | |
276 | /*! |
277 | \qmlproperty real SpecularGlossyMaterial::invertOpacityMapValue |
278 | \since 6.8 |
279 | |
280 | This property inverts the opacity value of the opacityMap. |
281 | The default value is \c false. |
282 | */ |
283 | |
284 | /*! |
285 | \qmlproperty enumeration SpecularGlossyMaterial::opacityChannel |
286 | |
287 | This property defines the texture channel used to read the opacity value from opacityMap. |
288 | The default value is \c Material.A. |
289 | |
290 | \value Material.R Read value from texture R channel. |
291 | \value Material.G Read value from texture G channel. |
292 | \value Material.B Read value from texture B channel. |
293 | \value Material.A Read value from texture A channel. |
294 | */ |
295 | |
296 | /*! |
297 | \qmlproperty Texture SpecularGlossyMaterial::normalMap |
298 | |
299 | This property defines an RGB image used to simulate fine geometry |
300 | displacement across the surface of the material. The RGB channels indicate |
301 | XYZ normal deviations. |
302 | |
303 | \note Normal maps will not affect the silhouette of a model. |
304 | */ |
305 | |
306 | /*! |
307 | \qmlproperty real SpecularGlossyMaterial::normalStrength |
308 | |
309 | This property controls the amount of simulated displacement for the normalMap. |
310 | */ |
311 | |
312 | /*! |
313 | \qmlproperty real SpecularGlossyMaterial::occlusionAmount |
314 | |
315 | This property contains the factor used to modify the values from the \l occlusionMap texture. |
316 | The value should be between 0.0 to 1.0. The default is 1.0 |
317 | */ |
318 | |
319 | /*! |
320 | \qmlproperty Texture SpecularGlossyMaterial::occlusionMap |
321 | |
322 | This property defines a texture used to determine how much indirect light the different areas of the |
323 | material should receive. Values are expected to be linear from 0.0 to 1.0, where 0.0 means no indirect lighting |
324 | and 1.0 means the effect of the indirect lighting is left unchanged. |
325 | |
326 | \sa occlusionAmount |
327 | */ |
328 | |
329 | /*! |
330 | \qmlproperty enumeration SpecularGlossyMaterial::occlusionChannel |
331 | |
332 | This property defines the texture channel used to read the occlusion value from occlusionMap. |
333 | The default value is \c Material.R. |
334 | |
335 | \value Material.R Read value from texture R channel. |
336 | \value Material.G Read value from texture G channel. |
337 | \value Material.B Read value from texture B channel. |
338 | \value Material.A Read value from texture A channel. |
339 | */ |
340 | |
341 | /*! |
342 | \qmlproperty enumeration SpecularGlossyMaterial::alphaMode |
343 | |
344 | This property specifies how the alpha color value from \l albedoColor and the |
345 | alpha channel of a \l{albedoMap}{albedo map} are used. |
346 | |
347 | \note The alpha cutoff test only considers the albedo color alpha. \l opacity |
348 | and \l [QtQuick3D] {Node::opacity} are not taken into account there. |
349 | |
350 | \note When sampling an albedo color map, the effective alpha value is the |
351 | sampled alpha multiplied by the \l albedoColor alpha. |
352 | |
353 | \value SpecularGlossyMaterial.Default No test is applied, the effective alpha |
354 | value is passed on as-is. Note that a \l albedoColor or \l albedoMap alpha |
355 | less than \c 1.0 does not automatically imply alpha blending, the object |
356 | with the material may still be treated as opaque, if no other relevant |
357 | properties (such as, an opacity less than 1, the presence of an opacity |
358 | map, or a non-default \l blendMode value) trigger treating the object as |
359 | semi-transparent. To ensure alpha blending happens regardless of any other |
360 | object or material property, set \c Blend instead. |
361 | |
362 | \value SpecularGlossyMaterial.Blend No cutoff test is applied, but guarantees |
363 | that alpha blending happens. The object with this material will therefore |
364 | never be treated as opaque by the renderer. |
365 | |
366 | \value SpecularGlossyMaterial.Opaque No cutoff test is applied and the rendered |
367 | object is assumed to be fully opaque, meaning the alpha values in the |
368 | vertex color, albedo color, and albedo color map are ignored and a value of 1.0 |
369 | is substituted instead. This mode does not guarantee alpha blending does |
370 | not happen. If relevant properties (such as, an opacity less than 1, an |
371 | opacity map, or a non-default \l blendMode) say so, then the object will |
372 | still be treated as semi-transparent by the rendering pipeline, just like |
373 | with the \c Default alphaMode. |
374 | |
375 | \value SpecularGlossyMaterial.Mask A test based on \l alphaCutoff is applied. |
376 | If the effective alpha value falls below \l alphaCutoff, the fragment is |
377 | changed to fully transparent and is discarded (with all implications of |
378 | discarding: the depth buffer is not written for that fragment). Otherwise |
379 | the alpha is changed to 1.0, so that the fragment will become fully opaque. |
380 | When it comes to alpha blending, the behavior of this mode is identical to |
381 | \c Opaque, regardless of the cutoff test's result. This means that the |
382 | \l{https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#alpha-coverage}{glTF |
383 | 2 spec's alpha coverage} Implementation Notes are fulfilled. Objects with |
384 | alpha cutoff tests can also cast shadows since they behave like opaque |
385 | objects by default, unless the relevant properties (such as, an opacity |
386 | less than 1, an opacity map, or a non-default \l blendMode) imply otherwise |
387 | (in which case casting shadows will not be possible). |
388 | |
389 | \sa alphaCutoff, blendMode |
390 | */ |
391 | |
392 | /*! |
393 | \qmlproperty real SpecularGlossyMaterial::alphaCutoff |
394 | |
395 | The alphaCutoff property can be used to specify the cutoff value when using |
396 | the \l{alphaMode}{Mask alphaMode}. Fragments where the alpha value falls |
397 | below the threshold will be rendered fully transparent (\c{0.0} for all |
398 | color channels). When the alpha value is equal or greater than the cutoff |
399 | value, the color will not be affected in any way. |
400 | |
401 | The default value is 0.5. |
402 | |
403 | \sa alphaMode |
404 | */ |
405 | |
406 | /*! |
407 | \qmlproperty real SpecularGlossyMaterial::pointSize |
408 | |
409 | This property determines the size of the points rendered, when the geometry |
410 | is using a primitive type of points. The default value is 1.0. This |
411 | property is not relevant when rendering other types of geometry, such as, |
412 | triangle meshes. |
413 | |
414 | \warning Point sizes other than 1 may not be supported at run time, |
415 | depending on the underyling graphics API. For example, setting a size other |
416 | than 1 has no effect with Direct 3D. |
417 | */ |
418 | |
419 | /*! |
420 | \qmlproperty real SpecularGlossyMaterial::lineWidth |
421 | |
422 | This property determines the width of the lines rendered, when the geometry |
423 | is using a primitive type of lines or line strips. The default value is |
424 | 1.0. This property is not relevant when rendering other types of geometry, |
425 | such as, triangle meshes. |
426 | |
427 | \warning Line widths other than 1 may not be suported at run time, |
428 | depending on the underlying graphics API. When that is the case, the |
429 | request to change the width is ignored. For example, none of the following |
430 | can be expected to support wide lines: Direct3D, Metal, OpenGL with core |
431 | profile contexts. |
432 | */ |
433 | |
434 | /*! |
435 | \qmlproperty Texture SpecularGlossyMaterial::heightMap |
436 | |
437 | This property defines a texture used to determine the height the texture |
438 | will be displaced when rendered through the use of Parallax Mapping. Values |
439 | are expected to be linear from 0.0 to 1.0, where 0.0 means no displacement |
440 | and 1.0 means means maximum displacement. |
441 | |
442 | */ |
443 | |
444 | /*! |
445 | \qmlproperty enumeration SpecularGlossyMaterial::heightChannel |
446 | |
447 | This property defines the texture channel used to read the height value |
448 | from heightMap. The default value is \c Material.R. |
449 | |
450 | \value Material.R Read value from texture R channel. |
451 | \value Material.G Read value from texture G channel. |
452 | \value Material.B Read value from texture B channel. |
453 | \value Material.A Read value from texture A channel. |
454 | |
455 | */ |
456 | |
457 | /*! |
458 | \qmlproperty real SpecularGlossyMaterial::heightAmount |
459 | |
460 | This property contains the factor used to modify the values from the |
461 | \l heightMap texture. The value should be between 0.0 to 1.0. The default |
462 | value is 0.0 which means that height displacement will be disabled, even |
463 | if a height map set. |
464 | */ |
465 | |
466 | /*! |
467 | \qmlproperty int SpecularGlossyMaterial::minHeightMapSamples |
