1// Copyright (C) 2022 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QQUICK3DSPECULARGLOSSYMATERIAL_P_H
5#define QQUICK3DSPECULARGLOSSYMATERIAL_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version toSpecularGlossyMaterial
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QtQuick3D/private/qquick3dmaterial_p.h>
19#include <QtQuick3D/private/qquick3dtexture_p.h>
20
21#include <QColor>
22#include <QHash>
23
24QT_BEGIN_NAMESPACE
25
26class Q_QUICK3D_EXPORT QQuick3DSpecularGlossyMaterial : public QQuick3DMaterial
27{
28 Q_OBJECT
29 Q_PROPERTY(Lighting lighting READ lighting WRITE setLighting NOTIFY lightingChanged)
30 Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged)
31
32 Q_PROPERTY(QColor albedoColor READ albedoColor WRITE setAlbedoColor NOTIFY albedoColorChanged)
33 Q_PROPERTY(QQuick3DTexture *albedoMap READ albedoMap WRITE setAlbedoMap NOTIFY albedoMapChanged)
34 Q_PROPERTY(bool albedoSingleChannelEnabled READ albedoSingleChannelEnabled WRITE setAlbedoSingleChannelEnabled NOTIFY albedoSingleChannelEnabledChanged REVISION(6, 8))
35 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping albedoChannel READ albedoChannel WRITE setAlbedoChannel NOTIFY albedoChannelChanged REVISION(6, 8))
36
37 Q_PROPERTY(QColor specularColor READ specularColor WRITE setSpecularColor NOTIFY specularColorChanged)
38 Q_PROPERTY(QQuick3DTexture *specularMap READ specularMap WRITE setSpecularMap NOTIFY specularMapChanged)
39 Q_PROPERTY(bool specularSingleChannelEnabled READ specularSingleChannelEnabled WRITE setSpecularSingleChannelEnabled NOTIFY specularSingleChannelEnabledChanged REVISION(6, 8))
40 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping specularChannel READ specularChannel WRITE setSpecularChannel NOTIFY specularChannelChanged REVISION(6, 8))
41
42 Q_PROPERTY(float glossiness READ glossiness WRITE setGlossiness NOTIFY glossinessChanged)
43 Q_PROPERTY(QQuick3DTexture *glossinessMap READ glossinessMap WRITE setGlossinessMap NOTIFY glossinessMapChanged)
44 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping glossinessChannel READ glossinessChannel WRITE setGlossinessChannel NOTIFY glossinessChannelChanged)
45
46 Q_PROPERTY(QVector3D emissiveFactor READ emissiveFactor WRITE setEmissiveFactor NOTIFY emissiveFactorChanged)
47 Q_PROPERTY(QQuick3DTexture *emissiveMap READ emissiveMap WRITE setEmissiveMap NOTIFY emissiveMapChanged)
48 Q_PROPERTY(bool emissiveSingleChannelEnabled READ emissiveSingleChannelEnabled WRITE setEmissiveSingleChannelEnabled NOTIFY emissiveSingleChannelEnabledChanged REVISION(6, 8))
49 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping emissiveChannel READ emissiveChannel WRITE setEmissiveChannel NOTIFY emissiveChannelChanged REVISION(6, 8))
50
51 Q_PROPERTY(bool invertOpacityMapValue READ invertOpacityMapValue WRITE setInvertOpacityMapValue NOTIFY invertOpacityMapValueChanged REVISION(6, 8))
52 Q_PROPERTY(float opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
53 Q_PROPERTY(QQuick3DTexture *opacityMap READ opacityMap WRITE setOpacityMap NOTIFY opacityMapChanged)
54 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping opacityChannel READ opacityChannel WRITE setOpacityChannel NOTIFY opacityChannelChanged)