468 | |
469 | This property defines the minimum number of samples used for performing |
470 | Parallex Occlusion Mapping using the \l heightMap. The minHeightMapSamples |
471 | value is the number of samples of the heightMap are used when looking directly |
472 | at a surface (when the camera view is perpendicular to the fragment). |
473 | The default value is 8. |
474 | |
475 | The actual number of samples used for each fragment will be between |
476 | \l minHeightMapSamples and \l maxHeightMapSamples depending on the angle of |
477 | the camera relative to the surface being rendered. |
478 | |
479 | \note This value should only be adjusted to fine tune materials using a |
480 | \l heightMap in the case undesired artifacts are present. |
481 | */ |
482 | |
483 | /*! |
484 | \qmlproperty int SpecularGlossyMaterial::maxHeightMapSamples |
485 | |
486 | This property defines the maximum number of samples used for performing |
487 | Parallex Occlusion Mapping using the \l heightMap. The maxHeightMapSamples |
488 | value is the number of samples of the heightMap are used when looking |
489 | parallel to a surface. |
490 | The default value is 32. |
491 | |
492 | The actual number of samples used for each fragment will be between |
493 | \l minHeightMapSamples and \l maxHeightMapSamples depending on the angle of |
494 | the camera relative to the surface being rendered. |
495 | |
496 | \note This value should only be adjusted to fine tune materials using a |
497 | \l heightMap in the case undesired artifacts are present. |
498 | */ |
499 | |
500 | /*! |
501 | \qmlproperty float SpecularGlossyMaterial::clearcoatAmount |
502 | |
503 | This property defines the intensity of the clearcoat layer. |
504 | |
505 | The default value is \c 0.0 |
506 | */ |
507 | |
508 | /*! |
509 | \qmlproperty Texture SpecularGlossyMaterial::clearcoatMap |
510 | |
511 | This property defines a texture used to determine the intensity of the |
512 | clearcoat layer. The value of\l clearcoatAmount will be multiplied by |
513 | the value read from this texture. |
514 | |
515 | */ |
516 | |
517 | /*! |
518 | \qmlproperty enumeration SpecularGlossyMaterial::clearcoatChannel |
519 | |
520 | This property defines the texture channel used to read the clearcoat amount |
521 | value from \l clearcoatMap. The default value is \c Material.R. |
522 | |
523 | \value Material.R Read value from texture R channel. |
524 | \value Material.G Read value from texture G channel. |
525 | \value Material.B Read value from texture B channel. |
526 | \value Material.A Read value from texture A channel. |
527 | |
528 | */ |
529 | |
530 | /*! |
531 | \qmlproperty float SpecularGlossyMaterial::clearcoatRoughnessAmount |
532 | |
533 | This property defines the roughness of the clearcoat layer. |
534 | The default value is \c 0.0 |
535 | */ |
536 | |
537 | /*! |
538 | \qmlproperty Texture SpecularGlossyMaterial::clearcoatRoughnessMap |
539 | |
540 | This property defines a texture used to determine the roughness of the |
541 | clearcoat layer. The value of\l clearcoatRoughnessAmount will be |
542 | multiplied by the value read from this texture. |
543 | |
544 | */ |
545 | |
546 | /*! |
547 | \qmlproperty enumeration SpecularGlossyMaterial::clearcoatRoughnessChannel |
548 | |
549 | This property defines the texture channel used to read the clearcoat |
550 | roughness amount from \l clearcoatRoughnessMap. |
551 | The default value is \c Material.G. |
552 | |
553 | \value Material.R Read value from texture R channel. |
554 | \value Material.G Read value from texture G channel. |
555 | \value Material.B Read value from texture B channel. |
556 | \value Material.A Read value from texture A channel. |
557 | |
558 | */ |
559 | |
560 | /*! |
561 | \qmlproperty Texture SpecularGlossyMaterial::clearcoatNormalMap |
562 | |
563 | This property defines a texture used to determine the normal mapping |
564 | applied to the clearcoat layer. |
565 | |
566 | */ |
567 | |
568 | /*! |
569 | \qmlproperty float SpecularGlossyMaterial::transmissionFactor |
570 | |
571 | This property defines the percentage of light that is transmitted through |
572 | the material's surface. |
573 | The default value is \c 0.0 |
574 | */ |
575 | |
576 | /*! |
577 | \qmlproperty Texture SpecularGlossyMaterial::transmissionMap |
578 | |
579 | This property defines a texture used to determine percentage of light that |
580 | is transmitted through the surface.. The value of |
581 | \l transmissionFactor will be multiplied by the value read from this |
582 | texture. |
583 | |
584 | */ |
585 | |
586 | /*! |
587 | \qmlproperty enumeration SpecularGlossyMaterial::transmissionChannel |
588 | |
589 | This property defines the texture channel used to read the transmission |
590 | percentage from \l transmissionMap. |
591 | The default value is \c Material.R. |
592 | |
593 | \value Material.R Read value from texture R channel. |
594 | \value Material.G Read value from texture G channel. |
595 | \value Material.B Read value from texture B channel. |
596 | \value Material.A Read value from texture A channel. |
597 | |
598 | */ |
599 | |
600 | /*! |
601 | \qmlproperty float SpecularGlossyMaterial::thicknessFactor |
602 | |
603 | This property defines the thickness of the volume beneath the surface. |
604 | Unlike many other properties of SpecularGlossyMaterial, the value in defined |
605 | in thicknessFactor is a value from 0.0 to +infinity for thickness in the |
606 | models coordinate space. A value of 0.0 means that the material is |
607 | thin-walled. |
608 | The default value is \c 0.0 |
609 | */ |
610 | |
611 | /*! |
612 | \qmlproperty Texture SpecularGlossyMaterial::thicknessMap |
613 | |
614 | This property defines a texture used to define the thickness of a |
615 | material volume. The value of \l thicknessFactor will be multiplied by the |
616 | value read from this texture. |
617 | |
618 | */ |
619 | |
620 | /*! |
621 | \qmlproperty enumeration SpecularGlossyMaterial::thicknessChannel |
622 | |
623 | This property defines the texture channel used to read the thickness |
624 | amount from \l transmissionMap. |
625 | The default value is \c Material.G. |
626 | |
627 | \value Material.R Read value from texture R channel. |
628 | \value Material.G Read value from texture G channel. |
629 | \value Material.B Read value from texture B channel. |
630 | \value Material.A Read value from texture A channel. |
631 | |
632 | */ |
633 | |
634 | /*! |
635 | \qmlproperty float SpecularGlossyMaterial::attenuationDistance |
636 | |
637 | This property defines the Density of the medium given as the average |
638 | distance that light travels in the medium before interacting with a |
639 | particle. The value is given in world space. |
640 | The default value is \c +infinity. |
641 | */ |
642 | |
643 | /*! |
644 | \qmlproperty color SpecularGlossyMaterial::attenuationColor |
645 | |
646 | This property defines the color that white lights turns into due to |
647 | absorption when reaching the attenuation distance. |
648 | The default value is \c Qt.White |
649 | |
650 | */ |
651 | |
652 | /*! |
653 | \qmlproperty real SpecularGlossyMaterial::fresnelScaleBiasEnabled |
654 | |
655 | By Setting the value to true the material will take Fresnel Scale and Fresnel Bias into account. |
656 | The default value is \c false. |
657 | */ |
658 | |
659 | /*! |
660 | \qmlproperty real SpecularGlossyMaterial::fresnelScale |
661 | |
662 | This property scale head-on reflections (looking directly at the |
663 | surface) while maintaining reflections seen at grazing angles. |
664 | In order to affect changes to the material you have to enable fresnelScaleBiasEnabled. |
665 | The default value is \c 1.0. |
666 | */ |
667 | |
668 | /*! |
669 | \qmlproperty real SpecularGlossyMaterial::fresnelBias |
670 | |
671 | This property push forward head-on reflections (looking directly at the |
672 | surface) while maintaining reflections seen at grazing angles. |
673 | In order to affect changes to the material you have to enable fresnelScaleBiasEnabled. |
674 | The default value is \c 0.0. |
675 | */ |
676 | |
677 | /*! |
678 | \qmlproperty real SpecularGlossyMaterial::fresnelPower |
679 | |
680 | This property decreases head-on reflections (looking directly at the |
681 | surface) while maintaining reflections seen at grazing angles. |
682 | The default value is \c 5.0. |
683 | */ |
684 | |
685 | /*! |
686 | \qmlproperty real SpecularGlossyMaterial::clearcoatFresnelScaleBiasEnabled |
687 | |
688 | By Setting the value to true the material will take Clearcoat Fresnel Scale and Clearcoat Fresnel Bias into account. |
689 | The default value is \c false. |
690 | */ |
691 | |
692 | /*! |
693 | \qmlproperty real SpecularGlossyMaterial::clearcoatFresnelScale |
694 | |
695 | This property scale head-on reflections (looking directly at the |
696 | surface) while maintaining reflections seen at grazing angles. |
697 | In order to affect changes to the material you have to enable clearcoatFresnelScaleBiasEnabled. |
698 | The default value is \c 1.0. |
699 | */ |
700 | |
701 | /*! |
702 | \qmlproperty real SpecularGlossyMaterial::clearcoatFresnelBias |
703 | |
704 | This property push forward head-on reflections (looking directly at the |
705 | surface) while maintaining reflections seen at grazing angles. |
706 | In order to affect changes to the material you have to enable clearcoatFresnelScaleBiasEnabled. |
707 | The default value is \c 0.0. |
708 | */ |
709 | |
710 | /*! |
711 | \qmlproperty real SpecularGlossyMaterial::clearcoatFresnelPower |
712 | |
713 | This property decreases head-on reflections (looking directly at the |
714 | surface) while maintaining reflections seen at grazing angles. |
715 | The default value is \c 5.0. |
716 | */ |
717 | |
718 | /*! |
719 | \qmlproperty bool SpecularGlossyMaterial::vertexColorsEnabled |
720 | \since 6.5 |
721 | |
722 | When this property is enabled, the material will use vertex colors from the |
723 | mesh. These will be multiplied by any other colors specified for the |
724 | material. The default value is true. |
725 | */ |
726 | |
727 | /*! |
728 | \qmlproperty bool SpecularGlossyMaterial::vertexColorsMaskEnabled |
729 | \since 6.8 |
730 | |
731 | When this property is enabled, the material will use vertex colors from the |
732 | mesh as mask of various properties e.g Glossiness, OcclusionAmount, ... . |
733 | The default value is false. |
734 | */ |
735 | |
736 | /*! |
737 | \qmlproperty enumeration SpecularGlossyMaterial::vertexColorRedMask |
738 | \since 6.8 |
739 | |
740 | This property defines the vertex color red channel used as the specifies mask. |
741 | The value is a bit-wise combination of flags. |
742 | The default value is \c SpecularGlossyMaterial.NoMask. |
743 | |
744 | \value SpecularGlossyMaterial.NoMask. |
745 | \value SpecularGlossyMaterial.GlossinessMask. |
746 | \value SpecularGlossyMaterial.NormalStrengthMask. |
747 | \value SpecularGlossyMaterial.ClearcoatAmountMask. |
748 | \value SpecularGlossyMaterial.ClearcoatRoughnessAmountMask. |
749 | \value SpecularGlossyMaterial.ClearcoatNormalStrengthMask. |
750 | \value SpecularGlossyMaterial.HeightAmountMask. |
751 | \value SpecularGlossyMaterial.OcclusionAmountMask. |
752 | \value SpecularGlossyMaterial.ThicknessFactorMask. |
753 | \value SpecularGlossyMaterial.TransmissionFactorMask. |
754 | |
755 | */ |
756 | |
757 | /*! |
758 | \qmlproperty enumeration SpecularGlossyMaterial::vertexColorGreenMask |
759 | \since 6.8 |
760 | |
761 | This property defines the vertex color green channel used as the specifies mask. |
762 | The value is a bit-wise combination of flags. |
763 | The default value is \c SpecularGlossyMaterial.NoMask. |
764 | |
765 | \value SpecularGlossyMaterial.NoMask. |
766 | \value SpecularGlossyMaterial.GlossinessMask. |
767 | \value SpecularGlossyMaterial.NormalStrengthMask. |
768 | \value SpecularGlossyMaterial.ClearcoatAmountMask. |
769 | \value SpecularGlossyMaterial.ClearcoatRoughnessAmountMask. |
770 | \value SpecularGlossyMaterial.ClearcoatNormalStrengthMask. |
771 | \value SpecularGlossyMaterial.HeightAmountMask. |
772 | \value SpecularGlossyMaterial.OcclusionAmountMask. |
773 | \value SpecularGlossyMaterial.ThicknessFactorMask. |
774 | \value SpecularGlossyMaterial.TransmissionFactorMask. |
775 | */ |
776 | |
777 | /*! |
778 | \qmlproperty enumeration SpecularGlossyMaterial::vertexColorBlueMask |
779 | \since 6.8 |
780 | |
781 | This property defines the vertex color blue channel used as the specifies mask. |
782 | The value is a bit-wise combination of flags. |
783 | The default value is \c SpecularGlossyMaterial.NoMask. |
784 | |
785 | \value SpecularGlossyMaterial.NoMask. |
786 | \value SpecularGlossyMaterial.GlossinessMask. |
787 | \value SpecularGlossyMaterial.NormalStrengthMask. |
788 | \value SpecularGlossyMaterial.ClearcoatAmountMask. |
789 | \value SpecularGlossyMaterial.ClearcoatRoughnessAmountMask. |
790 | \value SpecularGlossyMaterial.ClearcoatNormalStrengthMask. |
791 | \value SpecularGlossyMaterial.HeightAmountMask. |
792 | \value SpecularGlossyMaterial.OcclusionAmountMask. |
793 | \value SpecularGlossyMaterial.ThicknessFactorMask. |
794 | \value SpecularGlossyMaterial.TransmissionFactorMask. |
795 | */ |
796 | |
797 | /*! |
798 | \qmlproperty enumeration SpecularGlossyMaterial::vertexColorAlphaMask |
799 | \since 6.8 |
800 | |
801 | This property defines the vertex color alpha channel used as the specifies mask. |
802 | The value is a bit-wise combination of flags. |
803 | The default value is \c SpecularGlossyMaterial.NoMask. |
804 | |
805 | \value SpecularGlossyMaterial.NoMask. |
806 | \value SpecularGlossyMaterial.GlossinessMask. |
807 | \value SpecularGlossyMaterial.NormalStrengthMask. |
808 | \value SpecularGlossyMaterial.ClearcoatAmountMask. |
809 | \value SpecularGlossyMaterial.ClearcoatRoughnessAmountMask. |
810 | \value SpecularGlossyMaterial.ClearcoatNormalStrengthMask. |
811 | \value SpecularGlossyMaterial.HeightAmountMask. |
812 | \value SpecularGlossyMaterial.OcclusionAmountMask. |
813 | \value SpecularGlossyMaterial.ThicknessFactorMask. |
814 | \value SpecularGlossyMaterial.TransmissionFactorMask. |
815 | */ |
816 | |
817 | QQuick3DSpecularGlossyMaterial::QQuick3DSpecularGlossyMaterial(QQuick3DObject *parent) |
818 | : QQuick3DMaterial(*(new QQuick3DObjectPrivate(QQuick3DObjectPrivate::Type::SpecularGlossyMaterial)), parent) |
819 | {} |
820 | |
821 | QQuick3DSpecularGlossyMaterial::~QQuick3DSpecularGlossyMaterial() |
822 | { |
823 | } |
824 | |
825 | QQuick3DSpecularGlossyMaterial::Lighting QQuick3DSpecularGlossyMaterial::lighting() const |
826 | { |
827 | return m_lighting; |
828 | } |
829 | |
830 | QQuick3DSpecularGlossyMaterial::BlendMode QQuick3DSpecularGlossyMaterial::blendMode() const |
831 | { |
832 | return m_blendMode; |
833 | } |
834 | |
835 | QColor QQuick3DSpecularGlossyMaterial::albedoColor() const |
836 | { |
837 | return m_albedo; |
838 | } |
839 | |
840 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::albedoMap() const |
841 | { |
842 | return m_albedoMap; |
843 | } |
844 | |
845 | bool QQuick3DSpecularGlossyMaterial::albedoSingleChannelEnabled() const |
846 | { |
847 | return m_albedoSingleChannelEnabled; |
848 | } |
849 | |
850 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::albedoChannel() const |
851 | { |
852 | return m_albedoChannel; |
853 | } |
854 | |
855 | bool QQuick3DSpecularGlossyMaterial::specularSingleChannelEnabled() const |
856 | { |
857 | return m_specularSingleChannelEnabled; |
858 | } |
859 | |
860 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::specularChannel() const |
861 | { |
862 | return m_specularChannel; |
863 | } |
864 | |
865 | bool QQuick3DSpecularGlossyMaterial::emissiveSingleChannelEnabled() const |
866 | { |
867 | return m_emissiveSingleChannelEnabled; |
868 | } |
869 | |
870 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::emissiveChannel() const |
871 | { |
872 | return m_emissiveChannel; |
873 | } |
874 | |
875 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::emissiveMap() const |
876 | { |
877 | return m_emissiveMap; |
878 | } |
879 | |
880 | QVector3D QQuick3DSpecularGlossyMaterial::emissiveFactor() const |
881 | { |
882 | return m_emissiveFactor; |
883 | } |
884 | |
885 | float QQuick3DSpecularGlossyMaterial::glossiness() const |
886 | { |
887 | return m_glossiness; |
888 | } |
889 | |
890 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::glossinessMap() const |
891 | { |
892 | return m_glossinessMap; |
893 | } |
894 | |
895 | bool QQuick3DSpecularGlossyMaterial::invertOpacityMapValue() const |
896 | { |
897 | return m_invertOpacityMapValue; |
898 | } |
899 | |
900 | float QQuick3DSpecularGlossyMaterial::opacity() const |
901 | { |
902 | return m_opacity; |
903 | } |
904 | |
905 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::opacityMap() const |
906 | { |
907 | return m_opacityMap; |
908 | } |
909 | |
910 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::normalMap() const |
911 | { |
912 | return m_normalMap; |
913 | } |
914 | |
915 | QColor QQuick3DSpecularGlossyMaterial::specularColor() const |
916 | { |
917 | return m_specular; |
918 | } |
919 | |
920 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::specularMap() const |
921 | { |
922 | return m_specularMap; |
923 | } |
924 | |
925 | float QQuick3DSpecularGlossyMaterial::normalStrength() const |
926 | { |
927 | return m_normalStrength; |
928 | } |
929 | |
930 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::occlusionMap() const |
931 | { |
932 | return m_occlusionMap; |
933 | } |
934 | |
935 | float QQuick3DSpecularGlossyMaterial::occlusionAmount() const |
936 | { |
937 | return m_occlusionAmount; |
938 | } |
939 | |
940 | QQuick3DSpecularGlossyMaterial::AlphaMode QQuick3DSpecularGlossyMaterial::alphaMode() const |