55
56 Q_PROPERTY(QQuick3DTexture *normalMap READ normalMap WRITE setNormalMap NOTIFY normalMapChanged)
57 Q_PROPERTY(float normalStrength READ normalStrength WRITE setNormalStrength NOTIFY normalStrengthChanged)
58
59 Q_PROPERTY(QQuick3DTexture *occlusionMap READ occlusionMap WRITE setOcclusionMap NOTIFY occlusionMapChanged)
60 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping occlusionChannel READ occlusionChannel WRITE setOcclusionChannel NOTIFY occlusionChannelChanged)
61 Q_PROPERTY(float occlusionAmount READ occlusionAmount WRITE setOcclusionAmount NOTIFY occlusionAmountChanged)
62
63 Q_PROPERTY(AlphaMode alphaMode READ alphaMode WRITE setAlphaMode NOTIFY alphaModeChanged)
64 Q_PROPERTY(float alphaCutoff READ alphaCutoff WRITE setAlphaCutoff NOTIFY alphaCutoffChanged)
65
66 Q_PROPERTY(float pointSize READ pointSize WRITE setPointSize NOTIFY pointSizeChanged)
67 Q_PROPERTY(float lineWidth READ lineWidth WRITE setLineWidth NOTIFY lineWidthChanged)
68
69 Q_PROPERTY(QQuick3DTexture *heightMap READ heightMap WRITE setHeightMap NOTIFY heightMapChanged)
70 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping heightChannel READ heightChannel WRITE setHeightChannel NOTIFY heightChannelChanged)
71 Q_PROPERTY(float heightAmount READ heightAmount WRITE setHeightAmount NOTIFY heightAmountChanged)
72 Q_PROPERTY(int minHeightMapSamples READ minHeightMapSamples WRITE setMinHeightMapSamples NOTIFY minHeightMapSamplesChanged)
73 Q_PROPERTY(int maxHeightMapSamples READ maxHeightMapSamples WRITE setMaxHeightMapSamples NOTIFY maxHeightMapSamplesChanged)
74
75 Q_PROPERTY(float clearcoatAmount READ clearcoatAmount WRITE setClearcoatAmount NOTIFY clearcoatAmountChanged)
76 Q_PROPERTY(QQuick3DTexture *clearcoatMap READ clearcoatMap WRITE setClearcoatMap NOTIFY clearcoatMapChanged)
77 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping clearcoatChannel READ clearcoatChannel WRITE setClearcoatChannel NOTIFY
78 clearcoatChannelChanged)
79 Q_PROPERTY(float clearcoatRoughnessAmount READ clearcoatRoughnessAmount WRITE setClearcoatRoughnessAmount NOTIFY
80 clearcoatRoughnessAmountChanged)
81 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping clearcoatRoughnessChannel READ clearcoatRoughnessChannel WRITE
82 setClearcoatRoughnessChannel NOTIFY clearcoatRoughnessChannelChanged)
83 Q_PROPERTY(QQuick3DTexture *clearcoatRoughnessMap READ clearcoatRoughnessMap WRITE setClearcoatRoughnessMap NOTIFY
84 clearcoatRoughnessMapChanged)
85 Q_PROPERTY(QQuick3DTexture *clearcoatNormalMap READ clearcoatNormalMap WRITE setClearcoatNormalMap NOTIFY
86 clearcoatNormalMapChanged)
87 Q_PROPERTY(float clearcoatNormalStrength READ clearcoatNormalStrength WRITE setClearcoatNormalStrength NOTIFY clearcoatNormalStrengthChanged REVISION(6, 8))
88
89 Q_PROPERTY(float transmissionFactor READ transmissionFactor WRITE setTransmissionFactor NOTIFY transmissionFactorChanged)
90 Q_PROPERTY(QQuick3DTexture * transmissionMap READ transmissionMap WRITE setTransmissionMap NOTIFY transmissionMapChanged)
91 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping transmissionChannel READ transmissionChannel WRITE setTransmissionChannel NOTIFY transmissionChannelChanged)
92
93 Q_PROPERTY(float thicknessFactor READ thicknessFactor WRITE setThicknessFactor NOTIFY thicknessFactorChanged)
94 Q_PROPERTY(QQuick3DTexture *thicknessMap READ thicknessMap WRITE setThicknessMap NOTIFY thicknessMapChanged)
95 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping thicknessChannel READ thicknessChannel WRITE setThicknessChannel NOTIFY
96 thicknessChannelChanged)
97 Q_PROPERTY(float attenuationDistance READ attenuationDistance WRITE setAttenuationDistance NOTIFY attenuationDistanceChanged)
98 Q_PROPERTY(QColor attenuationColor READ attenuationColor WRITE setAttenuationColor NOTIFY attenuationColorChanged)
99
100 Q_PROPERTY(bool vertexColorsEnabled READ vertexColorsEnabled WRITE setVertexColorsEnabled NOTIFY vertexColorsEnabledChanged REVISION(6, 5))
101
102 Q_PROPERTY(bool fresnelScaleBiasEnabled READ fresnelScaleBiasEnabled WRITE setFresnelScaleBiasEnabled NOTIFY fresnelScaleBiasEnabledChanged REVISION(6, 8))
103 Q_PROPERTY(float fresnelScale READ fresnelScale WRITE setFresnelScale NOTIFY fresnelScaleChanged REVISION(6, 8))
104 Q_PROPERTY(float fresnelBias READ fresnelBias WRITE setFresnelBias NOTIFY fresnelBiasChanged REVISION(6, 8))
105 Q_PROPERTY(float fresnelPower READ fresnelPower WRITE setFresnelPower NOTIFY fresnelPowerChanged REVISION(6, 8))
106
107 Q_PROPERTY(bool clearcoatFresnelScaleBiasEnabled READ clearcoatFresnelScaleBiasEnabled WRITE setClearcoatFresnelScaleBiasEnabled NOTIFY clearcoatFresnelScaleBiasEnabledChanged REVISION(6, 8))
108 Q_PROPERTY(float clearcoatFresnelScale READ clearcoatFresnelScale WRITE setClearcoatFresnelScale NOTIFY clearcoatFresnelScaleChanged REVISION(6, 8))
109 Q_PROPERTY(float clearcoatFresnelBias READ clearcoatFresnelBias WRITE setClearcoatFresnelBias NOTIFY clearcoatFresnelBiasChanged REVISION(6, 8))
110 Q_PROPERTY(float clearcoatFresnelPower READ clearcoatFresnelPower WRITE setClearcoatFresnelPower NOTIFY clearcoatFresnelPowerChanged REVISION(6, 8))
111
112 Q_PROPERTY(bool vertexColorsMaskEnabled READ vertexColorsMaskEnabled WRITE setVertexColorsMaskEnabled NOTIFY vertexColorsMaskEnabledChanged REVISION(6, 8))
113 Q_PROPERTY(VertexColorMaskFlags vertexColorRedMask READ vertexColorRedMask WRITE setVertexColorRedMask NOTIFY vertexColorRedMaskChanged REVISION(6, 8))
114 Q_PROPERTY(VertexColorMaskFlags vertexColorGreenMask READ vertexColorGreenMask WRITE setVertexColorGreenMask NOTIFY vertexColorGreenMaskChanged REVISION(6, 8))
115 Q_PROPERTY(VertexColorMaskFlags vertexColorBlueMask READ vertexColorBlueMask WRITE setVertexColorBlueMask NOTIFY vertexColorBlueMaskChanged REVISION(6, 8))
116 Q_PROPERTY(VertexColorMaskFlags vertexColorAlphaMask READ vertexColorAlphaMask WRITE setVertexColorAlphaMask NOTIFY vertexColorAlphaMaskChanged REVISION(6, 8))
117
118 QML_NAMED_ELEMENT(SpecularGlossyMaterial)
119 QML_ADDED_IN_VERSION(6, 4)
120
121public:
122 enum Lighting {
123 NoLighting = 0,
124 FragmentLighting
125 };
126 Q_ENUM(Lighting)
127
128 enum BlendMode {
129 SourceOver = 0,
130 Screen,
131 Multiply
132 };
133 Q_ENUM(BlendMode)
134
135 enum AlphaMode {
136 Default = 0,
137 Mask,
138 Blend,
139 Opaque
140 };
141 Q_ENUM(AlphaMode)