941 | { |
942 | return m_alphaMode; |
943 | } |
944 | |
945 | float QQuick3DSpecularGlossyMaterial::alphaCutoff() const |
946 | { |
947 | return m_alphaCutoff; |
948 | } |
949 | |
950 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::glossinessChannel() const |
951 | { |
952 | return m_glossinessChannel; |
953 | } |
954 | |
955 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::opacityChannel() const |
956 | { |
957 | return m_opacityChannel; |
958 | } |
959 | |
960 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::occlusionChannel() const |
961 | { |
962 | return m_occlusionChannel; |
963 | } |
964 | |
965 | float QQuick3DSpecularGlossyMaterial::pointSize() const |
966 | { |
967 | return m_pointSize; |
968 | } |
969 | |
970 | float QQuick3DSpecularGlossyMaterial::lineWidth() const |
971 | { |
972 | return m_lineWidth; |
973 | } |
974 | |
975 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::heightMap() const |
976 | { |
977 | return m_heightMap; |
978 | } |
979 | |
980 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::heightChannel() const |
981 | { |
982 | return m_heightChannel; |
983 | } |
984 | |
985 | float QQuick3DSpecularGlossyMaterial::heightAmount() const |
986 | { |
987 | return m_heightAmount; |
988 | } |
989 | |
990 | int QQuick3DSpecularGlossyMaterial::minHeightMapSamples() const |
991 | { |
992 | return m_minHeightMapSamples; |
993 | } |
994 | |
995 | int QQuick3DSpecularGlossyMaterial::maxHeightMapSamples() const |
996 | { |
997 | return m_maxHeightMapSamples; |
998 | } |
999 | |
1000 | void QQuick3DSpecularGlossyMaterial::markAllDirty() |
1001 | { |
1002 | m_dirtyAttributes = 0xffffffff; |
1003 | QQuick3DMaterial::markAllDirty(); |
1004 | } |
1005 | |
1006 | void QQuick3DSpecularGlossyMaterial::setLighting(QQuick3DSpecularGlossyMaterial::Lighting lighting) |
1007 | { |
1008 | if (m_lighting == lighting) |
1009 | return; |
1010 | |
1011 | m_lighting = lighting; |
1012 | emit lightingChanged(); |
1013 | markDirty(type: LightingModeDirty); |
1014 | } |
1015 | |
1016 | void QQuick3DSpecularGlossyMaterial::setBlendMode(QQuick3DSpecularGlossyMaterial::BlendMode blendMode) |
1017 | { |
1018 | if (m_blendMode == blendMode) |
1019 | return; |
1020 | |
1021 | m_blendMode = blendMode; |
1022 | emit blendModeChanged(); |
1023 | markDirty(type: BlendModeDirty); |
1024 | } |
1025 | |
1026 | void QQuick3DSpecularGlossyMaterial::setAlbedoColor(const QColor &diffuseColor) |
1027 | { |
1028 | if (m_albedo == diffuseColor) |
1029 | return; |
1030 | |
1031 | m_albedo = diffuseColor; |
1032 | emit albedoColorChanged(); |
1033 | markDirty(type: AlbedoDirty); |
1034 | } |
1035 | |
1036 | void QQuick3DSpecularGlossyMaterial::setAlbedoMap(QQuick3DTexture *albedoMap) |
1037 | { |
1038 | if (m_albedoMap == albedoMap) |
1039 | return; |
1040 | |
1041 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setAlbedoMap, newO: albedoMap, oldO: m_albedoMap); |
1042 | |
1043 | m_albedoMap = albedoMap; |
1044 | emit albedoMapChanged(); |
1045 | markDirty(type: AlbedoDirty); |
1046 | } |
1047 | |
1048 | void QQuick3DSpecularGlossyMaterial::setAlbedoSingleChannelEnabled(bool albedoSingleChannelEnabled) |
1049 | { |
1050 | if (m_albedoSingleChannelEnabled == albedoSingleChannelEnabled) |
1051 | return; |
1052 | |
1053 | m_albedoSingleChannelEnabled = albedoSingleChannelEnabled; |
1054 | emit albedoSingleChannelEnabledChanged(); |
1055 | markDirty(type: AlbedoDirty); |
1056 | } |
1057 | |
1058 | void QQuick3DSpecularGlossyMaterial::setAlbedoChannel(TextureChannelMapping channel) |
1059 | { |
1060 | if (m_albedoChannel == channel) |
1061 | return; |
1062 | |
1063 | m_albedoChannel = channel; |
1064 | emit albedoChannelChanged(); |
1065 | markDirty(type: AlbedoDirty); |
1066 | } |
1067 | |
1068 | void QQuick3DSpecularGlossyMaterial::setSpecularSingleChannelEnabled(bool specularSingleChannelEnabled) |
1069 | { |
1070 | if (m_specularSingleChannelEnabled == specularSingleChannelEnabled) |
1071 | return; |
1072 | |
1073 | m_specularSingleChannelEnabled = specularSingleChannelEnabled; |
1074 | emit specularSingleChannelEnabledChanged(); |
1075 | markDirty(type: SpecularDirty); |
1076 | } |
1077 | |
1078 | void QQuick3DSpecularGlossyMaterial::setSpecularChannel(TextureChannelMapping channel) |
1079 | { |
1080 | if (m_specularChannel == channel) |
1081 | return; |
1082 | |
1083 | m_specularChannel = channel; |
1084 | emit specularChannelChanged(); |
1085 | markDirty(type: SpecularDirty); |
1086 | } |
1087 | |
1088 | void QQuick3DSpecularGlossyMaterial::setEmissiveSingleChannelEnabled(bool emissiveSingleChannelEnabled) |
1089 | { |
1090 | if (m_emissiveSingleChannelEnabled == emissiveSingleChannelEnabled) |
1091 | return; |
1092 | |
1093 | m_emissiveSingleChannelEnabled = emissiveSingleChannelEnabled; |
1094 | emit emissiveSingleChannelEnabledChanged(); |
1095 | markDirty(type: EmissiveDirty); |
1096 | } |
1097 | |
1098 | void QQuick3DSpecularGlossyMaterial::setEmissiveChannel(TextureChannelMapping channel) |
1099 | { |
1100 | if (m_emissiveChannel == channel) |
1101 | return; |
1102 | |
1103 | m_emissiveChannel = channel; |
1104 | emit emissiveChannelChanged(); |
1105 | markDirty(type: EmissiveDirty); |
1106 | } |
1107 | |
1108 | void QQuick3DSpecularGlossyMaterial::setEmissiveMap(QQuick3DTexture *emissiveMap) |
1109 | { |
1110 | if (m_emissiveMap == emissiveMap) |
1111 | return; |
1112 | |
1113 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setEmissiveMap, newO: emissiveMap, oldO: m_emissiveMap); |
1114 | |
1115 | m_emissiveMap = emissiveMap; |
1116 | emit emissiveMapChanged(); |
1117 | markDirty(type: EmissiveDirty); |
1118 | } |
1119 | |
1120 | void QQuick3DSpecularGlossyMaterial::setEmissiveFactor(const QVector3D &emissiveFactor) |
1121 | { |
1122 | if (m_emissiveFactor == emissiveFactor) |
1123 | return; |
1124 | |
1125 | m_emissiveFactor = emissiveFactor; |
1126 | emit emissiveFactorChanged(); |
1127 | markDirty(type: EmissiveDirty); |
1128 | } |
1129 | |
1130 | void QQuick3DSpecularGlossyMaterial::setGlossiness(float glossiness) |
1131 | { |
1132 | glossiness = ensureNormalized(val: glossiness); |
1133 | if (qFuzzyCompare(p1: m_glossiness, p2: glossiness)) |
1134 | return; |
1135 | |
1136 | m_glossiness = glossiness; |
1137 | emit glossinessChanged(); |
1138 | markDirty(type: GlossyDirty); |
1139 | } |
1140 | |
1141 | void QQuick3DSpecularGlossyMaterial::setGlossinessMap(QQuick3DTexture *glossinessMap) |
1142 | { |
1143 | if (m_glossinessMap == glossinessMap) |
1144 | return; |
1145 | |
1146 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setGlossinessMap, newO: glossinessMap, oldO: m_glossinessMap); |
1147 | |
1148 | m_glossinessMap = glossinessMap; |
1149 | emit glossinessMapChanged(); |
1150 | markDirty(type: GlossyDirty); |
1151 | } |
1152 | |
1153 | void QQuick3DSpecularGlossyMaterial::setInvertOpacityMapValue(bool invertOpacityMapValue) |
1154 | { |
1155 | if (invertOpacityMapValue == m_invertOpacityMapValue) |
1156 | return; |
1157 | |
1158 | m_invertOpacityMapValue = invertOpacityMapValue; |
1159 | emit invertOpacityMapValueChanged(); |
1160 | markDirty(type: OpacityDirty); |
1161 | } |
1162 | |
1163 | void QQuick3DSpecularGlossyMaterial::setOpacity(float opacity) |
1164 | { |
1165 | opacity = ensureNormalized(val: opacity); |
1166 | if (qFuzzyCompare(p1: m_opacity, p2: opacity)) |
1167 | return; |
1168 | |
1169 | m_opacity = opacity; |
1170 | emit opacityChanged(); |
1171 | markDirty(type: OpacityDirty); |
1172 | } |
1173 | |
1174 | void QQuick3DSpecularGlossyMaterial::setOpacityMap(QQuick3DTexture *opacityMap) |
1175 | { |
1176 | if (m_opacityMap == opacityMap) |
1177 | return; |
1178 | |
1179 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setOpacityMap, newO: opacityMap, oldO: m_opacityMap); |
1180 | |
1181 | m_opacityMap = opacityMap; |
1182 | emit opacityMapChanged(); |
1183 | markDirty(type: OpacityDirty); |
1184 | } |
1185 | |
1186 | void QQuick3DSpecularGlossyMaterial::setNormalMap(QQuick3DTexture *normalMap) |
1187 | { |
1188 | if (m_normalMap == normalMap) |
1189 | return; |
1190 | |
1191 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setNormalMap, newO: normalMap, oldO: m_normalMap); |
1192 | |
1193 | m_normalMap = normalMap; |
1194 | emit normalMapChanged(); |
1195 | markDirty(type: NormalDirty); |
1196 | } |
1197 | |
1198 | void QQuick3DSpecularGlossyMaterial::setSpecularColor(const QColor &specular) |
1199 | { |
1200 | if (m_specular == specular) |
1201 | return; |
1202 | |
1203 | m_specular = specular; |
1204 | emit specularColorChanged(); |
1205 | markDirty(type: SpecularDirty); |
1206 | } |
1207 | |
1208 | void QQuick3DSpecularGlossyMaterial::setSpecularMap(QQuick3DTexture *specularMap) |
1209 | { |
1210 | if (m_specularMap == specularMap) |
1211 | return; |
1212 | |
1213 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setSpecularMap, newO: specularMap, oldO: m_specularMap); |