142
143 enum VertexColorMask {
144 NoMask = QQuick3DMaterial::NoMask,
145 GlossinessMask = QQuick3DMaterial::RoughnessMask,
146 NormalStrengthMask = QQuick3DMaterial::NormalStrengthMask,
147 ClearcoatAmountMask = QQuick3DMaterial::ClearcoatAmountMask,
148 ClearcoatRoughnessAmountMask = QQuick3DMaterial::ClearcoatRoughnessAmountMask,
149 ClearcoatNormalStrengthMask = QQuick3DMaterial::NormalStrengthMask,
150 HeightAmountMask = QQuick3DMaterial::HeightAmountMask,
151 OcclusionAmountMask = QQuick3DMaterial::OcclusionAmountMask,
152 ThicknessFactorMask = QQuick3DMaterial::ThicknessFactorMask,
153 TransmissionFactorMask = QQuick3DMaterial::TransmissionFactorMask
154 };
155 Q_ENUM(VertexColorMask)
156 Q_DECLARE_FLAGS(VertexColorMaskFlags, VertexColorMask)
157 Q_FLAG(VertexColorMaskFlags)
158
159 explicit QQuick3DSpecularGlossyMaterial(QQuick3DObject *parent = nullptr);
160 ~QQuick3DSpecularGlossyMaterial() override;
161
162 Lighting lighting() const;
163 BlendMode blendMode() const;
164 QColor albedoColor() const;
165 QQuick3DTexture *albedoMap() const;
166 Q_REVISION(6, 8) bool albedoSingleChannelEnabled() const;
167 Q_REVISION(6, 8) TextureChannelMapping albedoChannel() const;
168 Q_REVISION(6, 8) bool specularSingleChannelEnabled() const;
169 Q_REVISION(6, 8) TextureChannelMapping specularChannel() const;
170 Q_REVISION(6, 8) bool emissiveSingleChannelEnabled() const;
171 Q_REVISION(6, 8) TextureChannelMapping emissiveChannel() const;
172 QQuick3DTexture *emissiveMap() const;
173 QVector3D emissiveFactor() const;
174 float glossiness() const;
175 QQuick3DTexture *glossinessMap() const;
176 Q_REVISION(6, 8) bool invertOpacityMapValue() const;
177 float opacity() const;
178 QQuick3DTexture *opacityMap() const;
179 QQuick3DTexture *normalMap() const;
180 QColor specularColor() const;
181 QQuick3DTexture *specularMap() const;
182 float normalStrength() const;
183 QQuick3DTexture *occlusionMap() const;
184 float occlusionAmount() const;
185 AlphaMode alphaMode() const;
186 float alphaCutoff() const;
187 TextureChannelMapping glossinessChannel() const;
188 TextureChannelMapping opacityChannel() const;
189 TextureChannelMapping occlusionChannel() const;
190 float pointSize() const;
191 float lineWidth() const;
192 QQuick3DTexture *heightMap() const;
193 TextureChannelMapping heightChannel() const;
194 float heightAmount() const;
195 int minHeightMapSamples() const;
196 int maxHeightMapSamples() const;
197
198 float clearcoatAmount() const;
199 QQuick3DTexture *clearcoatMap() const;
200 TextureChannelMapping clearcoatChannel() const;
201 float clearcoatRoughnessAmount() const;
202 TextureChannelMapping clearcoatRoughnessChannel() const;
203 QQuick3DTexture *clearcoatRoughnessMap() const;
204 QQuick3DTexture *clearcoatNormalMap() const;
205
206 float transmissionFactor() const;
207 QQuick3DTexture *transmissionMap() const;
208 TextureChannelMapping transmissionChannel() const;
209
210 float thicknessFactor() const;
211 QQuick3DTexture *thicknessMap() const;
212 TextureChannelMapping thicknessChannel() const;
213 float attenuationDistance() const;
214 QColor attenuationColor() const;
215
216 Q_REVISION(6, 8) bool fresnelScaleBiasEnabled() const;
217 Q_REVISION(6, 8) float fresnelScale() const;
218 Q_REVISION(6, 8) float fresnelBias() const;
219 Q_REVISION(6, 8) float fresnelPower() const;
220
221 Q_REVISION(6, 8) bool clearcoatFresnelScaleBiasEnabled() const;
222 Q_REVISION(6, 8) float clearcoatFresnelScale() const;
223 Q_REVISION(6, 8) float clearcoatFresnelBias() const;
224 Q_REVISION(6, 8) float clearcoatFresnelPower() const;
225
226 Q_REVISION(6, 5) bool vertexColorsEnabled() const;
227 Q_REVISION(6, 8) float clearcoatNormalStrength() const;
228
229 Q_REVISION(6, 8) bool vertexColorsMaskEnabled() const;
230 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorRedMask() const;
231 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorGreenMask() const;
232 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorBlueMask() const;
233 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorAlphaMask() const;
234
235public Q_SLOTS:
236 void setLighting(QQuick3DSpecularGlossyMaterial::Lighting lighting);
237 void setBlendMode(QQuick3DSpecularGlossyMaterial::BlendMode blendMode);
238 void setAlbedoColor(const QColor &albedo);
239 void setAlbedoMap(QQuick3DTexture *albedoMap);
240 Q_REVISION(6, 8) void setAlbedoSingleChannelEnabled(bool albedoSingleChannelEnabled);
241 Q_REVISION(6, 8) void setAlbedoChannel(QQuick3DMaterial::TextureChannelMapping channel);
242 Q_REVISION(6, 8) void setSpecularSingleChannelEnabled(bool specularSingleChannelEnabled);
243 Q_REVISION(6, 8) void setSpecularChannel(QQuick3DMaterial::TextureChannelMapping channel);
244 Q_REVISION(6, 8) void setEmissiveSingleChannelEnabled(bool emissiveSingleChannelEnabled);
245 Q_REVISION(6, 8) void setEmissiveChannel(QQuick3DMaterial::TextureChannelMapping channel);
246 void setEmissiveMap(QQuick3DTexture *emissiveMap);
247 void setEmissiveFactor(const QVector3D &emissiveFactor);
248 void setGlossiness(float glossiness);
249 void setGlossinessMap(QQuick3DTexture *glossinessMap);
250 Q_REVISION(6, 8) void setInvertOpacityMapValue(bool invertOpacityMapValue);
251 void setOpacity(float opacity);
252 void setOpacityMap(QQuick3DTexture *opacityMap);
253 void setNormalMap(QQuick3DTexture *normalMap);
254 void setSpecularColor(const QColor &specular);
255 void setSpecularMap(QQuick3DTexture *specularMap);
256 void setNormalStrength(float normalStrength);
257 void setOcclusionMap(QQuick3DTexture *occlusionMap);
258 void setOcclusionAmount(float occlusionAmount);
259 void setAlphaMode(QQuick3DSpecularGlossyMaterial::AlphaMode alphaMode);
260 void setAlphaCutoff(float alphaCutoff);
261 void setGlossinessChannel(QQuick3DMaterial::TextureChannelMapping channel);
262 void setOpacityChannel(QQuick3DMaterial::TextureChannelMapping channel);
263 void setOcclusionChannel(QQuick3DMaterial::TextureChannelMapping channel);
264 void setPointSize(float size);
265 void setLineWidth(float width);
266 void setHeightMap(QQuick3DTexture *heightMap);
267 void setHeightChannel(QQuick3DMaterial::TextureChannelMapping channel);
268 void setHeightAmount(float heightAmount);
269 void setMinHeightMapSamples(int samples);
270 void setMaxHeightMapSamples(int samples);
271
272 void setClearcoatAmount(float newClearcoatAmount);