1214 | |
1215 | m_specularMap = specularMap; |
1216 | emit specularMapChanged(); |
1217 | markDirty(type: SpecularDirty); |
1218 | } |
1219 | |
1220 | void QQuick3DSpecularGlossyMaterial::setNormalStrength(float factor) |
1221 | { |
1222 | factor = ensureNormalized(val: factor); |
1223 | if (qFuzzyCompare(p1: m_normalStrength, p2: factor)) |
1224 | return; |
1225 | |
1226 | m_normalStrength = factor; |
1227 | emit normalStrengthChanged(); |
1228 | markDirty(type: NormalDirty); |
1229 | } |
1230 | |
1231 | void QQuick3DSpecularGlossyMaterial::setOcclusionMap(QQuick3DTexture *occlusionMap) |
1232 | { |
1233 | if (m_occlusionMap == occlusionMap) |
1234 | return; |
1235 | |
1236 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setOcclusionMap, newO: occlusionMap, oldO: m_occlusionMap); |
1237 | |
1238 | m_occlusionMap = occlusionMap; |
1239 | emit occlusionMapChanged(); |
1240 | markDirty(type: OcclusionDirty); |
1241 | } |
1242 | |
1243 | void QQuick3DSpecularGlossyMaterial::setOcclusionAmount(float occlusionAmount) |
1244 | { |
1245 | if (qFuzzyCompare(p1: m_occlusionAmount, p2: occlusionAmount)) |
1246 | return; |
1247 | |
1248 | m_occlusionAmount = occlusionAmount; |
1249 | emit occlusionAmountChanged(); |
1250 | markDirty(type: OcclusionDirty); |
1251 | } |
1252 | |
1253 | void QQuick3DSpecularGlossyMaterial::setAlphaMode(QQuick3DSpecularGlossyMaterial::AlphaMode alphaMode) |
1254 | { |
1255 | if (m_alphaMode == alphaMode) |
1256 | return; |
1257 | |
1258 | m_alphaMode = alphaMode; |
1259 | emit alphaModeChanged(); |
1260 | markDirty(type: AlphaModeDirty); |
1261 | } |
1262 | |
1263 | void QQuick3DSpecularGlossyMaterial::setAlphaCutoff(float alphaCutoff) |
1264 | { |
1265 | if (qFuzzyCompare(p1: m_alphaCutoff, p2: alphaCutoff)) |
1266 | return; |
1267 | |
1268 | m_alphaCutoff = alphaCutoff; |
1269 | emit alphaCutoffChanged(); |
1270 | markDirty(type: AlphaModeDirty); |
1271 | } |
1272 | |
1273 | void QQuick3DSpecularGlossyMaterial::setGlossinessChannel(TextureChannelMapping channel) |
1274 | { |
1275 | if (m_glossinessChannel == channel) |
1276 | return; |
1277 | |
1278 | m_glossinessChannel = channel; |
1279 | emit glossinessChannelChanged(); |
1280 | markDirty(type: GlossyDirty); |
1281 | } |
1282 | |
1283 | void QQuick3DSpecularGlossyMaterial::setOpacityChannel(TextureChannelMapping channel) |
1284 | { |
1285 | if (m_opacityChannel == channel) |
1286 | return; |
1287 | |
1288 | m_opacityChannel = channel; |
1289 | emit opacityChannelChanged(); |
1290 | markDirty(type: OpacityDirty); |
1291 | } |
1292 | |
1293 | void QQuick3DSpecularGlossyMaterial::setOcclusionChannel(TextureChannelMapping channel) |
1294 | { |
1295 | if (m_occlusionChannel == channel) |
1296 | return; |
1297 | |
1298 | m_occlusionChannel = channel; |
1299 | emit occlusionChannelChanged(); |
1300 | markDirty(type: OcclusionDirty); |
1301 | } |
1302 | |
1303 | void QQuick3DSpecularGlossyMaterial::setPointSize(float size) |
1304 | { |
1305 | if (qFuzzyCompare(p1: m_pointSize, p2: size)) |
1306 | return; |
1307 | m_pointSize = size; |
1308 | emit pointSizeChanged(); |
1309 | markDirty(type: PointSizeDirty); |
1310 | } |
1311 | |
1312 | void QQuick3DSpecularGlossyMaterial::setLineWidth(float width) |
1313 | { |
1314 | if (qFuzzyCompare(p1: m_lineWidth, p2: width)) |
1315 | return; |
1316 | m_lineWidth = width; |
1317 | emit lineWidthChanged(); |
1318 | markDirty(type: LineWidthDirty); |
1319 | } |
1320 | |
1321 | void QQuick3DSpecularGlossyMaterial::setHeightMap(QQuick3DTexture *heightMap) |
1322 | { |
1323 | if (m_heightMap == heightMap) |
1324 | return; |
1325 | |
1326 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setHeightMap, newO: heightMap, oldO: m_heightMap); |
1327 | |
1328 | m_heightMap = heightMap; |
1329 | emit heightMapChanged(); |
1330 | markDirty(type: HeightDirty); |
1331 | } |
1332 | |
1333 | void QQuick3DSpecularGlossyMaterial::setHeightChannel(QQuick3DMaterial::TextureChannelMapping channel) |
1334 | { |
1335 | if (m_heightChannel == channel) |
1336 | return; |
1337 | |
1338 | m_heightChannel = channel; |
1339 | emit heightChannelChanged(); |
1340 | markDirty(type: HeightDirty); |
1341 | } |
1342 | |
1343 | void QQuick3DSpecularGlossyMaterial::setHeightAmount(float heightAmount) |
1344 | { |
1345 | if (qFuzzyCompare(p1: m_heightAmount, p2: heightAmount)) |
1346 | return; |
1347 | |
1348 | m_heightAmount = heightAmount; |
1349 | emit heightAmountChanged(); |
1350 | markDirty(type: HeightDirty); |
1351 | } |
1352 | |
1353 | void QQuick3DSpecularGlossyMaterial::setMinHeightMapSamples(int samples) |
1354 | { |
1355 | if (m_minHeightMapSamples == samples) |
1356 | return; |
1357 | |
1358 | m_minHeightMapSamples = samples; |
1359 | emit minHeightMapSamplesChanged(); |
1360 | markDirty(type: HeightDirty); |
1361 | } |
1362 | |
1363 | void QQuick3DSpecularGlossyMaterial::setMaxHeightMapSamples(int samples) |
1364 | { |
1365 | if (m_maxHeightMapSamples == samples) |
1366 | return; |
1367 | |
1368 | m_maxHeightMapSamples = samples; |
1369 | emit maxHeightMapSamplesChanged(); |
1370 | markDirty(type: HeightDirty); |
1371 | } |
1372 | |
1373 | QSSGRenderGraphObject *QQuick3DSpecularGlossyMaterial::updateSpatialNode(QSSGRenderGraphObject *node) |
1374 | { |
1375 | static const auto channelMapping = [](TextureChannelMapping mapping) { |
1376 | return QSSGRenderDefaultMaterial::TextureChannelMapping(mapping); |
1377 | }; |
1378 | |
1379 | if (!node) { |
1380 | markAllDirty(); |
1381 | node = new QSSGRenderDefaultMaterial(QSSGRenderGraphObject::Type::SpecularGlossyMaterial); |
1382 | } |
1383 | |
1384 | // Set common material properties |
1385 | QQuick3DMaterial::updateSpatialNode(node); |
1386 | |
1387 | QSSGRenderDefaultMaterial *material = static_cast<QSSGRenderDefaultMaterial *>(node); |
1388 | |
1389 | material->specularModel = QSSGRenderDefaultMaterial::MaterialSpecularModel::KGGX; |
1390 | |
1391 | if (m_dirtyAttributes & LightingModeDirty) |
1392 | material->lighting = QSSGRenderDefaultMaterial::MaterialLighting(m_lighting); |
1393 | |
1394 | if (m_dirtyAttributes & BlendModeDirty) |
1395 | material->blendMode = QSSGRenderDefaultMaterial::MaterialBlendMode(m_blendMode); |
1396 | |
1397 | if (m_dirtyAttributes & AlbedoDirty) { |
1398 | if (!m_albedoMap) |
1399 | material->colorMap = nullptr; |
1400 | else |
1401 | material->colorMap = m_albedoMap->getRenderImage(); |
1402 | |
1403 | material->color = QSSGUtils::color::sRGBToLinear(color: m_albedo); |
1404 | material->baseColorSingleChannelEnabled = m_albedoSingleChannelEnabled; |
1405 | material->baseColorChannel = channelMapping(m_albedoChannel); |
1406 | } |
1407 | |
1408 | if (m_dirtyAttributes & EmissiveDirty) { |
1409 | if (!m_emissiveMap) |
1410 | material->emissiveMap = nullptr; |
1411 | else |
1412 | material->emissiveMap = m_emissiveMap->getRenderImage(); |
1413 | |
1414 | material->emissiveColor = m_emissiveFactor; |
1415 | material->emissiveSingleChannelEnabled = m_emissiveSingleChannelEnabled; |
1416 | material->emissiveChannel = channelMapping(m_emissiveChannel); |
1417 | } |
1418 | |
1419 | if (m_dirtyAttributes & GlossyDirty) { |
1420 | if (!m_glossinessMap) |
1421 | material->roughnessMap = nullptr; |
1422 | else |
1423 | material->roughnessMap = m_glossinessMap->getRenderImage(); |
1424 | |
1425 | material->specularRoughness = m_glossiness; |
1426 | material->roughnessChannel = channelMapping(m_glossinessChannel); |
1427 | } |
1428 | |
1429 | if (m_dirtyAttributes & SpecularDirty) { |
1430 | if (!m_specularMap) |
1431 | material->specularMap = nullptr; |
1432 | else |
1433 | material->specularMap = m_specularMap->getRenderImage(); |
1434 | |
1435 | material->specularTint = QSSGUtils::color::sRGBToLinear(color: m_specular).toVector3D(); |
1436 | material->fresnelScaleBiasEnabled = m_fresnelScaleBiasEnabled; |
1437 | material->fresnelScale = m_fresnelScale; |
1438 | material->fresnelBias = m_fresnelBias; |
1439 | material->fresnelPower = m_fresnelPower; |
1440 | material->specularAmountSingleChannelEnabled = m_specularSingleChannelEnabled; |
1441 | material->specularAmountChannel = channelMapping(m_specularChannel); |
1442 | } |
1443 | |
1444 | if (m_dirtyAttributes & OpacityDirty) { |
1445 | if (!m_opacityMap) |
1446 | material->opacityMap = nullptr; |
1447 | else |
1448 | material->opacityMap = m_opacityMap->getRenderImage(); |
1449 | |
1450 | material->invertOpacityMapValue = m_invertOpacityMapValue; |
1451 | material->opacity = m_opacity; |
1452 | material->opacityChannel = channelMapping(m_opacityChannel); |
1453 | } |
1454 | |
1455 | if (m_dirtyAttributes & NormalDirty) { |
1456 | if (!m_normalMap) |
1457 | material->normalMap = nullptr; |
1458 | else |
1459 | material->normalMap = m_normalMap->getRenderImage(); |
1460 | |
1461 | material->bumpAmount = m_normalStrength; |
1462 | } |
1463 | |
1464 | if (m_dirtyAttributes & OcclusionDirty) { |
1465 | if (!m_occlusionMap) |