273 void setClearcoatMap(QQuick3DTexture *newClearcoatMap);
274 void setClearcoatChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatChannel);
275 void setClearcoatRoughnessAmount(float newClearcoatRoughnessAmount);
276 void setClearcoatRoughnessChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatRoughnessChannel);
277 void setClearcoatRoughnessMap(QQuick3DTexture *newClearcoatRoughnessMap);
278 void setClearcoatNormalMap(QQuick3DTexture *newClearcoatNormalMap);
279 Q_REVISION(6, 8) void setClearcoatNormalStrength( float newClearcoatNormalStrength );
280
281 void setTransmissionFactor(float newTransmissionFactor);
282 void setTransmissionMap(QQuick3DTexture *newTransmissionMap);
283 void setTransmissionChannel(QQuick3DMaterial::TextureChannelMapping newTransmissionChannel);
284
285 void setThicknessFactor(float newThicknessFactor);
286 void setThicknessMap(QQuick3DTexture *newThicknessMap);
287 void setThicknessChannel(QQuick3DMaterial::TextureChannelMapping newThicknessChannel);
288 void setAttenuationDistance(float newAttenuationDistance);
289 void setAttenuationColor(const QColor &newAttenuationColor);
290
291 Q_REVISION(6, 8) void setFresnelScaleBiasEnabled(bool fresnelScaleBias);
292 Q_REVISION(6, 8) void setFresnelScale(float fresnelScale);
293 Q_REVISION(6, 8) void setFresnelBias(float fresnelBias);
294 Q_REVISION(6, 8) void setFresnelPower(float fresnelPower);
295
296 Q_REVISION(6, 8) void setClearcoatFresnelScaleBiasEnabled(bool clearcoatFresnelScaleBias);
297 Q_REVISION(6, 8) void setClearcoatFresnelScale(float clearcoatFresnelScale);
298 Q_REVISION(6, 8) void setClearcoatFresnelBias(float clearcoatFresnelBias);
299 Q_REVISION(6, 8) void setClearcoatFresnelPower(float clearcoatFresnelPower);
300
301 Q_REVISION(6, 5) void setVertexColorsEnabled(bool vertexColorsEnabled);
302
303 Q_REVISION(6, 8) void setVertexColorsMaskEnabled(bool vertexColorsMaskEnabled);
304 Q_REVISION(6, 8) void setVertexColorRedMask(VertexColorMaskFlags vertexColorRedMask);
305 Q_REVISION(6, 8) void setVertexColorGreenMask(VertexColorMaskFlags vertexColorGreenMask);
306 Q_REVISION(6, 8) void setVertexColorBlueMask(VertexColorMaskFlags vertexColorBlueMask);
307 Q_REVISION(6, 8) void setVertexColorAlphaMask(VertexColorMaskFlags vertexColorAlphaMask);
308
309Q_SIGNALS:
310 void lightingChanged();
311 void blendModeChanged();
312 void albedoColorChanged();
313 void albedoMapChanged();
314 Q_REVISION(6, 8) void albedoSingleChannelEnabledChanged();
315 Q_REVISION(6, 8) void albedoChannelChanged();
316 Q_REVISION(6, 8) void specularSingleChannelEnabledChanged();
317 Q_REVISION(6, 8) void specularChannelChanged();
318 Q_REVISION(6, 8) void emissiveSingleChannelEnabledChanged();
319 Q_REVISION(6, 8) void emissiveChannelChanged();
320 void emissiveMapChanged();
321 void emissiveFactorChanged();
322 void glossinessChanged();
323 void glossinessMapChanged();
324 Q_REVISION(6, 8) void invertOpacityMapValueChanged();
325 void opacityChanged();
326 void opacityMapChanged();
327 void normalMapChanged();
328 void specularColorChanged();
329 void specularMapChanged();
330 void normalStrengthChanged();
331 void occlusionMapChanged();
332 void occlusionAmountChanged();