1466 | material->occlusionMap = nullptr; |
1467 | else |
1468 | material->occlusionMap = m_occlusionMap->getRenderImage(); |
1469 | material->occlusionAmount = m_occlusionAmount; |
1470 | material->occlusionChannel = channelMapping(m_occlusionChannel); |
1471 | } |
1472 | |
1473 | if (m_dirtyAttributes & AlphaModeDirty) { |
1474 | material->alphaMode = QSSGRenderDefaultMaterial::MaterialAlphaMode(m_alphaMode); |
1475 | material->alphaCutoff = m_alphaCutoff; |
1476 | } |
1477 | |
1478 | if (m_dirtyAttributes & PointSizeDirty) |
1479 | material->pointSize = m_pointSize; |
1480 | |
1481 | if (m_dirtyAttributes & LineWidthDirty) |
1482 | material->lineWidth = m_lineWidth; |
1483 | |
1484 | if (m_dirtyAttributes & HeightDirty) { |
1485 | if (!m_heightMap) |
1486 | material->heightMap = nullptr; |
1487 | else |
1488 | material->heightMap = m_heightMap->getRenderImage(); |
1489 | material->heightAmount = m_heightAmount; |
1490 | material->minHeightSamples = m_minHeightMapSamples; |
1491 | material->maxHeightSamples = m_maxHeightMapSamples; |
1492 | material->heightChannel = channelMapping(m_heightChannel); |
1493 | } |
1494 | |
1495 | if (m_dirtyAttributes & ClearcoatDirty) { |
1496 | material->clearcoatAmount = m_clearcoatAmount; |
1497 | if (!m_clearcoatMap) |
1498 | material->clearcoatMap = nullptr; |
1499 | else |
1500 | material->clearcoatMap = m_clearcoatMap->getRenderImage(); |
1501 | material->clearcoatChannel = channelMapping(m_clearcoatChannel); |
1502 | material->clearcoatRoughnessAmount = m_clearcoatRoughnessAmount; |
1503 | if (!m_clearcoatRoughnessMap) |
1504 | material->clearcoatRoughnessMap = nullptr; |
1505 | else |
1506 | material->clearcoatRoughnessMap = m_clearcoatRoughnessMap->getRenderImage(); |
1507 | material->clearcoatRoughnessChannel = channelMapping(m_clearcoatRoughnessChannel); |
1508 | if (!m_clearcoatNormalMap) |
1509 | material->clearcoatNormalMap = nullptr; |
1510 | else |
1511 | material->clearcoatNormalMap = m_clearcoatNormalMap->getRenderImage(); |
1512 | material->clearcoatNormalStrength = m_clearcoatNormalStrength; |
1513 | material->clearcoatFresnelScaleBiasEnabled = m_clearcoatFresnelScaleBiasEnabled; |
1514 | material->clearcoatFresnelScale = m_clearcoatFresnelScale; |
1515 | material->clearcoatFresnelBias = m_clearcoatFresnelBias; |
1516 | material->clearcoatFresnelPower = m_clearcoatFresnelPower; |
1517 | } |
1518 | |
1519 | if (m_dirtyAttributes & TransmissionDirty) { |
1520 | material->transmissionFactor = m_transmissionFactor; |
1521 | if (!m_transmissionMap) |
1522 | material->transmissionMap = nullptr; |
1523 | else |
1524 | material->transmissionMap = m_transmissionMap->getRenderImage(); |
1525 | material->transmissionChannel = channelMapping(m_transmissionChannel); |
1526 | } |
1527 | |
1528 | if (m_dirtyAttributes & VolumeDirty) { |
1529 | material->thicknessFactor = m_thicknessFactor; |
1530 | if (!m_thicknessMap) |
1531 | material->thicknessMap = nullptr; |
1532 | else |
1533 | material->thicknessMap = m_thicknessMap->getRenderImage(); |
1534 | material->thicknessChannel = channelMapping(m_thicknessChannel); |
1535 | |
1536 | material->attenuationDistance = m_attenuationDistance; |
1537 | material->attenuationColor = QSSGUtils::color::sRGBToLinear(color: m_attenuationColor).toVector3D(); |
1538 | } |
1539 | |
1540 | if (m_dirtyAttributes & VertexColorsDirty) { |
1541 | material->vertexColorsEnabled = m_vertexColorsEnabled; |
1542 | material->vertexColorsMaskEnabled = m_vertexColorsMaskEnabled; |
1543 | material->vertexColorRedMask = QSSGRenderDefaultMaterial::VertexColorMaskFlags::fromInt(i: m_vertexColorRedMask); |
1544 | material->vertexColorGreenMask = QSSGRenderDefaultMaterial::VertexColorMaskFlags::fromInt(i: m_vertexColorGreenMask); |
1545 | material->vertexColorBlueMask = QSSGRenderDefaultMaterial::VertexColorMaskFlags::fromInt(i: m_vertexColorBlueMask); |
1546 | material->vertexColorAlphaMask = QSSGRenderDefaultMaterial::VertexColorMaskFlags::fromInt(i: m_vertexColorAlphaMask); |
1547 | } |
1548 | |
1549 | m_dirtyAttributes = 0; |
1550 | |
1551 | return node; |
1552 | } |
1553 | |
1554 | void QQuick3DSpecularGlossyMaterial::itemChange(QQuick3DObject::ItemChange change, const QQuick3DObject::ItemChangeData &value) |
1555 | { |
1556 | if (change == QQuick3DObject::ItemSceneChange) |
1557 | updateSceneManager(window: value.sceneManager); |
1558 | } |
1559 | |
1560 | void QQuick3DSpecularGlossyMaterial::updateSceneManager(QQuick3DSceneManager *sceneManager) |
1561 | { |
1562 | // Check all the resource value's scene manager, and update as necessary. |
1563 | if (sceneManager) { |
1564 | QQuick3DObjectPrivate::refSceneManager(obj: m_albedoMap, mgr&: *sceneManager); |
1565 | QQuick3DObjectPrivate::refSceneManager(obj: m_emissiveMap, mgr&: *sceneManager); |
1566 | QQuick3DObjectPrivate::refSceneManager(obj: m_glossinessMap, mgr&: *sceneManager); |
1567 | QQuick3DObjectPrivate::refSceneManager(obj: m_opacityMap, mgr&: *sceneManager); |
1568 | QQuick3DObjectPrivate::refSceneManager(obj: m_normalMap, mgr&: *sceneManager); |
1569 | QQuick3DObjectPrivate::refSceneManager(obj: m_specularMap, mgr&: *sceneManager); |
1570 | QQuick3DObjectPrivate::refSceneManager(obj: m_occlusionMap, mgr&: *sceneManager); |
1571 | QQuick3DObjectPrivate::refSceneManager(obj: m_heightMap, mgr&: *sceneManager); |
1572 | QQuick3DObjectPrivate::refSceneManager(obj: m_clearcoatMap, mgr&: *sceneManager); |
1573 | QQuick3DObjectPrivate::refSceneManager(obj: m_clearcoatRoughnessMap, mgr&: *sceneManager); |
1574 | QQuick3DObjectPrivate::refSceneManager(obj: m_clearcoatNormalMap, mgr&: *sceneManager); |
1575 | QQuick3DObjectPrivate::refSceneManager(obj: m_transmissionMap, mgr&: *sceneManager); |
1576 | QQuick3DObjectPrivate::refSceneManager(obj: m_thicknessMap, mgr&: *sceneManager); |
1577 | } else { |
1578 | QQuick3DObjectPrivate::derefSceneManager(obj: m_albedoMap); |
1579 | QQuick3DObjectPrivate::derefSceneManager(obj: m_emissiveMap); |
1580 | QQuick3DObjectPrivate::derefSceneManager(obj: m_glossinessMap); |
1581 | QQuick3DObjectPrivate::derefSceneManager(obj: m_opacityMap); |
1582 | QQuick3DObjectPrivate::derefSceneManager(obj: m_normalMap); |
1583 | QQuick3DObjectPrivate::derefSceneManager(obj: m_specularMap); |
1584 | QQuick3DObjectPrivate::derefSceneManager(obj: m_occlusionMap); |
1585 | QQuick3DObjectPrivate::derefSceneManager(obj: m_heightMap); |
1586 | QQuick3DObjectPrivate::derefSceneManager(obj: m_clearcoatMap); |
1587 | QQuick3DObjectPrivate::derefSceneManager(obj: m_clearcoatRoughnessMap); |
1588 | QQuick3DObjectPrivate::derefSceneManager(obj: m_clearcoatNormalMap); |
1589 | QQuick3DObjectPrivate::derefSceneManager(obj: m_transmissionMap); |
1590 | QQuick3DObjectPrivate::derefSceneManager(obj: m_thicknessMap); |
1591 | } |
1592 | } |
1593 | |
1594 | void QQuick3DSpecularGlossyMaterial::markDirty(QQuick3DSpecularGlossyMaterial::DirtyType type) |
1595 | { |
1596 | if (!(m_dirtyAttributes & quint32(type))) { |
1597 | m_dirtyAttributes |= quint32(type); |
1598 | update(); |
1599 | } |
1600 | } |
1601 | |
1602 | float QQuick3DSpecularGlossyMaterial::clearcoatAmount() const |
1603 | { |
1604 | return m_clearcoatAmount; |
1605 | } |
1606 | |
1607 | void QQuick3DSpecularGlossyMaterial::setClearcoatAmount(float newClearcoatAmount) |
1608 | { |
1609 | if (qFuzzyCompare(p1: m_clearcoatAmount, p2: newClearcoatAmount)) |
1610 | return; |
1611 | m_clearcoatAmount = newClearcoatAmount; |
1612 | emit clearcoatAmountChanged(); |
1613 | markDirty(type: ClearcoatDirty); |
1614 | } |
1615 | |
1616 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::clearcoatMap() const |
1617 | { |
1618 | return m_clearcoatMap; |
1619 | } |
1620 | |
1621 | void QQuick3DSpecularGlossyMaterial::setClearcoatMap(QQuick3DTexture *newClearcoatMap) |
1622 | { |
1623 | if (m_clearcoatMap == newClearcoatMap) |
1624 | return; |
1625 | |
1626 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setClearcoatMap, newO: newClearcoatMap, oldO: m_clearcoatMap); |
1627 | |
1628 | m_clearcoatMap = newClearcoatMap; |
1629 | emit clearcoatMapChanged(); |
1630 | markDirty(type: ClearcoatDirty); |
1631 | } |
1632 | |
1633 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::clearcoatChannel() const |
1634 | { |
1635 | return m_clearcoatChannel; |
1636 | } |
1637 | |
1638 | void QQuick3DSpecularGlossyMaterial::setClearcoatChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatChannel) |
1639 | { |
1640 | if (m_clearcoatChannel == newClearcoatChannel) |
1641 | return; |
1642 | m_clearcoatChannel = newClearcoatChannel; |
1643 | emit clearcoatChannelChanged(); |
1644 | markDirty(type: ClearcoatDirty); |
1645 | } |
1646 | |
1647 | float QQuick3DSpecularGlossyMaterial::clearcoatRoughnessAmount() const |
1648 | { |
1649 | return m_clearcoatRoughnessAmount; |
1650 | } |
1651 | |
1652 | void QQuick3DSpecularGlossyMaterial::setClearcoatRoughnessAmount(float newClearcoatRoughnessAmount) |
1653 | { |
1654 | if (qFuzzyCompare(p1: m_clearcoatRoughnessAmount, p2: newClearcoatRoughnessAmount)) |
1655 | return; |
1656 | m_clearcoatRoughnessAmount = newClearcoatRoughnessAmount; |
1657 | emit clearcoatRoughnessAmountChanged(); |
1658 | markDirty(type: ClearcoatDirty); |
1659 | } |
1660 | |
1661 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::clearcoatRoughnessChannel() const |
1662 | { |
1663 | return m_clearcoatRoughnessChannel; |
1664 | } |
1665 | |
1666 | void QQuick3DSpecularGlossyMaterial::setClearcoatRoughnessChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatRoughnessChannel) |
1667 | { |
1668 | if (m_clearcoatRoughnessChannel == newClearcoatRoughnessChannel) |
1669 | return; |
1670 | m_clearcoatRoughnessChannel = newClearcoatRoughnessChannel; |
1671 | emit clearcoatRoughnessChannelChanged(); |
1672 | markDirty(type: ClearcoatDirty); |
1673 | } |
1674 | |
1675 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::clearcoatRoughnessMap() const |
1676 | { |
1677 | return m_clearcoatRoughnessMap; |
1678 | } |
1679 | |
1680 | void QQuick3DSpecularGlossyMaterial::setClearcoatRoughnessMap(QQuick3DTexture *newClearcoatRoughnessMap) |
1681 | { |
1682 | if (m_clearcoatRoughnessMap == newClearcoatRoughnessMap) |
1683 | return; |
1684 | |
1685 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setClearcoatRoughnessMap, newO: newClearcoatRoughnessMap, oldO: m_clearcoatRoughnessMap); |
1686 | |
1687 | m_clearcoatRoughnessMap = newClearcoatRoughnessMap; |
1688 | emit clearcoatRoughnessMapChanged(); |
1689 | markDirty(type: ClearcoatDirty); |
1690 | } |
1691 | |
1692 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::clearcoatNormalMap() const |
1693 | { |
1694 | return m_clearcoatNormalMap; |
1695 | } |
1696 | |
1697 | void QQuick3DSpecularGlossyMaterial::setClearcoatNormalMap(QQuick3DTexture *newClearcoatNormalMap) |
1698 | { |
1699 | if (m_clearcoatNormalMap == newClearcoatNormalMap) |
1700 | return; |
1701 | |
1702 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setClearcoatNormalMap, newO: newClearcoatNormalMap, oldO: m_clearcoatNormalMap); |
1703 | |
1704 | m_clearcoatNormalMap = newClearcoatNormalMap; |
1705 | emit clearcoatNormalMapChanged(); |
1706 | markDirty(type: ClearcoatDirty); |
1707 | } |
1708 | |
1709 | float QQuick3DSpecularGlossyMaterial::clearcoatNormalStrength() const |
1710 | { |
1711 | return m_clearcoatNormalStrength; |
1712 | } |
1713 | |
1714 | |
1715 | void QQuick3DSpecularGlossyMaterial::setClearcoatNormalStrength(float newClearcoatNormalStrength) |
1716 | { |
1717 | if (qFuzzyCompare(p1: m_clearcoatNormalStrength, p2: newClearcoatNormalStrength)) |
1718 | return; |
1719 | m_clearcoatNormalStrength = newClearcoatNormalStrength; |
1720 | emit clearcoatNormalStrengthChanged(); |
1721 | markDirty(type: ClearcoatDirty); |
1722 | } |
1723 | |
1724 | float QQuick3DSpecularGlossyMaterial::transmissionFactor() const |
1725 | { |
1726 | return m_transmissionFactor; |
1727 | } |
1728 | |
1729 | void QQuick3DSpecularGlossyMaterial::setTransmissionFactor(float newTransmissionFactor) |
1730 | { |
1731 | if (qFuzzyCompare(p1: m_transmissionFactor, p2: newTransmissionFactor)) |
1732 | return; |
1733 | m_transmissionFactor = newTransmissionFactor; |
1734 | emit transmissionFactorChanged(); |
1735 | markDirty(type: TransmissionDirty); |
1736 | } |
1737 | |
1738 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::transmissionMap() const |
1739 | { |
1740 | return m_transmissionMap; |
1741 | } |
1742 | |
1743 | void QQuick3DSpecularGlossyMaterial::setTransmissionMap(QQuick3DTexture *newTransmissionMap) |
1744 | { |
1745 | if (m_transmissionMap == newTransmissionMap) |
1746 | return; |
1747 | |
1748 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setTransmissionMap, newO: newTransmissionMap, oldO: m_transmissionMap); |
1749 | |
1750 | m_transmissionMap = newTransmissionMap; |
1751 | emit transmissionMapChanged(); |
1752 | markDirty(type: TransmissionDirty); |
1753 | } |
1754 | |
1755 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::transmissionChannel() const |
1756 | { |
1757 | return m_transmissionChannel; |
1758 | } |
1759 | |
1760 | void QQuick3DSpecularGlossyMaterial::setTransmissionChannel(QQuick3DMaterial::TextureChannelMapping newTransmissionChannel) |
1761 | { |
1762 | if (m_transmissionChannel == newTransmissionChannel) |
1763 | return; |
1764 | m_transmissionChannel = newTransmissionChannel; |
1765 | emit transmissionChannelChanged(); |
1766 | markDirty(type: TransmissionDirty); |
1767 | } |
1768 | |
1769 | float QQuick3DSpecularGlossyMaterial::thicknessFactor() const |
1770 | { |
1771 | return m_thicknessFactor; |
1772 | } |
1773 | |
1774 | void QQuick3DSpecularGlossyMaterial::setThicknessFactor(float newThicknessFactor) |
1775 | { |
1776 | if (qFuzzyCompare(p1: m_thicknessFactor, p2: newThicknessFactor)) |
1777 | return; |
1778 | m_thicknessFactor = newThicknessFactor; |
1779 | emit thicknessFactorChanged(); |
1780 | markDirty(type: VolumeDirty); |
1781 | } |
1782 | |
1783 | QQuick3DTexture *QQuick3DSpecularGlossyMaterial::thicknessMap() const |
1784 | { |
1785 | return m_thicknessMap; |
1786 | } |
1787 | |
1788 | void QQuick3DSpecularGlossyMaterial::setThicknessMap(QQuick3DTexture *newThicknessMap) |
1789 | { |
1790 | if (m_thicknessMap == newThicknessMap) |
1791 | return; |
1792 | |
1793 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DSpecularGlossyMaterial::setThicknessMap, newO: newThicknessMap, oldO: m_thicknessMap); |
1794 | |
1795 | m_thicknessMap = newThicknessMap; |
1796 | emit thicknessMapChanged(); |
1797 | markDirty(type: VolumeDirty); |
1798 | } |
1799 | |
1800 | QQuick3DMaterial::TextureChannelMapping QQuick3DSpecularGlossyMaterial::thicknessChannel() const |
1801 | { |
1802 | return m_thicknessChannel; |
1803 | } |
1804 | |
1805 | void QQuick3DSpecularGlossyMaterial::setThicknessChannel(QQuick3DMaterial::TextureChannelMapping newThicknessChannel) |
1806 | { |
1807 | if (m_thicknessChannel == newThicknessChannel) |
1808 | return; |
1809 | m_thicknessChannel = newThicknessChannel; |
1810 | emit thicknessChannelChanged(); |
1811 | markDirty(type: VolumeDirty); |
1812 | } |
1813 | |
1814 | float QQuick3DSpecularGlossyMaterial::attenuationDistance() const |
1815 | { |
1816 | return m_attenuationDistance; |
1817 | } |
1818 | |
1819 | void QQuick3DSpecularGlossyMaterial::setAttenuationDistance(float newAttenuationDistance) |
1820 | { |
1821 | if (qFuzzyCompare(p1: m_attenuationDistance, p2: newAttenuationDistance)) |
1822 | return; |
1823 | m_attenuationDistance = newAttenuationDistance; |
1824 | emit attenuationDistanceChanged(); |
1825 | markDirty(type: VolumeDirty); |
1826 | } |
1827 | |
1828 | QColor QQuick3DSpecularGlossyMaterial::attenuationColor() const |
1829 | { |
1830 | return m_attenuationColor; |
1831 | } |
1832 | |
1833 | bool QQuick3DSpecularGlossyMaterial::fresnelScaleBiasEnabled() const |
1834 | { |
1835 | return m_fresnelScaleBiasEnabled; |
1836 | } |
1837 | |
1838 | float QQuick3DSpecularGlossyMaterial::fresnelScale() const |
1839 | { |
1840 | return m_fresnelScale; |
1841 | } |
1842 | |
1843 | float QQuick3DSpecularGlossyMaterial::fresnelBias() const |
1844 | { |
1845 | return m_fresnelBias; |
1846 | } |
1847 | |
1848 | float QQuick3DSpecularGlossyMaterial::fresnelPower() const |
1849 | { |
1850 | return m_fresnelPower; |
1851 | } |
1852 | |
1853 | bool QQuick3DSpecularGlossyMaterial::clearcoatFresnelScaleBiasEnabled() const |
1854 | { |
1855 | return m_clearcoatFresnelScaleBiasEnabled; |
1856 | } |
1857 | |
1858 | float QQuick3DSpecularGlossyMaterial::clearcoatFresnelScale() const |
1859 | { |
1860 | return m_clearcoatFresnelScale; |
1861 | } |
1862 | |
1863 | float QQuick3DSpecularGlossyMaterial::clearcoatFresnelBias() const |
1864 | { |
1865 | return m_clearcoatFresnelBias; |
1866 | } |
1867 | |
1868 | float QQuick3DSpecularGlossyMaterial::clearcoatFresnelPower() const |
1869 | { |
1870 | return m_clearcoatFresnelPower; |
1871 | } |
1872 | |
1873 | bool QQuick3DSpecularGlossyMaterial::vertexColorsEnabled() const |
1874 | { |
1875 | return m_vertexColorsEnabled; |
1876 | } |
1877 | |
1878 | void QQuick3DSpecularGlossyMaterial::setAttenuationColor(const QColor &newAttenuationColor) |
1879 | { |
1880 | if (m_attenuationColor == newAttenuationColor) |
1881 | return; |
1882 | m_attenuationColor = newAttenuationColor; |
1883 | emit attenuationColorChanged(); |
1884 | markDirty(type: VolumeDirty); |
1885 | } |
1886 | |
1887 | void QQuick3DSpecularGlossyMaterial::setFresnelScaleBiasEnabled(bool fresnelScaleBiasEnabled) |
1888 | { |
1889 | if (m_fresnelScaleBiasEnabled == fresnelScaleBiasEnabled) |
1890 | return; |
1891 | |
1892 | m_fresnelScaleBiasEnabled = fresnelScaleBiasEnabled; |
1893 | emit fresnelScaleBiasEnabledChanged(fresnelScaleBiasEnabled: m_fresnelScaleBiasEnabled); |
1894 | markDirty(type: SpecularDirty); |
1895 | } |
1896 | |
1897 | void QQuick3DSpecularGlossyMaterial::setFresnelScale(float fresnelScale) |