333 void alphaModeChanged();
334 void alphaCutoffChanged();
335 void glossinessChannelChanged();
336 void opacityChannelChanged();
337 void occlusionChannelChanged();
338 void pointSizeChanged();
339 void lineWidthChanged();
340 void heightMapChanged();
341 void heightChannelChanged();
342 void heightAmountChanged();
343 void minHeightMapSamplesChanged();
344 void maxHeightMapSamplesChanged();
345
346 void clearcoatAmountChanged();
347 void clearcoatMapChanged();
348 void clearcoatChannelChanged();
349 void clearcoatRoughnessAmountChanged();
350 void clearcoatRoughnessChannelChanged();
351 void clearcoatRoughnessMapChanged();
352 void clearcoatNormalMapChanged();
353 void clearcoatNormalStrengthChanged();
354
355 void transmissionFactorChanged();
356 void transmissionMapChanged();
357 void transmissionChannelChanged();
358
359 void thicknessFactorChanged();
360 void thicknessMapChanged();
361 void thicknessChannelChanged();
362 void attenuationDistanceChanged();
363 void attenuationColorChanged();
364
365 Q_REVISION(6, 5) void vertexColorsEnabledChanged(bool vertexColorsEnabled);
366
367 Q_REVISION(6, 8) void fresnelScaleBiasEnabledChanged(bool fresnelScaleBiasEnabled);
368 Q_REVISION(6, 8) void fresnelScaleChanged(float fresnelScale);
369 Q_REVISION(6, 8) void fresnelBiasChanged(float fresnelBias);
370 Q_REVISION(6, 8) void fresnelPowerChanged(float fresnelPower);
371
372 Q_REVISION(6, 8) void clearcoatFresnelScaleBiasEnabledChanged(bool clearcoatFresnelScaleBiasEnabled);
373 Q_REVISION(6, 8) void clearcoatFresnelScaleChanged(float clearcoatFresnelScale);
374 Q_REVISION(6, 8) void clearcoatFresnelBiasChanged(float clearcoatFresnelBias);
375 Q_REVISION(6, 8) void clearcoatFresnelPowerChanged(float clearcoatFresnelPower);
376
377 Q_REVISION(6, 8) void vertexColorsMaskEnabledChanged();
378 Q_REVISION(6, 8) void vertexColorRedMaskChanged();
379 Q_REVISION(6, 8) void vertexColorGreenMaskChanged();
380 Q_REVISION(6, 8) void vertexColorBlueMaskChanged();
381 Q_REVISION(6, 8) void vertexColorAlphaMaskChanged();
382
383protected:
384 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
385 void markAllDirty() override;
386 void itemChange(ItemChange, const ItemChangeData &) override;
387private:
388
389 enum DirtyType {
390 LightingModeDirty = 0x00000001,
391 BlendModeDirty = 0x00000002,
392 AlbedoDirty = 0x00000004,
393 EmissiveDirty = 0x00000008,
394 SpecularDirty = 0x00000010,
395 OpacityDirty = 0x00000020,
396 NormalDirty = 0x00000040,
397 GlossyDirty = 0x00000080,
398 OcclusionDirty = 0x00000100,
399 AlphaModeDirty = 0x00000200,
400 PointSizeDirty = 0x00000400,
401 LineWidthDirty = 0x00000800,
402 HeightDirty = 0x00001000,
403 ClearcoatDirty = 0x00002000,
404 TransmissionDirty = 0x00004000,
405 VolumeDirty = 0x00008000,
406 VertexColorsDirty = 0x00001000
407 };
408
409 void updateSceneManager(QQuick3DSceneManager *window);
410
411 Lighting m_lighting = FragmentLighting;
412 BlendMode m_blendMode = SourceOver;
413 AlphaMode m_alphaMode = Default;
414 QColor m_albedo = Qt::white;
415 QQuick3DTexture *m_albedoMap = nullptr;
416 bool m_albedoSingleChannelEnabled = false;
417 TextureChannelMapping m_albedoChannel = QQuick3DMaterial::R;
418 bool m_specularSingleChannelEnabled = false;
419 TextureChannelMapping m_specularChannel = QQuick3DMaterial::R;
420 bool m_emissiveSingleChannelEnabled = false;
421 TextureChannelMapping m_emissiveChannel = QQuick3DMaterial::R;
422 QVector3D m_emissiveFactor;
423 QQuick3DTexture *m_emissiveMap = nullptr;
424 QQuick3DTexture *m_glossinessMap = nullptr;
425 QQuick3DTexture *m_opacityMap = nullptr;
426 QQuick3DTexture *m_normalMap = nullptr;
427 QQuick3DTexture *m_specularMap = nullptr;
428 QQuick3DTexture *m_occlusionMap = nullptr;
429 float m_glossiness = 1.0f;
430 bool m_invertOpacityMapValue = false;
431 float m_opacity = 1.0f;
432 QColor m_specular = Qt::white;
433 float m_normalStrength = 1.0f;
434 float m_occlusionAmount = 1.0f;
435 float m_alphaCutoff = 0.5f;
436 TextureChannelMapping m_glossinessChannel = QQuick3DMaterial::A;
437 TextureChannelMapping m_opacityChannel = QQuick3DMaterial::A;
438 TextureChannelMapping m_occlusionChannel = QQuick3DMaterial::R;
439 float m_pointSize = 1.0f;
440 float m_lineWidth = 1.0f;
441 QQuick3DTexture *m_heightMap = nullptr;
442 TextureChannelMapping m_heightChannel = QQuick3DMaterial::R;
443 float m_heightAmount = 0.0f;
444 int m_minHeightMapSamples = 8;
445 int m_maxHeightMapSamples = 32;
446 float m_clearcoatAmount = 0.0f;
447 QQuick3DTexture *m_clearcoatMap = nullptr;
448 TextureChannelMapping m_clearcoatChannel = QQuick3DMaterial::R;
449 float m_clearcoatRoughnessAmount = 0.0f;
450 TextureChannelMapping m_clearcoatRoughnessChannel = QQuick3DMaterial::G;
451 QQuick3DTexture *m_clearcoatRoughnessMap = nullptr;
452 QQuick3DTexture *m_clearcoatNormalMap = nullptr;
453 float m_clearcoatNormalStrength = 1.0f;
454 float m_transmissionFactor = 0.0f;
455 QQuick3DTexture *m_transmissionMap = nullptr;
456 TextureChannelMapping m_transmissionChannel = QQuick3DMaterial::R;
457 float m_thicknessFactor = 0.0f;
458 QQuick3DTexture *m_thicknessMap = nullptr;
459 TextureChannelMapping m_thicknessChannel = QQuick3DMaterial::G;
460 float m_attenuationDistance = std::numeric_limits<float>::infinity();
461 QColor m_attenuationColor = Qt::white;
462 bool m_fresnelScaleBiasEnabled = false;
463 float m_fresnelScale = 1.0f;
464 float m_fresnelBias = 0.0f;
465 float m_fresnelPower = 5.0f;
466 bool m_clearcoatFresnelScaleBiasEnabled = false;
467 float m_clearcoatFresnelScale = 1.0f;
468 float m_clearcoatFresnelBias = 0.0f;
469 float m_clearcoatFresnelPower = 5.0f;
470 bool m_vertexColorsEnabled = true;
471 bool m_vertexColorsMaskEnabled = false;
472 VertexColorMaskFlags m_vertexColorRedMask = NoMask;
473 VertexColorMaskFlags m_vertexColorGreenMask = NoMask;
474 VertexColorMaskFlags m_vertexColorBlueMask = NoMask;
475 VertexColorMaskFlags m_vertexColorAlphaMask = NoMask;
476
477 quint32 m_dirtyAttributes = 0xffffffff; // all dirty by default
478 void markDirty(DirtyType type);
479
480 static constexpr float ensureNormalized(float val) { return qBound(min: 0.0f, val, max: 1.0f); }
481};
482
483QT_END_NAMESPACE
484
485#endif // QQUICK3DSPECULARGLOSSYMATERIAL_P_H
486

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source code of qtquick3d/src/quick3d/qquick3dspecularglossymaterial_p.h