1898 | { |
1899 | if (qFuzzyCompare(p1: m_fresnelScale, p2: fresnelScale)) |
1900 | return; |
1901 | |
1902 | m_fresnelScale = fresnelScale; |
1903 | emit fresnelScaleChanged(fresnelScale: m_fresnelScale); |
1904 | markDirty(type: SpecularDirty); |
1905 | } |
1906 | |
1907 | void QQuick3DSpecularGlossyMaterial::setFresnelBias(float fresnelBias) |
1908 | { |
1909 | if (qFuzzyCompare(p1: m_fresnelBias, p2: fresnelBias)) |
1910 | return; |
1911 | |
1912 | m_fresnelBias = fresnelBias; |
1913 | emit fresnelBiasChanged(fresnelBias: m_fresnelBias); |
1914 | markDirty(type: SpecularDirty); |
1915 | } |
1916 | |
1917 | void QQuick3DSpecularGlossyMaterial::setFresnelPower(float fresnelPower) |
1918 | { |
1919 | if (qFuzzyCompare(p1: m_fresnelPower, p2: fresnelPower)) |
1920 | return; |
1921 | |
1922 | m_fresnelPower = fresnelPower; |
1923 | emit fresnelPowerChanged(fresnelPower: m_fresnelPower); |
1924 | markDirty(type: SpecularDirty); |
1925 | } |
1926 | |
1927 | void QQuick3DSpecularGlossyMaterial::setClearcoatFresnelScaleBiasEnabled(bool clearcoatFresnelScaleBiasEnabled) |
1928 | { |
1929 | if (m_clearcoatFresnelScaleBiasEnabled == clearcoatFresnelScaleBiasEnabled) |
1930 | return; |
1931 | |
1932 | m_clearcoatFresnelScaleBiasEnabled = clearcoatFresnelScaleBiasEnabled; |
1933 | emit clearcoatFresnelScaleBiasEnabledChanged(clearcoatFresnelScaleBiasEnabled: m_clearcoatFresnelScaleBiasEnabled); |
1934 | markDirty(type: ClearcoatDirty); |
1935 | } |
1936 | |
1937 | void QQuick3DSpecularGlossyMaterial::setClearcoatFresnelScale(float clearcoatFresnelScale) |
1938 | { |
1939 | if (qFuzzyCompare(p1: m_clearcoatFresnelScale, p2: clearcoatFresnelScale)) |
1940 | return; |
1941 | |
1942 | m_clearcoatFresnelScale = clearcoatFresnelScale; |
1943 | emit clearcoatFresnelScaleChanged(clearcoatFresnelScale: m_clearcoatFresnelScale); |
1944 | markDirty(type: ClearcoatDirty); |
1945 | } |
1946 | |
1947 | void QQuick3DSpecularGlossyMaterial::setClearcoatFresnelBias(float clearcoatFresnelBias) |
1948 | { |
1949 | if (qFuzzyCompare(p1: m_clearcoatFresnelBias, p2: clearcoatFresnelBias)) |
1950 | return; |
1951 | |
1952 | m_clearcoatFresnelBias = clearcoatFresnelBias; |
1953 | emit clearcoatFresnelBiasChanged(clearcoatFresnelBias: m_clearcoatFresnelBias); |
1954 | markDirty(type: ClearcoatDirty); |
1955 | } |
1956 | |
1957 | void QQuick3DSpecularGlossyMaterial::setClearcoatFresnelPower(float clearcoatFresnelPower) |
1958 | { |
1959 | if (qFuzzyCompare(p1: m_clearcoatFresnelPower, p2: clearcoatFresnelPower)) |
1960 | return; |
1961 | |
1962 | m_clearcoatFresnelPower = clearcoatFresnelPower; |
1963 | emit clearcoatFresnelPowerChanged(clearcoatFresnelPower: m_clearcoatFresnelPower); |
1964 | markDirty(type: ClearcoatDirty); |
1965 | } |
1966 | |
1967 | void QQuick3DSpecularGlossyMaterial::setVertexColorsEnabled(bool vertexColors) |
1968 | { |
1969 | if (m_vertexColorsEnabled == vertexColors) |
1970 | return; |
1971 | |
1972 | m_vertexColorsEnabled = vertexColors; |
1973 | emit vertexColorsEnabledChanged(vertexColorsEnabled: m_vertexColorsEnabled); |
1974 | markDirty(type: VertexColorsDirty); |
1975 | } |
1976 | |
1977 | bool QQuick3DSpecularGlossyMaterial::vertexColorsMaskEnabled() const |
1978 | { |
1979 | return m_vertexColorsMaskEnabled; |
1980 | } |
1981 | |
1982 | void QQuick3DSpecularGlossyMaterial::setVertexColorsMaskEnabled(bool vertexColorsMaskEnabled) |
1983 | { |
1984 | if (m_vertexColorsMaskEnabled == vertexColorsMaskEnabled) |
1985 | return; |
1986 | m_vertexColorsMaskEnabled = vertexColorsMaskEnabled; |
1987 | emit vertexColorsMaskEnabledChanged(); |
1988 | markDirty(type: VertexColorsDirty); |
1989 | } |
1990 | |
1991 | QQuick3DSpecularGlossyMaterial::VertexColorMaskFlags QQuick3DSpecularGlossyMaterial::vertexColorRedMask() const |
1992 | { |
1993 | return m_vertexColorRedMask; |
1994 | } |
1995 | |
1996 | void QQuick3DSpecularGlossyMaterial::setVertexColorRedMask(QQuick3DSpecularGlossyMaterial::VertexColorMaskFlags vertexColorRedMask) |
1997 | { |
1998 | if (m_vertexColorRedMask == vertexColorRedMask) |
1999 | return; |
2000 | m_vertexColorRedMask = vertexColorRedMask; |
2001 | emit vertexColorRedMaskChanged(); |
2002 | markDirty(type: VertexColorsDirty); |
2003 | } |
2004 | |
2005 | QQuick3DSpecularGlossyMaterial::VertexColorMaskFlags QQuick3DSpecularGlossyMaterial::vertexColorGreenMask() const |
2006 | { |
2007 | return m_vertexColorGreenMask; |
2008 | } |
2009 | |
2010 | void QQuick3DSpecularGlossyMaterial::setVertexColorGreenMask(QQuick3DSpecularGlossyMaterial::VertexColorMaskFlags vertexColorGreenMask) |
2011 | { |
2012 | if (m_vertexColorGreenMask == vertexColorGreenMask) |
2013 | return; |
2014 | m_vertexColorGreenMask = vertexColorGreenMask; |
2015 | emit vertexColorGreenMaskChanged(); |
2016 | markDirty(type: VertexColorsDirty); |
2017 | } |
2018 | |
2019 | QQuick3DSpecularGlossyMaterial::VertexColorMaskFlags QQuick3DSpecularGlossyMaterial::vertexColorBlueMask() const |
2020 | { |
2021 | return m_vertexColorBlueMask; |
2022 | } |
2023 | |
2024 | void QQuick3DSpecularGlossyMaterial::setVertexColorBlueMask(QQuick3DSpecularGlossyMaterial::VertexColorMaskFlags vertexColorBlueMask) |
2025 | { |
2026 | if (m_vertexColorBlueMask == vertexColorBlueMask) |
2027 | return; |
2028 | m_vertexColorBlueMask = vertexColorBlueMask; |
2029 | emit vertexColorBlueMaskChanged(); |
2030 | markDirty(type: VertexColorsDirty); |
2031 | } |
2032 | |
2033 | QQuick3DSpecularGlossyMaterial::VertexColorMaskFlags QQuick3DSpecularGlossyMaterial::vertexColorAlphaMask() const |
2034 | { |
2035 | return m_vertexColorAlphaMask; |
2036 | } |
2037 | |
2038 | void QQuick3DSpecularGlossyMaterial::setVertexColorAlphaMask(QQuick3DSpecularGlossyMaterial::VertexColorMaskFlags vertexColorAlphaMask) |
2039 | { |
2040 | if (m_vertexColorAlphaMask == vertexColorAlphaMask) |
2041 | return; |
2042 | m_vertexColorAlphaMask = vertexColorAlphaMask; |
2043 | emit vertexColorAlphaMaskChanged(); |
2044 | markDirty(type: VertexColorsDirty); |
2045 | } |
2046 | |
2047 | QT_END_NAMESPACE |
2048 |
Definitions
- QQuick3DSpecularGlossyMaterial
- ~QQuick3DSpecularGlossyMaterial
- lighting
- blendMode
- albedoColor
- albedoMap
- albedoSingleChannelEnabled
- albedoChannel
- specularSingleChannelEnabled
- specularChannel
- emissiveSingleChannelEnabled
- emissiveChannel
- emissiveMap
- emissiveFactor
- glossiness
- glossinessMap
- invertOpacityMapValue
- opacity
- opacityMap
- normalMap
- specularColor
- specularMap
- normalStrength
- occlusionMap
- occlusionAmount
- alphaMode
- alphaCutoff
- glossinessChannel
- opacityChannel
- occlusionChannel
- pointSize
- lineWidth
- heightMap
- heightChannel
- heightAmount
- minHeightMapSamples
- maxHeightMapSamples
- markAllDirty
- setLighting
- setBlendMode
- setAlbedoColor
- setAlbedoMap
- setAlbedoSingleChannelEnabled
- setAlbedoChannel
- setSpecularSingleChannelEnabled
- setSpecularChannel
- setEmissiveSingleChannelEnabled
- setEmissiveChannel
- setEmissiveMap
- setEmissiveFactor
- setGlossiness
- setGlossinessMap
- setInvertOpacityMapValue
- setOpacity
- setOpacityMap
- setNormalMap
- setSpecularColor
- setSpecularMap
- setNormalStrength
- setOcclusionMap
- setOcclusionAmount
- setAlphaMode
- setAlphaCutoff
- setGlossinessChannel
- setOpacityChannel
- setOcclusionChannel
- setPointSize
- setLineWidth
- setHeightMap
- setHeightChannel
- setHeightAmount
- setMinHeightMapSamples
- setMaxHeightMapSamples
- updateSpatialNode
- itemChange
- updateSceneManager
- markDirty
- clearcoatAmount
- setClearcoatAmount
- clearcoatMap
- setClearcoatMap
- clearcoatChannel
- setClearcoatChannel
- clearcoatRoughnessAmount
- setClearcoatRoughnessAmount
- clearcoatRoughnessChannel
- setClearcoatRoughnessChannel
- clearcoatRoughnessMap
- setClearcoatRoughnessMap
- clearcoatNormalMap
- setClearcoatNormalMap
- clearcoatNormalStrength
- setClearcoatNormalStrength
- transmissionFactor
- setTransmissionFactor
- transmissionMap
- setTransmissionMap
- transmissionChannel
- setTransmissionChannel
- thicknessFactor
- setThicknessFactor
- thicknessMap
- setThicknessMap
- thicknessChannel
- setThicknessChannel
- attenuationDistance
- setAttenuationDistance
- attenuationColor
- fresnelScaleBiasEnabled
- fresnelScale
- fresnelBias
- fresnelPower
- clearcoatFresnelScaleBiasEnabled
- clearcoatFresnelScale
- clearcoatFresnelBias
- clearcoatFresnelPower
- vertexColorsEnabled
- setAttenuationColor
- setFresnelScaleBiasEnabled
- setFresnelScale
- setFresnelBias
- setFresnelPower
- setClearcoatFresnelScaleBiasEnabled
- setClearcoatFresnelScale
- setClearcoatFresnelBias
- setClearcoatFresnelPower
- setVertexColorsEnabled
- vertexColorsMaskEnabled
- setVertexColorsMaskEnabled
- vertexColorRedMask
- setVertexColorRedMask
- vertexColorGreenMask
- setVertexColorGreenMask
- vertexColorBlueMask
- setVertexColorBlueMask
- vertexColorAlphaMask
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